Also the spearline units. In the Incas overview, you can see that the halberdiers animation looks like they're attacking a lot more frequently than their actual attack speed.
I had no idea you were into Spirit of the Law or Age of Empires, MDB! You gotta do an AoE2 vid or challenge sometime. Even just the memey Supremely Unexpected achievement.
me: alright, time to research arson! infantry: what's arson? me: basically means setting buildings on fire infantry: but we already set buildings on fire by hitting them with our swords. me: yeah, but now you'll be able to do more damage to the buildings per hit! infantry: so why is it called arson if it has nothing to do with buildings catching fire? me: because there's only so many scary words relating to buildings that we can use for research names, okay?
Something like deconstruction or Stress points would be a better name. Much easier to tear a building down through pulling out its prime support vs setting stone building ablaze.
@@tortron Neither can a torch. Unless your telling me thats a 1200*C flame ya got there. Tearing it down by pulling a couple pillars out does the same job.
Cannon Galleons do +200 bonus damage vs Buildings (+275 for Elite) The Demo ship line is in order: Demo Raft (+180), Demo Ship (+220) and Heavy Demo Ship (+280) While the Turtle Ships do no bonus damage at all. (And they are one of a few units don't have any bonus damage, the others are the Militia, the Knight line and the Boyars) That's what I know from testing and from the AoE wiki. :))
Nice to see you going into the game files to get more technical information and 100% confirmation on these more complex things, even if it may be excessive seeing how the developers laid things out is interesting. You already seem to be the most in depth explainer of all things AOE2 and you are only getting better versed in the inner workings as time goes on.
I honest believe that once AoE II DE is released, Spirit of The Law will spend 2 to 3 years making videos about every single aspect of the game's mechanic.
@@tomh4754 I'm trying to show you that you are acting like a condescending, stuck up jerk. But if you have to ask, I guess I overestimated your intellect, sorry for that. I will try to keep it simple for you: Original commenter was excited about more videos by SotL AND a new game. Why not let him enjoy it? Oooor, you could start a normal discussion. "You really think there's enough new material to make 3 years of videos?". Looks like someone lacks in social development.
@@kiddhkane Quit it. Your feelings about his comment aren't shared by many others here, as evidenced by the votes you can see below them. And if the only person who feels he's being "a condescending, stuck up jerk" is you (with at most a few others), you might want to reconsider why that may be. Those 'internet points' are a measure of social approval / disapproval, which makes it ironic for you to be criticizing him for not behaving in a sufficiently socially acceptable manner while simultaneously dismissing them.
"But now you know what's going on behind the scens" No, I don't, I didn't understand much, and I'm sure I won't actually remember anything when it matters the most xD
I always though obsidian arrows didn't make any sense (wanna do more damage to buildings ? shoot glass at them !). It should be 1 bonus damage against infantry or something like that.
@@adwans1491 Obsidian is a special stone that is more akin to glass than metal; it can cut flesh extremely well, but is so brittle that you would probably break it if you hit metal... or wood... or stone. Obisdian was used as weapons by many cultures across the world, but generally as spears and blades, not clubs and hammers.
@@adwans1491 Obsidian is a product of cooled lava flow and is considered a type of glass (it breaks like grass, is non-crystalline, is somewhat transparent in small enough sheets, etc). It turns out Obsidian is actually extremely good at making tools; a well-sharpened blade of Obsidian thousands of years ago can be far thinner than most *modern* consumer knifes. Obsidian is unfortunately not as strong as steel (being glass and all) but is a surprisingly strong form of glass and can at least penetrate skin and armor without usually breaking. It is thus somewhat reasonable that Obsidian would be used, though in truth the chronology would probably be Midieval People switching **from** Obsidian to Steel once techniques and infrastructure were sufficient to make the Steel thin enough and strong enough.
