Roblox's Pathfinding Sucks...

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  • Опубліковано 14 гру 2024

КОМЕНТАРІ • 797

  • @jonaslavicka2411
    @jonaslavicka2411 2 роки тому +2931

    imagine a monester chasing after you in like a horror game and it strats doing wrap arounds

    • @FPSzky
      @FPSzky 2 роки тому +104

      nice england

    • @paranthesisism
      @paranthesisism 2 роки тому +227

      the scariest thing that happens is when the monster starts wall jumping and re-adds corner clipping for its own benefit

    • @UsernameDoesntCare
      @UsernameDoesntCare 2 роки тому +90

      Looks like your N in the 3rd word should have been an L

    • @paranthesisism
      @paranthesisism 2 роки тому +65

      @@UsernameDoesntCare monster dedicated to get his cupcake

    • @user-yp5ko8us9j
      @user-yp5ko8us9j 2 роки тому +11

      @@paranthesisism EDP

  • @skyjack1
    @skyjack1 2 роки тому +3011

    Imagine giving your game engine such bad path finding that your playerbase creates a better program using the EXACT SAME engine.

    • @legalizenukes3184
      @legalizenukes3184 2 роки тому +231

      Not only that but it was done INSIDE the engine unlike the limitless possibilities that roblox could have added to make their's better

    • @Forcoy
      @Forcoy 2 роки тому +9

      This video is outdated. They overhauled the system.

    • @skyjack1
      @skyjack1 2 роки тому +46

      @@Forcoy
      It’s still funny that it happened and in other instances too tho.

    • @Qurinum
      @Qurinum 2 роки тому +15

      the method this guy is using is VERY inefficient and optimized i wouldnt consider this better

    • @Forcoy
      @Forcoy 2 роки тому +11

      @@Illumina1414 In that way yes, if you bruteforce it is bad. However you can easily debug it with the new "points" system, and it is the fastest alternative.

  • @geometrywarrior4882
    @geometrywarrior4882 2 роки тому +1666

    Oh my god I relate so much to this video. The roblox pathfinding system actually annoys me so goddamn much. When it comes to making NPCS chase you they act so stupid or repeatedly stutter

    • @eleos5
      @eleos5  2 роки тому +186

      Try setting the network owner of your NPC's primary part to nil.

    • @boxrumd608
      @boxrumd608 2 роки тому +9

      im afraid the stuttering is an error on your end

    • @geometrywarrior4882
      @geometrywarrior4882 2 роки тому +1

      for whatever reason i managed to solve the stuttering, i still dislike the pathfinding behaviour though

    • @deano1549
      @deano1549 2 роки тому +6

      Yeah, stuff like the crappy random zombies in games where you mass kill things such as enemies. (such as survive and kill the killers in Area 51) They simply just walk to the nearest players direction and that’s it, so idiotic, can’t even avoid obstacles.

    • @DarkMachReal
      @DarkMachReal 2 роки тому +1

      easy just use rufus14's AI

  • @ArtucoDev
    @ArtucoDev 2 роки тому +327

    In my game i made NPCs that chase the player but they just get stuck everywhere. Glad to see there is atleast someone who can relate.

    • @chabstar1429
      @chabstar1429 2 роки тому +2

      same arth!!!!!!!!!!!!!!!!!!!!!!

    • @ArtucoDev
      @ArtucoDev 2 роки тому +7

      @@bloodbonnieking yeah but i cant modify roblox's pathfinding algorythm to make the enemies stop thinking they cant jump a 1 cm tall block

    • @dumb214
      @dumb214 2 роки тому +2

      @@ArtucoDev how about painstakingly go through every single 1 cm tall block in the game and add a pathfinding link and script the npc to jump at that specific pathfinding link

    • @ArtucoDev
      @ArtucoDev 2 роки тому +2

      @@dumb214 i will take that as irony not an actul suggestion

  • @barrysteakfriessimp_real
    @barrysteakfriessimp_real 2 роки тому +287

    i love how he becomes more and more insane and torturous in his procedures, man goes from lightly berating him to decapitating him and putting his head in a jar. it's like he's trying to get information out of the NPC by torturing him

    • @funnijesterguy
      @funnijesterguy 2 роки тому +20

      don't forget how he stretched the NPC's legs to the point where it had blood going down it's right leg

    • @CoolShades396
      @CoolShades396 2 роки тому +3

      @@funnijesterguy *left leg* 🗿

    • @Shay22783
      @Shay22783 2 роки тому +2

      @@funnijesterguy I’m pretty sure that signifies the npc cut himself!!

