Fuel Guide | cost, range, efficiency | Highfleet

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  • Опубліковано 5 жов 2024
  • Guide covering the cost of fuel, how different flight thrust settings affect fuel efficiency and whether traveling in ship groups is more efficient.
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КОМЕНТАРІ • 29

  • @loganmelvin5211
    @loganmelvin5211 3 роки тому +4

    Damn dude, you're really doing homework here. Really appreciate it tho. Maybe one day I'll beat the game

    • @caracal3892
      @caracal3892  3 роки тому

      Thanks. The game is very difficult on hard and sharpens your skills with every failed attempt.

    • @icefollowcome4747
      @icefollowcome4747 3 роки тому

      make a ship with 30ak100 and 3 layers of armor and you good to go. that sholud be cost less then 10000.

    • @serdaraytemiz9978
      @serdaraytemiz9978 3 роки тому

      @@icefollowcome4747 it does not work on hard after the 1.13 patch :) all enemies will come at you with armor piercing and you would be shredded. you can test it in the shipworks. you can use your triple layer armored beast on easy mode at the moment. to get some extra credits.
      For hard mode I noticed you need to use a spaced armored design with no armor plating but reinforced hull parts. It makes for a much lighter and fuel efficient ship. you need to make more repairs along the way though.
      the testings I do I use, small medium and large ships at 1, 5 and 10 difficulty. essentially easy. normal and hard game settings. While it is not as technical as Caracal it seems stable with the current 1.13 version.

  • @ChristiaanHunter
    @ChristiaanHunter 3 роки тому +2

    the reason for honeybadger using more is it takes longer to speed up to full speed than with the sevastopol which is 90 speed. I notice this as extra fuel is used on takeoff and landing. Thanks for the vid. I find it funny the speed thing, as effiency based on the slowed ship max speed.

  • @EpicAsshole
    @EpicAsshole 3 роки тому +26

    So fuel consumption is actually based on time, not distance. That is why when you travel slower, it consumes more, and also why when constructiong ships you will often get better fuel efficiency by adding engines to low powered ships; although it increases raw fuel consumption, this is more than offset by increased speed.
    As for the consumption of honeybadger as convoy vs alone. When travelling as a convoy, fuel is shared evenly through a total trip. Eg, if the total fuel consumption of a trip is 20% of the fleets total fuel, then it will take 20 % of each individual ships fuel.
    To see this in action, chang your last experiment. First have them travel together to a point and measure consumption after arrival. Next, have them BOTH travel separately to the same point, allow them to regroup, and then measure total consumption. You will see the consumption is less for the second example as the smaller ship is able to travel at max speed.

    • @EpicAsshole
      @EpicAsshole 3 роки тому +4

      When doing the experiment, dont measure percent of fuel, but rather raw tonnafe of fuel.

    • @curiouskarl5485
      @curiouskarl5485 3 роки тому +2

      this makes a lot of sense, thanks. sounds like one takeaway would be that anything you can do to increase the top speed of the Sevastopol is going to dramatically increase the fuel efficiency of your main group.

    • @EpicAsshole
      @EpicAsshole 3 роки тому +1

      @@curiouskarl5485 Pretty much. For example, adding two RD51 engines and the corresponding large hull structures to the bottom of the Sevastapool reduces it's fuel consumption slightly (to 1728/1000) while increasing its speed to 131, which will make any of the ships that are naturally faster than it considerably more efficient while they are travelling along.
      It does generally mean that you can't bring other cruisers with it (Korm or Negev) as they will then limit the speed of the Pool, making it less efficient.

    • @silviostankovic5581
      @silviostankovic5581 3 роки тому +1

      @@EpicAsshole Ther is something wrong in this conclusion. Most efficient fuel consumption is when speed goes down to the lowest pssible speed, at 90-92 km/h. Ship with RD51 at that max speed will have largest range with fuel they can carry. But yes there is something really off in how fuel consumption is calculated in game.

    • @EpicAsshole
      @EpicAsshole 3 роки тому

      @@silviostankovic5581 That is simply not true. Fuel Consumption is a constant based on time (you can actually see the consumption in the editor). The highest efficiency is at the highest speed because it minimizes time.
      There is some weirdness with the difference between fixed engines vs gimballed engines.

  • @fosty.
    @fosty. 11 днів тому

    Oh cool. You do Highfleet as well as Arma. I'll have to check these out when I try getting into it again.

    • @caracal3892
      @caracal3892  11 днів тому +1

      Highfleet was the first game where I started getting an audience when making youtube videos.

  • @yuhoochin
    @yuhoochin 3 роки тому +3

    In relation to the ships flying together if we take the fuel used is based on the actual amount rather than a percentage it could be considered more efficient for the Honey badger since it used 40 (1000-960) rather than 208.

