Why Every Halo Killer Failed

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  • Опубліковано 5 бер 2023
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    Once upon a time, Halo was the biggest game in the world. Everybody wanted a piece of the pie. But very few succeeded. This is the story of how an industry failed to grasp one game.
    #gaming #writing
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КОМЕНТАРІ • 2,1 тис.

  • @ShreddedNerd
    @ShreddedNerd  Рік тому +523

    Alert: There is a spam channel imitating me in the comments section. Do not believe his lies. I am not running a telegram or any giveaways.
    Video sources:
    ua-cam.com/video/QNy8lbVIFjI/v-deo.html
    ua-cam.com/video/nGQIQljaAc0/v-deo.html
    twitter.com/haileyx24/status/1618722806467903488

    • @gamepad3173
      @gamepad3173 Рік тому +8

      Yeah I've seen the whole Telegram scam pop in other youtubers comments sections and I just ignore it.

    • @KrolKaz
      @KrolKaz Рік тому +8

      Why don't u do giveaways? Let me be the winner . I want a $500 steam card, but u can advertise it as a $1k giveaway and we spilit it
      It'll make u look good and get more views

    • @AndroidFerret
      @AndroidFerret Рік тому +1

      Half life had at least the same amount of game changing features

    • @sinisterisrandom8537
      @sinisterisrandom8537 Рік тому +1

      ​​Casimir III perhaps because it makes no sense.

    • @peronafanman
      @peronafanman Рік тому +6

      ​@@KrolKaz Boi no channel wants to invest in shitty Steam giveaways, and it certainly won't make him look better or get him more views

  • @RhoDesia-gr1wb
    @RhoDesia-gr1wb Рік тому +6974

    In the end, the Halo killer was itself.

    • @nenish
      @nenish Рік тому +232

      This is gonna be top comment for sure

    • @yeomane
      @yeomane Рік тому +87

      Exactly right.

    • @hydb801
      @hydb801 Рік тому +53

      damn I was gonna comment this but then saw yours

    • @LordiValimartti
      @LordiValimartti Рік тому +214

      343i had all the resources in the world, much better hardware and 6 years of time. Yet they still fucked up Halo: Infinite. At this point we should just give the IP to Certain Affinity

    • @solidice5660
      @solidice5660 Рік тому

      *Suicide*! -ua-cam.com/video/GtStI4MGF5I/v-deo.html

  • @k1n6n07h1n6
    @k1n6n07h1n6 Рік тому +2134

    Halo fans: It sucks that 343 killed Halo.
    Sony: Were it so easy.

    • @sealboy1211
      @sealboy1211 Рік тому +31

      Best comment

    • @kam5551
      @kam5551 Рік тому +14

      😆👍

    • @davemccombs
      @davemccombs Рік тому

      stop this cringe copy/paste shit

    • @AnalGravey
      @AnalGravey Рік тому +15

      Resistance fall of man and its games were probably 1 of the games other than a few other titles that got me playing both bungie's halo games/ 360 games and Playstation 3 games

    • @asquadofgods
      @asquadofgods Рік тому +4

      makes no sense because 343 did kill it off as soon as they stepped in..

  • @PossumReviews
    @PossumReviews Рік тому +336

    15:43, they probably had so many generic human enemies because it enabled them to just use pre-existing animations from an asset library.

    • @THEFabianValenzuela
      @THEFabianValenzuela Рік тому +5

      :o

    • @mistermann4163
      @mistermann4163 11 місяців тому +12

      Enemies are either Chess or Checker pieces in a game. You just got to make the board they fight on the most interesting part sometimes.

  • @Muttsoc999
    @Muttsoc999 Рік тому +573

    Glad you brought up Republic Commando as a good halo-inspired example. If only Imperial Commando was made.

    • @CyberLou
      @CyberLou Рік тому +35

      If only, I can only dream of such a great star wars FPS. In that regard the same thing that happened to Halo happened to Battlefront.
      "You see Battlefront is like Battlefield, except watered down. And Heroes tons of heroes!"
      Yea, that went well...

    • @robertnomok9750
      @robertnomok9750 Рік тому +18

      Halo inspired? There is nothing halo in it. Its a tactical shooter inspired by swat and rainbo six.

    • @CyberLou
      @CyberLou Рік тому +4

      @@robertnomok9750 I agree. But the multiplayer aspect however is definitely Halo inspired.

    • @duplicarus
      @duplicarus 11 місяців тому +1

      @@CyberLou honestly if they just made Battlefront more battlefieldy it would have been a much better game.

    • @MitchJohnson0110
      @MitchJohnson0110 11 місяців тому +10

      @@robertnomok9750 "Nothing" Halo in it? Idk about that one Chief.

  • @thebrodator
    @thebrodator Рік тому +1391

    TBF to Killzone, the devs have said that they never intended it to be a Halo killer, it was just incorrectly marketed.

    • @kinghoodofmousekind2906
      @kinghoodofmousekind2906 Рік тому +189

      And they went their own way with the style, which I think it's why even a Halo fan like myself can still respect and admire what that series evolved into: it's a different take on sci-fi than Halo, and I would love to see new games in that setting, tbh.

    • @Garry_Combine
      @Garry_Combine Рік тому +141

      Killzone was also good, shame what happened with 3 and Shadow Fall. Even Liberation and Mercenary were pretty good

    • @kinghoodofmousekind2906
      @kinghoodofmousekind2906 Рік тому +71

      @@Garry_Combine I sort of like the ideas in 3, but it was sort of too over the top in many areas; Shadowfall is once more a case of a decent idea executed in the worst way possible, imho. But I think there are many good ideas in the series, and the potential for more games is still there.

    • @markfuckerberg9859
      @markfuckerberg9859 Рік тому +71

      @@Garry_Combine Agreed. Killzone 2 really felt like you were in a dangerous war, but Killzone 3 felt like you were in an over-the-top cringey action movie...

    • @Garry_Combine
      @Garry_Combine Рік тому +7

      @@kinghoodofmousekind2906 Oh yeah, I want to like what they tried to do, but the execution was bad

  • @vaniellys
    @vaniellys Рік тому +1067

    About the dude bro thing: Halo is one of the rare games that both dude bros and geeky guys (like me) loved. Halo used to be both a simple shooting game with deeper mechanics and an action film with deep sci-fi lore. I think that it's one of the reason of Halo's success.

    • @alangreer3760
      @alangreer3760 Рік тому +79

      I think some of the most influential pieces of media manage to walk that line really well, and it lends to the staying power and legacy. I always think of Scarface as a perfect example of that dichotomy. You can get drunk and eat pizza with a bunch of frat dudes and watch it while (poorly) quoting all the classic lines and cheering for Tony, or you can do a scholarly reading of the themes in an academic setting.

    • @dkkanofkash8798
      @dkkanofkash8798 Рік тому +24

      Halo was a simple game where you got to shoot at cool aliens, but then they introduced the Flood. Little me was so traumatized I had to stop playing the game, and the Flood still disgusts me to this day. Also, in my honest opinion, the Necromorphs from Dead Space are way better.

    • @Dunkopf
      @Dunkopf Рік тому +30

      ​@@dkkanofkash8798 I don't know if I'd rather face the flood or the necromorphs. Both are terrifying, the flood does have that special WTF spot in my heart though.

    • @Synergy7Studios
      @Synergy7Studios Рік тому +19

      Holy shit, you finally put it into words for me. The duality of the story being incredibly bad ass yet also very interesting is a huge part of why I love Bungie Era Halo.

    • @EmonWBKstudios
      @EmonWBKstudios Рік тому +23

      I regret to inform you that "dude bros" and "geeky guys" have more similarities than differences.

  • @athomicritics
    @athomicritics Рік тому +199

    Timestamp for game :
    3:23 : Chrome
    5:33 : Warhammer 40k Fire Warriors
    9:11 : Chaser
    10:14 : Killzone
    12:10 : Star Wars Republic Commandos
    13:57 : Area 51
    15:09 : Pariah
    16:24 : Resistance Fall of Man
    20:22 : Timeshift
    20:58 : Crisis
    23:02 : Haze
    27:12 : The Conduit
    28:12 : Turok 2008
    29:57 : Nova

    • @DerMeister821
      @DerMeister821 11 місяців тому +6

      Crysis and Turok were meant to compete with Halo? Crysis had a much steeper learning curve than Halo...just like Halo has (had?) a steeper learning curve than call of doody.

