I didn't mention this in the video, but the principle of "PREP is PLAY" extends to Game Master prep for traditional roleplaying games as well. To quote Kevin Crawford (of Scarlet Heroes): "The Golden Rule of Preperation: Before you create something, ask yourself whether you'll need it for your next gaming session. If the answer is 'no', ask yourself if you're having fun creating it. If the answer to that is also 'no', stop working on it." Do you have any questions, tips for others or feedback? Feel free to drop a comment.
Hexanomicon is another really cool worldbuilding tool (its also made specifically for DCC). Check it out here: www.drivethrurpg.com/en/product/281016/the-hexanomicon-1
Thank you so much for this video as its an amazing tutorial on how to use the Sandbox Generator. Also, how did got get the Biomes book printed like that? Did you do us on our own, if so how? Or did you get it printed somewhere else?
Speaking only for myself, but it didn't take long for my solo game turns to take on a literary bearing. Meaning that I felt liberated to write down inner thoughts; musing; dialog between the PC and the NPCs. Given time, you'll end up with a wouldbe novel, heh.
@@coraz0n_ great question! Sandbox generator recommends 2 mile hexes, but I prefer 6 mile hexes (and am using them here). 6 miles is supposed to be the “viewable distance” by a human if you were standing in the middle of a hex. I’ve found it works better (for me) for game mechanics with travel and exploration too when moving hex to hex, checking for encounters and tracking resources.
I didn't mention this in the video, but the principle of "PREP is PLAY" extends to Game Master prep for traditional roleplaying games as well. To quote Kevin Crawford (of Scarlet Heroes): "The Golden Rule of Preperation: Before you create something, ask yourself whether you'll need it for your next gaming session. If the answer is 'no', ask yourself if you're having fun creating it. If the answer to that is also 'no', stop working on it."
Do you have any questions, tips for others or feedback? Feel free to drop a comment.
Great editing and video!
Really cool watching the creative process play out. Pretty relaxing too.
I aim to please. Thank you for your kind words, I’m glad you enjoyed it!
Really appreached this video, helped me a lot creating my world for my upcoming DCC campaign
@@JanKuijkenjan Nice hey I’m glad it helped! Thanks for letting me know 🙏
Hexanomicon is another really cool worldbuilding tool (its also made specifically for DCC). Check it out here: www.drivethrurpg.com/en/product/281016/the-hexanomicon-1
Thank you so much for this video as its an amazing tutorial on how to use the Sandbox Generator. Also, how did got get the Biomes book printed like that? Did you do us on our own, if so how? Or did you get it printed somewhere else?
@@kuraishinobi hey thanks 😊 I printed it myself. Check out the description for a tutorial video about doing it.
great content! keep up the great work!
@@somernaucl9202 thank you!!
Speaking only for myself, but it didn't take long for my solo game turns to take on a literary bearing. Meaning that I felt liberated to write down inner thoughts; musing; dialog between the PC and the NPCs. Given time, you'll end up with a wouldbe novel, heh.
I can’t help but wonder if some of the prolific fantasy authors out there use some of these tools to help them continually come up with new ideas :)
@@quantumquillrpg Truth be told, I have long wondered something similar. Considering some author's work are pretty much copies of each other, heh.
Great to see anyone enjoying solo rpgs but for me it doesn't work. I'd rather pay to have world building and mood in a box. Which I found.
Great content! Could I ask you hexes' size?
@@coraz0n_ great question! Sandbox generator recommends 2 mile hexes, but I prefer 6 mile hexes (and am using them here). 6 miles is supposed to be the “viewable distance” by a human if you were standing in the middle of a hex. I’ve found it works better (for me) for game mechanics with travel and exploration too when moving hex to hex, checking for encounters and tracking resources.