  • @tnolentin
    @tnolentin 2 роки тому +578

    why is he slowly making the npc torture severe
    edit : by playing westbound and using the 'Call horse' feature, I'm starting to dislike Roblox pathfinding

    • @tengo_hambru
      @tengo_hambru 2 роки тому

      because he deserves it

    • @TheFireMouseYT
      @TheFireMouseYT 2 роки тому +1

      agreed. the horse spawns where in the opposite direction you are walking in and then it just doesn't come to you. if you like westbound maybe we can play sometime. I love that game

    • @Arthur32O
      @Arthur32O 2 роки тому

      same

    • @HullsColby
      @HullsColby 2 роки тому

      @@anidiot4108 if it's parental discipline should I put my child on *"THE JAR"*

    • @ilikeships9333
      @ilikeships9333 2 роки тому

      Used to play same

  • @AdenRc
    @AdenRc 2 роки тому +373

    it would be way more useful if PathfindingService told you which part of the path it could do and the part of the path it couldn’t do.

    • @eleos5
      @eleos5  2 роки тому +44

      I think it can actually

    • @AdenRc
      @AdenRc 2 роки тому +5

      @@eleos5 fr? I’ve never been able to figure out how to do it

    • @vitorgabrielgomesrodrigues
      @vitorgabrielgomesrodrigues 2 роки тому +14

      @@AdenRc The pathfinding creates some "position nodes" (that's how I call it), so you can just loop through them

    • @Forcoy
      @Forcoy 2 роки тому +4

      This video is outdated. They overhauled the system.

    • @defaultkid99
      @defaultkid99 2 роки тому

      @@Forcoy okay, but is it better?

  • @dr.kujojotaro
    @dr.kujojotaro 2 роки тому +54

    Legend says Pathfinding NPC is still watching the better Pathfinding AI

  • @MisterObvious
    @MisterObvious 2 роки тому +516

    You're a better programmer then a multimillion-dollar company

    • @pwf2k
      @pwf2k 2 роки тому +82

      Roblox engineers have to make a lot of generalizations. One example I can see is how the custom characters are walking horizontally. Roblox assumes the character is effectively a cylinder with whatever height and width given by the developer, so it doesn't find the path in that scenario.
      Not to mention the custom pathfinding is a snail compared to the built-in nav mesh to generate. It takes skill to optimize something like that to be that fast well.

    • @Minecraft-3699
      @Minecraft-3699 2 роки тому +8

      Roblox definently could fix it, they just choose not to.. as doing so would not result in a profit.. and thats why I stopped using it as a game engine.. so much more freedom and control with unity and C#

    • @OscarBobbIsTheGOAT
      @OscarBobbIsTheGOAT 2 роки тому +6

      and that company owns the most popular game in america and throughout europe

    • @Minecraft-3699
      @Minecraft-3699 2 роки тому +13

      @@OscarBobbIsTheGOAT roblox isn't a game.. its a terrible game *engine* and platform for games made with that game engine

    • @pwf2k
      @pwf2k 2 роки тому +11

      @@Minecraft-3699 they don't need to do a lot of the things they do just for a profit, in fact it frequently results in problems for them when they try to revamp something, like the Talent Hub or the Developer Docs. People said that the original versions of those 2 were better than the current one, and Roblox sure as hell isn't making any money by making mistakes by trying to modernize.
      What does Unity's built-in navigation do better than Roblox's?
      And "Roblox is a terrible game engine"? Unity doesn't have Humanoids, data storage, free online servers and all, so Roblox is better than Unity in many ways. I have yet to see a game that can't be recreated in Roblox.
      (Also, ending every sentence with ... is annoying to read)

  • @pomiw
    @pomiw 2 роки тому +52

    This video literally replicates the rage I go through whenever pathfindingservice fails me which- is very often.