So... The building armors types are: -Stone vs swords and spears -Stone vs arrows -stone vs 6 wheeled wooden carts -stones vs multiples rocks thrown -stones vs big rock launched from too far for ours arches range -stones vs pyromaniac cavalry. -stones vs ivory armed cavalry. -stones vs big arrows launched from wheeled bows that walk by their own. -stones vs big arrows launched from somewhere on the deck of ships. (Really, where these arpoons come from???) -stones vs canons dragged by one really strong person. -stones vs poison darts. -stones vs balloons thrown from ships. -stones vs flamethrower attached on ships. -stone vs smooth monk talk. -stone vs rocket launched from Shelby Cobras. -stone vs the low class enraged by economics conditions of their empire. -stone vs "torpedo#" ??? Did I miss any armor type?
It's considered garbage only by inexperienced players. It's actually a decent team bonus that can make a big difference when breaking through early walls.
How so? If anything, it would make it slightly better, since it's not blockable by Masonry. But in reality, none of that matters because the bonus is about helping you break through early walls, and it's a actually a good bonus for that, despite all the memes about how bad it is.
@@freefallintoflames To be honest, the only thing I see coming out of attacking a wall with archers is the surprise factor. There is something better against walls and buildings in general in every age.
@@leventebardossy5962 What's that better option when you're attacking with a mass of archers in feudal, but the opponent has walled? If you can't get through, your attack does nothing. Getting melee units there takes time, and only like 3 can attack at the same time anyway. The saracen team bonus doubles the speed at which you're breaking through the wall. It's situational, but in those situations it can literally be game-deciding.
Age of Mythology added crush damage and crush armor, with units being almost unaffected by crush damage, and buildings getting the most damage out of it. It was much simpler and better.
Researching Architecture and Hoardings has a huge psychological effect too. If I click a castle and see it has 7028 hp, I will definitely think twice before trying to attack it, not so much if it has only 5280 hp.
"Indulge this spreadsheet loving nerd" I'm kinda surprised you didn't give us a spreadsheet of units, buildings and damage types. Good video regardless.
Hey, out of curiosity what is the track that you use in the background for going into the game files? I hear it a lot in your videos but I can't find it anywhere else, not even on Epidemic Sound's website.
The unanswered question remains as "is it better to use infantery or petards to take down buildings or are rams and trebuches better still" I know that rams and trebuches are better. Im not dumb. But it would be interesting to know how they compair. And why the devs chose to setup all those arour classes
Hey spirit, in the video where you show the units attacking the buildings you say a lot "you can see that this building has x armor" but I cannot, since you didn't show the damage being dealt in real time
Thank you for the video, man. Not only I watch it, but so does my father (he's a fan since the first game, back when it was new). He probably has more hours in this than I do in most games combined :P Now we're both waiting for AoE2 DE, I hope it will be worth the wait :D
Question about the attack/defence classes! If a unit has multiple attack classes that coincide with its target's defence classes, and the target's armor in these classes is much higher than the unit's damage, does the game round each class's 0 damage to 1 and sum them up, or does the game sum up all the 0's and then round it up to 1?
You say Byzantines come out about the same, but I wonder though more hp vs more armor, wouldn't that mean you would have to repair with more villagers and use more stone when under attack by similar amount of enemy fire?
So armor classes actually are visible in-game: A Voobly/Userpatch install has additional information in the tech tree, including every unit's attack bonuses and armor classes; a Steam Workshop mod exists to provide the same information for HD players. So you can see (and possibly comprehend better, or possibly not) most of this in-game, including that Masonry/Architecture does not block infantry bonus damage and that it does block half of Manipur Cavalry's. It's still somewhat confusing.