    • @moonasha
      @moonasha 10 місяців тому +4

      @@DerMeister821 crysis 2 was basically halo in new york

    • @Scorch0017
      @Scorch0017 9 місяців тому

      This is kind of strange list of games, dubbed by the author as "Halo killers" or even "Halo clones". Some of them have nothing to do with Halo, while others takes only some elements, like regenerative health or weapons limit.

    • @tommyhill7645
      @tommyhill7645 9 місяців тому

      At least 3 of those games are really good

    • @DerMeister821
      @DerMeister821 9 місяців тому

      @@moonasha I didn't get that feeling at all playing it. Crysis 2 and Halo 2 were both good games (and I replayed both many times), and they felt very very different to me. Crysis 2 expanded on Crysis...so I have no idea how you think that. lol

  • @didelphidae5228
    @didelphidae5228 Рік тому +142

    Turok also had a cool feature I haven't seen in another game before, slowly releasing the trigger on the controller with the bow drawn slowly releases the string and you save the arrow.

    • @ToxicBastard
      @ToxicBastard Рік тому +13

      Turok's bow was the best part of the game

    • @AC-hj9tv
      @AC-hj9tv 11 місяців тому +8

      Based turok

    • @SPFLDAngler
      @SPFLDAngler 11 місяців тому +1

      Most FPS don’t have bows…

    • @bruh47213
      @bruh47213 10 місяців тому +5

      Halo 3 had something like that, the charged plasma pistol could be cancelled by gently releasing the trigger on the controller.

    • @montypython5521
      @montypython5521 10 місяців тому +2

      many just have you press reload to cancel or let you switch off

  • @lloydpatam4189
    @lloydpatam4189 Рік тому +455

    I remembered how Unreal was called a "Quake clone" or a "Quake killer" when it was first released. It didn't kill Quake nor was it a clone of it.

    • @KrazyKain
      @KrazyKain Рік тому +5

      I remember seeing ads about how it was the Quake 2 killer.

    • @enemy1191
      @enemy1191 Рік тому +2

      Arena Shooter boom.

    • @RusticRonnie
      @RusticRonnie Рік тому +7

      Cod was a Medal of Honor killer, thats the only time the game was called something and then did that thing.
      Fuck COD4 was the Halo killer also.

    • @KnoxCarbon
      @KnoxCarbon Рік тому +4

      Marketing types have no original ideas.

    • @perrytran9504
      @perrytran9504 Рік тому +13

      @@RusticRonnie Halo and CoD coexisted since they were very different games. Besides, Halo 4 was the ultimate Halo killer, not any particular CoD game.

  • @nwmancuso
    @nwmancuso Рік тому +42

    I was there 1,000 years ago when Halo came out. I remember playing it at GameStop. Every game prior to it felt claustrophobic and dark but Halo was like stepping outside for the first time.

    • @spartacusx-uw6op
      @spartacusx-uw6op 7 місяців тому +3

      So basicality , halo Was the end of the bit-64 Claustrophobic efecto.
      WOW, that explain, in fact, everything....; thanks so much !! 😲😲

  • @phyllotaxis
    @phyllotaxis Рік тому +17

    Love seeing some Republic Commando appreciation, such an underrated game. I'm not much of a Star Wars fan these days, but I still wish it got a sequel.

  • @WonderMePartyStrip
    @WonderMePartyStrip Рік тому +156

    No wonder many of those "Halo killers" developers ended working on 343i's Halo.

    • @perrytran9504
      @perrytran9504 Рік тому +34

      Bro I remember you on comments way back in the day shitting on nu-Halo. Absolutely giga-based for still keeping it up.

    • @WonderMePartyStrip
      @WonderMePartyStrip Рік тому +46

      @@perrytran9504 Haha wow. Insane you can remember me since then. But yeah, I have been shitting on nu-Halo, 343i, and their shills since 2013.

    • @humanelemon115
      @humanelemon115 Рік тому +2

      @@WonderMePartyStrip xd

    • @pierreo33
      @pierreo33 Рік тому +4

      @@WonderMePartyStrip you're doing batman's work, son. keep it up. 343i's Halos are ASSSS

    • @DrundeFPS
      @DrundeFPS Рік тому +4

      Bungie Halo sucks too.

  • @jurassicarkjordanisgreat1778
    @jurassicarkjordanisgreat1778 Рік тому +636

    Your last video is correct about people not understanding halo. The average person will look at halo and think "COD but in space" and just try to do that, but people fail to realize halo is not your typical FPS. It has a lot of quirks to it that make it stand out and changing those quirks is what makes it not halo. Even Microsoft and 343 seem to not understand what halo is. So far the only people who have come close to understand halos gameplay are the devs of splitgate

    • @JohanRealman
      @JohanRealman Рік тому +85

      The reason why Bungie was able to make Halo is because they were just trying to make a fun game. Halo killer type games often fail because the devs behind it are trying to make Halo rather than trying to make a fun game. ShreddedNerd if you are reading this don't try to make Halo, you will fail if you do. Instead try taking the pure essence of what you think makes a game fun and make something fun.

    • @nanthilrodriguez
      @nanthilrodriguez Рік тому +27

      Which they would do if they every even once played the game.
      It's as though the people making "halo clones" took a quote from the TV Show director, "I avoided playing Halo so I wouldn't be influenced by it."

    • @tarheelpro87
      @tarheelpro87 Рік тому +13

      Yeah and we saw them make “CoD in Space” and we got Infinite Warfare.
      *Tell me how good that was.*

    • @VisibleToeHead
      @VisibleToeHead Рік тому +7

      Maybe people want something new. Splitgate died and Infinite is struggling. If you scraped together all players in MCC it could be considered a middling player base.

    • @MemeLordCthulhu
      @MemeLordCthulhu Рік тому +1

      You're actually stupid if you think splitgate is better in terms of core gameplay mechanics than halo infinite is. It took all the old devs leaving for it to happen, but 343 knows how to make a halo sandbox now.

  • @DirtCobaine
    @DirtCobaine Рік тому +46

    Resistance was such a good game. I remember the huge multiplayer battles as well. I really really liked it

  • @davidreeding9176
    @davidreeding9176 Рік тому +29

    Its not just sophisticated ai goals, but also enemies with enough hp to achieve those goals. I dont think its enough to have a beefy bulletsponge enemy, its also important to have them actively trying to achieve something (other than defeating the player, but still in service of doing so).

    • @deriznohappehquite
      @deriznohappehquite Рік тому +6

      Half-Life 2 is, in my opinion, a game that partially falters due to this. The combine have sophisticated AI, but they always go down with a short burst from your hitscan weapon.

    • @schmecklin377
      @schmecklin377 11 місяців тому +6

      ​@@deriznohappehquite Half life 2 would absolutely be better with more projectile based weapons. Hitscan kills the combat in the half life games. There's a reason the gravity gun is so fun

    • @user-wj6jh1cd5n
      @user-wj6jh1cd5n 11 місяців тому +6

      ​@@schmecklin377I always liked the hecu marines in half-life and especially the rework of them in black mesa. It just feels like they react more to situations like being shot at. They'll do things like run and crouch behind cover and bumrush you when you aren't looking.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 11 місяців тому +6

      @@schmecklin377 half lifes combat is fine, its half life 2s that is mediocre
      half life could not have any more projectile weapons the setting does not allow for it

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 11 місяців тому +3

      @@deriznohappehquite the combine have way more issues than just health
      theyre slow, innacurate, provide little feedback and the map design doesnt help them at all

  • @MyGuyYourNotHim
    @MyGuyYourNotHim Рік тому +224

    I'll never forget that my first Doom experience was playing Chex Quest, which was just a cheap reskin of the original you could find in a cereal box 😒

    • @RootVegetabIe
      @RootVegetabIe Рік тому +59

      "Cheap Reskin"
      Chex Quest has a lot of heart for what it is.

    • @ananon5771
      @ananon5771 Рік тому +20

      Chex quest 1-3 (third one was made by one of the original artists back in like 07) are great games.
      far from cheap

    • @PolskiKrajowa
      @PolskiKrajowa Рік тому +3

      Avgn made a video on it pretty recently I believe.

    • @sealboy1211
      @sealboy1211 Рік тому +16

      Chex Quest was quality, no shame bro game on!

    • @HeyItsJonny
      @HeyItsJonny Рік тому +4

      I loved chex quest! I played it after I played doom as a kid, and they absolutely nailed that kid friendly theme.
      But you can destroy that by adding the Ketchup mod to chex quest...

