For years he's provided us with some of the best Blender tutorials on UA-cam for free. Suddenly everyone wants to complain that he's plugging his business. 40 cents per material is pretty darn cheap considering all the work that goes into scanning them and then editing them so they can easily be tiled without looking repetitive as well as the different maps. You either pay for the convenience of having someone else do the work or you make them yourself.
@@AnonymousFrogNG His tutorials (or any other one) do not need Poliigon assets to work, there are many websites that offer free textures and materials if you want to mess around and learn. Poliigon only offers resources so that you can make you scenes look better and more realistic if you want something more serious and professional. Quality is not free.
@@lxlyzd same as that oldest profesion bs, "Quality is not free." thats what hookers and other materialists say jezus saves you for free and thats utmost quality! :P
I can't believe I've just voluntarily watched an almost 2 minute-long ad. EDIT: I can't believe I've just gotten 2.5k likes for pointing out the obvious.
Evi1M4chine Mass advertisement isn't a thing you can report for (I checked), and blocking the user only makes them unable to comment on your videos (which they won't do anyway).
Im venezuelan and probably would never be able to touch a good pc here, but oh boy, these ultra realistics rendering are beautiful, I just cant stop watching
The secret is using an energy conserving material...if you aren't using one or your software doesn't have one, then you need to mimic it using ramps on gradient based on camera angle in order to get a Fresnel effect. To finish just add some curves in compositing to give it it's final black and white point. Hope it helps :)
Are you tired of your metal shaders looking fake? Glossy BSDF doesn't seem to give it the right weight? Call now! For only $99,99 you can get our hand-crafted premium-quality textures that'll make you metals shine!" Sorry, I couldn't resist...
it's $144 per year for cheapest price which gives only lower resolutions, for the premium quality it's $216 per year. $1560/yr for their enterprise version. really pricey for some shaders
I'd gladly for pay $216 for a year of free HI-RES textures. Most of these aren't available anywhere else. And the other free PBR materials I have seen were pretty bad. Might be a bit pricey, but consider this: You get access to everything, including all shaders to ever be released. Just download them in a few different resolutions once, and save them in the cloud and you've got shaders forever.
Can literally grab a picture with your phone of a piece of metal you'd like to replicate with minimal light interference and throw it in gimp and make it tileable 100% for free. Then make bump, normal, roughness, any other map from that tiled image Well minus the cost of whatever you use to take the picture.
The Exo Suit in District 9 looked perfect. They actually sampled lighting from the actual filming locations, which was what made the thing so realistic.
Thanks for the tip, it's gonna be quite helpful for my uni work this year, and I'm sure I'll sub your service if 'm doing something that allows for assets like this because damn those look beautiful.
my problem is that whenever I apply a gloss shader, it doesn't look nearly as good as that knight armor you had, even without the scratches and smudges. It ends up just looking like an ugly mirror if I do low roughness or a straight diffuse when I do high roughness
Honestly, it's not only a useful service, BUT the first half of the video was educational, AND he delivered exactly what the title promised. So yeah, 10/10 honestly!
vaas444 can you send me a career instead. I rather learn how to fish so I can keep eating on my own 😂 I'm tired of working for idiots, always wanted to do my own business...
i just started blender and have been watching blender guru tutorials (you basically) and from all these textures and their uses i've noticed i've barely scratched the surface of what's able to be done in blender, hope you can make a tutorial video on big scenes, or how to make armor of sorts, you might've already but if u haven't please make a tutorial for Armor, medieval styled armor, really wanna make some medieval stuff
Glitchy Soup yes but it's not a normal ad it's for the cgi community on youtube... the stuff in it is very relevant to their work.. i love the textures i download from his website saved me a ton of money and effort.. to me he's a blessing cause where I'm from it's impossible to pass by this stuff and that good
To get realistic looking metal using any render engine, you must know the formula that render engine likes. Sounds a bit strange, I know, but each render engine has its own way of doing what it does. Because of this, materials will act differently for different render engines, and the greatest difference is metal materials. So my advice is to look at the render engines used in the applications you use. Next, do a search for instructions on how to formulate a simulation of realistic metals for that render engine. Follow that tutorial to the letter. I use several different programs to do my 3D art, and I have found that each render engine that those programs use work different from each other. Example: DAZ Studio comes with two different render engines, the 3Delight engine, and the Iray engine. Both work differently from each other. The Iray engine supposedly does photo realistic renders, but if you know what you are doing using the 3Delight engine, you can get photo realistic looking renders out of it also, Just know that what works in one, will not always work in the other.
