"Why is X not here instead of Y ship???" Well that's because this is my opinion, and it will probably differ from yours. Hence the lack of for example carriers, I'm fully aware the Hakuryu is probably the strongest ship in the game by a mile, but I find them uninteresting and boring to play, hence no CVs on the list. You're just going to have to deal with it. As always, thank you for your support! Stream: www.twitch.tv/flamuu Insta: instagram.com/flamugram/ Twitter: twitter.com/flamuchz Discord: discord.gg/Flamu
Pretty solid universal list of the best ships to play right now. I'd probably switch the Venezia for the Zao for beginners, but pretty much a snapshot of the most fun stuff on the servers.
@@NachoManRandySandwich Venezia came in patch 0.8.10, early November last year, roughly 8 months ago. The veterans and comp players had it in weeks, some even in days since they have so many resources (fxp and flags). The ship hasn't been changed one single bit, it's exactly the same as on release. Yet it was gloriously absent in CB 7, then CB 8, and finally even KOTS which was 3 months ago, 5 months after the ship release when you damn well know everyone who wanted it, had it. It was a rare pick, very niche, but as soon as CVs were added to the mix the ship is overpowered? That's barking up the wrong tree, the issue is that a Carrier can literally make up the missing utility of an entire 7v7 team, making a ship that has traded all utility for other strengths, like the Venezia, seem broken. Haku AP bombers also dumpster any ships that could do well against it, making them irrelevant. TL;DR blaming a ship that has been unchanged for 8 months for the current issues in CBs is losing sight of the forest for the trees.
Cruisers and DDs on point, thinking almost the same :-) CVs are cancer, subs will kill the game in my opinion, russians get special class of there own etc One change on the BB side. NC great ship, grind the Colorado and get ready for fun with the NC and then ramp it up with the Iowa Out of all the tier8 BBs, my pic is still the Amagi, don't know why but that ship just works really well for me Keep in mind I'm not that good at playing BBs, American line was first to tier10 then came the "balance" line (read russian) and now the IJN line Dough I'll grind any more BBs after the Yamato, I just don't see a point and I'm really sick of JBs and Georgias and Ohios filling the MM Has anyone else noticed this? Silver ships are almost gone from high tiers, JBs, Smolensks etc dominate the MM Where do people get so much coal and steel? I only have one coal ship and it's gonna take me an ice age to get more
I love how there are basically 2 categories in this list: 1. Here is what I think is very fun to play. 2. Here are the ships that make other ships completely obsolete.
Summary (note "best" among these ships are mostly dependent on player preference) 1. Fiji 2. Mogador/Kleber 3. Kremlin 4. Kitakaze 5. Yamato 6. Daring 7. Venezia 8. Halland 9. North Carolina 10. Hindenburg Honourable mention: Des Moines, Tallinn
Des Moines is better than the hindenburg maybe some bias in that statement but the DM is just the king of dps. DDs are a joke to it. Cruisers showing you their broadside will die instantly because of the reload rate and running demolition expert and some fire setting signals make HE equally as good as the AP, it makes torps overrated
@@sergarlantyrell7847 tbh conq was incredibly obnoxious especially for how massively noob friendly "HURR DURR LONG RANGE HE" used to be before it could be citadelled. I do agree they overdid the nerf, but it wasn't "slightly annoying"
I will be improving on some of the timestamps. Thank you. 0:26- Fiji rhymes with Weegee 2:51- initial oui 6:10- AA nerfed literally unplayable 9:33- Evolved duck 12:38- how did you citadel me creed guy, I was angled 16:00: Z-52 who? 19:53: TEN KILOMETER FIRING PENALTY IN SMOKE 24:13- Z-52 who? (2) 26:17- battleship waifu of creed guy 28:39- aP fOcUsEd sHip
Why should anyone play prinz eugen/hipper if you can have talinn with +more guns +radar -5 torps per side instead of 6 -no catapult ok eugen has heal but hipper? pls tell me
Don't forget that the 113mm AP has a short fuse threshold (19mm), so even if a DD broadsides (which usually means other DD AP won't arm) the Daring will still get full pens. I think Shimakaze is thin enough that the shells go out the other side before they detonate, but other than that the Daring will tear any DD apart
@mahmoud Phoenix yes, I have. If you think 62kts is "very slow" you're either playing a lot of Halland, or you've never seen the Black's torpedoes. 62kts won't break records but it's a decent/average speed, with the IJN gunboats having 67kts torps. Daring can use AP thanks to the improved ricochet angles, it's turret layout makes it easier to go nose-in and still retain 67% of it's DPM (Kita and Haru nose-in have 50% and 40% of their DPM respectively), Daring also has 360 degree turrets, so it can change the side it's shooting from without having to wait for the turrets, it also has a hydro to give advance warning of torpedoes, and has a faster rudder shift and tighter turning circle than the IJN gunboats, so it has an easier time dodging the torps that are spotted. Kita and Daring have practically the same concealment, but Daring can have RPF where a Kita is likely to have IFHE, giving Daring the information advantage, and Daring will have a concealment advantage over Haru, making it easier for the Daring to control the fight. Daring can also disengage using smoke more comfortably due to the 6 charges and short duration of the smoke consumable, whereas the IJN Gunboats only get 3. There's plenty more I could mention, but the TL;DR is that if you're in a Daring and constantly losing 1v1 fights against the Kita and Haru you need to git gud
Coming from someone who has played the Venezia a lot in clan battles, I can tell you why it's used. So we nearly made it to Hurricane this season and the Venezias usage is based on a few things. 1- Ability to kite (using double steering gear upgrade it dodges shells very well) 2- The usefulness of the smoke. You can disengage when you have overextended and need to turn away quickly. You can enter cap and smoke, and based on the different timers in clan battles, you can cap with 1 full smoke duration (unless reset). 3- SAP eats Stalingrads for breakfast. If aimed correctly, you cam wack them for 8-12k a slave depending on what he's giving you to shoot at. And 4th but not that important- She has torps on both sides that are unelectable until 1.1km. For those of you who don't know, THAT'S LOW! You can have a set on the same side reloaded as that side is still in the water, use them! Chasing a Venezia is a pain in the ass when you have 4 sets of torps out that you can't evade is ANNOYING. Now, given this seasons clan battle meta of Carriers, this is what it's used for (some things obviously never changed with or without a CV). The Henri isn't a great pick now due to it's nerfs, and Venezia can eat it up if aimed at it's bulky superstructure. Consequently, Venezia is it's replacement #FixHeneri (I still like her, just not as much). I also run Venezia in randoms a bunch to "Finish amoung the the top 3 on your team in winning battles" emblem. I have about 60 so far and a 68% win rate and 2700 PR. So coming from a good players perspective, the Venezia can teeder on OP, but I'd say it's just Strong. In fact, I hate fighting another one amd would rather aim at slower, bigger targets to ensure good damage.
Flamu, the blatant bias towards the North Carolina is forgiven. I grinded that one a few months ago after the recommendation and I love the ship. I did the New Mexico via coop battles and then I had to do the Colorado. Dreaded it, but it forced me to learn central battleship positioning, which I now always try to do. It did end up enjoying the Colorado, yes really. Then the North Carolina. Well, I absolutely love using that ship in a central position and sneak up on unsuspecting ships before unleashing salvo's. I don't think I got so many devastating strikes with any other ship. In general I don't shoot beyond 15km because of the flight time. Below 14km those guns are so satisfying. Also pre-emptive congrats on the 100K. Just 300 to go right now.
Great video! Here's an idea for another one: There are a lot of unique commanders (both quest ones and for-dobloon ones) and too many choices to put them in (Kuznetsov?). What's your opinion on which ship is the best match for all the unique commanders?
Yamamoto for Yamato + Legendary and Harugumo line, Kuznetsov for all russian except smoke DDs, The French Unique Commander(UC) for Kleber or Henri, British UC (the latest one) for DD or Minotaur line and for the CV u better grinding Hakuryu, Lutjens for 2ndaries BBs or Hindenburg but i will choose Hindenburg, Halsey for BBs and both Cruiser. . . . its my opinion, u can disagree
Yamamoto - either Yamato with legendary mod (improved expert marksman makes turret traverse better) or Harugumo (most likely to get first blood, improved preventative maintenance is best on DDs) Kuznetsov - works on anything but probably best on Kremlin, Stalin, or Moskva for faster consumable cooldown. Also these three have more hp so the odds of dying before you get use of your heal are better Halsey - best on Des Moines, faster expert loader synergizes really well and not too difficult to get confederate with fires and strong AP Cunningham - either Daring or Conqueror, getting Witherer with either isn't impossible Auyboyneau - definitely Kleber/Marceau, you get more HP and it makes more sense to get captures and potential damage with them Lutjens - Hindenburg, 140 main battery hits is easy and you benefit from both improved EM and PM Sansonetti - Venezia obviously Jerzy - Halland/Smaland obviously
Zazume I’ve been saying that since I got her, I still say it as I played for 80 matches and become #1 place on the ship leaderboard. Funny thing is, not so many people believe me at that time and I just keep playing her with my unique captain build and laugh at their stupid tears instead.
