'Doom:' A Classic Game Postmortem

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  • Опубліковано 28 лис 2024

КОМЕНТАРІ • 255

  • @ui6144
    @ui6144 6 років тому +42

    Watching the interaction between these two people give a better sense of gravity during their time at ID when Romero was under pressure to fire Tom. It's nice despite the past turmoil they gave this presentation and get a sense of their friendship.

  • @BruceBoschek
    @BruceBoschek 7 років тому +388

    I guess I just became jaded, but none of the new games excite me like Wolfenstein 3D, DOOM and Quake did. Does anyone remember Spear of Destiny? Ha! At age 75 I'm still gaming away, but it just ain't the same. It's fun though. ;.)

    • @spladam3845
      @spladam3845 7 років тому +25

      The excitement back then was due to the fact that it was BRAND NEW, there was nothing else like it. I could not get enough of Wolfenstien 3D, but going back now it is almost unplayable in it's simplicity.
      I think we got a sense of what we were experiencing was the future, more so than anything else since.

    • @BruceBoschek
      @BruceBoschek 7 років тому +23

      Right on! I remember breaking out in a sweat when the first blue "Offizier" killed me with a machine gun. When I look at that now it makes me laugh. I actually had a beta test version of W3D that was really a mess, but I was absolutely fascinated with it. As you said, there had been nothing like it before.

    • @stryk187
      @stryk187 7 років тому +6

      +Bruce Boscheck - Can I ask what games you're enjoying these days?

    • @BruceBoschek
      @BruceBoschek 7 років тому +23

      Well, at this time I'm looking for something new. DOOM (the latest version) didn't really excite me and I am on level 149 of Fallout 4 (how many more raiders can I kill with my bare hands?). I'm not particularly fond of "historical" settings. I had a good romp with Halo, but since I only play on the PC that's a dead end. I'm tired of the COD stuff, too. I rather like science-fiction based games. Any suggestions?

    • @spladam3845
      @spladam3845 7 років тому +1

      Have you played all the DLC for Fall Out 4? I would recommend starting a new character before you hit 100+ levels as well, it's much more challenging and fun, especially if you do it on survival.
      Have you played the Deus Ex games? They are pretty solid, with some good story telling in the SciFi genre, and you can find the first one (of the new Deus Ex games, I assume you've played the original) on sale on Steam for around $7 quite often.
      I'm playing a future based game right now called Transistor, and I highly recommend it, you can find it on sale on Steam all the time, and it's a really good game with a great character and story.
      I don't know if you played the new Doom, but I have to recommend you give it a chance, it's pretty freaking fun.

  • @storingjazzinmycheeksforth5319
    @storingjazzinmycheeksforth5319 3 роки тому +50

    "if you ever invent anything, just go get a patent on it"
    *John Carmack has left the chat*

  • @Parody42
    @Parody42 8 років тому +82

    John gave this post-mortem at my school just this past year. It was really awesome.

  • @mistermoore5784
    @mistermoore5784 4 місяці тому +1

    5:31 In 1995, I was working in the Town East Tower (Mesquite, TX) and would regularly see Romero & Carmack in the lobby. One day, as I was returning to the foyer, I passed Trent Reznor and a few guys as they were exiting (on the David Bowie tour). There were several famous individuals appearing on id software's floor.

  • @swordchucks777
    @swordchucks777 4 роки тому +47

    Legend has it that programmer is still sitting in a basement working on an SNES port of Wolfenstein 3D.

    • @Gebora
      @Gebora 3 роки тому +4

      right? has there really not been any follow up on what even came of that guy?

    • @TheFancifulNorwegian
      @TheFancifulNorwegian 9 місяців тому +2

      ​@@Gebora Very late response, but: according to "Masters of Doom" the programmer in question was Rebecca Heineman, who was already working on the Mac port for Interplay and offered her services to id for the SNES port. It turned out this was a no-no since her contract with Interplay gave them ownership of anything she did, so her work on the SNES port had to be scrapped. Apparently some of her sound driver code did end up in the released version, though. Heineman subsequently left Interplay to set up a new company, which was somewhat ironically contracted by Interplay to do the 3DO port.