Very nice initiative, :) BUT it will never cover something most 3D painter artists keep to ignore : every object, has its own way to wear ^^ ... And it's very common to observe misplaced traces of wearing at wrong places over a rendered CGI object despite the very good looking of a picture, at first sight, our brain always knows that something remains wrong, artificial.
Advertisement done right. Loved the video, it was extremely informative and this question of why CGI metal looks fake IS something I had been wondering so it was wonderful knowing the actual reasons.
Came for an explanation, got an advertisement of "why I should buy this stupid textures" Honestly the knights armor was the worst example since it already looked good w/o texture.
To be honest I barely know anything about rendering textures, this was a video in my recommendations, but I'm glad I'm walking away with this new knowledge.
I see what you did there. . . yeah I do like the other guys texture site but it does rely on having that third party plugin and is very clunky. Your site looks clean fresh and well presented thank you!
But specular it's too pbr method. The difference it's that metalness workflow it's a simplification and at the end there's only an inverted channel of difference. Also in specular worflow you don't (or at least in Vray with LW ) use diffuse texture for metals. But you do need to make some aproximations to the IOR curve
@Poliigon will they be a possibility to pay with Pay Pal at Poliigon in the future? Becaus i really want to use Poliigon materials but I don`t have any credit card D:
This is a bit of an over simplification. There are a few factors which contribute to the CG Metal look. For example, until recently almost all specularity was done using a Blinn-Phong method which tends to make the highlights too sharp. Now most shaders have switched to the GGX Shading Model which has a better falloff. Having better textures certainly adds a lot, but it's not the only issue.
This is the most correct workflow of making realistic metal textures. However, it's not true that metal does not refract light at all. By this statement it's wrongfully implied that the more reflective the metal is the more 'real' it is, which of course is not true - or at least very inaccurate.
Did I just watch an advertisement?
ya sure did pal
I enjoyed the advertisement
I was waiting for the "skip this advert" button to come up for 2 whole minutes. Then the video ended.
Epetra I thought it was an informational video, but it was just a shitty ad.
@@Jeyricho You are fucking stupid or liar.
love those short explanatory videos covering the basics
You mean Adverts?
LOL but if the ad is well done I got to admit I like to watch them too, guess this is a motiondesigner´s thing though :P
+dixelasm if u can recognize it as an ad, it's not done well.
No it needs to be 30 minutes long with just typing into a box! Like it has always been done.
pixelasm explanatory*
For years he's provided us with some of the best Blender tutorials on UA-cam for free. Suddenly everyone wants to complain that he's plugging his business. 40 cents per material is pretty darn cheap considering all the work that goes into scanning them and then editing them so they can easily be tiled without looking repetitive as well as the different maps. You either pay for the convenience of having someone else do the work or you make them yourself.
The tutorials are free, the *tools* are not.
Can't use the free tutorials UNLESS you pay for the tools
Actually he doesn't scan them textures are made whit substance designer whit no camera
@@AnonymousFrogNG There's so many tutorials on his channel that don't need new tools besides the ones blender gives you and a few free add-ons though.
@@AnonymousFrogNG His tutorials (or any other one) do not need Poliigon assets to work, there are many websites that offer free textures and materials if you want to mess around and learn. Poliigon only offers resources so that you can make you scenes look better and more realistic if you want something more serious and professional.
Quality is not free.
@@lxlyzd same as that oldest profesion bs, "Quality is not free." thats what hookers and other materialists say jezus saves you for free and thats utmost quality! :P
I can't believe I've just voluntarily watched an almost 2 minute-long ad.
EDIT: I can't believe I've just gotten 2.5k likes for pointing out the obvious.
