Hey all! I’m making some “members only” content soon! It will be a whole new series about current gaming news OR me showing off my various gaming gadgets! If that interests you, consider becoming a member! :D I have removed the Trump joke from the video. While I definitely do not want crazy (key word is crazy) Trump supporters as a part of my community, I can understand how and why someone who is more liberal would not want to hear politics in a video about silly block game. I get that. That makes sense. Nonetheless, I'm still gonna delete pro Trump comments. >:) To be super clear, I have been political on the channel in the past. Since I have been political before, I figured this joke would go by fairly unnoticed, but hey, I guess if you mention the Trumpster, everyone seems to lose their minds. So, I did you all a favor and got the politics out of the video about block games.
Every inventory slot feels earned, every tool feels earned, every meal feels earned, and every block placed feels earned. Minecraft feels like fast food while Vintage Story feels like a homemade meal.
@DeletedChannel-y0u True, Minecraft went from a game with a clear direction to directionlessness and artistic confusion. Every new update feel so disconnected and somehow are all barely held together with a duct tape in an attempt to make the game feel like it has some cohesion between the old features and the new ones.
It's become obvious to me as well. In the past, a great game would come along, pass by, and then a few years later, a sequel, or a game inspired by it would iterate on ideas it had. Minecraft however, didn't leave. It stuck around, improving and expanding yes, but stuck in the constraints of its code, design, and the expectations of its community. It also took up a lot of breathing room for a while, making it hard to sell another voxel survival/sandbox. I love all the memories I had with Minecraft, but I'm far more excited about new games like Vintage Story that have the opportunity to start from scratch, and try whole new things.
*unmantained 15 years old game. Skyrim is nearly that old and as bad as it is, it's still amazing. I think it comes down to proper mod support, which minecraft doesn't have.
@DeletedChannel-y0u I agree with this more. Diagonal fances, sideways slabs, more plants, more farming, more animals variety... those are all things people have been begging and ended up just making mods for instead. Because minecraft devs add *maybe* one or two animals per mob vote. It took them years to finally add a few different colors of wolves. Meanwhile people have been making mods that add hundred of animals complete with realistic genetics, herd dynamics, predation behavior, genders, completely revamped taming and breeding mechanics. Entire new biomes, combat sytems, classes, weather patterns, seasons... And once you have all these mods installed, it runs like garbage because now you're running the game plus 200 mods that each add a little bit of what should very much, already be in the game. Like a damn vertical slab.
The whole "Minecraft clone!" cries at every new voxel survival/sandbox game is tiring. People have lived with Minecraft for so long, and many have such loyalty to it, they act as if trying something new is heretical. Minecraft has been an awesome game, but it's high time we see new iterations. Just like how all FPS games for a time were branded "doom clones," eventually voxel survival/sandbox games will coalesce into a distinct genre all it's own.
@agsilverradio2225 Exactly. At least with the new system I'm excited for, it's simple "Imagine you could jump into the world of the Stormlight Archive" 😎
what do you mean traitor! It IS heretical! It was stated in the Codex Astartes itself that playing any voxel game BUT Minecraft is HERETICAL, and such a foul crime shall be met with DEATH! GLORY TO THE GOD EMPEROR!
I don't have Linux installed yet but I know a lot about it as a user of windows subsystem for linux, and because there's some usage of Linux at my IT job We really are living in a whole other universe
I think Minecraft is at a point now where they are scared to innovate too much, the core Minecraft survival experience is mostly unchanged especially with progression and it doesn't seem to be on Mojang's radar at all. The game however still accomplishes what it sets out to do and appeals to a massive TAM. The more complex a game becomes the less people it will appeal to and be able to address which I think is why Minecraft will probably never change it's survival mode. I, as well as everyone else I know, play Minecraft for a creative sandbox experience. When it comes to a more survival experience we hop on Terraria lol.
yes captured my view completely but i believe if someone wants a more survival experience than we can hop to vintage story (if you want the feel of blocky games like minecraft and terrarai) or other games like arc or valheim(if you'd like a more 3d experience)
I disagree, I think what happened is the opposite. They felt the need to add too many things that are completely disconnected from the core gameplay loop that the game became meaningless. Minecraft used to be about starting in an empty but insanely unique world and struggling to survive the first night while crafting torches and a stone pickaxe. Now the game is about spawning next to a village, bunny hopping to the first ocean with obsidian and sliding into Nether and crafting diamond gear within seconds from starting. All the world looks exactly the same and there is literally zero reason to explore since you neither see interesting things nor do you get or need different materials anyway. It has become an absolute joke and a caricature of itself.
I agree with most of this, but terraria is definitely not a better survival experience. terraria is way more exploration and combat than survival. I would play don't starve, project zomboid or dayz for the raw survival gameplay. there's also other games like the forest and green hell, which I haven't played myself, but have heard good things about. however, the real best survival alternative to minecraft, is modded minecraft.
@MartinWoad I have disagree with you minecrafts environment s look way more unique now then the same four biomes with the same landscape over and over,same cave generation,there was no variation,nothing about old minecrafts world was unique in my opinion Minecraft is in much better state now then before.
@@theuninspiredname6882 But every single biome looks the same now. If you've seen one mesa or forest you have seen them all. The pre Beta 1.8 terrain generation always created something unique that you would not see elsewhere, now it is almost exactly the same terrain all the time, there is literally zero variation and the biomes are so big it also doesn't matter where and how they connect as well.
Honestly my biggest complaint with Minecraft is the lack of ambience and sounds. It feels quite tiring walking through a dense forest only to hear a cow mooing which just seems very unrealistic and childish. Not to mention Mojang's devs were too incompetent to implement fireflies to the game so they came up with a dumb, contradicting excuse like the "toxic to frogs" nonsense. Minecraft honestly just feels like a dumbed down, childish version of its former self. The people in charge clearly prefer to cater to kids when Vintage Story is like a predecessor for players who outgrew Minecraft like myself. And yes, Vintage Story DOES have fireflies and the fact that a AAA title like Minecraft couldn't do that is just pathetic. Lol
@@ovite1240 as an example of mojang incompetence in development of SINGLE game an GAME STUDIO own. It's not like Mojang have multiple AAA projects, just one single voxel game they barely managing to not crash itself during development process.
I've heard Mojang has to jump through a lot of hoops to get things implemented into updates, probably due to microsoft and all the bedrock based versions. so the reason they removed fireflies, is likely because it was too much of a hassle to change them, rather than just omitting them.
Food in minecraft is a joke. The only reason it is there is because a food bar is what survival games have. Had they never changed the old food system where food healed you, but each "food" didnt stack, exempt mushroom soup kinda. In beta 1.7 food felt a lot more critical to surviving then in later updates. Sure there were no hunger bar, but there also wasnt a passive health regen. With the way passive healing works, you can get something like 8ish hearth of health from a Porkchop over a course of a few seconds unless you are at full hunger, then you get more or les, i dont know, the saturation system just does not make sense. Not like it matters, since you can carry 64 porkchops in one slot. While the old system you didnt have passive healing at all, once you were hit, that health was gone, but you could heal it with porkchops, 4 hearths for 1 porkchop, easy as that. But since food didnt stack (exempt mushroom soup that let you have 64 worth of soup in three slots), you had to think about how much you needed when you went out. If you were confident in your skill, you could get away with not having any food, saving that space for diamonds. But if you messed up, you were punished for your hubris. This does not happen in current day Minecraft. There is no reason to not leave base without a stack of food, even potatoes give you more then enough food to last you for a while. The last time i had to think about if and how much food i needed with me on a trip was in beta 1.7, after that, food is just something you need to have with you so you can run. The old food system was a better survival system then the current food bar.
I think that's the primary issue with food and it has been since they dropped it in beta 1.8. Managing it on your trips is inconsequential, but it's still an annoyance. So you get none of the gameplay benefits hunger systems usually add while getting all the tedium that makes it a bad addition.
I don't think modern hunger is a bad system on paper. In a way, it's still a food for hearts trade, since healing takes a ton of hunger away from you. It forces you to slow down to heal, which might not be an option if you're getting swarmed. Being able to instantly heal yourself if you have food might take away the tension. Though, this us coming from a Bedrock player's perspective, as health regeneration is a lot slower on Bedrock, as Java has pretty substantial quick-heal. Though, since you need food constantly when sprinting and jumping, it just becomes an annoyance. But having to carry some unstackable food incase you accidentally take 1 heart from falling too high when landing with an Elytra also sounds really annoying.
I don't find both games comparable since they are fundamentally different imo: VS is a survival sandbox while MC is an adventure sandbox. That's why MC doesn't focus on survival elements and does more on new adventure stuff for the player to do That's also why imo the sandbox experience for extrinsic motivated people is better in VS, while MC's sandbox experience is better for intrinsic people (though neither of them push players into their sandbox capabilities to their fullest potential) Having said all that, I believe VS provides a far better survival experience than MC does an adventure experience Oh well that's enough rambling for today. Great video though
I find the whole 'Vintage Storys HARDCORE' stuff a bit over the top too and just as unfortunate to the game's overall image as the 'Minecraft clone' stuff. The game is really not that hard or confusing to understand. There are a lot more mechanics in the game but none of it is particularly difficult and most just adds to the progression and makes it less tedious and more immersive. The only confusing thing is prospecting I feel. Other than that, it's all quite intuitive. I also find building infinitely more interesting in Vintage Story than Minecraft because of the overall slower pace of the game, heightened realism and immersion. + Benefits from having a warm house, a cellar, a tool shed, etc. Especially when playing with friends. You can have a farmer, a blacksmith, a miner, etc. And expand your own areas immersively. And there's more stone types and build blocks.
And you can very easily edit world settings and make it fit to your play style. For example, I tend to disable the aggressive animals and put them neutral, and disable the temporal stability because it's still iffy. Also this game has a built in minimap unlike Minecraft.
Especially with the Handbook feature. Along with the game outright telling players what the name of the block it is they're looking at. If anything, it is the easiest sandbox game on the market right now to learn. As it has legitimately brilliant documentation built into the game. That and, almost any setting can be dialed down (or up). Which is why I like it. Because I don't have a lot of time, I can just up the tool gathering speeds, walk speed, etc. Vintage Story is to gaming that pizza is to food. Its too customizable to set it as "it is this specific difficulty".
I see that your problem with Minecraft is with the "survival" part of the game, my problem with Minecraft is with the combat side of it. A good example for that is Terraria In Terraria, there are no such things as a hunger bar or tool and armor durability, things that are in almost every single survival game ever, and still, the game is claimed to be better than Minecraft by most of the people who played it, because the combat in the game is too good for the survival aspects to even matter. The game has about 20 bosses and each one of them is unique in their own way, with each having a different atack pattern and strategies. The obvious thing is: Minecraft is a game about building, Vintage Story is a game about surviving, Terraria is a game about fighting. What Minecraft has of special is that it is a casual game, easy to get into. Put a person who never played a game before to play Vintage Story or Terraria and watch as they rage quit. That's why I think Minecraft overshadows these kinds of games for most people.
i believe all 3 games are the best at what they are trying to do terraria tries to be a pvm game and it does that the best vs tries to be survival and it does that best and minecraft tries to be creative game and it does that best
That's what I hate about comparison videos like this one. Same shit as way back when Terraria started blowing up and people accused that of being a Minecraft clone too (despite being about as different to it as Call of Duty). You get one side refusing to acknowledge what the new kid on the block does differently because they look remotely similar and you got people like this guy pointing out how new game is totally objectively better because it does some aspect that isn't the focus of the older game better, even if that's all it does. Minecraft is a turn your brain off and relax game, I haven't played Vintage Story, but to me it looks more like say, 7 Days to Die, Rust or even The Long Dark than Minecraft, but because productive discourse is outlawed in 2024, this is how we're going to discuss it. "My thing better than popular thing" "Uhm no, popular thing popularest therefore best?" it's so tiresome.
10:50 Don’t Forget ! EVEN CHICKENS can fight you back if you attack them, this is rare but they do ! That what I love with this game… it’s so realistic ! ❤
I think it would be really funny if roosters had a small chance to just random attack the player, even if they are tame. My sister has chickens and their roosters are occasionally little shitheads who will chase you and peck at ya for no reason lol
I mean it really is because... It's focus on modding. For minecraft, mods usually break on updates. While for Vintage Story... Mods don't always break, they usually work despite updating. Still using a mod that is WAY out of date. As well as most mods can be made? Using a simple Text Editor. And creative tabs? Oh they get automatically made if they don't already exist. Want a Creative tab of "Mextex", just made an item set to go into that tab and BAM gets created. As well as the devs help modders with any mod question "How could I make this mod?" "Oh code it like this:" Vintage story is also more of a game engine with preinstalled modpack, modders just haven't made a full replacer yet, BUT they still could.
I agree with everything said in this video but I'm sorry, the term for something that is objectively true according to a standard set by someone is "subjective"
I’d say Vintage Story is objectively better by Minecraft’s own standards of game design. Progression, art design, balance, atmosphere, fauna, foliage, tone, artistic coherence, lore, etc. The game simply has far more depth and reward to it in almost every area.
The fact that Vintage Story has a modding API and open-source tools from the get-go already persuades me as a programmer that it's objectively better than Minecraft
Oreos are a knock-off. Let that sink in for a moment. There's no shame in knock-offs because sometimes the knock-off is better than the original. Yes you can make Minecraft look & play like this with mods & texture packs. Yes Minecraft works on pretty much anything. I got Minecraft for free & have been playing it natively on Linux. I think since Vintage Story looks so damn good, it has better mod support, it's natively supported on the 3 main desktop operating systems & it hasn't been touched by Microsoft it is certainly worth buying & yes I think it is better than Minecraft.
If i can trust wikipedia, it says, that besides everything else, Notch also awas inspired by Dwarf Fortress. Dwarf Fortress generating a world that has civilizations, characters that create artifacts, writing a books, defeating monster and everything else, before player even appears in world. I don't think that Notch wanted to recreate all of this, but it kinda seems like all this stuff like villagers, ability to write a book, dragon as an only boss where originally just a test objects which needed to be expanded, but after selling game and other stuff, it's just remained unfinished and unpolished, and new developers doesn't have a clue what to do with this stuff adding only a things that have no deep gameplay purpose and relying on mod community. Now it's just a game with a bunch of blocks and unpolished mechanics. Quite sad, but at least minecraft inspired some people to create better and finished games.
