The Respawn Drama Explained: Who's Right?

Поділитися
Вставка
  • Опубліковано 9 лис 2024

КОМЕНТАРІ • 216

  • @nanashivii9237
    @nanashivii9237 6 місяців тому +21

    While I didn't particularly hate any of the examples you listed, having "medical supplies" as a ship commodity seems like the most pragmatic solution. Once a ship runs out of them, you may no longer respawn/heal there. The quantity of such can be tailored to specific ships. Having it be a resource that you have to manage is a real consideration as well.

    • @mariusvictor7743
      @mariusvictor7743 5 місяців тому

      Like refuelling your spawns. Ie tier 3 could have 3 spawns and tier 2 could have 5 spawns.

  • @I_Am_Empyrean
    @I_Am_Empyrean 6 місяців тому +29

    They just need to let you set 2 spawn points and allow players to disable the med beds through a button. Furthermore, lower tier beds should have a long reconstruction time wherein nobody else can respawn.

  • @AJ-em2rb
    @AJ-em2rb 5 місяців тому +1

    5:00 the best short term solution is to allow medical beds to be turned off/disabled by pirates so that the crew would be forced to respawn at their home location.

  • @criticalchai
    @criticalchai 6 місяців тому +7

    Respawning at another location if you die to much at the previous location is something built into Space Engineers for just this reason. Sometimes a spawn point is camped or trapped and it makes to be given options when this happens.
    I think they could have a timer to respawn. So a T3 takes longer to respawn compared to a T1. Or something.

    • @NinjaSonar
      @NinjaSonar 6 місяців тому +3

      I feel like just adding a screen where you get to choose where to respawn from. You can spawn on your last med bed spawn point or always spawn at your home city.

    • @wrathius1245
      @wrathius1245 6 місяців тому

      @@NinjaSonar AYE! Is it weird to say thet EVEN eldenring has a feature simelar to this "choose your respawn"? xD

  • @BlackRabbitDigitalP
    @BlackRabbitDigitalP 6 місяців тому +5

    This seems an issue solved by mmos decades ago... if you are worried of constant respawn, add respawn penalties like 10 min with 20% less health, maybe compromised aim? and the more you respawn the more cumulative this becomes (until you are forced to respawn in your set-home place). If a player resurrects you, no penalties, simple.
    Also do not forget some of us use equipment worth 20k and when you die you lose that 20k easily, a player resurrection already saves you that.

    • @vorpalrobot
      @vorpalrobot 6 місяців тому

      We are eventually going to have a limited number of lives. The fear of permanent loss will encourage rescue beacons.
      I know people are skeptical of 'Death of a Spaceman', it has always been a key part of Chris' vision.

    • @BlackRabbitDigitalP
      @BlackRabbitDigitalP 6 місяців тому +1

      @@vorpalrobot Death as in you will need to create a character from scratch I can almost understand, but death as in.. you lose all of your real cash bought ships and your account no longer works, I do not believe it is even legally possible to sell a product with EU laws that you lose after purchasing.
      I think a lot of people are also overexaggerating what Chris means/said, and also plans can and HAVE changed since the start of this development.

    • @PlayerSlotAvailable
      @PlayerSlotAvailable 5 місяців тому

      @@vorpalrobotI think (hope) they will realise how stupid that is by the time that is about to be implemented and they don't.

    • @vorpalrobot
      @vorpalrobot 5 місяців тому

      @@BlackRabbitDigitalP Nobody ever claimed you'd lose your real money purchases. You have to make a new character and take a money/rep hit due to inheritance taxes.
      I don't think you're gonna perma-die super quickly, but if you're not careful you'll end up needing robot legs etc.

  • @vik12D
    @vik12D 5 місяців тому +1

    I've been wanting a medical ground vehicle for a while now. I'm glad to see one is coming out. As someone who does medical game play as often as possible, lets be real. Not a lot of people use beacons. If they died pulling out weevil eggs, they don't pop a beacon. If they have rare gear, they don't pop a beacon. Most of the time, when someone does, I get part way and they just decide to respawn anyway. Its a great quality of life option. Has anyone else randomly died on a ladder? In a cave? Loading or offloading a container? On a bunker elevator?

  • @Ogata123
    @Ogata123 6 місяців тому +8

    A lot of Cigs ideas clash in either irreconcilable or at least very difficult to reconcile ways. This is one of them

    • @Ogata123
      @Ogata123 6 місяців тому +5

      Any change that decreases the absolutely excessive amounts of tedium this game has it likely to be a positive in my eyes. This looks like it might be one.
      I hope

    • @ThomasD66
      @ThomasD66 6 місяців тому +1

      Clearly not a permanent, or even lasting change.

    • @mayoluck
      @mayoluck 6 місяців тому +1

      ​@@ThomasD66yep just in time for ship sales. They did this to us with Cutty Red already. Had it, took it, gave it back and will do it again. For profit nothing else...

  • @Ponial
    @Ponial 6 місяців тому +7

    I swear, I thought that when you respawn you'd get no gear, but they do give a space suit. The EASIEST balance is to make this respawn give no gear.
    Id gear up, stock my ship with extra gear for time when I bite the dust, and if I fuck up real hard Id still have to call a med player for help and retrieval.

    • @DedLeader
      @DedLeader  6 місяців тому +7

      I feel like they've changed that back and forth multiple times in the past but you're right, it would be silly to give a sperm suit.

    • @Ogata123
      @Ogata123 6 місяців тому +2

      Make sperm suits a part of the supplies restocked when you restock human fuel.

