@@kerkieisreal Do you have Carry Stacker Reloaded? I have that, but if you don’t, then that mod isn’t causing the conflict. Right now I just think that we don’t know how to use both Monkeepers and Keepers together properly.
Hey, im not sure if you're still updating this mod but its pretty hard to get bots to answer pagers, it'd be really nice if i could stealth go bank and not have to place a waypoint right at the center for them to answer some pagers.
I tend to play online and always thought this mod was a little too OP, but since I'm gonna get a steamdeck soon I've definitely changed my mind. The mod has controller support right?
It says that you need other mods like GCW, ITR, NDB. what are them. I know that GCW is goonmod custom waypoints, and NDB is no duplicated bullets but ITR?
say this mode requires other mods to function with are not installed, so it has been disabled Missing:ITR Could you send me the missing mod link? Why do not I find it?
@@merjaviinikka4604 The more information about your mod configuration, the more chances there are to find the cause of the problem. If it's indeed a compatibility issue, upload a .zip of your whole /mods folder somewhere and I'll tell you if I get the same issue (and in that case what's causing it).
Hello TdlQ, I set the previous and next waypoint binds and I did whats in the description, when I scream at a bot, they just walk around and do nothing
this is my Keepers Options: steamcommunity.com/sharedfiles/filedetails/?id=1965659033 and this is my GCW Options:steamcommunity.com/sharedfiles/filedetails/?id=1965659126
Can you explain how to place waypoints on computers or other mission interactions (like connecting the hose) behind walls? You said cycling keybinds but I don't get it? What to do?
To set up a waypoint on something you can't see directly (restricted to interactable things like drills/bags/hostages), use "Next waypoint" and "Previous waypoint" keys. "Place waypoint" stops on the first object it hits.
No, no need of such a thing. You put a waypoint on the drill, shout at a bot, that's all it needs to start a repair operation, everything is managed by GCW and Keepers. Though, a less obvious behaviour is about the removal of the waypoint: if you remove it any time before the bot finishes his task, that bot will come back at you once it has fulfilled said task, but if you let the waypoint in place the bot will stay over there and defend its freshly repaired objective.
@@erenthebassist Default controls + 2 optional keybinds for group orders. Take a look at the options menu and experiment on a low difficulty heist. It requires a bit of practice before mastering waypoints though, but everything is explained of all involved mods' pages.
@@TdlQmy friend I downloaded keeper mod And Put it in mods folder And open game found download manger empty But keepers mod in game but when play in game the game quit
My custom waypoints don't mark objects or bags through walls, is this a bug or am I missing something? It just marks the nearest surface I'm looking at.
Goal was to reduce gap of capabilities between players and TeamAI so a single player with 3 bots could operate closer to what a 4 players team do. Compared to TeamAI, jokers are simpler assets and to preserve original gameplay and balance, I chose to let this game aspect unchanged.
You can basically become Local equivalent of Bain at this point..
Bots, do everything. I can’t wait to try it.
r98 just released :) Have fun!
code lyoko ahh good old days
Damn the Team Ai in this game are amazing now. They can do almost anything the player can now. Keep up the amazing work!
Payday 2 should have included THIS in the base game
THE GAME'S PLAYING ITSELF, JOHN!
Is this your mod because its just perfect this makes playing ofline almost beter than with normal players
With this and Monkeepers, bots aren't antinomic to teamplay anymore :)
I can't figure out which button to make them interact with
whenever i drop a waypoint on a bag and interact with a bot, they instantly drop it and go into "in cover" mode
Have you found out what was the problem? I’m facing that right now.
@@atlasprime6193 I did not, sorry... i just assumed it must have been a bug with the mod, or a mod conflict
@@kerkieisreal Do you have Carry Stacker Reloaded? I have that, but if you don’t, then that mod isn’t causing the conflict. Right now I just think that we don’t know how to use both Monkeepers and Keepers together properly.
@@atlasprime6193 that could be it. I'd check and tell you what mods I have but I've long since uninstaller payday 2 sorry
@@kerkieisreal That’s okay
Man, this is amazing!
This is really good!
I'm sure there are still a few hiccups but r98 works well enough to be played with.
Hey, im not sure if you're still updating this mod but its pretty hard to get bots to answer pagers, it'd be really nice if i could stealth go bank and not have to place a waypoint right at the center for them to answer some pagers.
I tend to play online and always thought this mod was a little too OP, but since I'm gonna get a steamdeck soon I've definitely changed my mind. The mod has controller support right?
is it possible to get the ai to follow you after interacting with something like a drill instead of holding?
They keep dropping the loot when I told them to pick it up. What is wrong here?
i love this
Better bots,keepers,monkeepers means chill on DSOD lol
Sorry for wasting your time, the mod is working now, thanks
do the bots have godmode as how they do in vanilla or no
It's fully explained on mod's page, see section titled "Interact with objects".
It says that you need other mods like GCW, ITR, NDB. what are them. I know that GCW is goonmod custom waypoints, and NDB is no duplicated bullets but ITR?
Read pd2mods.z77.fr/
@@TdlQ I have them installed so just I put restart and it will work, I try it and it dosen't work. What can I do?
had mod link?
pd2mods.z77.fr/keepers.html
omg you are a god sir
i neen help what is key in keyboard to make keeper carry bags
It's all about setting up a waypoint and interacting with bots using the 2 usual interaction keys.
say this mode requires other mods to function with are not installed, so it has been disabled
Missing:ITR
Could you send me the missing mod link? Why do not I find it?