I drop one survivability skill (SE or SI, in my case it was SI) for demolition expert and enjoy 10% fire chance on my play. 103k average damage over 200+ games (asia server)
@@user-qt5xh9mt7x for tier X i guess nope, u will face lot of VOR, REPOI, WOWS, ATLAS and the other player if u play around evening, almost midnight or friday also weekend
Great video - has gone on my Saved List, thank-you Flamu. One thing that pleased me was that the selection was very cross-nationality, even with the current Russian bias. I also liked the fact that you seemed to concentrate on the ships with the highest fun-factor. Keep up the good work my friend, it's very much appreciated.
Fiji is one of my absolute favorite ships. I love the acceleration as well, it gets from 0-30 knots in 10 seconds. It's insane. Great concealment, heavy damage, good torps, smoke, good heal... At T7 it's unbeatable.
Dude, this could have been 2 hours and we would have watched it. This sort of stuff is your sweet spot. Always appreciate the analysis you put in. Thanks for the vid bro...👌
Ibnu Swiss Budyonny, Schors, DM Donskoi, Gangut, RU Destroyers that aren’t Gremy: Does us getting powercreeped or not being noob friendly not exist for you
Nice, and yes, I did watch the whole thing. Some very good picks there, including some I already have and others I'm either actively grinding to or ought to be soon. Newer players will appreciate the fact that not all of the recommendations are Tier 10.
What still absolutely boggles my mind is that when Conqueror was considered massively overpowered, not only did they nerf the Conq, but they also got the sledgehammer nerf all the way down the tech tree to tier 7 where Monarch and KGV/DoY really didn't deserve it AT ALL and no body cares... about either of them even though if Monarch or KGV/DoY get up tiered then they become target practice for the enemy team. Kremlin is way more overpowered than Conq ever was but it gets the nerf toffee hammer instead..... Some people say Russian bias is over stated somewhat in this game... I still disagree, Just look at what they did to the Henri IV as well... (Er... we haven't done any testing but we are nerfing the acceleration by 50% because of all the winey bitches on the Russian server said we should) Kleber got the sledgehammer concealment nerf, Alsace got the sledgehammer gun nerf. When is it going to stop? Oh I almost forgot.... Odin... I love how they justified the MASSIVE hit point nerf of it because it has lots of armour and torps etc etc..... Just laughable really considering it has less hit points than the Scharnhorst which is considered to be it's predecessor and before it never had a really brilliant health pool. 62k was about right even though it was a bit on the low side I still think it was about right. 52k though.... no... just no.... German fun denied! I really hope they don't "balans" the up coming Pommen
There are two Russian ships in the video - the Kremlin and the Tallinn. And yet, you still whine about "Russian bias"? What about "French bias" - the Kleber? Or the "British bias" - the Daring, the Fiji? Or ships such as the Musashi and Alaska, which are tier 9 and three quarters? The game has a much more global problem - the powercreep. The Soviet ships are not to blame for all of this.
This is just wrong, Conqueror and Conqueror alone was nerfed specifically, twice. Heal cooldown went up, concealment was nerfed. The citadel nerf to all the T7+ tech tree ships (which I assume is what you’re confusing this with) was done at the same time as a large heal buff. If you’re not constantly getting sniped in the citadel the changes were a good thing. And yes, Russian bias is overstated. If you don’t live in the bubble of Flamu’s comment section where he actively cultivates this kind of attitude, it’s pretty obvious.
Also a lot of buffs are needed to balance out the game. FDG, Colorado, Monarch, KGV, Kaba and even Golieth(compared to what bullshit the Ruskis are getting and the fact that it's a floating citadel) I'm sure there still more that's missing out but those are the ones I can think of off the top of my head. Plus a lot of premiums also need looking at.
Flamu: don't apologize for the length of time of _any_ of your videos! They are informative. Your videos are similar to those great Hollywood movies that just seem to fly by because they are so well made!
Worth noting that another reason why Venezia was the number 1 pick this last season of CBs was because with the lack of DDs you need something to cap, and as it turns out the fuel smoke lasts exactly the time you need to get a cap in CBs.
I know Yamato isnt the beast she used to be anymore, but those 460mm of nippon steel are just something you need to experience. No regrets on getting that ship a month ago, she has become my favourite just for the fun factor
Like the video Flamu, and you are right about the lack of a battleship makes the Venezia overly popular. The reason? The 40mm armour belt on the Venezia is actually not classified as belt armour by the game, it is classified as torpedo protection (it also extends most the way up the hull). Behind this is 165mm of citadel armour, which means that if you don't citadel the ship, it results in a penetration for no damage (torpedo protection hit). Most cruisers at this tier will struggle to citadel you at effective engagement ranges due to insufficient penetration, so you end up in a situation where the Venezia will not take damage, even when showing too much side. The cruiser heavy meta as a result of carriers being involved in the game mean less counters to this (frankly ludicrous) design decision by WG.
Thank you for the in depth review. I'd rather get the information than a quick clip, so don't mind if the video is a bit long. 👍 Keep up the GREAT work!
I think the Venezia has also gotten popular because it's capable of taking over the Henri's competitive niche. Relatively fast, good dpm that pens 50mm.
My favorite tech tree ship now is the new T10 Soviet heavy cruiser, Petropavlovsk. This thing is a beast, with it's fully 360 rotating high caliber main guns, that are almost laser accurate, which are powerful enough to citadel BBs. Nothing is more enjoyable than getting multiple citadel hits on T10 BB monsters like Yamato, and Kremlin. This cruiser is very tanky, and quite stealthy for being a big heavy cruiser. I always wanted a Stalingrad, but just can't get near the amount of steel to get it. The Petropavlovsk is a good alternative, and well worth the grind.
I started in mid-May, and 7 of these are on trees I want and am developing. Mostly its because they tend to be ships with "quirks" that are unique to the line. Things like the British CL vastly superior AP ricochet angles (Fiji), the ability of British torpedoes to be launched singly (Fiji/Daring), the Kleber's massive speed advantage, the unusual penetration/ROF of the Akizuki+ (Kitakaze) 100mm guns, the Yamato/Musashi unique ability to overmatch ANY ship's armor, Italian (Venezia) SAP and Exhaust smoke generators, American BB consistent gunnery (Montana, which means getting the North Carolina). Instead of the Kremlin, I'd rather have the Grosser Kurfurst with the German HE pen bonus on its secondaries. Also the British crazy high repairs at high tier on the Edinburgh+, so that's again collecting the Fiji along the way. On the maybe list is the Hindenburg leaning towards grinding for it, and Daring is kind of 50/50. Again, German HE penetration, and I recently got the Graf Spee as part of the Dockyard event, so I have a Tier 6 German Cruiser now. I'm not really sold on the Halland or other Pan-European DD, and as I said, Kremlin powercreeps the GK, but not in the matter of secondaries. Not on Flamu's list but on my list are French BB for the Republique (high 2.0 sigma for better accuracy, but also to develop a French BB captain for the Premium Tier 10 Bourgogne with its various boosters allowing for crazy stuff like 38+ knots in a BB and 12 sec or faster reload). I also waffle on British BB, there's quite a few Premium British BB I'd like to play in, but I'm not sold on playing through the tech line. He's not joking about the Kleber grind. Mid-Tier French DD was BRUTAL. I went 8 straight losses in the Tier-6 Guepard before I got my first win in it. I only have a 20% win rate in it. I have never lived through a battle in it, my damage rate is abysmal. My average damage for Tier 3 Fusilier is 10 times my average damage in Tier 6 Guepard. I think that I was only able to move on to the Tier 7 Vaquelin because I found the Guepard rather powerful in the Submarine battles (it actually has THE highest depth charge damage of any ship). Vaquelin is a little better, but it is only a bit above average speed, it's not until Tier 8+ that the French DD start hitting the top of the class+tier speeds. It's just brutal having no options in the Guepard. Average speed, no concealment, a reload booster. Every DD smokes up against you because they can hide and you can't and you can do nothing but back away from the smoke cloud shooting at you or die. Can't escape plane detection from the ever present carriers and death. Get sent into a LOT of uptiered battles and die because you can't do appreciable damage and can't hide. Actually I've since done in depth stat studies of all the ships in the game, and lots of Tier 5-7 ships have abnormally whack stats. For example, all the 1.5 sigma battleships are in this range. Lots of tech tree lines don't get what makes the high-tier ones unique and advantageous, but still suffer the disadvantages of their lines. Besides the French DD, the Italian CA Trento at T6 suffers similarly because its Engine smoke does not last nearly as long as it does at higher tiers, 25 sec vs 45 sec. But the ship is quite easy to punish from almost any angle. Another example is the massive British heals which that nation gets. For BB, it appears on the T7 Premium Nelson, but otherwise only appears on 3 of the T9-T10 BB. Otherwise they just get normal heals like everyone else.
