PAYDAY 2 / Keepers / Improved bot control during stealth

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  • Опубліковано 5 вер 2024

КОМЕНТАРІ • 50

  • @franus7656
    @franus7656 2 роки тому +3

    this will become handy in no mercy stealth thanks!

  • @The_Master_User
    @The_Master_User Рік тому

    I don't have this mod but once in Counterfeit (Crime Spree) Jimmy followed in casing mode, that never happened to me before, but it was cool haha he didn't do anything tho.

    • @TdlQ
      @TdlQ  Рік тому

      Known issue of base game, bots aren't initialized correctly after another players has left. FSS has this fixed where possible (some cases like Four Stores are just made so there is no simple fix). And it's not cool when said bot breaks a window to follow and triggers the alarm; Keepers handles that part correctly.

    • @The_Master_User
      @The_Master_User Рік тому

      @@TdlQ Jimmy was just walking like when they walk to get in a position to wait for assault to start, without being able to be detected.

  • @toaster6701
    @toaster6701 11 місяців тому +1

    0:42
    This is hilarious
    Just runs in guns blazing and shoots everyone

    • @TdlQ
      @TdlQ  11 місяців тому

      Stealth done right, imho.

  • @TimDragonDeckers
    @TimDragonDeckers 3 роки тому

    I was just using the bot on bank heist. Well sometimes they go back to idling after I run away from escape/secure loot zone too fast. Requiring me to summon them again.

    • @TdlQ
      @TdlQ  3 роки тому

      Oh, I see, your bots must have go through the spawn area again: it sets the initial objective saying "go there and idle using some animation". It shouldn't be too hard to prevent.

  • @justanddoomenjoyer8152
    @justanddoomenjoyer8152 2 роки тому

    I updated the mod and downloaded the correctly needed things to work the mod, but in stealth I use the key to bots put his mask and else, but nothing work

    • @TdlQ
      @TdlQ  2 роки тому

      As written on mod's page: "By default, you must hold that key for 0.5 sec to prevent waking up a bot by mistake but you can turn this delay off in the options menu."

  • @DubiousDavid
    @DubiousDavid 2 роки тому

    The secondary button does absolutely nothing for me. Rest of the mod works fine, but not this. I tried to use another button, but does just not work.

    • @TdlQ
      @TdlQ  2 роки тому

      Are you aware of the "UPDATE" part of the video's description?

  • @psychedcorpsefr
    @psychedcorpsefr 3 роки тому +1

    Hi! I have a question. If I play loud, the mod works great, but during stealth missions Team AI doesn't want to wake up. They just stand still and do nothing (as in an unmodified game). Thank you in advance for your reply

    • @TdlQ
      @TdlQ  3 роки тому

      If you're doing as written in description, then it has to be some mod compatibility issue (since it works for me).

    • @psychedcorpsefr
      @psychedcorpsefr 3 роки тому

      @@TdlQ I only use T-PACK mods

    • @TdlQ
      @TdlQ  3 роки тому

      @@psychedcorpsefr So it should work as described.

    • @psychedcorpsefr
      @psychedcorpsefr 3 роки тому

      @@TdlQ Yes it should, but won't lol

    • @TdlQ
      @TdlQ  3 роки тому

      @@psychedcorpsefr Both settings to wake up the bots work, so the problem seems to be on your end only.

  • @lmaoxy1423
    @lmaoxy1423 3 роки тому

    Still updating this golden mod? EPPIICCC

    • @TdlQ
      @TdlQ  3 роки тому

      With 14 updates of Keepers since I switched to Simple Mod Updater in February, I think I can answer positively.

    • @lmaoxy1423
      @lmaoxy1423 3 роки тому

      @@TdlQ Also. Mod suggestion: Make A.I be able to fix the drill, But have a longer interaction time than human players. ((15 seconds.)) And also make it so they take extra damage during that, so you can't just use them to be an objective meatshield.