Honestly the difference can be fairly huge, with or without these techs, with certain units, there is a mile of a difference in razing a town with cavalry in imperial of someone with and without building armor techs. Without them it feels like your army is literally cutting through butter at times and with them it's pretty much a slog without siege equipment. Sure for a lot of units you are technically reducing the attack by just 2 damage, but that can be fairly significant percentage of anywhere between 20% - 67% damage reduction per attack. I'm honestly surprised at the amount of people who outright ignore these techs when under pressure when it can buy you quite a nice chunk of time.
this video alone incapsulates why i never got into aoe2 myself. this absolutely and horrendously overcomplicated system for something that is relatively speaking so unimportant in comparison to other parts of the game and it's all just so unneeded. there are plenty of other ways to balance units and buildings, this is just unspeakably stupid that said, i enjoy your videos a lot and watch memb on twitch regularly
Hey, i gotta say this topic really interested me, but this doesn't really help make the issue more clear. Perhaps a bit of an overview of what is, and what is not or partially stopped by masonry would have been nice. Revisiting this video after a day made me realize i remebered very little actual facts from the video, since it was more focused on the process than the outcomes. Just my bit of feedback, love the vids.
So I have a question about wall armor, if you're getting attacked and they're using heavy rams, would it be better to leave your walls unupgraded or upgrade and lose that extra bit of armor for the hp?
from mid video to the end I non stopped thinked : what about petards ? because you said 2 times that "only petards and tarkans..." but in the end I still wanted to know :)
The real annoyance about rams is that their sound effect AND attack animation do not sync with their damage output.
ikr
@@Bigbot-qb2fl maybe that will be addressed in DE..... maybe not.
Similarly camels: Imagine if camels had the fire rate of their attack animation. XD
Also the spearline units. In the Incas overview, you can see that the halberdiers animation looks like they're attacking a lot more frequently than their actual attack speed.
@@ekim613 hopefully
The transition to inspecting the game files was perfection
My mind set is...
*Buildings important*
*Armour good*
*Technology increase armour on building?*
*Technology good because building good*
Video showed elephants, but no elephant fact. Unsubbed.
Fact, elephants feel sadness when their fellow animals die. Didn't say it would be a fun fact, now did I?
Fact, in elephants´ brains the same area lights up as what light up in humans when we see puppies; elephants think we are cute.
Yeah men what a disappointment, dislike unsubbed and hater for life
@@pietervanrossum7820 awwww
@@pietervanrossum7820 Wasn't that debunked?
It doesn't get more overcomplicated than this.
as a coder im actually amazed how elegant and simple they kept it actually xD
@Aliyan S I think he was talking about the game
@Aliyan S He who?
@Aliyan S to all non anti-swj's it was pretty intuitive that @MacBlackCat was talking about the game developers
Leitis: allow me to introduce myself
Well, that was shockingly complex
I had no idea you were into Spirit of the Law or Age of Empires, MDB! You gotta do an AoE2 vid or challenge sometime. Even just the memey Supremely Unexpected achievement.
Lately, I don't get my opening song.
Where is my intro!!!
seriously how the hell are we supposed to know who you are with no intro
@Meeralia You're on Malachor V, possessed by an irresistible desire to devour all Light in the universe, and-- oh wait wrong franchise
I already forgot how to play with Goths.
me: alright, time to research arson!
infantry: what's arson?
me: basically means setting buildings on fire
infantry: but we already set buildings on fire by hitting them with our swords.
me: yeah, but now you'll be able to do more damage to the buildings per hit!
infantry: so why is it called arson if it has nothing to do with buildings catching fire?
me: because there's only so many scary words relating to buildings that we can use for research names, okay?
Lulz. Or maybe it's something along the lines of:
"Learn arson!"
Why?
"To put the buildings on fire"
But we already do it!
"Yes but more!"
Something like deconstruction or Stress points would be a better name. Much easier to tear a building down through pulling out its prime support vs setting stone building ablaze.
@@jcpkill1175 sword sparks can't melt stone blocks!
@@tortron Neither can a torch. Unless your telling me thats a 1200*C flame ya got there. Tearing it down by pulling a couple pillars out does the same job.
@@jcpkill1175 It was a 9/11 steel beam joke. XD
What about cannon galleons, demolition ships and turtle ships? Do they have any bonus damage vs buildings?