  • @deriznohappehquite
    @deriznohappehquite Рік тому +136

    It’s interesting how Halo CE looks downright fast compared to those Halo killers.

    • @Vergil666.
      @Vergil666. Рік тому +13

      Halo was very unique. It probably helps that the PlayStation had a difficult time with FPS games. The creators of Killzone have stated it was incredibly difficult to get the game running without lag or the frame rate dropping constantly, and they aren't the only developer's that had problems with FPS games.

    • @deriznohappehquite
      @deriznohappehquite Рік тому +6

      @@Vergil666. The other consoles being less powerful probably did make Halo and Halo 2 more viable.

    • @spartantnt1023
      @spartantnt1023 Рік тому +9

      It's hilarious that most people can't realize that Halo had a medium paced agile shooter system with advanced physics. Most every other shooter even now, is either incredibly fast by comparison, or entirely the opposite and feels like a crawl. Very few games reach that nice medium pace afforded in Halo.

    • @deriznohappehquite
      @deriznohappehquite Рік тому +7

      @@spartantnt1023 Halo 3 having a tiny FOV broke a lot of people’s brains, and the Halo franchise will never recover from it.

    • @perrytran9504
      @perrytran9504 Рік тому +4

      @@deriznohappehquite Yeah not many people realize your base movement speed is the same in all three trilogy games, it's just as you said 3 has the tiny FOV. You can easily verify this on PC by adjusting the FOV to be the same between these games.

  • @Cockburn2099
    @Cockburn2099 Рік тому +567

    The tau warrior not knowing how to use melee is just accurate

    • @chiefkeef74
      @chiefkeef74 Рік тому +46

      Only Commander Farsight knows how to melee.

    • @TriTomMaximum
      @TriTomMaximum Рік тому +37

      It's Lore accurate

    • @DonVigaDeFierro
      @DonVigaDeFierro Рік тому +18

      This. Love that respect to the lore.

    • @KaizoeAzurum
      @KaizoeAzurum Рік тому +10

      Who needs the barbarity of melee when you can shot someone right in the face from 500+ meters away?
      Fuck, the game is all corridors...! But none of that matters when the game crashes every damn minute.

    • @morbidslayer666
      @morbidslayer666 Рік тому +4

      Get that fire warrior a Coldstar with a Oniger Gauntlet and Thermonutronic Projector!!

  • @SamsarasArt
    @SamsarasArt Рік тому +6

    I've noticed that the good "halo killer" games take inspiration from halo to create something unique. Kinda like how dead space took inspiration from resident evil 4 but ended up being a unique game.

  • @juancho650
    @juancho650 Рік тому +29

    A Halo Killer you forgot is Darkwatch, imagine Halo but with vampire powers and in the Wild west, it even had a recharging shield system and the grenade-melee thing, I replayed it a few years ago and wasn't as bad as I thought it would be

  • @plasmawolf7960
    @plasmawolf7960 Рік тому +147

    I think having a lot of enemy diversity is really important. Memorable looking enemies each with very distinct roles in combat that are predictable so that you can strategize around them

    • @deriznohappehquite
      @deriznohappehquite Рік тому +8

      Yeah, Halo and Doom nailed this aspect.

    • @rubenlopez3364
      @rubenlopez3364 29 днів тому

      The effect of seeing the enemy types and switching between the right weapons to use while being shot at and moving is really engaging and adds so much to the fight

  • @ohno5507
    @ohno5507 Рік тому +328

    I think the secret to Halo, that these other companies didn't get, was that Halo was raw passion. Bungie cared about so many minute details that most developers would overlook, even today. Bungie would argue with each other over anything and everything, it seems, because everyone wanted the game to be the best it could be. Everyone involved believed in the game. These other shooters were just people making a product. While Bungie was making deliberate decisions to *ensure* the game was timeless, the other studios were just *hoping* the game would be timeless

    • @wieldylattice3015
      @wieldylattice3015 Рік тому +19

      Polyphony digital used to be that way with Gran Turismo, especially during the PS2 era. Shame that both Halo and GT have found ways to fall off. Then again I’ve only played the even numbered GT games so I absolutely cannot speak on the quality of 7

    • @semajjarrett3877
      @semajjarrett3877 Рік тому +16

      That's why Destiny makes me so sad, that energy isn't there anymore. Bungie doesn't have that attention to detail & passion. They're too focused on going "Hey look we're legendary FPS pioneer Bungie!" instead of innovating on the genre like they were known for doing.

    • @ohno5507
      @ohno5507 Рік тому +13

      @@semajjarrett3877 yeah Bungie is just a shell of its former self. Bungie was made up of a lot of talented people who aren't there any more, and it shows. You'd hope the once cynical fratboy, Jason Jones, would steer things in a better direction, but he's become even more of a businessman more than anything.

    • @HenryVarn
      @HenryVarn Рік тому +2

      ​@Semaj Jarrett So true. Don't get me wrong, I love D2 and play it constantly. You just don't feel the passion there anymore though.

  • @ImCptnAwesome
    @ImCptnAwesome 8 місяців тому +5

    Dope retrospective. To answer your question about what makes Halo, Halo, I would need like 10 paragraphs. But in short: A big part of what makes Halo, Halo, is the theme. It has more of a comic-book-like feel to it. Like, the Halo live-action series for example, there is a scene where two kids on a scrap planet are being chased by guards, and the little boy gets beaten to death by a baton. That's literally not Halo. Halo is you and your friends, driving a Warthog over grassy hills, blasting evil aliens (and working with really cool aliens). It's rated M, but it's not grotesque or disturbing. It feels more like you are in a Saturday morning cartoon, rather than a dystopian-realistic-type thing. So, nailing the theme is a huge part of Halo. (I'm not saying make Halo for kids, I'm just saying it should feel more like Chief is a superhero going into battle, rather than a sad story about humanity dying)
    As for gameplay, all they needed to do to succeed was continue what it was. Why does 343 keep trying random crap? Just copy Halo 3, but add more levels, add cool and interesting characters and stuff, keep the gameplay mostly the same, etc. IMO, the best thing Halo could do right now is just do DLC for Master Chief Collection (And eventually make a direct sequel to Halo 3 that continues what Bungie started, rather than let a janky studio try to put their stamp on the franchise). More multiplayer maps, more Firefight maps, just make the same content but more of it! No need to try and reinvent the wheel here. Oh, and how about more split screen. It would be tight to go through the Halo trilogy with 4 people on 1 TV and to play Firefight with 4 people on 1 TV.

  • @KypForPresident
    @KypForPresident Рік тому +10

    I loved Halo 1-3. Story, gameplay, music, atmosphere, those just hit right. Especially Halo 3 will always have a special place in my heart.

  • @Meta9871
    @Meta9871 Рік тому +171

    "these games were halo made by people who hate halo"
    so this is what 343 halos in the 2000s would have looked like. fascinating...

    • @deriznohappehquite
      @deriznohappehquite Рік тому +31

      the design leads at 343i actually worked on some of those games.

    • @DonVigaDeFierro
      @DonVigaDeFierro Рік тому +4

      @@deriznohappehquite The plot thickens...

  • @MoronicRoc
    @MoronicRoc Рік тому +43

    About your recurring point of only using boring human weapons and enemies: That seems to be a trend in a lot of sci-fi games. Take the futuristic COD games, Titanfall (at least in terms of the regular weapons), and Valorant. You have so much potential for new weapons we've never seen before, and you make a space AK.

    • @slimboarder.o7
      @slimboarder.o7 Рік тому +1

      Killzone tried went with realiste weapon they didn't had any modeler so they just hired gun manufacturer for 3d models

    • @ethanoliver2108
      @ethanoliver2108 Рік тому

      Problem is, most times player like those old school balistic weapons. For example the endgame of Half-Life 2, you just have the updated gravity gun. You could shot those reflecting energy balls, but not quit aim right with it, kind of thing. I assume this is because you can not really estimate the outcome of your shots with those sci-fi weapons, or something like that... better use an oldschool bullet 😉

  • @vaughnrudy8084
    @vaughnrudy8084 Рік тому +41

    Halo is about 2 things: figuring out which weapons laying on the ground to take with you into the next segment, and enemies that react dynamically to what weapons you use

  • @xArmyVisioNx
    @xArmyVisioNx Рік тому +5

    Resistance and Killzone were great games I loved playing them when I was younger

  • @SlNlSTERCAT
    @SlNlSTERCAT Рік тому +109

    Killzone was a great series. The first one was comparatively rough but it had its own thing going that really made its own. They liked trickling weapons throughout the campaign so it's just ISA and Helghast rifles at the beginning. The different characters you play as have their own stats and they have their own weapon proficiency, some characters have alternate paths. It makes me wish they kept that aspect in the later games but they more than made up for it with the fun multiplayer, and the feel of the weapons.

