Have some sort of magic storage device. Ring of spell storing or other magic conductive material. Everything focused around that one piece moving. You can choose a recharge method but my favorite idea is just a hand crank that needs to be wound up.
I mean for my android in starfinder i have the run off oil as a drink and because why not since i went with a more mechanical look she eats fender washers but still doesnt need anything like that to live
I have created a Auto-gnome named "Jukebox". Jukebox is a bard, who travels in search for the perfect song for his creator. His creator is dying and wanted to hear the perfect song, thus he created "Jukebox."
I made an Electromancer (Pyromancer subclass changed to lightning damage) Autognome named J037 (AKA, "Joel") as an NPC. Died after the second fight (was supposed to, just like the party was supposed to hate him). But mechanically & thematically he was quite fun.
I definitely agree that it's a bad move to make the DM do more mental gymnastics about the playable construct races than to just keep the rules consistent and allow players to think a little more and play a little differently.
Personally, I love seeing hit dice being used in more ways aside from the rare short rest. Makes the mechanic more important and a strategic choice of whether to use or not to use. I’d probably include your healing and death save suggestions as an optional variant, but I think Wizards know the no death saves thing would scare off more players than it’d bring; so as it stands I think the mending hit dice its a bit of fun balance. But those who want a hardcore robot experience can pick big beep boop mode. But the malfunction part just seems all ‘round fun, thanks!
Here's one thing I noticed more recently: Autognomes can benefit from the construct healing prowess of a Battle Smith Artificer's Steel Defender. On top of the Steel Defender healing from Mending. I think you can see the gears turning in both senses of the phrase.
Idk i think it's super unbalanced if you can't heal. My dm usually just has items and certain classes that can heal like artificer and forge clerics can heal constructs
I've been playing Light of Xaryxis as an autognome artificer, for my first ever 5e campaign. I agree it would help me feel more special if they applied harder construct rules, but so far I've enjoyed my gameplay! I have only needed to break out Mending a few times, and I wear armor that gives me better AC than Natural Armor would with my piddly dex stat, but that feat would be nice as a rogue or something. I envision one day playing an evil assassin autognome who is a bona-fide killbot!
I made artificer/ bladesinger gnome who loves to make guns and its the best lol basically acts like a toddler, kinda a grrr from invader zim vibe lol love the vid!
Could be a lot of fun. I'd think about what class would work best for your game play type. Then worry about the race. Any autognome or warforged would work well
It says that healing magic works on you, unlike normal constructs. Since the potion of healing is based on turning the spell Cure Wounds (one of the aforementioned spells) into a consumable item, it would stand to reason that logically an auto-gnome can use a healing potion. Granted, if you don't make your gnome with a liquid intake valve, straw, or any other way to consume a potion, it is a quandary as to how they would use it (maybe like goop juice from RE7?) but that is for specific game tables to decide.
What kind of food/batteries should constructs run on?
Micro nuclear reactors. Nobody's using Uranium for anything else in D&D right now, might as well use it for these little guys.
Have some sort of magic storage device. Ring of spell storing or other magic conductive material. Everything focused around that one piece moving. You can choose a recharge method but my favorite idea is just a hand crank that needs to be wound up.
@@cybermage99 Recharge stations are always good.
Prank videos
I mean for my android in starfinder i have the run off oil as a drink and because why not since i went with a more mechanical look she eats fender washers but still doesnt need anything like that to live
I have created a Auto-gnome named "Jukebox". Jukebox is a bard, who travels in search for the perfect song for his creator. His creator is dying and wanted to hear the perfect song, thus he created "Jukebox."
I made an Electromancer (Pyromancer subclass changed to lightning damage) Autognome named J037 (AKA, "Joel") as an NPC. Died after the second fight (was supposed to, just like the party was supposed to hate him). But mechanically & thematically he was quite fun.
