Dude!! I thought i was bugging out. That's the same thing that happened to me when i was in a 700pp lobby and my gt350r just stopped turning out of nowhere.
@capcomblue1994 used the new gallardo on the new map. in the inside view, you can literally see the steering wheel just...go the other direction. and on hairpin turns too. so im constantly banging into walls. irritating.
I agree. I thought the game was supposed to be done by now with only new content being added. I guess PD still doesn't know what they want from this game.
Not sure if it's a bug/ glitch but the m3 e36 was horrible to drive when using the fully customizable suspension. You could probably tune it back to normal but it had extreme oversteer and even the autodrive crash at the start. Maxed out but no engine swap.
So far i have noticed these issues: - sometimes when you turn the car tends to lock itself which causes you crashing into barriers/gravel - driving over kerbs in 90% of times will kill you (losing control of the car) - when you brake hard the car really wants to spin and is really hard to control(rear of the car tries to be faster than front) - bouncy wheels (duh) EDIT: Problem with E36 (fully tuned - no engine swap): Once you start turning at certain speed and start braking the car will not allow you to turn into the opposite direction therefore you cant correct your turn unless you slow down to around 80km/h The tests are being performed with every assist turned off except abs
I found it funny to see for 30 secs, yet now I want my carefully tuned cars to behave again. We need '1.49.1' quickly to restore physics and pp. The new physics was not on my wanted list😢 I am now unwilling to adapt any of my 400+ cars, since unpredictable.
Cars are much faster when tuned correctly now, most tunes are only altered by around 10pp and it's not difficult to fine tune them to work with the new physics Some of the faster builds can be made even faster now
@@naffantait Yes that might be the correct current assessment, but what will upcoming patches and next upgrades do? Keeping up with ever changing physics shouldn't be a daytime job for most of us 😉 If we only would know the roadmap of future physics changes...
I noticed some of my cars now have an exclamation mark and cannot calculate a PP value. I tuned an engine swapped C4 Corvette for the Special Stage Route X Clubman Cup 720 event. Since sport soft tires are required, I cannot change the tires, and no matter how much I tried tuning the car to have a PP value, the new physics update is not able to calculate a performance value. So basically I have a car that is no longer usable, even on racing soft tires.
Same, I had one car saying that then as I clicked on others they started saying it to. So i turned the game off before more turned to unmeasurable pp. Needs sorting quickly.
Omg this is hilarious! Hahaha I’ve not played the game in a while. But, you have to ask the question “did they need to change the physics?” “If it ain’t broke, don’t fix it. “
Just done the gallardo special event there were two corners where the car just went straight on the screen juddered as well but the rest of the lap was normal
Got to drive a mildly tuned porsce 964 on the new track last night. The new physics have done something very strange. On the tight S curves, when the car would start to slide the steering angle would increase without me increasing the input on the controller. Made for some very frustrating racing. When i have some time i would like to start a fresh build and see if something in the tune is causing this issue.
@@naffantait I will try that. I am familiar with the fender interference due to wheel size and ride height. This severely limited the steering angle on the R34 and the Sierra causing the car to plow like a wildebeest. Undrivable understeer. This is completely different though. Once the rear end of the car started to rotate, the steering wheel on the screen would start to turn in on its own ( more than my input should have moved it) and induce a massive oversteer slide that you cannot arrest because the steering did not respond to my attempt to counter steer. I will try to get a video of it happening and post it to UA-cam.
@@philmccuenThis has been happening to me in extremes on the '73 Porsche. I did a stupid and put the 959 engine in it and it's completely undrivable. I don't think the swap was the problem though. I get a massively uncontrollable oversteer.
@@Guna89420 I don't think ride height is the problem either as the problem is completely different in my experience, but I am going to start over with a fresh build and see if I can wrangle it into submission. I really hope the issue is not present on the 959 as it is one of my absolute favorite cars to drive. When the game launched the Porsches were miserable to drive but that was resolved in the first physics update. I have been having so much fun with them until this update.. very disappointed.