  • @lucasandrescosta391
    @lucasandrescosta391 7 років тому +41

    They act exactly as described on Masters of Doom, i can picture now those alien noises in the office haha

  • @timothykerchmar502
    @timothykerchmar502 3 роки тому +3

    The in game UI ended up at the bottom of the screen because there is a VGA register that can jump to the beginning of video ram after a particular scan line is reached. It means the HUD isn't page flipped like the rest of the screen, has to be updated during vertical retrace.

  • @Dresdenstl
    @Dresdenstl 8 років тому +39

    I would kill for an Anachronox reboot. That game's writing and atmosphere was amazing.

    • @Shmazeturuz
      @Shmazeturuz 7 років тому +9

      A remastered version would be something to begin with as well. ;D

    • @kombosabinho
      @kombosabinho Рік тому

      I got Anavhronox on Steam last year for like a buck on sale. It 100% feels like I just stole from the guy

    • @cyberangel82
      @cyberangel82 Рік тому

      I hope you never kill anyone for a video game. :)

  • @RedMegaXIII
    @RedMegaXIII 4 роки тому +7

    John Romero and Tom Hall sound like the same person.

  • @iphatbass
    @iphatbass 6 років тому +5

    I can't stop watching this Classic Game Post-Mortem series! So awesome!

  • @funasylumstudio
    @funasylumstudio 2 роки тому +4

    These two guys are the literal godfather of modern gaming

  • @ashdoglsu
    @ashdoglsu 6 років тому +10

    "the sanest place is behind a trigger" So true

  • @sentinel8758
    @sentinel8758 7 років тому +30

    Kinda depressing how a lot of these iconic games all seem to have that quality of "it was lightning in a bottle" of having super-talented and brilliant people sort of trial and error their way to something amazing in a few years together. I could be mistaken, but it doesn't seem like that is something that can be seen anymore.

    • @rinnhart
      @rinnhart 7 років тому +15

      Sentinel87 aseg Yes and no? The smashing success indie game is alive and well- Minecraft and stardew valley are both contemporary examples, but creating a monumental gaming engine or anything in a competitive mainstream genre certainly requires a lot of investment.

    • @thedarkness125
      @thedarkness125 7 років тому

      Sentinel87 aseg ypu have to remember this is all realively new at that point...now it is not.

    • @JacobHG1234
      @JacobHG1234 7 років тому +2

      That's just how it is with emerging makets.. they get polished and regulated eventually and often the most innovation is in the growing stages when there's less rules. In this context conservative politics are the winner

    • @CodeWeaverCW
      @CodeWeaverCW 6 років тому +2

      I don't think it has as much to do with regulation and such. The *technology* has become more complicated. The folks at Id Software dedicated pretty much their entire lives to pushing the envelope, during a time where computers weren't as abstract or complex. It takes far more work -- usually "Triple-A" quality -- to make a game that's even remotely technically impressive, anymore. That's not a result of regulations as much as it is a result of the gaming industry's success carrying technology beyond what small teams can accomplish.

    • @ChamplooMusashi
      @ChamplooMusashi 6 років тому +1

      The cost of producing what is considered a modern game is staggering now a days. If you want to make a game in a small team then you have to concept in such a way that you can fit with your production ability. Because of that there isn't much play around when deviating from traditional concepts in newer games as their teams approach 100s-1000s of people.

  • @Stangil1
    @Stangil1 7 років тому +7

    The best thing about Doom was the sound.

  • @RUTVonline
    @RUTVonline 7 років тому +7

    As much ridiculous trivia as I already knew about Doom, I learned quite a bit from this video. Thanks so much for posting!

