Banning these new Spelljammer Races for DND 5e?
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- Опубліковано 11 лип 2024
- Spelljammer 5e is finally here and it's bringing us 6 new playable races in the Astral Elf, Autognome, Giff, Hadozee, Plasmoid, and Thri-Kreen! But, do these races need to be banned for DND 5e games outside of Spelljammer itself?
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I didn't realize before, but Monstrosity is probably one of the best race types for a PC in dnd. They get normal healing while also not being targeted by any spell as a specific target type.
It's a damn good one for sure!! I do like the special classification of the autognome here too!
People freaking out about power creep forget how strong the original races are. Humans get good proficiencies and stats or a feat if variant, elves get the kitchen sink of cool stuff, dwarves are good vs poison and get extra HP, and oh yeah, the most broken racial ability is the Halfling Lucky. There is no limit to it. You just play the Uno Reverse card on nat 1s. These new races are trying to stack up to those standards so of course they have to be strong.
Base human doesn't get any skills. They just get the stat increases. Variant human is strong though.
@@benry007 you are correct about the skills. Forgot about that as variant only. However, they get a +1 to all stats. That's 3 rounds of ASI which has terrible distribution but if you want to multiclass this is a good way to make that happen. Variant human is way better though. Regular human is kinda meh
If the original races really are that powerful, why do you think there is a power creep?
If the issue is that the originals were already powerful, why shouldn’t people complain about new options being even more powerful than before just to incentivize their use?
Thri-kreen sword and board eldritch knight/ paladin.
Theoretically, No need to worry about somatic and material components
That is an excellent point! A lot of builds in that vein already had this problem solved but this can come online earlier and certainly helps out any builds that didn't have that solution baked in!
Sword and board (main arms) and Two Weapon Fighting (one of the smaller arms) and still no need to worry about somatic and material components (the other smaller arm).
Giff is a weird one. As you already get part of the gunner and sharpshooter feat, it makes it an awkward pick for a ranged character because you still need the feats but they are reduced for you. Also its 4 damage per day in the beginning. Lets say 2 encounters at 5 rounds thats 0.4 damage per round?
Haha yea the extra damage doesn’t amount to a ton starting out but it’s a nice extra touch in addition to the firearm mastery ability!
And I do think you could go without gunner and sharpshooter if you wanted to with this. Could free you up for better wisdom scores as a ranger via ASIs!
@@ConstructedChaos it of course depends how optimal you want to be, but going ranged witouth sharpshooter and archery makes the build suboptimal by default. Just because that feat is so broken.
At low level, that extra damage often means taking an enemy out.
When fighting groups of lower CR enemies, this ability is quite good.
Also, force damage.
@@CaitSith87 I think they're going to change SS and GWM for One D&D, so it might not end up being as suboptimal as it looks now. I'm hoping those feats get broken up and the -5/+10 option becomes available to all weapon users.
@@jessemarcus9262 i mean i personally dont care for martials, cause i only play casters in every game i play, but wouldn’t that increase again the gap from martials to casters? I would probably just make that a basic martial skill after level x?
Being able to choose the ability scores you want will always result in a stronger character.
Absolutely--in addition to making it easier to create unique characters without having to sacrifice flavor for mechanics!
A player at my table will be playing as a Hadozee monk in Candlekeep Mysteries
I just had a Hadozee monk join a game I'm playing in too! Seems like a fun combination!
A really cool mechanic my dm homebrewed, I play a plasmoid, and I, along with the rest of the party killed a watered down beholder. Our fighter then carved an eye stalk, and placed it in me for storage. After passing a con save, I am now able to shoot the necrotic beholder beam.
Haha!! That is so badass!! It would definitely be a bit OP for RAW but I love it for your character! You're like Kirby! haha
I banned Hadozee at my table because of their wavedash... I allowed the others so far.
Thri-Kreen were already encountered in our Faerun.
Giff are great, magic races like the Loxodon made their way into our world pretty seamlessly, so it's not too off.
Plasmoids are just sentient oozes or slimes. So far even echo knight Plasmoid hasn't been too broken.
The autognome is considered a Warforge variant.
I like your point about the Loxodon because that's exactly the comparison I made at the start. I think I might homebrew them being from the same place in my world. The Giff forgot their homeworld and the Loxodon didn't... because elephants never forget.
@@ConstructedChaos LOL I'M USING THAT.
What's so broken about Echoknight Plasmoid?
@@godofzombi Maybe not so much broken as annoying across the x and y axis. If it wants to end up there, it will be there.
The combo of place swapping with the 1 inch mailablity ensures that all you have to do is shove your face under a door, fly up over a wall, or something similar and can instantly bypass difficult terrain, further ensuring the removal of barriers, condition effects, etc from the game.
Additionally if you exude a pseudopod and then echo, you can in theory have a STUPID amount of coverage with little limitations, and RAW claims you can't target them with spells. 😂 I'm not saying ban them, just know that when it pops up it's going to be annoying at early levels.
@@mr_gl00m32 Ah like that. I'm currently Playing a Aasimar echo. I've already gotten into places I shouldn't have been: Trap that fires an arrow from a tiny slit, my char looks trough the slit and sees a room beyond, echo swapped into the room and disabled the rest of the crosbow traps.
These races are fine honestly
Couldn't agree more!
I’m surprised that they didn’t say you were immune to prone while in the blob form of plasmoid.
That definitely would have made sense!
The astral elf are probably worse compared to the fey version where the teleports have additional effects? Also i would argue that custom lineage still leads the race tier lists due to half feats with fairy almost there due to flying and ok spells? Thus is it really powe creep?
Yep! That’s more or less the conclusion I arrived at in this video. I think everything is still pretty on par except for a couple of little things. Everyone was just freaking out about the Hadozee so I felt like it needed to be addressed.
Shadar Kai elves are best elves.
My plan for plasmoid is warlock with a djinni patron. Purely because having the mental image of the ooze evacuating a lamp makes me giggle.
Hahaha I love it!
I have always loved the Thri-Kreen,which means nomadic people.
There's also the Tohr-Kreen, which means settled people.
There are/were 6 subraces.
My favorites are the J'ez&the J'hol: a Red Ant&a Black Ant.
I recently created a Tohr Kreen Barbarian, and I rolled for his abilities, getting two 18's, which I put in Dex&Con&gave him a shield, making his AC a 24&a potential of 25at4th level.