It's not that Vintage Story is a better Minecraft. It's that Minecraft is just a half-arsed Vintage Story. Vintage Story is the game that Minecraft was too afraid to be.
18:41 Hello. I more or less know about this. I've been 'studying' (to call it in some way) minecraft and minecraft clones for months just to make one by myself (don't ask me about it, I barely did something with OpenGL and call it a day). From what I know, Minecraft has a big problem of optimization of vertices, you may imagine how big the problem is as each cube has 8 vertices. This not only does physics slower but rendering too. I imagine those optimizers do something with the second one, the vertices for each triangle, which may reduce the load to the GPU around 75%, and for how it works internally with buffers, it may feel like 150%. I just wanted to talk about it for fun, I know no details, just how to theoretically do it.
Vintage story is just better terrafirmacraft as its own game, with some extra features. In every other way, I will decline your assertion entirely. Sometimes, the tedium of VS is charming and enjoyable, and sometimes it is less enjoyable than just running around building in Minecraft. But let’s not pretend that VS isn’t an incredibly tedious experience with still relatively small amount of base-game content
VS is TFC standalone and with more polish. TFC is just a mod after all TFC's advantage on the other side is that is IS a minecraft mod. In the right hands you can integrate it with other mods like Create, GregTech or some Space Exploration mod and get an entirely different game that is neither minecraft nor VS.
I played Minecraft obsessively for 15 years, since the very, very beginning, in Alpha, I watched its development every step of the way, and I can say with conviction that at this point Minecraft is really just a shallow proof of concept for a game compared to what Vintage Story has become. People can come up with all sorts of excuses to defend it but ultimately all the arguments otherwise are just varieties of cope.
A game that nails the food aspect of survival games without even having a hunger bar is Valheim. Food is entierely optional and doesnt "nerf" you when you dont eat, it just makes the game harder because you dont have buffs. Also, there's a real reason to eat various foods for various buffs, and food is easy to get but not to acessible like in Minecraft.
True! Combat? double health and stamina Going for a fishing trip/leviathan hunt? load up on stamina foods, same applies for mass base building Unlocked magic and aspiring to be a spell slinging viking? get them blues inside your belly and launch barrage after barrage There's even feasts, which allow even stats for generalist setups to food, and last nearly an hour allowing for long activities
@WhoIsJohnGaltt trust me bro, you'll never get humbled more than when you step inside a new biome for the first time. Everything in valheim hates you and you will learn that you are not the main character when a troll destroys all of ur base because you were a lil greedy when mining copper
i similarly hate comparing minecraft and vintage story because ultimately, they are two very different experiences. and, vintage story could not exist without the backbone of minecraft. vintage story is better with the years of minecraft to observe and tweak off of. my only minecraft related pitch is 'if you like using survival mods in minecraft, you will probably like vintage story.' i dont have a horse in the minecraft race, i did not play it till much past its heyday and enjoy it for modding and walking about, but vintage story is the game that sucks me in for weeks on end. early game is its own unique story. the mindful nights of clay forming and tool crafting, scraping by on berries, exploring your world and deciding on a good place to settle down.
Ever since they added the hunger bar in Minecraft, I've always been so confused why they keep adding more food into the game, as if we didn't already have too much that never got used.
Hey Geek, love your new content on Vintage story! Glad you are enjoying it as much as I am! And yeah, since I got the game, I haven't played minecraft in months, despite having this cool skyblock datapack I was making. Since I joined VS I have gotten so immersed and found others to play with too, we've started building our own town together and it's really cool to see it growing. One of the other great things about VS you haven't touched on (probably cause you haven't played it yet) is how the game encourages a co-operative experience in multiplayer. There are different classes that specialize in different roles and everyone works towards making a thriving town in a very organic way! In minecraft, due to its simplicity, you really don't need cooperation as it's so easy to do things on your own. Whenever you are done your singleplayer experience I highly recommend finding a good server to play on.
It was originally a Minecraft mod, so it being compared to Minecraft will always by default be a little fair, even if vintage went way above and beyond.
There’s a guidebook in game with multiple tutorials on what to do including getting started. Simply press H when you’re in your world and the book will pop up
I feel like the guidebook can be very confusing at times since anything that doesnt have a 3x3 grid crafting recipe is incredibly obtuse on how to exactly aquire
@@soap07230 i personally like how it works, feels like going through an actual book with steps on pages. but would be nice if the crafting recipes could be opened next to the crafting screen, so you can craft and grab things from your inventory while you scroll through the book, instead of having to press H each time. and for me, that would be at least 3 times, adhd brain making those [dial-up internet] sounds
Get baited bozo. All jokes aside, I do think the game is objectively better, but I concede that any argument critiquing an art piece is inherently subjective, however, we can come up with “subjectively objective” criteria to judge a works on… mainly if it accomplishes the goal the artist set out for it. That’s what the video is mostly about. That’s my main argument.
this seems like the first game to finally adress my issues with food and cooking in video games. 500+ options to choose from, but one is the obvious most efficient one that you'll always make and everything else is worthless. Finally a balanced system that makes you care about more than 1 recipe
There is also a mod that pretty massively expands the food system further. Honestly the complexity and coziness of the food system has been enough to keep me satisfied almost on its own
World customization is not gone in newer versions of Minecraft, there are even more features now. But now you have to make it as a datapack, not an easily accessible menu
The video is really great at highlighting a lot of what makes VS such an amazing game, just taking a look at the dev's page you'll see how dedicated they really are to making the best game they possibly could. They plan to add it to Steam eventually but ONLY when it's reached a point where they'd consider it nearly finished, they're also so active and helpful in the discord aswell, good devs they are. Though i do feel like the clickbait-y title could be changed and some of the other points about survival in Minecraft could've been articulated better. Overall great video! you've helped introduce so many people to the game and that's honestly so great! also great job at 23:20 lmao
my friends watched me play vintage story and they compared it to minecraft so i put it to them like this: what is the difference between them? mine craft is a base building game with survival elements VS vintage story that is a survival game with base building elements now if your looking at me like im stupid let me explain: in minecraft most players make a basic home day one, and then use it to thrive in Vintage story, you have to survive long enough to craft the tools needed to build a proper basic home to continue your survival and them some day, with luck and skill you will thrive think about this, how long does it take a player to make a basic home in MC? im talking: 4 walls, a proper sloped roof, a few windows and a proper door? maybe 2 in game days tops. in my first vintage story world, it took 2 and a half in game months (12 days per month) to go from a multi floor compressed dirt hut to a proper home owner
I'm really enjoying Vintage Story's more involved crafting mechanics. That's one thing I normally appreciate about Minecraft mods, but in Vintage Story the crafting mechanics add to the feeling of progression in a really satisfying way rather than just giving you an endless grind. I think the game needs a little more polish - in movement specifically, it feels really clunky to me - but it isn't finished development yet. I'm not going to hold those sorts of things against a game until its full release. Minecraft just feels empty to me, hollow, and my own theory is that it's because Mojang/Microsoft just don't care about their game anymore. They want a product to sell, not a game to play or world to explore and experience.
2:12 I am not a philosophy student but my impression is that no, there is not really a standard term for this. And that leads to a lot of long conversations that don’t go anywhere because people are confused about what they’re talking about, because it is neither exactly subjective or objective. I have heard it called “subjunctive objectivity” but only in very few cases most philosophers would not have heard of, and I cannot find a standard term. Philosophers debate the nature of morality and aesthetics all the time mostly because I think they don’t tend to use this concept.
I am tottaly fine with biomes. But all biomes feel the samey even after all this years. It seems thanks to smaller updates they will FINALLY polish biomes.
VS uses both "biomes" and seasons aswell and the biomes affect how the seasons look. You can find tropical zones if you travel south and you'll have temperate winters and humid summers with lots of rainfall. But the best part is how customizable your world gen is. Being able to disable seasons, set an average world temperatur and rainfall, even choose whether you want "biomes" or zones arranged around an equator. i still like Minecraft, it's very nostalgic and all but let's be real, it's outdated af.
@@Jkrocsko Good news. Vintage story has a climate system. If you don't want to see snow and for some reason didn't customise it in your world settings you can just hike until you're happy with your latitude.
I see you’re commenting on a good bit of these comments, which may be a little mentally exhausting. Thought I’d drop by and say that I hope that you’re doing well! Its unfortunate that there is conflict whenever the whole minecraft vs vintage story thing comes up, but its always good to remember that these scratch different itches for certain people. There are massive concerns for how the developers handles games and such, but for a good bit of players they don’t necessarily care much about it and just look at the game as it is! Which that in itself is always a case by case thing. Super subjective! One thing I can say for certain is how a lot of people have had many many years of experience with minecraft, then once discovering VS they finally got that new breath of fresh air! Players who are/were passionate for minecraft only to realize that minecraft doesn’t really fit their niche as much as how VS does, hence the more technical and “Subjectively objective” parts being important. We’re passionate for both of these games! Though when someone sees the “VS superiority over minecraft” thang, it can be a little off putting and just end up in unproductive arguments when ultimately its just better to give new things a genuine shot and form your own opinion. Can’t judge until you try, forget what anyone says! (though I woudlnt really recommend this game to the demographic microsoft is pushing for. Definitely for a more mature audience that appreciates voxel based games or even survival!)
Vintage story for me is, without a doubt, a masochistic game, that will beat me over the head over and over again until I learn. My problem? I keep coming back for more, and you will too. It’s probably one of the only games I’ve played where it takes the game term “survival” and takes it seriously. Also 30 hours according to my first save and I’m about to hit winter. My god and vintage story have mercy.
i kinda think the simplicity of the crafting system is one of the many reasons its got so popular. maybe it should be made harder but the difficulty in my opinion is way too easy even on hard mode. its honestly kinda funny that the game plays better on hard than medium and easy lol
I really like Vintage story as a survival kind of simulator, though there are some things there that are still just weird. Using fluids in cooking is just painful, can't make meals with game meats at all, can't make sticks from logs or firewood, can't make charcoal from sticks, no spears past bronze, bows being unusable do to inaccuracy. Drifter combat is just plain bad, their attacks are essentially instant with no lead animation so you can't dodge, and they seem to have aimbot like skills because dodging their thrown rocks is nearly impossible. Drifters of different types all behave identically and just have more or less damage and hit points. Player combat animations feel bad, attacks take too long to execute once you click the mouse button, it feels like communicating combat commands are going through a game of telephone. Where I feel the game is really lacking though is just the content, though that isn't a fair comparison to Minecraft because the team is so much smaller than Mojang and has been building the project for so much less time.
It just seems like games like minecraft have the Pokémon effect where every singe game that looks similar to it just gets put in the camp of being a clone or a knock off or whatever
IMO everything you described seems like complexity for the point of complexity. The survival elements of Minecraft aren't the core of the game. They're just there to give you just the slightest amount of threat and challenge to make exploration fun and rewarding. Minecraft isn't a survival game like Valheim or Rust. It's an exploration and building game. But turning on creative mode and flying around the pretty landscapes and having unlimited resources gets boring fast. The survival aspects only need to be deep enough that they make the exploration and resource gathering feel challenging.
I personally don't think so. It takes the right mindset of playing the game with what you have, and slowly building yourself up. This is me personally, but Vintage allows so much depth and player choice, that the game is much bigger than just "progression in the way of making my megabase." It's the kinda game where you'll make a little cabin, set up farms, manage crops, hunt animals, domesticate animals, discover new metal alloys, delve deeper into caves, and then build a nicer base with what you have, etc. The survival is part of the gameplay, intertwined with the creativity itself.
Hey I'd like to add something here. Rust is a poor example of a survival game but I get the sentiment. A good example of a game making things complex just for the heck of it is DayZ, originally meant to be a zombie survival game, turned into a complex survival game with zombie elements. A significant amount of the time you will just die due to not getting lucky with a spawn, or just not being able to progress, due to how difficult some of the mechanics can be.
It probably works well in Vintage Story, but I wouldn't want this sort of stuff in Vanilla Minecraft. Since I mostly focus on building, I don't think Vintage Story's survival features would really add anything to Minecraft, minus some role-playing experience.
a problem I have with survival games is that it either has too much mechanics or too little mechanics. when you talked about the food system in Vintage Story with all the different food types that you need to eat. that already for me is too much and I feel like it makes getting food waaaayyy too much of a chore because now not only do I need to get A food source which by looking at the gameplay already has extra steps added to it, but I also need to get multiple different food sources. With Minecraft it's too easy. set up a 9by9 wheat farm and bam. bread for life. Maybe I'm just too picky, but I just feel like there's no game that balances every aspect well enough. One game I think does food really well is ARK Survival Evolved. for as far as I know, every food source has a purpose and also an up and downside.
Have you played Valheim? I thought the food system there was good. It was necessary *only *for exploration, and you wouldn't starve to death if you just wanted to chill at base, though the lack of stamina from having no food up was a bit annoying. You'll find yourself "upgrading" your food sources as more ingredients become available to you, rather than just eat bread and pork chops for the entire game, yet the crafting itself was not tedious and overly complex I found it really fun to wake up one morning and think "I need to get tons of wood, I'll craft up a stamina-focused meal and not bother with health". If I wanted to explore, I would chuck in some meats to balance out stamina and health as best as I could - it was really engaging
@@babytiny5807 I have not played it because I have never heard of the game till now. Though from the footage I've seen in this video, I can tell it's not for me. Honnestly I'm not really a survival game kinda guy. I do really like rogue-like games with a limited resources aspect to it in which you have to choose what upgrade is best before you get attacked the next wave. A game that does that really well is called Dome Keeper. I really like games that are endless but do force you to do stuff. In most survival games, once you got a place settled with a farm you could stay there forever. With dome keeper you Dome Keeper you have to keep going deeper and deeper for new resources because they don't regenerate. Because if you don't. Nomatter if you have all the defence upgrades. Waves get stronger and because of limited resources you can't repeair your base forever. Obviously Dome Keeper is a completely different game compared to these survival games. But I more or so want to say that most survival games don't make me feel motivated enough keep exploring once I got a comfy place with all the food I need. I want to feel like I have to keep searching for things to survive And not just place a wall and then I'm just safe. But I do understand that a survival game with sandbox elements doesn't do that so you can still rest and do other stuff. So maybe it's just not a game for me
@@meneersnoepsnor I hear you man, I love roguelikes as well. I have Dome Keeper but haven't played yet, will definitely need to Spelunky HD is the one I've played the most, absolutely adore that perfect video game. As far as upgrade choosing goes, I also really loved Vampire Survivors - some much needed mindless gameplay from time to time
one thing you missed; lore. Minecraft's lore IS there, but its hidden from the public through a stupid book Mojang has, meanwhile Vintage Story's lore is there for the player to find through enviromental storytelling, NOT locked behind a Mojang employment.