Thanks for the video! I cant wait! Tomorrow Tallin is going to be available for research, I've been sitting on 120k exp in Schors for far too long time.
@@Edi_J Most things here about Russian/Belarus origin is not correct. Wg is only money donator to game developing now, something called publisher in common terms of industry. The actual developer is the Lesta studio, which was always located in St. Petersburg.
I'm very hard often times on choice of video to highlight. This is GREAT! I think it's fun for people to see that there are some free ships in the game that are in fact worth grinding for. Very good video!
I really like the direction your channel has taken lately. Vids on positioning and tech tree ships are things that benefit us all. Keep up the good work Flamu :)
Sovetsky soyuz i absolute garbage, heres a list of weaknesses -bad firing range 17,6 km -shells have a bad disperson -high detectability range -bad AA -kind of bad armor -cannons can be easily damaged -exposed citadel
So, a class that has no counterplay, has infinite range, can attack from any angle, can practically counter every other class and is impossible to fully balance messed up balance so much that people think the Venezia is OP?
Your description perfectly fits the Moskva and the Henri. 10\10. Except they all have counterplay, "attacking from any angle" means jack shit when that attack is ineffective, everything comparable has "infinite" range at t10. Not to mention that hanging around at max range is anything but OP when you want to play the game well. You know what I'll give you an 11\10.
CVs have plenty of counterplay (AA build, Def AA, smoke, grouping up, hugging islands to deny torpedo and rocket runs, maneuvering...). CVs have infinite range, but their DPM drops with it. Also, they can be at least partially deplaned. CVs are much more effective from certain angles, and in order to reach them they have to waste time, often inside AA range. CVs don't counter cruisers, unless they're stationary. I'm far from a CV main, but come on...
@@landochabod7 We don't play the same game... The last CB proved that a CV can drop who the fuck he want for 25.5k damage even near an island, with all the AA in the world. You got plenty of inefficient counter play: - If you built your ship full AA you are less BUT still vulnerable to CV but now also to regular ships. - If you go far away, at the edge of the map, the CV need more time to kill you but you are useless for your team. I played with and against hurricane teams and good CV players can counter cruisers, even on the move. In fact they counter whatever the fuck they want, the venezia is just more resilient to CV thanks to his smoke and good handling.
@@landochabod7 AA is not counterplay because you are not countering anything. It is like saying RNG making the arty miss in WoT is counterplay, except the both arty and CV can blap you without risk to self for the entire duration of the battle, sometimes to the point the battle timer ends without the CV getting spotted even once. Building for AA is even dumber, as you are gimping yourself 100% of time, with or without CVs, in hopes that CV won't target you eventually. You know who else have their DPM drop with range? Every other class, except these ones drop to 0 DPM. Sure, CVs are effective from some angles, but that is not the point. Unlike other classes that depend on the enemy helping you by providing angles of attack, CVs don't care much about that. While a BB can only wish to hit a cruiser behind an island, a CV can and probably will blap that cruiser. There is no positioning, angling, using terrain or hiding. The entire gameplay is dumbed down. CVs don't counter cruiser...yeah, right.
@@anthrax2413 i agree with everything you've said here.... but there is one BB that can blap cruisers from behind islands, and really doesn't give a shit about how tough their armour is thanks to the fact that it almost always has plunging fire, and thats the NC. If a cruiser can shoot it from behind an island chances are it can hit them too, just a matter of throwing up a spotter plane and following tracers.... I just wish it was the AA monster it used to be, back when you could completely deplane a carrier. I can deal with everything else about carriers, but infinite planes? Thats some bullshit. Literally the only carrier in the game that suffers from a lack of planes is Saipan (i forget if its gotten any buffs recently, haven't played in many a month)
Great video as I’ve only just started playing the game!! Didn’t mind the length either! “My grandad actually served on HMS JERVIS” hence why I’m doing that line of ships! Good to know it’s good in the game!!
100000 subs is right around the corner -i close the video, look down to check how many subs he has: 1000000. Congratulations Flamu, you really deserve this! Keep up the great work!
100k incoming, he actually did, he released this video which is going to be outdated in like two patches, nice, btw congratulations on 100k subs, you should have more anyway
Also, yes I did watch it all and I did enjoy it. If anything it's informative, even though I've seen enough of your content to know most of it. Keep up the great work!
Myself i really like the ZAO , because you can dodge so many shells at long/medium range, people don't really want to close the distance because of the 12km torps and the 9.9km concealment. But i feel like you really need some map awarness, knowing who is shooting at you, when to dodge and when to disengage otherwise you can be punish very fast. The only time i really struggle is when there is a ennemi DD smart enough to not shoot at me but keep me spotted for his team, while i don't have support from radar ships or dds from my team.
Loved the long video today, i really like to here your opinion about the game in such a lenthy showdown. I would love to see more like this, but of course, you do stream a lot for that. Thanks for the contet, you are to me, the biggest inspiration to keep playing.
For me it was the Minotaur at around 311k damage. And this was just with those insane main batteries. It was my first tier X as well so I’ve always been very fond of it.
I watched all of it and I don't even play the game anymore 😅. I just realy like your content and the nononsense approach you take to analyzing this game.
I love the North Carolina. I've got the range set for stupid. aka 27km. so when I aim right and the enemy cooperates.. it's fun to watch the sudden "oh SHIT!" turns from that far out
28:27 That's the reason why I used almost half of my free xp to buy NC. I was grinding it for the free xp ship, but I decided that since I'm no longer gonna play WoWS I'll just use it to buy 2 ships I always wanted to have in this game (Helena and North Carolina)
Awesome video, definitely gives me an idea of what to grind for lately I've just been playing and not really grinding so this definitely helps alot in decision making!
All of them because at any time any ship can be the top meta pick for any format. See Venezia in the last CB season. From never picked to format all star 5 per team.
I bought the Yamato just recently, and i had a premium camo for it since the end of last year. It is indeed cool, in my first, and last game with it i dealt over 100k of damage and sunked a Kremlin (that was very fullfilling). But when the game was over, i was angry at wg. Even if our team won, i did so much damage, and i had a premium camo that halved the cost, i was more or less even. On the other hand, in a game in a smolensk were i got sunked immediately, and dealt less than 10k damage, i gained around 70.000 credits. Seriously, the Economy is broken, and premium camo on High tier tech ships looks like a fraud, when any premium can earn so much
@@connorPiper0 yeah, knowing the service cost is easy. But for some reasons you can't read anywere how much credits and experience gains each ship for a battle :/ Not to mention the ammunition cost. 500 bullets of the Smolensk cost less than 30 bullets of the yamato.
yah i have premium just got to my first tier 10 and was on the weaker flank kited our team dominated and i was negative Cost. Is there any match making in random battles?lost me as a player. due to this
another great video, Flamu. A relevant anecdote...one of the guys in my clan mentioned this video and je recommended it to me, if I had not seen it...(I have not been playing the game for that long and I am still grinding lots of different lines...) I _had_ seen it, but that sort of recommendation says a lot about the quality of the video. BZ
100% confirm on Kitakaze. "most frustrating ship to face". Honestly playing any ship, except CVs (lol) this is the ship im most scared of. No amount of 12km radars scares me as much as this abomination
Just grind to Jutland, and after reading some posts dated 2 years ago I decided to re-spec for IFHE and give up RPF which I really enjoyed in Lightning, although the stats values in the port say HE has 19 mm pen. Now.......happily return to RPF
I agree 100% of both the North Carolina and the Hindenburg, I HATED the Colorado, which made getting to the NC horrible. But now the NC is far and away my favorite BB. The Hindy was my first T10, and I still love it for long range kiting and HE spamming. I also like the Des Moines.
Fidji: check Mogador: long way to go Kleber: even longer way to go Kremlin: also long way to go Kitakaze: almost there Yamato: almost there Daring: not so long way to go Venezia: look at Kleber Halland: you figure it out North Carolina: check Hindenburg: almost there Except for Fidji and NorCa all others are T9 and T10. Are there really no other worthwhile ships on lower tiers which would fit in? However, so much to do in a frustrating game. That builds character. What kind of character? It builds character, period and now: f*** off...please.
