I really miss C4D. Worked with C4D for 17 years. R12 was my last version. after all those years not having C4D, I still get a warm feeling for C4D. Best program I used. Perhaps I need to start again with this hobby. Nice tutorial…
Hi, whenever you have a moment, could you please clarify the process of making the subdivision surface editable around the 2:36 mark? I'm a bit stuck at that point. Thank you!
@@polygonpen thank you for that clarification! i have another QQ if you have the time to answer. is there away to turn off the symmetry function during the painting the layer part of the project. because my model isn’t completely symmetrical. also is bd paint 3d the same as paint tool in C4D? thank you again for the help!
@@polygonpen Hi, whenever you have a moment, could you please clarify the process of making the subdivision surface editable around the 2:36 mark? I'm a bit stuck at that point. Thank you!
What exactly is a game changer? displacement maps are used for smaller details, but when it comes to details that big, you definitely want to model them. a peace of advice: use blender it has much more and better tutorials and mist of them are free.
@@pactube8833 never had issues creating it with displacement maps. Also i've been using C4D which is imo a lot better so I rather stick with that, ty for ur tips tho
Brother, thankyou! for the precious skill u have been giving us for free.you have been a huge step-up in my 3d modelling skill.im really gratefull for for u.pls continue this work and pls teach us more advanced sides of the industry-like visulization ,lighting n animation.thank you😍😇
really really i never seen before someone who show us how to make an object like this with this way, Thank you from my heart, you have the best channel for modelling, road to 100k soon 😍😍. do you have a professional courses ??
It would be great if we could close polygon holes between projected polygon lines, then subdivide by quads insted of closing manually by polygon pen, and then reproject that subdivided polygon selections to target object
Wow what an amazing way to model a complex bottle as you've shown, bravo. Would you go about this the same way if you had a logo or a more intricate shape on the bottle, or just use a displacement mapped?
Thank you very much. You can do such things with this technique but this is the limit for me, I would use displacement texture for logos, but if the client ask for logo to be engraved on the model specifically, I have to model polygonally though .
Interesting to watch really. But one thing comes to my mind. Wouldn't there be an easier way? Like projecting splines onto the surface, tweak them properly and use them somehow in sculpting mode? Without need to manually draw all polygons onto already finished form of the bottle?
When I add the new polygon with the Polygon pen, how do you move the secondary edges you create while they are still being projected? I'm missing something as when I CTRL + drag the edge, it does not project onto the surface of the bottle that we created in teh earlier step. What am I missing?
Hi there, thanks for this tutorial. When I press 'X-Ray' and then try to 3D brush paint on to the object, the 3D brush is totally disabled! What do I do? Really stuck, thanks!
Hi, I want to follow this tutorial, but I don't have Octane, I have the latest version of Redshift and Cinema 4D where the UI is completely messed up and totally different and I don't know how to light in Octane, only in Redshift. So how would you approach this with Redshift once you get to the materials and lighting part?
@@polygonpen Also, the normals got screwed up once I connected the connect object in the shrink wrap's target object field. All of my polygons are distored and twisted or facing the wrong way now.
Hi there, I'm having a difficult time to provide the right radius, every time I shape the edges in front view it doesn't seem to make whole object radius, it turns to get kind of flat in perspective view, is there any adjustment I need to do in order for me to get the right shape? If anybody can help me I would appreciate it so much.
Please show at least some of the settings of an already finished scene, namely, how the material + light is configured ... No need for detail, but if at least some drops were shown well Thank you for the lesson
It is just a room HDRI and a black HDRI for visibility, GI is set to Pathtracing, that's all, for the material, it is a specular material with dark color.
@@polygonpen Sorry, but I did not come across these things in detail, could you cover this section in detail in the video for the future. It is just a room HDRI and a black HDRI for visibility, GI is set to Pathtracing I'll be very thankful! Since in Octane Rendere I face difficulties And I see the next video in the fish, I see that everything is covered in detail !!! thanks! Today I will start the analysis!
@Mister Doctor - The XBOX controller is accessible if you join his Patreon. Or if you just want to buy that tutorial straight away, it's available through his Gumroad account. Links for both are in the description. Happy modeling!
@@misterdoctor9688 No worries! But if you don't want to join the Patreon for it you can still buy the tutorial through his Gumroad link to follow along if you'd prefer that route instead. Cheers!
Hey guys, for updates, news, upcoming projects, you can follow my twitter.
twitter.com/mert_iskndr
instagram.com/polygonpen/
Once again you proved that this is the best channel when it comes to 3d modeling.
Thank you :)
I never even would have known how to approach an object like this, and Polygonpen makes its modelling look like a Breeze!
Thank you :)
This was one of the most comprehensive 3D Modelling Tutorial videos I've seen in the 20 years I've tried to work on modelling in 3D lol
Wow thank you very much, appreciated!
One of the greatest channel on UA-cam!