    • @luinker123
      @luinker123 6 місяців тому

      That logic would make most changes useless.
      Imagine you die in space and want to retrieve your body but only have the one suit you died in... now you cant leave the ship and have to do a double trip to a station, defeating the purpose of this respawn.

    • @DedLeader
      @DedLeader  6 місяців тому

      @@luinker123 I think it just promotes preparation.
      If you prepare, you can do better. If you don't you gotta risk it or respawn at a station.

    • @luinker123
      @luinker123 6 місяців тому

      @@DedLeader That is one way of looking at it, however i do think that while this is being tested and some bugs related to player deaths are fixed, spawning with at least the undersuit and helmet is a must.

  • @triot2127
    @triot2127 6 місяців тому +5

    In the future with the time sink involved woth just traveling to another star system i agree with this move. If CIG wants this game to be successful they need to maximize the game play the largest number of people find fun. Most people dont enjoy playing waiting and walking simulators.

    • @oni-one574
      @oni-one574 6 місяців тому

      This is the one pro I see. It's already such a pain to do bounty grinds as I have to fly for 10 minutes to each bounty and watch youtube. The idea of dying, then having to reclaim, wait, then fly, just to play? No thanks. I alt f4.

    • @wrathius1245
      @wrathius1245 6 місяців тому

      I agree. I dont honestly see SC being as succesfull as it should and needs to be if half or even a 3rd of the time your just waiting for QD to finish. I heared a, from my perspective quite stupid .... lets call it rumor or more wishfull thinking of a friend that thought itd be a good fix for that problem to just add litle things like No Mans Sky´s shipwrecks that can spawn when you "QD" as litle minigames or smt to keep you engaged during travel times which i think is a horrible fix to empty travel time. just cut it shorter. I think the times of this kind of long gaming are over for the most part

  • @llawlied6902
    @llawlied6902 6 місяців тому +4

    Tbf even with a 100 players per server it takes forever to get a medic who wants to chill on the ground for half an hour. This is a decent change till we have player rep and way bigger servers

    • @guynamedmaggi5520
      @guynamedmaggi5520 6 місяців тому

      Exactly saves us the time. Wish more medium ships had really small medbays to save us the fucking time especially with the time sinks this game has.

  • @ItIsWhatItIsSir
    @ItIsWhatItIsSir 6 місяців тому +8

    Completely for this medical ship update

  • @qutatron
    @qutatron 6 місяців тому +2

    For pirates: I think pirates need to hack a ship computer before they can take controll on ship. After hacking respawn point in ship reset and owner respawn in starter location.

  • @esimpson4718
    @esimpson4718 6 місяців тому +15

    I think it would be a fine change if they reduced the tier 3 respawn range to like 5km

    • @DedLeader
      @DedLeader  6 місяців тому +5

      5km is legit SO far away by foot too.

    • @papascronch
      @papascronch 6 місяців тому +1

      i'm sure ranges are the least set in stone thing about this, i doubt they'll double back on the rework but we probably could get them to make ranges more sensible. 5km is definitely enough for a nursa imo. i feel like it'd be horrible to respawn from if we do so from much further and on top of that the counter play of finding it gets kinda rough at 20km

    • @BlakedaBull
      @BlakedaBull 6 місяців тому

      @@DedLeader and then your teammate can throw you on the STV and drive back into range, your corpse disappearing as you get in range of the nursa. waking up, walking out both legs tiered 2 you grab some green epipens and get back on the road to the action.

    • @applecrow8
      @applecrow8 6 місяців тому +1

      I'd suggest changing it to be based off the size of the ship, so a Nursa or C8R might only work out to ~500m, but a Carrack or 890 could maybe go 10-20km. I also feel like all of the larger especially industrial sized ships need at least a T3 bed for injuries with the assumption that bed spawning will be going away again in the future when the dedicated hospital ships are in (Apollo and Endeavor Hope)

    • @King133x
      @King133x 5 місяців тому

      I’m over here just wishing the kept cruise control gets toggled off by thrust

  • @mmanches26
    @mmanches26 6 місяців тому +3

    Ther are definitely more pros than cons. There will still be room for medical gameplay to evolve around this. That is whenever they get around to working on medical gameplay. This is a great stopgap.

  • @papascronch
    @papascronch 6 місяців тому +8

    i think the next step is using "medical supplies" or something like that to limit how long you can stay out for. i'm hugely in favor of this change tho. side note, my apollo has drones and cargo on top of a scanning suite. I'm sorry but the idea that the apollo or any other incoming med ship is going to be obsoleted by this is actually engaging in the highest order of pearl clutching dude. the apollo has modular beds, its going to be able to slap the same bed a carrack has and a better one on top of that... Final point; lets just be completely real, did we not collectively loose our shit when the claim times went up by 10%? lets not pretend all of a sudden that we enjoy pointless time synchs where the consequence is staring at nothing while the QT drive pumps or the claim timers drop.

    • @Ogata123
      @Ogata123 6 місяців тому

      If they limit how many people can respawn in which type of medbed, it could actually give the apollo a reason to bring T3 beds as well

    • @papascronch
      @papascronch 6 місяців тому

      @@Ogata123 I mean if you think about it it kind of does naturally, It would allow it to exceed the range of a Carrack or 890 because they have t2's (and only temporarily had respawn capability because we have no hospital ships yet). Unless they're getting some kind of an upgrade that I totally missed because that would be pretty shitty if all of a sudden they were keeping up with the actual hospital ships. Although don't get me wrong I am totally down to add some nuance to this beyond range. A temporary print sickness (overall temporary speed debuff affected by bed tier) or something would be awesome. Idk man I'm an Apollo owner and I'm pretty hyped. This really only feels like an expansion to my ship to me. The only concern I really have in relation to the Apollo is that in a world where range is my only concern I have no reason to not just run two modules of the highest tier bed.