I've been a long-standing Minecraft player for about 14 years now. I love the game, I grew up with the game, and I find it very fun, but I keep finding myself wanting for the maturity of the older versions. I like Minecraft as it is now, and play it regularly, but it's definitely a different vibe. As someone who's very excited by voxels, Vintage Story has naturally been on my radar for a long while now, and I think it's due time I actually played it. I've been putting it off because I had never seen the amount of content it promised, and the higher detail textures don't really appeal to me, but I think this video has convinced me to see it. I prefer more modern styles, but I'm sure the ease of modding will have me covered if I can't find anything in the vanilla game.
When talking about the old survival tests.... Notch said on his old blog he wanted Minecraft to be a survival game you could be creative in. It's why he removed creative mode for the longest time during inFev, alpha, and beta. It's also why he made the end dragon the final boss. In his own words " all games need an ending to be a game, even if you can continue playing afterwards." Notch wanted Minecraft to be a game first and a creative platform second. A SURVIVAL sandbox. Mojang however has went the other direction. Making Minecraft more into a platform like you said. It's now more of a survival SANDBOX.
Great video but I do have to disagree on you with one of your ‘subjectively objective’ points, and your ‘biggest complaint about Minecraft’’. Minecraft not making a modding api when they promised to long ago is **bad**. But I don’t think it’s fair to call Mojang lazy for not releasing one right now. Mostly, this comes down to the fact that Forge, Fabric, Quilt and Neoforge all have their pros and cons, all have modders who dedicate themselves to specific modding apis and are all constantly being updated. Making a modding api that’s better than all of them is possible but really really hard and if Mojang were to so something like that in an update, I can assure you that any other features would be lacking, and a large part of the community would be upset, especially since a modding api wouldn’t affect their gameplay. But more importantly, since there are things that are possiblw on Fabric but not on Forge and vise versa, this modding api wouldn’t be able to have features of both (ultimately, it would probably be either a combination or a straight up improved copy of one of them). This would obviously get people mad and, there really won’t be many people using it, so it wouldn’t be worth creating (this is all assuming that Fabric and Forge and others APIs can still be used). As for a official Mojang website, or an inbuilt way to download mods, I think that’s just more down to the fact that Modrinth and Curseforge are already high quality Mod Browsers and Mojang making an official in built mod browser would be basically pointless and would make a lotta people’s work pointless. To be clear, I love your videos and I think you’re a very underrated channel, but this is a point that I have atleast some knowledge on and I wanted to give my opinion Edit: Sorry for the essay above, but I just thought of something else. I don’t really get why he is so bothered with the current mod loaders being fan made. Like I get his reasoning, but he phrased it like it was almost disastrous. If mod loaders are fan made, that means Mojang doesn’t need to update it along with the rest of the game, as it can be managed by fans (well, I’d more say companies at this point but whatever), who are earning money that they need to, well, live a life
To be suuuuper clear, I never called them lazy. I’m just showing the contrast between vintage story dev’s commitment to their community and Mojang’s lack thereof in regards to modding and performance.
@ Oh sorry 😂! And yes, Mojang has shown a lack of commitment to the modding community. A modding api is something they should’ve done early on, but unfortunately they didn’t and it might be too late now. And for performance, I definitely agree, especially since a lot of performance mods are I believe open-source (not saying Mojang should copy their code, but I’m just saying that it’s not a secret what these performance mods do and it wouldn’t be hard to add to the game).
Honestly, I wouldn't care what route Mojang goes down with their theoretical modding api. I just want it to be at least as good as any of the major ones. Simply having one official api that most people can agree on would make everything so much easier! There is already work being done to make Forge and Fabric mods work together, so I'm sure the community would band together to link up their mod loaders to the official one to the greatest extent possible. Maybe I'm not thinking about this the right way, but CurseForge and Modrith would likely be just fine. Plenty of people use different Minecraft Launchers even though there's an official one that most people use. Heck, Minecraft's mod browser could be super barebones and that would be fine for casual modding and shader usage. Wait a second! Minecraft doesn't have an official place for Resource Packs and World downloads, right!? So, they could use something like this anyway
Vintage Story is everything I wish Minecraft was... so it get's rid of all the dissapointments I had in Minecraft, finally giving me the type of game I actually wanted. Minecraft ist nice and good, has its value etc. played it a lot. But this is so much more what I wanted, so i might not touch MC again, now that I have this XD
Vintage story is a really, really bad survival game...like when I played it all I was thinking of was"wow don't starve but bad" like play that instead.
I feel like this is the Dark Souls of survival games. People say Vintage Story isn't for the masses because it is too grindy and too hard but Dark Souls is extremely popular with over 10 million sales and it is the same in a way. While it isn't grindy because it is just a very different genre that doesn't have anything like that, it is focused on combat and lore and nothing else with levels with a bunch of enemies to kill with a super fun combat system and crazy difficult bosses at the end, it is insanely hard and it's a game that teaches you (and gets you to like) to keep beating you head against that wall that is the boss until you finally beat it after like 100 tries and get that satisfaction. I see Vintage Story being the same in terms of potential for popularity and why people love it, it teaches patience and deliberate thought and persistence and resourcefulness and when you finally get every thing done that you planed you get a ton of satisfaction. Dark Souls is for hardcore, persistent, and extreme players and Vintage Story, is for chill, patient, hardcore, and persistent players. The devs of VS say that they want to stay small and have all the advantages of having a small game but I feel like that is possible because FromSoft (the people who made Dark Souls and Elden Ring) still have all the properties of being small without being small, they seem to have a lot less corporate BS going on and they seem to be less money motivated and just want to make good games.
It's an interesting take; from what I've heard about Vintage Story, it's targeting people who want a challenging survival experience, which I argue is not the target audience of Minecraft. People forget that Minecraft has almost always targeted kids and teens as their audience. Since the start, it has primarily been about building stuff with blocks and a casual experience. I'm not certain, but Vintage Story appears to have a more mature feel and target audience while being more specialised. As someone who has played since Minecraft was browser-based, quite a few criticisms are valid. Things like the Modding API, Mob Vote (which I've never liked) and engine optimisation issues are all extremely valid criticisms of the game. They (Mojang) have made some optimisation changes, but more needs to be done. I might try Vintage Storey at some point, especially if the game gets quest-heavy mods (if it does already, feel free to inform me). However, it is important to remember the different targeted audiences of either game.
Vintage Story isn't "OBJECTIVELY BETTER" because the two games aren't trying to be the same thing. Vintage Story is a SURIVAL game, while Minecraft is a building sandbox game first and foremost. Survival is no longer the focus, and the game in general isn't really all that difficult (which is by design). Its quite literally the equivalent of comparing apples to oranges. Both are fruits but they taste completely different and provide different nutrients. One has a hard exterior and can sometimes be a little sour, but tastes great once you finally get through to it, while the other is easy to consume and is usually very sweet. Both are GOOD fruits, there's no denying, but they play completely different roles.
You’re wrong about vintage story. Vintage story is the exact same as Minecraft in its goals; a platform from which you create your own experiences. That’s the goal of both
@@TheGeekFactorMinecraft holds a large nostalgia for a lot of the community and its simplicity is what made it the best game ever (Just look at the top selling games in the world) Vintage story is just a cross-clone between Zelda TOTK/BOTW and Minecraft however with more complex gameplay! In Minecraft you can literally do whatever you want, want Pokémon in Minecraft, put a file in a folder. Want to play an FPS, put a file into a folder. Want to PvP, join a server.
@@TheGeekFactor it does feel like minecraft and vintage still scratches different itches for a lot of people because vintage is clearly targeted towards more hardcore survival fans while minecraft is much more laid back and has a larger focus on the creation rather than surviving yes, vintage story is very customizable, but minecraft is clearly the more approachable and simple to understand and play
A group of friends of mine unintentionally got me into this game, and by streaming it in another friends discord, I unintentionally got all of them into the game. It’s been a wild ride taking some people who have only ever played Minecraft, Valheim, or other similar games into this beast, and surprisingly they’re having a blast. This game is an incredible gem to have been introduced to. Malefactor forever!
I first picked up Minecraft back in 2013 to play in the school Library at Lunch hour (and after school). I enjoyed my time with the game, but eventually I ended up setting it aside. I'm not a builder, so once I had gone through the initial process of setting up and gathering the resources I needed to do more advanced projects, I just ended up putting the game down. I'm not much of an artist, my favorite form of art to practice is photography where you're (usually) recording something that already exists, and Minecraft has always been more about enabling creative freedom through creation. With Vintage story, I find it's a bit different. Specifically, because the survival aspects are the core of the game. There's artistic building and mechanical constructions, which Minecraft also has, but in VS they serve more as a way to add to, and reinforce, the core survival gameplay that really engages me.
I always hated how stubborn Mojang can be at times. For example: "No furniture because it hinders creativity".... Do they even realize that this just sounds dumb? We already have furniture- we have beds, carpets, paintings, bookshelves, doors, furnaces, flower pots... So why did they draw the line there and decided that adding few more decorative pieces like chairs, tables, lamps, etc would somehow hinder creativity?? Heck, for example i think that if we had tables where we can actually place food on the table would add to the creativity because we can decorate more... And dont let me even get started on the vertical slabs.
I thought the "Minecraft clone!" bit was because the viewers of those channels dont really know vs and its a very effective way for people to slowly accept the games depth as their videos go on. Thats what got me in the game in the first place!
I have a couple of questions about Vintage Story: Is there a way to eventually domesticate wolves? If there is, CAN YOU PET THINGS? I really want to know if you can do that.
You can't tame wolves in Vintage Story, but there is a mod that allows you to tame wolves and also purchase different breeds of dogs from traders. Modding in Vintage Story is very easy and simple with a mod manager built-in to the game which allows you to easily enable/disable mods and check for mod conflicts/dependencies.
I respectfully believe that Vintage Story isn’t objectively better than Minecraft. In my view, Vintage Story is more of a more advanced evolution of Minecraft, while Minecraft represents the simpler, initial step. You can replicate the mechanics of Vintage Story in Minecraft, but you can't recreate Minecraft within Vintage Story. Minecraft’s simplicity is a strength-it can be anything you want, because it offers unmatched freedom and creativity which i have truly never seen in any other game. The simplicity fosters creativity on a massive scale; for example, you can’t build something like Minecraft within Ark, Vintage Story, or Terraria, but you can certainly do the reverse. Minecraft offers a more intuitive experience, which comes at the cost of fewer complex mechanics. When I first played Vintage Story, I felt overwhelmed by its complexity-it felt like navigating a Wikipedia page-while Minecraft strives to minimize the need for external guides, making the experience more accessible. Additionally, Vintage Story's system feels more restrictive in terms of customizability. For example, i cant see a Hypixel Skyblock, bedwars, or the competitive PvP communities that Minecraft supports. These features give Minecraft a unique edge when it comes to player-driven content and diversity in gameplay. Ultimately, while I think Minecraft excels as an overall game, Vintage Story might be a better choice for a focused survival experience. But if we’re talking about survival plus modded experiences, I still believe Minecraft offers a richer and more enjoyable environment. I also see Vintage Story as a much more niche game compared to Minecraft. It’s possible that you value the survival aspect of Minecraft most, which is why you might consider Vintage Story superior, but I’m trying to take a more holistic view of the entire game. On other points, I agree with you-the performance issues and toxic aspects of the minecraft community can definitely hinder players' enjoyment,yes i believe the reason of minecraft's robloxiness is what drives it to be a better game overrall.
I just wanna mention that vintage story is a mod at its core; the game was made with its own modding tools, so im sure that you can recreate MC if you really wanted to (emphasizing "really wanted to")
@@thesilliestcookieeater Yes, I acknowledge that Vintage Story resembles a modded Minecraft with unique graphics and more developed mechanics. Its based on Terrafirmacraft i believe, but replicating the Minecraft experience-especially its combat, servers,etc-would be nearly impossible. However, since its nigh impossible not "impossible" with enough dedication, it might just be achievable
@@cryoniczz7073 No they mean the actual survival gamemode itself is a mod within vintage story, vintage story itself is a game engine you can do a lot with considering modders have access to the developer's tools. And I imagine they will once the community has more time to grow and mature. Vintagestory is like modded minecraft in only that it learned the best and worst aspects of mc mods and vanilla minecraft to make something entirely new.
@@bingbong7298 so you are saying the survival mode in vintage story isnt vintage story.its just something made in vintage story then isnt this just a game engine and not a game? like unity or unreal engine
I couldn’t disagree more, but I’m not going to judge seeing how many people in the comments agree and this just being an actually good video. Keep it up I guess…
Vintage story's moding is too OP. I tried to make a mod a few months back and it was fun as hell and it's literally a JSON file for normal lvl mods. Those who don't know JSON is the easiest stuff to learn.
