I'm glad you enjoyed it, Mateo :^) For some reason, it didn't occur to me that people might "freeze program" to help with the timed puzzles like the Turbolift, Hypospray etc. - so the fact the inputs still work is down to how the hotspots and JavaScript function, rather than an intention on my part. Good thinking! lol As you noticed in the Hypospray puzzle, it only jumps you to the next video if you've input one of the sequences that actually _does_ something. The others all lead to the same results/fail states no matter what you do, so I left them as a timeout. I was thinking about extending the function there so it always moves you on after you enter a four-click-sequence, even if it's not a useful one or something entirely random. Maybe I'll patch that in at some point :^)
Honestly, even unintentionally it's just a great QoL improvement over the original. Like I had said that Phaser retuning at the start of disc 2 is very annoying to try and hit while it's moving.
I thought there was one game over sequence on the Borg cube where programming the wrong code on the hypospray or using it the wrong way too many times made everyone break the fourth wall and walk off of the set in frustration, then Q comes back and gives you some sort of hint.
This game doesn't get the attention and recognition it deserves. I wish it was official canon and the events and personalities of this game were seen elsewhere such as in Star Trek: Timelines.
I loved this game. I still have the cds for some reason
I'm glad you enjoyed it, Mateo :^)
For some reason, it didn't occur to me that people might "freeze program" to help with the timed puzzles like the Turbolift, Hypospray etc. - so the fact the inputs still work is down to how the hotspots and JavaScript function, rather than an intention on my part. Good thinking! lol
As you noticed in the Hypospray puzzle, it only jumps you to the next video if you've input one of the sequences that actually _does_ something. The others all lead to the same results/fail states no matter what you do, so I left them as a timeout. I was thinking about extending the function there so it always moves you on after you enter a four-click-sequence, even if it's not a useful one or something entirely random. Maybe I'll patch that in at some point :^)
Honestly, even unintentionally it's just a great QoL improvement over the original. Like I had said that Phaser retuning at the start of disc 2 is very annoying to try and hit while it's moving.
I thought there was one game over sequence on the Borg cube where programming the wrong code on the hypospray or using it the wrong way too many times made everyone break the fourth wall and walk off of the set in frustration, then Q comes back and gives you some sort of hint.
there is. it's if you use it on yourself and it wasn't the right setting. I realized I forgot that one after the stream.
This is amazing!! I used to play this all the time back in the day:)). Would love to try this remaster!
borgremastered.com/
This game doesn't get the attention and recognition it deserves. I wish it was official canon and the events and personalities of this game were seen elsewhere such as in Star Trek: Timelines.