Udaloi is 10/10 worthwhile as a destroyer. 15 torpedos, decent range. And has the same guns as khaba. She’s genuinely good in her own right. Tashkent is the same. But udaloi is just so enjoyable. For lower tiers Clemson at t4 is always good for potato clubbing. The British cruisers at T6 just because they get a heal adds in so much strength. The ijn get heavy cruisers first and therefore are enjoyable at lower tiers than other cruisers (t4-t6). Baltimore at T8 gets super heavy AP making it a phenomenal cruiser as a mini Des Moines. It’s light cruiser counter part is also extremely stupid strong. The lightning is the best t8 Dd imho. Kiev is fun too
I'm still a long while away from Venezia and Halland, but I'd say *Oland* and *Amalfi* at T8 are pretty good as well. The *Oland* has good concealment (5.8, same as Benson), good guns, good torps (low dmg, but almost guaranteed flooding if you hit the bow, then you can set permafires), excellent AA. I'm still grinding for the Ostergotland, but in the meantime I've found it very easy to top the scoreboard in the Oland: it's just so versatile! The *Amalfi* is also good. Less firepower than the Venezia, of course, but your guns are accurate, so you can citadel cruisers, and you can use the spotter plane to keep your distance from higher tier BBs as you blap them with SAP. I'd add the *Mogami* : if you're kiting you can stealth-fire 16 torps in a few seconds, which is deadly for blobs of BBs going for the flanks on maps such as Haven. Also, the gun choice gives you more replayability. Finally, the *Lighning* is a great cap contester: excellent concealment and agility; short duration smokes; much bigger torping window than the Jervis; hydro and good turret arrangement for pushing enemy DDs.
Great list! Disagree that Edinburgh and Neptune are painful ships to play on the way to Minotaur though, Neptune has amazing DPS and is great at teaching you how to play with a high smoke spotting distance and being aware of how squishy you are, Edinburgh is a better fiji in many ways less good match making but still a great ship. Absolutely love all of the ships you recommended - stop telling Weegee they're overpowered though, they're so fun! Have to admit I'm not a fan of SAP as a mechanic but no doubt Venezia's a good ship to play. Haven't played Halland much though - need to spec out the captain first. Personally find NC pretty tanky - you just need to protect your broadsides, then it absorbs/bounces loads. Hindi AP is awesome great with GL:-). Only just got Talin, looking forward to her now!
you probably should have mentioned that the fiji also is a good teacher on how and where to aim for specific points on a ship to make the most out of the ammo your using, as most of the stuff you try to get overpens/pens with the AP on the fiji are typically thin enough for you to pen with the HE on other ships. also the sniping of modulus on cruisers with 155ap guns translates fairly well to battleships when you switch to 203ap guns.
The thing with the venezia,is at first we all laughed that it had no HE... we thought it was a big down side, but later we realised that it has 15 GUNZ and can slice through any ship. When im in a BB I take 10k salvo's all the time even if angled
Thanks flamu i'm a casual player this will help.. i have been debating the Yamato for a while now i have the ARP? fleet Kongo and t7 cruiser they're alright but i didn't know if i wanted to grind the line, i might use free exp to get up to higher tiers as i'm currently doing towards the NC already! (though my goal was the t10 in that line) I haven't played many BB's outside of those t5 so NC would be a good one to get used to on your reconmendation. Could also use a guide on how to slap out Captain exp? i'm still at 15-14 skill captains and its ugh.. swapping around a few as i go up the torp DD japanese line, and CV line but the credit cost to pay the higher tiers is rough if you don't have a decent game.
How about a video about some ships, which are just plain old stupid fun? My ship for this the Friesland. Yes, the non-existing torpedoes are a big con, but the pure BRRRRTTT-energy this ships has is just so enjoyable.
Basically, I agree with the list and I just cannot agree with your point about the Venezia, the horsepower of this ship is stupidly more than it needs and the mobility is ridiculous for a cruiser. With this kind of mobility, it can easily dodge almost all bb shots 16km+ if you not got shot by an unspotted enemy or just got cross fired. It has weaknesses like struggling to deal with ships that only have few module hitpoints but it can almost do everything that you can imagine a damage dealership can do. (kill destroyer and cruisers quite easily and deal heavy damage to almost all bbs in almost all the angles; Escape if you misplay or losing the flank; acceptable AA) It's a perfect damage dealer, before the change of the CW rules, it has already dominated the rank battles and CWs in the Asian server. I will always think this is one of the most op ships in this game.
"Why is X not here instead of Y ship???" Well that's because this is my opinion, and it will probably differ from yours. Hence the lack of for example carriers, I'm fully aware the Hakuryu is probably the strongest ship in the game by a mile, but I find them uninteresting and boring to play, hence no CVs on the list. You're just going to have to deal with it. As always, thank you for your support!
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Thanks for the list Flamu. Seems we agree since I managed to guess 8 of the 10 you had on the list before you started.
With the Fiji i has After 280 Games 74% win Rate an awesome ship
Pretty solid universal list of the best ships to play right now. I'd probably switch the Venezia for the Zao for beginners, but pretty much a snapshot of the most fun stuff on the servers.
@@NachoManRandySandwich Venezia came in patch 0.8.10, early November last year, roughly 8 months ago. The veterans and comp players had it in weeks, some even in days since they have so many resources (fxp and flags). The ship hasn't been changed one single bit, it's exactly the same as on release. Yet it was gloriously absent in CB 7, then CB 8, and finally even KOTS which was 3 months ago, 5 months after the ship release when you damn well know everyone who wanted it, had it. It was a rare pick, very niche, but as soon as CVs were added to the mix the ship is overpowered? That's barking up the wrong tree, the issue is that a Carrier can literally make up the missing utility of an entire 7v7 team, making a ship that has traded all utility for other strengths, like the Venezia, seem broken. Haku AP bombers also dumpster any ships that could do well against it, making them irrelevant.
TL;DR blaming a ship that has been unchanged for 8 months for the current issues in CBs is losing sight of the forest for the trees.
Cruisers and DDs on point, thinking almost the same :-) CVs are cancer, subs will kill the game in my opinion, russians get special class of there own etc
One change on the BB side. NC great ship, grind the Colorado and get ready for fun with the NC and then ramp it up with the Iowa
Out of all the tier8 BBs, my pic is still the Amagi, don't know why but that ship just works really well for me
Keep in mind I'm not that good at playing BBs, American line was first to tier10 then came the "balance" line (read russian) and now the IJN line
Dough I'll grind any more BBs after the Yamato, I just don't see a point and I'm really sick of JBs and Georgias and Ohios filling the MM
Has anyone else noticed this? Silver ships are almost gone from high tiers, JBs, Smolensks etc dominate the MM
Where do people get so much coal and steel? I only have one coal ship and it's gonna take me an ice age to get more
#1 0:00 Fiji
#2 2:52 Kleber/Mogador
#3 6:10 Kremlin
#4 9:31 Kitakaze
#5 12:37 Yamato
#6 16:01 Daring
#7 19:52 Venezia
#8 24:14 Halland
#9 26:17 North Carolina
#10 28:39 Hindenburg/Tallinn
THAKS
Спасибо.
28:39 Hindenburg / Des Moine / Tallinn Thank you Flamu for your valued list. Thank you Arphalia for summarizing the chosen ships.
I love how there are basically 2 categories in this list:
1. Here is what I think is very fun to play.
2. Here are the ships that make other ships completely obsolete.
Summary (note "best" among these ships are mostly dependent on player preference)
1. Fiji
2. Mogador/Kleber
3. Kremlin
4. Kitakaze
5. Yamato
6. Daring
7. Venezia
8. Halland
9. North Carolina
10. Hindenburg
Honourable mention: Des Moines, Tallinn
Tallin is a monster now . Hope it gets nerfed
Great idea! Here's the timecodes too:
1. Fiji - 0:00
2. Mogador/Kleber - 2:50
3. Kremlin - 6:11
4. Kitakaze - 9:32
5. Yamato - 12:40
6. Daring - 16:00
7. Venezia - 19:52
8. Halland - 24:13
9. North Carolina - 26:15
10. Hindenburg - 28:39
Honourable mention: Des Moines, Tallinn 31:30
I'd throw away NC and put both Des Moines and Hindenburg on the list
Very nice list flamu!
Des Moines is better than the hindenburg maybe some bias in that statement but the DM is just the king of dps. DDs are a joke to it. Cruisers showing you their broadside will die instantly because of the reload rate and running demolition expert and some fire setting signals make HE equally as good as the AP, it makes torps overrated
"Kremlin is what many other battleships would like to be."
*Sad Kurfurst noises*
I relate to those sad kurfurst noises....
Sad Montana noises
@@evilhunter64 I have been grinding for it since 2017, remember the secondary meta?
Nah, these days Montana is more hard done by than the Kurfurst
funny enough the first ship I destroyed as soon as I got my Kurfurst was a Kremlin.
The fact that the only weakness on Kremlin is sarcastic gives me pain.
Kremlin weakness comes with a “ “. “Weakness”
@@syukrir.robert8994 Emphasis on "A"
Conqueror: Slightly annoying -> Given massive citadel nerf.