BLT mod manager has a button to download updates and missing dependencies.
how do you set the waypoints trough walls?
See pd2mods.z77.fr/goonmod_custom_waypoints.html
how do i put waypoints on interactable stuff
See page of GoonMod's Custom Waypoints.
i cant shout at the bots and i have everything installed and its enabled and the settings are right what is the problem
Seeing that it works fine for me, it could be a mod incompatibility.
@@TdlQ is there any way i can fix it
@@merjaviinikka4604 The more information about your mod configuration, the more chances there are to find the cause of the problem. If it's indeed a compatibility issue, upload a .zip of your whole /mods folder somewhere and I'll tell you if I get the same issue (and in that case what's causing it).
Hello TdlQ, I set the previous and next waypoint binds and I did whats in the description, when I scream at a bot, they just walk around and do nothing
Could you provide a screenshot of your Keepers' options menu?
@@TdlQ I added you on Steam so we can chat there
this is my Keepers Options: steamcommunity.com/sharedfiles/filedetails/?id=1965659033
and this is my GCW Options:steamcommunity.com/sharedfiles/filedetails/?id=1965659126
Nvm, its fixed, I forgot that the mod was disable haha
Its ok now, anyways thanks for the mod man
Can we use this in multiplayer? or with other player in the lobby?
Yes, if host doesn't have it, it stays inactive.
Why's bot start to follow me after rebooting the drill? How i can say to bot to stay on the drill? (grammar on point)
If you let your waypoint on the object to interact with til the end of the interaction, bot will stay there.
Will be there another method? Like, idk... If you say bot to repair drill with "stop AI" bottom, then he will stay, maybe?
No, as primary and secondary interaction functions can be set in many ways, it would break more than solve.
Can you explain how to place waypoints on computers or other mission interactions (like connecting the hose) behind walls? You said cycling keybinds but I don't get it? What to do?
First, assign control keys in menu "mod keybinds". Then just point at something and press those keys you set up.
TdlQ I did. I set my middle mouse button to set waypoints. How to set waypoints beyond walls I want to know.
To set up a waypoint on something you can't see directly (restricted to interactable things like drills/bags/hostages), use "Next waypoint" and "Previous waypoint" keys. "Place waypoint" stops on the first object it hits.
TdlQ To fix drills, I need the Ask bot to Fix Drill mod, yeah?
No, no need of such a thing. You put a waypoint on the drill, shout at a bot, that's all it needs to start a repair operation, everything is managed by GCW and Keepers. Though, a less obvious behaviour is about the removal of the waypoint: if you remove it any time before the bot finishes his task, that bot will come back at you once it has fulfilled said task, but if you let the waypoint in place the bot will stay over there and defend its freshly repaired objective.
i can't donwload the keepers mod any more, when i click the link its just 404. pls give new link
Yes, site owner didn't renew his DNS :(
I've uploaded all my mods into a single zip here: drive.google.com/open?id=1JYyPcOdghW0W5rScBp7RltkUPJNQ19q1
TdlQ I love you thx for the mod
how do i make them do shit?
with which button and if i enter online with this mod can i get banned?
Buttons: whatever you defined.
Bans: they are only managed by players.
the buttons are same or does it have a lot of buttons
@@erenthebassist Default controls + 2 optional keybinds for group orders. Take a look at the options menu and experiment on a low difficulty heist. It requires a bit of practice before mastering waypoints though, but everything is explained of all involved mods' pages.
@@TdlQ it is like f for follow z for stay right?
it seems complicated
what hud do you use? please tell me
I use MUI, the settings are included in the modpack found here: steamcommunity.com/app/218620/discussions/15/135510393197498556/
Thank you :)
My friend
When I play in mission the game quit because this mod
What can I do
You probably haven't installed dependencies, they're listed on mod's page.
@@TdlQ I am sorry what can I do Iam very sorry
@@TdlQ but everything installed
In the download manager is empty
@@mostafatefa4638 I don't know what you installed (or not) and without a crashlog, I can't guess what happened.
@@TdlQmy friend I downloaded keeper mod
And Put it in mods folder
And open game found download manger empty
But keepers mod in game but when play in game the game quit
do you need beardlib
No, none of my mods require beardlib.
Will this mod get me banned?
No, see official stance regarding modding in this game : steamcommunity.com/app/218620/discussions/15/412448158149601507/
you can’t even get banned from payday 2
Sry but how do you make bot to do something?
Exactly what's shown in video and said in description. If it doesn't work, then verify that the mod is enabled.
TdlQ I have the mod enabled but I can no longer shout at bots
@@xmute711 Show me a screenshot of Keepers' options menu, if the mod runs, the answer will most probably be there.
@@TdlQ prnt.sc/r0gy57
sry im still very new at payday 2 modding
TdlQ quick update
I found out that my shout filter was on all
Now I can shout
But when I shout or press z the game crashes
how do you drop a waypoint?
Use Goonmod's Custom Waypoints' keybinds.
ok thanks
My custom waypoints don't mark objects or bags through walls, is this a bug or am I missing something? It just marks the nearest surface I'm looking at.
Can jokers do this?
Goal was to reduce gap of capabilities between players and TeamAI so a single player with 3 bots could operate closer to what a 4 players team do. Compared to TeamAI, jokers are simpler assets and to preserve original gameplay and balance, I chose to let this game aspect unchanged.