I know some people prefer the SNES over the Sony PlayStation and Sega Saturn but it would have nice to have this version of Mega Man X3 had been in the Mega Man X Legacy Collection as a option.
Ah yes... One of the many downsides of localization. This would have been a nice inclusion, I admit. Especially X3's Saturn/PSX arrange... which is weird because Mega Man X Collection actually did that back on PS2
The reason that's weird is not because the ps1 is worse. Have in mind that SRT files (PS1 video files) use a lot of disk space. So for sure the FMVs in Ps1 seems less smoth because they wanted to save space in the disk, so they used FMVs with inferior quality.
***** A Cd has 700 mb of space, but I believe psx games would use only 650 mb maximum. A game like Mega Man X4 on ps1 would use like 200 mb of disk space, excluding FMVs. A ps1 video file would use a lot of space, we have Final Fatasy VIII as an example, it had 4 CDs because not only the game was big, but there were lots of cutscenes in CGI. For example, a 30 seconds srt in ps1, with highest quality, would use at least 50 mb of disk. Those video files aren't buffered before playing, they are ROM (Read only memory), so they immediately play as soon as the laser finds the track, and they play as is, same logic as an audio CD, play while reading disk.
Oh man, the Saturn's cutscenes blow the Playstations out of the water. Its especially noticeable when the Bee Copters explode at roughly 0:40 The Saturn looks animated and the Playstation looks almost like a still image.
I owned both and I could tell the psx version of the cutscenes had cut frames of animation and looked choppy. You could tell in this vid as well, especially during the action heavy scenes.
Probably because of Saturn architecture, it was more difficult for developers to get as much out of the system because it had like 4 separate cpus all user for different things. Many developers only bothered with referencing one of it's four cores.
I won't say which is better but the comments actually have the info on aspect ratio wrong. I've only learned this since the SNES Classic. Saturn is using a square pixel like all modern consoles do. But the SNES uses a rectangular pixel. You'll notice the helmet is actually round in the PlayStation version. Now I realize this is a port of the PC version which used square pixels. But it was in turn a port of the SNES version with some updates. So I'd say it's totally up to you on which version is using the proper aspect ratio :)
TheTutorialDustin Saturn has a better FMV framerate too. PS1 has slightly better transparency (well known issue on the Sega machine). Other than the differences you spotted, that's it.
Ultimately, with the Rockman X 03 "Zero Project" ROM hack for the SFC version present, now all we need is a way to combine it with the Saturn and PSX ports' cutscenes and additions (possibly an SFC to PCM Audio Toggle too, while we're at it) and we will have the game's Definitive Edition, the SFC Trilogy entries do not truly get the modding attention and Remaster treatment in a way that the PSX or PlayStation 02 entries have up to now and to see at least one of them get an optimal improvent such as Zero Project truly gives me hope that eventually all eight (current) games will get major improvements, retranslations, and bugfixes that we have long wanted, perhaps the light that illuminates all possibilities starts with the modders and fangames.
The Saturn is the one with the wrong aspect ratio, evidenced by the bars at the side of the screen. The reason for this is that it doesn't have support for the original SNES resolution; the same thing happens with the CPS-2 resolution (which the PS1 correctly supports) - that's why in games like Street Fighter Alpha 2 or Marvel Super Heroes the characters look bigger on-screen in the Saturn ports (on the latter, this is also fairly noticeable by looking at the lifebars).
@@iKickBullies PS1 lags on the cut scenes Awfully bad almost GIF like, Not to mention the stretch out lol Zero Is taller than Megaman in the reality plot but the PS1 shows Megaman Almost strecthed and Same size as Zero??? Sega Saturn wins on this one... Hands down
The Saturn version looks like it has smaller Sprites; and it looks like the camera has "zoomed out" and you can see more of the Levels. While the Sprites in the PlayStation version look bigger; and you can see less of the Levels because it's zoomed in more. I still like the SNES version more, since the music sounds better on the older hardware (for some reason).
The anime intro is a bit choppy on the ps1 while as the Saturn is more smoother in detail. Ps1 on game play visuals is slightly wider and Saturn looks thin. Music is the same. I give the slight edge to the Saturn
I don't care which version people like most, I would love to have both (I have MMXC on PS2, which has the PS1 EU version, and the Saturn version, like the SNES version, is crazy expensive). We didn't get this in the states back in the day for PS1, but I did run into a PS1 copy years back locally (the Japanese version), instead of getting it, I got Rockman Complete Works 5, which is a bit more sought after. Would've run me $30, and I had money for both, but I tend to budget my collection, amazing how it's not far from 1,200 games knowing my cheap ass.
Eu já tive em mãos duas versões desse jogo pra PS1, em uma delas a introdução era tão aos trancos quanto nessa aí, e em outra tão fluída quanto o do Saturn. Já o jogo em si, sem comentários.
