Maya 2018 3d Modeling Tutorial: Model Stitching using MASH and Curve Warp.

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  • Опубліковано 27 сер 2024
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    I break down the process of creating stitching for a boot and wrapping it around a boot. In this video you'll learn how to extract curves from edges, clean up curves, create patterns using MASH, and how to use the Curve Warp deformed. I also include an alternate workflow is you do not have a version of Maya that has MASH.
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КОМЕНТАРІ • 61

  • @jlmussi
    @jlmussi  Рік тому

    ➡ Overwhelmed with 3d modeling & Topology? Start creating Professional 3d models with my FREE guide:
    www.clkmg.com/jlmussi/3d-modeling-guide

  • @_monti142
    @_monti142 2 роки тому +7

    for anyone having problems with Mash, dont use freeze transform on the object youre making a pattern with, that helped me

    • @artbybruno1734
      @artbybruno1734 2 роки тому

      Yeah, it's not working for me like it works in the Video. The stitches are off the curve.

  • @seragyugi2007
    @seragyugi2007 6 років тому +12

    you could smooth the shoes then extract the curve it will follow exact same the edge then delete smoothed version then you have the smooth curve .very nice tutorial by the way .

  • @AhmedNassef
    @AhmedNassef 6 років тому +11

    Played the video to learn MASH, ended up learning even more. .. beautiful workflow and lovely result :D

  • @niyatipatel2955
    @niyatipatel2955 2 місяці тому

    Thanks a lot Man....its a help me a lot Mussi

  • @masoudrashidinezhad9429
    @masoudrashidinezhad9429 2 роки тому

    Thanks for all.

  • @simolius
    @simolius 2 роки тому +5

    Hi Mussi, my 3d model (of all the stitchess) are turning in all directions (orientation) when i attach the stitches along my curve? What i am doing wrong?
    Thank you very much for your quick repsonse.

  • @lucwolthers921
    @lucwolthers921 5 років тому

    Hey dude! I just gotta say I love your videos! they are a massive help!

  • @krishnasrivastav8048
    @krishnasrivastav8048 Рік тому

    Wow nice work sir very helpful video thank you sir 🙂👍🏻

  • @Gottsnus
    @Gottsnus 6 років тому +1

    Very nice tutorial. Thanks for sharing

    • @jlmussi
      @jlmussi  6 років тому

      You're welcome. Thanks for watching

  • @almostmad679
    @almostmad679 6 років тому +1

    Awesome video, make more, please.

  • @kenyong7595
    @kenyong7595 5 років тому +1

    Nice work. thanks a lot

    • @jlmussi
      @jlmussi  5 років тому

      Glad you enjoyed the video Ken.

  • @sarbendrabohara7995
    @sarbendrabohara7995 2 роки тому

    Very very helpful 👍

  • @FranTarallo
    @FranTarallo 5 років тому

    very good! thanks for sharing!

  • @divyang3Dart9289
    @divyang3Dart9289 3 роки тому +1

    i just try as you cant success
    after curve wrap the location of stitch's not proper alignment

  • @ShihanBarbee
    @ShihanBarbee 4 роки тому +1

    It's dope video, I'm struggling with this damn rotation in MASH distributor. Also, heads up, I would unitize my UVs when I'm unwrapping something rotation. You don't just want to unfold it. You want the edges straight for texturing.

  • @deanmewis
    @deanmewis 4 роки тому +4

    When I try to connect it to the curve it doesn't work properly. Kind of frustrating me. For some reason it places in a smaller curve a way from the curve

    • @Bamboobies007
      @Bamboobies007 3 роки тому

      I know it's been a year! even i faced this, you have to reduce 'Max scale' option in Curve wrap attribute

  • @joaquingoaninang3663
    @joaquingoaninang3663 6 років тому +1

    Thankyou!

  • @sachin493
    @sachin493 4 роки тому

    Thank you

  • @khoadonguyendang4066
    @khoadonguyendang4066 5 років тому

    amazing

  • @nadyapotapova7742
    @nadyapotapova7742 6 років тому

    thank you!

  • @leecaste
    @leecaste 6 років тому

    You could subdivide a couple times the copy and extract the curves in linear mode from that high res mesh

    • @jlmussi
      @jlmussi  6 років тому +1

      JC That could work as well but you would have more edges to select to extract the curve.

    • @leecaste
      @leecaste 6 років тому +1

      JL Mussi not much of a problem if you select loops and you also end up with a perfect match. Depends on each model probably.

