Unity Vertex Animation Instancing Package

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  • Опубліковано 11 лип 2024
  • This Package is designed to optimize performance and enhance the visual fidelity of your projects. Here's what it includes:
    🔧 Features:
    Skinned mesh renderer and animation to texture baking
    Customizable Vertex Animation Shader
    Supports Shader Graph (URP/Built-In/HDRP)
    Bake all animations in one texture or bake separately
    Support for GPU Instancing
    Support for LOD Meshes
    Runtime/Editor Shader Animation Manager (Play, Pause, Loop, and change animation)
    🎮 Demo Scenes:
    Mini Stadium Demo Scene: Achieve up to 500 FPS with a vibrant crowd.
    War Scene: Experience intense battle scenes with optimized performance.
    SpiderVerse Meme Scene: Recreate the iconic Spider-Man pointing meme with up to 300 FPS.
    💡 This package aims to deliver top-notch performance:
    7-10 times better performance and less draw calls compared to Skinned Mesh renderers traditional methods
    Explore the project on GitHub and let me know your thoughts:
    github.com/Sou...
    Your feedback is invaluable and will help shape future updates. Let's push the boundaries of what's possible in Unity together!
    #Unity #GameDevelopment #ShaderGraph #VertexAnimation #PerformanceOptimization #GPUInstancing #LOD #Gaming #Animation #Shader #Development

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