3:50 I wouldn't say it's dead, think MCPEDL is still very active and has way more verity than the marketplace does. Mojang hasn't really done much with it though despite Bedrock being monetized (Apparently you're unable to make something free on the marketplace without explicit permission from Microsoft.) the addons for marketplace are still limited currently where you can't change or make certain things. and there's a lot of repeats Like there's about 15 different security addons but none of the bigger things like Lucky blocks or something like that. There's only about a good hand full of them that are good and the only good thing about using the marketplace is you can play that stuff on console where you can't otherwise... I don't think all that was necessarily relevant but still. but either way Bedrock modding is at a bit of a low point currently
Vintage Story has WONKY combat. But that’s okay because there are no threats to fight except when a temporal rift opens (which isn’t very often) And sometimes you just fall over dead when spider arms come out of the wall and grab your head randomly in the daytime. But if you turn around to fight it, there is nothing there.
people don't understand that minecraft isn't supposed to be as complicated as vintage story which clearly is a type of "rlcraft" gameplay, minecraft was supposed to be simple, the problem with it now is that survival mode back in beta 1.2 made sense, because of this simplicity, when every update since just deny older additions. this type of developement made minecraft just bad now, it isn't a survival mode, or even creative mode, this is a f- building simulator, and this isn't what minecraft was originally imo
I always like to clarify that I'm talking crap about the company that develops the game and the actual software developers who develop the game because as a software dev myself (for websites not games) I know we get asked to do some very stupid stuff that we don't find sensible and the bigger the company the less input we have on that sort of thing. I've worked the last 10 years for a company that actually respects the opinion of its devs but most companies do not.
Java Minecraft has many performance issues because it's using for most things only one CPU Core, like World Gen. That is a very big Java Issue. They could fix it but the Multi Core aspect needs a full rewrite of most of it's code. Modders often are using tricks so they can split up operation on to other CPU Cores. These tricks have also a down side, they are leading to a more instabile Game and gliches
I don't think minecraft is truly a survival game. The survival mechanics are there to allow you to thrive, you cannot achieve greatness without suffering before. The limitations given to you are meant to be surpassed to then _create_. Meanwhile the other game does its own thing, they are simply fundamentally different which is why I don't think they can even be compared. Why woudl you copmare an apple to an Mac 10?
I’m gonna say as a survival game absolutely Vintage Story is better. But the hat isn’t really the main point of Minecraft. I think they definitely need to innovate more but objectively better is a stretch
Minecraft needed to do what Valheim did. Stay a game that has very few well thought out things in it, but things that are closely connected and make up very interesting systems like food impacting combat, combat impacting exploration, exploration impacting progress. It needed to maintain a unique world, the need to explore to progress and the need to maintain a certain level of difficulty of progression. They ruined the game by achieving none.
Your video is the first time I ever heard of Vintaqe Story. Have you heard of Survivalcraft? Like Vintage story it is more focused on survival, also food is more important and hard to get - starving to death is more common, also the environment affects the player, can freeze, get sick and make clothing.
0:49 Windows has wider software compatibility. MacOS is way more customizable than windows, it's Unix based, you can literally code everything to work however you want if you're a Mac power user. Windows has absolutely no customization beyond startallback and other third party utilities. This is coming from a Linux user though tbf, I can do literally anything with my OS, and if i had to choose one, Mac or Windows, life or death, id probably tell them to pull the trigger.
may be a hot take but I want Minecraft to finish updates. better with a massive update then finish. I think it needs to be able to just.. stop. I don't think it would make people stop playing but I honestly think it needs it.
Interestingly enough, there is a game that is inspired by Vintage Story but more RPG fantasy. I found it here in youtube but I cant seem to find it or remember the name
I dont like the Vintage story because I thing it's artstyle is all over the place. It needs less pixels. Its just too heavy for my eyes for some reason.
I honestly don’t understand how you can look at Minecraft and Vintage Story and come to the conclusion that Vintage Story’s art style is the one that is “all over the place”. It’s so much more coherent than Minecraft, which is a complete mess of contradictory elements that do not work together.
Tbh I am still fully on Minecraft. Way easier and more relaxed. Also Mods. I am just more of a builder guy. Also I love the artstyle wayy more. I tryed Terraria, but Nothing is compareable to minecraft. They just should coexist.
Minecraft lags not because it runs on Java (altho it certainly doesn't help) but because the game itself is an unoptimized piece of shit that lacks tons of features, most of which are literally imbedded into game engines by default, and work without game developers even knowing that they are there.
"But Minecraft is simpler!" Yes. Do you know what's simpler than either game? "Put the blocks in the block-shaped holes" Simplicity is good for *getting involved* but once you've wrapped your head around the game you'll want more.
Fundamentally disagree. I don't always want to sweat at some brutal punishment developed by the devil. Sometimes, I want to relax and build little log huts in flowery meadows. Art isn't a matter of progressing to the next step of evolution. Just like watching movies isn't just watching less and less vapid shit until you can finally watch French art films without wanting to vomit, playing video games aren't a matter of seeking out more and more hardcore experiences until you can play the hardest game and call yourself a true "gamer". Sometimes you just feel like kicking back and watching Rambo with the boys in the same way sometimes I want a break from playing Nine Sols or Victoria 2, so I boot up Minecraft or Cities Skylines. Lately I've been playing a lot of Dwarf Fortress, it's a nice in-between. Your example of those block toys is a really unfair comparison because those absolutely are a stepping stone towards more complex thinking for babies. They're just as much made to help develop the mind of a child as they're made to just be toys, which is not the point of any video game that I know of, they tend to just be made to be fun, for artistic expression or more commonly these days, to make a lot of money.
This is where Vintage Story's extra Play Modes and Customization comes in. You can make a super challenging game or make it simple enough a 5-year-old can play it. And the mods are similar to Minecraft's in the fact some make the game harder to play, some make it easier, and some just add new things to do. And unlike the future plans of Minecraft which are a mystery to most players, the Vintage Story developers have put their extensive "Roadmap" (future game plans) up for players to see (under the Devlog title so it's just two mouse clicks from their homepage) with their accomplished checklist at the bottom. (Not sure if it's visible for people who haven't bought the game.)
@@plebisMaximus There's a ton of settings you can have in VS that make the game very relaxing if that's what you want it to be tho. I have my survival world and then i have one where i use creative a lot, food is spoilage rate is set to the slowest possible, creatures are set to never hostile, harsh mechanics like temporal storms (that flood your with hostile mobs) are fully disabled and i just vibe in my wolrd, walking in the forests, gathering plants, building cute little cabins and baking pies. It's all set so you can play the way you like, you can even disable the seasons or set the temperature and amount of rainfall in your world so it fits your preferences.
@@dramaticdog337 Saying you set the spoilage rate to the "slowest possible" instead of saying you disabled hunger entirely would suggest not only do you still need to deal with the complex nutrition system, but your food will still spoil, just slowly. Bending the game into something completely new by tweaking a million settings just gives you a more watered down version of that game, it doesn't a new game make. Playing Minecraft flat world survival is also a wholly new experience to using regular world generation, but it's not the intended way to play and will just make the game incredibly boring. I get what you're saying and I'm happy you're having fun with a game you like, but I don't think settings that make the game easier are quite enough to make it a simple game. Just makes it a slower game.
I appreciate you introducing me to this game. The simplicity of Minecraft is a large part of the appeal of that game for me but I suspect I could get into the crunchiness of VS. Overall a good video and you almost had a sub until you suddenly and unnecessarily veered into politics. Some folks just can't get out of their own way.
Okay this game just from seeing what you've shown looks much better more like wurm than minecraft despite the destructible voxel nature of it. I also agree that java is not the right thing to run a game in.
@@bits360wastaken It would be if he wasn't objectively correct. If it walks like a duck, quacks like a duck and worships Hitler like a duck, it's probably a faci--- I mean, Duck.
Not… at all? I also never said that, but okay. When Adolf Hitler transformed the German government from a democracy to a fascistic dictatorship, did he not destroy the government that was once there? We really gonna play the semantics game THIS hard? Trump tried to overturn an election, he surrounds himself with “yes men” has said he wanted to shoot protestors (don’t worry, he only tear gassed them for a photo op), jail people who practice their 1st amendment right and tear down the institutions that hold the country together. Idk what more you want lol.
It runs fine. My PC is ass. When I’m not recording, I can do high settings with a render distance of about 320 blocks with my 1650 Ti and 16 gigs of ram. The game is very well optimized. Recording footage takes a lot of ram
Great job on this video. "Subjectively objective" is such a difficult but important topic to tackle when it comes to critiquing art Mojang will do anything but improve the game in meaningful ways, it's such a waste of potential. Survival is in serious need of an overhaul - the fact that you can skip to iron within the first 15 minutes of the game is such a massive flaw in the progression, hell, you could very easily grab a diamond pickaxe on your very first cave dive in an hour. It's literally less hassle and much more beneficial in the long run to immediately get iron armour than it is to get leather armour. Maybe the game needs more (optional) limitations in order to create a coherent progression route, perhaps via a crafting tree that uses exp to unlock nodes I don't know exactly what the game needs to be better, but Terraria has managed an excellent progression system and I really think Minecraft would benefit from having a gated progression system like that. Give bosses more meaning and have them drop items needed to move on to the next phase of the game, etc etc. Minecraft no longer has that deeply emotional feeling of nostalgia for me, so gutting what we have now in favour of a more coherent (but customizable) gameplay loop would be very easy for me to accept
"Subjectively objective" is a lazy way to deflect criticism. Minecraft isn't a game about the survival experience, that's why its survival experience is lacking. The biggest mistake Mojang has made was try to cater to everyone, overhauling the combat system, adding more exploration (discouraging building a base, which the game used to be about), adding weird things like village defence. It just doesn't feel like a cohesive game anymore and I think does a lot more to frustrate people like you, thinking it's an everything experience and being disappointed with how shallow it is, than it does to actually benefit the game. Instead you have PvP players complaining the new combat system sucks, survival players complaining the progression is shit, explorers complaining the world is too same-y to be fun to explore and on and on. At this point even builders are starting to get bored with it, since the blocks are so big it's ahrd to add detail and Mojang refuses to add furniture. Like any other studio these days, in their attempt to make a game for everyone, they're making it a game for nobody. Also, it's been a decade, can we pleeeeeease stop comparing Minecraft and Terraria? It's about as meaningful as comparing tea to cheesecake. They go better together than they fit in a comparison.
@@plebisMaximus “subjectively objective” is the complete opposite of deflecting criticism is it not? “Um actually that’s just your opinion” is deflecting criticism, “subjectively objective” does more to bring about a discussion than anything else They can quite easily appeal to everyone if they didn’t take so long to release updates, or change things nobody cared about. They’re just not competent or efficient enough to keep up with the future this game needs anymore Why not compare terraria to Minecraft? They appeal to the same audience, they already share enough similarities to be compared in the first place and terraria obviously does a better job at that everything experience you mentioned. Minecraft could do with competition and comparison
@@LineOfThy I’m not even saying they’re the exact same game, I just simply said Minecraft could benefit from a progression system like terraria where bosses are are actually required
Hey all! I’m making some “members only” content soon! It will be a whole new series about current gaming news OR me showing off my various gaming gadgets! If that interests you, consider becoming a member! :D
I have removed the Trump joke from the video. While I definitely do not want crazy (key word is crazy) Trump supporters as a part of my community, I can understand how and why someone who is more liberal would not want to hear politics in a video about silly block game. I get that. That makes sense. Nonetheless, I'm still gonna delete pro Trump comments. >:) To be super clear, I have been political on the channel in the past. Since I have been political before, I figured this joke would go by fairly unnoticed, but hey, I guess if you mention the Trumpster, everyone seems to lose their minds. So, I did you all a favor and got the politics out of the video about block games.
Every inventory slot feels earned, every tool feels earned, every meal feels earned, and every block placed feels earned. Minecraft feels like fast food while Vintage Story feels like a homemade meal.
Vintage Story really makes it obvious that Minecraft is a 15 year old game lol
@DeletedChannel-y0u True, Minecraft went from a game with a clear direction to directionlessness and artistic confusion. Every new update feel so disconnected and somehow are all barely held together with a duct tape in an attempt to make the game feel like it has some cohesion between the old features and the new ones.
It's become obvious to me as well. In the past, a great game would come along, pass by, and then a few years later, a sequel, or a game inspired by it would iterate on ideas it had.
Minecraft however, didn't leave. It stuck around, improving and expanding yes, but stuck in the constraints of its code, design, and the expectations of its community. It also took up a lot of breathing room for a while, making it hard to sell another voxel survival/sandbox.
I love all the memories I had with Minecraft, but I'm far more excited about new games like Vintage Story that have the opportunity to start from scratch, and try whole new things.
Let's also be fair, minecraft was a clone from its inception.
*unmantained 15 years old game. Skyrim is nearly that old and as bad as it is, it's still amazing. I think it comes down to proper mod support, which minecraft doesn't have.
@DeletedChannel-y0u I agree with this more. Diagonal fances, sideways slabs, more plants, more farming, more animals variety... those are all things people have been begging and ended up just making mods for instead. Because minecraft devs add *maybe* one or two animals per mob vote. It took them years to finally add a few different colors of wolves. Meanwhile people have been making mods that add hundred of animals complete with realistic genetics, herd dynamics, predation behavior, genders, completely revamped taming and breeding mechanics. Entire new biomes, combat sytems, classes, weather patterns, seasons...
And once you have all these mods installed, it runs like garbage because now you're running the game plus 200 mods that each add a little bit of what should very much, already be in the game. Like a damn vertical slab.
The whole "Minecraft clone!" cries at every new voxel survival/sandbox game is tiring. People have lived with Minecraft for so long, and many have such loyalty to it, they act as if trying something new is heretical.
Minecraft has been an awesome game, but it's high time we see new iterations. Just like how all FPS games for a time were branded "doom clones," eventually voxel survival/sandbox games will coalesce into a distinct genre all it's own.
@agsilverradio2225 Exactly. At least with the new system I'm excited for, it's simple "Imagine you could jump into the world of the Stormlight Archive" 😎
I like how noone calls Terraria a minecraft clone anymore, because of how obviously superior it is
what do you mean traitor! It IS heretical! It was stated in the Codex Astartes itself that playing any voxel game BUT Minecraft is HERETICAL, and such a foul crime shall be met with DEATH! GLORY TO THE GOD EMPEROR!