Evi1M4chine what? You know you can upload ads onto UA-cam right? Just down vote and leave
i thought this would be a breakdown on the problems with cgi in film, he didn't actually explain the problems.
Evi1M4chine Mass advertisement isn't a thing you can report for (I checked), and blocking the user only makes them unable to comment on your videos (which they won't do anyway).
Haha. I've found you again, Evi1M4chine.
Yes, you can. It's a subcategory of spam when reporting a video.
Blender Guru: The man who can make even something like an ad interesting and help you learn something.
ok got it no diffuse only gloss, thanks for the tips
Im venezuelan and probably would never be able to touch a good pc here, but oh boy, these ultra realistics rendering are beautiful, I just cant stop watching
I'm from Brazil but I feel your pain bro :(
Hope you'll find or catch some opportunities one day!
I never would or thought I would voluntarily watch a 2 minute ad that I actually enjoyed
There are no tutorials in the description :/
Site is created by Blender Guru and tutorial are in video section of Poliighon UA-cam channel.
+Jakub Vlcej sorry guys! The links will be posted here soon. We're still in the process of recording them.
Still no tutorials yet...
Uh hello?
BREAKING NEWS: still no tutorials
I just got tricked into watching an ad. That's proper advertising right here.
People:Did I watched an AD?
Also me:
Did I watch an AD too?
The secret is using an energy conserving material...if you aren't using one or your software doesn't have one, then you need to mimic it using ramps on gradient based on camera angle in order to get a Fresnel effect. To finish just add some curves in compositing to give it it's final black and white point. Hope it helps :)
Are you tired of your metal shaders looking fake?
Glossy BSDF doesn't seem to give it the right weight?
Call now! For only $99,99 you can get our hand-crafted premium-quality textures that'll make you metals shine!"
Sorry, I couldn't resist...
*looks at price
*fucking explodes
it's $144 per year for cheapest price which gives only lower resolutions, for the premium quality it's $216 per year. $1560/yr for their enterprise version. really pricey for some shaders
I'd gladly for pay $216 for a year of free HI-RES textures. Most of these aren't available anywhere else. And the other free PBR materials I have seen were pretty bad. Might be a bit pricey, but consider this:
You get access to everything, including all shaders to ever be released. Just download them in a few different resolutions once, and save them in the cloud and you've got shaders forever.
Can literally grab a picture with your phone of a piece of metal you'd like to replicate with minimal light interference and throw it in gimp and make it tileable 100% for free. Then make bump, normal, roughness, any other map from that tiled image
Well minus the cost of whatever you use to take the picture.
99 likes lmao
The Exo Suit in District 9 looked perfect. They actually sampled lighting from the actual filming locations, which was what made the thing so realistic.
Finally, youtube recommends me something genuinely interesting and useful.
I have no idea what this channel does, but I am an instant subscriber because it looks cool what you did with the metal stuff.
I can't believe I've just voluntarily watched an almost 2 minute-long ad.
I thought my adblock was off
Almost 3 years later and the metal tutorials are still not done, but the store is working perfectly!
Crazy how that works isnt it? :)
So this was basically an informative advertisement.
Just dont make it so glossy, shiny and clean
That water pipe made literally my jaw drop. That is some DEAM GOOD WORK!
why holy shit. you explained the problem and gave a solution AND advertised all in less than 2 mins. well done sir
Thanks for the tip, it's gonna be quite helpful for my uni work this year, and I'm sure I'll sub your service if 'm doing something that allows for assets like this because damn those look beautiful.
I have no idea why youtube recommended this; I have never used any rendering software. BUT I ABSOLUTELY LOVE IT.
0:54 is incredible
my problem is that whenever I apply a gloss shader, it doesn't look nearly as good as that knight armor you had, even without the scratches and smudges. It ends up just looking like an ugly mirror if I do low roughness or a straight diffuse when I do high roughness
have you tried applying it on the principled shader??
What rendering engine?
Make sure you use cycles if you're in Blender.
Jaden Farquhar Add Lightning
wow a video that actually gets to the fucking point instead of 10 mins of filler and 1 min of actual info. bravo
That explains why the diffuse map of the brushed metal texture I downloaded was just black, although it still doesn't look right
Hold shit, those look... Really, really good. God damn.