  • @AussieOutlaw
    @AussieOutlaw 7 років тому +11

    DID anyone play the Alien Mod for Doom, that was pretty damn good

  • @aliencatcrew3336
    @aliencatcrew3336 5 років тому +2

    If this game is post mortem, than why is it the game I an still playing to this day. Making up my own challenges, like shotgun and fists only, or pistols and plasma rifle only which is a lot harder then it sound ESPECIALLY on ULTRA VIOLNECE

  • @AE-hx7wy
    @AE-hx7wy 7 років тому +8

    Rise of the Triads was awesome!

  • @sev2300
    @sev2300 5 років тому +14

    It feels like many people don't know what 'post-mortem' actually means!

  • @diarrheagondola
    @diarrheagondola 6 місяців тому +1

    "Post mortem" means "after death." Unlike the new Assassin's Creed, Doom is not dead.

  • @pjdalton
    @pjdalton 6 років тому +23

    needs more John Carmack. he was the heart of what made Doom a groundbreaking game

    • @BdR76
      @BdR76 5 років тому +20

      I get the feeling John Carmack was indeed the genius who made some groundbreaking tech, but Tom Hall and John Romero were the "heart" of Doom, i.e they gave the game personality and made it fun to play.

    • @PauloConstantino167
      @PauloConstantino167 4 роки тому +1

      @@BdR76 no

    • @Cenot4ph
      @Cenot4ph 4 роки тому +4

      Carmack actually has something to do, So Romero always shows up for the old ID presentations as second best

    • @StevenJShow
      @StevenJShow 9 місяців тому +3

      @@PauloConstantino167 Yes.
      Doom 3 is what you get when you don't have Hall and Romero pishing for heart. It's a game that is tech-centric, not game-centric.

    • @StevenJShow
      @StevenJShow 9 місяців тому +3

      @@Cenot4ph Romero runs his own game studio.

  • @JustAGuy85
    @JustAGuy85 7 років тому +12

    And it still seems obvious that we want to go through games with friends...
    Yet, co-op seems to have been cut out of everything. And when there is co-op, it's not a true co-op of the campaign, or you can't do it over LAN, you have to use the internet to do it... and they can't sort all the problems out to make that work correctly... yeah, I'm looking at you, Far Cry..

    • @xiggywiggs
      @xiggywiggs 4 роки тому

      This this a THOUSAND TIMES this! I'm not normally a "this is where it all went wrong" kind of guy (because 'I never look back darling, it distracts from the now') but competitive becoming *the* default form of multiplayer in games was easily one of the worst things to happen to the medium, right up there with the pursuit of graphics over gameplay.

  • @sirleviatandoom
    @sirleviatandoom 7 років тому +9

    DOOM is immortal, eternal.

    • @drawmaster77
      @drawmaster77 4 роки тому +4

      wait a second... "Doom Eternal"... that sounds like a cool sequel!

  • @Siaynoq8
    @Siaynoq8 8 років тому +76

    John's great, but I miss the days when he wanted to make me his bitch.

    • @ElDarric
      @ElDarric 8 років тому +3

      Its not that you miss(ed) the days, its just that he never could make you his bitch. Daikatana? No.

    • @crimsun7186
      @crimsun7186 7 років тому +12

      Even Romero regrets how the game was marketed.

    • @Just.Kidding
      @Just.Kidding 5 місяців тому

      "But John, I don't _wanna_ Suck It Down™!"

  • @TheGameLecturer
    @TheGameLecturer 7 років тому

    7:00 "Incredible movie_like cinematic sequences".... I wonder what they had in mind but I'm glad they went for skippable texts !

  • @chaleowin7732
    @chaleowin7732 4 роки тому +3

    I have that exact calculator, I've had it since high school in the late 80's and early 90's. Weird.

  • @leakyabstraction
    @leakyabstraction 6 років тому +5

    40:00 Rise of the Triad would worth its own post-mortem talk, it was such a unique game :) I think its vibe differed significantly from Wolfenstein's

  • @SoilentGr33n
    @SoilentGr33n 6 років тому +6

    8:17
    So basically he wanted to make System Shock.

  • @djmips
    @djmips 6 років тому +2

    In retrospect, it appears that Tom Hall should've been given a design credit but he wasn't. His name was a struck from the alpha/beta credits. That's how things were done in those days...

