Substance Designer - Stylized Ground Texture

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  • Опубліковано 30 лис 2024

КОМЕНТАРІ • 59

  • @3dextrude
    @3dextrude  6 років тому +3

    Thank you to Quantum, Luca Tampieri for joining the Patreon group recently!
    To join : www.patreon.com/3dEx

  • @0urher0nik0
    @0urher0nik0 6 років тому +10

    I'm loving the Designer videos!! Substance is such a cool tool!

    • @3dextrude
      @3dextrude  6 років тому +1

      Thank you! It totally is.

  • @TryallAllombria
    @TryallAllombria 6 років тому +3

    It's so good looking ! I'm addicted to this :D

  • @SoliDxBill17
    @SoliDxBill17 6 років тому +1

    Hey, i wanna thanks you, for making this series on substance designer. Your tutorial are great, quick. Keep it up 😀

  • @AutumnPioneer
    @AutumnPioneer 6 років тому +1

    Nice video! Just a tip though, you should turn up your normal intensity (you can enter values above the slider max), especially when you want to understand all the different forms you are creating, instead of turning the camera to see the height map. Nice work :)

  • @philippmaluta978
    @philippmaluta978 5 років тому +1

    Holding my breath... That's amaizing

  • @syavashkalhor6678
    @syavashkalhor6678 2 роки тому

    This looks so nice

  • @dmaw5135
    @dmaw5135 6 років тому +1

    man i love dem rocks

  • @TDS201X
    @TDS201X 6 років тому

    Like the way how you play with nodes, nice work!

  • @lingxuanbei7274
    @lingxuanbei7274 3 роки тому

    Thank you so much for your post.
    How we can export this material to unity4 and keeps the volume? Mine looks plane

    • @3dextrude
      @3dextrude  3 роки тому

      You can, but that requires the use of paralax occlusion or enabling displacement on the material

    • @lingxuanbei7274
      @lingxuanbei7274 3 роки тому

      @@3dextrude Thank uuuu sooooo sooo sooo soo much, you are the most kind people in this planet

  • @leatherDarkhorse
    @leatherDarkhorse 6 років тому

    just wonder how you set your render light, looking great.

    • @3dextrude
      @3dextrude  6 років тому

      It's from Marmoset Toolbag, I bought the Substance Masters Vol.1 from Jonas Ronnegard and it comes with a marmoset toolbag file; I have been using that as my template for rendering these.

    • @leatherDarkhorse
      @leatherDarkhorse 6 років тому

      ok thanks. im think if it were maya hahaa

    • @CouchFerretmakesGames
      @CouchFerretmakesGames 6 років тому

      Wow, Jonas Ronnegard's Masters looks superb, thanks for pointing it out. Now I just need to find some time to learn your and his stuff.

  • @4ndrelus
    @4ndrelus 3 роки тому

    Really nice job dude

  • @Strelokos666
    @Strelokos666 5 років тому

    For some reason, any of the channels except diffuse\base colour are not appear on the 3D VIEW mesh. Some assistance?

    • @3dextrude
      @3dextrude  5 років тому

      You may have to drag them into the viewport for them to show.

  • @SHARP3D
    @SHARP3D 6 років тому

    Following along and at 1:06 you create a bevel node in between edge detect and blend. When I do this I cannot connect the outputs of the bevel into the blend. The connections lines come out dashed and they wont plug into the blend. Ideas? Running 2018.2.2 Thanks!

    • @3dextrude
      @3dextrude  6 років тому

      That happens when you try to blend an rgb node with a grayscale one, add a levels node in between and it should work.

    • @SHARP3D
      @SHARP3D 6 років тому

      @@3dextrude Actually I paid closer attention to what you did by slowing down the video. Same issue happened to you where bevel wouldn't connect to blend, but when you connect in reverse and connect the input from blend to output of bevel it works. Silly. Thanks for the help!

    • @3dextrude
      @3dextrude  6 років тому

      oh yeah , that too. No problem.

  • @Tim4Tat
    @Tim4Tat 5 років тому

    question. why do you use HDR 32 bit for your graph format?

    • @3dextrude
      @3dextrude  5 років тому

      I can't remember where I read this , but I read somewhere that the height map comes out nicer by setting it that way

  • @ogarga666
    @ogarga666 6 років тому

    thx so much for this, really helpful!

  • @Pandan3D
    @Pandan3D 5 років тому

    Your content is amazing. Thank you for sharing

  • @FelipeSotoM
    @FelipeSotoM 5 років тому

    Hi man!.. I'm in the process of learning substance designer but really need understand what can and can't do each node and how it works, I'm a little confused.. do you know about some website or information for a better understanding of this fantastic tool? so many thanks and keep making videos like this!.