Plus,I took "Astral Traveler" as his background & took Sorcerer as his Magic Initiatite from that,getting: Mage Hand Prestidigitation & Shield.
So he could raise his AC to 29&30at 4th level.
Potentially, at 20th level,the increase of str&con to AC of 24 would add to his AC to become a 29&Shield spell to AC to 34..
A little broken there.. Who can hit an AC 29?Or a 34..
What I think is broken is all the things they leave out,that pc's can do in game play.
What do you roll when you create things,AE smiting weapons,painting,brewing/cooking, etc.
Your Gm has to guess what you have to roll..
UNLESS,the GM uses older systems as references.
That's actually mostly covered in the DMG and in Xanathar's but I do think the rules for all that could be fleshed out more. Hopefully they do that in the new core books next year!
Thank you for calling out the mainly useless panic that has been rampant since the release, specifically around the Hadozee. It really has been rediculous, considering that in a battle that is likely 30 squares long, the Glide feature isn't going to come into play all that much.
Great video!
Honestly I can see a few issues with some of the abilities that would make it harder for me to create challenging situations. The abilities feel too much like a “get out of jail free card” for various traps, environmental hazards, and obstacles.
The sad thing is, if you ban the races from Spelljammer, that's like 30% of the usable content in that whole boxset.
You're not wrong! I kinda wish we'd gotten some better ship mechanics. That said, I don't think banning the races is necessary anyway!
Our Dm said he'd never ban any race. That said, Hazodee came close tough. I think they he homebrewed them so they just have 30ft of flying instead of the 150ft jump glide nonesense.
I think that's totally fair. I'd just let my players know that the jump glide cheese is impractical and obviously not ROI. Perhaps give the hadozee a minimum fall distance for their ability to trigger? 10ft? 5ft?
Actually I was disappointed that they left one of the abilities of Thri-Kreen out. The fact they had a jumping ability. Also mildly annoyed they also didn't have access to their special throwing weapon which reminds me of Xenas.
I think they're pretty balanced with the other races in the book. I just think their abilities are a bit more subtle and will take more time for people to see implications for certain mechanics with them. For example, no more worries wielding a weapon and shield as a spellcaster!
Plasmoid Aberrant Mind Sorcerer is fun. Trust me. Alternatively run the Pyromancy subclass reflavored for acid damage to really nail down the idea that you're an ooze melting, digesting & decomposing everything.
Hahaha both of those ideas do sound like a blast!
I personally don’t think outright banning options is a solution it just reduces the available choices which is never good. If you think something is to strong alter it.
I'm right there with you! This is my personal preference as well!
@@ConstructedChaos Yes giving your players options is almost always good, as long as there aren’t to many choices.
2:28 "Need to lift something heavy, take athletics." Just wanted to let you know that athletics, even though it is the only strength skill, does not help with lifting heavy objects. I feel like some might run it that way, but I would just use Push Drag or Lift which is based off of strength score.
Whoops! You're absolutely right haha. Still, my point stands. The flexibility of that feature is pretty nice!
Astral elves are cool, so is the eternal war of extinction waged between Githyanki and Mind Flayers. Coulda been a perfect adventure for the characters to choose their side in the space war.
Sounds like a fun homebrew adventure to me!!
I think there's two questions to consider. Does this race bring power creep to the point that other options will be overshadowed?
And does this race fit thematically with my campaign or it it perhaps too silly?
As far as my personal preference, you've nailed it. I also have a rather casual play group most of the time. So it's not often anyone is looking to stretch rules as written.
I think that with one D&D coming that there won’t be as much power creep
PCs are getting more powerful there
These don’t seem much stronger than the races in Monsters of Mutiverse, which is to say they’re still stronger than the current PHB. These in particular won’t see my campaign world (save for maybe the Thri-kreen) because they simply don’t exist there.
As for Hadozee, the gliding issue isn’t going to come up often. I could see it combined with teleporting (teleporting directly up via misty step or dimension door) to escape encounters with minimal asset expenditure. My real issue with them is that the design seems lazy, and damages my confidence in the current team’s design capability. That’s on the heel of Bugbear’s surprise attack feature that I feel is easily abusable.
Well, fly is a level 3 spell so dimension door directly up is more expensive than that. Using misty step is an interesting interaction, though.
@@Ditidos Yeah, dimension door is more expensive, but traveling 2500 ft. for a 4th level slot isn’t so bad. The mention of fly brings up a potentially weird interaction, though. If I’m flying 50 ft. up in the air with the fly spell active, can I constantly fall 1 foot in order to glide 5 feet? After every glide, fly up 1 foot. You could easily move 300 feet while maintaining altitude with decent enough control to allow for an Action and Bonus Action still.
I mean, sure I’d just veto it as a DM, but with the written rules, it’d fly.
@@Negeta I mean, the fly spell interaction won't work that way ever. Every DM and player will veto it as it is breaking the world (how can someone glide and fly at the same time, it makes no sense, but it could use the flight to gain altitude and then glide). Like, it just doesn't make any sense. Also, you have a limited amount of distance you can fall each turn. Sure, travelling 2500 ft out of combat is powerful, but not unreasonable to me, it will take a while and is significantly slower than flight or teleportation. It's still better to just use dimension door to teleport to the other side most of the time.
I would assume it would fall at the same rate as someone affected by feather fall which still is a lot of movement, but you spend your movement getting up there and now you have your hands occupied. It's not very good in combat, it's only worth it if the target is over 60 ft away (as otherwise, expending all your movement twice is equally efficient, or dashing and getting there in that turn) or there is an obstacle in the way which makes walking impossible, and if you have something else which increases your walking speed it gets worse.
Even with teleportation abilities it is far from broken. It's a much better option than true flight for a campaign.
@@Ditidos I was referring to switching from flying to falling in order to take advantage of gliding, except halting your fall to regain altitude with your fly speed. Ultimately, though, my concern is less with gliding and more that it takes none of your movement. You can fall 500 feet in a turn as suggested in Xanathar’s. Presumably, a barbarian could step off a 500 foot cliff (using 5 feet of movement to step off), fall the entire distance, stand up thus halfing their speed, then get an Action and Bonus Action in addition to moving up to 10 more feet. Applying this to a hadazee, but add 2500 feet of traveled distance in the same time it took the barbarian to fall. Glide doesn’t say it takes longer than falling. It should, but it doesn’t. In fact, it says that you move 5 feet for every 1 foot fallen “at no movement cost to you.” That mile of travel takes no time as it’s written. Maybe a second. And that’s silly, but supported as it’s written.
