What if Dark got his military service letter in the mail, but just like a real gamer would do, threw it out without even checking? Maybe the government is training someone to specifically take down Dark in Starcraft as a last-ditch, "If we win, you do your military service. If you win, you don't need to come anymore"? These are possibilities
Do you ever get some of the mirror matches with the top level players, like Serral, Dark, Reynor, Rogue, etc? Can also apply to the other factions as well. Those might be interesting.
Channel analytics have proven time and again that mirror matches are not in lowko's best interest to upload them very often. Trust me when I say this though, when he does upload one.... It's definitely a banger! And I don't even like mirror match ups!
@@jayyrod1 i wonder if the pros go with their other race. As in would Dark or Reynor do it and let the other play their best race or just do the mirror match.
2nd game, think trap is going for a coinflip mindgame. he knows dark stays on low workers for far too long. he knows dark will be expecting an all-in as well, so he will be investing in defense. so its salvageable to macro back up. flip a coin.
18:08 map hack activated! and in the move for 25 energy😅😅😅 20:35 example how this "inofensive" cheap spell instead of buying a observer...details like this is a win or loose situation you see zerg no detection 😂 (going away in the shadows).
This may or maynot help trap, but my opinion doens't matter. So Traps simcity building and rss relation is a bit off... so some maps are extremely hard ot expand for specific groups.... So when expanding think defensively... Zerg its typically not such a big deal, but for Protoss is cna be huge. Protoss shoudl always do the most optimal zealot walk defence, since your early game is zealots and stalkers without blink... this allows a funneling effect of untis so you can have a death ball that can defend easier... Terran has seige tanks so sometimes its cna over look the third with a siege tank opportunity, hwoever some times that third that is closest to the main, after hte natural is the worst choice, because of hte pathing conflicts.. and typically that base infront of hte main teh 3rd, has 3 access points or two very large ones. Where as going up northing... the enemy has only 3 access points to your entire base, unless flying or blinking or drops, but its how sim city works.... 3 access points from teh 3rd, is also giving 2 additional flow channls from teh natural junction and then this cuases defensive problems.. and reinforcement problems... Junction defence cna limit access poitns forcing lateral attacks which most of hte damage is weakened.. with good scouting you cna manage a army roguing about... First off what bases you intend on taking and planing out how you WANT to mine out hte map.. oftne you want to rotate a direction and hten guard the other resources and rotate to the other side.. while fending their army.. this owuld be hte most logical and safest point... Then we come to simcity as protoss. So protoss has some advantages with its buildings instantly auto generating if a pylon is near by... the top of ramps cna have better protection, against terran you typically want central sort of clusters and minimal blocking unles its defensive cannons in the mining so you can quickly defend drops, zerg is dependent on what they are building, but if yo usee ling bane... build forward prodcution to force zerg pathing issues or movements changes how you engage and gives you way more visual timing, and is extremely costly if the zerg wants to engage in using hte banes on it.. of course hte downside is oh no you lsot a produciton buidling ,but on teh bright side your army can move down, escape with the probes and mitigate losses... 6 probes.. or 2 gateways... hmmm. You cna get over whelmed also.. so splash damage is really effective unit types for zergs low hp pools in its ground army, well until ultra beasts come out.. He built not how I would build in that match up.. each access point should be assessed. and you cna change the oppenents logic unstanding their visual q's ... ( terran building in forward junctiosn witha planetary and a couple turrets is a massive protection against being over whelmed its like.. lake with a whirl pool that will causes significant damage if you want ot cut through it or time, tiem either way) anyways was looking for a good screen shot.. but this will do.. 20:11. you can see how that junction with a forward shield batter and some gateways would give you a significant advantage in the zerg entering the third, and natural... and with a few range units, or templars it cna make the zergs life hell.. I was trying ot find hte banneling one where he came in on teh left side... and demonstrate that pathign of if you go gateway gateway (pylon is behind the gateways 2 squares back if defensive not used as a wall, so you can keep function. This gives you a 6 block cut off and massive units and vision... so if it was jsut a tiny bit out from the base against zerg who would see red on teh minimap.. but if he makes hte gap on teh bottom side, it changes the logical step of hte human on the nexus, but if there is a wall off there the simcity, forces the bannelings to second wrap around to the top.. if you force the bannelings in that position to go top around the iaginary gateways at the moment, they are exposed ot being trapped as funneling causes single file movement, and they woudl ahve to swin back down, giving your workers more time and other avenues ot escape... Other tricks is using recall on yoru probes to your main or natural.. when you warp in your stalkers... and then assign them back to mine... this frees up micro apm for your army... obviously if you hand't dealth wit hte problem by the time they get back they can wait... but using the recall also stops other forms of its use, but recall on workers is under estimated defensivly and aggresive mining corner spots or oppenents mining spots.. early nexus on their fifth... warp of the probes hopefully can mine for hte cool down time to be up .. aggresive mining tactics... His simcity was lakc luster for going up aginst ling bane... his stalker apprach for hte banes was great its hte correct unit to die.. but he did cluster them a little to much, 3-4 died where only two had to die, splash damage... whihc might of saved some probes.. Ling bane, typically you want some forward buildings out a bit for helping protect your worker lines for pathing protection... Ravager roach... you want a different setup. Mutas... etc but these are only for early game.. mid nad late game terran or protoss or even zerg, benefits of walling off areas of hte maps where you ahve hte high ground can be extremely cost effecient nad beneficial forcint the oppenent ot either go around or take unfavourable trades.. but if your caught out of position you would end up losing it, and htink its a major loss, but 2 gateways is always 6 probes... so you had no effect to your mining, it is a resource management game... typically active units military or civlian have more value then the ineherent tier one structures, unless your putting research buidlings in your wall...
