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Rimworld Mod Rundown - Vanilla Races Expanded Archon
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- Опубліковано 5 лис 2023
- In this video we dive deep into the Githya- sorry... the Archon race made by the Vanilla Expanded team. It'll be a 'bloody' good time for all involved.
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I think I'll probably use them as a sealed last resort, give them all the bionics and luciferium, make them a sanguo and then just put them in crypto until that massive mech raid happens or whatever, and use them to give everyone else time to leave.
“None of you seem to understand. I’m not locked in here with you. You’re locked in here with me!”
@@MysteriousFawx Very much so!
Can you make them a sanguo without that overwriting their archon genes?
I remember one colony, I was using the warhammer 40k mods and turned an Archon into a Thousand Son sorcerer. It was absolutely insane, this guy could obliterate entire raids before I could even get the rubricae out the front door lol
dope video, make a bunch of these. we need more analytical rimworld youtubers
I had one single archon raid my base within the first year as a solo mechanitor with basic mech tech still. Archons definitely don’t like bullets
Have yet to encounter these guys in any of my runs. I’m a little afraid honestly! 😂 A fantastic start of a series that I look forward to following all the way!
If you're running Ignorance Is Bliss, these folk are *insanely* late game, same level as Mechanoids. They're also costed crazy highly so to even get 1 to raid you, you'll need to be at the stage of raids sending a minimum of 10 pawns to attack you. I get why they're not more common after fighting them though!
@@MysteriousFawx Good to know, I figured that’s why I haven’t seen them around.
Hi, I just got one raided me today, never seen them before. And my base just advanced from tribal to pre medieval, scared the s out of me but luckily there are traders around and the archon fought with them. I was waiting to loot those tasty armor and sword but it vanished together with the entire group of traders that surrounded it.
I was like wtf and here I'm, searching informations about these guys 😂
I use an archon like genotype as my primary defenders, just wake them up, give them their dose of genetically required luciferium and punt them out to face what Igor threw at the colony!
The Master Chief Strat
@@pinkliongaming8769 Indeed, though more Eversor assassin.
is that just a githyanki?
I'm really not happy that this is under the VRE moniker. This feels more like an unbalanced "I played this game and now I want it in that game" mod than what they usually put out.
100% feel you there. VE powercreep with mods in the last year or so has become very noticeable. Things like Ancients had you working for a pretty crazy bonus and even then with a full setup of nanite machines, you'd usually still have a pretty significant failure chance.
Compare that to something like when Psycasts Expanded released and nearly every tree had something that made your colony practically invincible. Since then every major release has been bonkers. Self moderation is definitely needed these days to avoid every colony being totally OP almost instantly.
Agreed completely! Which is frustrating because I can see so many ways that it could have been handled better. I just lack the skill to put my money where my mouth is. Thank you for the excellent review, I forgot to say that in my initial comment. Sorry. @@MysteriousFawx
No need to apologise! Believe me I'll raise issues of power creep with some of the more major mod run downs coming up in the future and include ways to address them when possible.
I'm with you. While I highly appreciate this mod existing, it shouldn't have been part of Vanilla Expanded. The very mod description outright states they wanted to outright add the githyanki, not something inspired by them.
Yeah I had put this in my mod list because I figured it’s VE, that’d be safe to add, but this reminds me more of Void than anything vanilla. I don’t want to break my game by removing it but I also don’t particularly want to keep it around for this more balanced save!
Yeah, this sounds like a nice run in rimworld where the greatest threat to the colony is... Well the people in yhe colony...
Wonder if they can be an ancient locked in a vault with the ancient mod
By default, I don't think so as it doesn't backpatch the Ancients Faction, if you want it to be possible though, you can always use Xenotype Spawn controller and give Archons a chance to appear in whichever faction you'd like!