Cannon Galleons do +200 bonus damage vs Buildings (+275 for Elite)
The Demo ship line is in order: Demo Raft (+180), Demo Ship (+220) and Heavy Demo Ship (+280)
While the Turtle Ships do no bonus damage at all. (And they are one of a few units don't have any bonus damage, the others are the Militia, the Knight line and the Boyars)
That's what I know from testing and from the AoE wiki. :))
@@JewelManDLN069 But the question is, what class?
@@Zappygunshot Class 11, Buildings.
SotL: Hey guys, Spirit of the Law here
Me: Spirit of the LA HIRE
oh wow lol
La Hire need to counts something!
Yes... Finally an explanation about building armor... I've been waiting for this...
Nice to see you going into the game files to get more technical information and 100% confirmation on these more complex things, even if it may be excessive seeing how the developers laid things out is interesting. You already seem to be the most in depth explainer of all things AOE2 and you are only getting better versed in the inner workings as time goes on.
Video: _Is 30 seconds old_
Comments: *_LOVE IT!!!_*
Help me I died yesterday
@@benjaminjones8782 F
Come on ! you gotta love the intro !
@@Suzumiyaa100 But the intro went missing:(....
@@Morgan_Black Oh yeah, my bad bro, just love the guy ...
Teacher: The test it's not that confusing
The test: *this video*
I honest believe that once AoE II DE is released, Spirit of The Law will spend 2 to 3 years making videos about every single aspect of the game's mechanic.
I'm expecting several videos on changelist for various topics, as well as several videos on new civs and new unique topics for some civs
@@tomh4754 Congrats, you were right on the internet. I hope you're proud of yourself. How many internet points did you get?
@@tomh4754 I'm trying to show you that you are acting like a condescending, stuck up jerk. But if you have to ask, I guess I overestimated your intellect, sorry for that.
I will try to keep it simple for you:
Original commenter was excited about more videos by SotL AND a new game. Why not let him enjoy it?
Oooor, you could start a normal discussion. "You really think there's enough new material to make 3 years of videos?". Looks like someone lacks in social development.
@@kiddhkane wow you're pretty butthurt
@@kiddhkane Quit it. Your feelings about his comment aren't shared by many others here, as evidenced by the votes you can see below them. And if the only person who feels he's being "a condescending, stuck up jerk" is you (with at most a few others), you might want to reconsider why that may be. Those 'internet points' are a measure of social approval / disapproval, which makes it ironic for you to be criticizing him for not behaving in a sufficiently socially acceptable manner while simultaneously dismissing them.
Anti-building units in AoE II: Scorpions, mangonels, Tarkans and.... villagers XD
They construct those buildings.
Of course, they would know how to deconstruct them XD
@@satyakisil9711 It's true, it's always easier to break something than to make it :P
I mean have you see Spanish villagers?
That's a big part of why tower rushes can work.
Arshia Aghaei was it mbl destroying castles with spanish villagers in kotd 1 ?? Cant remember
My daily schedule stops when spirit uploads a video
ME: ILL BE 15 MINS LATE
WORK: YOURE FIRED
ALSO ME: 5
"But now you know what's going on behind the scens"
No, I don't, I didn't understand much, and I'm sure I won't actually remember anything when it matters the most xD
Wow. Architecture and Masonry are way worse than I thought... and Obsidian Arrows is way better! Excellent video, I learned a lot.
Obsidian Arrows is almost definitely getting nerfed in DE.
@@ArawnOfAnnwn hope not.
Dude, miss the intro
Holy shit that was complicated. Might have to rewatch this one in a week.
All Building armours are equal,
but some building armours are more equal than others....
I always though obsidian arrows didn't make any sense (wanna do more damage to buildings ? shoot glass at them !). It should be 1 bonus damage against infantry or something like that.
Glass?