Which goes back to my original point of it being poorly written, thus making me feel it’s lazy. And lazy shakes my confidence with the design. Just have gliding take movement, or make it like a fly speed except you can’t gain altitude. The “at no movement cost to you” part needs to go. Otherwise, Hadozee is fine.
@@Negeta I see your point now. Then yes, it is badly written, another option should be to say that it puts you under the effects of a nonmagical feather fall spell. But yes, it needs some sort of errata to make it logical, still I doubt that any DM is going to let a player travel a mile in 6 seconds with gliding but it should have been better written like you said.
To be fair the fact you can now play a thri kreen a race i loved the look of in the monster manual is cool
It is very cool! I definitely think people slept on/are sleeping on this one!
I think it's hard to consider any player option "too broken". If you are the DM you should have nothing to 'fear' from your players character choices. As the DM you have unlimited power. Your players will always be limited to the power of their characters, let them go as far as they can with that.
You really need a caveat with that. It's certainly true on a DM to player basis but and unbalanced party can lead to odd Bell curves and resentment as well.
I don't typically ban anything in my games so long as they're good faith interpretations of RAW and ROI so I'm inclined to agree with you. However, I am of the mind that 5e puts a lot of the responsibility of game balance on the DM and, for beginners or even intermediate DMs, I think it can be a bit much at times. It's part of the reason that I make videos that go over the furthest-reaching applications of new rules and old tricks--so that DMs can be best prepared for this stuff when it comes up in their games.
@@ConstructedChaos You're right that the onus falls on the DM to manage balancing, or imbalancing. Sometimes imbalances are used as a tool for storytelling. Example: the fight with Cyan Wrath in Hoard of the Dragon Queen. You are also right that this is a skill to be mastered, and beginner to intermediate level DMs may struggle. I have been DMing for a little over 10 years now and I sometimes forget what the early days were like lol.
Honestly Most if not all the races mentioned here, harken back to the days of 2nd ed,Though originally the Thri-Kreen hailed from the Dark Sun Campaign Setting
I actually never played second edition! Though, I had heard that we'd seen a lot of these races before!
@@ConstructedChaos Almost if not all of the races in current edition of Dark Sun,were featured in the original 2nd ed version.
I might be late to commenting, but my two electrum on Giff...
They make for great Paladins. Think about it, whats one of the weaknesses there? Ranged attacks dont smite. What can Giff do? Ranged attacks that get a smal psuedo-Smite of damage. Plus combining the very British racial background of the Giff with other elements, and having their Astral Spark or the Astral Sea as their power source, and you could make some fascinating Paladins of all the oaths. Redemption might be a stretch with the more traditional Giff culture.
That's a cool idea that I'd not considered before!
Personally, it comes down to the game I am running. Then again I limit a lot of races because I dont own the books to many of them and most of the adventures I make it doesnt fit the setting I already setup. Had a friend want to play a plasmoid but as soon as I saw the 1 inch gap I went this will be a headache.
Hahah yeaaaahhhh those dungeons gotta be AIRTIGHT.
They all sound amazing. Not playing any yet though. In our upcoming game I'm just playing a githyanki. However I'm going to steal the show. I've had a story and character design for a while --before Spelljamer. If I played in another space game maybe I'd try the giant insect. LOL I know I could come up with a great story. Next would be the pudding. I mean, how can you not like pudding?! OK so it burns a bit. Then maybe a walking poison frog. 🤔
Now they need an official tree-person race! I'm so down for that!
Ohhhh a tree-person race would be super cool, honestly! I'm kinda surprised they haven't done that or something similar.
I personally enjoy these races, I made a few and stuff so i'll just speedshow them off because yes, theres an unnamed character (Still in development) thri kreen bard who uses all 4 hands to play instruments/groove my current background is that they went with a sort of spelljammer make a wish who flew around playing music (And trying to heal) dying people, next we have a plasmoid monk, I don't really have any idea where to go with them I just thought it might be fun to goop around and stuff and punch people, finally we have a hadozee ranger, beastmaster specifically they are like a hybrid ranged/melee the idea would be for them to fly up on the space swine (Included in spelljammer+40ft flying speed+ only medium beast that can fly I think+hadozee can be small) shoot a few arrows with the bonus action being the space swine taking help while I use sharpshooter for advantage with -5, then glide down and fight with a rapier, it's not as powerful since they nerfed hadozee but I still like to think I made beastmaster decent
Haha I love the three-kreen one-man-band idea! Even better that they can't sing technically!
@@ConstructedChaos Which means that you have more space to play pan flute
Ok, i gotta confess. Im intrigued by the plasmoid race, role-playing with this, i know for a fact i can easily make my dm face palm then laugh in tears with this. My question is that im not entirely sure on is making him a full on druid. A give or take character that feeds plant life but is carnivorous to enemies. Would this build be to powerful or is their a way to somehow improve the druid aspects cause i intend to make him the most annoying cosmic hippie before a coming campaign
A plasmoid druid sounds pretty interesting! I say go for it!
Well I did originally thinking those races were op, but then I remembered that this is dnd and the rules can change if everyone on the table is ok with it. So I could potentially buff the rest of the playable races if I want to . For example, I could give the simic hybrid a better gliding speed, or change the natural armour of the lizardfolk into base armour.
How do Hadozee wear clothing if a membrane reaches from wrist to ankle?
That's a good point haha. It would appear to be physically impossible unless their clothes have slits along the sides and are tied together from a front and back piece. Either way, that certainly seems like a hassle! Haha
Why are all the internet DnD players so ban crazy.
Beats me! 🤷🏻♂️
I'm thinking putting your ability scores wherever you want should've been an optional rule, and races should have come with static ability scores as the default as the "D&D Version" of the races.
BUUUUUUUUT That complaint out of the way, I really do like the new races, ESPECIALLY THE PLASMOID! While the Hadozee do get the fun ability to pretty much reposition anywhere they want on a battlefield, the chance to get a sapient ooze is something I've wanted since before Rimuru! Even if their pseudopod seems weirdly less effective than the Hadozee and Thri-Kreen extra limb abilities.