    • @theisgood0
      @theisgood0 Рік тому +5

      I agree I loved the different guns as a kid and the splitscreen multiplayer was fun with friends.
      It was not halo but the weapons were super cool!

    • @bahhumbug5467
      @bahhumbug5467 Рік тому +2

      It was sweet I had killzone on ps vita and that’s all I played as a kid

    • @detectivemadoka69420
      @detectivemadoka69420 10 місяців тому

      My biggest issue with Killzone was the awful accuracy and spongy enemies, especially Killzone 3, it felt like i was shooting BB guns.

  • @solidice5660
    @solidice5660 Рік тому +275

    Physics is what makes Halo. The interactability with the environment is the core of Halo. Beyond even the A.I and the gunplay. I remember the first time I drove the warthog, and hit a sick jump! THAT was the moment, I Fell in love with Halo.
    The landscapes became a playground of high speed drifting and vehicle flips. I'll never forget the surprise of the banshee after rescuing the group of Marines, and how it can become an epic vehicle chase through the canyons, as it tries to crash into you.
    More over, that whole experience can be drastically different each time you play Halo. Because, Halo gives you freedom, you don't even have to use the warthog. You can take on that same banshee, in a climactic stare down, with just your courage and a well-placed grenade.
    Halo Lets you write the action scenes, it gives you all the tools to make this sandbox your castle. And that sandcastle can be as grand, or as ridiculous, as you want it to be.
    I will always love Halo because it empowered me as a player, instead of dragging me along as a spectator.

    • @veretos7
      @veretos7 Рік тому +15

      tbh, great physics is one of the primary reasons I like most Valve games

    • @kinghoodofmousekind2906
      @kinghoodofmousekind2906 Рік тому +12

      Oh man, when you run out of the Forerunner underground facility with the light bridge, and you jump off the hillocks and the gunner on thr warthog yells "Yeeee-ah!" and fistpumps towards the sky...that was the moment I knew this game was something else.

    • @hoonterofhoonters6588
      @hoonterofhoonters6588 Рік тому +7

      @@veretos7 The momentum based movement and funny physics are why Halo and Source games are my preferred first person shooters.

    • @jmgonzales7701
      @jmgonzales7701 Рік тому +1

      @@veretos7 there are barely any valve games nowadays

    • @jmgonzales7701
      @jmgonzales7701 Рік тому +2

      @@hoonterofhoonters6588 valve needs to make new fps game

  • @tylertesla3678
    @tylertesla3678 Місяць тому +1

    The music and story of pulling together like "we got this!" Is what sums up Halo to me. In fact that's what made Reach such a hard hitting story was that the good guys didn't win.

  • @SirBeast1992
    @SirBeast1992 Рік тому +2

    "The enemies seem to die easily and don't have shields."
    *Um sir, you are fighting the imperial guard. That's like their whole point lmao."

  • @mitchboland9591
    @mitchboland9591 Рік тому +53

    Without terrible halo killers, Oboeshoesgames wouldn’t have a career

  • @nanthilrodriguez
    @nanthilrodriguez Рік тому +187

    Shield lets you be reckless for a period of time. Go hard, and if you succeed, your shields will recharge on thew ay to the next encounter.
    Compared to HP points which encourage you to avoid all damage at all costs.

    • @deriznohappehquite
      @deriznohappehquite Рік тому +40

      The shield also provides a tight feedback loop for the player. You either die or you win with no long term consequences.
      There’s no slow death by attrition from losing just a bit too much health over the course of several encounters.

    • @SamsarasArt
      @SamsarasArt Рік тому +16

      Halo 1 has a really good balance with this. When you had full HP you could play more risky but if you had low HP you had to be more careful, with the shield having just the right amount of protection. You are given enough to get through any encounter with smart strategy but not so much that you feel unstoppable.

    • @perrytran9504
      @perrytran9504 Рік тому +6

      This. If you ever played the classic Doom games (which unlike modern ones had no glory kills or other always-present ways to easily regain HP), you need to do a lot of peeking or long range fighting on higher difficulties to avoid getting worn down. Sure many parts you can be aggressive to fight your way to more health packs, but if you tried playing the whole game like modern Doom you'd likely run out of health packs from taking unnecessary damage especially with the hitscan enemies.
      Also, classic Doom's close range options were significantly weaker than in modern Doom. You had the SSG in Doom II, but the chainsaw only worked on certain demons with high stun chance (and was still slow to kill), the regular shotgun was too weak, berserk fists were very risky due to not stunning as well as the chainsaw, and there weren't weapon combos since the switch time was slow. All of these meant you still wanted to avoid staying close for too long unless it's weak enemies you can clean up very quickly.

    • @cdogthehedgehog6923
      @cdogthehedgehog6923 Рік тому +1

      "Hit point points"

    • @cdogthehedgehog6923
      @cdogthehedgehog6923 Рік тому +1

      ​@@perrytran9504 "Back in MY DAY Doom Guy was a GUY."
      "Yes grandpa here are your meds gramps."

  • @GoredonTheDestroyer
    @GoredonTheDestroyer Рік тому +5

    I think it would be safe to say that, just as how games in the had taken the wrong lessons from Half-Life (Linear, cutscene-to-cutscene gameplay through levels postmarked so heavily that you begin to question where the cutscene ends and the game begins with an uninteresting narrative), games took the wrong lessons from Halo, even Halo itself to a degree - What Bungie had made as this sci-fi epic, detailing the downfall of a vast alien empire with Mankind finally regaining its footing in the galaxy, with complex but engaging level design, a good mix of on-foot and vehicle gameplay with interesting weapons and an engaging narrative, other developers had seen as just another sci-fi shooter with extra steps - Pew pew laser guns and the occasional car. Where Halo's weapon and vehicle sandbox encourages the player to experiment, a _ton_ of other shooters from this era saw that weapon and vehicle sandbox as little more than a means to an end, while also following the same design trend as more typical shooters from the time - Your pistol is the first weapon you receive and is borderline useless, you only get the most powerful weapon at the very tail end of the game and it is _exceedingly_ rare, while vehicles are exclusively for getting from point A to point B. In desperate attempt to _kill_ Halo, sci-fi shooters from this time forgot that there's a difference between taking comfortable inspiration (Halo, after all, had been inspired by and made frequent reference to Bungie's earlier Sci-Fi shooter Marathon) and maliciously trying to overcome (Just look at the number of import/tuner inspired racing games that came out in the wake of Need for Speed Underground and Underground 2).

  • @lrn5152
    @lrn5152 Рік тому +9

    Killzone will always have a special place in my heart. I actually really liked it despite it being so obnoxiously over-the-top and generic. But underneath it all, there's actually some interesting parallels and anti-parallels to our own history. It's also got some of the coolest enemy designs I've seen. There's almost nothing (other than Jin-Roh itself) that can create such a ghoulish design out of red eyes and a gas mask. Had it not been released or marketed around Halo's primacy I think it would have turned out liked. (Also, if the writing was a bit better). The series might be dead as hell and considered trash but I think it's a bit of a gem. In retrospect, it's the Helghast who made the series memorable for me and I wish they were better utilized instead of being generic space communist Nazis fighting against generic space United Nation grunts.
    (Side Note: The Resistance series also has a place in my heart despite it being crappy looking back. But once again, it was the Chimera who made the story and game interesting).

    • @Ckoz2829
      @Ckoz2829 8 місяців тому

      I never played Killzone, but I played all the Resistance games last year and I thought they were damn fine games. Resistance 2 even reminded me a lot of Halo 2. It was the odd one out in the trilogy and it changed up it’s core gameplay in favor of Multiplayer, but even still. If you want to talk Halo clones, Resistance 2 is the closest the series has ever gotten to Halo.
      On a side note, I do think it’s kinda strange that Sony had 2 alternate history WWII shooters going on at once with Resistance and Killzone.