I don't even do animation or rendering, this video was recommended. Still glad I watched.
"Metal tutorials will be posted here soon!
" - gonna be every day now, bois.
Honestly, it's not only a useful service, BUT the first half of the video was educational, AND he delivered exactly what the title promised. So yeah, 10/10 honestly!
I've never been so amazed by a fire hydrant in my life
I NEED SOME MONEY : (
well i need alots of money
Tisch Holz go ask uncle Scrooge
Tisch Holz Whats ur Paypal, Ill send u 30 bucks
vaas444 there needs to be more people like you on this earth
vaas444 can you send me a career instead. I rather learn how to fish so I can keep eating on my own 😂 I'm tired of working for idiots, always wanted to do my own business...
i just started blender and have been watching blender guru tutorials (you basically)
and from all these textures and their uses i've noticed i've barely scratched the surface of what's able to be done in blender, hope you can make a tutorial video on big scenes, or how to make armor of sorts, you might've already but if u haven't please make a tutorial for Armor, medieval styled armor, really wanna make some medieval stuff
Hey, I like the "fake CGI metal" look
The metal & paint example looks incredible!
You forgot put your website on your youtube channel so people cant access poligons materials :V
If someone can't find the website via Google the real problem lies somewhere else.
well if you're gonna advertise a website put a link in the description duhh
Not Important this isn't even meant to be entertainment
Not Important You do realize that not every UA-cam video has to be entertaining?
U n i m p o r t a n t
lol
I'm not gonna buy your stuff because I'm poor, but man how do I enjoy your videos. Everything's so beautiful! XD
*finds a way to pirate it
It's 2 am and I'm watching this.
What am I doing with my life.
The movie Cars did a sick job with this though
Matt Broder cars have painted metal which is partly diffuse.
What a clever way to implement an ad into a video.
What a clever way of tricking me into watching an ad
LMAO I literally just clicked this to watch an ad.
I mean I'm not mad about it
Don't know what this is or why it was in my recommended but I'm hooked...
Did I just watched ad?
Glitchy Soup yes but it's not a normal ad it's for the cgi community on youtube... the stuff in it is very relevant to their work.. i love the textures i download from his website saved me a ton of money and effort.. to me he's a blessing cause where I'm from it's impossible to pass by this stuff and that good
watch*
i don't know why this appeared in my recommendations but i'm going back to the new stone age album
Rust AND oxidization?! Be still, my beating heart!
When ads figured youtube algorithm
And your comment deserves more likes.
That looks like a tonne of leg work! Great looking metal!
didn't mind that it was basically a 2 minute ad. that was informative.
Smoothest shift from info to commercial ever.
To get realistic looking metal using any render engine, you must know the formula that render engine likes. Sounds a bit strange, I know, but each render engine has its own way of doing what it does. Because of this, materials will act differently for different render engines, and the greatest difference is metal materials. So my advice is to look at the render engines used in the applications you use. Next, do a search for instructions on how to formulate a simulation of realistic metals for that render engine. Follow that tutorial to the letter.
I use several different programs to do my 3D art, and I have found that each render engine that those programs use work different from each other. Example: DAZ Studio comes with two different render engines, the 3Delight engine, and the Iray engine. Both work differently from each other. The Iray engine supposedly does photo realistic renders, but if you know what you are doing using the 3Delight engine, you can get photo realistic looking renders out of it also, Just know that what works in one, will not always work in the other.
nicely explained! didn't really know that thing about refraction before
Very nice initiative, :) BUT it will never cover something most 3D painter artists keep to ignore : every object, has its own way to wear ^^ ... And it's very common to observe misplaced traces of wearing at wrong places over a rendered CGI object despite the very good looking of a picture, at first sight, our brain always knows that something remains wrong, artificial.
Advertisement done right. Loved the video, it was extremely informative and this question of why CGI metal looks fake IS something I had been wondering so it was wonderful knowing the actual reasons.
Started as an educational video and ended as an ad.