@@adwans1491 Obsidian is a special stone that is more akin to glass than metal; it can cut flesh extremely well, but is so brittle that you would probably break it if you hit metal... or wood... or stone.
Obisdian was used as weapons by many cultures across the world, but generally as spears and blades, not clubs and hammers.
@@adwans1491 Obsidian is a product of cooled lava flow and is considered a type of glass (it breaks like grass, is non-crystalline, is somewhat transparent in small enough sheets, etc). It turns out Obsidian is actually extremely good at making tools; a well-sharpened blade of Obsidian thousands of years ago can be far thinner than most *modern* consumer knifes. Obsidian is unfortunately not as strong as steel (being glass and all) but is a surprisingly strong form of glass and can at least penetrate skin and armor without usually breaking. It is thus somewhat reasonable that Obsidian would be used, though in truth the chronology would probably be Midieval People switching **from** Obsidian to Steel once techniques and infrastructure were sufficient to make the Steel thin enough and strong enough.
@@adwans1491 Obsidian is a naturally occurring volcanic *glass* formed as an extrusive igneous rock.
So...
The building armors types are:
-Stone vs swords and spears
-Stone vs arrows
-stone vs 6 wheeled wooden carts
-stones vs multiples rocks thrown
-stones vs big rock launched from too far for ours arches range
-stones vs pyromaniac cavalry.
-stones vs ivory armed cavalry.
-stones vs big arrows launched from wheeled bows that walk by their own.
-stones vs big arrows launched from somewhere on the deck of ships. (Really, where these arpoons come from???)
-stones vs canons dragged by one really strong person.
-stones vs poison darts.
-stones vs balloons thrown from ships.
-stones vs flamethrower attached on ships.
-stone vs smooth monk talk.
-stone vs rocket launched from Shelby Cobras.
-stone vs the low class enraged by economics conditions of their empire.
-stone vs "torpedo#" ???
Did I miss any armor type?
Jokes aside, This shows the game was coded realistically. 20 years ago.
I so miss your intro.
Gotta watch it before every new video.
So you're telling me If someone is walled use archers with obsidian arrow
So that's why the Saracens team bonus is considered garbage.
It's considered garbage only by inexperienced players. It's actually a decent team bonus that can make a big difference when breaking through early walls.
@@freefallintoflames they're buffing it in DE. Clearly was a bit weak if not garbage.
@@AhaanM Where did you get that idea?
Byzantine building HP bonus also affects walls, unlike masonry and architecture, so i would say it's superior to those payed teches.
So basically if i fill a capp3d ram with bowmen who have obsidian arrow tech, then...
Makes the team bonus of the Saracens seem even worse.
How so? If anything, it would make it slightly better, since it's not blockable by Masonry. But in reality, none of that matters because the bonus is about helping you break through early walls, and it's a actually a good bonus for that, despite all the memes about how bad it is.
@@freefallintoflames To be honest, the only thing I see coming out of attacking a wall with archers is the surprise factor. There is something better against walls and buildings in general in every age.
@@leventebardossy5962 What's that better option when you're attacking with a mass of archers in feudal, but the opponent has walled? If you can't get through, your attack does nothing. Getting melee units there takes time, and only like 3 can attack at the same time anyway.
The saracen team bonus doubles the speed at which you're breaking through the wall.
It's situational, but in those situations it can literally be game-deciding.
I'm a simple man: I see a Spirit of the Law video about Building Armor/HP, I click ''Like''
Imagine a scenario where all units get class 11 armor. Siege rams would be so op.
I always love destroying buildings with gunpowder units.
There's something cathartic about cannonballs destroying a medieval kingdom.
4:51 - Ironic, because obsidian is glass.
WHY?? Why is there a building class numbered 52?
I watched every single SotL video and I don't even play AoE2
Man, you should. But wait for the DE.