  • @DEWMNINJA
    @DEWMNINJA Рік тому +78

    To be fair to Morrowind movement: The speed and intensity of your jumps (and recovery from them and the amount of fatigue used by running and jumping) is affected by your stats and having a high speed, acrobatics athletics (and if you have any movement buffs like the Boots of Blinding Speed) you can basically bunny hop across Vvardenfell like you just came out of an arena shooter. I mean, I guess the movement doesn't feel *as good* but the raw speed is up there for sure.

    • @jubbalubby
      @jubbalubby Рік тому +10

      the fact that the games engine can even process movements like that and levitation is a miracle already

    • @DEWMNINJA
      @DEWMNINJA Рік тому +15

      @@jubbalubby Running Levitation 500 on the original Xbox would probably turn it into an improvised explosive so yeah

    • @robertnomok9750
      @robertnomok9750 Рік тому

      You forgot weight.

    • @DEWMNINJA
      @DEWMNINJA Рік тому

      @@robertnomok9750 Nah, strafejump to Solstheim in full Daedric gear

  • @jaykelley103
    @jaykelley103 Рік тому +61

    The end of this video hits the nail on the head with regards to explaining why halo was the way it was gameplay wise. It was so thoughtfully put together, and that's why it mogged all it competition for years. Nice video, based halo enjoyer.

  • @Halo56782
    @Halo56782 Рік тому +2

    These FoVs is killing my eyes

  • @lucignolo8333
    @lucignolo8333 Рік тому +2

    Killzone 2 was ahead of it’s time

  • @SunTzu176
    @SunTzu176 Рік тому +46

    I actually really liked the Area 51 game, really thought the gunplay was tight especially the AR felt great to use. I also liked scanning stuff, uncovering secrets, and reading the lore you unlock.

    • @morallyemptycorruptedmaggot
      @morallyemptycorruptedmaggot Рік тому +3

      I agree. Dual wielding was awesome too!

    • @lukasgroot
      @lukasgroot Рік тому +6

      Yeah it was like a fun b movie to me, never saw it as a "Halo killer", don't think anyone did.

    • @gaigestorm8155
      @gaigestorm8155 Рік тому +3

      I remember when it released, I was 10 at the time, never played it and every kid talked very fondly about it. Even a few years later when I was 13, kids still talked about it with the likes of Halo, TimeSplitters and Turok Evolution

    • @greenbrickbox3392
      @greenbrickbox3392 Рік тому +1

      yeah that game was a ton of fun, and the guns felt so nice to use especially the pistol, AR and dual shotguns. Also liked that ricochet gun you'd get from the black ops troopers and being able to ricochet bullets right into the back of enemies heads.

    • @SolidPain6624
      @SolidPain6624 Рік тому

      @@gaigestorm8155man, timesplitters, quite arguably one of the most underrated games/series ever made

  • @nickewing3639
    @nickewing3639 Рік тому +66

    I think the magic of halo is the fluid sandbox that makes every enemy encounter feel unique. Me and my buddies would sit at the lunch table telling different “war stories” often from the same levels. That and the enemy personality making you feel like a force of nature at times as you go.

  • @Gillymonster18
    @Gillymonster18 Рік тому +8

    That deadpan delivery about keeping a whole arsenal keistered like a prison shank in Res: Fall of Man caught me completely off guard, almost choked on my drink.

  • @jayceneal5273
    @jayceneal5273 Рік тому +6

    just so you know, the chrome movement you were describing is due to a bug that happens when the framerate goes over 60. it's actual movement is alot better.

    • @blueshit199
      @blueshit199 Рік тому +3

      yeah tho the jumping and vehicles are still affected by super gravity

  • @senecauk8363
    @senecauk8363 Рік тому +41

    I know it isn't an FPS, but the peeling and dismemberment combo in the Dead Space Remake is not just aesthetic- some weapons peel flesh better, while others break bone better. Learning to use the two is really fun and it is quite deep. A different take on a shield system...great vid.

    • @Ckoz2829
      @Ckoz2829 8 місяців тому

      Did the flesh act as a sort of shield? I didn’t pay too much attention to it when I played, but if peeling the flesh off a necromorph meant it was easier to dismember, that would be a really cool idea. It would also explain the purpose of the force gun.

    • @senecauk8363
      @senecauk8363 8 місяців тому +1

      @@Ckoz2829 yup, absolutely. Peeling the flesh off makes dismember faster. So certain weapon pairings are OP.

  • @LivelyGhost42
    @LivelyGhost42 Рік тому +82

    The Halo formula would fit amazingly with a Warhammer 40k setting.

    • @markfuckerberg9859
      @markfuckerberg9859 Рік тому +33

      If only old Bungie could've had a crack on Warhammer 40k back in the day. Nowadays, I wouldn't trust 343 with warhammer, or any franchise on that matter...

    • @slayer6498
      @slayer6498 Рік тому +21

      @@markfuckerberg9859 I wouldn't trust GW with it.

    • @bencegergohocz5988
      @bencegergohocz5988 Рік тому

      ​@@slayer6498 facts

    • @aydengartenlaub
      @aydengartenlaub Рік тому

      Uuuhhhh, you know Firewarrior is a 40k game

    • @DonVigaDeFierro
      @DonVigaDeFierro Рік тому +5

      @@aydengartenlaub OP means a good game.

  • @Ares_gaming_117
    @Ares_gaming_117 Рік тому +7

    I think the essence of Halo has to be how it's physics lets you interact with it's environments. Most essentially how the unique movement makes you feel. The perfect blend of speed, momentum, low-gravity jumping, floatiness, and a player body beholden to physical collisions. How versatile it is and how much you can experiment. The other physics in the games world. Projectiles, explosions and other collisions. The perfect art style and deep universe lore surrounding it. And the music to tie it all together. It becomes apparent its hard to even boil halo down to a simple element unless you're talking just about gameplay, because it's such a masterpiece that works so well iyou dont even notice it, like oxygen or water: it's just taken for granted.

    • @NYG5
      @NYG5 10 місяців тому +1

      Ever notice how the vehicles in infinite have no weight to them? Physics have been getting worse and worse over the years, especially with the garbage ragdoll

    • @Ares_gaming_117
      @Ares_gaming_117 10 місяців тому

      @@NYG5 Yes! Infinite vehicles just slide all over the place. 343 went out of their way to remove fun physics by patching grapple hook and other glitches from campaign. I hate them sm

  • @albertkim1809
    @albertkim1809 10 місяців тому

    This was a trip down memory lane, thank you for this video!

  • @vaniellys
    @vaniellys Рік тому +37

    About the damage type system: it's incredible how it has been copied by RPGs more than FPS. Like Mass Effect for example.

    • @DrundeFPS
      @DrundeFPS Рік тому

      Mass Effect isn't a RPG, it's just a Action RPG.

    • @runningdecadeix4780
      @runningdecadeix4780 Рік тому +5

      @@DrundeFPS ...an action RPG is an RPG, lol

    • @bencegergohocz5988
      @bencegergohocz5988 Рік тому +1

      ​@@DrundeFPS You don't logic good, do you?
      I had to read that 3 times to take in what you wrote...

  • @giggajames1903
    @giggajames1903 Рік тому +5

    - "Id Software was fizzling out"
    - Shows Quake 3 and Doom 3
    That's less fizzle ,more oil fire.

  • @kaizon565
    @kaizon565 Рік тому +4

    By the way, Killzone did not fully fail. There was a clan over on Halo 5 that emulated it to a T and is still out there waiting for their chance to be reborn. They emulated the Helghast.

  • @HisRoyalMajestyKingofWeedshire

    “Why every Halo killer failed”
    343: Allow us to introduce ourselves

  • @tyrannicalchocolate
    @tyrannicalchocolate Рік тому +29

    Excellent vid. I would add as well the enemies were designed to stand out from the backgrounds. The world may have been earthy and neutral colours, but the enemies were bright almost fluorescent reds, greens, yellows and blues, whereas in Killzone you’re fighting grey enemies on a grey map, or Resistance it’s brown enemies in a brown world.

  • @ianl1253
    @ianl1253 Рік тому +21

    I loved pretty much all of the Turok games when I was a little kid. The rebooted Turok was my favorite compared to the others, mainly because at the time the graphics were pretty good and the gameplay was awesome. Plus, you know, shooting and killing dinosaurs, and the Wolfpack guys were badass. A neat feature that I've always loved about that game was when you would watch Wolfpack soldiers patrol around an area, the LED lights around where their eyes are on their helmets would change different colors depending on the situation. Blue would be not on alert or in combat, yellow would be caution and seeking out whatever noise something made, and of course their helmet's eyes would turn red during combat.

