(3:13) To remove 2nd and 3rd layers just go to second layer and start selecting while layers visible ("V") that way you can delete/copy both layers in one go, while 1st layers remain untouched
I’ve tested and verified that 24 incoming fluid launchers can service all 72 crystallizers you’d need for full shape output via a single connecting pipe. This seems to contradict the stated rate limit of 7200 on a pipe. It’s also insane that fluid gates force you to break flow back out to 12; I really hope they change this.
~30:00 when making white can't you just directly connect to the next set of painters and now you only need to check if the color needs to be white what else is missing
Scrap that. Since at the start it already goes do we need (r,g,b) if yes take it. If all 3 are active we can just give red its own separate line that directly connects to the white mixer
I wonder if it wouldnt be better to mix the colors in that platform so that you end up with all colors, then gate the one you want. This way you would have the benefit of only needing rgb, but having a quick reactivity. Maybe?
hmmm so if you have 1 full belt of rgb, you could premix cymw, and only 1 of those would ever be flowing out... so the same input could fuel all of it.... that is a really cool idea! If my MAM is ever throttled on the color switch I might do that! Thanks
Would it not be more time and space efficient to have RGB Inputs and have them all mix all the time and just have the outputs on a single out put? RGB IN/RGBCMYW OUT and just is colour = open gate for colour?
I have to say I really appreciate your videos they have really helped me to enjoy shapes2 so much more. I have been using your blueprints and have ran into a scenario where if I load a diagonal crystal shape into the MAM it spits out the wrong shape due to it bypassing the first combination. For some context I have put together 4 MAM’s in order build layers and I am using Pins as a place holder before reaching the crystallizer then crystallizing over the pins for the layer I’m currently on. Is there a scenario where I would want to bypass the first group of swappers?
There may be some bugs in my blueprints, as I'm always updating them every episode etc and sometimes I forget. Eg I might save the blueprint at the end of my recording with a bug, which I'll fix at the start of next episode. In terms of bypassing first group of swappers... the first group of swappers makes the top and bottom halves of the shape, so if either of those are blank, then it should bypass.
@@DataEngineerPlays I just want to understand I’m not criticizing at all and truly appreciate the work you are putting in I could not have built this without your blueprints. That makes sense though. It would clog without the bypass I forgot about that. I don’t think it’s a bug it’s more that I’m using your blueprint outside of your design with a few tweaks. I know we might be far off from it but I’m excited to see how you plan on tackling multiple layers with crystals I have been trying to plan that out and can’t seem to get it just right. 😂🤷🏻♂️ keep up the good work I love the videos and will make sure to like all of them I see.
@@senormuffintop8231 *Spoiler* I've already recorded the video of a fully functional MAM. Should be around EP13 or so. But the trick is... you have to Stack from bottom to top... Stack -> Crystal -> Stack -> Crystal -> Stack -> Crystal -> Stack -> Crystal -> Vortex. Since obviously if you crystal then stack your layer will shatter
You almost placed a flushing bin after your final step, but then decided against it, because it wasn't useful (the shapes don't block anything, they just flow at full speed into the vortex.). I can think of one use case, where that final "belt cleaner" is useful. It makes it easy to measure how long it takes your MaM to get a new shape out when you change. Just look at the belt. If there is anything, it must be the correct shape - or there's a bug in the flushing logic.
I think you have tiny bottleneck in your trash bin platform where layer 2 and 3 are sharing a single belt into the trash. So those will trash at half speed in worst case.
the realization that you came to at 21:00 ish. i wish i had realized that yesterday when i was designing my color chooser. back to the drawing board!
Now that's a pretty dynamic color mixer. Cool stuff!
(3:13) To remove 2nd and 3rd layers just go to second layer and start selecting while layers visible ("V") that way you can delete/copy both layers in one go, while 1st layers remain untouched
great tip
I’ve tested and verified that 24 incoming fluid launchers can service all 72 crystallizers you’d need for full shape output via a single connecting pipe. This seems to contradict the stated rate limit of 7200 on a pipe. It’s also insane that fluid gates force you to break flow back out to 12; I really hope they change this.
~30:00 when making white can't you just directly connect to the next set of painters and now you only need to check if the color needs to be white what else is missing
Scrap that. Since at the start it already goes do we need (r,g,b) if yes take it. If all 3 are active we can just give red its own separate line that directly connects to the white mixer
Oops it already does that but with blue
37:00 you could have put them on the same pipe since only one of them are ever actually active
I wonder if it wouldnt be better to mix the colors in that platform so that you end up with all colors, then gate the one you want. This way you would have the benefit of only needing rgb, but having a quick reactivity. Maybe?
You would need 8x4 color mixer... dont know if it would be easier...
Premixing would need way more input rgb too. 2 launchers more blue, green, red for cmy and 4 more any rgb for white.
@@Raannddoomm not really since they wouldnt be passed through so they would saturate then not be used anymore.
hmmm so if you have 1 full belt of rgb, you could premix cymw, and only 1 of those would ever be flowing out... so the same input could fuel all of it.... that is a really cool idea! If my MAM is ever throttled on the color switch I might do that! Thanks
Would it not be more time and space efficient to have RGB Inputs and have them all mix all the time and just have the outputs on a single out put? RGB IN/RGBCMYW OUT and just is colour = open gate for colour?
I have to say I really appreciate your videos they have really helped me to enjoy shapes2 so much more. I have been using your blueprints and have ran into a scenario where if I load a diagonal crystal shape into the MAM it spits out the wrong shape due to it bypassing the first combination. For some context I have put together 4 MAM’s in order build layers and I am using Pins as a place holder before reaching the crystallizer then crystallizing over the pins for the layer I’m currently on. Is there a scenario where I would want to bypass the first group of swappers?
There may be some bugs in my blueprints, as I'm always updating them every episode etc and sometimes I forget. Eg I might save the blueprint at the end of my recording with a bug, which I'll fix at the start of next episode.
In terms of bypassing first group of swappers... the first group of swappers makes the top and bottom halves of the shape, so if either of those are blank, then it should bypass.
@@DataEngineerPlays I just want to understand I’m not criticizing at all and truly appreciate the work you are putting in I could not have built this without your blueprints.
That makes sense though. It would clog without the bypass I forgot about that. I don’t think it’s a bug it’s more that I’m using your blueprint outside of your design with a few tweaks.
I know we might be far off from it but I’m excited to see how you plan on tackling multiple layers with crystals I have been trying to plan that out and can’t seem to get it just right. 😂🤷🏻♂️ keep up the good work I love the videos and will make sure to like all of them I see.
@@senormuffintop8231 *Spoiler* I've already recorded the video of a fully functional MAM. Should be around EP13 or so. But the trick is... you have to Stack from bottom to top... Stack -> Crystal -> Stack -> Crystal -> Stack -> Crystal -> Stack -> Crystal -> Vortex. Since obviously if you crystal then stack your layer will shatter
@@DataEngineerPlays nice!!! I’ll see if I can figure it out before that episode. If not then I’ll copy it and tweak it.
You almost placed a flushing bin after your final step, but then decided against it, because it wasn't useful (the shapes don't block anything, they just flow at full speed into the vortex.).
I can think of one use case, where that final "belt cleaner" is useful. It makes it easy to measure how long it takes your MaM to get a new shape out when you change. Just look at the belt. If there is anything, it must be the correct shape - or there's a bug in the flushing logic.
13:41 can't you just collapsed it all into one pipe
yes, yes you can!
I think you have tiny bottleneck in your trash bin platform where layer 2 and 3 are sharing a single belt into the trash. So those will trash at half speed in worst case.
Yes... I discover that at some point... silly