Free ability score improvements were an optional rule from Tasha's at first and I think it was WOTC testing the water. Interestingly enough, it seems like they're toying with the idea of attaching those ability scores to your background moving forward instead of to your race!
@@ConstructedChaos Yeah, I don't like that. Especially since the backgrounds are suggestions in the PlayTest and they want you to build your own.
The already classic: "The average gnome shouldn't be stronger than the average goliath" argument.
That and the One D&D playtest seems like it's trying to remove the DM or talking to the DM from D&D with character creation having pretty much no restrictions, giving out inspiration like candy, and removing crits from most of what a DM could do.
@@timberwolfbrother Don't get me wrong, I don't love everything that they're proposing with the playtest material but having your background dictate your ability score bonuses makes sense to me. To use your example, a gnome not being stronger than a Goliath seems simple enough. But, taking these bonuses from a background at face value, should a gnome not get +2 to strength after a background comprised of eating copious amounts of protein and getting their pump on every day?
Doing stuff like this was already possible with rolled stats and just eating the ability score bonuses. I don't see the big deal here. But, to each their own. I'll never tell you that your way of playing is wrong if that's what brings you joy!
@Constructed Chaos With the section of "Children of Different Humanoid Kinds", it also feels like they're considering getting rid of races all-together, since you just pick the traits of one and adjust the visual appearance as you want, and loading more options into a Background system feels like another step towards that.
In other words, you can be a human with whatever set of traits you want. No more Half Orcs or Elves combining parental features, just be a human who doesn't sleep, a human who keeps fighting at 0, a human that's small sized, a human that can lift as a size category larger, a human with wings. It waters down the presence of individual races and what they were uniquely capable of, whereas at least 3rd party like "An Elf and an Orc Had a Little Baby" let you mix different traits while strongly urging you actually look like a hybrid.
Even then: Two linebackers, a Gnome and an Orc.
While you could roll stats, they've already pretty much removed any size modifiers making those moot, Enlarge/Reduce even got brutally nerfed from previous iterations, and then they removed negative racial modifiers like gnomes getting a negative to strength for being a smaller and more spritely race, or orcs receiving lower intelligence because they're basically a perfect warrior for the front lines of a battlefield, with most not really being commander types.
If you wanted exceptions to these, you could talk to your DM, see about working with them to get an insane idea to work, or even just working against the detriment of an unoptimized combination to prove you were better than the expectations, which also came with added RP benefit since there were the baseline expectations.
Sure you could have the exceptions, you could put an 18 into a gnomes strength and get a 16 and be a Frontline barbarian, but you wouldn't be as immediately effective as a Goliath. You'd have that small sense that you were going against the grain.
With an Orc you could do similar and start with a 16 Intelligence, but you could still end up the greatest wizard while other orcs are hitting each other with clubs, and maybe have an epilogue to your story of training other orcs to become brilliant!
Now you don't have to talk to your DM at all for character creation. Just show up with something that might as well have been a broken homebrewed race.
It also made it feel more normal if your DM let you change the starting traits, because there were those static modifiers to deviate from.
I see the argument of "Oh, your DM can put restrictions if they want." But I feel like that ignores the agency that the DM has to ignore restrictions, whereas it can be more difficult for a DM to add restrictions. Having the foundation be as unstable as "Do whatever you want" means that suddenly the DM looks like the jerk if they say "No, a gnome can't start with a bonus to strength." The same way you don't really see DMs adding back the negative modifiers the different races used to have.
I don't want to play humans, and I don't want to play anything that can be emulated by a human, but it feels like One D&D boils everything down to "Human."
Then when I say this, I see the argument of "Well, you don't have to play it." Which has all the impact of saying "Well, you don't have to play Diablo: Immortal." No, I don't have to play either of them, but I played their predecessors, and I want to play a sequel that reminds me of them but with something different, but not just completely remaking its core features, but actually improving on them without removing what made it charming.
One of the biggest draws for me to games like D&D is that I don't have to be a human, and by not being a human, I am uniquely capable of doing things that humans can't do. I can cast inherent magic even as a fighter, I can be supernaturally lucky, I can be bigger or smaller, I can breathe underwater or fly, I can be stronger and tougher, quicker and wiser, smarter and more charismatic than the normal human, or even other non-humans.
With One D&D there's nothing stopping a human from doing all of that and just claiming "Oh, I'm using the different parents rule".
With One D&D there's nothing special about being a non-human, because a human can just do it anyway.
A Linebacker gnome can body a Linebacker goliath with ease.
If everybody's special in the same exact ways, then nobody's special.
And that's the foundation of One D&D. Don't talk to your DM about your character creation, just do whatever you want. Pick whatever traits you want, whatever ability scores you want, proficiencies, languages.
Do whatever while looking like a human.
Be a human.
I don't want to be a human, and I don't want there to be functionally no difference from being a human and being a non-human.
I want to be inherently special, and then adventure with a party of people who are inherently special in their own unique and fascinating ways. This just boils everything down into being the same, and if you go against the grain it's like playing a gnome barbarian but worse, because you have to go out of your way to put those restrictions on yourself.
A real conversation I've already had several times about One D&D goes as follows:
Them: "You're playing a gnome barbarian but you didn't choose Strength and Con in your background?"
Me: "Because I don't think it makes sense to play a gnome with an inherent strength bonus, theyre small and wirey."
"You could have chosen Strength for your background bonus, though! I don't understand why you wouldn't, when you can, there's nothing stopping you. I'm playing a halfling fighter with a strength bonus!"
"It doesn't make sense to me to play a small race that's naturally strong."
"Does that starting number really affect how you can enjoy the game?"
"Yes, because it doesn't make sense to me why a 2 foot tall stick figure would be as strong as an 8 foot tall miniature mountain giant."
"Then you should probably play something else!"
And I can only see this happening more and more with One D&D, and I don't think it's just a playtest, but a preview of where they're going, especially based on their trend of progression with.
And with One D&Ds release, that's where new content will go. That's where the attention will be. That's what AL will run. It's already hard enough for me to find local games to play in, and it will be harder when even 5e AL stops seeing support.
@@ConstructedChaos Hmm... no? If you are a gnome who spent everyday heavy-lifting you are not a +2 STR gnome, you are a gnome that starts the adventure with an 18 put in Strength. And assuming your background is so exceptional and specific that it requires a specific adjustment, that's just gonna get homebrewed.