  • @brandobvf
    @brandobvf Рік тому +2

    idk who made 343i, but that was an extremely effective Halo killer

  • @fireponypownner5258
    @fireponypownner5258 Рік тому +1

    Very nice video bro, obviously you put a lot of effort on this one, wish you the best

  • @johndodo2062
    @johndodo2062 Рік тому +54

    Killzone 2 and 3 were incredible games

    • @deriznohappehquite
      @deriznohappehquite Рік тому +7

      No they’re not.

    • @markfuckerberg9859
      @markfuckerberg9859 Рік тому

      @@deriznohappehquite Yes they are. Killzone 2 got a metacritic score of 91. Go be a loser elsewhere.

    • @Garry_Combine
      @Garry_Combine Рік тому +4

      3 was pretty bad

    • @slyapbg
      @slyapbg Рік тому +4

      Not really.

    • @applehazeva2739
      @applehazeva2739 Рік тому

      As Killzone 2 enjoyer, no, not really
      Hopefully Bungie reboots it

  • @dimikist
    @dimikist Рік тому +102

    Don't know about the "Halo formula", but every time i try to describe CE, 2, 3 and Reach, the formula that I usually come up with is following:
    1. Intelligent and capable enemies, avare of their surroundings
    2. diverse and balanced arsenal of vehicles and weapons, available both to the player and said enemies
    3. puzzle like level design with multiple layers and sideways, to allow constant change of pace and flow of a combat
    4. constant emphasis on and implementation of physics into the gameplay to (once again) diverse the said gameplay
    4. Story, paced well enough to allow constant change of the surroundings (forest, beaches, winter, swamp, desert, space ship etc etc) and types of puzzle-levels (corridors, caves, big open spaces and the rest of this stuff)
    5. Art design, that allows to easily distinct types of enemies one from the other and locate them on the battlefield
    So yeah - basically you need to constantly keep things fresh and add different variables that affect the gameplay.
    No wonder we haven't seen new 'Halo Halo" in years...
    Plus well written and directed story, plus multiplayer maid for casual fun first, plus the music, plus the atmosphere, created by attention to small details, plus various social interactions and etc etc
    P.s. sorry for occasional pain in your eyes, english isn't my first language ¯⁠\⁠_⁠(⁠ ͡⁠°⁠ ͜⁠ʖ⁠ ͡⁠°⁠)⁠_⁠/⁠¯

    • @TheRealLittleBIGhead
      @TheRealLittleBIGhead Рік тому +10

      THANK you, it kills me how everybody TO THIS DAY (including this very video) just runs down the list of two weapons, instant melee, regenerating health, etc. as the things that set Halo apart and made it influential, when they're honestly not very great on their own, and are almost always a negative when other franchises tried to shove them into their games.
      Those games needed your list for the other mechanics to be built around, but basically nobody grasped that, which is the true main reason why all those "killers" failed.
      EDIT: I did a dumb oopsie and didn't see the whole video before I made this comment, and ShreddedNerd deserves credit for including a lot of these things & some others.
      In my defense, though, the video is 40+ minutes long & he doesn't talk about them much until near the end; at the start, he only goes down the basic shallow list, and then hops into quick individual game reviews.
      He probably shouldn't have held off for that long, he could've been more direct about how things like this list (and what he included in his epilogue) are the real reason why the "killers" all failed, both in the intro & towards the end.

    • @dimikist
      @dimikist Рік тому

      ​@@TheRealLittleBIGhead thx, Spartan, but hey - at least we don't debate about iconic pistols anymore

    • @lukasgroot
      @lukasgroot Рік тому

      What is CE?

    • @lukasgroot
      @lukasgroot Рік тому

      I really couldn't figure it out without "Halo" in front of it lol.
      So CE is just Halo (1)?

    • @kaizokuAUTO
      @kaizokuAUTO Рік тому

      @@lukasgroot Correct. Combat Evolved was the name of the first Halo game

  • @eclipseslayer98
    @eclipseslayer98 Рік тому +2

    Honestly what makes Halo "Halo" to me is the atmosphere. The mystery in Halo was absolute perfection. It never felt like the mysteries in Halo were just nothing burgers that were there to drive the story. The interactions between the 4 factions was great too. The alliances and betrayals in Halo's story was also amazing. Who would have ever thought that you'd fight side by side with The Flood in Halo 3? The betrayal was obvious, but it was so unique and awesome.

  • @lofigirlfriend7898
    @lofigirlfriend7898 11 місяців тому +1

    3:03 "Halo was a bit of a sleeper hit" *smacks snoozing grunt*
    cheeky bastard dont think i didnt notice

  • @christopherh760
    @christopherh760 Рік тому +19

    On the subject of Halo as "imperialist propaganda" that was brought up during the Haze segment: I think it was BDobbinsFTW who compared the story thematically to Well's War of the Worlds with Britain and the UNSC being both imperialist powers who get their ironic comeuppance from the more advanced alien imperialists.

    • @deriznohappehquite
      @deriznohappehquite Рік тому +16

      Western Imperialism is good and western imperialist propaganda is good.

  • @TheVengefulVadam
    @TheVengefulVadam Рік тому +15

    Haze 2: Halo's Done For Now

    • @Andrew-px9fj
      @Andrew-px9fj Рік тому

      More like Haze 343...

    • @bruhgod123
      @bruhgod123 Рік тому

      haze tries to make badass characters but ends up making characters that look mentally deranged

  • @watermelongaming3698
    @watermelongaming3698 8 місяців тому +2

    "Halo 4 copied COD's loadout system"
    Reach adding loadouts to multiplayer:

  • @HERO-xc8bq
    @HERO-xc8bq Рік тому +2

    Turok 2008 was amazing it's a shame that part 2 cancelled, as a matter of fact me and all my friends still play Turok 2008 on the Xbox 360 every Saturday and we upload most of our videos...... almost to 300 now lol

  • @sirdrip1313
    @sirdrip1313 Рік тому +58

    Nova 2 was stupid hard

  • @IanThatMetalBassist
    @IanThatMetalBassist Рік тому +14

    Section 8 could be considered a "halo killer", another mid to late 00s scifi space shooter with vehicle combat
    I have fond memories, but I don't know how well it holds up

    • @FrostbiteDigital
      @FrostbiteDigital Рік тому +3

      Section 8 was awesome but I wouldn’t call it a “Halo killer”. An inspiration maybe but not every sci if shooters were trying to kill Halo.

    • @IanThatMetalBassist
      @IanThatMetalBassist Рік тому

      @@FrostbiteDigital Yeah it's definitely more of an "inspired by Halo" type of game, but as a kid I played it specifically because it looked "like Halo"

    • @citizenerased7214
      @citizenerased7214 Рік тому +1

      I have many fond memories of Section 8 and it's sequel. Such a fun and unique game, the drop-in respawn while dodging flak, and the super sprint was awesome.

    • @swarlly
      @swarlly 11 місяців тому

      Section 8 was the housing I lived in at the age 21.

  • @overlordpichu5577
    @overlordpichu5577 Рік тому +1

    honestly i feel the more impressive thing about star wars commandos is less the games alright quality, and more that commando clones stuck around in star wars cannon. they even survived the disney purge.

  • @danielstearns426
    @danielstearns426 Рік тому +3

    I’ve been thinking about your final question for some time now, but I think I have finally got it. The most important part of the Halo experience is the social aspect. All of my best memories of the game involve playing with a friend. It’s the reason the game was such a big hit in the first place. If I were to make a Halo clone I would go as far as to make three-seat vehicles the meta for big team battle. I might go further and let players piggyback on each other.

  • @Rodniikun
    @Rodniikun Рік тому +6

    15:34 "these games were halo by people who hated halo" oh shit 343 were making games longer than I thought.

  • @sealboy1211
    @sealboy1211 Рік тому +8

    I think crysis was the last time I realized my pc was woefully underpowered for what I was trying to play. I don’t think the pc gamers have seen a power jump like that since. I was intrigued enough that I powered through the terrible performance.

  • @SNOwyte
    @SNOwyte 11 місяців тому +1

    Timesplitters II even says 'move over halo' on the back cover

  • @DDayJayke
    @DDayJayke Рік тому +2

    Republic Commando is pure perfection. Who wouldn't wanna play as a member of a Spec Ops team in the Grand Army of the Republic???