    • @NinjaSonar
      @NinjaSonar 6 місяців тому

      Adding in med supply requirements per tier of respawn, is the perfect resolution. Make a t3 require a lower amount of supply or different type of supply than a t2, same for t1. Add to that the ranges, this change comes together very nicely imo

    • @luistigerfox
      @luistigerfox 6 місяців тому +1

      @@NinjaSonar I kind of like combining this with papascronch's idea of "print sickness", giving you a debuff, but maybe giving a workaround for symptoms with some of the meds.

    • @DedLeader
      @DedLeader  6 місяців тому

      @@Ogata123 isn't the REAL function of the Apollo that it has medical drones that auto go and retrieve bodies to bring back to the ship with gear still attached?

  • @guynamedmaggi5520
    @guynamedmaggi5520 6 місяців тому +1

    Im glad someone notices the amount of time sinks in this game. When i was working full time i couldnt find the time to play this game im glad you pointed that out sir you got my sub😂

  • @sabatheus
    @sabatheus 6 місяців тому +1

    Turn it on to sell a bunch of Mursas, then turn it off again. That would be really shady, for sure.

    • @ThomasD66
      @ThomasD66 6 місяців тому +1

      Well, they just nerfed to spit out of salvage. So it would be entirely in keeping with all of their past behavior.

  • @HadronFlux
    @HadronFlux 5 місяців тому

    There are so many ways they can tweak the dials on how they can balance every bed being a respawn point. Distance (given), consumables in the med bed, still have a max on what injuries are fixed (so you respawn hurt still), so on... On the upside, the game has such a time sink it is nice to keep you in the game.

  • @Beorn_DLV
    @Beorn_DLV 6 місяців тому +3

    It's amazing how many people scream and holler that CIG is ruining everything whenever CIG makes a necessarily temporary, holdover, even tiny change. I mean I guess the loudest, most impatient people give CIG a ton of immediate, if partially unhelpful, feedback.

    • @mayoluck
      @mayoluck 6 місяців тому +1

      No its CIG fault for lack of clarification of future systems. This has been the problem since day 1.

    • @Cozmox874
      @Cozmox874 6 місяців тому +1

      they've spent 100's of dollars on a feature which has always been said to be exclusive to their ships, they have the right to complain...

    • @Beorn_DLV
      @Beorn_DLV 6 місяців тому

      @@mayoluck Like death of a spaceman? We've got a decent idea how that's gonna work. The medical gameplay is hardly even implemented.

    • @Beorn_DLV
      @Beorn_DLV 6 місяців тому

      @@Cozmox874 medical features are barely in the game at all except as stand-in systems. not much reason to be upset.

    • @Cozmox874
      @Cozmox874 5 місяців тому

      @@Beorn_DLV the "game" is barely a game Dumbo, by that metric they could sell a ship which kills the entire server just because it's not complete. Then after a sale they can remove that feature from the ship, or give it to every ship and say it's just because they reconsidered.
      How about you use your massive ears to fly away and find some fucking empathy for people who spent (in some cases) a week's worth of pay on a ship which lost it's main selling point, might be hard tho since so much of your time is dedicated to sucking a companies dick.

  • @nuzie6947
    @nuzie6947 5 місяців тому

    I think a decent fix would be the need for a regeneration component for the medical ships. Also, during regeneration, having the option to self destruct your ship before the pirates remove the component or if they happen to be greifing respawns.

  • @vasilizaitsez7455
    @vasilizaitsez7455 6 місяців тому +1

    👍 95%+ what you said was well considered and thought out. Thank you. Respawn with injuries? About the only way that would seem to work is if your med bed was a transporter. Making a new injured clone defies logic and imagination.
    Med career somehow diminished? Only one group has made a serious go of the med career. Those chanting’Med Career Dead’ seem to assume EVERYONE will get a med vehicle and property prepare it. That seems a reach

    • @DedLeader
      @DedLeader  6 місяців тому

      In my mind it worked by it taking an imperfect "local scan" of your body, whereas the better Med Beds would have access to the wider network that contains your full genetic code to assemble you from.
      Far fetched? Yes! Make Sci-fi logic? KINDA!

  • @kaimeraprime
    @kaimeraprime 6 місяців тому +1

    Considering MED beacons are basically A. a trap or B a come take all my stuff ping. MED beds being limited by distance makes sense, at least until Med game play has resources requirements. i.e. Med beds need refilling at a station and only has resources for say 3 revives on t3 to say 9 on t1 Med bed.

  • @rp2974
    @rp2974 6 місяців тому +37

    My problem is that they never finish anything, just rework and rework endlessly introducing new problems every time. Just fucking finish a single system and say this is it, this is how we want it to be and don't touch it again for a long time.

    • @Wakish0069
      @Wakish0069 6 місяців тому +13

      You think it's a bad thing they listen to player feedback and then make changes over time? I see that as a great thing

    • @runipaulino6268
      @runipaulino6268 6 місяців тому +7

      Its in development lol

    • @stratcat3216
      @stratcat3216 6 місяців тому +2

      Nah.. they just make new shiny ships for peeps to purchase with real money instead. kachiiing right?

    • @blackmamba___
      @blackmamba___ 6 місяців тому +2

      Yep, life of an alpha tester. We tend to forget that.