A gnome and a goliath both with a background in heavy-lifting are gonna have a different strength initially, which is what racial adjustments stand for.
>play plasmoid as a squishy wizard
no, play them as a monk, be obsessed wtih law and order. you're a changeling from star trek DS9.
Hahaha nice!
Hadozee ascendet dragon monk is probably the strongest BS in the game with the rules update into one. Going to be way to easy to punch a dude, pick him up, fly too the moon, drop him(free), then be on the other side of the planet, all in 6 seconds.
That’s a cool idea! But, really, I just don’t see dealing 5d6 fall damage or something like that and then running away without the rest of your party to be anything game breaking haha.
Still, definitely a cool idea. Those changes to grapple are going to be interesting if they make it through play testing!
@@ConstructedChaos 5d6 would be 50 ft, which is kind of the minimum you would do with the drop...That is base line though at the end of a full round attack. 20 d6 at 200 ft is no joke and is not excessively hard to achieve when you can fly..... Hey, thanks for the reply though.
@@codytallent6934 happy to reply! Like I said, it’s really a cool idea! I just don’t think hadozee adds much to it aside from the ability to glide away after.
@@ConstructedChaos just the reaction after the fall. it keeps you from having to invest in another class to get slow fall on yourself. Despite being able to get there as ascendent dragon monk, the flying is until end of turn.
@@ConstructedChaos Not as much the glide move cheese, but the reaction for the fall negation being well defined.
Lol on the power creep. tbh i don't mind power creep as long as it's done properly and timed well. I've come to accept that it's inevitable in the game world as i've seen it always happen tons of times in mobile games, card games, video games and ttrpgs.
I guess you must also be okay with every crime committed, considering they happen so often.
Just because something happens a lot doesn't make it okay, power creep is nothing more than lazyness on the part of the developer and we should expect better.
@@Daredhnu You are correlating power creep to something negative. i dont consider it negative but something neutral. it's something that part of the structure in any game.
And no crime doesn't happen often. not in my country. Don't assume that all people who play dnd or any sort of game are all living in a country with a high crime rate.
And i'd appreciate it if you don't imply that i'm an immoral or evil person. you don't know me.
@@Daredhnu I actually agree with Rob here. I think power creep is inevitable and intentional as a selling tool for publishers. I don't think it's lazy. I think keeping it to a "creep" and not a "landslide" is something they work pretty hard on.
Hey! How could we reach out to you to get in contact regarding sponsor possibilities? We are the team working at the onlycrits website. You can find us on other social media platforms or on our website
Hey y'all! I think I'd responded to your last comment on another video like this but you can reach me at constructedchaosdnd@gmail.com or via our Discord (link in the description of this video)
Huh I thought the unexpectables successfully converted the spelljammer content for 5e game balance…
Oh they may have! This video specifically covers WOTC's spelljammer books for 5e.
Giving my 2 cents here. Personally I never liked the every race can Pick your stat increase and honestly never will. I like the uniqueness and thinking that goes into race picking and the stat increase is one of them, I missed the faults race has as well and in my homebrew campaigns i give each race a very severe flaw that effects roleplay or combat and a minuses to a stat or two when it makes sense logically. Does this make having some races be good or bad at certain job? YES!!! But me personally I like it that way instead of every race being perfect.
I can totally understand and respect that line of thinking! And, it’s possible for each approach to be correct depending on your game table and the people you play with. My approach is always whatever is more fun for me and my players.
The Giff are severely underpowered compared to most other races in spell jammer.
They're on par with the dragonborn as they are in the player's handbook. maybe a little worse.
If you're not using firearms with them, maybe. And even if you are I can see where you're coming from since it does lend itself to a very specific play style.
Agreed, they should have just given them Gunner feat and Darkvision. Now they are good at long range shots at targets tehy won't be able to see in the dark.
Bruh they get advantage on all str skill checks. They're literally the ultimate grapple / shove race.
Is it pronounced Giff or Giff?
@@Jw87563 Giff
I think a good idea for a set of videos from you would be to visit some effective ways to kill notable and imposing creatures, without touching on methods people use to purposely break games. I think a lot could be gained for player and DM by seeing the ways a particular creature could be approached. Not many people make videos of how to attack in a reasonable way, without absurd optimization.
You're right, that could be a lot of fun to make! And I definitely have experience in having my encounters trivialized by player antics haha.
I don't think comparing races to MMoM is good, because i am completly banning it at my games at all times. Changes there are not only broken on most time, but it also rips the best parts of lore from them (and from their abilities).
Whatever is right for your table is what I'd recommend!
As a DM if you can't adapt to the new races, you really need to rethink the way you DM the game. Use your brain. Balancing fights is rough yes I get it, but that's up to you to learn and improve your DM style.
This is certainly the style that I subscribe to as well but I can understand people that might not want to worry so much about it and just ban the races instead. So long as everyone is still having a good time, I feel it’s okay to do!
Not everyone has the same amount of time on their hands after all!
2500 ft in 6 seconds. power creep? She goes to another school.
But how often will that actually come into play? Maybe during a chase?
@@ConstructedChaos All that's needed is a dimension door spell and it happens every time they have the spellslots. I wouldn't even mind if it wasn't absolutely immersion breaking.
@@ConstructedChaos You can also have some jumping ability. It actually creates a wave dash scenario where you can increase your speed with little hops. Even if you don't have an increased jump height with Boots of Striding and Springing.
Yeah, that gets hard countered by a ceiling.
@@IkaikaArnado dimension door don't care about ceiling. also there's numerous other ways to abuse this. just jump 1 foot and glide 5. do it 30 times. you're faster than a quickling. No DM with an ounce of a brain would allow this, but because it is written the way it is, some players will come to the table with certain expectations of how it is supposed to work based on RAW, then the DM has to step in and be the bearer of bad news and shut it down, even if by just lowering the ceiling. It will create friction at the table. This should have never been printed the way it is.
nobody going to mention the dual weilding thri kreen that still uses a shield?
That's a neat observation! Making use of light weapons so that you have have a shield in one of your "strong hands" could be a really great upgrade for that type of character. I think a lot of people are sleeping on how generally good this is!
I clicked so fast I can just send it to my dm friends who are skeptical about adding it to their game based on the video name
Haha glad to be of some assistance! Thanks for watching!