  • @p1xik
    @p1xik 2 роки тому +59

    now to test the true capability of the pathfinding AI: get it to do a 13 stud jump and an 11 stud wraparound (neo)

  • @HerculeanPearl
    @HerculeanPearl 2 роки тому +63

    Honestly the PathfindingService is one of the most confusing APIs I've ever tried using. I mean I could wrap my head around it eventually but it just feels like such a pain to do every time I have to deal with it. But that doesn't mean it's less efficient than this video's way. I'd rather figure out a way by spamming raycasts and then hoping it would be a more versatile system while hopefully being just as efficient

  • @abysssans8188
    @abysssans8188 2 роки тому +29

    the click to move uses the path finding as well, in some cases this is annoying (like when it decides not to climb ladders) but in other cases it makes sense. prevent you from just being able to beat parkour/obby with just click to move

    • @somedude0001
      @somedude0001 Рік тому

      You can edit the player module to make it climb.

  • @ErlkingHeathcliff69
    @ErlkingHeathcliff69 2 роки тому +10

    Imagine escaping from a monster in a horror game and they start doing 10 stud wallhops, actual glitches, WALL CLIPPING and among other things

  • @Hatadel
    @Hatadel 2 роки тому +14

    its all fun and games until the pathfinding ai starts doing corner clips

  • @Extramrdo
    @Extramrdo 2 роки тому +12

    Would be neat if the path visualizer changed colors for what it considered jumps, like blue for "oh you absolutely have to jump here"

  • @BopperDuppet
    @BopperDuppet 2 роки тому +8

    this is why you should always make a custom pathfinding system with nodes when making a serious game

  • @comradejux
    @comradejux 2 роки тому +1

    I slowly watched a man turn into a psychopath

  • @verygood2236
    @verygood2236 2 роки тому +7

    Roblox pathfinding is really designed for common and generic cases, it also saves a lot of process because they clearly chose a more amplified grid that does not allow it to be precise, there is no perfect pathfinding, you can do it to your liking, make a 3D pathfinding that is compatible with everything is expensive, but if your game is only handled in X and Z you can do a much simpler 2D path finding.

  • @Mezocyclone
    @Mezocyclone 2 роки тому +30

    lmao when you strapped him on the wall he still says path unsuccessfull

  • @Lautaro7z
    @Lautaro7z 9 місяців тому +1

    bro was tired about pathfinding npcs so he called venom

  • @010-d9m
    @010-d9m Рік тому +1

    ui love roblox's AI but sometimes my ai just uses shortcuts and countinues to go to a wall when following waypoints

  • @kongobongo
    @kongobongo 2 роки тому +8

    Currently working on a project with someome called Polaris-Nav. Allows you to create and edit navmeshes for roblox. Planning on adding Npc behaviour trees and much more.

  • @gsck5499
    @gsck5499 2 роки тому +10

    The issue with roblox's pathfinding is it uses a pretty crappy low-resolution navmesh, each vert is on a 4x4 grid. Idealy, and how every other game engine ever does it, it should just get the level geometry removing any faces that are at too steep an angle and connecting any islands where possible. Your method, although it works is a pretty poor implementation, using a basic grid-based flood fill algorithm which is less precise only being able to go to specific points and is slow.

    • @UltimaDoombotMK1
      @UltimaDoombotMK1 2 роки тому +1

      And even though it's a bad implementation it's better than Roblox's in built one. Really speaks to the quality of their game, huh?

    • @gsck5499
      @gsck5499 2 роки тому +4

      @@UltimaDoombotMK1 not really, just because this guys implementation works doesnt make it any better that Roblox's built in one. They are for 2 very different use cases, Roblox's is good for generalised open world pathfinding. This guys is for tight maneuvers nothing more.