Kremlin: Massively OP -> Slight nerf to AA
@@sergarlantyrell7847 tbh conq was incredibly obnoxious especially for how massively noob friendly "HURR DURR LONG RANGE HE" used to be before it could be citadelled. I do agree they overdid the nerf, but it wasn't "slightly annoying"
Ser Garlan Tyrell Russian bias
Alternative title: "10 techtree ships that are now going to be "readjusted" and become an absolute pain to play, except the Russian ones".
Let’s ignore the broken frenchies, right?
@@LURKTec
I mean, i used to think the baguettes were pretty BS when they were first introduced, but then they added the Paper navy
@@anivicuno9473 The paper navy which did SO well at Tsushima.....losing all 12 BBs while killing just 3 torpedo boats.
@@EvoraGT430 And don't forget all of those other Torpedo Boats, they fired at; the ones that didn't exist.
Sounds like a game with the word Thunder in it. 🤔
I will be improving on some of the timestamps. Thank you.
0:26- Fiji rhymes with Weegee
2:51- initial oui
6:10- AA nerfed literally unplayable
9:33- Evolved duck
12:38- how did you citadel me creed guy, I was angled
16:00: Z-52 who?
19:53: TEN KILOMETER FIRING PENALTY IN SMOKE
24:13- Z-52 who? (2)
26:17- battleship waifu of creed guy
28:39- aP fOcUsEd sHip
Love the tags man basically all true
Ha kremlin's AA nerfed. Sad that i cant grind most of these ships because i play the mobile version.
I’m pretty sure if flamu makes a list of worst/power crept tech tree ships, my entire high tier ship collection will be there in it.
Same
German BBs for sure
I pretty much exclusively play the Khaba at high tier.
...
In related news, I uninstalled the game a while ago.
*There is a German ship in the recommended list
WG INTENSEFIES
Why should anyone play prinz eugen/hipper if you can have talinn with
+more guns
+radar
-5 torps per side instead of 6
-no catapult
ok eugen has heal but hipper?
pls tell me
@@richardengelbertz4860
Because there is no ship girl of Tallin 😁 so Hipper/ Eugen gets the Weeb bonus
Thel 'Vadam This man gets it
@@thelvadam2884 this comment didn't age well
@@TheWernecker yikes.
Don't forget that the 113mm AP has a short fuse threshold (19mm), so even if a DD broadsides (which usually means other DD AP won't arm) the Daring will still get full pens. I think Shimakaze is thin enough that the shells go out the other side before they detonate, but other than that the Daring will tear any DD apart
@mahmoud Phoenix yes, I have. If you think 62kts is "very slow" you're either playing a lot of Halland, or you've never seen the Black's torpedoes. 62kts won't break records but it's a decent/average speed, with the IJN gunboats having 67kts torps. Daring can use AP thanks to the improved ricochet angles, it's turret layout makes it easier to go nose-in and still retain 67% of it's DPM (Kita and Haru nose-in have 50% and 40% of their DPM respectively), Daring also has 360 degree turrets, so it can change the side it's shooting from without having to wait for the turrets, it also has a hydro to give advance warning of torpedoes, and has a faster rudder shift and tighter turning circle than the IJN gunboats, so it has an easier time dodging the torps that are spotted. Kita and Daring have practically the same concealment, but Daring can have RPF where a Kita is likely to have IFHE, giving Daring the information advantage, and Daring will have a concealment advantage over Haru, making it easier for the Daring to control the fight. Daring can also disengage using smoke more comfortably due to the 6 charges and short duration of the smoke consumable, whereas the IJN Gunboats only get 3.
There's plenty more I could mention, but the TL;DR is that if you're in a Daring and constantly losing 1v1 fights against the Kita and Haru you need to git gud
Coming from someone who has played the Venezia a lot in clan battles, I can tell you why it's used. So we nearly made it to Hurricane this season and the Venezias usage is based on a few things.
1- Ability to kite (using double steering gear upgrade it dodges shells very well)
2- The usefulness of the smoke. You can disengage when you have overextended and need to turn away quickly. You can enter cap and smoke, and based on the different timers in clan battles, you can cap with 1 full smoke duration (unless reset).
3- SAP eats Stalingrads for breakfast. If aimed correctly, you cam wack them for 8-12k a slave depending on what he's giving you to shoot at.
And 4th but not that important- She has torps on both sides that are unelectable until 1.1km. For those of you who don't know, THAT'S LOW! You can have a set on the same side reloaded as that side is still in the water, use them! Chasing a Venezia is a pain in the ass when you have 4 sets of torps out that you can't evade is ANNOYING.
Now, given this seasons clan battle meta of Carriers, this is what it's used for (some things obviously never changed with or without a CV). The Henri isn't a great pick now due to it's nerfs, and Venezia can eat it up if aimed at it's bulky superstructure. Consequently, Venezia is it's replacement #FixHeneri (I still like her, just not as much).
I also run Venezia in randoms a bunch to "Finish amoung the the top 3 on your team in winning battles" emblem. I have about 60 so far and a 68% win rate and 2700 PR. So coming from a good players perspective, the Venezia can teeder on OP, but I'd say it's just Strong. In fact, I hate fighting another one amd would rather aim at slower, bigger targets to ensure good damage.
Finally someone pronuncing Venezia the right way... Someone give a prize to this Man
Flamu, the blatant bias towards the North Carolina is forgiven. I grinded that one a few months ago after the recommendation and I love the ship. I did the New Mexico via coop battles and then I had to do the Colorado. Dreaded it, but it forced me to learn central battleship positioning, which I now always try to do. It did end up enjoying the Colorado, yes really. Then the North Carolina. Well, I absolutely love using that ship in a central position and sneak up on unsuspecting ships before unleashing salvo's. I don't think I got so many devastating strikes with any other ship. In general I don't shoot beyond 15km because of the flight time. Below 14km those guns are so satisfying.
Also pre-emptive congrats on the 100K. Just 300 to go right now.
1. Fiji - 0:00
2. Mogador/Kleber - 2:50
3. Kremlin - 6:11
4. Kitakaze - 9:32
5. Yamato - 12:40
6. Daring - 16:00
7. Venezia - 19:52
8. Halland - 24:13
9. North Carolina - 26:15
10. Hindenburg - 28:39
Honourable mentions: Des Moines, Tallinn - 31:30
Great video! Here's an idea for another one: There are a lot of unique commanders (both quest ones and for-dobloon ones) and too many choices to put them in (Kuznetsov?). What's your opinion on which ship is the best match for all the unique commanders?
The ones you play the most :-)
Yamamoto for Yamato + Legendary and Harugumo line, Kuznetsov for all russian except smoke DDs, The French Unique Commander(UC) for Kleber or Henri, British UC (the latest one) for DD or Minotaur line and for the CV u better grinding Hakuryu, Lutjens for 2ndaries BBs or Hindenburg but i will choose Hindenburg, Halsey for BBs and both Cruiser.
.
.
.
its my opinion, u can disagree
Yamamoto - either Yamato with legendary mod (improved expert marksman makes turret traverse better) or Harugumo (most likely to get first blood, improved preventative maintenance is best on DDs)
Kuznetsov - works on anything but probably best on Kremlin, Stalin, or Moskva for faster consumable cooldown. Also these three have more hp so the odds of dying before you get use of your heal are better
Halsey - best on Des Moines, faster expert loader synergizes really well and not too difficult to get confederate with fires and strong AP
Cunningham - either Daring or Conqueror, getting Witherer with either isn't impossible
Auyboyneau - definitely Kleber/Marceau, you get more HP and it makes more sense to get captures and potential damage with them
Lutjens - Hindenburg, 140 main battery hits is easy and you benefit from both improved EM and PM
Sansonetti - Venezia obviously
Jerzy - Halland/Smaland obviously
@@eiresby2344 halsey is only for my Enterprise and none else
"Daring is straight up overpowered for Tier X"
Yeah, it should absolutely lifted up to Tier XII at the least.
Zazume I’ve been saying that since I got her, I still say it as I played for 80 matches and become #1 place on the ship leaderboard. Funny thing is, not so many people believe me at that time and I just keep playing her with my unique captain build and laugh at their stupid tears instead.
@@Paloch1708 what's your captain build?
I drop one survivability skill (SE or SI, in my case it was SI) for demolition expert and enjoy 10% fire chance on my play. 103k average damage over 200+ games (asia server)
@@Paloch1708 asia server doesn't count, it's basicaly clubbing bots
@@user-qt5xh9mt7x for tier X i guess nope, u will face lot of VOR, REPOI, WOWS, ATLAS and the other player if u play around evening, almost midnight or friday also weekend
Kitakaze is a real hidden gem not much ppl play it but it's stupidly strong out of the box.