Linux user her. Apology accepted. At least we were acknowledged. That's better than most.
yeah, you WOULD be a Linux user
@@MazzyBoyo I use Arch Linux by the way🐧
@@Iriza_Sanguine_Argenti They said the thing.😯
@@Iriza_Sanguine_Argenti yay -S vintagestory
I don't have Linux installed yet but I know a lot about it as a user of windows subsystem for linux, and because there's some usage of Linux at my IT job
We really are living in a whole other universe
I think Minecraft is at a point now where they are scared to innovate too much, the core Minecraft survival experience is mostly unchanged especially with progression and it doesn't seem to be on Mojang's radar at all. The game however still accomplishes what it sets out to do and appeals to a massive TAM. The more complex a game becomes the less people it will appeal to and be able to address which I think is why Minecraft will probably never change it's survival mode. I, as well as everyone else I know, play Minecraft for a creative sandbox experience. When it comes to a more survival experience we hop on Terraria lol.
yes captured my view completely but i believe if someone wants a more survival experience than we can hop to vintage story (if you want the feel of blocky games like minecraft and terrarai) or other games like arc or valheim(if you'd like a more 3d experience)
I disagree, I think what happened is the opposite. They felt the need to add too many things that are completely disconnected from the core gameplay loop that the game became meaningless. Minecraft used to be about starting in an empty but insanely unique world and struggling to survive the first night while crafting torches and a stone pickaxe. Now the game is about spawning next to a village, bunny hopping to the first ocean with obsidian and sliding into Nether and crafting diamond gear within seconds from starting. All the world looks exactly the same and there is literally zero reason to explore since you neither see interesting things nor do you get or need different materials anyway. It has become an absolute joke and a caricature of itself.
I agree with most of this, but terraria is definitely not a better survival experience. terraria is way more exploration and combat than survival. I would play don't starve, project zomboid or dayz for the raw survival gameplay. there's also other games like the forest and green hell, which I haven't played myself, but have heard good things about. however, the real best survival alternative to minecraft, is modded minecraft.
@MartinWoad I have disagree with you minecrafts environment s look way more unique now then the same four biomes with the same landscape over and over,same cave generation,there was no variation,nothing about old minecrafts world was unique in my opinion Minecraft is in much better state now then before.
@@theuninspiredname6882 But every single biome looks the same now. If you've seen one mesa or forest you have seen them all. The pre Beta 1.8 terrain generation always created something unique that you would not see elsewhere, now it is almost exactly the same terrain all the time, there is literally zero variation and the biomes are so big it also doesn't matter where and how they connect as well.
Honestly my biggest complaint with Minecraft is the lack of ambience and sounds. It feels quite tiring walking through a dense forest only to hear a cow mooing which just seems very unrealistic and childish. Not to mention Mojang's devs were too incompetent to implement fireflies to the game so they came up with a dumb, contradicting excuse like the "toxic to frogs" nonsense. Minecraft honestly just feels like a dumbed down, childish version of its former self. The people in charge clearly prefer to cater to kids when Vintage Story is like a predecessor for players who outgrew Minecraft like myself. And yes, Vintage Story DOES have fireflies and the fact that a AAA title like Minecraft couldn't do that is just pathetic. Lol
fireflies live rent free on yall's heads huh
I'd suggest ambience mods, the game goes to a whole new level
next vintage story update is adding even MORE ambient bugs, including cicada sounds and grasshoppers chittering away as you walk through grass.
@@ovite1240 as an example of mojang incompetence in development of SINGLE game an GAME STUDIO own. It's not like Mojang have multiple AAA projects, just one single voxel game they barely managing to not crash itself during development process.
I've heard Mojang has to jump through a lot of hoops to get things implemented into updates, probably due to microsoft and all the bedrock based versions. so the reason they removed fireflies, is likely because it was too much of a hassle to change them, rather than just omitting them.
Food in minecraft is a joke.
The only reason it is there is because a food bar is what survival games have.
Had they never changed the old food system where food healed you, but each "food" didnt stack, exempt mushroom soup kinda.
In beta 1.7 food felt a lot more critical to surviving then in later updates.
Sure there were no hunger bar, but there also wasnt a passive health regen. With the way passive healing works, you can get something like 8ish hearth of health from a Porkchop over a course of a few seconds unless you are at full hunger, then you get more or les, i dont know, the saturation system just does not make sense. Not like it matters, since you can carry 64 porkchops in one slot.
While the old system you didnt have passive healing at all, once you were hit, that health was gone, but you could heal it with porkchops, 4 hearths for 1 porkchop, easy as that.
But since food didnt stack (exempt mushroom soup that let you have 64 worth of soup in three slots), you had to think about how much you needed when you went out. If you were confident in your skill, you could get away with not having any food, saving that space for diamonds. But if you messed up, you were punished for your hubris.
This does not happen in current day Minecraft. There is no reason to not leave base without a stack of food, even potatoes give you more then enough food to last you for a while.
The last time i had to think about if and how much food i needed with me on a trip was in beta 1.7, after that, food is just something you need to have with you so you can run.
The old food system was a better survival system then the current food bar.
I think that's the primary issue with food and it has been since they dropped it in beta 1.8. Managing it on your trips is inconsequential, but it's still an annoyance. So you get none of the gameplay benefits hunger systems usually add while getting all the tedium that makes it a bad addition.
I don't think modern hunger is a bad system on paper. In a way, it's still a food for hearts trade, since healing takes a ton of hunger away from you. It forces you to slow down to heal, which might not be an option if you're getting swarmed. Being able to instantly heal yourself if you have food might take away the tension. Though, this us coming from a Bedrock player's perspective, as health regeneration is a lot slower on Bedrock, as Java has pretty substantial quick-heal.
Though, since you need food constantly when sprinting and jumping, it just becomes an annoyance. But having to carry some unstackable food incase you accidentally take 1 heart from falling too high when landing with an Elytra also sounds really annoying.
I don't find both games comparable since they are fundamentally different imo: VS is a survival sandbox while MC is an adventure sandbox. That's why MC doesn't focus on survival elements and does more on new adventure stuff for the player to do
That's also why imo the sandbox experience for extrinsic motivated people is better in VS, while MC's sandbox experience is better for intrinsic people (though neither of them push players into their sandbox capabilities to their fullest potential)
Having said all that, I believe VS provides a far better survival experience than MC does an adventure experience
Oh well that's enough rambling for today. Great video though
I find the whole 'Vintage Storys HARDCORE' stuff a bit over the top too and just as unfortunate to the game's overall image as the 'Minecraft clone' stuff.
The game is really not that hard or confusing to understand. There are a lot more mechanics in the game but none of it is particularly difficult and most just adds to the progression and makes it less tedious and more immersive. The only confusing thing is prospecting I feel. Other than that, it's all quite intuitive.
I also find building infinitely more interesting in Vintage Story than Minecraft because of the overall slower pace of the game, heightened realism and immersion. + Benefits from having a warm house, a cellar, a tool shed, etc. Especially when playing with friends. You can have a farmer, a blacksmith, a miner, etc. And expand your own areas immersively. And there's more stone types and build blocks.
And you can very easily edit world settings and make it fit to your play style. For example, I tend to disable the aggressive animals and put them neutral, and disable the temporal stability because it's still iffy. Also this game has a built in minimap unlike Minecraft.
Especially with the Handbook feature. Along with the game outright telling players what the name of the block it is they're looking at.
If anything, it is the easiest sandbox game on the market right now to learn. As it has legitimately brilliant documentation built into the game.
That and, almost any setting can be dialed down (or up). Which is why I like it. Because I don't have a lot of time, I can just up the tool gathering speeds, walk speed, etc.
Vintage Story is to gaming that pizza is to food. Its too customizable to set it as "it is this specific difficulty".
I see that your problem with Minecraft is with the "survival" part of the game, my problem with Minecraft is with the combat side of it. A good example for that is Terraria
In Terraria, there are no such things as a hunger bar or tool and armor durability, things that are in almost every single survival game ever, and still, the game is claimed to be better than Minecraft by most of the people who played it, because the combat in the game is too good for the survival aspects to even matter. The game has about 20 bosses and each one of them is unique in their own way, with each having a different atack pattern and strategies.
The obvious thing is: Minecraft is a game about building, Vintage Story is a game about surviving, Terraria is a game about fighting.
What Minecraft has of special is that it is a casual game, easy to get into. Put a person who never played a game before to play Vintage Story or Terraria and watch as they rage quit. That's why I think Minecraft overshadows these kinds of games for most people.
i believe all 3 games are the best at what they are trying to do terraria tries to be a pvm game and it does that the best vs tries to be survival and it does that best and minecraft tries to be creative game and it does that best
@@cryoniczz7073 agreed
@@agsilverradio2225 Roblox is a game platform, it's about everything
That's what I hate about comparison videos like this one. Same shit as way back when Terraria started blowing up and people accused that of being a Minecraft clone too (despite being about as different to it as Call of Duty). You get one side refusing to acknowledge what the new kid on the block does differently because they look remotely similar and you got people like this guy pointing out how new game is totally objectively better because it does some aspect that isn't the focus of the older game better, even if that's all it does. Minecraft is a turn your brain off and relax game, I haven't played Vintage Story, but to me it looks more like say, 7 Days to Die, Rust or even The Long Dark than Minecraft, but because productive discourse is outlawed in 2024, this is how we're going to discuss it. "My thing better than popular thing" "Uhm no, popular thing popularest therefore best?" it's so tiresome.
The thing is, terraria isn't really a survival game. It's an action adventure game, it has no survival game mechanics
10:50 Don’t Forget ! EVEN CHICKENS can fight you back if you attack them, this is rare but they do ! That what I love with this game… it’s so realistic ! ❤
I think it would be really funny if roosters had a small chance to just random attack the player, even if they are tame. My sister has chickens and their roosters are occasionally little shitheads who will chase you and peck at ya for no reason lol
I mean it really is because... It's focus on modding.
For minecraft, mods usually break on updates.
While for Vintage Story... Mods don't always break, they usually work despite updating. Still using a mod that is WAY out of date.
As well as most mods can be made? Using a simple Text Editor. And creative tabs? Oh they get automatically made if they don't already exist. Want a Creative tab of "Mextex", just made an item set to go into that tab and BAM gets created.
As well as the devs help modders with any mod question "How could I make this mod?" "Oh code it like this:"
Vintage story is also more of a game engine with preinstalled modpack, modders just haven't made a full replacer yet, BUT they still could.
I agree with everything said in this video but I'm sorry, the term for something that is objectively true according to a standard set by someone is "subjective"
Hence the term “Subjectively Objective”
I’d say Vintage Story is objectively better by Minecraft’s own standards of game design. Progression, art design, balance, atmosphere, fauna, foliage, tone, artistic coherence, lore, etc. The game simply has far more depth and reward to it in almost every area.
The fact that Vintage Story has a modding API and open-source tools from the get-go already persuades me as a programmer that it's objectively better than Minecraft
The devs clearly care a lot more about community creation than Mojang does. Not a diss on Mojang, though. Anego studios just does it better
Oreos are a knock-off. Let that sink in for a moment. There's no shame in knock-offs because sometimes the knock-off is better than the original. Yes you can make Minecraft look & play like this with mods & texture packs. Yes Minecraft works on pretty much anything. I got Minecraft for free & have been playing it natively on Linux. I think since Vintage Story looks so damn good, it has better mod support, it's natively supported on the 3 main desktop operating systems & it hasn't been touched by Microsoft it is certainly worth buying & yes I think it is better than Minecraft.
If i can trust wikipedia, it says, that besides everything else, Notch also awas inspired by Dwarf Fortress. Dwarf Fortress generating a world that has civilizations, characters that create artifacts, writing a books, defeating monster and everything else, before player even appears in world. I don't think that Notch wanted to recreate all of this, but it kinda seems like all this stuff like villagers, ability to write a book, dragon as an only boss where originally just a test objects which needed to be expanded, but after selling game and other stuff, it's just remained unfinished and unpolished, and new developers doesn't have a clue what to do with this stuff adding only a things that have no deep gameplay purpose and relying on mod community. Now it's just a game with a bunch of blocks and unpolished mechanics. Quite sad, but at least minecraft inspired some people to create better and finished games.
It's not that Vintage Story is a better Minecraft.
It's that Minecraft is just a half-arsed Vintage Story.
Vintage Story is the game that Minecraft was too afraid to be.
18:41 Hello. I more or less know about this.
I've been 'studying' (to call it in some way) minecraft and minecraft clones for months just to make one by myself (don't ask me about it, I barely did something with OpenGL and call it a day). From what I know, Minecraft has a big problem of optimization of vertices, you may imagine how big the problem is as each cube has 8 vertices. This not only does physics slower but rendering too. I imagine those optimizers do something with the second one, the vertices for each triangle, which may reduce the load to the GPU around 75%, and for how it works internally with buffers, it may feel like 150%.
I just wanted to talk about it for fun, I know no details, just how to theoretically do it.
Vintage story is just better terrafirmacraft as its own game, with some extra features.
In every other way, I will decline your assertion entirely.
Sometimes, the tedium of VS is charming and enjoyable, and sometimes it is less enjoyable than just running around building in Minecraft. But let’s not pretend that VS isn’t an incredibly tedious experience with still relatively small amount of base-game content
VS is TFC standalone and with more polish. TFC is just a mod after all
TFC's advantage on the other side is that is IS a minecraft mod. In the right hands you can integrate it with other mods like Create, GregTech or some Space Exploration mod and get an entirely different game that is neither minecraft nor VS.
Ok, so vintage story is like don't starve together but 3D
it is wayy different but same idea lol
That's what im saying
Yeah I’m like… wait this is disturbingly similar to don’t starve and I’m here for it
I played Minecraft obsessively for 15 years, since the very, very beginning, in Alpha, I watched its development every step of the way, and I can say with conviction that at this point Minecraft is really just a shallow proof of concept for a game compared to what Vintage Story has become. People can come up with all sorts of excuses to defend it but ultimately all the arguments otherwise are just varieties of cope.
A game that nails the food aspect of survival games without even having a hunger bar is Valheim. Food is entierely optional and doesnt "nerf" you when you dont eat, it just makes the game harder because you dont have buffs. Also, there's a real reason to eat various foods for various buffs, and food is easy to get but not to acessible like in Minecraft.
True!
