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TdlQ
Приєднався 14 вер 2015
Get my PAYDAY 2 mods at pd2mods.z77.fr/
Відео
Diablo 4 / S1 / Rogue (flurry, thorns) / Character details + Tier 52
Переглядів 50Рік тому
0:00 character details 1:30 chilling on tier 52 next, tier 71: ua-cam.com/video/JsX9eH1D1p0/v-deo.html
GR Breakpoint / Helicopter mastery. Not.
Переглядів 122Рік тому
GR Breakpoint / Helicopter mastery. Not.
Wasteland 3 / Steeltown battle
Переглядів 932 роки тому
Wise word of the day: a rocket launcher is a good thing to have when conducting tough negociations. 0:00 intro 0:35 TURN 1 1:00 torrent strike 2:08 half-missed precision strike 2:35 HE ammos at work 3:14 a little shot 3:32 a less little shot 4:19 a little critical shot 4:48 HE ammos wasted on 1 HP, good bye Clown Car! 5:10 boring end of turn 5:48 ENEMY TURN 1 (nice first shot) 6:18 FRIENDLY TUR...
PAYDAY 2 / FSS / When to increase the walk quality setting
Переглядів 1,6 тис.2 роки тому
No visible difference when framerate is high and essential when it's low. So when the bottleneck is more on the GPU side than the CPU side, increase that setting. Mod available at pd2mods.z77.fr/full_speed_swarm.html 0:00 60 fps, normal quality 0:20 30 fps, normal quality 0:40 options 0:42 30 fps, ultra quality
PAYDAY 2 / FSS / Hostage situation
Переглядів 1,2 тис.2 роки тому
Gameplay changing option introduced in Full Speed Swarm r301. Mod available at pd2mods.z77.fr/full_speed_swarm.html
PAYDAY 2 / Iter / Improved queueing
Переглядів 1,1 тис.2 роки тому
Mod available at pd2mods.z77.fr/iter.html 0:00 Vanilla 0:20 Iter r182 0:40 Iter r183
PAYDAY 2 / Iter / Follow my steps, but not too much
Переглядів 5622 роки тому
Iter makes bots follow the path you take. But when really too far behind, a little shortcut is acceptable. Mod available at pd2mods.z77.fr/iter.html 0:00 before r180 0:31 r180
PAYDAY 2 / Racing, the OVERKILL way
Переглядів 3,2 тис.2 роки тому
Featuring new FSS option "high violence mode", introduced in r292. Mod available at pd2mods.z77.fr/full_speed_swarm.html 0:00 learn the rules of the race 0:03 protect the track from disrespectful hooligans 0:08 deal with hooligans wearing strange metal plates 0:16 avoid lost spectators and reach your racing car 0:22 start your engine! 0:26 remove unauthorized staff from the track 0:35 remove mo...
PAYDAY 2 / Enhanced Hitmarkers / Customize aspect ratio
Переглядів 6672 роки тому
Feature introduced in Enhanced Hitmarkers r46, available at pd2mods.z77.fr/enhanced_hitmarkers.html 0:00 new texture size multipliers 0:14 killshot animation looks blocky with low res textures 0:18 high res texture is too large... 0:21 so decrease its size 0:25 killshot animation finally looks good
PAYDAY 2 / Keepers / Stationary mode improved from 57% to 91% by reloading crouched!
Переглядів 7382 роки тому
Feature introduced in Keepers r225, available at pd2mods.z77.fr/keepers.html 0:00 unlike in previous versions, jokers don't stay crouched forever 0:11 eating a heavy bullet 0:22 then proudly stand up for revenge 0:29 joker crouches down to reload his weapon 0:37 and get back to action And if you don't trust the numbers, ask Bain directly.
PAYDAY 2 / Keepers / Behaviour after an interaction
Переглядів 1,3 тис.2 роки тому
Reworked in r224. If the waypoint is removed before the interaction ends, the bot will do again what he was doing before. In the other case, the bot will guard the position where he interacted. 0:00 waypoint kept in place 0:10 waypoint removed with a follower 0:19 waypoint removed with a keeper
PAYDAY 2 / Operation Ragdoll at the unsafehouse
Переглядів 4172 роки тому
0:00 I swear it's not me 0:03 warming up the arbiter 0:10 gathering some ragdolls for research purposes 0:30 interlude by Terry the taser 0:33 PARTY TIME! 1:11 party's over, go back home, now!
