Just finished and holy cow this amazing! Super helpful and explained how all the nodes work and it's great! Prior to this my only knowledge in Geometry nodes was the part where you added the trees with point distribute and point instance along with some vertex groups. I'm so glad I finally know how to use even more of this awesome feature, thank you so much!
Happy 1K subs man! 🎉🎉 You are doing amazing work by sharing the full process of this stuff. Whenever I check your channel, I see phenomenal growth in the number of subscribers and you grew really fast!!
Bro your channel must blow up like the ducky 3D and CG matter!! you taught me something just in and hour which I am trying to learn from an year, Cheers to you bro!
Great tutorials...Thank you!...In the previous tutorial you added a grid for the roof cover, rather than geometry. How does one texture that grid, or replace it with geometry please?? When I add geometry ( 1m x 1m plane) via a point instance node between the grid and transform node... I end up with gaps, the cover doesn't go all the way to the walls...(I'm very new to geo nodes and have no idea what's going on)
hi!! great tutorial!! i was able to get everything except one minor detail... for some reason I can't go lower than 4 levels for the height!!! what would cause this?
okay, so i figured it out. i'm in Blender 3.0 now, but i followed this tutorial in 2.93 so some of the nodes no long exist and there for can't be applied.
@@Chong3D do you think you could do this tutorial again, but for 3.0? some of the nodes no longer exist and completely break old saves. I love how you explain how and why certain methods are used. it's very educational. most tutorials are "do this, do this" but you actually say "do this, because if you do this other thing, this will happen"
Mark my words *"This channel has a bright future."*
Thanks a lot!
it was geart lecture to learn geometry nodes. Thanks for your time
Glad it was helpful!
What a great artist and teacher. Thank you! Keep it up, man, u rock
Wooww. I dont know why youtube didnt recommend you to me until now?! Thanks for this serie
Thanks for watching!
Huh huh... 👍😀😍 closer to 1k. Congrats you bro...
Thanks for support! 😄😄
Excellent ! Realy clear tutorial, thanks for this :)
You are welcome! Glad it was helpful!
thank you for amazing stuff
Thanks for these tutorials, and for making it so complete with materials, scene setup and everything. The result is amazing.
Thanks for watching! Glad you like it!😄
Wow 😯 crazy nodes lots and lots like a 🍩 I would never understand if I did not follow your tutorial thanks 😊
Glad it was helpful! 🙂
Just finished and holy cow this amazing! Super helpful and explained how all the nodes work and it's great! Prior to this my only knowledge in Geometry nodes was the part where you added the trees with point distribute and point instance along with some vertex groups. I'm so glad I finally know how to use even more of this awesome feature, thank you so much!
Glad it helped!~
Thanks for the tutorials! :)
Happy 1K subs man! 🎉🎉
You are doing amazing work by sharing the full process of this stuff. Whenever I check your channel, I see phenomenal growth in the number of subscribers and you grew really fast!!
Thanks for your support too!!😄
Bro your channel must blow up like the ducky 3D and CG matter!! you taught me something just in and hour which I am trying to learn from an year, Cheers to you bro!
Thanks! Glad you like it!!
Great tutorials...Thank you!...In the previous tutorial you added a grid for the roof cover, rather than geometry. How does one texture that grid, or replace it with geometry please??
When I add geometry ( 1m x 1m plane) via a point instance node between the grid and transform node... I end up with gaps, the cover doesn't go all the way to the walls...(I'm very new to geo nodes and have no idea what's going on)
Hi, do you mind to send me your file? So that i can have a look?
hi!! great tutorial!! i was able to get everything except one minor detail... for some reason I can't go lower than 4 levels for the height!!! what would cause this?
is there a way to save the building and export it as it's own fbx or obj? every time i try, when i import that fbx or OBJ it's just a plane
okay, so i figured it out. i'm in Blender 3.0 now, but i followed this tutorial in 2.93 so some of the nodes no long exist and there for can't be applied.
Geometry Nodes is actually a Modifier, so you can try to apply the Modifier before export it to OBJ
@@Chong3D do you think you could do this tutorial again, but for 3.0? some of the nodes no longer exist and completely break old saves. I love how you explain how and why certain methods are used. it's very educational. most tutorials are "do this, do this" but you actually say "do this, because if you do this other thing, this will happen"
Can next make a tutorial on how to build a city with these buildings? I would really appreciate it!
Yes, will do it, but not now, wait until Blender come out with the New Geometry Nodes Fields system
Sir, how to learn geometry node basics? How you learnt?
can we export it in fbx file but without applying??
Now i am confused how i should bake building or export ?
Geometry node is just a Modifier, you can apply the modifier and export it to the format you need
@@Chong3D i just realised how stupid question i asked
to beaver it
I think it should be "Bevel" 😅 auto caption error...😅