Combat? double health and stamina
Going for a fishing trip/leviathan hunt? load up on stamina foods, same applies for mass base building
Unlocked magic and aspiring to be a spell slinging viking? get them blues inside your belly and launch barrage after barrage
There's even feasts, which allow even stats for generalist setups to food, and last nearly an hour allowing for long activities
It ain’t survival if you don’t starve. It’s just a fantasy rpg then
@WhoIsJohnGaltt trust me bro, you'll never get humbled more than when you step inside a new biome for the first time. Everything in valheim hates you and you will learn that you are not the main character when a troll destroys all of ur base because you were a lil greedy when mining copper
@ ehhh. I just don’t care for valheim
i similarly hate comparing minecraft and vintage story because ultimately, they are two very different experiences. and, vintage story could not exist without the backbone of minecraft. vintage story is better with the years of minecraft to observe and tweak off of. my only minecraft related pitch is 'if you like using survival mods in minecraft, you will probably like vintage story.' i dont have a horse in the minecraft race, i did not play it till much past its heyday and enjoy it for modding and walking about, but vintage story is the game that sucks me in for weeks on end. early game is its own unique story. the mindful nights of clay forming and tool crafting, scraping by on berries, exploring your world and deciding on a good place to settle down.
Honestly I never have trouble getting food in vintage story early game, I just collect berries from every bush I find and I have tons
Ever since they added the hunger bar in Minecraft, I've always been so confused why they keep adding more food into the game, as if we didn't already have too much that never got used.
I guess they needed something to breed Foxes. And Glowberries make nice decorations.
Minecraft is fun but vintage story is just much more fun and gives you a lot more to be proud of
I’m 51 and have played nearly every PC and console game to exist, and this is my favorite game when I’m not racing in VR these days.
@ I didn’t say I “completed” every game.
@ I’m only counting games people actually know about and play.
Hey Geek, love your new content on Vintage story! Glad you are enjoying it as much as I am! And yeah, since I got the game, I haven't played minecraft in months, despite having this cool skyblock datapack I was making.
Since I joined VS I have gotten so immersed and found others to play with too, we've started building our own town together and it's really cool to see it growing. One of the other great things about VS you haven't touched on (probably cause you haven't played it yet) is how the game encourages a co-operative experience in multiplayer. There are different classes that specialize in different roles and everyone works towards making a thriving town in a very organic way! In minecraft, due to its simplicity, you really don't need cooperation as it's so easy to do things on your own.
Whenever you are done your singleplayer experience I highly recommend finding a good server to play on.
It was originally a Minecraft mod, so it being compared to Minecraft will always by default be a little fair, even if vintage went way above and beyond.
Only thing is that when playing the game it feels cryptic finding what to do next. I know there's an entire wiki in game but it's a bit overwhelming.
There’s a guidebook in game with multiple tutorials on what to do including getting started. Simply press H when you’re in your world and the book will pop up
I feel like the guidebook can be very confusing at times since anything that doesnt have a 3x3 grid crafting recipe is incredibly obtuse on how to exactly aquire
I agree in some ways. The book would really benefit from some jpgs
@@TheGeekFactor crafting would also benefit from that, it's tedious having to go back and forth between pages in the guide then back to crafting
@@soap07230 i personally like how it works,
feels like going through an actual book with steps on pages. but would be nice if the crafting recipes could be opened next to the crafting screen, so you can craft and grab things from your inventory while you scroll through the book, instead of having to press H each time.
and for me, that would be at least 3 times, adhd brain making those [dial-up internet] sounds
Wow the game actually sounds really fun, I’ve been really bored with mc for a while, might give this a try
It's a little junky but it's definitely sucked alot of my time recently. It's awesome. Enjoy
It’s superb. Far more enjoyable and rewarding than Minecraft. Highly recommend it. @@therealyojames
Title: Okay, this game is OBJECTIVELY better than Minecraft.
First two minutes: This is my SUBJECTIVE opinion
Get baited bozo.
All jokes aside, I do think the game is objectively better, but I concede that any argument critiquing an art piece is inherently subjective, however, we can come up with “subjectively objective” criteria to judge a works on… mainly if it accomplishes the goal the artist set out for it. That’s what the video is mostly about. That’s my main argument.
this seems like the first game to finally adress my issues with food and cooking in video games. 500+ options to choose from, but one is the obvious most efficient one that you'll always make and everything else is worthless. Finally a balanced system that makes you care about more than 1 recipe
There is also a mod that pretty massively expands the food system further. Honestly the complexity and coziness of the food system has been enough to keep me satisfied almost on its own
World customization is not gone in newer versions of Minecraft, there are even more features now. But now you have to make it as a datapack, not an easily accessible menu
Yeah that’s worse haha
The video is really great at highlighting a lot of what makes VS such an amazing game, just taking a look at the dev's page you'll see how dedicated they really are to making the best game they possibly could. They plan to add it to Steam eventually but ONLY when it's reached a point where they'd consider it nearly finished, they're also so active and helpful in the discord aswell, good devs they are. Though i do feel like the clickbait-y title could be changed and some of the other points about survival in Minecraft could've been articulated better. Overall great video! you've helped introduce so many people to the game and that's honestly so great!
also great job at 23:20 lmao
my friends watched me play vintage story and they compared it to minecraft so i put it to them like this:
what is the difference between them?
mine craft is a base building game with survival elements
VS
vintage story that is a survival game with base building elements
now if your looking at me like im stupid let me explain:
in minecraft most players make a basic home day one, and then use it to thrive
in Vintage story, you have to survive long enough to craft the tools needed to build a proper basic home to continue your survival and them some day, with luck and skill you will thrive
think about this, how long does it take a player to make a basic home in MC?
im talking: 4 walls, a proper sloped roof, a few windows and a proper door?
maybe 2 in game days tops.
in my first vintage story world, it took 2 and a half in game months (12 days per month) to go from a multi floor compressed dirt hut to a proper home owner
I'm really enjoying Vintage Story's more involved crafting mechanics. That's one thing I normally appreciate about Minecraft mods, but in Vintage Story the crafting mechanics add to the feeling of progression in a really satisfying way rather than just giving you an endless grind. I think the game needs a little more polish - in movement specifically, it feels really clunky to me - but it isn't finished development yet. I'm not going to hold those sorts of things against a game until its full release. Minecraft just feels empty to me, hollow, and my own theory is that it's because Mojang/Microsoft just don't care about their game anymore. They want a product to sell, not a game to play or world to explore and experience.
2:12 I am not a philosophy student but my impression is that no, there is not really a standard term for this. And that leads to a lot of long conversations that don’t go anywhere because people are confused about what they’re talking about, because it is neither exactly subjective or objective. I have heard it called “subjunctive objectivity” but only in very few cases most philosophers would not have heard of, and I cannot find a standard term. Philosophers debate the nature of morality and aesthetics all the time mostly because I think they don’t tend to use this concept.
Minecraft not using seasons but instead just different biomes was a huge L for Minecraft.
I am tottaly fine with biomes. But all biomes feel the samey even after all this years. It seems thanks to smaller updates they will FINALLY polish biomes.
Seasons are annoying and if you only wanna play in summer, you can. Like me, i hate snow so much that i dont play games that make you play in it.
VS uses both "biomes" and seasons aswell and the biomes affect how the seasons look. You can find tropical zones if you travel south and you'll have temperate winters and humid summers with lots of rainfall.
But the best part is how customizable your world gen is. Being able to disable seasons, set an average world temperatur and rainfall, even choose whether you want "biomes" or zones arranged around an equator. i still like Minecraft, it's very nostalgic and all but let's be real, it's outdated af.
@@Jkrocsko Good news. Vintage story has a climate system. If you don't want to see snow and for some reason didn't customise it in your world settings you can just hike until you're happy with your latitude.
@@Jkrocskoyou can edit the world and make a season permanent.
I see you’re commenting on a good bit of these comments, which may be a little mentally exhausting. Thought I’d drop by and say that I hope that you’re doing well!
Its unfortunate that there is conflict whenever the whole minecraft vs vintage story thing comes up, but its always good to remember that these scratch different itches for certain people. There are massive concerns for how the developers handles games and such, but for a good bit of players they don’t necessarily care much about it and just look at the game as it is! Which that in itself is always a case by case thing. Super subjective!
One thing I can say for certain is how a lot of people have had many many years of experience with minecraft, then once discovering VS they finally got that new breath of fresh air! Players who are/were passionate for minecraft only to realize that minecraft doesn’t really fit their niche as much as how VS does, hence the more technical and “Subjectively objective” parts being important. We’re passionate for both of these games!
Though when someone sees the “VS superiority over minecraft” thang, it can be a little off putting and just end up in unproductive arguments when ultimately its just better to give new things a genuine shot and form your own opinion. Can’t judge until you try, forget what anyone says!
(though I woudlnt really recommend this game to the demographic microsoft is pushing for. Definitely for a more mature audience that appreciates voxel based games or even survival!)
Vintage story for me is, without a doubt, a masochistic game, that will beat me over the head over and over again until I learn. My problem? I keep coming back for more, and you will too. It’s probably one of the only games I’ve played where it takes the game term “survival” and takes it seriously.
Also 30 hours according to my first save and I’m about to hit winter. My god and vintage story have mercy.
Good luck!
And dont worry if you played through november its bassically winter beta its not that bad as long its just that plants dont come up
Wolves
I will definitely check out Vintage story. I'm bored of Minecraft
i kinda think the simplicity of the crafting system is one of the many reasons its got so popular. maybe it should be made harder but the difficulty in my opinion is way too easy even on hard mode. its honestly kinda funny that the game plays better on hard than medium and easy lol
I really like Vintage story as a survival kind of simulator, though there are some things there that are still just weird. Using fluids in cooking is just painful, can't make meals with game meats at all, can't make sticks from logs or firewood, can't make charcoal from sticks, no spears past bronze, bows being unusable do to inaccuracy. Drifter combat is just plain bad, their attacks are essentially instant with no lead animation so you can't dodge, and they seem to have aimbot like skills because dodging their thrown rocks is nearly impossible. Drifters of different types all behave identically and just have more or less damage and hit points. Player combat animations feel bad, attacks take too long to execute once you click the mouse button, it feels like communicating combat commands are going through a game of telephone.
Where I feel the game is really lacking though is just the content, though that isn't a fair comparison to Minecraft because the team is so much smaller than Mojang and has been building the project for so much less time.
It just seems like games like minecraft have the Pokémon effect where every singe game that looks similar to it just gets put in the camp of being a clone or a knock off or whatever
IMO everything you described seems like complexity for the point of complexity.
The survival elements of Minecraft aren't the core of the game. They're just there to give you just the slightest amount of threat and challenge to make exploration fun and rewarding.
Minecraft isn't a survival game like Valheim or Rust. It's an exploration and building game. But turning on creative mode and flying around the pretty landscapes and having unlimited resources gets boring fast. The survival aspects only need to be deep enough that they make the exploration and resource gathering feel challenging.
I personally don't think so. It takes the right mindset of playing the game with what you have, and slowly building yourself up.
This is me personally, but Vintage allows so much depth and player choice, that the game is much bigger than just "progression in the way of making my megabase."
It's the kinda game where you'll make a little cabin, set up farms, manage crops, hunt animals, domesticate animals, discover new metal alloys, delve deeper into caves, and then build a nicer base with what you have, etc. The survival is part of the gameplay, intertwined with the creativity itself.
Hey I'd like to add something here. Rust is a poor example of a survival game but I get the sentiment. A good example of a game making things complex just for the heck of it is DayZ, originally meant to be a zombie survival game, turned into a complex survival game with zombie elements. A significant amount of the time you will just die due to not getting lucky with a spawn, or just not being able to progress, due to how difficult some of the mechanics can be.
It’s literally called Minecraft Survival, you don’t really get to pretend it’s not about Survival.
It probably works well in Vintage Story, but I wouldn't want this sort of stuff in Vanilla Minecraft. Since I mostly focus on building, I don't think Vintage Story's survival features would really add anything to Minecraft, minus some role-playing experience.
a problem I have with survival games is that it either has too much mechanics or too little mechanics.
when you talked about the food system in Vintage Story with all the different food types that you need to eat. that already for me is too much and I feel like it makes getting food waaaayyy too much of a chore because now not only do I need to get A food source which by looking at the gameplay already has extra steps added to it, but I also need to get multiple different food sources.
With Minecraft it's too easy. set up a 9by9 wheat farm and bam. bread for life.
Maybe I'm just too picky, but I just feel like there's no game that balances every aspect well enough.
One game I think does food really well is ARK Survival Evolved. for as far as I know, every food source has a purpose and also an up and downside.
The food types just give you bonus health, if you are not playing on max difficulty you can totally ignore it
Have you played Valheim? I thought the food system there was good. It was necessary *only *for exploration, and you wouldn't starve to death if you just wanted to chill at base, though the lack of stamina from having no food up was a bit annoying. You'll find yourself "upgrading" your food sources as more ingredients become available to you, rather than just eat bread and pork chops for the entire game, yet the crafting itself was not tedious and overly complex
I found it really fun to wake up one morning and think "I need to get tons of wood, I'll craft up a stamina-focused meal and not bother with health". If I wanted to explore, I would chuck in some meats to balance out stamina and health as best as I could - it was really engaging
@@babytiny5807 I have not played it because I have never heard of the game till now.
Though from the footage I've seen in this video, I can tell it's not for me.
Honnestly I'm not really a survival game kinda guy.
I do really like rogue-like games with a limited resources aspect to it in which you have to choose what upgrade is best before you get attacked the next wave.
A game that does that really well is called Dome Keeper.
I really like games that are endless but do force you to do stuff.
In most survival games, once you got a place settled with a farm you could stay there forever.
With dome keeper you Dome Keeper you have to keep going deeper and deeper for new resources because they don't regenerate. Because if you don't. Nomatter if you have all the defence upgrades.
Waves get stronger and because of limited resources you can't repeair your base forever.
Obviously Dome Keeper is a completely different game compared to these survival games.
But I more or so want to say that most survival games don't make me feel motivated enough keep exploring once I got a comfy place with all the food I need.
I want to feel like I have to keep searching for things to survive
And not just place a wall and then I'm just safe.