Just finishing up my parachute on my ejector seat rockets for my sim rig. Fanatec launch over head handles are the most amazing pull launchers ever. The +-_immersion_-+ is immaculate
There are some more subtle glitches also. I use the Aston Martin VGT in WTC 700 La Sartre and there is something add about the weight/PP calculation. Not as much fun as this but suggests there may be other little details.
Drove that 97 M3 with a minor tune at High Speed Ring at it’s like the back wheels have no traction and the front wheels are locked to turn into the inside wall! But the Ruf 4.2 has no massive issues.
Same with the bmw. Some cars broken, other a little bit and others nothing. Is it realy only the new physik? No logic... every car must be diffrent after, not a few
The new physics is great when it works. They will fix this next patch, but the problem I am having is a whole lot of broken PP ranges have been added. Had a few here and their prior to update, but seems to be much more common now. Having 550 cars to go through and check for this and address it is going to take a long time.
For me in the beginning of the last update the cars would bounce during the rolling start and the the first 5 people would be 20 seconds ahead of everyone else it was mad
Ok the jumpy thing is just a glitch, but the slick tyres in the wet really ruin the game. When you turn the assists off is it still the same as before or is it also easier?
If you remember they did this last year also and it took me a while to get use to that update, now you do it again. I was 124.7 qualifying time in C race most this week. Last night fastest I could run was 125.7. Did they take PP away from GR4 cars with this update?
This is some of the funniest stuff I've seen I've been Gran Turismo 7 for almost 100 hours and I haven't seen glitches like this so funny although I did notice some weird stuff after the last update like you said it's much too easy to drive a car in bad weather using hard racing tires. Wonder what caused that to happen 🤔
The not funny part about the update is my best cars drive like junk now. I had 4 - P1 finishes at Spa on Wednesday, and I couldn’t stay on the track for 2 consecutive laps on Thursday with the same cars. This update is junk
Lol , I've found that if you change the stock wheels on the new car , it probably have the "suspension bug" or whatever they call it , I think it only happen when you widebody though
Is it just me who noticed that the BMW M3 Sport Evolution has been given a HUGE PP increase? It now has a similar PP value to the likes of the Porsche 911 996 & Lamborghini Countach Anniversary. Why Polyphony gave it such an increase is baffling.
Might be late to this but I noticed that my Porsche 911 turbo ‘81 cannot be driven. It says that it has an unmeasurable PP. if anyone else has this problem or know a fix pls help. Or if I have to wait for a patch. It only says this when I tune the aero and ballast on the car. If I have a base tune it works fine. Thanks!
The real reason this happens is because of an error in the coding when they redid the physics regarding the handling model, and apparently all cars habe unlimited rebound which causes their instability and bounciness.
My R8 LMS is junked now from this update. Along with every other GR3 I’ve tried. If the car is drivable, it’s slow. The cars that used to be go-to cars are ridiculous.
As a sport mode player I don’t really like the new physics a lot of the GR3 cars don’t feel good to drive anymore 😞 with sucks especially the GT500 cars. Tones more understeer
@@nathandebeaux7307 yeah it seems like nothing will get back to the way it was before, so we can only let PD know and hope they fix it with the next update
Not changed settings... my TGT2 felt heavier and more detailed, especially when losing traction, which was good, but I didn't like that the few cars I've tried wobbled down the straights giving my arms a workout, whereas usually I can relax them.
Man, I had a swapped 930 that I had just right. Now no matter what I do I can't use racing tires on it without getting the triangle error PP. These physics needed way more testing
I dont get it. I havent come across a single problem. Maybe the issue is people lowering their cars to unrealistic levels, then when cornering, the tire contacts the fender and upsets the car. Or everyone puts the widest rims and biggest offset and wonders why their car wont turn. Physics.
About rain driving: Are those assits available in sport mode anyway? Not sure just asking. Beacuse if no. It is great way to make this game more accesible in single player for casuals. The rain used to completely destroy your lap if it catches you with dry tires despite using assits. Now this could be treated as additional assist for begineer players. And if you want challenge in rain advanced players don't use this assists on.