    • @WalkerRileyMC
      @WalkerRileyMC 4 роки тому +2

      Those days? It's still done.

    • @djmips
      @djmips 4 роки тому +1

      @@WalkerRileyMC Well that's unfortunate. I know it was common in the early days but I kind of assumed we'd moved past that.

    • @Ver2ion
      @Ver2ion Рік тому

      so in this sense could you just fire the whole team before launch and take 100%

  • @AgingAeroplanes
    @AgingAeroplanes 7 років тому +1

    "One Minute Left" *LONGEST, RAMBLING FUCKING QUESTION*

  • @drummerdude7318
    @drummerdude7318 6 років тому +4

    A DOOM game that is all one giant level would be awesome, like a darker and more violent 1st person metroid!

    • @fordprefect4728
      @fordprefect4728 5 років тому +1

      I think there is a mod that did this

    • @lalotime
      @lalotime 5 місяців тому

      That's kind of Prey 2017

  • @poorman-trending
    @poorman-trending Рік тому +3

    Need another one of these with Carmack. Im more interested in the actual programming / technology than the level design.

  • @Gregzenegair
    @Gregzenegair 7 років тому +253

    Post mortem ? Doom is more alive than Destiny or Call of Duty

    • @tarekmoneimsaid
      @tarekmoneimsaid 7 років тому +28

      still play Doom and Doom 2 to this day, still a lot of fun coming home from a stressful day, run the game (in GZDoom) and immediatly start blasting demons. No cutscenes, tutorial levels, slow build up... just instant fun.

    • @tarekmoneimsaid
      @tarekmoneimsaid 7 років тому +4

      ***** I have Duke Nukem 3D too, also quite fun. But I still prefer Doom, for no particular reason...

    • @Jadinandrews
      @Jadinandrews 7 років тому +2

      Duke nukem kind of died after 3d. the rest of them sucked after that, which is a shame. Maybe one day we'll get a decent reboot?

    • @marshaul
      @marshaul 7 років тому +3

      I was gonna say the same thing. "Post-mortem" seriously offends my semantic sensibilities.

    • @FartSmucker
      @FartSmucker 7 років тому +1

      even if the recent doom didn't come out, its still a better game than any fps in the last 15 years easily.

  • @medexamtoolscom
    @medexamtoolscom 7 років тому +6

    The guys who did the Columbine shooting were so pleased that they had gotten a shotgun that was just like the one in doom. If only they knew, they were going out of their way to imitate a toys r us toy.

  • @franzpattison
    @franzpattison 6 років тому +5

    I recognize the level in the alpha but man that framerate!

    • @funasylumstudio
      @funasylumstudio 2 роки тому

      I think it was just the PPT software. PPT's are TERRIBLE for showing vids lol

  • @casedistorted
    @casedistorted 7 років тому +2

    Wow do you guys have anymore pictures of Madison, Wisconsin back in those days? When I was a kid my family moved me up from Tinley Park, Illinois in Chicago up to Madison, Wisconsin around 1990 or 1991 and I was just before 1st grade then. I remember Madison looking like that back in those days and I am still living here in 2017 all these years later..

  • @BatCorkill
    @BatCorkill 5 років тому +2

    Thumbnail: Aaron Paul doesn't like you looking at his computer screen.

  • @miyalys
    @miyalys 2 роки тому

    28:00 this tech is also popular in many tiling window managers, e.g. for Linux.

  • @senzotanaka574
    @senzotanaka574 3 роки тому +2

    45:55 I played theese things a lot,take note developers when you put out a fucking AAA games that you dont even play.

  • @quimstabber
    @quimstabber 7 років тому +11

    ROTT was not wolfenstein 1.5. ROTT was AWESOME

  • @Skillet98
    @Skillet98 7 років тому +2

    Hmm. Didn't know they were responsible for BSPs.