2:33 Wait... lumber camp and mining camp doesn't change appearance.🤔
Rams should do 50 damange per ram push. which = 100 damage per two.
for this one, good old zero empires actually did a really good explanation in his chukonu video
Is armour used to determine which buildings Korean vils build faster?
my boy here asking the real questions
No, it uses the unit class for that.
@@freefallintoflames how sure are you?
@@matthewmcneany 100%, this can be easily looked up in the data files like SOTL did in this video.
@@freefallintoflames if you're saying you've seen it then I take your word for it.
First time I've ever been early for a video and I am glad it is yours
Same
Wow, I am so glad Osidian Arrows is gone. The devs must have been smoking some high quality weeds when they came up with that tech.
So basically Obsidian arrows is bugged againts walls...i wonder if it was intentional or it indeed slipped through the developers 🤔
devs should really check the obsidian vs walls thing
Made a video about non unit armor.
Did not made a single reference to trees, their hp, their resistance to siege and chopping.
Hello?!?
I thought SOTL had covered all the juicy parts about AOE numbers already, but this one absolutely blew my mind...
Excellent Choice!
Age of Mythology added crush damage and crush armor, with units being almost unaffected by crush damage, and buildings getting the most damage out of it. It was much simpler and better.
After your "Spirit of the La Hire" pun, I keep hearing it every time you start a new video xD
The advance Genie editor was really cool to look at! :D
Advanced
Genie
Editor
A(dvanced) G(enie) E(ditor) of Empires
You are litereally our only source to understand the game and thanks for that.
Researching Architecture and Hoardings has a huge psychological effect too. If I click a castle and see it has 7028 hp, I will definitely think twice before trying to attack it, not so much if it has only 5280 hp.
Early for a SOTL video? My, my.... good things must be happening. 😍😍😍
I think Byzantine's building HP bonus really shines with walls
SotL talks about buildings but no Petards :(
I guess he implied _"Never go full Petard"_
I mean... one would have to be a complete petard to blow themselves up to slightly damage a building. >__>
"Indulge this spreadsheet loving nerd" I'm kinda surprised you didn't give us a spreadsheet of units, buildings and damage types. Good video regardless.
Hey, out of curiosity what is the track that you use in the background for going into the game files? I hear it a lot in your videos but I can't find it anywhere else, not even on Epidemic Sound's website.
I'm guessing this one: www.epidemicsound.com/search/?term=simple%20pleasantries%201
Another fun fact that I missed: if you do the 'Hoardings' upgrade before 'masonry' and 'architecture', you get extra HP on your castle :).
O, really?
13:40 teal capes look so great on Teutonic knights.
A legitimately interesting video behind these mechanics. I've been playing so long and never knew how those techs and armour actually worked. Cheers!
Teal Teutonic Knights are majestic.
Thanks for the great video! Very informative.
The unanswered question remains as "is it better to use infantery or petards to take down buildings or are rams and trebuches better still"
I know that rams and trebuches are better. Im not dumb.
But it would be interesting to know how they compair. And why the devs chose to setup all those arour classes
Your still dumb :3
Hey spirit, in the video where you show the units attacking the buildings you say a lot "you can see that this building has x armor" but I cannot, since you didn't show the damage being dealt in real time
WTF 6 different types of armor? And rams use 3 different attacks? Could they make it any more complicated lol?
Thank you for the video, man. Not only I watch it, but so does my father (he's a fan since the first game, back when it was new). He probably has more hours in this than I do in most games combined :P
Now we're both waiting for AoE2 DE, I hope it will be worth the wait :D
Watching this video gave me +3 to my class 42 armor.
Hi,early comment
Sooooo, you’re saying use elephants against Byzantine castles but not castles with masonry or architecture?
Question about the attack/defence classes!
If a unit has multiple attack classes that coincide with its target's defence classes, and the target's armor in these classes is much higher than the unit's damage, does the game round each class's 0 damage to 1 and sum them up, or does the game sum up all the 0's and then round it up to 1?
*Gets completely lost by the explanation*
.... So spam Trebuchets for everything, got it.