Instant dislike: where is the "hellow everypne, my name is lowkoo... Naj just kidding, but its basically ypur signature at this point. Been watching you for years, every time i need to study xD
Bro that timing was amazing. You called it perfectly!!!
Golf claps all around. (:
Tell me how you know this game, without actually say it, Lowko start first...
Caster achievement unlocked:
Perfect timing
21:41 lowko learning a new commentator trick is gold 😂
THAT TIMING on game one, you finally got it! All these years, it finally happened!
Man I missed Dark games. He's so fun to watch. Great to have him back.
At 27:01 I learned there's a prism in the void ray and suddenly "prismatic alignment" makes sense. Thanks for zooming in Lowko!
3…2….1… you’re too good
Thanks for the video, Lowko. Hope your Sunday is going well! ❤
What if Dark got his military service letter in the mail, but just like a real gamer would do, threw it out without even checking? Maybe the government is training someone to specifically take down Dark in Starcraft as a last-ditch, "If we win, you do your military service. If you win, you don't need to come anymore"? These are possibilities
I think this *is* Dark's military service, a la Enders Game
That is a really cool strat by Trap to go fouracle and try to equalize the drone count as much as possible.
Great video, Lowko. One of your best in a while. Really on your game with the comedic timing and also serious casting!
Ctrl + tilda and shift + tilda.
Only been casting for like fifteen years 😂
(I had no idea the feature was even there. Didn't miss it 😊)
hahaha, nice call, Lowko!
that hold almost worked, lol
He did the thing and I liked the video immediately afterward!
Nice GG counter on first game lool
6:29 i wonder what else you were gonna say. You cut off the audio to the next match too soon! Unless what you said was lame :P
Oh oops! Just picture me flexing and shouting into the mic
@@LowkoTVwould still love to hear it!
Im actually very impressed with trap! As a protoss player im proud. We will see what the new balance patch does 😬
Amazing video again, thank you Lowko!
Sick asf on the timing
6:24 Lowko executing a perfect commentator's timing attack
As always amazing cast ❤
Please Lowko, never call me a gamer again
Now that you've recognized you have the power to call GG it's time to pick favorites and GG them for every game they play.
holy that countdown 😂
Do you ever get some of the mirror matches with the top level players, like Serral, Dark, Reynor, Rogue, etc? Can also apply to the other factions as well. Those might be interesting.
Channel analytics have proven time and again that mirror matches are not in lowko's best interest to upload them very often.
Trust me when I say this though, when he does upload one.... It's definitely a banger! And I don't even like mirror match ups!
@@jayyrod1 i wonder if the pros go with their other race. As in would Dark or Reynor do it and let the other play their best race or just do the mirror match.
Hop the lowkomotion! We got ourselves another Trainwreck!😅
I thought dark was gonna parasite a probe and make dark templars lol
dark 🗣️
2nd game, think trap is going for a coinflip mindgame. he knows dark stays on low workers for far too long. he knows dark will be expecting an all-in as well, so he will be investing in defense. so its salvageable to macro back up. flip a coin.
Achievement unlocked: Called it!
nooooooo bring the old intro back!
Brenda, Karen and Margaret sound like wonderful gals to hang out with
18:08 map hack activated! and in the move for 25 energy😅😅😅 20:35 example how this "inofensive" cheap spell instead of buying a observer...details like this is a win or loose situation you see zerg no detection 😂 (going away in the shadows).
Is the pun in the title intentional?