  • @maxmustermann-zx9yq
    @maxmustermann-zx9yq 3 роки тому +1

    good thing they rereleased it in 2020, it even came with a new mini game build around it, think it was named doom eternal or something

  • @SuperHns
    @SuperHns 3 роки тому

    I love it how these guys are such nerds! Legends!!!!!

  • @CrashPilot1000
    @CrashPilot1000 7 років тому +23

    What?? They actually tested games before release back in the days???? Maybe someone could give EA a hint on that?

    • @godbelow
      @godbelow 7 років тому +11

      Games are many orders of magnitude more complex these days. NES era games were made artificially long, because they were just insanely difficult, but basic in comparison.

    • @CrashPilot1000
      @CrashPilot1000 7 років тому +3

      Gamedevelopment has become absolutely sluggish because they can roll out patches today without a problem. The money they make is magnitudes more but they don't hire quality/quantity wise enough ppl to get it done correctly.

    • @godbelow
      @godbelow 7 років тому +7

      CrashPilot1000 That's the dumbest thing I've ever heard.

    • @Adrot
      @Adrot 7 років тому +5

      In my city EA is recruiting playtesters. Not just them, but also Ubisoft. The thing is, the payment is kinda minimal wage, not too many people come storming in.

    • @aldelta19
      @aldelta19 6 років тому

      Silly statement

  • @TheProCactus
    @TheProCactus 7 років тому +2

    I would have thought their presentation would not have been running off a mac that is slower than a 386.
    And nothing about the BFG.

  • @bezejel
    @bezejel 4 роки тому +2

    Considering how great Doom was, I bet they would have kicked an Alien game out of the park regardless of having less creative control.

    • @MiguelBaptista1981
      @MiguelBaptista1981 4 роки тому +4

      I for one am glad they prized their own intelectual property, and creative control, over someone elses, even a blockbuster movie.

  • @gsestream
    @gsestream Рік тому

    layer height maps with rgb color are a super compact image compressible way to make large maps, like delta force/2. same for sphere bump mapped objects, rgb-h 32-bit values per vertex. and toys are us. the ui narrow thingy is not nice. but not for ray tracing, the acceleration traversal structure is DDA or something else.

  • @Prowbar
    @Prowbar 8 років тому +3

    Amazing. Thanks for uploading :)

  • @ShahabSheikhzadeh
    @ShahabSheikhzadeh 6 місяців тому +1

    WTF is with the background music/noises?

  • @PrimitiveBaroque
    @PrimitiveBaroque 4 місяці тому

    It's interesting that Scott Hall basically had all the right ideas for Doom which took something like Half-Life to do.

  • @alexoelkers2723
    @alexoelkers2723 8 років тому +2

    Awesome!

  • @randompeep8698
    @randompeep8698 3 роки тому +3

    "We couldn't even go outside anymore, we had to kinda stay inside."
    Hits different.

  • @Chaosian
    @Chaosian 8 років тому +3

    Topical!

  • @Charleroifa
    @Charleroifa 7 років тому +15

    All those unlicensed stock images... lol

  • @saintlime
    @saintlime 6 років тому

    what's the song that plays at the intro?

  • @giantrobot5804
    @giantrobot5804 7 років тому +3

    The way they released this game is exactly the same way Mayhem released their first demo. Very apt. Maybe intentional I am not sure!

  • @acetrigger1337
    @acetrigger1337 3 роки тому

    i just came here to see those beautifull locks...

  • @cBake0
    @cBake0 5 років тому

    Holy shit Anachronox! David Bowie is in that

  • @toxy3580
    @toxy3580 7 років тому +2

    what do they mean at the end uploaded to the FTP server? So... they let people just pirate their game?

    • @bami2
      @bami2 7 років тому +22

      It's shareware. You download the first episode for free, you register for a fee and you get the rest of the game.

    • @kentlofgren
      @kentlofgren 7 років тому +5

      And, might I add, when you bought a game back then, that was it. No DLC :-) Everything was in there, from start.