    • @OcnarfPro
      @OcnarfPro 2 роки тому

      @@gsck5499 ^

  • @Beeebee14
    @Beeebee14 2 роки тому +6

    soon your npc and the enemies of the npc will look and think how to rebuild as a vision and as a squad

  • @agentthorny
    @agentthorny 2 роки тому +5

    man just defeated a multi billion dollar company in a few lines of code

  • @aviFlashbacks
    @aviFlashbacks 2 роки тому +6

    this is why atrazine made his own pathfinding system for astro force and possibly tdX

  • @puresk1l
    @puresk1l Рік тому

    LMAO i enjoyed to watch the well deserved anxiety of the Pathfinding NPC, so relatable... This is the best honest video i was looking for.

  • @8BitPillows
    @8BitPillows 3 роки тому +26

    I want to see a 1v1 with spheres and wedges I have no reason to believe this will make pathfinding npc win

    • @eleos5
      @eleos5  3 роки тому +14

      we don't talk about non flat surfaces

    • @Player24
      @Player24 2 роки тому +4

      @@eleos5 why

    • @TheChillerCow
      @TheChillerCow 2 роки тому +4

      @@Player24 your slightly late

    • @Shitpost162
      @Shitpost162 2 роки тому +3

      @@TheChillerCow only slightly

    • @4DDOSED
      @4DDOSED 2 роки тому

      @@Shitpost162 *6 mo ago*

  • @YaBoiHyper
    @YaBoiHyper 11 місяців тому +1

    ok, now im convinced that the roblox engine cant do everything and anything.
    (obviously)

  • @gytas279
    @gytas279 11 місяців тому +1

    bro did NOT let that slide 💀

  • @mom0367
    @mom0367 2 роки тому +2

    I literally scrapped a whole game because the pathfinding wouldn't go up a singular stair.

  • @lolfoxmaster4870
    @lolfoxmaster4870 2 роки тому +4

    "Pathfinding system" he sure did find the path to failure.

  • @CatzRuleGaming
    @CatzRuleGaming Рік тому +1

    Gimme the module.
    *NOW.*

  • @greatenfl
    @greatenfl 2 роки тому +1

    Its frustating how pathfinders who follow players never catch up with them no matter how fast the npc is.

  • @Arbattoir
    @Arbattoir 2 роки тому +9

    2:07 POV: you accidently fall off when ur making fun of someone else

  • @cmax2003
    @cmax2003 2 роки тому +1

    Idk why I'm watching this despite the fact I don't know anything about coding

  • @cyh..7
    @cyh..7 2 роки тому +2

    Love how you end up just forcing the npc to watch the other npcs for eternity 💀

  • @Nnddvnbv
    @Nnddvnbv 2 роки тому +6

    Bro this guy just went to testing roblox’s pathfinding to literally making it look to the things that he could’ve done if he was a good pathfinding bot

    • @groupie8985
      @groupie8985 2 роки тому

      congrats you just described the video

    • @Nnddvnbv
      @Nnddvnbv 2 роки тому

      @@groupie8985 thanks

  • @YTFTASH
    @YTFTASH Рік тому +2

    this is too true, i wished the multi billion dollar company would have at least upgraded their built in ai system.

  • @ic3landscripts865
    @ic3landscripts865 2 роки тому +12

    will you post it somewhere? ?? ? ? ?

    • @eleos5
      @eleos5  2 роки тому +17

      When I think people could actually use it.
      It's too slow and inaccurate for anyone to find use for it yet. Some people are asking for part 2 but it's going to be really annoying to do. I'll do it if this comment gets 10 likes.

    • @ic3landscripts865
      @ic3landscripts865 2 роки тому

      @@eleos5 yeyeyeyeye lets gooo

    • @somethingapproaches64
      @somethingapproaches64 2 роки тому

      @@eleos5 he got 10 likes, where is it?

  • @Beij1ngCorn
    @Beij1ngCorn Рік тому +2

    It makes happy to see someone torturing the pathfinding NPC, i never thought anyone would do that lol

  • @delta12324
    @delta12324 2 роки тому +1

    20 billion dollar company btw

  • @flazeboi
    @flazeboi 2 роки тому +14

    the man just maked pathfinder npc watch his pathfinder instead of improving him and judged the npc becuase of how he was born

  • @crosstr15
    @crosstr15 2 роки тому +7

    Can you actually leave tutorial for this pathfinder. It would be a revolutionary change.

