Creating a 3D Fantasy Creature w/ Maria Panfilova - Pixologic Zbrush | Part 4: Exporting

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  • Опубліковано 6 вер 2024
  • Learn how to create a detailed 3D fantasy creature (Pixologic Zbrush) in our newest Studio Sessions Series with Maria Panfilova. Part 4 focuses on exporting the ZBrush files in order to be able to use them in other programs.
    Be sure to check out Maria's other incredible art: www.artstation...
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КОМЕНТАРІ • 15

  • @makeithappenwithjayinZBrush
    @makeithappenwithjayinZBrush 3 роки тому +1

    She is Great!

  • @Ira_3D
    @Ira_3D 3 роки тому +2

    Спасибо большое! Я не очень хорошо знаю английский, но вы так понятно говорите, что я почти всё поняла. Да и вообще спасибо вам, за ваше творчество! =)

  • @ozaffer77
    @ozaffer77 3 роки тому +1

    the uvw editing in maya is kinda blowing my mind. You can keep the map so big and utilize a bunch of space filling each square for each subtool. Is this only because it's for a render? I'm use to doing UVW's for game characters in blender or 3ds max where you want to make the mesh into 1 object and all of the uvw in 1 square. If you were to spread them out like that in either of those programs I believe they would just been in an unmapped black space. (assuming because it's a concept or render piece that doesn't need to be animated you can keep it broken into subtools like you mentioned for the legs. That can provide larger uvw maps to work with for texturing, your seamless texturing information was gold on this btw. So for uvw's in maya any of those squares can be an indivigual obj's workstation and spreading them out allows to you see multiple maps with multiple obj's selected. A pretty cool feature in maya I didn't know about.)

    • @oneIT-69
      @oneIT-69 3 роки тому

      this exists in blender too and many other game engines

  • @xxxYouDontKnowMexx
    @xxxYouDontKnowMexx 2 роки тому

    Thank you, Maria, you are so cool!

  • @sculptron3d322
    @sculptron3d322 3 роки тому +1

    thank you for the tutorial it was quite useful and your sculpt is super cool

  • @kira_io
    @kira_io 3 роки тому +1

    Thank you for the tutorial 💖

  • @omarcastillo122
    @omarcastillo122 3 роки тому +1

    Little question, why do You import the low sub back to Zbrush? Don't You lose the higher subdivs? If so, how do You manage to export the normal maps? Thx!! By the way, all this series is amazinggggg

  •  3 роки тому

    Thanks

  • @chandra_prakash1043
    @chandra_prakash1043 3 роки тому

    Your voice is not clear 😑...
    The another guy had a clear voice 😢

    • @IGarrettI
      @IGarrettI 3 роки тому +13

      Maybe you need to pay more attention? Her voice is super clear, understandable, and there's SO MANY tips and tricks it would take you years to collect and find by yourself

    • @TheNerdOnTube
      @TheNerdOnTube 3 роки тому +2

      Or maybe your english is not that good, your comment is a clear example. Maria did and awesome job by speaking of a technical and precise subject in english, which is not her mother tongue, if you don't understand her you should study more.

    • @mordecai1484
      @mordecai1484 3 роки тому

      What a disrespectful jerk.

    • @omarcastillo122
      @omarcastillo122 3 роки тому +1

      There is so much amazing and free stuff here and this guy complains about her voice?? Really?

    • @xxxYouDontKnowMexx
      @xxxYouDontKnowMexx 2 роки тому

      I like her accent