    • @kentlofgren
      @kentlofgren 7 років тому +2

      True dat. Pros and cons of everything, and I must admit graphics are better today :-)

    • @MrMortull
      @MrMortull 7 років тому +3

      On the flipside, pre-order culture and 'exclusive' content that reels gullible folks into shitty, unfinished or poorly-optimized messes of games.
      Pick your poison, I guess.

    • @nroe1337
      @nroe1337 7 років тому

      blizzard's battlechests were god.

  • @ButcherGrindslam
    @ButcherGrindslam 5 років тому +1

    PS1 port is really the best.

  • @jonnyretro3128
    @jonnyretro3128 8 років тому

    Amazing!

  • @sebiem9795
    @sebiem9795 7 років тому +32

    My eyes are bleeding from DosBox's terrible performance on Mac.

    • @agoode8008
      @agoode8008 7 років тому +9

      It looks like the entire capture from the computer. See how slow the title transitions are.

    • @EdRopple
      @EdRopple 7 років тому +6

      Dosbox runs fine on any Intel Mac. They're pulling a choppy video-of-a-screen-capture for the presentation. But, y'know, never let facts get in the way, yeah?

  • @HavocVulture21
    @HavocVulture21 7 років тому +2

    Those random growl noises...

  • @fn5k
    @fn5k 4 роки тому

    That thumbnail... I didn’t know Jesse Pinkman was a programmer at id 👾

  • @elmalloc
    @elmalloc 7 років тому +2

    Is there no audience?

  • @salexmatei
    @salexmatei 7 років тому +5

    About the wristmatt, thats a joke right?

  • @spladam3845
    @spladam3845 7 років тому +12

    Nice presentation, but how crappy the DOSBOX on his Mac is running doom is killing me! Why did they run it at 8 fps for the presentation? Somebody needs to learn how to optimize DOSBOX.

    • @Kholaslittlespot1
      @Kholaslittlespot1 7 років тому +3

      (it's a screen-capture of Dosbox i think)

    • @dooganchode9447
      @dooganchode9447 6 років тому

      Pretty sure it's captured footage from the 90s... You can't expect it to be perfect because you were born after the fact

    • @storerestore
      @storerestore 6 років тому +1

      Nah, it's clearly running DOSBox. At the very least, it's a capture from DOSbox.

    • @Architector_4
      @Architector_4 6 років тому +5

      Looking at it, their whole presentation is like 8FPS too. Look at the text every time it appears, or when anything moves on the image.
      I think it's actually that GDC recorded it at 8FPS, since I'm pretty sure that if it was in their actual presentation, they would jokingly note that in one way or another.

  • @S1nwar
    @S1nwar 6 років тому

    what was the first game to release like a patch?

  • @KiWeeKW
    @KiWeeKW 8 років тому +9

    saw this at my school. i was in the presence of this god LDKANofbf;OwhoDaOF

  • @gmansupreme5139
    @gmansupreme5139 7 років тому +2

    nice 386 frame rate

    • @brpadington
      @brpadington 5 років тому +1

      It's dosbox footage so not sure how this really ran on real hardware

  • @williamslepourcelet837
    @williamslepourcelet837 4 роки тому

    1st Crate maze... hum...Sokoban

  • @clack1
    @clack1 7 років тому +5

    You can tell Tom Hall likes talking about his job and little nuances.

  • @SFtheWolf
    @SFtheWolf 7 років тому +18

    I miss those days when saying Nazis are evil was an uncontroversial statement in gaming.

  • @Hezkore
    @Hezkore 7 років тому

    Someone please add English subtitles to this!

    • @wetvein4908
      @wetvein4908 7 років тому +1

      Hit the "CC" button (closed captions) next to the settings icon at the bottom of the video. :)

    • @Hezkore
      @Hezkore 7 років тому

      There's only auto-translated, no one's made proper subtitles.