    • @guynamedmaggi5520
      @guynamedmaggi5520 6 місяців тому +4

      ​@@blackmamba___I heard they call it a live service game now😐

  • @axelmousti5812
    @axelmousti5812 5 місяців тому +1

    Hello sir, as we have realistic gunfights in the game game we did expected a realistic medical gameplay, like open the arm, fix the bones, close the arm, there you go, very simple T1, no need of fancy beds or insane resurection process. We need animations and internal bodies as bones and organs that with OCS sounds fairly light to support. It's not real gameplay until you can "put your hands" into it, wich is possible ONLY with gunfire atm, melee: rejected, salvage: rejected, repairs: said rejected and so on...
    ATM we have 1 gameplay loop, wich is about firing weapons, and on the side we have beams to do everything else, wich is a bad copy past of the fight gameplay... Wich make the game forgetable within some hours as it's just another mere FPS.

    • @axelmousti5812
      @axelmousti5812 5 місяців тому

      edit: we need the related animations, models and tools wich is expensive and long and generate bugs, hard to achieve, there is a lot of hard work still until we have an OK grade product. Hence why we paid 500+M.

    • @axelmousti5812
      @axelmousti5812 5 місяців тому

      Edit 2: The cargo gameplay seems to be a banger tho, I'm happy with it. enough for me.

  • @Biggerfoot
    @Biggerfoot 6 місяців тому +1

    They will remove it when they want to sell a 1500$ medical ship or when they rework med bed they have pulled this scam 50 times now

  • @nicobleiler
    @nicobleiler 5 місяців тому

    They should add "Medical Resources" as a limiting factor for respawning, making it impossible to forever camp/respawn and require going to a station to restock on supplies

  • @nixie2462
    @nixie2462 6 місяців тому

    For me personally, as a medical ship "collector", it's less about messing my gameplay, and more about fast testing FPS and combat, otherwise it takes players a lot of time to get back to action.
    I would hate that become a permanent fixture of T2 and T3 beds, but for enhanced time spent playing for those who need it, I'm game.

  • @RaxCrow
    @RaxCrow 6 місяців тому +2

    Ded this is the best take on the current issue. Love it!

  • @andreprado5953
    @andreprado5953 6 місяців тому +2

    Respawning can save a lot of trouble, sometimes entering the Corsair thru it´s elevator in an inclined surface(in low gravity) makes your character clip thru the structure of the ship being impossible to get out. Having a "nursa" inside the ship or next to it makes easier to lose your characters body and equipment(backspace death) while preserving your other equipment allocated on the ship. It potentially opens space to players take more risks inside bunkers with undersuit,helmet, knife, 2 medpens and pyro tractor beam. The overall quality of gameplay and development of skills can take a boost. And having a "nursa" inside ships while been pirated can give you another chance while your ship is in soft death.

    • @guynamedmaggi5520
      @guynamedmaggi5520 6 місяців тому

      All medium ships should have fucking medbays with how much their bugs kill people more than the missions😂

  • @jboxjbox
    @jboxjbox 5 місяців тому

    Would be cool to have some kind of battery component to the medbeds that would need to “re-charge” in between spawns and each tier of bed has greater capacity and/or better recharge rate. Then if yours is still on cooldown, it defaults to the home location. Could maybe even add multiple and a priority to attempt. I dunno, I’m not a dev or game designer but seems like a reasonable solution. I also think the medical beacon system should be rep based somehow and maybe it will which could make it less sketchy.

  • @DarkStarNova94
    @DarkStarNova94 5 місяців тому

    The amount of spawns based on ship is a good idea and also allows you opening up fuel mechanics. As a solo i would love having the Nursa in my corsair if i had to refuel the regen bed after at the most 3 respawns. With that said it should be cheaper to call for help then buy fuel for your mobile clone generator.

  • @Shrike_AFK
    @Shrike_AFK 5 місяців тому

    Maybe CIG could implement a system that only lets players respawn in vehicle medbeds once and then the ability to respawn in that vehicle is on a cooldown for a certain time (for that player). When the player dies again while the cooldown is still active they would just respawn at their selected hospital instead. That would solve the spawn camping issue wouldn't it?

  • @matrusdoubt6696
    @matrusdoubt6696 5 місяців тому

    Love your style and no-bullshit kind of information dispension.
    Also your walking through the Reclaimer with backwards view is very skillful. By now I might be able to do it aswell. You have traversed those corridors to a sufficient amount of times ;)

    • @DedLeader
      @DedLeader  5 місяців тому

      Glad you enjoyed it! Yes I definatly have run those halls many times before hahah

  • @griffingamingrpg
    @griffingamingrpg 6 місяців тому +1

    Great video! Very good options and recommendations for the future! :)

  • @omnipotech1557
    @omnipotech1557 6 місяців тому +9

    Its a great change. Gameplay > realism.

    • @SpaceDad42
      @SpaceDad42 6 місяців тому

      We don’t need your kind here. This is why the game is being ruined. New players like yourself.

    • @robwoodring9437
      @robwoodring9437 6 місяців тому +2

      If gameplay always trumps realism, I wonder why we're playing SC instead of space games with instant travel, access to all loot anywhere, etc.?

    • @simwirx
      @simwirx 6 місяців тому

      Agree. Especially for those of us with extremely limited fun time!

    • @simwirx
      @simwirx 6 місяців тому

      @@robwoodring9437well, it is a game so “realism” is extremely relative anyway.