I tried this earlier, and I got a screenshot of a car doing around 178,000mph. PD really made a pigs ear with the physics, but it's a shame they're planning on fixing it cause it's absolutely hilarious 😂
The real driving simulator
The random car dancing simulator should be a more appropiate name
And drifting is way different with the tire grips
They wanted it to be more like iRacing with cars flying like airplanes for decades
The real useless classic com…🎉
Do the developpers test the updates before sending on air? I don't think so.
Dry tracks are slippery and wet tracks are grippy now.
yeah its so annoying
Skill issues @@sable_06
I wonder if S-10 can be cheesed now
I've never gone off track as much
Inverted conditions with a side of car-go-wee
That is exactly the experience I need to try in VR.
Good luck, don't forget your vomit bag
😅😅😂😂😂
Finally…a real flying simulator in VR…Take that MSFS!
It’s awesome until it’s not 😂
I tried it VR a few times but convertible is the way to go.
About 30 years ago I tried playing Doom with a special "helmet" plugged on a PC. 10 seconds later I stopped, my stomach was almost in my mouth...
SpaceX be taking notes from a VW Sambabus
my biggest annoyance is the car just deciding "nah i dont wanna turn anymore"
Dude!! I thought i was bugging out. That's the same thing that happened to me when i was in a 700pp lobby and my gt350r just stopped turning out of nowhere.
@capcomblue1994 used the new gallardo on the new map. in the inside view, you can literally see the steering wheel just...go the other direction. and on hairpin turns too. so im constantly banging into walls. irritating.
Had the same problem too, the car just doesn’t wanna turn…
Had this with one car on one specific track
They should make this a feature on April 1st XD
For all cars
Fuck yeah, that would be funny
I'm fed up of developers using their player base as beta testers because they cant be arsed paying testers.
Forget paying testers, PD doesn't even hire community managers. Rather, they just removed communication. Problem solved. Raise inbound.
I agree. I thought the game was supposed to be done by now with only new content being added. I guess PD still doesn't know what they want from this game.
Me Tweaking Suspensions on My cars:
😂 I CAN FIX HER I CAN FIX HER I CAN FIX HER 😂
💀
I love seeing silly stuff like this in a game winch prides itself in being super serious
Exactly my point, it's perfect😂
PD has an opportunity to do something amazing... Daily Race A. One Lap. This bus config.
25 hour lap👀
"The real driving simulator"
Yup - completely real
Not sure if it's a bug/ glitch but the m3 e36 was horrible to drive when using the fully customizable suspension. You could probably tune it back to normal but it had extreme oversteer and even the autodrive crash at the start. Maxed out but no engine swap.
Your m3 is set too low. I recommend no lower than 110mm ride height.
130* and even at that it doesn't always perform.
Very hard front roll bar helps a bit.
Thabk god its a bug🙏 i thought i waited 2 years for the E36 to have the stability of a unicycle😂
I heard someone say putting the wide body on the E36 makes it worse
So far i have noticed these issues:
- sometimes when you turn the car tends to lock itself which causes you crashing into barriers/gravel
- driving over kerbs in 90% of times will kill you (losing control of the car)
- when you brake hard the car really wants to spin and is really hard to control(rear of the car tries to be faster than front)
- bouncy wheels (duh)
EDIT:
Problem with E36 (fully tuned - no engine swap):
Once you start turning at certain speed and start braking the car will not allow you to turn into the opposite direction therefore you cant correct your turn unless you slow down to around 80km/h
The tests are being performed with every assist turned off except abs
It has happened to me, too. When I turn right with certain vehicles, the steering will stick and make you crash.
@@Simpin4Thotsthe same problems I have
yeah fr curbs have been killing me almost everytime i go onto there
I had to raise the ride height on the tuned E36 to fix the steering issues. It was horrific.
I found it funny to see for 30 secs, yet now I want my carefully tuned cars to behave again. We need '1.49.1' quickly to restore physics and pp. The new physics was not on my wanted list😢 I am now unwilling to adapt any of my 400+ cars, since unpredictable.
Cars are much faster when tuned correctly now, most tunes are only altered by around 10pp and it's not difficult to fine tune them to work with the new physics
Some of the faster builds can be made even faster now
I agree. Every single one of my cars or off now by 15-30 and I don't want to have to go through and redo everything
@@naffantait Yes that might be the correct current assessment, but what will upcoming patches and next upgrades do? Keeping up with ever changing physics shouldn't be a daytime job for most of us 😉 If we only would know the roadmap of future physics changes...