    • @wetvein4908
      @wetvein4908 7 років тому +5

      Well that would be quite a lot of work for someone to do.. it's an hour long. Plus Romero and Hall talk over each other often, which makes them difficult to hear sometimes. I know auto translate isn't that great.. it makes a lot of mistakes.. but it's probably the best you will get :(

  • @PerryMartinGreen420
    @PerryMartinGreen420 7 років тому +40

    game developers allways think there doing stand up lol and all you hear is crickets lol

    • @dstarr3
      @dstarr3 7 років тому +18

      The audience is generally not mic'd for these conferences. They usually do get... y'know, SOME reaction, even if it's just a polite one, but the only mics you're hearing are the speakers', and they're not going to pick a lot of audience noise quieter than a round of applause from the whole room.

    • @TheSuperQuail
      @TheSuperQuail 7 років тому +2

      David Brevik was pretty funny actually, but he wasn't really trying to be funny so that might be why.

  • @RayR
    @RayR 3 роки тому

    Without John Carmack this talk is lacking. Why was't he included?

  • @RichoRosai
    @RichoRosai 3 роки тому

    I want Romero to have my babies👶👶👶

  • @aliencatcrew3336
    @aliencatcrew3336 5 років тому +2

    And just to clarify. The first EVER RELEASE of DOOM was NOT 1993. IT was spring or summer of 1992. It was a floppy called knee deep in dead and had the first 8 levels on it only. Talk about a classic. My cousin and I used to wake up at 4:30 am, run downstairs in the basement and play. We were so scared of opening doors, took us a very long time to beat the 8 levels. Especially when your 6 and your cousin is 3 years of age. The best, always the best, and nothing can beat it. DOOM forever

    • @fordprefect4728
      @fordprefect4728 5 років тому +1

      so they finished wolf3d in may 92 and finished doom in about 2 mths, not likely.

    • @aliencatcrew3336
      @aliencatcrew3336 5 років тому

      @@fordprefect4728 hello what do you mean BELIEVE IT I played the DEMO knee deep in the dead black floppy white writing came out in late 92 like Jan or Feb 93. Look it up. I played it when I was 7

    • @fordprefect4728
      @fordprefect4728 5 років тому +2

      from the wikipedia page
      Doom's original release date was the third quarter of 1993, which the team did not meet. By December 1993, the team was working non-stop on the game, with several employees sleeping at the office; programmer Dave Taylor claimed that working on the game gave him such a rush that he would pass out from the intensity. Id began receiving calls from people interested in the game or angry that it had missed its planned release date, as hype for the game had been building online. At midnight on December 10, 1993, after working for 30 straight hours, the development team at id uploaded the first episode of the game to the internet

    • @aliencatcrew3336
      @aliencatcrew3336 5 років тому

      @@fordprefect4728 I played it that summer. I called my cousin about it. Summer of 93 his dad got the demo.

    • @fordprefect4728
      @fordprefect4728 5 років тому

      @@aliencatcrew3336 u played it in 94, r u for real or just saying this, u have 1 of the creators of the game saying when it was made and its also on the wiki page, should i believe those sources or some guy who at 7 yrs old in 93 swears by it lol.

  • @SuperHns
    @SuperHns 3 роки тому

    You could see that Romero left the company with Quake 2, that game was so soulless , great tech but boring ass game.

  • @quakecon2009
    @quakecon2009 7 років тому +8

    Tom Hall is so annoying and he clearly has no idea.

  • @xapemanx
    @xapemanx 5 років тому

    man who knows nothing about patents gives 30 seconds of patent advice

  • @josh-rz3uq
    @josh-rz3uq 4 роки тому

    "Post-mortem" is such a stupid, cringy term for something like this.

    • @spitefulraven
      @spitefulraven 3 роки тому

      Kinda yeah, it also kinda implies the game is dead when Doom 1/2 are very much alive and well. Probably better for games that ultimately failed or something.

  • @orellaminx3530
    @orellaminx3530 4 роки тому

    Doom games are so fucking boring. The most mindless and pointless gameplay loop you could possibly have. Fucking Tetris is more fun.

    • @EyeGodZA
      @EyeGodZA 2 роки тому +1

      Heh, wrong comments section, bud.