Yah I'm excited about the space race 🏁
Same here!!
great video but would like to see time stamps
Thanks, friend! I'll probably start adding time stamps in the future but, for now, mostly dedicate the small amount of free time I have towards making the videos themselves, and responding to every comment!
I think they are more likely to be banned because they don't fit a particular game world. I'm also not a fan of the different creature types. I would prefer if they were dual type humanoid/monstrosity for example. Where a spell works if it effects one of its creature types. I believe they tried that in the lineage play test.
That's totally fair! And dual typing certainly sounds interesting! I do homebrew something similar where many race bloodlines are intermingled and I allow players to be half of one thing and half of another to sort of combine features... so long as it isn't something insane haha.
The new backgrounds are far more game breaking than the races are, though some of the racial abilities are poorly written and I can imagine why some DMs would be tempted to ban them, even if only to not have to deal with the player arguments.
As demonstrated by the comment section here the sense of entitlement from certain players is staggering, blanket blaming the DM for everything that happens at the table as though they don't bear any responsibility, it's quite frankly endemic of the attitude of many players, who bring nothing to the table other than self-righteous entitlement.
Honestly, the new backgrounds are where backgrounds are going. If you check One DnD playtest material all backgrounds going forward will be granted one "Level 1" Feat. Play test included some new / updated level 1 feats.
One thing they outright stated is that any feat that also gives a stat point is not a level 1 feat.
We're currently in the transition into the new One DnD and since they are wanting to make 5e as functional as possible in the new system they're making the newer stuff resemble their plan.
I think I like the gif, but the flying monkey needs to be nurfed. Specificly their infinate gliding speed.
Well, it isn't infinite but I get your point here. Just keep in mind that, if you're adhering to RAW and ROI, you'll likely not be allowing the jump-glide cheese and having that much movement in other situations is a bit niche anyway.
I'm a strong believer that if the race or class has been established in a D&D book (sometimes 3rd party) then it's fair game, if the player wants to play one. I also have my players use point buy to keep the power creeping in a control state.
I feel the same but it can be different for different groups. For example, my table is typically comprised of more casual players than not. So taking advantage of the way certain mechanics work together rarely comes up!
None of the races aside from the "wavedash" technique from the hadozee that got obliterated through ettera seem broken. Variant Human/Custom Lineage are more powerful and you don't see those banned.
And also, these races (besides sometimes the Thri-Kreen) don't really fit into most dnd games without feeling drastically out of place with most of the setting.
Like playing a plasmoid in Curse of Strahd for example. Being a sentient ooze might be a little off-putting whenever your character interacts with any of the NPC's in the adventure.
Stuff like that is the reason most spelljammer races would be banned.
@@mosesferney1722 I can understand and totally support not allowing these races in your run-of-the-mill D&D game for those reasons. Though, I'd probably still allow it so long as my players could explain their existence with a decent backstory. I just wanted to point out that everyone is overreacting a bit to this latest flavor of power creep.
I'm about to play a plasmoid wu jen mystic
Hell yeah! Sounds like a good time!
@@ConstructedChaos The Dm flaked out the kicked everyone without telling anyone anything, have to LOVE online gaming
@@vampiregoat69 OOOF. I'm sorry to hear that! Here's to hoping you get to play this character with another group in the future!
So we get yazarians, dralasites, and vrusk. Almost got star frontiers.
Buff loxodon, I need advantage on strength checks
Ask your DM! I think I’d allow that, personally!
I’d allow it too, but that’s also because strength deserves to shine whenever it’s used
I will say that there is definetly some power creep, not excesively so, but definetly power creep and a few things need a bit more explaining (like, what can you do in blob form as a plasmoid? can you carry things? does your armor gets swallowed by your body?, do the extra arms of the thri kreen count as dual wielding costing a bonus action? etc). That being said I will say that not all races got the Monsters of the Multiverse treatment and even for those that did, some actually got nerfs (not many, but a few)... so Yes, definetly there is a powercreep... does it break the game? no... but it does make other races feel like lesser choices. From a purely mechanical standpoint... a hadozee has a climbspeed that they can use to glide 150ft per round, that is more mobility than a rouge doubledashing and comparable to a tabaxi rogue using feline agility and double dashing... and that is just half of the content of one of the features already giving with just your movement, more mobility than someone using their whole round to move. The thri-kreen can not only dual wield a 2 handed weapon + a light weapon (or stack dualwielding and a shield for a +3AC), they also got better telepathy than ghostwise halfling, someone casting the message cantrip or having the telepathic feat, and an AC comparable to having mage armor permanently cast on them.... and a bonus to stealth. Again, not saying they break the game... but when you stack them against other races... they do make the other races feel like a lesser choice in a very noticeable way, even if not by much.
You make some fine points here--especially about some things that I'm sure we'll get clarification on later via twitter if we haven't already. But power creep is always going to be there. Making new and more powerful options is just one of the ways publishers like WOTC get people excited for new content. And, having swallowed that pill, I'm okay with it!
@@ConstructedChaos i think the main issue is that the power creep is very obvious this time... As in, it is very noticeable, which is why a lot of people are complaining about it
@@Fernando_Cabanillas And I think that's fair. I just wanted to be a voice for the average person/DM that might not know that the power creep is not as massive as people are implying. It's just, as you say, more noticeable. You don't need tweaks or specific builds to take advantage of the creep.
@@ConstructedChaos at least for my table i am adjusting them, not because they need it to work but because i dont want the other races to feel like lesser choices
I want to play a plasmoid on a planet but my dm said that he doesn’t know anything about it so I can’t play it
Bummer! But, as always, every table is going to be a little different in terms of what they allow. If it's something you really want to do, maybe print out the race stats and run it by them that way?
Traditionally, Gith, aren’t part of Spelljammer. They are better associated with Planescape.
True!
I don't play 5th edition, so I had to do some checking.
It seems that in 5th Edition the rule no longer applies that once someone who has been on the Astral plane for a long while returns to the Material, his true age catches up with him in minutes (so someone who stays in the Timeless Astral plane for centuries doesn't immediately age once exiting to the material, explaining how Astral Elves can exist outside the Astral).