I really miss C4D. Worked with C4D for 17 years. R12 was my last version. after all those years not having C4D, I still get a warm feeling for C4D. Best program I used. Perhaps I need to start again with this hobby. Nice tutorial…
so what do you use now instead?
Your first 3D program is like first love , you never forget :D
Hi, whenever you have a moment, could you please clarify the process of making the subdivision surface editable around the 2:36 mark? I'm a bit stuck at that point. Thank you!
You just need to hit ''C'' on the keyboard, it is gonna turn the SubD into a mesh.
@@polygonpen thank you for that clarification! i have another QQ if you have the time to answer. is there away to turn off the symmetry function during the painting the layer part of the project. because my model isn’t completely symmetrical. also is bd paint 3d the same as paint tool in C4D? thank you again for the help!
18:21 protip if you want to quickly check for any disconnected geometry instead of examining the subdivided mesh: use the Normal Scale tool.
Nice one!
@@polygonpen Hi, whenever you have a moment, could you please clarify the process of making the subdivision surface editable around the 2:36 mark? I'm a bit stuck at that point. Thank you!
Amazing technique! Thanks for sharing! Those who think Cinema is not strong enough in modelling, should rewatch your tutorials.
Yeah, exactly :)
These techniques are still out of my hand. I better practice the simple glass bottle and then come back to this. Thank you, Sir.
:) keep practising!
Nowadays, you could go some shortcuts using the close polygon holes new capabilities and in the end a zremesher.
you´re genius i admire you dude
Thank you :)
Great tutorial ! Will buy the next one on gumroad once I finish this one.Great work
Thank you :)
With the remesher we can also use the typology with splines, it gives interesting results, thanks for the tutorial
Damn that's a great thumbnail.
Model, Topo, and final result.👍
Incredibly helpful and informative. Thank you.
Thank you very much!!!
Wow!!!
Fantastic result. Difficult shape.
Thank you.
This is definitely gonna be a game changer, i used to create these with displacement maps but now i can just model them with better result
What exactly is a game changer?
displacement maps are used for smaller details, but when it comes to details that big, you definitely want to model them.
a peace of advice: use blender it has much more and better tutorials and mist of them are free.
@@pactube8833 never had issues creating it with displacement maps. Also i've been using C4D which is imo a lot better so I rather stick with that, ty for ur tips tho
Master C4D!
Great! Please include some render guide too at the end!!
Can you show how you'd uv unwrap this and add the label like you did to a bottle like this that has ridges on its surface like this one does?
I am happy and I am glad! I see videos on Kaknal Cinema 4d! Thank you for continuing to delight me with good content!
Brother, thankyou! for the precious skill u have been giving us for free.you have been a huge step-up in my 3d modelling skill.im really gratefull for for u.pls continue this work and pls teach us more advanced sides of the industry-like visulization ,lighting n animation.thank you😍😇
Thank you :) glad helped
really really i never seen before someone who show us how to make an object like this with this way, Thank you from my heart, you have the best channel for modelling, road to 100k soon 😍😍. do you have a professional courses ??
Thank you very much :) I have longer and start to finish tutorials, check outmy Gumroad page, it is in the description.
It would be great if we could close polygon holes between projected polygon lines, then subdivide by quads insted of closing manually by polygon pen, and then reproject that subdivided polygon selections to target object
AMAZING
Technique
Wow what an amazing way to model a complex bottle as you've shown, bravo. Would you go about this the same way if you had a logo or a more intricate shape on the bottle, or just use a displacement mapped?
Thank you very much.
You can do such things with this technique but this is the limit for me, I would use displacement texture for logos, but if the client ask for logo to be engraved on the model specifically, I have to model polygonally though .
@@polygonpen can you show how to do this for something really intricate?
Thank you!! Good tutorial!
Interesting! So in fact you did something like retopology right?
Yeah, basically.
WOW! Hardsurface modeling this, is a new level. If I have to make something like this, just sculpt it XD
Yea, scuplting is sure better option if it was a job but this is a tutorial, it gives people new techniquese/approach etc.
amazing my friend. please do more about packaging... keep modeling
That's brilliant! I think you are a genius! Thank you for sharing 🙌
Amazing as per usual!
u can use displicment to make smoth eadge am right?
Somebody has to tell to this talented guy that there is no simetry on the real world
🤔
Ha, cool, it reminds me bedside cabinet I did ages ago (to the Asset browser), it was a true hell :). Good job!
thank you :)
You polygon wizard you!
hey kindly tell about the material as well that how can we get the text and all the stuff which we can see on the reference image?
GREAT job brother, good week to you
Thank you, you too.
@@polygonpen thank's
Great tutorial, like usually! Thanks!
nice soundtrack.
Interesting to watch really. But one thing comes to my mind. Wouldn't there be an easier way? Like projecting splines onto the surface, tweak them properly and use them somehow in sculpting mode? Without need to manually draw all polygons onto already finished form of the bottle?