I think you're right, except it was less than 30 seconds.
All my grind cars PP has gone through the roof. I'm binning GT now😢😢
Yeah I noticed the E36 is completely undrivable with anything other than standard wheel sizes.
My gallardo jumps like crazy when exiting the pit at Nurburgring
Now you can really see. There's no other layouts on Nordwand.
I noticed some of my cars now have an exclamation mark and cannot calculate a PP value. I tuned an engine swapped C4 Corvette for the Special Stage Route X Clubman Cup 720 event. Since sport soft tires are required, I cannot change the tires, and no matter how much I tried tuning the car to have a PP value, the new physics update is not able to calculate a performance value. So basically I have a car that is no longer usable, even on racing soft tires.
Same, I had one car saying that then as I clicked on others they started saying it to. So i turned the game off before more turned to unmeasurable pp. Needs sorting quickly.
mazda3 with the 787b engine going absolutely sicko mode.
Cant get over with my E36 M3 and my tuned nurburgring spec Gallardo doing snapping understeer and idk why lmaooo
Omg this is hilarious! Hahaha
I’ve not played the game in a while. But, you have to ask the question “did they need to change the physics?”
“If it ain’t broke, don’t fix it. “
Just like they know about the Livery editor not working right, but still haven't fixed it yet either. Its been broken for months.
What?
Mine seems fine.
@@steveazyb2595 mine won't load, or let me change my livery. Hasn't since like march.
Just done the gallardo special event there were two corners where the car just went straight on the screen juddered as well but the rest of the lap was normal
Got to drive a mildly tuned porsce 964 on the new track last night. The new physics have done something very strange. On the tight S curves, when the car would start to slide the steering angle would increase without me increasing the input on the controller. Made for some very frustrating racing.
When i have some time i would like to start a fresh build and see if something in the tune is causing this issue.
Sounds like it's possible your wheels are catching on the fenders, try increasing the ride height, it's certainly more prominent than before
@@naffantait I will try that. I am familiar with the fender interference due to wheel size and ride height. This severely limited the steering angle on the R34 and the Sierra causing the car to plow like a wildebeest. Undrivable understeer.
This is completely different though. Once the rear end of the car started to rotate, the steering wheel on the screen would start to turn in on its own ( more than my input should have moved it) and induce a massive oversteer slide that you cannot arrest because the steering did not respond to my attempt to counter steer. I will try to get a video of it happening and post it to UA-cam.
Ride height too low
@@philmccuenThis has been happening to me in extremes on the '73 Porsche. I did a stupid and put the 959 engine in it and it's completely undrivable. I don't think the swap was the problem though.
I get a massively uncontrollable oversteer.
@@Guna89420 I don't think ride height is the problem either as the problem is completely different in my experience, but I am going to start over with a fresh build and see if I can wrangle it into submission. I really hope the issue is not present on the 959 as it is one of my absolute favorite cars to drive. When the game launched the Porsches were miserable to drive but that was resolved in the first physics update. I have been having so much fun with them until this update.. very disappointed.
1:21 and we have liftoff 😂
I bought the barf bag attachment for my PSVR 2.
I bought the new lambo and BMW e36, the e36's steer keeps hanging, the lambo steers only 50% without throttle, anyone else have these issues?
It's OK for Polyphony to make mistakes because they fix them pretty quickly
I put my helmet and and parachute 😅.. just in case ... 😂 The real flying simulator 😂😅
the real flying simulator
With the e36 when drifting my steering delays from a surton angle when i spin suddenly it finaly turns more anyone else got this problem?
How tf did this get past testing, such a basic error lol
Folks, glitches aside, anyone who doesn't understand how much better the physics are in GT4 in GT3 cars now has never driven a real race car
That bus is driving right. . . If you strapped a rocket to it lol
cant wait to be in that van in VR this weekend. looks like a gret ride
Just finishing up my parachute on my ejector seat rockets for my sim rig. Fanatec launch over head handles are the most amazing pull launchers ever. The +-_immersion_-+ is immaculate
There are some more subtle glitches also. I use the Aston Martin VGT in WTC 700 La Sartre and there is something add about the weight/PP calculation. Not as much fun as this but suggests there may be other little details.