Great video - has gone on my Saved List, thank-you Flamu. One thing that pleased me was that the selection was very cross-nationality, even with the current Russian bias. I also liked the fact that you seemed to concentrate on the ships with the highest fun-factor. Keep up the good work my friend, it's very much appreciated.
Fiji is one of my absolute favorite ships. I love the acceleration as well, it gets from 0-30 knots in 10 seconds. It's insane. Great concealment, heavy damage, good torps, smoke, good heal... At T7 it's unbeatable.
When you sign up in the Fiji, you dont give a shit about what tier the enemies are. They will be dead anyway... :) Love the Fiji :)
Firing at angled BBs can be painful, but it destroys everything else.
Have you heard of Belfast?
@@daygone8752 Yep. An excellent premium that hasn't been for sale for years. What's your point?
Dude, this could have been 2 hours and we would have watched it. This sort of stuff is your sweet spot. Always appreciate the analysis you put in. Thanks for the vid bro...👌
Fiji has always been one of the best ships in the game, tier for tier I'd argue its one of the strongest available.
soviet magical ships: lol sure
Ibnu Swiss Budyonny, Schors, DM Donskoi, Gangut, RU Destroyers that aren’t Gremy: Does us getting powercreeped or not being noob friendly not exist for you
Yeppp. Best ship in the game
Furry Taco is a close 2nd. Tier 10 dispersion at tier 5, 203 mm guns, 48 mm deck, and 10 km torps. What's not to like?
@@arnauddelacroix6423 the fact that it has only 6 guns
Nice, and yes, I did watch the whole thing. Some very good picks there, including some I already have and others I'm either actively grinding to or ought to be soon. Newer players will appreciate the fact that not all of the recommendations are Tier 10.
Love that you take this time to make these incredibly helpful videos, Flamu. Thanks so much.
What still absolutely boggles my mind is that when Conqueror was considered massively overpowered, not only did they nerf the Conq, but they also got the sledgehammer nerf all the way down the tech tree to tier 7 where Monarch and KGV/DoY really didn't deserve it AT ALL and no body cares... about either of them even though if Monarch or KGV/DoY get up tiered then they become target practice for the enemy team.
Kremlin is way more overpowered than Conq ever was but it gets the nerf toffee hammer instead.....
Some people say Russian bias is over stated somewhat in this game...
I still disagree, Just look at what they did to the Henri IV as well...
(Er... we haven't done any testing but we are nerfing the acceleration by 50% because of all the winey bitches on the Russian server said we should)
Kleber got the sledgehammer concealment nerf, Alsace got the sledgehammer gun nerf.
When is it going to stop?
Oh I almost forgot....
Odin... I love how they justified the MASSIVE hit point nerf of it because it has lots of armour and torps etc etc.....
Just laughable really considering it has less hit points than the Scharnhorst which is considered to be it's predecessor and before it never had a really brilliant health pool. 62k was about right even though it was a bit on the low side I still think it was about right. 52k though.... no... just no.... German fun denied!
I really hope they don't "balans" the up coming Pommen
When we all uninstall.....
@@antoniohagopian213 I suppose the Kleber is annoying to deal with.
So yeah.
There are two Russian ships in the video - the Kremlin and the Tallinn. And yet, you still whine about "Russian bias"? What about "French bias" - the Kleber? Or the "British bias" - the Daring, the Fiji? Or ships such as the Musashi and Alaska, which are tier 9 and three quarters?
The game has a much more global problem - the powercreep. The Soviet ships are not to blame for all of this.
This is just wrong, Conqueror and Conqueror alone was nerfed specifically, twice. Heal cooldown went up, concealment was nerfed. The citadel nerf to all the T7+ tech tree ships (which I assume is what you’re confusing this with) was done at the same time as a large heal buff. If you’re not constantly getting sniped in the citadel the changes were a good thing.
And yes, Russian bias is overstated. If you don’t live in the bubble of Flamu’s comment section where he actively cultivates this kind of attitude, it’s pretty obvious.
Also a lot of buffs are needed to balance out the game.
FDG, Colorado, Monarch, KGV, Kaba and even Golieth(compared to what bullshit the Ruskis are getting and the fact that it's a floating citadel)
I'm sure there still more that's missing out but those are the ones I can think of off the top of my head.
Plus a lot of premiums also need looking at.
I think this video will help for 100k, congrats
Flamu: don't apologize for the length of time of _any_ of your videos! They are informative. Your videos are similar to those great Hollywood movies that just seem to fly by because they are so well made!
Worth noting that another reason why Venezia was the number 1 pick this last season of CBs was because with the lack of DDs you need something to cap, and as it turns out the fuel smoke lasts exactly the time you need to get a cap in CBs.
I know Yamato isnt the beast she used to be anymore, but those 460mm of nippon steel are just something you need to experience. No regrets on getting that ship a month ago, she has become my favourite just for the fun factor
FUN FACTOR: too bad you haven't try the Thunderer….Wohooo!
Like the video Flamu, and you are right about the lack of a battleship makes the Venezia overly popular. The reason?
The 40mm armour belt on the Venezia is actually not classified as belt armour by the game, it is classified as torpedo protection (it also extends most the way up the hull). Behind this is 165mm of citadel armour, which means that if you don't citadel the ship, it results in a penetration for no damage (torpedo protection hit).
Most cruisers at this tier will struggle to citadel you at effective engagement ranges due to insufficient penetration, so you end up in a situation where the Venezia will not take damage, even when showing too much side.
The cruiser heavy meta as a result of carriers being involved in the game mean less counters to this (frankly ludicrous) design decision by WG.
Flamuu: "Top 10 Tech Tree Ships To Grind In 2020"
Me: "Animal research?"
No one got your joke mate
I dont understand
@@captbambino3638 that's joke from Twitch streams
Thank you for the in depth review. I'd rather get the information than a quick clip, so don't mind if the video is a bit long. 👍 Keep up the GREAT work!
When talking about predictions in BBs, TWA's Anglestone had the most insane predictions I've seen.
I think the Venezia has also gotten popular because it's capable of taking over the Henri's competitive niche. Relatively fast, good dpm that pens 50mm.
As a DM player, it is one of the few ships that consistently does 8-10k salvos against me, at any angle...super frustrating, at times.
My favorite tech tree ship now is the new T10 Soviet heavy cruiser, Petropavlovsk. This thing is a beast, with it's fully 360 rotating high caliber main guns, that are almost laser accurate, which are powerful enough to citadel BBs.
Nothing is more enjoyable than getting multiple citadel hits on T10 BB monsters like Yamato, and Kremlin. This cruiser is very tanky, and quite stealthy for being a big heavy cruiser. I always wanted a Stalingrad, but just can't get near the amount of steel to get it. The Petropavlovsk is a good alternative, and well worth the grind.
It isnt a flamu video without the «hello hello» intro
I started in mid-May, and 7 of these are on trees I want and am developing.
Mostly its because they tend to be ships with "quirks" that are unique to the line. Things like the British CL vastly superior AP ricochet angles (Fiji), the ability of British torpedoes to be launched singly (Fiji/Daring), the Kleber's massive speed advantage, the unusual penetration/ROF of the Akizuki+ (Kitakaze) 100mm guns, the Yamato/Musashi unique ability to overmatch ANY ship's armor, Italian (Venezia) SAP and Exhaust smoke generators, American BB consistent gunnery (Montana, which means getting the North Carolina). Instead of the Kremlin, I'd rather have the Grosser Kurfurst with the German HE pen bonus on its secondaries. Also the British crazy high repairs at high tier on the Edinburgh+, so that's again collecting the Fiji along the way.
On the maybe list is the Hindenburg leaning towards grinding for it, and Daring is kind of 50/50. Again, German HE penetration, and I recently got the Graf Spee as part of the Dockyard event, so I have a Tier 6 German Cruiser now. I'm not really sold on the Halland or other Pan-European DD, and as I said, Kremlin powercreeps the GK, but not in the matter of secondaries.
Not on Flamu's list but on my list are French BB for the Republique (high 2.0 sigma for better accuracy, but also to develop a French BB captain for the Premium Tier 10 Bourgogne with its various boosters allowing for crazy stuff like 38+ knots in a BB and 12 sec or faster reload). I also waffle on British BB, there's quite a few Premium British BB I'd like to play in, but I'm not sold on playing through the tech line.
He's not joking about the Kleber grind. Mid-Tier French DD was BRUTAL. I went 8 straight losses in the Tier-6 Guepard before I got my first win in it. I only have a 20% win rate in it. I have never lived through a battle in it, my damage rate is abysmal. My average damage for Tier 3 Fusilier is 10 times my average damage in Tier 6 Guepard. I think that I was only able to move on to the Tier 7 Vaquelin because I found the Guepard rather powerful in the Submarine battles (it actually has THE highest depth charge damage of any ship). Vaquelin is a little better, but it is only a bit above average speed, it's not until Tier 8+ that the French DD start hitting the top of the class+tier speeds.