  • @qutatron
    @qutatron 6 місяців тому

    New respawn point can't impact at least solo bunker missions. We can't call elevator when it is underground, and I don't know if respawn is equal to leaving a bunker, so probably after respawn contact will be wasted and our medical pisces or cutlass shattered by turrets.

  • @thesheep3077
    @thesheep3077 5 місяців тому

    "So you don't have a clown car situation", the visual was brilliant, made me lol

  • @-DarkFox-
    @-DarkFox- 6 місяців тому +4

    Medical Ursa and Pisces, Cutlass Red is now destroy on sight

    • @oni-one574
      @oni-one574 6 місяців тому

      Can we destroy uninhabited ships without obtaining a crime stat?

    • @robwoodring9437
      @robwoodring9437 6 місяців тому

      ​@oni-one574 no, but I think OP doesn't GAF

    • @-DarkFox-
      @-DarkFox- 6 місяців тому

      @@robwoodring9437 Scenario - Org battle for Jumptown, yeah? Opposing org shows up with medical Pisces and Ursa on the outskirts of field. Destroy medical ships to keep them from respawning on the field

    • @oni-one574
      @oni-one574 6 місяців тому

      @@robwoodring9437 I was just asking because I do, but I see where he's going with this lol.

  • @metakillz3532
    @metakillz3532 5 місяців тому

    i see this as a massive win personally. i love my med pices and gives me a great reason to use it finally! i dont like the small beds and the inability to revive myself, especially since i cant ever get anyone to revive me.

  • @SkyForceOne2
    @SkyForceOne2 6 місяців тому

    You should have 2 respawn options (starting location), medbeds should have a respawn cooldown (making it also more viable to have ships with multiple beds) and should be able to get hijacked/put out of commission/reset by people present. That way you'd circumvent endless instant respawning in combat, (forced) spawncamping, endorse large scale pvp logistics through needing more medbeds and most importantly, still allow the person randomly getting killed by the game to return to where they were

  • @ooSleepyCuilan
    @ooSleepyCuilan 6 місяців тому

    From what I knew you could respawn anywhere with tier 2 as long as someone stayed in the ship for it to be considered ingame.

  • @andreprado5953
    @andreprado5953 6 місяців тому

    Another thing that could happen, if someone steals your medical ship or vehicle, while they are near 20km of you, you can always do the "beam me up Scotty"(backspace) and kill the player that is driving your ship/vehicle(assuming that you can remain standing up in it while it moves and put your backup gear)

  • @OzenXD
    @OzenXD 6 місяців тому +3

    I like this change, THANK GODD, I hate alwasy going back to a station its so annoyinggg!! Finallyyy

  • @Shrike_AFK
    @Shrike_AFK 5 місяців тому

    I think until death of a spaceman is implemented into the game it is a totally viable option to be able to respawn in every med bed. Especially while the game is still in a state where dying happens a lot for reasons that are not the players fault.

  • @BigBobBlazer
    @BigBobBlazer 5 місяців тому

    Been playing this game for years. Having seen their MO, this is why I believe the change is happening.
    It’s Invictus and they’re releasing a new medical vehicle. Just before the sale they say that you can respawn in it? Lol. That was all marketing. That Ursa Medical Rover is going to fly off the shelf. Plus, it was easy for them to make as are most variants. Essentially they slapped a medical Pisces interior into the Rover. Slap a respawn tag on it and CIG makes millions.

  • @brianhorton1977
    @brianhorton1977 5 місяців тому

    I liked the video right when I saw the "Ded" talk open! Brilliant!

  • @bjordan429
    @bjordan429 5 місяців тому

    could also be to ease the free fly, which may be larger than usual. Could be to give the best possible first impression.

  • @stundardutch5320
    @stundardutch5320 6 місяців тому +5

    Happy with the respawn changes.

  • @Valium_x
    @Valium_x 6 місяців тому

    I love all of these options and we should have them all.... Let's get gameplay into the game. Beds should not have an infinite supply of bodies they can generate, you should be able to deactivate a bed with a Tiger claw or damaged components to make the bed stop

  • @simonethier5793
    @simonethier5793 5 місяців тому

    3 ship respawn allowed in 12hours for personal ship. It gets reloaded 3 respawn 12h after your last respawn
    (If you respawn, it reset the 12h )
    If you respawned 3 time already. You got 3 option respawn at home location imediately pay 5k or wait 5min and respawn at home location for free or pay a for rescue. Two type of rescue (first aid only) 15k and if the medic die in a 1500m radius the 15k is charged and the medic is paid. or (military rescue team ) 50k is charged when you get healing.. team dont get paid if get killed and you dont get charged

    • @simonethier5793
      @simonethier5793 5 місяців тому

      And you could have bodycam of the medic that accept the job

  • @mikegilkey
    @mikegilkey 6 місяців тому +1

    I like the change. The big thing limiting small ships vs large ships will be having enough armor , weapons, gears to get back to your body. Bigger ships give you much more inventory.

  • @PvtDamion
    @PvtDamion 6 місяців тому

    There are valid points to both sides; I'd love to see more impactful gameplay, but I also get why some people are turned off by having to do the preparation again and again. So maybe this is a fix for now to please the coming influx of players (there's increased coverage of SC on mainstream outlets each day), be less punishing for newbies to try out what this game has to offer so far. But this isn't the only game where death should be a huge step back and getting back to where you were should cost time (the only example coming to mind right away is DayZ), unless getting revived by a medic. Hope they'll remove the medical ship bed spawns pretty quick. Maybe CIG is doing this because of Pyro, where facilities are scarce

  • @Simplechioces
    @Simplechioces 6 місяців тому +1

    All the negatives about this change aren't that bad. This change needs to happen, it will give med vehicles a reason to buy instead of just RP.

