[후디니 실전] Tornado FX: Particle-Based Tornado Volume

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  • Опубліковано 20 вер 2024
  • [ Houdini - Practical VFX ]
    Tornado FX: Particle-Based Tornado Volume
    Subject: Swirling 기초 지식을 활용한 토네이도 볼륨 효과 구현하기
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    [ Houdini Version ] Houdini 19.5
    [ 강좌 Q/A ] cafe.naver.com...
    [ Playlist ] • Houdini 실전 | Practical...
    [ Homepage ] www.newconstudio.com
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    [후디니 기초 강좌: Houdini - Back to the Basics]
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    #후디니 #houdini #tornado #토네이도 #vfx #fx #effects #이펙트 #뉴콘 #newcon

КОМЕНТАРІ • 14

  • @NewConStudio
    @NewConStudio  Рік тому +1

    30:30 Its last line should be v@vel = myvel * chf(“velscale”);

    • @NewConStudio
      @NewConStudio  Рік тому +1

      Since i missed myvel, its volume motion is less randomized. But it still has some randomness since v@v has such characteristics. Try with myvel in your case to see how it goes. Thanks.

  • @drunkenant7319
    @drunkenant7319 4 дні тому

    오 너무 좋은 강의네요. 중간중간, 왜, 어떤것들을 연결해야 좋은지 그런 설명들도 도움이 많이 됐습니다

  • @drillk9692
    @drillk9692 Рік тому

    양질의 강의 감사합니다.

  • @gillin_tv
    @gillin_tv Рік тому

    멋진 토네이도 튜토리얼 감사합니다!

  • @bmoviecreature1507
    @bmoviecreature1507 2 місяці тому

    nice tutorial. very straight forwarded. I was able to follow without understanding Korean.
    One question. Is any way to make the tornado to smaller radius on ground, and get wider radius on the sky? I tried to find if anyone asked in comments, but that's a lot, and many comments are saying one million subscribers or burrito😅

    • @NewConStudio
      @NewConStudio  2 місяці тому +1

      You can implement our approach to make it such way. Actually I ran into related tutorials on youtube before, where a tornado touches down from the sky, so i am pretty sure you will find some decent ones as well for sure. Sorry for not much help.

  • @naamxeemo
    @naamxeemo Рік тому

    Ello! Awesome tutorial ... couldn't understand it fully because of the language barrier but the closed captions helped a little ... I was trying to move the tornado forward to collide it with some debris but i couldn't figure out how to do that ... any idea how that can be achieved? I tried animating the line and the grid to move forward together, the tornado moves forward but the points keep going towards the origin

    • @NewConStudio
      @NewConStudio  Рік тому +1

      Hi, I am not sure i can give you clear answers, but debris wide, make it sure they are all packed since the popadvectbyvolumes node only can read packed rbd. If you move the tornado, you have to carefully consider the center positions in vops i guess.

  • @vpnbtr
    @vpnbtr Рік тому

    you didn't use "myvel" variable in wrangle after making it, so not sure why make it

    • @NewConStudio
      @NewConStudio  Рік тому

      30:30 Its last line should be v@vel = myvel * chf(“velscale”); It was my mistake. Thanks.

    • @vpnbtr
      @vpnbtr Рік тому

      @@NewConStudio Got it, thanks. But why are we multiplying by almost same fit multiplier twice (with diff rand), I didn't get the reason behind it.

    • @NewConStudio
      @NewConStudio  Рік тому +1

      @@vpnbtr It’s totally optional. Randomized with diff. seeds multiple times to get some more variations in motion. But it doesn’t always guarantee better motion though. Try and error to see how it goes.

    • @vpnbtr
      @vpnbtr Рік тому

      @@NewConStudio Thanks for explaining it buddy, I am just working on VEX based tornado so needed some understanding about forces and variations. Your videos are really helpful.