    • @3dextrude
      @3dextrude  5 років тому

      This site has great tutorials made by the creators of the software : academy.allegorithmic.com/
      I watched some of the videos here when I was starting to learn it.

  • @Papriqua
    @Papriqua 5 років тому

    I'm sorry if it's a dumb question but I've been going along with the video and it's all well and good until I try to apply to texture to a 3D model inside of Substance painter and it comes out completely flat with some nice stones drawn on. Am I using it wrong or does it only really turn out like this inside of Designer?

    • @3dextrude
      @3dextrude  5 років тому

      You can try to increase the normal map intensity, it will not be totally 1 to 1 from designer, specially if you were previewing with the height map since the height map doesn't work the exact same way as in designer.

    • @Papriqua
      @Papriqua 5 років тому

      ​@@3dextrude Aw, that's a shame, i was trying to cheat my way out of modeling a bunch of stones onto a house but I don't think just a normal map will be enough to sell the effect.
      Thank you so much for taking the time to reply!

  • @jordankoszarek8993
    @jordankoszarek8993 6 років тому

    This is pretty sweet

  • @anishsherpuri3076
    @anishsherpuri3076 6 років тому

    Is proper uv unfolding layout compulsory for "substance painter"?

    • @3dextrude
      @3dextrude  6 років тому +1

      For Painter you need Uvs, this video is about Susbtance Designer and I making a material here so no uvs of any kind are needed for this.

  • @PHPLanceRU
    @PHPLanceRU 6 років тому

    Awesome. Subscribed.

  • @thedrhax1410
    @thedrhax1410 6 років тому +1

    Just what kind of music is playing on the back:D

    • @m-o42
      @m-o42 6 років тому +3

      Gee... Hard time trying to guess, but I knew it was familiar. That's the Yu-Gi-Oh! The Duelists of the Roses OST.

    • @alvinseptiano
      @alvinseptiano 6 років тому

      nerd

  • @LucasSantos-cn4wb
    @LucasSantos-cn4wb 6 років тому

    Hey! I'm trying to replicate what you did so I can understand the process, but I can't seem to get the normal map intensity you get @ 0:36. Mine comes out much flatter however I input the same values. (Even if you don't know why this is, I'd appreciate a reply!)

    • @3dextrude
      @3dextrude  6 років тому

      Thats probably the height map, at around 0.50 mark I go over the height map settings.

    • @LucasSantos-cn4wb
      @LucasSantos-cn4wb 6 років тому

      @@3dextrude Alright I can check that. Thanks for replying. Love the work!

    • @LucasSantos-cn4wb
      @LucasSantos-cn4wb 6 років тому

      Yeah that was it; the height map settings

    • @LucasSantos-cn4wb
      @LucasSantos-cn4wb 6 років тому

      @Himansu Ganguli I followed how he did it in the video.
      In the bar above the 3D view there is a tab called Materials
      Then go to definitions
      Then the Physically Based option
      Then choose the Tessellation option.
      In the top right those settings he has will be there.

  • @shamzfk
    @shamzfk 6 років тому

    Hi! Is there a way to purchase final project files from different tutorials and timelapses of yours? I would gladly buy a few.

    • @3dextrude
      @3dextrude  6 років тому

      Not currently, but I can add them to Gumroad. Which ones are of interest? And would you prefer if they were grouped in a pack, one price for a pack of files or would you prefer them seperately?

    • @shamzfk
      @shamzfk 6 років тому

      Hey! Thanks for the reply. I would absolutely buy substances, they are nice and customizable, I would love to buy existing ones and any that will come, pack or not, doesn't matter. Also, models, they are nice! I personally would absolutely get everything stylized medieval you've got there:) (source is very important, like high/low models and painter files, in order to customize)

    • @3dextrude
      @3dextrude  6 років тому

      Awesome, I'll look into adding some of those to my gumroad page soon.

  • @cookiestealer586
    @cookiestealer586 5 років тому

    What a nice channel!

  • @sebastianvilla2240
    @sebastianvilla2240 6 років тому

    hi ! can you recomend me a web where i can download textures and materials for substance painter?
    Thanks for the time !

    • @3dextrude
      @3dextrude  6 років тому +1

      There's the official website called substance share where people post materials.

    • @sebastianvilla2240
      @sebastianvilla2240 6 років тому

      Thanks !!

  • @thejasonhsu
    @thejasonhsu 6 років тому

    Came for the tutorial, stayed for the music

  • @Smarglenargle
    @Smarglenargle 5 років тому

    One day i'll get to designer v_v

  • @jordankoszarek8993
    @jordankoszarek8993 6 років тому

    This is pretty sweet