Great video once again! What I find interesting is that there is a lone town surrounded by ocean and dangerous forest/jungle. Perhaps it was once a colony of some nation across the sea?
Definitely going to get them out. Just want to make sure they are finished. I am thinking about adding an adventure journal section. However, I also think this should be just an adventure design kit.
@@ThatsHowIRole agree with @Beldar1215 FANTASTIC resource and loving your sheets. Good philosophy and will work in solo and campaign play! Keep up the good work.
Thanks. My goal is to make it available when I get it finished. Like I said in the video, I like to have everything in one place and it's easy to reference.
also its really interesting timing that I was combining the hexflower methods from shadowdark, mausritter, and sandbox generator this week for fun - the algorhythm has been listening to me, you're the only other person I've seen do that and you lay it out in ways I hadn't figured out yet - thanks so much
Thanks for the comment. You are basically following the path I did to create this kit. I realized it is all there in the ShadowDark book, but I didn't have a product to express it. So I created the kit. Still I work in progress. I am always open to ideas to make it better.
@@ThatsHowIRole you've basically got all I've spliced together to make the world, for the game engine I'm using pf2e because it's way easier to improv using their level stats table, and then I have a bunch of random tables on an iphone app that spit things like y/n oracle, alertness, distance, reaction, what the thing is doing, etc at me whenever I hit a single button, as well as a different app that has really good name generation for everything you can think of
I'm also going to be stealing the basic framework from a game called 'stoneshard' on steam, specifically how their contract system works and how it resets, it is really natural feeling way that they push and pull the player from town to town as contracts dry up in one town and restock in the others
This is great. It’s not boring watching you roll things. It gets my creativity thinking.
Thanks! I love rolling the dice and seeing where they take me.
Good stuff. You need to post a pdf with all of your world building sheets.
I will. Getting it finished. I am thinking about adding a few pages.
thanks so much for providing a link to the GM design kit
Great video once again!
What I find interesting is that there is a lone town surrounded by ocean and dangerous forest/jungle. Perhaps it was once a colony of some nation across the sea?
I'm interested in finding out myself!
Great Info, thanks for the GM kit..
You're welcome! Enjoy.
I would love to get a copy of your sheets at some point.
Definitely going to get them out. Just want to make sure they are finished. I am thinking about adding an adventure journal section. However, I also think this should be just an adventure design kit.
@@ThatsHowIRole agree with @Beldar1215 FANTASTIC resource and loving your sheets. Good philosophy and will work in solo and campaign play! Keep up the good work.
@@ThatsHowIRole would gladly pay for these on drivethru
Great idea with your kit.
Thanks. My goal is to make it available when I get it finished. Like I said in the video, I like to have everything in one place and it's easy to reference.
actually sooo helpful, most of DMing is just winging it unfortunately, having a systematic approach is really stress reducing
also its really interesting timing that I was combining the hexflower methods from shadowdark, mausritter, and sandbox generator this week for fun - the algorhythm has been listening to me, you're the only other person I've seen do that and you lay it out in ways I hadn't figured out yet - thanks so much
Thanks for the comment. You are basically following the path I did to create this kit. I realized it is all there in the ShadowDark book, but I didn't have a product to express it. So I created the kit. Still I work in progress. I am always open to ideas to make it better.
@@ThatsHowIRole you've basically got all I've spliced together to make the world, for the game engine I'm using pf2e because it's way easier to improv using their level stats table, and then I have a bunch of random tables on an iphone app that spit things like y/n oracle, alertness, distance, reaction, what the thing is doing, etc at me whenever I hit a single button, as well as a different app that has really good name generation for everything you can think of
I'm also going to be stealing the basic framework from a game called 'stoneshard' on steam, specifically how their contract system works and how it resets, it is really natural feeling way that they push and pull the player from town to town as contracts dry up in one town and restock in the others