But I do understand that a survival game with sandbox elements doesn't do that so you can still rest and do other stuff.
So maybe it's just not a game for me
@@meneersnoepsnor I hear you man, I love roguelikes as well. I have Dome Keeper but haven't played yet, will definitely need to
Spelunky HD is the one I've played the most, absolutely adore that perfect video game. As far as upgrade choosing goes, I also really loved Vampire Survivors - some much needed mindless gameplay from time to time
@@meneersnoepsnor Sounds like you'd like Dwarf Fortress.
one thing you missed; lore. Minecraft's lore IS there, but its hidden from the public through a stupid book Mojang has, meanwhile Vintage Story's lore is there for the player to find through enviromental storytelling, NOT locked behind a Mojang employment.
I've been a long-standing Minecraft player for about 14 years now. I love the game, I grew up with the game, and I find it very fun, but I keep finding myself wanting for the maturity of the older versions. I like Minecraft as it is now, and play it regularly, but it's definitely a different vibe. As someone who's very excited by voxels, Vintage Story has naturally been on my radar for a long while now, and I think it's due time I actually played it. I've been putting it off because I had never seen the amount of content it promised, and the higher detail textures don't really appeal to me, but I think this video has convinced me to see it. I prefer more modern styles, but I'm sure the ease of modding will have me covered if I can't find anything in the vanilla game.
When talking about the old survival tests.... Notch said on his old blog he wanted Minecraft to be a survival game you could be creative in. It's why he removed creative mode for the longest time during inFev, alpha, and beta.
It's also why he made the end dragon the final boss. In his own words " all games need an ending to be a game, even if you can continue playing afterwards."
Notch wanted Minecraft to be a game first and a creative platform second. A SURVIVAL sandbox.
Mojang however has went the other direction. Making Minecraft more into a platform like you said. It's now more of a survival SANDBOX.
Great video but I do have to disagree on you with one of your ‘subjectively objective’ points, and your ‘biggest complaint about Minecraft’’. Minecraft not making a modding api when they promised to long ago is **bad**. But I don’t think it’s fair to call Mojang lazy for not releasing one right now.
Mostly, this comes down to the fact that Forge, Fabric, Quilt and Neoforge all have their pros and cons, all have modders who dedicate themselves to specific modding apis and are all constantly being updated. Making a modding api that’s better than all of them is possible but really really hard and if Mojang were to so something like that in an update, I can assure you that any other features would be lacking, and a large part of the community would be upset, especially since a modding api wouldn’t affect their gameplay.
But more importantly, since there are things that are possiblw on Fabric but not on Forge and vise versa, this modding api wouldn’t be able to have features of both (ultimately, it would probably be either a combination or a straight up improved copy of one of them). This would obviously get people mad and, there really won’t be many people using it, so it wouldn’t be worth creating (this is all assuming that Fabric and Forge and others APIs can still be used). As for a official Mojang website, or an inbuilt way to download mods, I think that’s just more down to the fact that Modrinth and Curseforge are already high quality Mod Browsers and Mojang making an official in built mod browser would be basically pointless and would make a lotta people’s work pointless.
To be clear, I love your videos and I think you’re a very underrated channel, but this is a point that I have atleast some knowledge on and I wanted to give my opinion
Edit: Sorry for the essay above, but I just thought of something else. I don’t really get why he is so bothered with the current mod loaders being fan made. Like I get his reasoning, but he phrased it like it was almost disastrous. If mod loaders are fan made, that means Mojang doesn’t need to update it along with the rest of the game, as it can be managed by fans (well, I’d more say companies at this point but whatever), who are earning money that they need to, well, live a life
To be suuuuper clear, I never called them lazy.
I’m just showing the contrast between vintage story dev’s commitment to their community and Mojang’s lack thereof in regards to modding and performance.
@ Oh sorry 😂! And yes, Mojang has shown a lack of commitment to the modding community. A modding api is something they should’ve done early on, but unfortunately they didn’t and it might be too late now. And for performance, I definitely agree, especially since a lot of performance mods are I believe open-source (not saying Mojang should copy their code, but I’m just saying that it’s not a secret what these performance mods do and it wouldn’t be hard to add to the game).
Honestly, I wouldn't care what route Mojang goes down with their theoretical modding api. I just want it to be at least as good as any of the major ones. Simply having one official api that most people can agree on would make everything so much easier! There is already work being done to make Forge and Fabric mods work together, so I'm sure the community would band together to link up their mod loaders to the official one to the greatest extent possible.
Maybe I'm not thinking about this the right way, but CurseForge and Modrith would likely be just fine. Plenty of people use different Minecraft Launchers even though there's an official one that most people use. Heck, Minecraft's mod browser could be super barebones and that would be fine for casual modding and shader usage. Wait a second! Minecraft doesn't have an official place for Resource Packs and World downloads, right!? So, they could use something like this anyway
Vintage Story is everything I wish Minecraft was... so it get's rid of all the dissapointments I had in Minecraft, finally giving me the type of game I actually wanted.
Minecraft ist nice and good, has its value etc. played it a lot. But this is so much more what I wanted, so i might not touch MC again, now that I have this XD
Vintage story is a really, really bad survival game...like when I played it all I was thinking of was"wow don't starve but bad" like play that instead.
Please Cog, I've got like 8 red meat at home, GIVE ME A TURNIP, AN ONION, A CARROT, ANYTHING TO MAKE MY STEW
I feel like this is the Dark Souls of survival games. People say Vintage Story isn't for the masses because it is too grindy and too hard but Dark Souls is extremely popular with over 10 million sales and it is the same in a way. While it isn't grindy because it is just a very different genre that doesn't have anything like that, it is focused on combat and lore and nothing else with levels with a bunch of enemies to kill with a super fun combat system and crazy difficult bosses at the end, it is insanely hard and it's a game that teaches you (and gets you to like) to keep beating you head against that wall that is the boss until you finally beat it after like 100 tries and get that satisfaction. I see Vintage Story being the same in terms of potential for popularity and why people love it, it teaches patience and deliberate thought and persistence and resourcefulness and when you finally get every thing done that you planed you get a ton of satisfaction. Dark Souls is for hardcore, persistent, and extreme players and Vintage Story, is for chill, patient, hardcore, and persistent players. The devs of VS say that they want to stay small and have all the advantages of having a small game but I feel like that is possible because FromSoft (the people who made Dark Souls and Elden Ring) still have all the properties of being small without being small, they seem to have a lot less corporate BS going on and they seem to be less money motivated and just want to make good games.
It's an interesting take; from what I've heard about Vintage Story, it's targeting people who want a challenging survival experience, which I argue is not the target audience of Minecraft. People forget that Minecraft has almost always targeted kids and teens as their audience. Since the start, it has primarily been about building stuff with blocks and a casual experience. I'm not certain, but Vintage Story appears to have a more mature feel and target audience while being more specialised.
As someone who has played since Minecraft was browser-based, quite a few criticisms are valid. Things like the Modding API, Mob Vote (which I've never liked) and engine optimisation issues are all extremely valid criticisms of the game. They (Mojang) have made some optimisation changes, but more needs to be done.
I might try Vintage Storey at some point, especially if the game gets quest-heavy mods (if it does already, feel free to inform me). However, it is important to remember the different targeted audiences of either game.
I like how you said it's not like minecraft while doing a very minecrafty thing of pillaring up to not get attacked by a melee animal.
Vintage Story isn't "OBJECTIVELY BETTER" because the two games aren't trying to be the same thing. Vintage Story is a SURIVAL game, while Minecraft is a building sandbox game first and foremost. Survival is no longer the focus, and the game in general isn't really all that difficult (which is by design).
Its quite literally the equivalent of comparing apples to oranges. Both are fruits but they taste completely different and provide different nutrients. One has a hard exterior and can sometimes be a little sour, but tastes great once you finally get through to it, while the other is easy to consume and is usually very sweet. Both are GOOD fruits, there's no denying, but they play completely different roles.
You’re wrong about vintage story. Vintage story is the exact same as Minecraft in its goals; a platform from which you create your own experiences. That’s the goal of both
@@TheGeekFactorMinecraft holds a large nostalgia for a lot of the community and its simplicity is what made it the best game ever (Just look at the top selling games in the world) Vintage story is just a cross-clone between Zelda TOTK/BOTW and Minecraft however with more complex gameplay!
In Minecraft you can literally do whatever you want, want Pokémon in Minecraft, put a file in a folder. Want to play an FPS, put a file into a folder. Want to PvP, join a server.
All of this is possible in Vintage Story. And arguably much easier to create
@@TheGeekFactorMinecrafts simplicity is what makes it better for the majority of the community
@@TheGeekFactor it does feel like minecraft and vintage still scratches different itches for a lot of people because vintage is clearly targeted towards more hardcore survival fans while minecraft is much more laid back and has a larger focus on the creation rather than surviving
yes, vintage story is very customizable, but minecraft is clearly the more approachable and simple to understand and play
A group of friends of mine unintentionally got me into this game, and by streaming it in another friends discord, I unintentionally got all of them into the game. It’s been a wild ride taking some people who have only ever played Minecraft, Valheim, or other similar games into this beast, and surprisingly they’re having a blast. This game is an incredible gem to have been introduced to. Malefactor forever!
Blackguard team!!
I first picked up Minecraft back in 2013 to play in the school Library at Lunch hour (and after school). I enjoyed my time with the game, but eventually I ended up setting it aside. I'm not a builder, so once I had gone through the initial process of setting up and gathering the resources I needed to do more advanced projects, I just ended up putting the game down. I'm not much of an artist, my favorite form of art to practice is photography where you're (usually) recording something that already exists, and Minecraft has always been more about enabling creative freedom through creation.
With Vintage story, I find it's a bit different. Specifically, because the survival aspects are the core of the game. There's artistic building and mechanical constructions, which Minecraft also has, but in VS they serve more as a way to add to, and reinforce, the core survival gameplay that really engages me.
I always hated how stubborn Mojang can be at times. For example: "No furniture because it hinders creativity".... Do they even realize that this just sounds dumb? We already have furniture- we have beds, carpets, paintings, bookshelves, doors, furnaces, flower pots... So why did they draw the line there and decided that adding few more decorative pieces like chairs, tables, lamps, etc would somehow hinder creativity?? Heck, for example i think that if we had tables where we can actually place food on the table would add to the creativity because we can decorate more... And dont let me even get started on the vertical slabs.
If you want a table where you can place food on it, use an Item Frame. It might be very tricky, but i'm sure you can figure something fun out.
@miimiiandco I Know, but i'd rather have actual stuff.
I thought the "Minecraft clone!" bit was because the viewers of those channels dont really know vs and its a very effective way for people to slowly accept the games depth as their videos go on.
Thats what got me in the game in the first place!
Yeah I get that and I respect the hustle, but it makes me cringe a little inside
I have a couple of questions about Vintage Story: Is there a way to eventually domesticate wolves? If there is, CAN YOU PET THINGS? I really want to know if you can do that.
You can't tame wolves in Vintage Story, but there is a mod that allows you to tame wolves and also purchase different breeds of dogs from traders. Modding in Vintage Story is very easy and simple with a mod manager built-in to the game which allows you to easily enable/disable mods and check for mod conflicts/dependencies.
@ ah. Thanks for letting me know. He did mention the modding api. That sounds sick tbh.
that is a plan for a future update!
these are the most important questions
Tamed wolves is planned.
Petting things though? It's in vanilla! 10/10 feature, you can pet almost every creature.
I respectfully believe that Vintage Story isn’t objectively better than Minecraft. In my view, Vintage Story is more of a more advanced evolution of Minecraft, while Minecraft represents the simpler, initial step. You can replicate the mechanics of Vintage Story in Minecraft, but you can't recreate Minecraft within Vintage Story.
Minecraft’s simplicity is a strength-it can be anything you want, because it offers unmatched freedom and creativity which i have truly never seen in any other game. The simplicity fosters creativity on a massive scale; for example, you can’t build something like Minecraft within Ark, Vintage Story, or Terraria, but you can certainly do the reverse.
Minecraft offers a more intuitive experience, which comes at the cost of fewer complex mechanics. When I first played Vintage Story, I felt overwhelmed by its complexity-it felt like navigating a Wikipedia page-while Minecraft strives to minimize the need for external guides, making the experience more accessible.
Additionally, Vintage Story's system feels more restrictive in terms of customizability. For example, i cant see a Hypixel Skyblock, bedwars, or the competitive PvP communities that Minecraft supports. These features give Minecraft a unique edge when it comes to player-driven content and diversity in gameplay.
Ultimately, while I think Minecraft excels as an overall game, Vintage Story might be a better choice for a focused survival experience. But if we’re talking about survival plus modded experiences, I still believe Minecraft offers a richer and more enjoyable environment.
I also see Vintage Story as a much more niche game compared to Minecraft. It’s possible that you value the survival aspect of Minecraft most, which is why you might consider Vintage Story superior, but I’m trying to take a more holistic view of the entire game.
On other points, I agree with you-the performance issues and toxic aspects of the minecraft community can definitely hinder players' enjoyment,yes i believe the reason of minecraft's robloxiness is what drives it to be a better game overrall.
I just wanna mention that vintage story is a mod at its core; the game was made with its own modding tools, so im sure that you can recreate MC if you really wanted to (emphasizing "really wanted to")
@@thesilliestcookieeater Yes, I acknowledge that Vintage Story resembles a modded Minecraft with unique graphics and more developed mechanics. Its based on Terrafirmacraft i believe, but replicating the Minecraft experience-especially its combat, servers,etc-would be nearly impossible. However, since its nigh impossible not "impossible" with enough dedication, it might just be achievable
@@cryoniczz7073 No they mean the actual survival gamemode itself is a mod within vintage story, vintage story itself is a game engine you can do a lot with considering modders have access to the developer's tools. And I imagine they will once the community has more time to grow and mature. Vintagestory is like modded minecraft in only that it learned the best and worst aspects of mc mods and vanilla minecraft to make something entirely new.
And, to add, terrafirmacraft has also gotten inspiration from vintagestory and the devs are cool.