    • @TdlQ
      @TdlQ  3 роки тому

      @@lmaoxy1423 They have been able to interact and fix drills for years.
      Interaction times are the ones used for players, there's no real gameplay improvement to increase them. It already takes a bit of time for player to:
      - set a waypoint,
      - choose which bot to send,
      - eventually pick another as reinforcement since going alone is very likely to fail unless you play on lowest difficulty levels,
      - and issue all corresponding orders.
      It honestly doesn't look like an appealing option at all. But since it's really easy to implement, I'll add an option to set a multiplier that will be applied to default timers.
      Regarding extra damage, no.

  • @gokuss4298
    @gokuss4298 3 роки тому

    Hey man, love your work.
    Just one dumb question, what is the secondary interaction button?
    I've been holding every button in the controls and nothing happens.
    Is there a setting I need to change first?
    Thanks in advance. :)

    • @TdlQ
      @TdlQ  3 роки тому

      It's Controls>Edit keys>Stop AI (I keep calling it secondary interaction because that's how it is named in sources but... It was clearly written on mod's page! ;) ).

    • @gokuss4298
      @gokuss4298 3 роки тому

      @@TdlQ Thank you for your fast response.
      Yes, I read it on the mod page, and I have it mapped (H), but I keep holding (H) and nothing happens.
      Might reset the controls to default and see how it works with the default (Z).
      Edit:
      So I changed the controls to default and nothing happens while holding (Z).
      I removed all my mods, thought maybe one of them is conflicting, and still nothing. :(
      Not sure what to do next. I tried looking in the lua files to change the key-bind but I couldn't find it.

    • @TdlQ
      @TdlQ  3 роки тому

      When you tested, you were the host, right?

    • @gokuss4298
      @gokuss4298 3 роки тому

      @@TdlQ Yes. I also tested offline.
      It works fine with my mapped "Stop AI" button (H) during loud, but not stealth.

    • @TdlQ
      @TdlQ  3 роки тому

      @@gokuss4298 So one of your mods is blocking the call. Also regarding this control, I've planned to -at least try to- use the "hold key for a certain amount of time" feature (like what's used to enable night vision).

  • @bunnyho0p
    @bunnyho0p 2 роки тому

    Hi dude
    Do you have a mod that deletes the chat "The player has a mod" from the chat section?
    most people think it's cheating and kick or ban

    • @TdlQ
      @TdlQ  2 роки тому

      There are ways to hide your mods more or less, but trying to hide makes it look worse imo. Also, what kind of teamplay do you expect from idiots who draw quick conclusions with no understanding of stuff involved? It's certainly not a big loss for you.

    • @bunnyho0p
      @bunnyho0p 2 роки тому

      @@TdlQ Can you tell me how it's done?

    • @bunnyho0p
      @bunnyho0p 2 роки тому

      @@TdlQ dude?

  • @urdeadnotbigsuprise7439
    @urdeadnotbigsuprise7439 2 роки тому

    A friend of mine was asking, which button you used to ping that location at 0:13

    • @TdlQ
      @TdlQ  2 роки тому

      It's pd2mods.z77.fr/goonmod_custom_waypoints.html

  • @thanhtrung8753
    @thanhtrung8753 2 роки тому

    why I cant do that so sad :(((

    • @TdlQ
      @TdlQ  2 роки тому

      It's up to you to find which mod you're using that has an incompatibility.

    • @thanhtrung8753
      @thanhtrung8753 2 роки тому

      @@TdlQ oh soo do you have any mod can call bot answer paper ?

    • @TdlQ
      @TdlQ  2 роки тому

      @@thanhtrung8753 If by paper you mean pager, then Keepers can do that: order a bot to put his mask on, put a waypoint on the dead guard and shout at your masked bot so he interacts with the pager.

    • @thanhtrung8753
      @thanhtrung8753 2 роки тому

      @@TdlQ oh thx

  • @The_Doctor91
    @The_Doctor91 Рік тому

    this mod make crash game

    • @TdlQ
      @TdlQ  Рік тому

      Works fine for me. Issue is on your end only.