  • @0kql56
    @0kql56 Рік тому +1

    The Technoblade of Roblox, love it!

  • @Norrday
    @Norrday 2 роки тому

    I agree. I try to make monster that chase you and they get stuck on EVERYTHING! I ALWAYS have to put an invisible barrier on EVERY direction for it to work!

  • @lITVAcerIl
    @lITVAcerIl 2 роки тому +25

    1:49 the pathfinder cannot read. you need to add a block with a pathfinding modifier so it tells that you cannot pass that

    • @Celldude2938
      @Celldude2938 2 роки тому +5

      its a joke

    • @Kronos.Saturn
      @Kronos.Saturn 2 роки тому +2

      its literally a joke 💀

    • @Hivatel
      @Hivatel 2 роки тому +2

      @@Celldude2938 wooooosh

    • @Hivatel
      @Hivatel 2 роки тому +1

      @@Kronos.Saturn woooooooooooooooosh

    • @Kronos.Saturn
      @Kronos.Saturn 2 роки тому +4

      @@Hivatel be quiet reddit kid

  • @Mayorfoxia82
    @Mayorfoxia82 Рік тому

    2:20 using the right click menu to delete parts is such a 2022 baseplate user move

  • @unnam3d__
    @unnam3d__ 2 роки тому +8

    alternative title: eleos tortures a pathfinding npc's because roblox forgot to give it more than 2 iq

    • @eleos5
      @eleos5  2 роки тому +3

      it deserved it

    • @unnam3d__
      @unnam3d__ 2 роки тому +1

      @@eleos5 ikr

  • @daulric
    @daulric 2 роки тому +1

    is ur program/module SimplePath

  • @LordRevanSith
    @LordRevanSith 2 роки тому

    the pathfinding npc was traumatized for 12 years after the incident and grew up to be a depressed homeless person
    later on he died due to lung cancer from cigarettes

  • @zg468
    @zg468 2 роки тому +5

    So this is the reason the monster in a horror game always camps the objective

  • @Boredability
    @Boredability 2 роки тому +3

    The path finding npc doesn’t deserve this! First it was Roblox’s fault, not the npc’s, and second off, even if it was his fault, he shouldn’t be tortured for failure? He should be helped, not imprisoned! :(

  • @yhtgytytytyt
    @yhtgytytytyt 2 роки тому +1

    "walk here if you are a babay", also Eleos5: OH what's this?
    Also him: I better ni¡ot see comments on me being a baby

  • @CraizyMotion
    @CraizyMotion 2 роки тому +1

    A mix of humour and an honest demonstration on Roblox bad path finding

  • @brain-deadrabbit1498
    @brain-deadrabbit1498 2 роки тому +8

    Well... at least is better that the one from Unity.

    • @willyonastick30
      @willyonastick30 2 роки тому +1

      That guy who recreated an ogre engine game on unity engine:

  • @CyclopsFromMUGEN
    @CyclopsFromMUGEN Рік тому

    "Now you're following the path? you baby!"
    Eleos5: *also follows the NPC on the baby path*

  • @jelly1464
    @jelly1464 2 роки тому

    I want horror survival where the enemies are slightly slower than you, but have impeccable parkour skills and will follow you anywhere if it knows where you are

  • @Misteramen
    @Misteramen 2 роки тому +1

    Now every other generic survival game felt like actual cash grabs.

  • @patriot7260
    @patriot7260 Рік тому

    I have been trying for the past month or so to get BASIC NPCs working with Pathfinding. I have gone far beyond the point of even wanting to re-read the same pages again to achieve the same results that do not work. Thank GOD I am not the only one losing my mind about this.

  • @omertahaadanur7556
    @omertahaadanur7556 Рік тому

    1:54 bro took that personally
    also wow ur good at scripting

  • @penguingamer1374
    @penguingamer1374 Рік тому +1

    how do you make your own pathfinding system?

