lovely little dungeon, the final boss really elevates the whole dungeon by adding a challenge. Deltia, please add a DPS counter somewhere on the screen, I dont see it anywhere.
shiiiiiiiiiiiiiiiiit i can't get a group for this to save my life lol probs because of all the events going on back to back but still i wanna try that monster set out on my build, its the pledge today tho so fingers crossed lol
The fight that had me was the power module one. Just endless waves of trash I didn't care for. However, the last one was epic visually and I enjoyed it. Black Drake Villa def much better. That video should be coming out soon, took a massive amount of time to edit.
Ty for this, glad to see ya back, been a long time, and tyvm for literally highlighting the boss mechs/actions so we know what the visual tells are! keep up the good work !
Great video! I do like the format of it. This trend I noticed died down even when it’s still very helpful and informative. Written guides and stand still pictures sometimes make you miss the vital mechanics!
It's just much easier to do video narrative and clips then writing for hours on end. Glad you enjoyed hope to get out second one soon. Black Drake took a massive amount of time to complete but a great dungeon
Keep doing what you do best, Deltia. You learn the processes, find the paths, and point the way. I think Grant Cardone would high-five you for your relentless quest to make the world a better place.
You probably answered this a thousand times, but do you have a special mouse you use personally, or do you stick purely with the number keys on the keyboard to do your skills?
Welcome back Deltia. Great video. I thought this dungeon had a very unimaginative layout, with daedric architecture we had seen dozens of other places. Compare it to City of Ash 2, which is essentially the same idea just much more creative. The bosses were nothing special except for the lightning orb boss. The other new DLC dungeon is many times better.
Honestly love the direction eso has taken with dungeons and delves. They aren't a straight line. Also like how fights are more mechanic base. The recent cp rework also pretty great, a high percent of damage no longer comes from cp. Currently on live the dps gap is like 50 to 70k for cp vs non cp. On pts that gap is only around 20k. That's a great thing which means low cp players while be able to hit big numbers parsing and can't use the I'm a low cp excuse anymore.
The new dungeons are good, kinda easy tbh but really interesting. Im happy that the overall damage done got nerfed, because otherwise, those would have been way too easy to the point of being boring. The mechanics were neat and im happy with what ZoS has made. Cya in 6 months when the other batch releases :)
Personally I found both of the dungeons to be underwhelming, especially in light of how overturned DLC dungeons tend to be on release. Trash mob in other dungeons hit harder than a lot of the bosses tbh. I also feel like the quality of the story, lore, and character development in dungeons has taken a dive recently.
To an extent, but now you have about 30% more health so overall things feel the same, at least in vet dlc dungeons and normal trials, havent tried vet yet.
People say their numbers (DPS parse) are down. I don't know that much so I honestly couldn't tell you. The game feels pretty much the same with more reasons to do things at end game because you can earn CP without a cap.
What did you think of this dungeon? Loved the last boss, kinda meh the rest of the way.
lovely little dungeon, the final boss really elevates the whole dungeon by adding a challenge.
Deltia, please add a DPS counter somewhere on the screen, I dont see it anywhere.
Awesome guide, great to have you back.
shiiiiiiiiiiiiiiiiit i can't get a group for this to save my life lol probs because of all the events going on back to back but still i wanna try that monster set out on my build, its the pledge today tho so fingers crossed lol
@@edeneverywhere27 gl ;)
Keep making dungeon guides please! Love the play by play, great for walking guildees through mechanics on our own runs
Love how you pause and put boxes around the mechanics! Makes everything so much easier to understand! Thank you!
The dungeons in this game went from falling asleep halfway through to almost going into a coma from the sheer mechanics
The fight that had me was the power module one. Just endless waves of trash I didn't care for. However, the last one was epic visually and I enjoyed it. Black Drake Villa def much better. That video should be coming out soon, took a massive amount of time to edit.
thank you for taking the time to make these. i'm new to vets, and with no mode between normal and vet, it's pretty daunting. These guides will help.
Ty for this, glad to see ya back, been a long time, and tyvm for literally highlighting the boss mechs/actions so we know what the visual tells are! keep up the good work !
I love these guides. Thank you. These play by plays really helps me a lot.