It's just brutal having no options in the Guepard. Average speed, no concealment, a reload booster. Every DD smokes up against you because they can hide and you can't and you can do nothing but back away from the smoke cloud shooting at you or die. Can't escape plane detection from the ever present carriers and death. Get sent into a LOT of uptiered battles and die because you can't do appreciable damage and can't hide.
Actually I've since done in depth stat studies of all the ships in the game, and lots of Tier 5-7 ships have abnormally whack stats. For example, all the 1.5 sigma battleships are in this range. Lots of tech tree lines don't get what makes the high-tier ones unique and advantageous, but still suffer the disadvantages of their lines. Besides the French DD, the Italian CA Trento at T6 suffers similarly because its Engine smoke does not last nearly as long as it does at higher tiers, 25 sec vs 45 sec. But the ship is quite easy to punish from almost any angle. Another example is the massive British heals which that nation gets. For BB, it appears on the T7 Premium Nelson, but otherwise only appears on 3 of the T9-T10 BB. Otherwise they just get normal heals like everyone else.
Watches flamu’s list, sees that I haven’t been grinding any of these kinds.
Thanks for the video! I cant wait! Tomorrow Tallin is going to be available for research, I've been sitting on 120k exp in Schors for far too long time.
Ivan Rogachev Tallin isn’t available for research yet. Next update it will be.
this game is sponsored by stalin for sure.
Well the creators of the game (wargaming) are a Russian company
@@koolasaurus4761 I thought they were from Belarus?
@@xyz6106 They are but it's almost the same thing
@@xyz6106 Originally, but for real business they moved to Russia. And yes, they are heavily relying on political support from another "***in" leader.
@@Edi_J Most things here about Russian/Belarus origin is not correct. Wg is only money donator to game developing now, something called publisher in common terms of industry. The actual developer is the Lesta studio, which was always located in St. Petersburg.
My top tech tree recommendation
1. Magical Girl Kremlin
2. Sovesky Paper Legends
3. SinOP
Thanks for not only giving a good list, but explaining in detail WHY they are good ships.
Yamato squashes Minotaur in one salvo is the most satisfying and funniest clip I've seen in a long time... . .
That feeling when your ship that you’re playing is on the list
Yep
20:02 rip those planes. I love the venezia, together with my Zao its my absolute favourite ship in the game
I'm very hard often times on choice of video to highlight. This is GREAT! I think it's fun for people to see that there are some free ships in the game that are in fact worth grinding for. Very good video!
I really like the direction your channel has taken lately. Vids on positioning and tech tree ships are things that benefit us all. Keep up the good work Flamu :)
Another enjoyable video!! Thanks again.
Took a 1.5 year break from ships. I had been looking for info on the new lines and this helped a lot.
thank you! just started this game and i can only find premium ship recommendation video instead tech tree ships, so this helps a new player like me
Russian game Russian ships there done. I mean all lines can be fun to play but sometimes are not
this was really refreshing! Nice to see some oldies in there just for good measure, gives us an idea of the state of the game as well. thanks
I did watch it all the way through to the end, thanks for your time and insight!
Sovetsky soyuz i absolute garbage, heres a list of weaknesses
-bad firing range 17,6 km
-shells have a bad disperson
-high detectability range
-bad AA
-kind of bad armor
-cannons can be easily damaged
-exposed citadel
Great idea for us new or casual gamers! Thank you. Well done.
A great list, I have a couple of these already but will now set out to get the rest. thanks for taking the time to make this video
I dont even play WoWS any more lol, but i do enjoy watching your videos
Venezia guns sound godly too it’s satisfying firing a full salvo and the shells buzzing in the air is mmm 👌🏼
So, a class that has no counterplay, has infinite range, can attack from any angle, can practically counter every other class and is impossible to fully balance messed up balance so much that people think the Venezia is OP?
Your description perfectly fits the Moskva and the Henri. 10\10. Except they all have counterplay, "attacking from any angle" means jack shit when that attack is ineffective, everything comparable has "infinite" range at t10. Not to mention that hanging around at max range is anything but OP when you want to play the game well. You know what I'll give you an 11\10.
CVs have plenty of counterplay (AA build, Def AA, smoke, grouping up, hugging islands to deny torpedo and rocket runs, maneuvering...).
CVs have infinite range, but their DPM drops with it. Also, they can be at least partially deplaned.
CVs are much more effective from certain angles, and in order to reach them they have to waste time, often inside AA range.
CVs don't counter cruisers, unless they're stationary.
I'm far from a CV main, but come on...
@@landochabod7 We don't play the same game... The last CB proved that a CV can drop who the fuck he want for 25.5k damage even near an island, with all the AA in the world. You got plenty of inefficient counter play:
- If you built your ship full AA you are less BUT still vulnerable to CV but now also to regular ships.
- If you go far away, at the edge of the map, the CV need more time to kill you but you are useless for your team.
I played with and against hurricane teams and good CV players can counter cruisers, even on the move. In fact they counter whatever the fuck they want, the venezia is just more resilient to CV thanks to his smoke and good handling.
@@landochabod7 AA is not counterplay because you are not countering anything. It is like saying RNG making the arty miss in WoT is counterplay, except the both arty and CV can blap you without risk to self for the entire duration of the battle, sometimes to the point the battle timer ends without the CV getting spotted even once.
Building for AA is even dumber, as you are gimping yourself 100% of time, with or without CVs, in hopes that CV won't target you eventually.
You know who else have their DPM drop with range? Every other class, except these ones drop to 0 DPM.
Sure, CVs are effective from some angles, but that is not the point. Unlike other classes that depend on the enemy helping you by providing angles of attack, CVs don't care much about that. While a BB can only wish to hit a cruiser behind an island, a CV can and probably will blap that cruiser. There is no positioning, angling, using terrain or hiding. The entire gameplay is dumbed down.
CVs don't counter cruiser...yeah, right.
@@anthrax2413 i agree with everything you've said here.... but there is one BB that can blap cruisers from behind islands, and really doesn't give a shit about how tough their armour is thanks to the fact that it almost always has plunging fire, and thats the NC. If a cruiser can shoot it from behind an island chances are it can hit them too, just a matter of throwing up a spotter plane and following tracers.... I just wish it was the AA monster it used to be, back when you could completely deplane a carrier. I can deal with everything else about carriers, but infinite planes? Thats some bullshit. Literally the only carrier in the game that suffers from a lack of planes is Saipan (i forget if its gotten any buffs recently, haven't played in many a month)
Great video as I’ve only just started playing the game!! Didn’t mind the length either!
“My grandad actually served on HMS JERVIS” hence why I’m doing that line of ships! Good to know it’s good in the game!!
100000 subs is right around the corner -i close the video, look down to check how many subs he has: 1000000. Congratulations Flamu, you really deserve this! Keep up the great work!
100k incoming, he actually did, he released this video which is going to be outdated in like two patches, nice, btw congratulations on 100k subs, you should have more anyway
Also, yes I did watch it all and I did enjoy it. If anything it's informative, even though I've seen enough of your content to know most of it. Keep up the great work!
Myself i really like the ZAO , because you can dodge so many shells at long/medium range, people don't really want to close the distance because of the 12km torps and the 9.9km concealment. But i feel like you really need some map awarness, knowing who is shooting at you, when to dodge and when to disengage otherwise you can be punish very fast.
The only time i really struggle is when there is a ennemi DD smart enough to not shoot at me but keep me spotted for his team, while i don't have support from radar ships or dds from my team.
if I only had to pick one tech tree ship to use, it would be the Zao..... the best cruiser torps in the game and better than a lot of dd's
Thanks for posting this, just got the Kitikaze today and awesome that it made the list
A great selection of ships to work for, got a couple already love Fiji and Daring. thank you for creating this video.
Loved the long video today, i really like to here your opinion about the game in such a lenthy showdown. I would love to see more like this, but of course, you do stream a lot for that. Thanks for the contet, you are to me, the biggest inspiration to keep playing.
Me: sees kitikaze melting t9 bbs while researching my first t7 bb
Visible terror
Daring was my 1st tier X ship and is also the ship that holds my dmg record ^^
Same for me with Yamato 309k
For me it was the Minotaur at around 311k damage. And this was just with those insane main batteries. It was my first tier X as well so I’ve always been very fond of it.
I watched all of it and I don't even play the game anymore 😅. I just realy like your content and the nononsense approach you take to analyzing this game.
Zao, the Assasin and original God of Fire.