PAYDAY 2 / Running and gunning on Buluc's Mansion
Переглядів 8 тис.2 роки тому
FSS options: - Eyes wide open - Improved tactics - Spawn delay With a bit of Enhanced Hitmarkers, Keepers, MUI, No Armor Color Grading, etc.
PAYDAY 2 / Crew Ability: Pockets / Reworked take-back interaction
Переглядів 7572 роки тому
PAYDAY 2 / Crew Ability: Pockets / Reworked take-back interaction
PAYDAY 2 / FSS / Mutator "real elastic" / Cops remove contour of bags they retrieve
Переглядів 3882 роки тому
PAYDAY 2 / FSS / Mutator "real elastic" / Cops remove contour of bags they retrieve
PAYDAY 2 / Monkeepers / Support complex interactions
Переглядів 9532 роки тому
PAYDAY 2 / Monkeepers / Support complex interactions
PAYDAY 2 / Keepers / Now interacting with the right door side
Переглядів 4,9 тис.2 роки тому
PAYDAY 2 / Keepers / Now interacting with the right door side
PAYDAY 2 / Crew Ability: Pockets / C4 support
Переглядів 3252 роки тому
PAYDAY 2 / Crew Ability: Pockets / C4 support
PAYDAY 2 / Monkeepers / A zipline story
Переглядів 9333 роки тому
PAYDAY 2 / Monkeepers / A zipline story
PAYDAY 2 / Monkeepers / Using Keepers' ability to interact
Переглядів 7 тис.3 роки тому
PAYDAY 2 / Monkeepers / Using Keepers' ability to interact
PAYDAY 2 / WIP / More bugs than features...
Переглядів 4893 роки тому
PAYDAY 2 / WIP / More bugs than features...
PAYDAY 2 / Additional color grading
Переглядів 1,9 тис.3 роки тому
PAYDAY 2 / Additional color grading
PAYDAY 2 / Monkeepers / Not messing with ingredients
Переглядів 4813 роки тому
PAYDAY 2 / Monkeepers / Not messing with ingredients
PAYDAY 2 / No Armor Color Grading / Gameplay samples
Переглядів 3,3 тис.3 роки тому
PAYDAY 2 / No Armor Color Grading / Gameplay samples
PAYDAY 2 / Sir! I've been ordered to keep those helmets flying, sir!
Переглядів 4,6 тис.3 роки тому
PAYDAY 2 / Sir! I've been ordered to keep those helmets flying, sir!
unsure if you still read these but i'm currently unable to make this work, the "Breakpoint" menu works but not the main stats page, simply doesn't load any of the hidden stats. using vanillahud+ (wolfhud) and have tried disabling the built-in burstfire as you've suggested in the past, but maybe im just doing something wrong?
Nice!!
Hello, can i get FSS r329 version? U236.1 player here
Sure: pd2mods.z77.fr/tmp/FullSpeedSwarm_329.zip
@@TdlQ thanks you very much!
I’m having problems with mine every time mine either picks up a bag they drop it so I had to mainly throw it on their back and then pick up a bag and take it to the van for them all to throw it in there. I can’t get them to, pick up the bag on their own and go take it to the van. How do I fix that?
It's cool but it's so cheesy lol
Howdy. Your site is offline. Any way to contact you personally?
This is so beautiful. Amazing how Starbreeze/Overkill could not figure it out in 10 yearsr, and a modder did.
does this need to go into a folder such as mods or mod_overrides?
Its all goes in "mods" folder
Does this mod require anything else to be installed?
Dependencies, when they exist, are listed at the bottom of each mod page. Basically, everything is already explained on my site.
only need superblt ?
Yes, only SBLT.
how?
It's done with an old patch of mine, available at www.tt-forums.net/viewtopic.php?t=53394 But I strongly suggest that you try JGR's patchpack instead, as it includes it and - most important point - it is up-to-date with current OTTD.
Hey, im not sure if you're still updating this mod but its pretty hard to get bots to answer pagers, it'd be really nice if i could stealth go bank and not have to place a waypoint right at the center for them to answer some pagers.
Don't know if you're still working on PAYDAY 2. I'm a big fan of your mods but I have gripes with a few such as Full Speed Swarm and its optimized input. It's borderline essential for me at this point but it doesn't work with the new interaction toggle/timer. No Armor Color Grading causes flashbang to last indefinitely if the filter changes when blinded and either Iter/FSS causing the loud tutorial Day 2 hostage to be non-tradable. I think the No Armor Color Grading one is the most impactful as I have to play without it, the other two can be easily overlooked.