I don't even program, but I game...and I enjoyed this short video. I like knowing why things are the way they are
ok those actually looked really cool, including the just straight up glossy metal.
I don't do ANYTHING like CGI, but this stuff is awesome. Can't believe how much the field has grown and improved this past decade.
one of the more interesting advertisements I have seen
even if it's an ad those textures are pretty satisfying...
You people managed to make a fire hydrant look badass. I need your secrets.
That CG looks sooo beautiful!
I love how straightforward this is.
"Why do CG metals look fake? Deffuse, fuck you, that's why. Have an example."
Came for an explanation, got an advertisement of "why I should buy this stupid textures"
Honestly the knights armor was the worst example since it already looked good w/o texture.
Honestly, GTA IV blew my mind back then because of how well it portrayed realistic reflections of metal and wet concrete.
I don't do 3D rendering. I don't plan to. This video doesn't apply to me in any way whatsoever, but i had to watch it.
This is amazing. I wish I was still working on 3d modelling. This would have been amazing when making knives
Honestly for what it is this video couldn't be more perfect
Very clever use of memes!
noobenstein
*What*
Watch out guys, edgy 12 year old white kid is lurking about
Maybe people who don't complain much about their situation are generally liked more than people who blame everyone else for their misfortune...
+noobenstein wth are you talking about
+noobenstein ooo NOW i understand why people don't like you
wait this was just an ad... i thought i was gonna get an indepth video
I was not expecting an ad
To be honest I barely know anything about rendering textures, this was a video in my recommendations, but I'm glad I'm walking away with this new knowledge.
Oxidization, huh?
I can't believe this was a 2 minute ad.
OMG THE TEAPOT ANIMATION! THE INSIDE JOKE IS BACK!
will poliigon become free in the future?
Is that a serious question?
a lot of services become free because of the number of user like UNITY, Unreal Engine 4 etc why not poliigon
for this reason that i said"in the future?"
I doubt it. The money put into this is a lot
Evi1M4chine WTF are you talking about? The laws of physics have nothing to do with this. You also know nothing about copyright law.
This is really helpful, thank you so much!
I see what you did there. . . yeah I do like the other guys texture site but it does rely on having that third party plugin and is very clunky. Your site looks clean fresh and well presented thank you!
I had no idea what this video is about or how i got to it, but now I want to know more about 3D metal. Thanks UA-cam
Reading the comments as I watch:
"Did I just watch an ad?"
Me: "....im going to finish this fucking ad"
My god, that fire hydrant is beautiful.
But specular it's too pbr method. The difference it's that metalness workflow it's a simplification and at the end there's only an inverted channel of difference. Also in specular worflow you don't (or at least in Vray with LW ) use diffuse texture for metals. But you do need to make some aproximations to the IOR curve
WOW thank you so much Andrew. :)
Looks REALLY good! :D
@Poliigon will they be a possibility to pay with Pay Pal at Poliigon in the future? Becaus i really want to use Poliigon materials but I don`t have any credit card D:
Top tier job execution. Bravo!
This is a bit of an over simplification. There are a few factors which contribute to the CG Metal look. For example, until recently almost all specularity was done using a Blinn-Phong method which tends to make the highlights too sharp. Now most shaders have switched to the GGX Shading Model which has a better falloff. Having better textures certainly adds a lot, but it's not the only issue.
I have been binge watching these vids, im not even an 3d artist they just look pretty
Now blender guru doesn't need a facecam anymore his voice is enough
This is the most correct workflow of making realistic metal textures. However, it's not true that metal does not refract light at all. By this statement it's wrongfully implied that the more reflective the metal is the more 'real' it is, which of course is not true - or at least very inaccurate.
Radical Sanding? How did you guys even get that to work with textures!
"Why fake stuff looks fake"
Hmmm
Lol I didn't know this video was an advertisement when I clicked on it. Haha
I can proudly say my helmet has a gloss finish.
Awesome, great work my dudes
...is this an ad... I learned more than I bought.., wait....
Thanks for making this
i love you
"This revolutionary breakthrough in 3D modeling will change your life!"
Usually use dif. maps for metal&paint. Get to select reflectivity with a map too. This looks good if you can render it. just saying.