  • @twoquestionmarks
    @twoquestionmarks Рік тому +11

    Halo also had its iconic title screen music. Still one of the best to date.

  • @Halosecretweapon
    @Halosecretweapon Рік тому +23

    I have been wanting to make a game for ages, and Halo was always my favorite. Recently started learning ue5 to fulfill that dream, even if it ends up bad. Love the information in the video regardless.

    • @kraptastic333
      @kraptastic333 Рік тому +3

      Let's collab my friend, no judgment on skill level or experience

    • @swaggyd.alford5126
      @swaggyd.alford5126 Рік тому +4

      It better be a fuckin masterpiece. Keep it up

    • @Halosecretweapon
      @Halosecretweapon Рік тому +5

      @@swaggyd.alford5126 Yes sir, Swaggy, sir! :D

    • @DonVigaDeFierro
      @DonVigaDeFierro Рік тому +3

      Remember: "If at first you fail, try, try again".

    • @ZeroKitsune
      @ZeroKitsune Рік тому +3

      My only advice is...don't try to make something everyone will like. Try to make something that certain people will love.
      Halo was great because the developers worried more about what felt good to them than about what every other game was doing.

  • @Natej3ds
    @Natej3ds Місяць тому +1

    Honestly, this is why I love Helldivers 2... it legit is the halo successor that we all needed

  • @RyTrapp0
    @RyTrapp0 8 місяців тому +1

    Lets be real - the thing the made OG Halo such a killer is that Bungie nailed BALANCE, and they nailed it all over the game. Player movement, each weapon, each enemy, each vehicle, they ALL felt like they got [roughly] similar polish, nothing was an afterthought, nothing got half-assed because they ran out of time, Bungie just NAILED the balance of the gameplay elements.
    And, frankly, when you consider that you're an all powerful super soldier that the enemy are often even afraid of, it's pretty impressive that they managed to build a compelling, balanced single player without the player either steamrolling everything in front of them, or their 'super soldier' actually being a weakling.
    If you can't nail the balance in all of its varieties, and, in a Halo-inspired title, there does need to be a solid variety of gameplay elements, then it's just going to feel like a cheap pretender instead of a modern take on the classic formula. And that's going to require some skillful programmers that have a good feel for the gameplay balance and lots of play testing and adjusting. A talented indie team could unquestionably do it, making a "Halo-like" shouldn't exactly be a great enigma, and we've certainly seen some shockingly good one man/small team developments - but I can only imagine that it's likely to be pretty time intensive, and time isn't cheap.

  • @veretos7
    @veretos7 Рік тому +13

    The basics of Halo CE to me are 1. Interesting environments. Vast yet finite. Great use of lighting. Neat architecture. Snow and giant evergreen trees. 2. Great controls, weapons, and enemy/marine AI. It is easy to pick up and play for the uninitiated, but also has a decent depth of learning curve. 3. Incredible sound design, from player voices to sfx to the music. Especially the music. Great sounds are KEY to any video game or movie imo, psychology plays a big part there. 4. The story and cutscenes make you feel small, put you on the run and push you to make drastic decisions, but the game play does nothing but make you feel invincible. I mean, look how far you can throw that grenade. The Marines love you whenever you show up. Oh your fav game has a rocket launcher? This one has a DOUBLE BARREL rocket launcher. Soon you will use it as a pillow after "The Library"... 5. This one is just... Love. Lol idk man I really think the guys at Bungie loved their job when they were making the first Halo game, and that passion was able to seep through at least 3 games... I also get that feeling from Perfect Dark (ironically bc a bunch of ppl were leaving Rareware to start Free Radical; more games for us) but from what I understand there were very few meetings with the suits regarding deadlines for features or calling the shots on how to make the most money. The programmers and devs just got to do whatever they thought was cool and what they could make work. Unfortunately nowadays it seems like you've got to "kill" someone or something else to get ahead, I feel like this is what has led to the absolute state of the modern game industry. Some kids have fun building sand castles, some have fun kicking everyone else's down. May the era of sand castles return to us.

    • @pierreo33
      @pierreo33 Рік тому +2

      Great comment
      Old Bungie made games for nerds, by nerds. Now it's all business executives and meeting sales quota and preorder early access shit wtf happened to gaming?

  • @Shmeky.
    @Shmeky. Рік тому +46

    *in monotone voice*
    "Halo 3 is a jaw dropping, xbox classic, mouth watering, atmospheric, spine tingling, bone chilling, slow burning character driven, genre defining gem that when playing its multiplayer maps alone will give you this sense of dread, unlike god of war... in halo 3 you will be met with this feeling of unease as if this map is supposed to have people but it doesnt"

    • @johndodo2062
      @johndodo2062 Рік тому

      Well this idiot just said killzone 2 and 3 are like call of duty and that's not even slightly true. Did clearly doesn't know many actual facts about shooters other than "halo good, everything else bad."

    • @Shmeky.
      @Shmeky. Рік тому

      @@johndodo2062 uhhh... what?

    • @tivvy2vs21
      @tivvy2vs21 Рік тому

      Gem

    • @ausaskar
      @ausaskar Рік тому +11

      No Randy, Gearbox will never touch Halo again.

    • @gypdarin1458
      @gypdarin1458 Рік тому

      Its aight lol

  • @joorak6366
    @joorak6366 11 місяців тому +3

    The biggest irony of this all is how we have a sci-fi FPS vacuum. With every shooter being a hero shooter or battle royale these days, it's really surprising that no one's stepped up to fill in the empty slot Halo left behind. If Sony wanted a Halo killer, now is the best and potentially only chance they have, before someone else does it first

    • @themeangene
      @themeangene 5 місяців тому

      Sony can't. They've been taken over by their California branch who care more about narratives than gameplay

  • @lenargilmanov7893
    @lenargilmanov7893 Рік тому +5

    I would disagree that Chrome was a Halo clone. Dunno about Poland, but in Russia console gaming faded into the background after gen 3/4 cause PCs became affordable and could do much more than just play games, also pirating games for them was a no-brainer and didn't require any hardware modifications. So games like Halo were largely unknown, instead everyone was trying to make an "Unreal Tournament killer" or "Doom 3 killer".
    And Chrome looks like a regular tactical FPS in a sci-fi setting.

  • @GeeWee700
    @GeeWee700 Рік тому +9

    I googled articles about halo killers and played them none play like halo

    • @mrbrightside559
      @mrbrightside559 Рік тому

      Well there is one game that's like that which is resistance fall of man tbh the series is a good 7 or 8/10

  • @thegreathadoken6808
    @thegreathadoken6808 Рік тому +2

    Another thing Halo had at the time which most other games lagged far behind in was competent voice acting. Especially from 2 onwards.

  • @LinkedGlint
    @LinkedGlint 10 місяців тому +1

    Seeing the Resistance game makes me miss playing Resistance 2. The PVP and COOP was so much fun and the game also had a ingame server-browser. So me and my friends used to make a Sniper/Magnum only server on the San Francisco map.

  • @jackass315
    @jackass315 Рік тому +7

    this video has re awakened a dream of mine , i would never try to make a game like halo , but someday i hope i could create something as fun and unique as halo and maybe borrow some of its key aspects , there is so much i could say about this masterpiece , if im honest with myself almost no other shooter has been as enjoyable as halo

  • @SavvasKsiros89
    @SavvasKsiros89 Рік тому +9

    As a long time Halo fan since 2002 , I have literally grown up with the series . But when I first played Killzone 2 back in 2010 I was really blown away by the intense setting , graphics , sound and atmosphere as a whole . From that moment I knew that Halo had found it’s match

    • @gabrieltejada1697
      @gabrieltejada1697 Рік тому +5

      Yeah but unfortunately the sequels after it struggled in some areas even after fans gave feedback on what to do. Seems like Killzone a Mercenary was the last good one and that was on a handheld called PS Vita which did well but the console itself unfortunately didn’t sell enough so any other future games planned were canceled.

  • @Loch_Ness_Lachster
    @Loch_Ness_Lachster Рік тому +3

    The fact that I’ve heard about 2 or 3 of these games just about gets the idea across

  • @jasperfox6821
    @jasperfox6821 Рік тому +1

    You ever hear, the tragedy of darth john halo the wise?..he was very wise in the ways on the first person shooter, not even those who sort to mimic him, could stop him....ironic, the only thing that killed John halo, was himself.