I love the North Carolina. I've got the range set for stupid. aka 27km. so when I aim right and the enemy cooperates.. it's fun to watch the sudden "oh SHIT!" turns from that far out
28:27 That's the reason why I used almost half of my free xp to buy NC. I was grinding it for the free xp ship, but I decided that since I'm no longer gonna play WoWS I'll just use it to buy 2 ships I always wanted to have in this game (Helena and North Carolina)
Awesome video, definitely gives me an idea of what to grind for lately I've just been playing and not really grinding so this definitely helps alot in decision making!
All of them because at any time any ship can be the top meta pick for any format. See Venezia in the last CB season. From never picked to format all star 5 per team.
I bought the Yamato just recently, and i had a premium camo for it since the end of last year. It is indeed cool, in my first, and last game with it i dealt over 100k of damage and sunked a Kremlin (that was very fullfilling).
But when the game was over, i was angry at wg.
Even if our team won, i did so much damage, and i had a premium camo that halved the cost, i was more or less even.
On the other hand, in a game in a smolensk were i got sunked immediately, and dealt less than 10k damage, i gained around 70.000 credits. Seriously, the Economy is broken, and premium camo on High tier tech ships looks like a fraud, when any premium can earn so much
Premium account or do better basically is what WG wants. I avg 120K in Yamato w/o premium camo or account and make money.
@@connorPiper0 indeed, but what i mean is that, in the same conditions, the gain is too different.
@@giancarloga8850 Premium ships have base half service cost, with the premium camo on top of that. It's not explicitly stated.
@@connorPiper0 yeah, knowing the service cost is easy. But for some reasons you can't read anywere how much credits and experience gains each ship for a battle :/
Not to mention the ammunition cost. 500 bullets of the Smolensk cost less than 30 bullets of the yamato.
yah i have premium just got to my first tier 10 and was on the weaker flank kited our team dominated and i was negative Cost. Is there any match making in random battles?lost me as a player. due to this
Thank you. I enjoy the analysis you and Little White Mouse devote to this game. I'ts steered me away from making some poor ship choices.
i really enjoyed this video Flamu, now i can see how good/bad my grinds are.... thanks a lot man!
Awesome commentary great to hear my favorite ships on this list like Kitikaze and Mogadore
thanks for this video man watched the whole thing and it was beyond helpful
Hey Flamu,
thx again for a great summary of your opinion. ^^
I watched the whole thing flamu, I really enjoy long videos.
another great video, Flamu. A relevant anecdote...one of the guys in my clan mentioned this video and je recommended it to me, if I had not seen it...(I have not been playing the game for that long and I am still grinding lots of different lines...) I _had_ seen it, but that sort of recommendation says a lot about the quality of the video. BZ
100% confirm on Kitakaze. "most frustrating ship to face". Honestly playing any ship, except CVs (lol) this is the ship im most scared of. No amount of 12km radars scares me as much as this abomination
The T8 Euro destroyer definitely should be in this list. Oland is a brilliant DD to play.
Nice... took a couple year break and got back into the grind. Helps a ton.
Just grind to Jutland, and after reading some posts dated 2 years ago I decided to re-spec for IFHE and give up RPF which I really enjoyed in Lightning, although the stats values in the port say HE has 19 mm pen. Now.......happily return to RPF
I agree 100% of both the North Carolina and the Hindenburg, I HATED the Colorado, which made getting to the NC horrible. But now the NC is far and away my favorite BB. The Hindy was my first T10, and I still love it for long range kiting and HE spamming. I also like the Des Moines.
Fidji: check
Mogador: long way to go
Kleber: even longer way to go
Kremlin: also long way to go
Kitakaze: almost there
Yamato: almost there
Daring: not so long way to go
Venezia: look at Kleber
Halland: you figure it out
North Carolina: check
Hindenburg: almost there
Except for Fidji and NorCa all others are T9 and T10. Are there really no other worthwhile ships on lower tiers which would fit in?
However, so much to do in a frustrating game. That builds character. What kind of character? It builds character, period and now: f*** off...please.
Also if you noticed: most of these ships (5) are DDs, so if you are not into DDs then you can skip those immediately and come back later.
Udaloi is 10/10 worthwhile as a destroyer. 15 torpedos, decent range. And has the same guns as khaba. She’s genuinely good in her own right. Tashkent is the same. But udaloi is just so enjoyable.
For lower tiers Clemson at t4 is always good for potato clubbing. The British cruisers at T6 just because they get a heal adds in so much strength.
The ijn get heavy cruisers first and therefore are enjoyable at lower tiers than other cruisers (t4-t6).
Baltimore at T8 gets super heavy AP making it a phenomenal cruiser as a mini Des Moines. It’s light cruiser counter part is also extremely stupid strong.
The lightning is the best t8 Dd imho.
Kiev is fun too
I'm still a long while away from Venezia and Halland, but I'd say *Oland* and *Amalfi* at T8 are pretty good as well.
The *Oland* has good concealment (5.8, same as Benson), good guns, good torps (low dmg, but almost guaranteed flooding if you hit the bow, then you can set permafires), excellent AA. I'm still grinding for the Ostergotland, but in the meantime I've found it very easy to top the scoreboard in the Oland: it's just so versatile!
The *Amalfi* is also good. Less firepower than the Venezia, of course, but your guns are accurate, so you can citadel cruisers, and you can use the spotter plane to keep your distance from higher tier BBs as you blap them with SAP.
I'd add the *Mogami* : if you're kiting you can stealth-fire 16 torps in a few seconds, which is deadly for blobs of BBs going for the flanks on maps such as Haven. Also, the gun choice gives you more replayability.
Finally, the *Lighning* is a great cap contester: excellent concealment and agility; short duration smokes; much bigger torping window than the Jervis; hydro and good turret arrangement for pushing enemy DDs.
Great list! Disagree that Edinburgh and Neptune are painful ships to play on the way to Minotaur though, Neptune has amazing DPS and is great at teaching you how to play with a high smoke spotting distance and being aware of how squishy you are, Edinburgh is a better fiji in many ways less good match making but still a great ship. Absolutely love all of the ships you recommended - stop telling Weegee they're overpowered though, they're so fun! Have to admit I'm not a fan of SAP as a mechanic but no doubt Venezia's a good ship to play. Haven't played Halland much though - need to spec out the captain first. Personally find NC pretty tanky - you just need to protect your broadsides, then it absorbs/bounces loads. Hindi AP is awesome great with GL:-). Only just got Talin, looking forward to her now!
you probably should have mentioned that the fiji also is a good teacher on how and where to aim for specific points on a ship to make the most out of the ammo your using, as most of the stuff you try to get overpens/pens with the AP on the fiji are typically thin enough for you to pen with the HE on other ships.
also the sniping of modulus on cruisers with 155ap guns translates fairly well to battleships when you switch to 203ap guns.
Great vid. Thanks for the info! Been struggling to figure this out
Feels like you have hit your stride on the your channel lately. Great work.
The thing with the venezia,is at first we all laughed that it had no HE... we thought it was a big down side, but later we realised that it has 15 GUNZ and can slice through any ship. When im in a BB I take 10k salvo's all the time even if angled
Well, you CAN'T angle against SAP, the same way you CAN'T angle against HE.
Just finished grinding the Yamato and I was wondering what line to check out next so this is very useful. Thanks!
Thanks flamu i'm a casual player this will help.. i have been debating the Yamato for a while now i have the ARP? fleet Kongo and t7 cruiser they're alright but i didn't know if i wanted to grind the line, i might use free exp to get up to higher tiers as i'm currently doing towards the NC already! (though my goal was the t10 in that line)
I haven't played many BB's outside of those t5 so NC would be a good one to get used to on your reconmendation.
Could also use a guide on how to slap out Captain exp? i'm still at 15-14 skill captains and its ugh.. swapping around a few as i go up the torp DD japanese line, and CV line but the credit cost to pay the higher tiers is rough if you don't have a decent game.
How about a video about some ships, which are just plain old stupid fun?
My ship for this the Friesland. Yes, the non-existing torpedoes are a big con, but the pure BRRRRTTT-energy this ships has is just so enjoyable.
Thank you for the list and run-down of ships. I enjoyed it and also learned from it :)
Can we have also "best lines to grind"?
Basically, I agree with the list and I just cannot agree with your point about the Venezia, the horsepower of this ship is stupidly more than it needs and the mobility is ridiculous for a cruiser. With this kind of mobility, it can easily dodge almost all bb shots 16km+ if you not got shot by an unspotted enemy or just got cross fired. It has weaknesses like struggling to deal with ships that only have few module hitpoints but it can almost do everything that you can imagine a damage dealership can do. (kill destroyer and cruisers quite easily and deal heavy damage to almost all bbs in almost all the angles; Escape if you misplay or losing the flank; acceptable AA) It's a perfect damage dealer, before the change of the CW rules, it has already dominated the rank battles and CWs in the Asian server. I will always think this is one of the most op ships in this game.
Just started playing this on ps5, so much potential. I wish you could have an online marketplace where you could sell your ships to other players