This happened to Max in Hungary
LOL
💀😂
The most impressive trick they pulled off is that track, that lets you drive down a mountain infinatly
Going for that true driving simulator feel - trying to make you car sick.
The weather has changed a bit this update. I just hit Lemans over and over again.
Drove that 97 M3 with a minor tune at High Speed Ring at it’s like the back wheels have no traction and the front wheels are locked to turn into the inside wall! But the Ruf 4.2 has no massive issues.
Same with the bmw.
Some cars broken, other a little bit and others nothing.
Is it realy only the new physik? No logic... every car must be diffrent after, not a few
The new physics is great when it works. They will fix this next patch, but the problem I am having is a whole lot of broken PP ranges have been added. Had a few here and their prior to update, but seems to be much more common now. Having 550 cars to go through and check for this and address it is going to take a long time.
Do they not have testers?
For me in the beginning of the last update the cars would bounce during the rolling start and the the first 5 people would be 20 seconds ahead of everyone else it was mad
I blew everyone away in the F-150 Ford pickup on the weekly challenge and I hate driving on dirt. And It shows.
They also nerfed (a heavy nerf btw) on the 787B, people use the C9 is still a monster (a bit fuel happy but amazing as a grinder).
And to think I was disappointed at the lack of events at the first new non dirt/snow track in close to a year.
Ok the jumpy thing is just a glitch, but the slick tyres in the wet really ruin the game. When you turn the assists off is it still the same as before or is it also easier?
Great video man!! Now thus game is the officially The Real Bouncy Simulator!!! 😅👍🤘😅 🎮
*The Real Flying Simulator*
Can anyone even use the superbird anymore. I can only use it if it has comfort med in the front and soft slicks in the back.
The Ffb on an fanatec dd pro is basically non existent
My McLaren 650s gt has reached a all time new speed, I started to overtake ai cars like it was nothing, gaining speed uncontrollably
Do you guys have any news regarding the rolling start on daily races? I am the only one racing. Meanwhile, everyone else is just standing there
If you remember they did this last year also and it took me a while to get use to that update, now you do it again. I was 124.7 qualifying time in C race most this week. Last night fastest I could run was 125.7. Did they take PP away from GR4 cars with this update?
This is some of the funniest stuff I've seen I've been Gran Turismo 7 for almost 100 hours and I haven't seen glitches like this so funny although I did notice some weird stuff after the last update like you said it's much too easy to drive a car in bad weather using hard racing tires. Wonder what caused that to happen 🤔
It feels like poliphony digital didn't test this update ONE BIT
The not funny part about the update is my best cars drive like junk now. I had 4 - P1 finishes at Spa on Wednesday, and I couldn’t stay on the track for 2 consecutive laps on Thursday with the same cars. This update is junk
Yesterday I quit many races ,have no words
Lol , I've found that if you change the stock wheels on the new car , it probably have the "suspension bug" or whatever they call it , I think it only happen when you widebody though
The Real Bouncy Castle Simulator
Is it just me who noticed that the BMW M3 Sport Evolution has been given a HUGE PP increase?
It now has a similar PP value to the likes of the Porsche 911 996 & Lamborghini Countach Anniversary.
Why Polyphony gave it such an increase is baffling.
Might be late to this but I noticed that my Porsche 911 turbo ‘81 cannot be driven. It says that it has an unmeasurable PP. if anyone else has this problem or know a fix pls help. Or if I have to wait for a patch. It only says this when I tune the aero and ballast on the car. If I have a base tune it works fine. Thanks!
Me casually freaking out cause my max 930 M97 swapped car has unregulated pp even tho it was fine before the update:
The real reason this happens is because of an error in the coding when they redid the physics regarding the handling model, and apparently all cars habe unlimited rebound which causes their instability and bounciness.
A tony hawk experience, the most hilarious and funniest glitch i ve ever seen! 😂
Drove a few laps at Nordschleife, the new physics is legit a game-changer in the good way.