I've seen the issue with interaction toggle and fixing it would take much more time than I'm willing to spend on PD2, although I'm not sure how it's better and differs from good old Seven's mod "Toggle Interaction Key" (I think I've included it in some patchpack I've assembled a long time ago, links should still work. For NACG, I was not aware of this specific issue, I may take a look at it as it sounds easy to reproduce the case you mention and see how it goes. Though, it can only happen during weekends, granted I feel like doing some more coding (my week is already filled with such activities).
There's a standalone optimized single fire input around. Not sure what differs it from FSS' optimized input but it works with native interaction. As for the indefinite flashbang bug, I have footage for it, I can upload it if it helps.
New NACG update pushed. Thanks a lot.
Late update. While the update fixed the flash issue. The mod doesn't change the color grading when running Ex-President, every other perk works fine.
this might be the best mod
0:42 This is hilarious Just runs in guns blazing and shoots everyone
Stealth done right, imho.
where tf you put this, what folder holy shit
I was wondering if there’s any way to use monkeepers + keepers to have AI auto open and loot safety deposit boxes in banks. I know you can use a waypoint and the a shout command to have a bot open boxes surrounding your marker, but they don’t seem to go much farther than 1-2 boxes in diameter. Is there any way to make them continue searching for more boxes without having to manually update them every so often?
I can't get them to go and grab loot the bags they can but they won't grab loot
Everything works fine for me. Maybe check mod options.
I fixed it it was user error I didn't set the route correctly sumtimes it's still breaks but I think it's bc it's Almirs toast 😂 I'm tryna get infamous only 100k left to go until I'm infamous!
Hi, I love your mod, however, I have been trying to fine tune it to my liking and it seems if I go too high on the numbers in the file, they get wonky and start picking things up from a meter distance and go on a loop, until I delete all routes and restart. Of course, if the mod is set to default, everything works fine, except I think there's a bug that I have to also press the " stay" key and the " follow" key for them to program and do what i ask when picking bags from shelves, etc. I wanted to set a bigger radius for pickup zones and increase the timer. I have more knowledge on coding and trying to figure out, if adding a decimal or a comma, fixes my range. If I add 180 to the timer, it acts like a second and bots dont anything. If I add 1400 for 14 meters for pickup, they go on a loop where i dropped the bags, just to pick it up and drop it back . Unless your mod is not set to code by someone else and messes up your coding that Im competing with
Taking a look at parameters, I seem to have misnamed "min_route_lifetime", should be "max_lifetime_of_unused_route". I don't see any bugs related to it though. Regarding distances, it's already tuned for the best, but if you want to change the thresholds, you have to do it correctly and prevent overlaps of src/dst.
In other words. I need to have advance programming skills to mess with the Hex codes, correct? Such software such as Dy spy, being one of them? Btw, cvould you recommend a good place to learn more about coding? You see, I have a passion for single player and modding community. It changes the whole game in itself, and sometimes there are dead mods that needs to be revived, given that they have left the "keys" for someone to update, etc. How did you learn how to code? Thanks in advance for your response@@TdlQ
Found this mod a year later. I love it as I have a bunch of mods for SOLO gameplay. But 1 thing, I can never know which AI has the equipment. And if they go to cuystody, idk who got the last piece or if its me. But my inventory doesnt stack up with icons. I have wolf hud to give me extra info, but nothing and in mid battle, it's tedious to go 1 by 1 to see who I can retrieve from
Inventory icons are set for vanilla and MUI. No other HUD mods are supported.
hello, all right friend, I think your build is very deficient in damage, too much, it's taking too long to kill, I have a rogue lv84 and a physical flurry build and I clean a nightmare 55 very fast and very easy, I think you should review it well your build, because with lv 99 it should be cleaning a 52 very fast.
Hi, against 1 foe, it indeed takes forever. But in crowded areas, it's OK (thanks to the wrathful heart that redistributes damage around). Funny thing is that it takes almost the same time in higher tiers (cf the other t71 vid). That being said, I haven't checked how high I could go: there might be 2 levels, depending on presence of vampiric foes. In the end, if I've missed an important offensive parameter, I have no idea what it could be. But maybe I've focused too much on defense overall, or should have taken more dexterity on the paragon board. Though while it's fun to play as it is, if it could go faster, it would certainly be better.