I can't speak for everyone but I personally love the commentary style hard mode guides as it's content I'm clearing with my guild atm
Great video! I do like the format of it. This trend I noticed died down even when it’s still very helpful and informative. Written guides and stand still pictures sometimes make you miss the vital mechanics!
It's just much easier to do video narrative and clips then writing for hours on end. Glad you enjoyed hope to get out second one soon. Black Drake took a massive amount of time to complete but a great dungeon
Your group has very good team works.
Hey, look! It's my favorite kind of Deltia video: dungeon delving PoVs!
Both the new dungeons are so good. The final "secret" boss on Black Drake Villa is wild - barrier spam a must.
It’s actually not that intense imo
Haven't completed secret boss on hard mode yet but did do them all hope to create video. Super complex to figure out for the first time.
Keep doing what you do best, Deltia. You learn the processes, find the
paths, and point the way. I think Grant Cardone would high-five you for
your relentless quest to make the world a better place.
13:50 Nice voice crack!
Great guide by the way.
Deltia. Welcome back and thanks for this guide. Tariia & Maxi wishing you the very best in game and RL! Whoot!!!!!
Thanks buddy!! See you in game.
Deltia is the reason I have a stamina and magicka tank, stamina dps and healer all templars. Currently reworking my magicka dps for the new update.
Doing dungeon guides for all of them would help a lot of new players in game and you know extra subs ;)
Glad your back buddy your the best always!
You probably answered this a thousand times, but do you have a special mouse you use personally, or do you stick purely with the number keys on the keyboard to do your skills?
I just use Razer Naga (no I'm not sponsored at this time). I like the 12 buttons on the side.
Welcome back Deltia. Great video. I thought this dungeon had a very unimaginative layout, with daedric architecture we had seen dozens of other places. Compare it to City of Ash 2, which is essentially the same idea just much more creative. The bosses were nothing special except for the lightning orb boss. The other new DLC dungeon is many times better.
100%, Black Drake so awesome. I did love the last boss on Cauldron visually.
Awesome guide thank you
Love it..l, the end and nuff said.
I missed thease deltia videos
Yo great quality vids!
So to get that cool skin I just have to beat every boss on vet? No other objective like no death, HM, or under 30 mins?
What happens when the Mucus reaches Oxblood? I've always assumed it was bad, but in my few runs so far, that hasn't happened yet.
Love it bro!
Honestly love the direction eso has taken with dungeons and delves. They aren't a straight line. Also like how fights are more mechanic base.
The recent cp rework also pretty great, a high percent of damage no longer comes from cp. Currently on live the dps gap is like 50 to 70k for cp vs non cp. On pts that gap is only around 20k. That's a great thing which means low cp players while be able to hit big numbers parsing and can't use the I'm a low cp excuse anymore.
How to change camera angle just like this?
Was playing tank. Died to fire walls too many times. We got him down to 25%. But then I was dying to walls
The new dungeons are good, kinda easy tbh but really interesting. Im happy that the overall damage done got nerfed, because otherwise, those would have been way too easy to the point of being boring. The mechanics were neat and im happy with what ZoS has made. Cya in 6 months when the other batch releases :)
Personally I found both of the dungeons to be underwhelming, especially in light of how overturned DLC dungeons tend to be on release. Trash mob in other dungeons hit harder than a lot of the bosses tbh. I also feel like the quality of the story, lore, and character development in dungeons has taken a dive recently.
So I heard update 29 nerfed the outgoing damage but also increased the damage the player takes, is that true?
To an extent, but now you have about 30% more health so overall things feel the same, at least in vet dlc dungeons and normal trials, havent tried vet yet.
People say their numbers (DPS parse) are down. I don't know that much so I honestly couldn't tell you. The game feels pretty much the same with more reasons to do things at end game because you can earn CP without a cap.
True hero
Obligatory algorithm comment
It doesnt look so hard the dungeon, it's gonna be a easy trifecta after few runs i think 👍
Yep this one def easier than Black Drake. Still looks incredible with all that fire!
the two new dungeons are too easy it's not even a challenge at all and i find it really sad for endgame players :/
Whats the difference between HM and Vet for this one
HP, like a few more million. basically just do it, if you can survive start you can ddo it fine.