  • @ZZZ_Jaydee
    @ZZZ_Jaydee 2 роки тому +2

    How do you find that grid system

  • @Phantom210
    @Phantom210 Рік тому +1

    are you ever going to be releasing this pathfinding you made

    • @eleos5
      @eleos5  Рік тому +2

      if I finish it

  • @Saedorthemar
    @Saedorthemar 2 роки тому

    Warcraft II and I pathfinding in a nutshell:

  • @pwf2k
    @pwf2k 2 роки тому +13

    It works most the time, and faster than what you made. Are those even humanoids? Maybe the nav mesh would reveal something? The characters are also walking horizontally, which allows then to walk on narrower spaces. If you had made the AgentRadius parameter of CreatePath to be the same as the width when going horizontally, maybe Roblox would have found a path, although, I have no reason to believe you didn't if you wanted a fair comparison.

    • @eleos5
      @eleos5  2 роки тому +14

      Bro it's clickbait. Of course roblox's pathfinding is more efficient. That being said, what I've made does have advantages over pathfinding service. It can jump farther and do wraparounds, and I have plans on making it better.

    • @Kaizentry
      @Kaizentry 2 роки тому +3

      @@eleos5 the fact that it can do wrap-arounds instead of stopping and stuttering is amazing enough.

    • @Jawsomest
      @Jawsomest 2 роки тому

      The biggest disadvantage I currently see is how it has no animations for walking, which makes it seem very unplayer-like.
      Nonetheless, Great job mg.

    • @pwf2k
      @pwf2k 2 роки тому +1

      @@Jawsomest animations aren't a part of pathfinding, the biggest disadvantage with their pathfinding is how slow it is.

    • @pwf2k
      @pwf2k 2 роки тому

      @@Kaizentry the NPC's walking sideways, I bet you'd get the same result from the built-in pathfinding by tweaking some parameters.

  • @ungui56channel
    @ungui56channel 2 роки тому +5

    3:50 oh god

  • @Christopher-D
    @Christopher-D 2 роки тому +1

    3:30 I personally call them strafe jumps

  • @aeonb.2517
    @aeonb.2517 2 роки тому +1

    i love how he bullies it

  • @Heltejk
    @Heltejk 9 місяців тому

    You're a funny guy and i love it, ngl you earned sub and i'll make sure to watch every video of yours.

  • @guestgaming6539
    @guestgaming6539 Рік тому

    nobody noticed how he was just casually left the toolbox open searching for "bloodshot eyes"

  • @subboytris8946
    @subboytris8946 2 роки тому

    Not only that, a chasing monster that can't notice you will stutter due to being near and resulting in camping

  • @TheGamingRedCat
    @TheGamingRedCat 2 роки тому

    Plot twist: WE were one of the pathfinding npcs, and we were watching one of the upgrade pathfinding npcs.

  • @LayeredHalo
    @LayeredHalo 2 роки тому +3

    they can't make it too good because click to move uses the same system(I think)

  • @TheScottishBOLSHEVIK
    @TheScottishBOLSHEVIK 2 роки тому +1

    Quite simple truth is the entire Roblox site and games use 2009 - 2012 code and has not been updated since 2012 but with the acception of ground-breaking bugs that would cause a loss of profit (or minor upgrade's to drive inventors in for more profit), but of course pathfinding ai was still quite good even in 2012. The point that I'm making is Roblox did not have enough money for advanced coding etc at that time hence garbage ai, however Roblox in the modern times (2015 - now) does not want to spend money improving its site to actually function on modern devices and codes because that cost's "cash" and Capitalist company's do not like improving an existing service when it cost's them money and less profit due to investors dropping out (if that happens).

  • @unusedaccount-b7t
    @unusedaccount-b7t Рік тому

    The text on 1:56 is "I BETTER NOT SEE COMMENTS ABOUD ME BEING A BABY" and the text on 3:30 was "IK people like to call them wraparounds but that name is lame" im bored so i did this

  • @markolinit1581
    @markolinit1581 Рік тому

    Oh wow… i played a horror game today, where the monster just couldn’t make its way around the table and it was pretty easy