Aside From that its absolutely insane that You can Put the Subaru BRZ 770 HP Engine in the BMW M3 of 1997. have not tried to drive it Yet.
It's 1200hp 😅
The huracan with the chiron engine swap is also very bouncy due to the physic changes
My R8 LMS is junked now from this update. Along with every other GR3 I’ve tried. If the car is drivable, it’s slow. The cars that used to be go-to cars are ridiculous.
As a sport mode player I don’t really like the new physics a lot of the GR3 cars don’t feel good to drive anymore 😞 with sucks especially the GT500 cars. Tones more understeer
It is pretty endearing that Polyphony glitches are always goofy
i have a logitech g pro and the trueforce/ffb is completely gone. the car feels completely dead because i have no feeling of the road
Mine is exactly the same. I have been trying everything with settings and it doesn’t get any better.
@@nathandebeaux7307 yeah it seems like nothing will get back to the way it was before, so we can only let PD know and hope they fix it with the next update
I had to turn my FFB up a fair bit to get any feeling
@@dcode1000 let’s hope so!
Not changed settings... my TGT2 felt heavier and more detailed, especially when losing traction, which was good, but I didn't like that the few cars I've tried wobbled down the straights giving my arms a workout, whereas usually I can relax them.
It’s a bug within the physics engine, thankfully it will be fixed.
The road car physics feel off on the G29 wheel and the engine swap cars shake really bad on special stage route X to the point where you can’t turn
Just tried the bouncing thing with a jimny and it didn’t work. Have they reverted the physics or do i need to try a different car?
Man, I had a swapped 930 that I had just right. Now no matter what I do I can't use racing tires on it without getting the triangle error PP. These physics needed way more testing
I've ran into that too
It's funny seeing a game that is so formal and "gentleman-like" break down in such a ridiculous way
now known as the "real crazy car high as a kite simulator: if cars could take substances like humans part 2.1" XD
I dont get it. I havent come across a single problem. Maybe the issue is people lowering their cars to unrealistic levels, then when cornering, the tire contacts the fender and upsets the car. Or everyone puts the widest rims and biggest offset and wonders why their car wont turn. Physics.
Im not having any troubles at all 😂i find i need a bit more finesses while braking but thats it.
Does someone have a bounce tomahawk ? I have a moneygrind idea
I found that the Gallardo was broken in the weekly races, even with a fully track tuned setup
Urus have the same problem,piece of ….ain’t normal created car in the game
Oh No wonder my car breaks orbit since the update no matter how much I tune
Tried this on the 930 Porsche it hasn't worked yet. But i was delighted when i finally got it to work. Its raining Samba busses 😂😂😂
About rain driving: Are those assits available in sport mode anyway? Not sure just asking. Beacuse if no. It is great way to make this game more accesible in single player for casuals. The rain used to completely destroy your lap if it catches you with dry tires despite using assits. Now this could be treated as additional assist for begineer players. And if you want challenge in rain advanced players don't use this assists on.
My fleet of 800 pp cars for Sardinga are all messed up now
I'm finding the acceleration understeer to be far too excessive now. Like PD went from one extreme to another.
What is a Jelly Build?
What I want to know is why does the game even have it possible to register +12,000mph, do they actually think there is a car that's going to do that?
FFB is also all over the place now as well
LOVE THE UPDDATE, VERY NICE PHYSICS (CONTROLLER) Havnt seen this bug yet.
Triggers now feels like 50% load than before it is very unusual
When you get your GT7 update from CrowdStrike
Bit of sky diving at the Alps.
Don't widebody the E36!!! The tires touch the fenders anywhere under 134mm ride height
11,000 mph is crazy😂😂
Can we appreciate how pd made the map up to the curvature of the Earth when the only way we would see it would be through glitches like these?
yeh man, you see the earth is round not flat yo! ;)
Must have updated the physics based on how people drive in Milwaukee, Wisconsin.
I tried this earlier, and I got a screenshot of a car doing around 178,000mph.
PD really made a pigs ear with the physics, but it's a shame they're planning on fixing it cause it's absolutely hilarious 😂
Its not brocken....its only"Red bull gives you wings" mode