I mean, Dark was indeed pretty surprised by those DTs
This may or maynot help trap, but my opinion doens't matter. So Traps simcity building and rss relation is a bit off... so some maps are extremely hard ot expand for specific groups.... So when expanding think defensively... Zerg its typically not such a big deal, but for Protoss is cna be huge. Protoss shoudl always do the most optimal zealot walk defence, since your early game is zealots and stalkers without blink... this allows a funneling effect of untis so you can have a death ball that can defend easier... Terran has seige tanks so sometimes its cna over look the third with a siege tank opportunity, hwoever some times that third that is closest to the main, after hte natural is the worst choice, because of hte pathing conflicts.. and typically that base infront of hte main teh 3rd, has 3 access points or two very large ones. Where as going up northing... the enemy has only 3 access points to your entire base, unless flying or blinking or drops, but its how sim city works.... 3 access points from teh 3rd, is also giving 2 additional flow channls from teh natural junction and then this cuases defensive problems.. and reinforcement problems... Junction defence cna limit access poitns forcing lateral attacks which most of hte damage is weakened.. with good scouting you cna manage a army roguing about... First off what bases you intend on taking and planing out how you WANT to mine out hte map.. oftne you want to rotate a direction and hten guard the other resources and rotate to the other side.. while fending their army.. this owuld be hte most logical and safest point... Then we come to simcity as protoss. So protoss has some advantages with its buildings instantly auto generating if a pylon is near by... the top of ramps cna have better protection, against terran you typically want central sort of clusters and minimal blocking unles its defensive cannons in the mining so you can quickly defend drops, zerg is dependent on what they are building, but if yo usee ling bane... build forward prodcution to force zerg pathing issues or movements changes how you engage and gives you way more visual timing, and is extremely costly if the zerg wants to engage in using hte banes on it.. of course hte downside is oh no you lsot a produciton buidling ,but on teh bright side your army can move down, escape with the probes and mitigate losses... 6 probes.. or 2 gateways... hmmm. You cna get over whelmed also.. so splash damage is really effective unit types for zergs low hp pools in its ground army, well until ultra beasts come out.. He built not how I would build in that match up.. each access point should be assessed. and you cna change the oppenents logic unstanding their visual q's ... ( terran building in forward junctiosn witha planetary and a couple turrets is a massive protection against being over whelmed its like.. lake with a whirl pool that will causes significant damage if you want ot cut through it or time, tiem either way) anyways was looking for a good screen shot.. but this will do.. 20:11. you can see how that junction with a forward shield batter and some gateways would give you a significant advantage in the zerg entering the third, and natural... and with a few range units, or templars it cna make the zergs life hell.. I was trying ot find hte banneling one where he came in on teh left side... and demonstrate that pathign of if you go gateway gateway (pylon is behind the gateways 2 squares back if defensive not used as a wall, so you can keep function. This gives you a 6 block cut off and massive units and vision... so if it was jsut a tiny bit out from the base against zerg who would see red on teh minimap.. but if he makes hte gap on teh bottom side, it changes the logical step of hte human on the nexus, but if there is a wall off there the simcity, forces the bannelings to second wrap around to the top.. if you force the bannelings in that position to go top around the iaginary gateways at the moment, they are exposed ot being trapped as funneling causes single file movement, and they woudl ahve to swin back down, giving your workers more time and other avenues ot escape... Other tricks is using recall on yoru probes to your main or natural.. when you warp in your stalkers... and then assign them back to mine... this frees up micro apm for your army... obviously if you hand't dealth wit hte problem by the time they get back they can wait... but using the recall also stops other forms of its use, but recall on workers is under estimated defensivly and aggresive mining corner spots or oppenents mining spots.. early nexus on their fifth... warp of the probes hopefully can mine for hte cool down time to be up .. aggresive mining tactics... His simcity was lakc luster for going up aginst ling bane... his stalker apprach for hte banes was great its hte correct unit to die.. but he did cluster them a little to much, 3-4 died where only two had to die, splash damage... whihc might of saved some probes.. Ling bane, typically you want some forward buildings out a bit for helping protect your worker lines for pathing protection... Ravager roach... you want a different setup. Mutas... etc but these are only for early game.. mid nad late game terran or protoss or even zerg, benefits of walling off areas of hte maps where you ahve hte high ground can be extremely cost effecient nad beneficial forcint the oppenent ot either go around or take unfavourable trades.. but if your caught out of position you would end up losing it, and htink its a major loss, but 2 gateways is always 6 probes... so you had no effect to your mining, it is a resource management game... typically active units military or civlian have more value then the ineherent tier one structures, unless your putting research buidlings in your wall...
Hey Lowko, will you play Reign of Nether? 👀
Which tournament is this from?
gAMERS!
couldnt dark of held position around the dts and biled them?
Does the Dark Shrine actually idolize Dark?
Bro can u cast a protoss win sometimes? The few times u casting protoss, u choose their losing series.
26:25
"reactionary dark shrine" haha DT's against progression
59 seconds ago! LEts gooo!!!
علي موحان💋💚💋💋💚💋💚💋💚💋💚💋💚💋💚💋💋💚💋💚💋💚💋💚💕💚💕💚💕💚💕💚💕💚💕💚💕💚💕💚💕💚💕💕💚💕💚💕💚💚
who is tilda? and why do you controll her... dont have a pun for shift
Tilda? I hardly know her!
"Gamers"
Instant dislike: where is the "hellow everypne, my name is lowkoo...
Naj just kidding, but its basically ypur signature at this point.
Been watching you for years, every time i need to study xD
😶🌫
GenGu đánh ngu từ liên minh sang StarCraft luôn:))
What does alt tilda mean?
Wait why did Dark gg game 1? Surely he had enough time to build an overseer or spores.
4 likes in 1 minute you fell off
Lol