Pretty good except for all the ejecting. The ejects would be cool if they were any faster than just climbing imo. You kinda have to go out of your way to include them and ultimately kill your flow.
Movement overall feels much better than valhalla. It is a lot more snappy. Trying to add "weight" in Valhalla backfired so much so that they barely managed to get rid of it in Mirage.
@@JiraiyaOfLeaf my goal was to show that you can parkour around in Odyssey and still have a decent time in this game while doing so, which given the game's bad fame was no easy task (a lot of people claim it to have the worst parkour in all of AC franchise). In order to do that I had to come up with complicated parkour route and stop myself from using parkour mods, which I'd like to think I achieved.
Pretty good except for all the ejecting. The ejects would be cool if they were any faster than just climbing imo. You kinda have to go out of your way to include them and ultimately kill your flow.
@@dachshund_gaming yeah well, ejects in Origins and Odyssey are a bit clunky. They were necessary though.
Which area of the game is this again? I forgot lol
@@TheRealTaylorShiresOfficial in Athens around the area called House Of Solon.
Movement overall feels much better than valhalla. It is a lot more snappy. Trying to add "weight" in Valhalla backfired so much so that they barely managed to get rid of it in Mirage.
Eivor having some weight was a nice addition, but I wish you could turn it off.
any mods on this?
No mods whatsoever.
@@SirJacobFrye68 then it's truly hell of a job there, congratz!
@@JiraiyaOfLeaf my goal was to show that you can parkour around in Odyssey and still have a decent time in this game while doing so, which given the game's bad fame was no easy task (a lot of people claim it to have the worst parkour in all of AC franchise). In order to do that I had to come up with complicated parkour route and stop myself from using parkour mods, which I'd like to think I achieved.