With the new rules, you could take the urchin background and know sign language 🤟
Why would I pay for a book I have to homebrew options for? Why couldn't WotC give us racial stat modifiers AND the option to ignore them and apply 3 points willy nilly? That would be giving you more options, not taking them away or forcing me to homebrew content for a book I just paid $50 for? Yeah Ive bought all the books from Wizards I ever see myself needing for the rest of my life. I have pdfs of ALL the 2e Spelljammer material. If im to homebrew I think Id rather just convert 2e to 5e and run that version of Spelljammer instead... the one that made a lot more sense and not only had ship combat but practically created a new game on top of D&D to do it.
I can totally understand your disposition here--especially given the somewhat lacking ship mechanics as well. However, I honestly think this was a way for them to test the waters for their future content that seemed to be moving in this direction. With the backlash, I'd guess that's why we've seen some weird compromises with One D&D (that a lot of people still disagree with)
Huh a Hyppo from Wizzardry 7 is back.
The hilarious(?) part about the Hadozee was that the version of gliding they had in the UA was really just fine. Somehow the feedback they got caused them to add that "at no movement cost" line into the ability that *completely broke it* without really fixing anything.
Giving the writers a "3/10 Didn't understand the assignment" on this one ability.
That said, I feel like One D&D will have a serious overhaul of how falling works.
I'm honestly excited for One DnD since I feel it will balance a lot of stuff like this, they seem to be using a more structured approach to creating a race. Although, they also say existing 5e will still work so.... I'm not sure how that will play out. Additionally, it is likely not all the races will be immediately "One Dnd" converted when the game releases so more obscure races (my favorite Leonin and Grung) and perhaps newer races, like those here, will be left unadapted for who knows how long. (Although the obvious change of simply pulling the stats off them will be easy enough)
I think the idea is to create a set of rules that can easily be changed as needed instead of releasing errata and new editions. I feel like the only way to do this would be through digital purchases for the most part so maybe that factored into the decision to buy dndbeyond?
this is ontop the lore mentiones of muiltiple worlds they seem focused on a muiltiverse for one dnd
jIFF
Haha I respectfully disagree but you go right ahead and keep living your life!
I disrespectfully disagree.
Hippo... because it is a freaking hippo
@@jeffreydoyle3143 Giff outa here.
Nope, banning player options is a terrible sollution. The races are good but not op.
Personally, I agree with you but note that not every solution is right for every game table. I totally respect the decision of some DMs to ban this stuff if they want to and if it results in more fun with their group!
@@ConstructedChaos not sure if one person, dm or not, can decide what is more fun for a group. Perhaps best decided together.
@@shotgunridersweden That's my reasoning exactly! Any time I make a change to the rules or the way we run our game. I have an open conversation about that change with my players to see how they feel about it while explaining my reason for doing so.
None of these races is more powerful than certain base classes. Maybe it is time to realize that all of dnd 5e is broken mess of tangled mechanics.
Base classes as in the races that come in the PHB? Or are you talking about races that we've had from other sources as well? Because I think several of these would definitely beat the pants off of most of the PHB options if not all!
Nothing breaks D&D just bad DMing does.
You literally have no idea what you're talking about if you think only the DM is responsible for what happens at the table.
@@Daredhnu Are you a DM or a player.
From what I remember reading on reddit, wotc just banned hadozee because it was "racist" against black people. I'm getting sick of these false -ism claims by "social justice warriors" about things that are *obviously* not an -cist problem. These groups are clearly just attention seekers trying to ruin fun for everyone.
They didn't ban anything, they just adjusted the slavery-based lore of the hadozee that had roots in some weird bias from 2nd edition. Personally, I didn't have a problem with how it was. But, I'm happy they changed it to allow the game to be more inclusive. Honestly, I don't think anyone needs to be so upset about the change. It makes much less sense than being upset about the lore they removed in the first place.
In my opinion this version is spelled German was a waste of paper and ink
Sorry I may not be understanding? What do you mean?
I banned the tasha rule why would i allow races that force this rules . Also spelljammer is a high level adventure setting why for e level 1 to 5 campaigns in it . Were talking about stuff like fire spells are targeting yourself instead of what you siming it why make this setting for low level now
I totally respect that decision! But I'm sure you could always just homebrew some static ability score bonuses for those races if you'd prefer!
@@ConstructedChaos sure i coukd but at that point why am i useing a systems inruke races wheb i can do other races mSelf that fit my setting more
@@wallycastagnir I'd say because it's waaaayyyy less work but sure! It's probably more fun to do a full homebrew race anyway!
While I agree that none of the races "break the game", I dislike that the features give Tier 2 level power to characters who should be Tier 1.
Compare any of the new races to, say, Variant Human - which is a pretty strong race depending on the feat they pick. A Variant Human (Mobile) gets to move 80 ft in a turn, if they use an action to dash. A Tabaxi can double their normal movement for a turn, but they must spend a turn not moving to gain the ability again.
The Hadozee can just hippity-hop around for free, basically gaining unlimited movement on the battle map, *plus* they still get a nifty damage reaction feature, and they are even less slowed down than the tabaxi due to having not only their normal interaction but also a bonus action interaction available to them to open any doors in their way.
It's not about the system not being able to handle it, it's about "why would I pick anything else (as a player)" mixed with fewer challenge types available for the DM to challenge the party with. The challenge to reach somewhere in X time is either out completely or it _must_ be done by the party's only Hadozee. Sure hope they didn't want to be doing something else in that encounter, they're just running now.
I totally get where you're coming from. But, a lot of this power creep comes in as a selling tool for publishers like WOTC so I'm sure we'll have the same issues with the next player options we're given. It boils down to what's right for your table and if you have players that are going to power game exclusively with the new races or not--not that this is a bad thing.
@@ConstructedChaos I will dislike it then as well. I don't have to save up for it.
@@ConstructedChaos Forgive me, but I don't really get the argument "power creep is gonna be a common selling point for WOTC, so there's nothing to do but suck it up". If this isn't the kind of thing that people can complain about, what would that be?
@@drakegrandx5914 I didn’t say people couldn’t complain about it?
@@ConstructedChaos It's just that if you say "I get you're point, but it is what it is.", it looks like you're trying to justify it.
Banning any race or subclasses just shows a DMs inability to adapt. You’re the literally all powerful master of the universe the gods themselves are at your fingertips and you’re worried about a player having an extra skill feat or some other ability. Give me a break just be more imaginative when it comes to dealing with “difficult” players. A DM complaining about the powers of the players is insane when a DM can throw literally anything they can think of at them. Stop being lazy DMs and stop stifling players imagination. End of the day it’s a game.