@Lucas. the PS1 version did this like SNES??? Only the Saturn couldn’t handle 256x224, so the game uses borders to do a 8:7 aspect ratio. Also you can’t stretch a 4:3 aspect ratio.
psx keeps the proper resolution, it's stretched in the video. sample quality is slightly lower in the Saturn but that's just splitting hairs they both run exactly as you'd expect, with loading times differing between versions
Tem alguma ferramenta boa para ripar os vídeos diretamente dos jogos do Saturn? Os mmx3 que tem pra pc na Net são todos com uma musiquinha repetitiva é um vídeo, mas o executável é perfeitamente corrigível com um editor hexadecimal.
Estranho do PlayStation não usar o 4:3. Única coisa que eu curti do console da Sony foi o som quando os personagens falam, tá mais agradável de ouvir do que no Saturn (apesar que está em japonês e entender porra nenhuma). De resto, Saturn leva.
This game is awesome, but for a 16-bit platform. They got the SNES game and put some animations in it. MMX4 is much more worthy of a 32-bit platform. But at least in this versions, there is not the limitations of SNES processor slowing down when there are a lot of enemies at screen.
Ps1 has stretched aspect ratio and blurry image. Saturn has correct aspect ratio and crisp image. The borders might be a minus for some, but not for me. Saturn wins!
Okay.. A few things that were noticeably different, I'm not sure if it's just the vide creator or not, but the PSX version is stretched. Next is the way Zero Talk in the PSX vs Saturn. Literally his mouth moves side to side and it's weird.
Saturn has a better compression on video cut scenes but I'd have a hard day playing a windowed game, even though I believe they did it to keep the correct aspect ratio and keep the pixel-perfection of the SNES version. On that point, PS1 is delivering the wrong aspect ratio, at least on this video.
mmm dont know about that wheres the proof .. what i can tell is the audiophile playstation 1001 had better audioout put than the saturn ..some of the games had better audio on the ps1 DONT LIE
mmm dont know about that wheres the proof .. what i can tell is the audiophile playstation 1001 had better audioout put than the saturn ..some of the games had better audio on the ps1 DONT LIE
Tive a impressão que o desenho de abertura roda mais fluido no saturn ,no 0:11 mostra claramente ,o jogo no console da sega esta com a tela mais " espremida " verticalmente? Significa então que esta numa resolução de tela menor?
Bom, sim na abertura o Saturn está mais fluída. Na questão de estar espremida, pelo o que eu acho o Saturn "respeitou" a resolução real do jogo , por isso que tem essa impressão.
Joguei muito a versão do Saturn e Snes,Só agora fui jogar a versão do Ps1,das três versões eu prefiro no Saturn,no PlayStation fica esticado a tela,no Snes a qualidade da trilha sonora é inferior aos consoles de Cd e não tem abertura em anime.
KokoroNoSama Negative, the PlayStation is running it at its original resolution, the Saturn can't run it at 256x224, its running it at 320x224 but to keep it at its original resolution they had to add the border, the Saturn version is pathetic.
Mesmo o PS tendo um decodificador para videos mpeg 1,as cenas em animes perde para o Saturn que usa o Cinepak,no PS roda a 15 fps,sem contar que a proporção da tela foi esticada no PS e o legal que ambas as versões dá pra ouvir as músicas do jogo em qualquer cd player.
não entendi pq o ps1 roda pior nas cenas de anime ,justamente pq esse era um dos trunfos do console,ou seja não era um codec como no saturn e sim pelo próprio hardware,teoricamente era pra ser melhor no console da sony
johnwolque é por causa da compressão,para caber no disco sem ocupar muito espaço,a grande maioria dos jogos os FMV roda a 15 fps,17 ou 20,os jogos da série Lunar rodam a 24 fps.
Sim amigo ,poderia explicar melhor ,visto q as duas versões são em cd ,o problema de fps baixo teria que ocorrer no saturn tbm ,e não acho que 700 mb seja pouco pra época a ponte de comprimir por falta de espaço ainda mais com relação a este jogo ,se bem que nunca baixei ele pra saber o seu tamanho :d
johnwolque não é fps do jogo e sim do codec de video,um arquivo de video também tem seu fps e quanto menos mais travado ele vai rodar,o cd tinha bastante espaço,mas,magina que tem que colocar o jogo com as cenas em FMV + as faixas de musicas que nesse jogo não tem compressão,tanto que você pode toca-lo em qualquer cd player,e nesse caso o codec usado no PS teve que comprimir mais do que no Saturn.