    • @jlmussi
      @jlmussi  6 років тому +1

      Yup, I agree totally model dependent.

    • @jlmussi
      @jlmussi  6 років тому

      Yup that would have worked as well, there's more than one way to Skin a Cat or in this case Build a Curve :-)

  • @devjitpaul1191
    @devjitpaul1191 6 років тому

    omg very much tank thanks

  • @maxwell10305
    @maxwell10305 Рік тому

    how to do bend deformer

  • @RobertShane
    @RobertShane 6 років тому

    Really damn cool!

  • @indianeinstein1978
    @indianeinstein1978 6 років тому

    nice tut thanks. Plz also mention in the title that it's Maya 2018.

  • @Raf2207br
    @Raf2207br 2 роки тому

    hey when i try wrap the stichings be deformed, any idea what could be ?thx amazing video!

  • @reign225
    @reign225 3 роки тому

    Yo i cannot find the curve warp option in my deforms menu , im currently on 2018. Help please.

  • @jquintero462
    @jquintero462 2 роки тому

    It does not stitch to the curve for me. I am having problems.

  • @mmmuck
    @mmmuck 6 років тому

    When you unfold, go into the options, turn on pack save settings to default, and now you wont need to rotate your UV islands!

  • @vickmure
    @vickmure 5 років тому

    Hey,awesome tutorial..but how did you apply the bend deformer

  • @ave1996
    @ave1996 5 років тому

    Example: I have to make a dress, and have all the cut parts plane. Is there a way to stitch all the edges without deforming the mesh?

  • @nickholl
    @nickholl 6 років тому +1

    no matter what I do, whenever I attempt to curve warp, the stitching gets offset from the curve - no ideas why! - any ideas?! (Everything's been frozen)

    • @jlmussi
      @jlmussi  6 років тому +1

      Make sure that your pattern/mesh is on the origin before applying the curve warp.

    • @nickholl
      @nickholl 6 років тому +1

      JL Mussi thanks! That did the trick :)

    • @jlmussi
      @jlmussi  6 років тому

      Anytime Nick

    • @3rdpoly
      @3rdpoly 6 років тому

      Don't need to use the curve warp, MASH network has a curve node that you can use.

  • @Ray-bn7hr
    @Ray-bn7hr 3 роки тому

    That mesh flow though..

  • @mamodylan8005
    @mamodylan8005 5 років тому

    hello bro can you tell me what the pc i should have to modeling 3d

    • @HOVA2195
      @HOVA2195 4 роки тому

      Mac Book Pro with a i7 2018-19. At Full Sail University that's what we use for Maya

  • @sonotover
    @sonotover 3 роки тому

    your stitching didn't show up in that final render :)

  • @junhyuk9000
    @junhyuk9000 6 років тому

    where is create index in uv editor in maya 2017

    • @jlmussi
      @jlmussi  6 років тому

      What do you mean by "create index"? The UV editor?

    • @junhyuk9000
      @junhyuk9000 6 років тому

      yes . maya 2017 uv editor has not create index

  • @sabikashrestha7903
    @sabikashrestha7903 5 років тому

    what is MASH? is it mesh or anything else?

    • @jlmussi
      @jlmussi  5 років тому

      Mash is is a set of node based tools initially designed for motion graphics but have modeling applications as well. It started being integrated in Maya a couple of years back. You can find more info on mash here: knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-MotionGraphics/files/GUID-D4FECFDC-F91A-4BDC-A1B0-A24EB087B2DD-htm.html

  • @riddhithakkar3620
    @riddhithakkar3620 4 роки тому

    Are you interested in working with our company?

    • @jlmussi
      @jlmussi  4 роки тому

      You can use the message function on my web site to contact me with more information.

  • @josh.0
    @josh.0 6 років тому +1

    you're a beautiful man i hope you know that

  • @kevinpopescu9741
    @kevinpopescu9741 5 років тому

    I really don't get why you do it so painstakingly :/
    Just use zbrush man

    • @MauroSanna
      @MauroSanna 4 роки тому +5

      Because this method is non destructive. You can change and modify everything any time without having to start from scratch. Also gives you rigging possibilities (for animation) that ZBrush simply does not have.
      The pain in the neck would be ZBrush, not Maya.
      Oh, and you never do back and forth between two applications, making the whole process actually faster.

  • @EE-zy1mx
    @EE-zy1mx 4 роки тому

    I like.thank you so mach!