  • @mb-electricalservices
    @mb-electricalservices 3 роки тому +6

    I would like a guide just in general to get me started really. Like where and why to strike certain locations as you go. I love this game but I'm struggling with my strategy. I'm a bit fan and more than competant player of Stellaris so love strategy but High Fleet has me scratching my head. :(

    • @EpicAsshole
      @EpicAsshole 3 роки тому +4

      When you start a campaign, buy a Skylark, Gepard, and Either a Lightning, Meteor 3, or Gladiator. Use these ships as an independent strike group to roam around the map taking smaller cities, looking for tarkhans, and catching transports.
      When you decipher a radio message, write down the name that is sending and receiving the message. When you start getting encrypted messages, you can often use those names to find the decryption code, even without finding the keys in wrecks.
      For salvaging, know what you are looking for. The captains quarters will tell you the location of Tarkhans, and the crew quarters will give you gifts to make recruiting them easier. These two parts are very beneficial to have as they can help you make a more effective route to your next destination.
      Don't overstack your strike groups. Once a strike group gets big, you may want to split them into multiple different strike groups instead of having them be redundant to each other wasting fuel.
      Use your planes and strategic missiles wisely. Planes will destroy grounded missile carrier groups but arent as good vs carrier groups as the enemy will often send interceptors with AAM's to destroy your planes. KP-15's will demolish missile carrier groups and enemy carrier groups, and these targets should be prioritised with them due to their power projection. Your own interceptors with AAM's are generally the best defense against missiles.
      A Gepard or a Gepard Mk 2 can be split off from a strike group and sent to intercept incoming planes and missiles and will generally destroy them without much effort, particularly if it has the ever ready perk.
      Stock up on rare modules such as Sprints, Strategic Missiles, and Planes whenever you are at a merchant city. They can be sold back at full price so it's not a waste, and it can help you if you use some missiles or lose jets and there aren't any rare module cities conveniently close.
      Good Luck!

    • @jonathanpfeffer3716
      @jonathanpfeffer3716 2 роки тому +1

      Generally, always hit Fleet HQs, they have nukes you will need for late game. Always look for tarkhans, they will also be useful for late game.
      Look for hidden cities to park your main fleet in, you can look up the rules on how to find them. Your progression through the map should ideally look like hopping between hidden cities and fuel cities as you go through. Once you are at a hidden city you can send detachments with a tanker to hit other cities depending on what you need.
      Intel cities are always good. You can use them to find out the locations of all the SGs, then take them out with aircraft and missiles, fighting them head on is costly and difficult. Once you kill then you essentially have free rein. You don’t need to hide in hidden cities and you can roam freely.

  • @pedalpusher2008
    @pedalpusher2008 3 роки тому +5

    Perhaps this is because at lower speeds the ships only use their more efficient engines?

    • @aleide2980
      @aleide2980 2 роки тому

      Oh that could be it, the Honey-badger has those inefficient maneuvering thrusters and the static efficient ones.

  • @curiouskarl5485
    @curiouskarl5485 3 роки тому +1

    thanks for this! i've wondered about these same things but never actually did the math, and i've also noticed that something about fuel consumption rates in HighFleet seems ... inconsistent. there's something else about fuel consumption which may be worth investigating, IE how the fuel % setting for strike groups really works. i can't tell for sure but i could swear it's buggy, and i'm pretty sure that i've had ships end up with the wrong amount of total fuel when i do things like split off a strike group from a main group with low fuel, but i set the strike group fuel to 100%. maybe i'm just being stupid but something about the way fuel is distributed when you detach strike groups doesn't seem to add up imo.

    • @EpicAsshole
      @EpicAsshole 3 роки тому +1

      Also, don't forget that taking off from a standstill and landing both consume fuel as well.

    • @silviostankovic5581
      @silviostankovic5581 3 роки тому

      @@EpicAsshole From observation, there are no fuel tanks as such in game, there are onyl fuel tanks as objects, always full that add mass to ship in builder and there interaction stops. Fuel is hold and calculated in "fleet" and have no mass as such nor it affect anything except range for ships with fixed values of their parts.

  • @TheAudiopulse
    @TheAudiopulse 3 роки тому +1

    Very informative, thanks!

  • @tesoulx
    @tesoulx 3 роки тому

    Nice!, are you going to do an engine guide?

  • @baldr2510
    @baldr2510 2 роки тому +1

    The distance to Khiva is pretty much the exact distance from one side of the earth to its exact opposite. Must be a massive planet

    • @caracal3892
      @caracal3892  2 роки тому +2

      I think the dev probably noticed it was a mistake to have the scale of the distance this big however it was too late in development to scale it down.

    • @baldr2510
      @baldr2510 2 роки тому

      yea seems likely, my head Canon is that it's a super low density but colossal planet.

  • @maxstr
    @maxstr 3 роки тому +2

    You know there's a thing called a spreadsheet? 😅