  • @Dipshit298
    @Dipshit298 Рік тому +1

    bro walks right past his own sign saying he's a baby lol

  • @mikhail4783
    @mikhail4783 2 роки тому

    After such roast.
    Pathfinder was looking for a path to your house

  • @Place_Holder866
    @Place_Holder866 2 роки тому

    The hotel story monster could literally do better by literally finding you and tracking you when you don't get a room at the start of the game

  • @vehicleboi5598
    @vehicleboi5598 2 роки тому +5

    dont give the pathfinding npc to 4chan

  • @hoodily
    @hoodily 2 роки тому +1

    now give it walking animation and make it look like a real player

  • @AgarTheNoob
    @AgarTheNoob 2 роки тому

    If it tries to run through a wall, you know it’s a Roblox npc

  • @simianfangs
    @simianfangs Рік тому

    this was an entertaining video to watch, but seeing the slow and painful torture the pathfinding NPC had to experience will be unforgettable

  • @qreuesant-4349
    @qreuesant-4349 2 роки тому

    "I put him in a jar"
    I don't like where this is going.

  • @gikrey
    @gikrey 2 роки тому

    bro jumped over the sign like actual people in real life when a sign saying something is blocking the way for a reason

  • @xmeowpvp
    @xmeowpvp Рік тому

    great video. your video reminded me of technoblades videos for some reason

  • @bomptons1132
    @bomptons1132 2 роки тому +1

    *Puts a sign that says walk on this path if you are a baby
    *Proceeds to walk on the path
    Eleos is a certified baby now

    • @eleos5
      @eleos5  2 роки тому

      Chinese censorship

  • @new_roro8329
    @new_roro8329 2 роки тому

    *pathfinder starts doing truss flicks and glitchwraps*

  • @overheavendio5665
    @overheavendio5665 Рік тому

    NPC suffers for what his peers couldn't do

  • @MaryMare
    @MaryMare 2 роки тому +1

    the pathfinding noob or npc or human whateveer wasnt harmed in this video:

    • @eleos5
      @eleos5  2 роки тому +1

      oh the pathfinding npc was definitely harmed

    • @MaryMare
      @MaryMare 2 роки тому

      @@eleos5 yes that is the joke lol

  • @MinosPrimeLustLayer
    @MinosPrimeLustLayer 2 роки тому

    how is his voice so calm and so angry at the same time

  • @OrgeYT
    @OrgeYT 10 місяців тому

    4:09 it can be a good idea if the pathfinding npc can learn from what hes seeing, and then he does the obby like a player, lol

  • @squify7226
    @squify7226 2 роки тому

    i made a monstyer who chases you down and he just runs into a wall if there is no straight line he can get me from. bro path finding sucks.

  • @alface935
    @alface935 2 роки тому

    Oh That Explains Why The Zombies On Recoil Zombies,Project Lazarus: Zombies And Michaels Zombies Always Seems To Get Stuck In Corners And Walls All Over The Map Which At Final Zombies Of Every Round You Need To Walk The Entire Map Just To Find Them And Kill Them So That The Round Changes

  • @doodlebite3812
    @doodlebite3812 2 роки тому

    that would ruin the point of obbys if you could just click the end

  • @ghoulish5641
    @ghoulish5641 2 роки тому +2

    your pathfinding looks great but it looks so unreleastic in like actual kinda you know walking or jumping or its just really blocky

    • @eleos5
      @eleos5  2 роки тому +1

      Good eye. If I finish part 2 you'll see why.

    • @ghoulish5641
      @ghoulish5641 2 роки тому

      @@eleos5 oh okay thanks for answering

  • @TarnishedRuler
    @TarnishedRuler 2 роки тому +3

    It’s good at pathfinding yours is but it’s less efficient and aesthetic as much as pathfinding npc

  • @allusionss
    @allusionss 2 роки тому

    Your telling me, this entire time i thought the rest of the community called it a neo, even though they call it a wrap around?! What did they get the inspiration from, a burrito?
    "Oh yeah dude i found this new jump thing you could do thats probably been on minecraft for years anyways even though it would be cooler to call it a neo, im gonna call it a wrap around because im eating a bean cheese burrito right now and the tortilla is wrapped around the ingredients and therefore giving this movement.. tech thing a horrible name."
    I cant man, i cant