  • @spammus1
    @spammus1 Рік тому +8

    Honestly some of the comparisons just feels really forced, like Killzone, Resistance or Crysis, I don't really consider "alien invasions and FPS" to be an Halo clone. But overall I agree with the message, it's really hard to have good "game killer" games because it's just impossible to recreate the feeling of the games they are trying to beat.

    • @deriznohappehquite
      @deriznohappehquite Рік тому +2

      They aren’t “Halo clones” because there was never a Halo clone sub genre.
      What they have in common was that they were touted as “Halo killers” and they drew some inspiration from Halo.

    • @markss367
      @markss367 Рік тому +1

      ​@@deriznohappehquite Crysis wasnt inspired by halo though

    • @deriznohappehquite
      @deriznohappehquite Рік тому

      @@markss367 Crysis had regenerating health, a limited weapon inventory with enemies dropping weapons, vehicles that you can enter and exit on the map, and a separate button for melee.
      These are all mechanics popularized by Halo.

    • @markss367
      @markss367 Рік тому +1

      ​@@deriznohappehquite crysis doesnt have a 2 weapon limit you can use 2 rifles + sidearm + heavy weapons
      In addition weapons can be customised on the fly wich halo doesnt have
      Nor do vehicles play the same because c1 had way bigger maps
      Crysis was more insipred by deus ex as the devs have said halo and crysis have superficial similarity.

    • @spammus1
      @spammus1 Рік тому +4

      @@deriznohappehquite Having similar mechanics doesn't mean anything lol. With that reasoning Halo should have been a Quake clone because it used some mechanics popularised by AFPS

  • @markfuckerberg9859
    @markfuckerberg9859 Рік тому +8

    Killzone 2 is the greatest shooter I've ever played. The ultra-realism, the grit, the heavy movement, the impact when shooting enemies... All of it was perfect!

    • @sealboy1211
      @sealboy1211 Рік тому +2

      Some of the best weightiest gunplay I ever experienced. The way your enemies reacted to being hit puts most modern shooters to shame. We didn’t need hit markers in that game. You knew, also, the lighting is still some of the best in the industry. Highly underrated set of games imo.

    • @gypdarin1458
      @gypdarin1458 Рік тому +1

      I was a SONY kid, got my PS in the 90s then i wasnt... because i was a Dreamcast kid... then i mourned Segas death and got a gamecube so red faction 2 and time splitters future perfect were my shooters... but 2 of my friends had xbox and the other ps2. So i played killzone and halo 2 in their heyday. I loved Killzone, the Helghast quotes still make me laugh " what the what the hELL?" "Im pinned down!" "Taking heavy fire!" 🤣... i now own it as well as a ps2. Classic. Killzone 2 was amazing, and had bots. 8 out of 10. Ill take it over halo 3 all day every day. But Halo 2... is an all timer. Game period. Not just fps. Ill never forget the first time i played it at my friends, It was the top moment in gaming for me for a while until 2 moments topped it making it 3rd today. My number 2, my first op8 solo run with non meta Axton in bl2. But number one will always be that first view of Rapture... it was ... deep.

  • @socialq8245
    @socialq8245 23 дні тому

    Halo 3 community was the greatest time of my life as a gamer ,now i look back with nostalgia and sadness but happy i was a part of it

  • @Music_games_history
    @Music_games_history Рік тому +1

    It's crazy to think that in an alternate reality, Playstation might have had a Warhammer 40k FPS series to compete with Halo.

  • @vengefuldevil5195
    @vengefuldevil5195 Рік тому +3

    Halo doesn't need help....Master Chief about to finish the fight with one pistol shot aimed at himself.

  • @Henskelion
    @Henskelion Рік тому +5

    As a Warhammer 40k fan, it honestly pisses me off that Firewarrior sucks as bad as it does. The setting is ripe for having a wide variety of enemy types and weapons what with all its weird alien races and daemons, and there could be vehicle sections, given how many vehicle types exist in the setting (especially for Tau). The more intelligent races like the Imperium, Chaos Marines and Eldar would be good test cases for advanced AI (even the dumb races like Orks and Tyranids could at least have interesting AI behaviors that give them lots of personality). Hell, even the fantastical nature of the setting means levels with lots of verticality would be a no brainer.

    • @sheenshoako3708
      @sheenshoako3708 Рік тому

      Fire Warrior being ass is just the price we pay for GW giving away their IP to basically anybody. However, that also means that 40k has plenty of games with solid gameplay loops under its belt, no point in lamenting over Fire Warrior since new 40k games come out all the damn time so there's always something new to look forward to.

  • @friendlycanadian3150
    @friendlycanadian3150 Рік тому +1

    How do you make a warhammer game and have little too no enemy variety. Orks, the imperium, necrons, Eldar, chaos, tau, tyranids, so many different things too fight, and that's just some of the major factions not even including the sub factions or actual units.

  • @murray9807
    @murray9807 Рік тому +2

    36:20 So the recharging shields are good because it doen't tie down the player to the developer's wishes but the two weapon system is good because it allows the devs more influence in the game?

  • @InfernalMonsoon
    @InfernalMonsoon Рік тому +6

    I have the same issue as you with fighting human enemies, I call it "Blokes with guns" syndrome, because I have seen so many games have promising settings, enemy types and such and they waste SO much of their running time fighting generic boring hitscan dudes while the more interesting non-human foes get royally shafted. It's a hot take but I also felt this issue extended to the Half-Life games, so much of their running time in combat is fighting hitscan dudes and HL2 even removed a ton of alien enemies, even if it's still a great game. FEAR on the other hand is done to perfection thanks to incorporating those Halo sandbox elements so well into the enemy AI, level design and player options.
    As for Halo style indie shooters, I personally recommend ADACA if you don't mind a dash of Half-Life and STALKER added into the mix. Been playing a bunch of that lately and it's good fun.

    • @deriznohappehquite
      @deriznohappehquite Рік тому +3

      Half-Life 2 has a poorly designed gameplay loop, IMO. It rode the coattails of Half-Life 1.
      Searching the internet, reading Half-Life 2 apologia is interesting:
      “HL2 is widely praised for its minimal but imaginative storytelling and its atmosphere. People have praised the developers' attention to detail. The things that make HL2 great are quite subtle and not everybody picks up on that. It’s the way alien technology is inserted the landscape, the use of color, the sounds, the moments of quiet offer a chance to reflect on what happened before.”
      I think Half-Life 2 appeals to would-be fans of the walking simulator genre.

  • @Janx14
    @Janx14 Рік тому +12

    I remember Brute Force being touted as a halo killer, despite having very little in common other than a sci-fi setting, fighting aliens, and an enemy twist kind of. I think it also had a two-weapon system.

    • @Dashzer0
      @Dashzer0 Рік тому

      Was looking for a reference to brute force. It also seemed to have very similar aiming reticules too.

    • @Janx14
      @Janx14 Рік тому +4

      @@Dashzer0 It was also two weapon system if I recall. Though similarly didn't really incentivize experimentation. Newer guns generally beat smaller guns.

    • @Dashzer0
      @Dashzer0 Рік тому +1

      @@Janx14 yes that's true. It also had multiple characters and the fast stealth one with the one hit kill infinite use blade was the best one iirc. The AI wasn't as good as I would have liked so I often ended up doing a lot of it myself without the squad so they wouldn't get killed being stupid and running out in the open Infront of turrets or something. Also ammo problems.

    • @Janx14
      @Janx14 Рік тому +4

      @@Dashzer0 Actually another thing it had like halo was a microsoft funded tie in novel. They really wanted Brute Force to be another halo.

    • @redslate
      @redslate Рік тому +3

      Brute Force suffered the same fate that much of Microsoft Games Studios' portfolio experienced: unique, lot of potential, but didn't dive deeply enough.
      Blinx the Timesweeper
      Bloodwake
      Crimson Skies
      Magatama
      Quantum Redshift
      Phantom Dust
      Voodoo Vince

  • @sethleoric2598
    @sethleoric2598 Рік тому +1

    Gotta love how basically Halo killers are:
    A.) Games that tried to copy Halo but ultimately didn't understand what made Halo great.
    B.) Games that were influenced by Halo but did their own thing (for better or for worse).
    C.) Games that pretty much have nothing to do with Halo, copying or being influenced by almost nothing from Halo, and only called Halo Killers because of the marketing team or because every shooter is a Halo killer these days (the mid 2000s) also for better or worse.

  • @jacobplatania3715
    @jacobplatania3715 Рік тому

    Everyone forgets tribes had the two weapon limit, and foot to vehicle combat first.