  • @arcadealchemist
    @arcadealchemist 5 місяців тому

    just put a Limit on the range (unless you are back spacing from a city or space station because you lost your ship)
    make respawns limited and require a BIOMASS container to be installed (1/8 scu barrles you screw in under the med bed, T1 uses 2, T2 uses 3, T3 uses 8.
    each one is a respawn body that has to be primed takes 5 mins
    only reason to go back to your body should be to collect your gear and harvest your ibrahim sphear which should be your EXP gained during play
    you can only bank your EXP when buying a perk upgrade for your body (DARK SOULS METHOD)
    this way we can have a reason to go back
    medical gameplay to recover other peoples Ibrahim spears, if a player dose not return for their gear but wants their Exp they can request a medical recovery
    This way you have medical gameplay
    have a MEDICAL device to remove sphears from the skulls of Quanta too
    and they can sell it back to medical centers for profit but also medical gameplay Exp whic allows them to unlock medical perks
    PERKs should be the reason to recover your body along with equipment this way you have EMERGENT gameplay and co-op enviroment because returning someones lost brains like you're in death stranding might be good for the community
    Thats how i'd improve things
    BUT feel free to steal my idea and post it on spectrum cos i can't as my energy is just too hostile for the twiglets

  • @angrypug9841
    @angrypug9841 5 місяців тому

    I hardly EVER see medical beacons go up. After the stupidity that Medrunners pulled majority of those beacons went away, they kinda ruined it for everyone. I just want a Cool down per player - not per bed. And the option to Choose Home location or recent med bed. This would solve all the issues in 1 swift slap on the ass.

  • @sleepfishl
    @sleepfishl 6 місяців тому +1

    I might get myself a C8R again for the rare cases where I visit a bunker.
    Other than that I don't see issues, especially with the distance limit.
    They could add some resources that are required to respawn or heal. But overall I kinda like the idea.
    People just take this shit WAY too serious ... as always ... xD

  • @CitizenLarente
    @CitizenLarente 5 місяців тому

    Thanks! A lot of interesting ideas for discussion.

  • @detpackman
    @detpackman 6 місяців тому

    my biggest issue is that CIG is prob going to back track this to the tier 1 beds , there going to put in the resources to all beds then test it then dial the respawns to the tier 1 beds when apollo and galaxy are released , cuz right now there aren't tier 1 mobile beds

  • @wrathius1245
    @wrathius1245 6 місяців тому

    Annother Point i want to add PRO T3 respawn: Repell Raids on Orison / Nninetails Enforcer Bounty. Your royaly fed if you die on those Orison Platforms since its not easy atall for someone to rescue you while your there and they dont have the Contract, the turrets will shred your potential savior since you cant even share once your downed. So a Ursa in say a Corsair or Connie would be of great QoL help should that happen. I know this sounds to neiche but if people can be against it cause a temporary change would break the future medical gameplay then I can be for it cause it enhances the gameplay thats already there ;D

  • @DarkStarNova94
    @DarkStarNova94 5 місяців тому

    Make respawning "expensive" compared to calling for help. Respawning should be a thing for all the beds though. Use fuel that limits respawn usage so that it makes them use the beds to heal instead of just respwaning.

  • @omegatheta1701
    @omegatheta1701 6 місяців тому

    all your ideas about how the respawn should be limited are, i think, the VERY reason tha tthese changes are being made, and i appreciate you making these kinds of suggestions rather than being like some other folk in the community who seem to just want to whinge about it

    • @DedLeader
      @DedLeader  6 місяців тому +1

      The people who are like "YOU'VE RUINED YOUR COMPANY" are absolutely WILD hey?

    • @omegatheta1701
      @omegatheta1701 6 місяців тому +1

      @@DedLeader its like the people who are mad about master modes, like... do they need work? sure but the way things used to be was bad for the health of the game if it didn't make things fun.
      and say what you will about CIG, i have never gotten the vibe that the end product they want to make isn't going to be fun for the widest audeince.

    • @DedLeader
      @DedLeader  6 місяців тому +1

      @@omegatheta1701 best thing about Master Modes is how quickly I can slow down now when I'm for sure about to crash into the space station just by changing modes. Way faster than any turn and burn.

    • @omegatheta1701
      @omegatheta1701 6 місяців тому

      @@DedLeader until the Cutlass series can pull crazy ivans MasterModes are the best for sure.

  • @mabs9503
    @mabs9503 6 місяців тому +1

    It might be the 'right' answer to make things 'better' in certain games for certain demographics but that's not what CIG has sold us over the years.
    No one is going to keep ships stocked with a bunch of gear as long as they're all made of paper and explode in a few seconds.
    Medical gameplay isn't in a great position, yea, so they should fix it instead of deleting it.
    The most important questions are: does it match the original pitch and designs? If not, is it reasonable to think CIG will circle back to it later?
    Answer to the first is definitely no, and the second is highly doubtful considering everything else lately.

  • @ephalanx1
    @ephalanx1 6 місяців тому

    You know the medical game play doesn't have to just involve other players.. it may have to do with healing npcs, just like mining, salvaging, cargo, transit all have npc involved loops. In which case the medical gameplay players will have things to do. No need to start worrying. Players need to stop thinking of SC containing only player to player profession loops. NPC loops will be a part of all professions, and most likely the mainstay of profession gameplay.

  • @aka-47k
    @aka-47k 5 місяців тому

    they should name the ressource you need for medbays : Soylent Green, its people after all!