Tem um detalhe: O vídeo não está comprimido no PSX, mas o player do jogo que roda o vídeo o deixa dessa maneira. A prova disso é que ao rodar os vídeos SRT em um action replay no próprio console ou mesmo no PC (com algum player de STR), o vídeo roda idêntico a versão do Saturn. Isso me confunde desde criança
@@DanielAyy The Windows (9x era) version is debatably the best. It has no slowdown unlike the PSX and Saturn ports, the ability to save your game, an optional Easy Mode (that fixes the ridiculous damage enemies do in X3), and the ability to even mod back the original SNES OST and sound effects if you want.
These are just ports from the SNES version, Megaman X4 was a big raphical jump, worthy of the 32 bits consoles, something you never could play in the SNES.
@@TsuyAr the PS1 version is not stretched, the SNES used rectangular pixels and the PS1 handles the SNES resolution, the Saturn can't and uses square pixels, the Saturn uses those frames to fill the screen because it runs at higher resolution and it squeezes the image because of square pixels, the PS1 looks exactly like the SNES did
I actually have the Japanese saturn port. the PS1 port ran faster but the Saturn port had better frame rates. I would say the SFX & Graphics are tied along with the Gameplay & Difficulty! Controls play a big factor, I would say the PS1 would win because it's controller was better suited for platforming games in compared to the Saturn's which was made mostly for racing & fighting games.
PS1 is better more stable frame rate compared to the saturn you can tell just by looking at the part where x is going down the ladder and if you have played both u will know. If you can't tell then "good" hahaha!
No saturn percebe-se que o jogo e as cgs rodam suavemente sem travar ou perceber que os frames andaram demais, nesse ponto o saturn ganhou pois o ps1 processa os frames de um geito mais antecipado e travado fazendo 16 bits ser muita coisa e o audio no saturn roda mais limpido e um pouco mais alto e os sprits no ps1 é mais esticado dando a impressão que eles são maiores mas são apenas mais largos e ocupam mais tela se discordar de algo comenta ae
I don't understand how sega drop out the console biz there graphics were more superior than any other at the time and that's comes from a guy who likes nintendo.
Because of consumers getting beaten up by Sega of America with berny stoler botching the saturns launch and literally saying saturn is not our future. So everyone went to sony in the west. But in Japan it's a different story. It's why we. never got a single limited edition saturn and they just kept it all black here in the US while Japan got saturns that could play video CDs ( a precursor to DVDs) and other really cool saturns like the skeleton saturn.
Also berny later went on to help develop the original Xbox so there is a conspiracy that berny ran Sega to the ground in order to make the xbox possible but Idk personally I think that this theory is just bashing berny
I know some people prefer the SNES over the Sony PlayStation and Sega Saturn but it would have nice to have this version of Mega Man X3 had been in the Mega Man X Legacy Collection as a option.
?
@@zeableunam what do you mean "?"
@@dreamcastdazia4753 lot of illiteracy here..
Ah yes... One of the many downsides of localization. This would have been a nice inclusion, I admit. Especially X3's Saturn/PSX arrange... which is weird because Mega Man X Collection actually did that back on PS2
@neogeomaster you can literally play the original Japanese versions in the legacy collection, stfu
am I the only one that noticed the FMV's run smoother on the Saturn?
it is.saturn is known to be a better machine for 2d processing
The reason that's weird is not because the ps1 is worse. Have in mind that SRT files (PS1 video files) use a lot of disk space. So for sure the FMVs in Ps1 seems less smoth because they wanted to save space in the disk, so they used FMVs with inferior quality.
***** A Cd has 700 mb of space, but I believe psx games would use only 650 mb maximum. A game like Mega Man X4 on ps1 would use like 200 mb of disk space, excluding FMVs. A ps1 video file would use a lot of space, we have Final Fatasy VIII as an example, it had 4 CDs because not only the game was big, but there were lots of cutscenes in CGI. For example, a 30 seconds srt in ps1, with highest quality, would use at least 50 mb of disk. Those video files aren't buffered before playing, they are ROM (Read only memory), so they immediately play as soon as the laser finds the track, and they play as is, same logic as an audio CD, play while reading disk.
I remember that all megaman games for ps1 had videos compressed as hell, specially the X4.
***** I agree. Me too, I was always more like to play ps1 and SNES. By the way, do you know the meaning of FAMICOM?
It means Family Computer.
This is the era where game intros can be a full-blown anime.
I’m sad no game company is able to do this anymore.
Smh maybe one day.
Shantae and the seven sirens
Nope, not from the same era.
@@Jetanium they still
Oh man, the Saturn's cutscenes blow the Playstations out of the water. Its especially noticeable when the Bee Copters explode at roughly 0:40 The Saturn looks animated and the Playstation looks almost like a still image.
Yea the PlayStation are it look like a GIF
*Frames man its 11 fps haha
Have you ever tried to download/play the PSX Game and tried for yourself? This video is fake... It plays fine here.
1:05, it’s also worse on PlayStation as seen here. I’m mean Mega’s walking animation is just 2 poses. Like Wtf?
