Have yet to encounter these guys in any of my runs. I’m a little afraid honestly! 😂 A fantastic start of a series that I look forward to following all the way!
If you're running Ignorance Is Bliss, these folk are *insanely* late game, same level as Mechanoids. They're also costed crazy highly so to even get 1 to raid you, you'll need to be at the stage of raids sending a minimum of 10 pawns to attack you. I get why they're not more common after fighting them though!
Hi, I just got one raided me today, never seen them before. And my base just advanced from tribal to pre medieval, scared the s out of me but luckily there are traders around and the archon fought with them. I was waiting to loot those tasty armor and sword but it vanished together with the entire group of traders that surrounded it. I was like wtf and here I'm, searching informations about these guys 😂
I had one attack my insector colony. I was at Tribal stage and bassicaly threw my 6 insectors at him. Lost no one but had 3 limbs removed. Man those guys donr fuck around.
I remember one colony, I was using the warhammer 40k mods and turned an Archon into a Thousand Son sorcerer. It was absolutely insane, this guy could obliterate entire raids before I could even get the rubricae out the front door lol
I use an archon like genotype as my primary defenders, just wake them up, give them their dose of genetically required luciferium and punt them out to face what Igor threw at the colony!
I was playing earlier and watched an archon get destroyed by a tribal trade caravan. I’m considering turning him into a happy potato with the archon tree brain wipe thing.
By default, I don't think so as it doesn't backpatch the Ancients Faction, if you want it to be possible though, you can always use Xenotype Spawn controller and give Archons a chance to appear in whichever faction you'd like!
I'm really not happy that this is under the VRE moniker. This feels more like an unbalanced "I played this game and now I want it in that game" mod than what they usually put out.
100% feel you there. VE powercreep with mods in the last year or so has become very noticeable. Things like Ancients had you working for a pretty crazy bonus and even then with a full setup of nanite machines, you'd usually still have a pretty significant failure chance. Compare that to something like when Psycasts Expanded released and nearly every tree had something that made your colony practically invincible. Since then every major release has been bonkers. Self moderation is definitely needed these days to avoid every colony being totally OP almost instantly.
Agreed completely! Which is frustrating because I can see so many ways that it could have been handled better. I just lack the skill to put my money where my mouth is. Thank you for the excellent review, I forgot to say that in my initial comment. Sorry. @@MysteriousFawx
No need to apologise! Believe me I'll raise issues of power creep with some of the more major mod run downs coming up in the future and include ways to address them when possible.
I'm with you. While I highly appreciate this mod existing, it shouldn't have been part of Vanilla Expanded. The very mod description outright states they wanted to outright add the githyanki, not something inspired by them.
Yeah I had put this in my mod list because I figured it’s VE, that’d be safe to add, but this reminds me more of Void than anything vanilla. I don’t want to break my game by removing it but I also don’t particularly want to keep it around for this more balanced save!
Have yet to encounter these guys in any of my runs. I’m a little afraid honestly! 😂 A fantastic start of a series that I look forward to following all the way!
If you're running Ignorance Is Bliss, these folk are *insanely* late game, same level as Mechanoids. They're also costed crazy highly so to even get 1 to raid you, you'll need to be at the stage of raids sending a minimum of 10 pawns to attack you. I get why they're not more common after fighting them though!
@@MysteriousFawx Good to know, I figured that’s why I haven’t seen them around.
Hi, I just got one raided me today, never seen them before. And my base just advanced from tribal to pre medieval, scared the s out of me but luckily there are traders around and the archon fought with them. I was waiting to loot those tasty armor and sword but it vanished together with the entire group of traders that surrounded it.
I was like wtf and here I'm, searching informations about these guys 😂
I had one attack my insector colony. I was at Tribal stage and bassicaly threw my 6 insectors at him. Lost no one but had 3 limbs removed. Man those guys donr fuck around.
dope video, make a bunch of these. we need more analytical rimworld youtubers
I remember one colony, I was using the warhammer 40k mods and turned an Archon into a Thousand Son sorcerer. It was absolutely insane, this guy could obliterate entire raids before I could even get the rubricae out the front door lol
I use an archon like genotype as my primary defenders, just wake them up, give them their dose of genetically required luciferium and punt them out to face what Igor threw at the colony!
The Master Chief Strat
@@pinkliongaming8769 Indeed, though more Eversor assassin.
@@MildlyInsane Eversor Assassin? On the same tile? Your colony is DOOMED!
I had one single archon raid my base within the first year as a solo mechanitor with basic mech tech still. Archons definitely don’t like bullets
Yeah, this sounds like a nice run in rimworld where the greatest threat to the colony is... Well the people in yhe colony...
I was playing earlier and watched an archon get destroyed by a tribal trade caravan. I’m considering turning him into a happy potato with the archon tree brain wipe thing.
Archons are great with Outposts... trouble shooters. They find trouble and then they shoot it... or rather, they stab it.
is that just a githyanki?
Wonder if they can be an ancient locked in a vault with the ancient mod
By default, I don't think so as it doesn't backpatch the Ancients Faction, if you want it to be possible though, you can always use Xenotype Spawn controller and give Archons a chance to appear in whichever faction you'd like!
I'm really not happy that this is under the VRE moniker. This feels more like an unbalanced "I played this game and now I want it in that game" mod than what they usually put out.
100% feel you there. VE powercreep with mods in the last year or so has become very noticeable. Things like Ancients had you working for a pretty crazy bonus and even then with a full setup of nanite machines, you'd usually still have a pretty significant failure chance.
Compare that to something like when Psycasts Expanded released and nearly every tree had something that made your colony practically invincible. Since then every major release has been bonkers. Self moderation is definitely needed these days to avoid every colony being totally OP almost instantly.
Agreed completely! Which is frustrating because I can see so many ways that it could have been handled better. I just lack the skill to put my money where my mouth is. Thank you for the excellent review, I forgot to say that in my initial comment. Sorry. @@MysteriousFawx
No need to apologise! Believe me I'll raise issues of power creep with some of the more major mod run downs coming up in the future and include ways to address them when possible.
I'm with you. While I highly appreciate this mod existing, it shouldn't have been part of Vanilla Expanded. The very mod description outright states they wanted to outright add the githyanki, not something inspired by them.
Yeah I had put this in my mod list because I figured it’s VE, that’d be safe to add, but this reminds me more of Void than anything vanilla. I don’t want to break my game by removing it but I also don’t particularly want to keep it around for this more balanced save!
jea i could convert my first archon because he just stepped on a spiketrap and just got downed XD