  • @FrozenKnight21
    @FrozenKnight21 5 місяців тому

    To be honnest, i feel that only tier 1 medbeds should allow respawn. This is because, it allows for all injurys to be healed via suicide. And the push was to move towards players not killing themswlvs as often.
    However, death in the game is too much to easy. Often having to suicide or dueing to stairs, or gemotery bugs. So, until they get the game far more stable, im okay with this change.
    Either way, I feel they should be more transparent with the long term goals, or if they want to see community feedback, they should open polls on community forms to see how players want to go. Not just listen to the loudest player. (Just place it in the launcher, heck they could even target players who are prone to the gameplay they want feedback from.)
    Alternately, having medbeds use resources is also plausible. However, I think that having medbeds have cooldowns, based on tier. E.g. tier 1 - 1 min, tier 2 - 5 min, tier 3 - 15 min. This also encourages having more beds or higher tier beds available.

  • @vertexrikers
    @vertexrikers 5 місяців тому

    I very much like the idea of limited biomass that you have to refill at some point. Also i want to be able to err... _recycle_ errr... _unused_ biomass that i happen to err... _stumble_ upon. Savvy?

  • @G0oNi.E
    @G0oNi.E 5 місяців тому

    Just as they change it now, they can change it later. Which will most likely happen once med systems are hashed out. Not sure why people think this will last forever.

  • @Unit-ro6km
    @Unit-ro6km 5 місяців тому

    Have not seen a single medical beacon since this hit.

  • @deathslide8
    @deathslide8 6 місяців тому +3

    my view:
    T3: 0m to 500m or 800m, max respawns before having to re-register (or refill medical supplies) is 1 across everyone who uses the bed.
    T2: 0m to 1.5km or 2km, max respawns before having to re-register (or refill medical supplies) is 3 across everyone who uses the bed.
    T1: infinite range, max respawns before having to re-register (or refill medical supplies) is 5 across everyone who uses the bed.
    I want a portable respawn, everyone does. But there has to be limits before being forced to take a step back or call for assistance.

  • @qutatron
    @qutatron 6 місяців тому

    Next thing is about oxygen. We have limited O2, but oxypens does not work.

  • @Puerkl8r
    @Puerkl8r 6 місяців тому

    I don't think this change will stay, I think it was always going to be temporary, but I also don't think that the vast majority should suffer because of a few people that might lose their favorite gameplay. CIG has the stats and know that not many people use the beacon system because who wants to sit for 30 min and wait for a rescue that may or may not ever actually come.

    • @Puerkl8r
      @Puerkl8r 6 місяців тому

      To add, I think the people that complain about this are the same people that are mad about "beam citizen" and not having to manually carry boxes and place them or want a forklift rather than a tractor beam. The people that want everything in the game to be manual labor and I think those people forget that it's still a game, and most people have other things in life they need to do besides game.

  • @wertacus
    @wertacus 6 місяців тому

    As an interim solution, I think it's better than it was. Theyll put it back later but ill be flying a c8r a bit more this patch

  • @silvergeist43
    @silvergeist43 5 місяців тому

    I wish they would set T2 med beds have a respawn range of 500k. That why you have have you Carrick or 890 sat on a planet or in orbit as a mobile base. And T3 20k should be fine

  • @spacetruckerbob
    @spacetruckerbob 5 місяців тому

    2 thoughts 1. make it where anyone can clear the med beds data ,2, make it where you have a shield around bed and no inventory given you the choice to ether hang out tell they go there way or op out to restart a new adventure by clearing your self from bed and backspacing but in the end can you ever please the hard core gamer when they cry so much over paper cuts ether way good video man 🖖

  • @jameskraze
    @jameskraze 5 місяців тому

    Death of a spaceman is a joke and should not ever be in the game with how little they seem to have thought about how respawning should work. This is just getting to be rediculous. And on top of that this change in particular seems to invalidate medical rescues unless the beds have a time limit or some kind of resource limit. However I do like the idea of not losing an hour's worth of time traveling back to get my ship and loot and everything.

  • @Marlax-101
    @Marlax-101 5 місяців тому

    main issue with t3 respawn is finding them. bigger ships you can see but t3 beds can be shoved into a lot of ship types.
    t3 beds should respawn if you bring a body back to the bed. t2 respawns with degrading and t1 would be the best.

  • @danlewis2999
    @danlewis2999 6 місяців тому +2

    You need to start your videos with "Welcome to my Ded talk"
    😂

    • @DedLeader
      @DedLeader  6 місяців тому +2

      damn it, missed opportunity

    • @danlewis2999
      @danlewis2999 6 місяців тому +1

      @DedLeader if I hear this in the near future I'm genuinely going to be chuffed haha

  • @cptmuzz4085
    @cptmuzz4085 5 місяців тому

    The greatest marketing team in the history of humanity, really, these guys could literally fund a small country out of economic destruction while taking the money out of "your" wallet to do it...

  • @Verinia
    @Verinia 6 місяців тому

    I'm not against this, but the biggest problem is that CIG doesn't tell us the 'why' they do things. We have no idea about their vision. What does this change fix? How does it fit into the larger plan? What are they working on that compliment this change in the future? It's all so vague and frustrating. So people flame because all they know is what they have in front of them.