You say Byzantines come out about the same, but I wonder though more hp vs more armor, wouldn't that mean you would have to repair with more villagers and use more stone when under attack by similar amount of enemy fire?
Would be interesting to include wonders in the mix
Still another great video though!
I'm gonna roll petards way more often, or at least a control group of them, when attacking from now on. Thanks for the vid
I now understand why this video has taken so long! I've wondered so long and know I see it's just a mess of armor classes!
Alright, 6:40 got me 😄
Glass arrows doing extra damage against stone may be one of the most ridiculous things in the game.
Thumbs up just for the Batman transition. all other info was just a bonus. PLZ KEEP BATMAN TRANSITION!!
So armor classes actually are visible in-game: A Voobly/Userpatch install has additional information in the tech tree, including every unit's attack bonuses and armor classes; a Steam Workshop mod exists to provide the same information for HD players. So you can see (and possibly comprehend better, or possibly not) most of this in-game, including that Masonry/Architecture does not block infantry bonus damage and that it does block half of Manipur Cavalry's.
It's still somewhat confusing.
Obsidian arrows 😢
Me: Yeah i will finally learn how to do properly damage to buildings.
SOTL: Let’s calculate 25 types of different armors for 1 wall.
soldier slashes a harmless house just because it is an enemy building 🤣😂😂
So masonry doesn't effect walls even though the picture for masonry is a fucking WALL. Nice.
man that mean the villagers make 30 damge to wall and tower with the tech sappers OO'
(+15 for building and +15 for stone walls)
where is the intro
Honestly the difference can be fairly huge, with or without these techs, with certain units, there is a mile of a difference in razing a town with cavalry in imperial of someone with and without building armor techs. Without them it feels like your army is literally cutting through butter at times and with them it's pretty much a slog without siege equipment. Sure for a lot of units you are technically reducing the attack by just 2 damage, but that can be fairly significant percentage of anywhere between 20% - 67% damage reduction per attack. I'm honestly surprised at the amount of people who outright ignore these techs when under pressure when it can buy you quite a nice chunk of time.
6:43 completes my life
in this video we over how complex development of an RTS game is
Thankfully in the latest update (Dynasties of India, maybe even the one before idk), they at least display the buildings armour now
I'm now stuck with his intro as Spirit of the La Hire since the Joan of Arc campaign videos. :P
this video alone incapsulates why i never got into aoe2 myself. this absolutely and horrendously overcomplicated system for something that is relatively speaking so unimportant in comparison to other parts of the game and it's all just so unneeded. there are plenty of other ways to balance units and buildings, this is just unspeakably stupid
that said, i enjoy your videos a lot and watch memb on twitch regularly
Hey, i gotta say this topic really interested me, but this doesn't really help make the issue more clear. Perhaps a bit of an overview of what is, and what is not or partially stopped by masonry would have been nice. Revisiting this video after a day made me realize i remebered very little actual facts from the video, since it was more focused on the process than the outcomes. Just my bit of feedback, love the vids.
So I have a question about wall armor, if you're getting attacked and they're using heavy rams, would it be better to leave your walls unupgraded or upgrade and lose that extra bit of armor for the hp?
I have been waiting for explanation of these mechanics for like 20 years. Not even joking.
i didn't understand jack shit.. guess i'll just stick with the "trebs and rams do lotsa damege to buildings" perspective
A new Franks and Slavs (with grades) overview please
I don't need to think twice about it... SOTL uploads new video = I click + I like...
AAhhh. . . So that's why they staggered the saracens archer bonus damage, because it's not reduced by masonry and deals different armor class damage.
from mid video to the end I non stopped thinked : what about petards ? because you said 2 times that "only petards and tarkans..." but in the end I still wanted to know :)
That's weird, the Avatar of the channel is completely different in the recommended page. I even took a screenshot of it.
If anything, 6.42 makes this video worth watching :D