Jak X: Unused Levels - Garage and Lounge! (GARAGE and GARAGEB)

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  • Опубліковано 2 лип 2024
  • Found this a long while ago, but then more interesting things happened, and I just forgot about it. Here it is now, anyway. I decided to show these two levels in one video, because they are connected. It is so cool how much detail they put in these levels, considering that they were (likely?) supposed to be just for some pre-rendered cutscenes. They are less creepy than the Bloody Hook, but still creepy a little bit. That static noise in the TVs may have something to do with this.
    Chapters:
    00:00 Intro
    00:47 Basic exploration
    09:10 Level boundaries
    09:48 Comparing to Kras City
    10:48 Intro to car section
    11:01 Trying to get a car there
    11:55 Outro
    ----------------------
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КОМЕНТАРІ • 34

  • @kellenvanberkum3119
    @kellenvanberkum3119 Рік тому +14

    Would have been cool if we could walk around if Jak X had an used on foot segment

  • @rukito-V
    @rukito-V Рік тому +13

    Hope we can get these files of the area to work with custom levels in Jak1, would be RAD

    • @LuminarLight
      @LuminarLight  Рік тому +10

      Somewhere/somehow I acquired all models of Jak 1/2/3, so with enough effort those could be made as "custom" levels in Jak 1 in OpenGOAL. I don't have anything for Jak X yet. But once OpenGOAL reaches Jak 3, extraction of Jak X level models will also be possible - those two games are very close to each other.

    • @rukito-V
      @rukito-V Рік тому +1

      @@LuminarLight I'm Glad that Jak is getting so much attention tyese years, if they can successfully extract And decompile Jak 2, Jak 3 should also be a breeze since it's the same coding with a few added touches, i think
      Don't know much about the coding difference between the two besides new levels and weapons and mechanics 😅but it should be easier for them

  • @Andiorsmth
    @Andiorsmth Рік тому +12

    I feel like this would make a fun Garry's Mod level

  • @NotOrdinaryInGames
    @NotOrdinaryInGames Рік тому +5

    Thank you for reminding me I want a 100% in-engine version of Jak X. I wouldn't mind a few extra seconds of loading, just for that.

  • @projectverna1937
    @projectverna1937 Рік тому +3

    Great work Luminar

  • @platinumpokitaru
    @platinumpokitaru Рік тому +4

    I love this channel

  • @electronstudios1411
    @electronstudios1411 Рік тому +1

    cool 😎 very impressive 👏 love your work!

  • @trapez77
    @trapez77 Рік тому +1

    That circle couch is just like the one in the hotel level of daxter on psp

  • @Manuelx98.
    @Manuelx98. Рік тому +3

    I wonder if other files from cutscenes are still there, maybe if the animations files are still there we could recreate the cutscenes in-engine in better quality

    • @LuminarLight
      @LuminarLight  Рік тому +1

      No animation files are present for the cutscenes. And I have videos about some other cutscene areas left in the game. Jak X Unused level - search on my channel, there should be a playlist as well?
      Most cutscenes would be too demanding to recreate. They used devkit, and some sorcery. I heard for the intro scene, the cars were driven by different developers?

    • @Manuelx98.
      @Manuelx98. Рік тому +1

      @@LuminarLight Ah, wow, that's unfortunate. Guess AI upscaling is the only way we have to improve them then

  • @jdkuti1709
    @jdkuti1709 Рік тому +1

    Please Do this look around with New Haven City on Jak X to see what all has changed since Haven City in Jak 2 and 3 please.

    • @LuminarLight
      @LuminarLight  Рік тому +2

      The Haven City in Jak X is completely different. The only part that has some resemblance to the original Haven City is the Port area.

    • @jdkuti1709
      @jdkuti1709 Рік тому +1

      @@LuminarLight yes, I know. I would just like to see it anyways. Haven City has been different in all the Jak games

    • @jdkuti1709
      @jdkuti1709 Рік тому

      @@LuminarLight if you could do it anyways, just for fun, I would appreciate it. Even if you just personally send me it. I've been trying to find some images of the track from above but haven't. It'd be awesome to me. 😁

  • @jak3489
    @jak3489 Рік тому +1

    Wait, I'm pretty sure the "garage" map is used when you go to select a vehicle before each race. Or is it a completely different map?
    (GarageB does look unused)

    • @LuminarLight
      @LuminarLight  Рік тому

      As i said in the video, it is different.

    • @jak3489
      @jak3489 Рік тому

      @@LuminarLight oh, ok, sorry for the confusion, it's interesting to know these things

  • @ExplodingRaindeerPoo
    @ExplodingRaindeerPoo Рік тому +1

    When are you going to release the Yosemite build?

    • @LuminarLight
      @LuminarLight  Рік тому +1

      As I said before, I do not own it.

    • @ExplodingRaindeerPoo
      @ExplodingRaindeerPoo Рік тому +1

      @@LuminarLight I thought the owner gave blessing to release it?

    • @LuminarLight
      @LuminarLight  Рік тому

      I am not sure where you heard that. He wants to release it himself. I made a UA-cam post some time ago, it explains more.

  • @kitchenpotsnpans
    @kitchenpotsnpans Рік тому

    Lounge looks like jak 1

  • @danielmontano-lobe9094
    @danielmontano-lobe9094 Рік тому +2

    This is so dang cool!!! I am very impressed. As a kid I've always wanted to explore these areas more and see all of the details. Bravo 👏
    Also, how are you able to have free camera in Jak X? Is it with an emulator or the PS2 Dev kit?

    • @LuminarLight
      @LuminarLight  Рік тому +3

      All real Jak games have a built-in external camera feature. By changing a variable from false to true (or anything but not false), it automatically gets enabled. In this case I was running the game in PCSX2, and changed that variable with Cheat Engine (because apparently my Jak and Daxter PCSX2 Trainer does not have this for Jak X for some reason).

    • @danielmontano-lobe9094
      @danielmontano-lobe9094 Рік тому +1

      @@LuminarLight Ah ok I see, interesting! Thank you for the response and I hope you have a great day

  • @artistanthony1007
    @artistanthony1007 Рік тому

    You know, Jak X would've definitely been better if it had a Chill Zone for characters but hey it was the PS2, not much they could've done back then.

    • @LuminarLight
      @LuminarLight  Рік тому

      They could have done that, but sadly it was never planned in Jak X. I always wonder what would Jak X be like if it was made with on-foot open world elements in mind.

    • @artistanthony1007
      @artistanthony1007 Рік тому

      @@LuminarLight Yeah, btw do you think Jak 4 should be a Pixar Style game? Because I wouldn't mind Photorealistic Environments but when it comes to character models, they should stay cartoonish.

    • @LuminarLight
      @LuminarLight  Рік тому

      I don't know what a Pixar Game is