@@bingbong7298 so you are saying the survival mode in vintage story isnt vintage story.its just something made in vintage story then isnt this just a game engine and not a game? like unity or unreal engine
I couldn’t disagree more, but I’m not going to judge seeing how many people in the comments agree and this just being an actually good video. Keep it up I guess…
ok but your playing minecraft with the hand on the left side opinion invalidated(joke)
Dude you’re joking but I’ve seen a lot of people say that and mean it lmao
@@TheGeekFactor I mean it 😂
@@LoveJupiter325Cringe
Vintage story's moding is too OP. I tried to make a mod a few months back and it was fun as hell and it's literally a JSON file for normal lvl mods. Those who don't know JSON is the easiest stuff to learn.
3:50 I wouldn't say it's dead, think MCPEDL is still very active and has way more verity than the marketplace does. Mojang hasn't really done much with it though despite Bedrock being monetized (Apparently you're unable to make something free on the marketplace without explicit permission from Microsoft.) the addons for marketplace are still limited currently where you can't change or make certain things. and there's a lot of repeats Like there's about 15 different security addons but none of the bigger things like Lucky blocks or something like that. There's only about a good hand full of them that are good and the only good thing about using the marketplace is you can play that stuff on console where you can't otherwise...
I don't think all that was necessarily relevant but still. but either way Bedrock modding is at a bit of a low point currently
one thing i DO hate about vintage story is the artstyle
I only play a specific version of Minecraft Beta 1.7.10 with my own custom Modpack, or Vintage Story. Modern Minecraft is just awful.
:(
I disagree with ur opinion, but what can i do 🤷♂️
I mean, I love modern Minecraft, but you do you, love. Everyone likes different thinks in their sandbox block-placing games.
Vintage Story has WONKY combat. But that’s okay because there are no threats to fight except when a temporal rift opens (which isn’t very often)
And sometimes you just fall over dead when spider arms come out of the wall and grab your head randomly in the daytime. But if you turn around to fight it, there is nothing there.
Minecraft is a good sandbox game, Vintage story is a faaaaaaaaaaar better survival game and is way more enjoyable imo
Believe me, try don't starve, is like vintage story...but good
people don't understand that minecraft isn't supposed to be as complicated as vintage story which clearly is a type of "rlcraft" gameplay, minecraft was supposed to be simple, the problem with it now is that survival mode back in beta 1.2 made sense, because of this simplicity, when every update since just deny older additions. this type of developement made minecraft just bad now, it isn't a survival mode, or even creative mode, this is a f- building simulator, and this isn't what minecraft was originally imo
I always like to clarify that I'm talking crap about the company that develops the game and the actual software developers who develop the game because as a software dev myself (for websites not games) I know we get asked to do some very stupid stuff that we don't find sensible and the bigger the company the less input we have on that sort of thing. I've worked the last 10 years for a company that actually respects the opinion of its devs but most companies do not.
Java Minecraft has many performance issues because it's using for most things only one CPU Core, like World Gen. That is a very big Java Issue. They could fix it but the Multi Core aspect needs a full rewrite of most of it's code. Modders often are using tricks so they can split up operation on to other CPU Cores. These tricks have also a down side, they are leading to a more instabile Game and gliches
I don't think minecraft is truly a survival game. The survival mechanics are there to allow you to thrive, you cannot achieve greatness without suffering before. The limitations given to you are meant to be surpassed to then _create_. Meanwhile the other game does its own thing, they are simply fundamentally different which is why I don't think they can even be compared. Why woudl you copmare an apple to an Mac 10?
Some of the comments down here is so silly 😭 lmao
Anyway i enjoyed the video thanks internet man : D
I’m gonna say as a survival game absolutely Vintage Story is better. But the hat isn’t really the main point of Minecraft. I think they definitely need to innovate more but objectively better is a stretch
well, windows USED to be more customizable.
????
The didn't take anything away.
@@aeolianthecomposer how the hell am I supposed to reply to something like this
Minecraft needed to do what Valheim did. Stay a game that has very few well thought out things in it, but things that are closely connected and make up very interesting systems like food impacting combat, combat impacting exploration, exploration impacting progress. It needed to maintain a unique world, the need to explore to progress and the need to maintain a certain level of difficulty of progression. They ruined the game by achieving none.
Your video is the first time I ever heard of Vintaqe Story.
Have you heard of Survivalcraft?
Like Vintage story it is more focused on survival, also food is more important and hard to get - starving to death is more common, also the environment affects the player, can freeze, get sick and make clothing.
0:49 Windows has wider software compatibility. MacOS is way more customizable than windows, it's Unix based, you can literally code everything to work however you want if you're a Mac power user. Windows has absolutely no customization beyond startallback and other third party utilities. This is coming from a Linux user though tbf, I can do literally anything with my OS, and if i had to choose one, Mac or Windows, life or death, id probably tell them to pull the trigger.
may be a hot take but I want Minecraft to finish updates. better with a massive update then finish. I think it needs to be able to just.. stop. I don't think it would make people stop playing but I honestly think it needs it.
I play vintage story almost exclusively on Wilderness Survival with coldest starting climate. I like the way it sucks.
Thanks for teaching me more about vintage story, I ate the same thing.
I infinitely agree and I've never played vintage story since I don't have a good computer at the moment.
Also at 17:30 Minecraft bedrock actually has a modding API.
Except it's dumb and only marketplace creators have access to it.
Interestingly enough, there is a game that is inspired by Vintage Story but more RPG fantasy. I found it here in youtube but I cant seem to find it or remember the name
they should make minecraft 2 and start from scratch but they will never make that
what minecraft mod is that? with islands and different ores
Not a mod, it’s my server
I dont like the Vintage story because I thing it's artstyle is all over the place. It needs less pixels. Its just too heavy for my eyes for some reason.
The art style is not all over the place. It feels really cohesive
I honestly don’t understand how you can look at Minecraft and Vintage Story and come to the conclusion that Vintage Story’s art style is the one that is “all over the place”. It’s so much more coherent than Minecraft, which is a complete mess of contradictory elements that do not work together.
Tbh I am still fully on Minecraft. Way easier and more relaxed. Also Mods. I am just more of a builder guy. Also I love the artstyle wayy more. I tryed Terraria, but Nothing is compareable to minecraft. They just should coexist.
Minecraft lags not because it runs on Java (altho it certainly doesn't help) but because the game itself is an unoptimized piece of shit that lacks tons of features, most of which are literally imbedded into game engines by default, and work without game developers even knowing that they are there.
How did you know that?
@essambigshotdice8924 I'm a gamedev
"But Minecraft is simpler!"
Yes. Do you know what's simpler than either game? "Put the blocks in the block-shaped holes"
Simplicity is good for *getting involved* but once you've wrapped your head around the game you'll want more.
Fundamentally disagree. I don't always want to sweat at some brutal punishment developed by the devil. Sometimes, I want to relax and build little log huts in flowery meadows. Art isn't a matter of progressing to the next step of evolution. Just like watching movies isn't just watching less and less vapid shit until you can finally watch French art films without wanting to vomit, playing video games aren't a matter of seeking out more and more hardcore experiences until you can play the hardest game and call yourself a true "gamer". Sometimes you just feel like kicking back and watching Rambo with the boys in the same way sometimes I want a break from playing Nine Sols or Victoria 2, so I boot up Minecraft or Cities Skylines. Lately I've been playing a lot of Dwarf Fortress, it's a nice in-between. Your example of those block toys is a really unfair comparison because those absolutely are a stepping stone towards more complex thinking for babies. They're just as much made to help develop the mind of a child as they're made to just be toys, which is not the point of any video game that I know of, they tend to just be made to be fun, for artistic expression or more commonly these days, to make a lot of money.
@@DarkDiamond-jx2gx If you are nostalgic for earlier Minecraft like I was, check out Better Than Adventure. I've been loving it!
This is where Vintage Story's extra Play Modes and Customization comes in. You can make a super challenging game or make it simple enough a 5-year-old can play it. And the mods are similar to Minecraft's in the fact some make the game harder to play, some make it easier, and some just add new things to do. And unlike the future plans of Minecraft which are a mystery to most players, the Vintage Story developers have put their extensive "Roadmap" (future game plans) up for players to see (under the Devlog title so it's just two mouse clicks from their homepage) with their accomplished checklist at the bottom. (Not sure if it's visible for people who haven't bought the game.)
@@plebisMaximus There's a ton of settings you can have in VS that make the game very relaxing if that's what you want it to be tho. I have my survival world and then i have one where i use creative a lot, food is spoilage rate is set to the slowest possible, creatures are set to never hostile, harsh mechanics like temporal storms (that flood your with hostile mobs) are fully disabled and i just vibe in my wolrd, walking in the forests, gathering plants, building cute little cabins and baking pies.
It's all set so you can play the way you like, you can even disable the seasons or set the temperature and amount of rainfall in your world so it fits your preferences.
@@dramaticdog337 Saying you set the spoilage rate to the "slowest possible" instead of saying you disabled hunger entirely would suggest not only do you still need to deal with the complex nutrition system, but your food will still spoil, just slowly. Bending the game into something completely new by tweaking a million settings just gives you a more watered down version of that game, it doesn't a new game make. Playing Minecraft flat world survival is also a wholly new experience to using regular world generation, but it's not the intended way to play and will just make the game incredibly boring. I get what you're saying and I'm happy you're having fun with a game you like, but I don't think settings that make the game easier are quite enough to make it a simple game. Just makes it a slower game.
I appreciate you introducing me to this game. The simplicity of Minecraft is a large part of the appeal of that game for me but I suspect I could get into the crunchiness of VS.
Overall a good video and you almost had a sub until you suddenly and unnecessarily veered into politics.
Some folks just can't get out of their own way.
Oh no, whatever will I do
Just got it, gonna play it tonight after a dancing class and also once I figure out how to download it 😂😂
Okay this game just from seeing what you've shown looks much better more like wurm than minecraft despite the destructible voxel nature of it. I also agree that java is not the right thing to run a game in.
Why did you bringing politics into a rant about how you don't want a toxic community?
Because it was funny and fitting for the times 🫡 Edit: I’m also trying to weed out the rump voters from my audience
Also because adding fascists to a community always makes it toxic, even if you ignore them because "no politics".
@@bits360wastaken It would be if he wasn't objectively correct. If it walks like a duck, quacks like a duck and worships Hitler like a duck, it's probably a faci--- I mean, Duck.
Pease give me a timestamp of where I said that. I said Trump is fascist. I said nothing about his voters.
Not… at all? I also never said that, but okay. When Adolf Hitler transformed the German government from a democracy to a fascistic dictatorship, did he not destroy the government that was once there?
We really gonna play the semantics game THIS hard? Trump tried to overturn an election, he surrounds himself with “yes men” has said he wanted to shoot protestors (don’t worry, he only tear gassed them for a photo op), jail people who practice their 1st amendment right and tear down the institutions that hold the country together. Idk what more you want lol.
I love VS. Once you get a chisel and a hammer, you will immediately understand!
I'm a little concerned about the FPS in Vintage Story but I've only seen clips that you've shown in this video
It runs fine. My PC is ass. When I’m not recording, I can do high settings with a render distance of about 320 blocks with my 1650 Ti and 16 gigs of ram.
The game is very well optimized. Recording footage takes a lot of ram
It runs great on my pc and my legion Lenovo go which is less powerful then my pc
Great job on this video. "Subjectively objective" is such a difficult but important topic to tackle when it comes to critiquing art
Mojang will do anything but improve the game in meaningful ways, it's such a waste of potential. Survival is in serious need of an overhaul - the fact that you can skip to iron within the first 15 minutes of the game is such a massive flaw in the progression, hell, you could very easily grab a diamond pickaxe on your very first cave dive in an hour. It's literally less hassle and much more beneficial in the long run to immediately get iron armour than it is to get leather armour. Maybe the game needs more (optional) limitations in order to create a coherent progression route, perhaps via a crafting tree that uses exp to unlock nodes
I don't know exactly what the game needs to be better, but Terraria has managed an excellent progression system and I really think Minecraft would benefit from having a gated progression system like that. Give bosses more meaning and have them drop items needed to move on to the next phase of the game, etc etc.
Minecraft no longer has that deeply emotional feeling of nostalgia for me, so gutting what we have now in favour of a more coherent (but customizable) gameplay loop would be very easy for me to accept
The issue is they cannot change survival in seriously fundamental ways without causing massive schisms in the community
"Subjectively objective" is a lazy way to deflect criticism. Minecraft isn't a game about the survival experience, that's why its survival experience is lacking. The biggest mistake Mojang has made was try to cater to everyone, overhauling the combat system, adding more exploration (discouraging building a base, which the game used to be about), adding weird things like village defence. It just doesn't feel like a cohesive game anymore and I think does a lot more to frustrate people like you, thinking it's an everything experience and being disappointed with how shallow it is, than it does to actually benefit the game. Instead you have PvP players complaining the new combat system sucks, survival players complaining the progression is shit, explorers complaining the world is too same-y to be fun to explore and on and on. At this point even builders are starting to get bored with it, since the blocks are so big it's ahrd to add detail and Mojang refuses to add furniture. Like any other studio these days, in their attempt to make a game for everyone, they're making it a game for nobody.
Also, it's been a decade, can we pleeeeeease stop comparing Minecraft and Terraria? It's about as meaningful as comparing tea to cheesecake. They go better together than they fit in a comparison.
@@plebisMaximus “subjectively objective” is the complete opposite of deflecting criticism is it not? “Um actually that’s just your opinion” is deflecting criticism, “subjectively objective” does more to bring about a discussion than anything else
They can quite easily appeal to everyone if they didn’t take so long to release updates, or change things nobody cared about. They’re just not competent or efficient enough to keep up with the future this game needs anymore
Why not compare terraria to Minecraft? They appeal to the same audience, they already share enough similarities to be compared in the first place and terraria obviously does a better job at that everything experience you mentioned. Minecraft could do with competition and comparison
@@babytiny5807 “Why not compare terraria to Minecraft?”
Stop there you’ve already compared two entirely different types of games
@@LineOfThy I’m not even saying they’re the exact same game, I just simply said Minecraft could benefit from a progression system like terraria where bosses are are actually required