Hmm Sometimes I give restriction on races and classes or subclases if those do not fit the campaings theme or there is lore reason, like there is no elves or even more extreme no humans.
I feel this every time a DM tells me I can’t play a winged tiefling, fairy or any flying race because it’s “too op” at lvl 1 to be able to fly.
RIP Hadozee. The Gods of Powercreep are no match for the gender-nonspecific Deities of Woke.
FYI, the Hadozee weren't removed. Their lore was altered so it didn't include a weird detail about being enslaved along with some odd racial stereotypes. I have no problem with WOTC taking out what they did. And, if it makes the game more enjoyable for others, I'm even more glad they removed those details.
@@ConstructedChaos I'll take another look... but I had thought WotC removed the race from Beyond. Hold on... I'll check
@@ConstructedChaos Oh dang! You're right! They've been added back since I last looked. They just had any reference to them being space monkeys and the race's pictures removed.
Which part was the racial stereotype? The space monkey part or that they had a picture to go with their race? Now they have no history at all and barely a description beyond "mammal".
I'm not sure who in the community accused WotC of creating Hadozee to be black because of how they look and because they were enslaved (like every race of humans has been throughout history) but, as a black man, I'm getting sick of it. First, woke dipsh**s said my actual race was an Orc... now a literal space monkey... but they're somehow not racist?! Also, there are those people like you who carry water for those idiots. FYI: you agreeing that a fictitious creation needs to be striken from reality because we black folk look like monkeys and changing that fictitious race's origin story to assuage your own guilt and shield us poor dumb black folk from harmful thoughts/feeling doesn't make you a good person... you're just one step removed from the racist that first SAID a space monkey was just like every person in the world who looks like me. Again... just an FYI...
These races are obviously meant for Spelljammer, and only Spelljammer.
Why are the Giff medium sized when they have a bunch of abilities that are attributed to their great size? Stop hiring diversity writers.. why did spelljammer fail so badly again?? hm
Because of standardization. Everything is small or medium size as they should all be able to fit in a 5x5 square and not have any penalties to carry weight.
I don't think Giff are medium for "diversity" purposes lol.
@@ConstructedChaos No, diversity hires just make a lot of mistakes and don't think things through. They also want everything to the be the same for everyone, which is not diverse. I blame diversity hires the same way I blame women with long nails anytime there is a spelling error in any of my paperwork. Because its typically what happens.
@@Cloud_Seeker That's lame. Differences among characters is good. Especially flaws. They just wanted to make them 'normal' so players could squeeze through the same doorways as anyone else instead of giving players a bit of handicap and making them think outside the box.
@@conmacmara2743 It is. But standardization and making everything bland is the design choice WotC has chosen. That is why you do not have fixed ASI's anymore. It is all open with no downsides so everything can be the same.
It also protects you from the LGBT mafia when it comes to new accusations of X is ist. You can't make an accusation when everything is the same bland rock.
Easy just don’t alllw spelljammer … if ya want spaceships play sci fi…
I think that's a fine solution if you're about it. However, I do think that spell jammer's flavor offers something that many sci fi TTPRGs do not. And, there's something to be said about fitting something like this into your own DND campaigns!
Noooooope. This crap isn't coming anywhere near my table.
Haha I totally respect that decision!
* you mean heritages? Right * don't you know the word race is racist🤣
Well, D&D should have technically been using the term species, anyway, but yes, they are really reaching to find offense these days.
I suppose it depends on the context. And I think the context is clearly non-offensive here. But, I'll let someone tell me if I'm wrong in the future. I'm not above being corrected!
@@ConstructedChaos I'm joking, there was a youtuber who made a whole video about how they should change the term races when referring to races in 1 dnd
@@Fufu0117 Haha I know you are but I like to remain open about these kinds of things regardless. I make these videos for people to enjoy and the last thing I'd want to do is offend someone with a choice of words that could easily be curated!
Should have included the ability score bonuses, I thought the woke "we are all equal" crap was optional
When have the woke ever been content with their fascist beliefs being optional? Of course they were going to force this, these morons belief biology has no determining factors to it after all.
It still is optional! But I think more people want to play this way than not so they made this the default. Additionally, it looks like One D&D is making it so your ability score increases come from your background instead of your race in the future.
WOTC. Releasing broken content and bending the knee to the terminally online Twitter addicts.
Just play OSRs.
I think my video shows that these races actually aren’t THAT much stronger than what we already had and, for the record, I support WOTC’s decision to alter the racially insensitive lore around the hadozee to make the game more accessible to those offended by it.
Also for the record, I love me some OSRS. I grew up on it haha.
I’m just banning Spelljammer = Problem solved ;-)
And that's totally fine too! Whatever makes for more fun at your table!
If you're banning anything official for mechanical reasons then you're the problem. Do you really think you're a better game designer than the all of the official creators together? You need to become a better GM if you think something official is mechanically broken.
Twilight Clerics. That is all.
I have zero faith in WotC ability to write good rules, they have been on a steady decline in quality for years now, they're constantly purging their better designers for ideological reasons.
Also it seems you've forgotten the most important rule, the DM is the final arbiter of the rules at his table, so even WotC isn't confident they're better designers than the DM.
Now get your entitled attitude out of the hobby.
@@Daredhnu um...no, the DM having the final say is because this is a free-form game that has a soft set of rules. It has nothing to do with if WotC can make rules well or not. It is ridiculous to even assume that they "let" DMs have the final word due to them not being able to "balance" their own material.
Why don't you start your own ttrpg...oh yea, you wouldn't even know where to start and no one would buy it.
Edit: probably get laughed at by anyone that even tried to play.
@@Daredhnu over here thinking they're smart shit, probably making stuff like ButtersTheNinja's Returning Dagger lol
Also, how was anything of what I said entitled? You're the one being a pompous dick, thinking they're useless and idiotic game ideas are any good. You're one of the ones butthurt over things changing, I get it change is scary but the changes don't actually make it have any real difference.
Edit: seriously, one comment and already a hypocrite lol
The entirety of D&D is mechanically broken. It always has been. That is why there are so many homebrews. I have been playing for 43 years. The more things change, the more they stay the same. That being said, I wouldn't ban most things. Rule of cool, and all that.