  • @N1ghtR1der666
    @N1ghtR1der666 5 місяців тому

    the criminal thing is such a non issue, I would love to see the number of people effected by this, I bet its small. Now ask how many people are effected by the enshitification of SC serveres leading to another half hour rekit and refly to the mission

  • @Saturn-6
    @Saturn-6 5 місяців тому

    I think they will eventually do what they did with the Cutty red to the Ursa. ALso think its a kick in the teeth for those who subbed the medical ships

  • @GizOfWar
    @GizOfWar 6 місяців тому

    personally i dont think small vehicals should beable to do recreate a character when you think about it must take alot of power and materials to create a new player somthing only big ships should beable to do its a nice idea smaller stuff being able to do it but then it kinda break the hole rescue aspect of it
    --no list--
    ursa rover medi
    C8r
    apollo
    cutless Red
    --yes list--
    carack
    galaxy
    890 jump
    polaris
    idris
    just my point of view 🤷‍♂

  • @N1ghtR1der666
    @N1ghtR1der666 5 місяців тому

    I would love them fixing respawn beds but we know with absolute certainty that they will remove this function one or two sales down the line. How many times do people need to be baited into ship sales, for fuck sake!

  • @josephjohnson9857
    @josephjohnson9857 5 місяців тому

    They have fuses in the A2 just have them were they can be removed by the pirates.

  • @DavidRJones82
    @DavidRJones82 5 місяців тому

    Man… I want this to be fun. Not completely tedious. Respawning is a OK.

  • @LMMSDeadDuck
    @LMMSDeadDuck 5 місяців тому

    I can see both arguments and I think both have their merits. But I believe this is only temporary or, at the very least, is going to be tweaked as the game continues to be shaped. The cynical part of me is to entice sales of the Nursa.

  • @ThomasD66
    @ThomasD66 6 місяців тому

    What the people who do do medical gameplay need most is a solution to the people who think a medical beacon is a fun way to gank other players.

  • @thebonedaddy9162
    @thebonedaddy9162 5 місяців тому +1

    I LOVE THIS!!!

  • @davewills6121
    @davewills6121 6 місяців тому

    CIG...its what we all signed up for, suck it up, man up and play the game.........no crying like babies.

  • @rasta77-x7o
    @rasta77-x7o 5 місяців тому

    In my shitty opinion, i want to be with the masses and hate it, but i think i will take advantage of it and probably love it!
    However like EVERY ship release ever, they do something to make it OP and must have, then it gets nerfed later so i don't expect it to last.

  • @jvoodoochild2755
    @jvoodoochild2755 6 місяців тому

    I’ve got no problem with this change in an alpha. Allow players/testers less downtime getting back in the action
    However I think Death-of-a-Spaceman is a corner stone to why Star Citizen will be unlike any other MMO. So once testing is done, I suspect this feature will be rolled back

  • @rhynoemff
    @rhynoemff 6 місяців тому +2

    Reclaimer needs a med bed :)

    • @DedLeader
      @DedLeader  6 місяців тому

      I almost got a Pisces in the cargo bay once, so it is technically possible. Will have to try with the Ursa!

    • @gravityhamster
      @gravityhamster 6 місяців тому

      I was thinking just that. 1 it's a capital ship 2) A big industrial ship with lot's of dangerous tasks to on it miles away from help. 3) I have a reclaimer.

    • @guynamedmaggi5520
      @guynamedmaggi5520 6 місяців тому

      For being a industrial ship it would kinda make sense to have one😅 I might've thrown some debris at my crewmate on accident.😂 Although some "long range" ships need a small medbays too

  • @solomonmitchell6048
    @solomonmitchell6048 6 місяців тому

    I'm subscribing because he has a good attitude

  • @blackhero911
    @blackhero911 5 місяців тому

    If you don't like it don't use it. I like to have an insurance policy when going into a heated combat area. It reminds me the movie Tom Cruise was in.... Edge of tommorow. This is a far future technology that I think we should have . Like androids with our conciousness in them or somethng like that. We every advantage against aliens or human enemies.

  • @jdgomes87
    @jdgomes87 6 місяців тому +1

    Not a fan of it the way its currently being presented. Think I could get behind it more with the "human juice" resource...which should be expensive.

  • @Chase_The_Calm_Gaming
    @Chase_The_Calm_Gaming 5 місяців тому

    It's temporary. This is to sell the Nursa. I'm glad, wallet still closed though.

  • @yawnbox
    @yawnbox 6 місяців тому +1

    love the intro

    • @DedLeader
      @DedLeader  6 місяців тому +1

      I only use it when I feel particularly "lecturey" just to let people know a ramble is incomming haha

  • @R1po
    @R1po 6 місяців тому

    Not really pro or con on this matter. That said, I was never a fan of Hardcore modes (1 live, start over). And even though this is not the same, I understand the certain thrill a "costly" death brings to the game. And while I neither want an arcade game, nor a hardcore simulation, a grade of "realism" will make this game more rewarding.
    A solution to the "pirate kills spawning players" situation would be a destroy-able or hack-able med bed. And like you mentioned, a secondary respawn option.
    I guess, we'll see how this plays out.

  • @The_Real_bubbazaneti
    @The_Real_bubbazaneti 5 місяців тому

    My take on this DL, is CIG just does this now to sell ships and vehicles. They will remove it again. The usual marketing trick! and the excuse will be "rebalancing" and will of course once again draw the "its still in alpha" so using time an effort on this, is just waist of time! ;-)

  • @1nc0gn3to1
    @1nc0gn3to1 5 місяців тому

    Everyone is forgetting this is temporary. Respawning is not gonna be what is now. When the game releases. They want death of a space man to be implimented and real risk vs reward. To fool yourselves. This is only happening now because of the fact the game is not fully working how intended