Sorry to hear, "a candle that burns twice as bright burns half as long"
I definitely agree that it's a bad move to make the DM do more mental gymnastics about the playable construct races than to just keep the rules consistent and allow players to think a little more and play a little differently.
consistency is key. I love me some good charts and spreadsheets for constructs
Personally, I love seeing hit dice being used in more ways aside from the rare short rest. Makes the mechanic more important and a strategic choice of whether to use or not to use.
I’d probably include your healing and death save suggestions as an optional variant, but I think Wizards know the no death saves thing would scare off more players than it’d bring; so as it stands I think the mending hit dice its a bit of fun balance.
But those who want a hardcore robot experience can pick big beep boop mode.
But the malfunction part just seems all ‘round fun, thanks!
Yeah use to pool everyone's hd into a group potion people could pull from that was fun. Definitely could use some new ideas for it.
0:35 I'd personally DM it like the movie 9 where the creator puts aspects of his soul into it.
I like that too
Its like I always say never leave a number of magic weilding gnomes alone to long.
Palindrone Artificer
I agree with you, what about con bonus times a day, like a number of abilities? And casters casting it for Con'structs in general is a direction.
found your videos like a few days ago and I'm already in love
Thanks I'm glad you like them
Here's one thing I noticed more recently: Autognomes can benefit from the construct healing prowess of a Battle Smith Artificer's Steel Defender. On top of the Steel Defender healing from Mending. I think you can see the gears turning in both senses of the phrase.
Idk i think it's super unbalanced if you can't heal. My dm usually just has items and certain classes that can heal like artificer and forge clerics can heal constructs
I tend to lean a bit harder on the benefits of constructs. No con score was interesting in pathfinder. Good on your dm for making it work!
Auto Gnomes!
Spaaaaaaaace gnomes!!!!
SPAAAAAAACE!!!
@@DaveTpletsch SPAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAACE!!!!
I've been playing Light of Xaryxis as an autognome artificer, for my first ever 5e campaign. I agree it would help me feel more special if they applied harder construct rules, but so far I've enjoyed my gameplay! I have only needed to break out Mending a few times, and I wear armor that gives me better AC than Natural Armor would with my piddly dex stat, but that feat would be nice as a rogue or something. I envision one day playing an evil assassin autognome who is a bona-fide killbot!
This art is insane
Yay my favorite constructs
I think they are mine now too
What would you recommend for class wise, and I love the art work 😍
I like clerics or wizards and just go full support.
I made artificer/ bladesinger gnome who loves to make guns and its the best lol basically acts like a toddler, kinda a grrr from invader zim vibe lol love the vid!
I joined dnd recently and was thinking of being an auto gnome version of atlas from portal 2. Would this be a good idea?
Could be a lot of fun. I'd think about what class would work best for your game play type. Then worry about the race. Any autognome or warforged would work well
It says that healing magic works on you, unlike normal constructs. Since the potion of healing is based on turning the spell Cure Wounds (one of the aforementioned spells) into a consumable item, it would stand to reason that logically an auto-gnome can use a healing potion. Granted, if you don't make your gnome with a liquid intake valve, straw, or any other way to consume a potion, it is a quandary as to how they would use it (maybe like goop juice from RE7?) but that is for specific game tables to decide.
Magical core, Sweeet!
So these Grung things that took McGuffin and the others are poisonous and can breath underwater? Rock gnomes rule! Don't tell Max I said that...
The first autognome was created to perform dangerous alchemical operations, long before they were sentient, but what ever...
Would an autognome or a poppet be a better thermos?
A poppet thermos sounds like a soggy puppet.....
Warlock celestial pact chin is a op outcome with the autognome
Autognomes.... roll out.
You call it imperfections, I call it personality
Good point
Comment.
Thank you good sir
Comments are good for manipulating the algorithm.
@@DaveTpletsch Indeed, Comment. 😁
no
Junkgnome by Blizzard The worst race in game. Pure puke.
I really wish they would have used the monster version for the playable race. It's way more intresting.
Have to disagree.
Fair