[후디니 실전] Tornado FX: Particle-Based Tornado Volume
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- Опубліковано 20 вер 2024
- [ Houdini - Practical VFX ]
Tornado FX: Particle-Based Tornado Volume
Subject: Swirling 기초 지식을 활용한 토네이도 볼륨 효과 구현하기
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[ Houdini Version ] Houdini 19.5
[ 강좌 Q/A ] cafe.naver.com...
[ Playlist ] • Houdini 실전 | Practical...
[ Homepage ] www.newconstudio.com
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[후디니 기초 강좌: Houdini - Back to the Basics]
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#후디니 #houdini #tornado #토네이도 #vfx #fx #effects #이펙트 #뉴콘 #newcon
30:30 Its last line should be v@vel = myvel * chf(“velscale”);
Since i missed myvel, its volume motion is less randomized. But it still has some randomness since v@v has such characteristics. Try with myvel in your case to see how it goes. Thanks.
오 너무 좋은 강의네요. 중간중간, 왜, 어떤것들을 연결해야 좋은지 그런 설명들도 도움이 많이 됐습니다
양질의 강의 감사합니다.
멋진 토네이도 튜토리얼 감사합니다!
nice tutorial. very straight forwarded. I was able to follow without understanding Korean.
One question. Is any way to make the tornado to smaller radius on ground, and get wider radius on the sky? I tried to find if anyone asked in comments, but that's a lot, and many comments are saying one million subscribers or burrito😅
You can implement our approach to make it such way. Actually I ran into related tutorials on youtube before, where a tornado touches down from the sky, so i am pretty sure you will find some decent ones as well for sure. Sorry for not much help.
Ello! Awesome tutorial ... couldn't understand it fully because of the language barrier but the closed captions helped a little ... I was trying to move the tornado forward to collide it with some debris but i couldn't figure out how to do that ... any idea how that can be achieved? I tried animating the line and the grid to move forward together, the tornado moves forward but the points keep going towards the origin
Hi, I am not sure i can give you clear answers, but debris wide, make it sure they are all packed since the popadvectbyvolumes node only can read packed rbd. If you move the tornado, you have to carefully consider the center positions in vops i guess.
you didn't use "myvel" variable in wrangle after making it, so not sure why make it
30:30 Its last line should be v@vel = myvel * chf(“velscale”); It was my mistake. Thanks.
@@NewConStudio Got it, thanks. But why are we multiplying by almost same fit multiplier twice (with diff rand), I didn't get the reason behind it.
@@vpnbtr It’s totally optional. Randomized with diff. seeds multiple times to get some more variations in motion. But it doesn’t always guarantee better motion though. Try and error to see how it goes.
@@NewConStudio Thanks for explaining it buddy, I am just working on VEX based tornado so needed some understanding about forces and variations. Your videos are really helpful.