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Oi I know this is like probably the wrong place to ask but I can't access your mods website and I really would love to download more weapon stats, what can I do?
It's down since saturday. Currently working on it.
Hoxton breakout wolf bulldozer drill scene
do i put it in mod_overrides or mods folder
Hello, two years after and you didn't explain how to set this up. Don't say to you show it. Because you just show that we can do it. Now it's time to show in the option mod how you set this up. Thank you, this mod could be a killer mod...........But no.
When I command the bots to pick up a loot, they did that, but then immediately drop it. I use the keybind that deletes the pathfinding for them throwing the loot, so they shouldn’t have dropped it randomly or at a specific spot.
The reason for this is, when you waypoint a bag and order the bot to pick it up, their next action is to drop it at the waypoint. So they just drop it in place. If you put a new waypoint down as they run to the bag, they'll take it to the new waypoint and drop it there. If you want them to just pick it up and hold onto it, remove the waypoint before they finish picking up the bag.
They keep dropping the loot when I told them to pick it up. What is wrong here?
Is it still working? my game crush when I am in the mop option of Monkeepers
I find the reason, I am long time without playing pd2, the \PAYDAY 2\mods\saves of Monkeepers is too old, delete it and regen a new one, ok now.
What Skill do You need?
what is the mod for the vision meter?
I use hud_stealthmeter from "Mira Mod"
Does this mod still work after U237?
What would be the most vanilla setting on FSS? I just want the optimization part. So would it be 60 tasks/sec, Walking/LOD - Original, Improved Input ON and all the rest off?
I don't remember which game update butchered the pace, but since that time, there are no good answers to provide a nice result while sticking to a vanilla line. Either go with Iter and FSS (with improved tactics ON), either... either it's crap. So try a few DW heists with Iter + FSS and their default settings, then if you don't like it, there's no way I could give you any advices suiting your likings ;)
I see, I see. Thnak you very much for the quick response. A shame that it isn't possible.
1 problem is that when a dead body is getting detected by cam you won't hear it, this caught me off guard a couple of times
the game crashes when i try to change the name
Is there a hostage amount where it just won't fire?
No, there isn't.
I don't have this mod but once in Counterfeit (Crime Spree) Jimmy followed in casing mode, that never happened to me before, but it was cool haha he didn't do anything tho.
Known issue of base game, bots aren't initialized correctly after another players has left. FSS has this fixed where possible (some cases like Four Stores are just made so there is no simple fix). And it's not cool when said bot breaks a window to follow and triggers the alarm; Keepers handles that part correctly.
@@TdlQ Jimmy was just walking like when they walk to get in a position to wait for assault to start, without being able to be detected.
Bots being useful for once.
How to wake up a bot in stealth mode?
Those mods are true legends. Could you make that so you can set a keybind to make the bot drop the bag at the waypoint you setted up?
Nice!
Cool, it's a good thing shield armies are not real.
The vanilla IA team: 🗿🗿🗿 Also, UA-cam just recommended this to me, lmao.
After being used to Iter+Keepers, this kind of bug/behaviour is quickly forgotten :)
@@TdlQ Yeah, they also get to you but the vanilla simply won't move or make a turistic walk around the place before getting to you lol
Im not sure if you are reading this but this is such a QOL mod. I love you.
I'm pretty sure I've read this ;)
idk if this is normal, but i can't find options for keepers mod
It's not normal. Since it works for me, problem is somewhere on your side.
@@TdlQ nvm. already solve it
Hey, so when I use the stop ai key the hostage will not go to the waypoint, it will continue following me. It doesen't even do the stop ai animation, its just like I am pressing no key.
Interestingly, when I let the bot watch cctv, it will open the CCTV video in my perspective
any plans to fix the campbell lmg laser?
When there's an issue with only one weapon, it means that it's the stance data of that weapon that are wrong. LIWL doesn't change shoulder and head settings.
@@TdlQ so that means if overkill doesnt fix it theres no other way to fix it?
@@XDontscam You can try your own set of values for pivots, see function PlayerTweakData:_init_kacchainsaw() in lib/tweak_data/playertweakdata.lua. It only takes a bit of time, now it's up to you :)
@@TdlQ I cant seem to find where the lib folder is, would you please tell me where it is?
@@XDontscam Search for it in Lua sources, then there's a bit of BLT mod making. Your need => your time.
Thanks so much for all the good work
You are welcome.