Yeah, could be better but mine technique is just an alternative/a diffirent version, you can choose whatever technique fits you or faster.
You're a LIFESAVER!!!
hello, can u model a holographic human brain with neurons?🤔🤔i really want a video on this topic. 👍
Hi. so much interesting . i,m a graphic designer .i use cinema 4d folding my design to show my customers a 3d preview before printing.
Great!
Most professional practical courses! Thank you!
Thank you :)
Many great modelling tips! 🤘🏻🤘🏻
Amazing.
When I add the new polygon with the Polygon pen, how do you move the secondary edges you create while they are still being projected? I'm missing something as when I CTRL + drag the edge, it does not project onto the surface of the bottle that we created in teh earlier step. What am I missing?
You should enable 'Project Result' option.
Very well explained, thanks mate it really help ! Cheers from France :)
Bonjour, thank you :)
hey bro I try to follow the video but when I scale on the front view it does not scale it on the right view so the shape is weird
I didn't get it, sorry.
You are a master!
Very cool! Aamazing! Thank U! :)
Thank you for you awesome technic and skills in modeling. I am glad to see this. Thank you.
Brooooooooooooooo! Yor are here😃😃😃😃
Cool challenge!)
loooove this channel fuuck
Can you make a tutorial modelilng a full car plsss
thanks man
How do you extrude by using commands and keeping it on the same plane as the original cylinder. So its all one smooth polygon?
I use shrink wrap deformer, if it is what you are asking.
simply WOW!!! Great!!!! Amazing!!!
amazing render.
Hi there, thanks for this tutorial. When I press 'X-Ray' and then try to 3D brush paint on to the object, the 3D brush is totally disabled! What do I do? Really stuck, thanks!
Hi, are you sure you used ''Paint Setup Wizard'' before using any brush, otherwise it won't work.
@@polygonpen yep followed all your steps. It's fine to paint when not xray but when xray is on, the brush is disabled! Thanks.
Very good tutorial.
Very nice job 👍
Hi, I want to follow this tutorial, but I don't have Octane, I have the latest version of Redshift and Cinema 4D where the UI is completely messed up and totally different and I don't know how to light in Octane, only in Redshift. So how would you approach this with Redshift once you get to the materials and lighting part?
Thank you, actually the render scene is pretty simple, just a single HDRI and a glass material.
@@polygonpen Also, the normals got screwed up once I connected the connect object in the shrink wrap's target object field. All of my polygons are distored and twisted or facing the wrong way now.
Hi there, I'm having a difficult time to provide the right radius, every time I shape the edges in front view it doesn't seem to make whole object radius, it turns to get kind of flat in perspective view, is there any adjustment I need to do in order for me to get the right shape? If anybody can help me I would appreciate it so much.
Enable projection option in the polygon pen tool.
Plz make some blender tutorial
You’re the best!!!
Thanks mate for this, looks great. Hope you will post some product / device design soon on this channel.. :)
Wooo great
Perfect
excelent..
good modeling.
too handsome
Не проще в скульптинге сделать?
Thanks!... Awesome
The very bottom part is just a reflection on the ground, it's not a part of the bottle.
No, it is part of the object but it is not he case here, it is a tutorial.
thanks
Great!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!'
WOW
hmm... that was hard to follow for me... but enjoyed! Thx
What is this software
Cinema 4D
good
pc specs??
Ryzen 9, X570 Motherboard, 32 GB Ram, RTX 3070ti
Mmmmmm Octane 😊
好厉害啊
👍👍👍👍👍
Please show at least some of the settings of an already finished scene, namely, how the material + light is configured ... No need for detail, but if at least some drops were shown well
Thank you for the lesson
It is just a room HDRI and a black HDRI for visibility, GI is set to Pathtracing, that's all, for the material, it is a specular material with dark color.
@@polygonpen Sorry, but I did not come across these things in detail, could you cover this section in detail in the video for the future. It is just a room HDRI and a black HDRI for visibility, GI is set to Pathtracing
I'll be very thankful!
Since in Octane Rendere I face difficulties
And I see the next video in the fish, I see that everything is covered in detail !!! thanks! Today I will start the analysis!
If you appear before thanos the whole universe we will be saved.
:D
why dont use blender hhh because i start with you in modeling in c4d and now i dont have money i use blender
I see you but you can follow me as I am mostly working in SubD technique.
Don't you give me an octane lecture..
Lmao, where is xbox tutorial?
@Mister Doctor - The XBOX controller is accessible if you join his Patreon. Or if you just want to buy that tutorial straight away, it's available through his Gumroad account. Links for both are in the description. Happy modeling!
@@ajamccoy9822 oh, i didnt realize its for patreons. Ok thanks
@@misterdoctor9688 No worries! But if you don't want to join the Patreon for it you can still buy the tutorial through his Gumroad link to follow along if you'd prefer that route instead. Cheers!
Hi There Would You Interested To Take Freelance Job ? :D
Hi, you can mail me.
О_о