@@binplus8517 Also, are you sure? Do you have proof? Maybe you just didn’t pay too much attention to detail.
The Saturn cutscenes are used on the X Collection for GameCube and PS2, btw.
Only on ps2, GameCube has the original SNES
@@GardenCelluloids GameCube version has the PSX version of X3 with the Saturn cutscenes
@@valoricintake Just found out. Maybe it was false memories. The cutscenes were compressed.
Saturn cutscenes? I thought it’s ps1 for everything
@@boiii3productions945 The Saturn cutscenes are slightly higher quality than the PS1 cutscenes
I owned both and I could tell the psx version of the cutscenes had cut frames of animation and looked choppy. You could tell in this vid as well, especially during the action heavy scenes.
however I do recall the Saturn version having significantly more slowdown in game
I have noticed that too.
Probably because of Saturn architecture, it was more difficult for developers to get as much out of the system because it had like 4 separate cpus all user for different things. Many developers only bothered with referencing one of it's four cores.
Wonder how come an anime was never made based on Megaman X
I won't say which is better but the comments actually have the info on aspect ratio wrong.
I've only learned this since the SNES Classic. Saturn is using a square pixel like all modern consoles do.
But the SNES uses a rectangular pixel. You'll notice the helmet is actually round in the PlayStation version.
Now I realize this is a port of the PC version which used square pixels. But it was in turn a port of the SNES version with some updates. So I'd say it's totally up to you on which version is using the proper aspect ratio :)
the only differences i spotted were the aspect ratio and the saturn has better sound quality
TheTutorialDustin Saturn has a better FMV framerate too. PS1 has slightly better transparency (well known issue on the Sega machine). Other than the differences you spotted, that's it.
TheTutorialDustin
IDK about sound because the SS version is louder here
Carlo Nassar It also sounds worse is terms of audio quality.
Psx has better sound quality
The Saturn has MUCH better frame-rate of its animation than the PS1 does!
dont matter any more . the cut scenes are way too old now a days they look all grainy etc. what matters is IN GAME graphics
My childhood consode is saturn... yes i miss them😭😭
Ultimately, with the Rockman X 03 "Zero Project" ROM hack for the SFC version present, now all we need is a way to combine it with the Saturn and PSX ports' cutscenes and additions (possibly an SFC to PCM Audio Toggle too, while we're at it) and we will have the game's Definitive Edition, the SFC Trilogy entries do not truly get the modding attention and Remaster treatment in a way that the PSX or PlayStation 02 entries have up to now and to see at least one of them get an optimal improvent such as Zero Project truly gives me hope that eventually all eight (current) games will get major improvements, retranslations, and bugfixes that we have long wanted, perhaps the light that illuminates all possibilities starts with the modders and fangames.
I love Sega Saturn version
The Sega Saturn showcased in the beginning kind of has the color scheme of the Super Famicom
Saturn runs smother and correct resolution.
PS has streched,but not bad.
Sega wins.
Saturn has an incorrect aspect ratio, and at this res is way more noticeable.
TheSonicbandicootX En realidad la versión de PS respeta el tamaño real del SNES,
PS1 wins imo. A game of a gen before shouldn't be running with borders like that. It's kinda pathetic
The Saturn is the one with the wrong aspect ratio, evidenced by the bars at the side of the screen. The reason for this is that it doesn't have support for the original SNES resolution; the same thing happens with the CPS-2 resolution (which the PS1 correctly supports) - that's why in games like Street Fighter Alpha 2 or Marvel Super Heroes the characters look bigger on-screen in the Saturn ports (on the latter, this is also fairly noticeable by looking at the lifebars).
@@iKickBullies PS1 lags on the cut scenes Awfully bad almost GIF like, Not to mention the stretch out lol Zero Is taller than Megaman in the reality plot but the PS1 shows Megaman Almost strecthed and Same size as Zero???
Sega Saturn wins on this one... Hands down
I see no difference at all except the aspect ratio and FMV's
The Saturn version looks like it has smaller Sprites; and it looks like the camera has "zoomed out" and you can see more of the Levels. While the Sprites in the PlayStation version look bigger; and you can see less of the Levels because it's zoomed in more.
I still like the SNES version more, since the music sounds better on the older hardware (for some reason).
sprites are the same size. Ps1 stretches them, Saturn doesn't.
But saturn has an incorrect aspect ratio, which at this res, is very noticeable.
And let’s not forget the fact that PS1 manages transparency better than Saturn in this game...
The anime intro is a bit choppy on the ps1 while as the Saturn is more smoother in detail. Ps1 on game play visuals is slightly wider and Saturn looks thin. Music is the same. I give the slight edge to the Saturn
They really fucked up the video framerate in the PS version.
I don't care which version people like most, I would love to have both (I have MMXC on PS2, which has the PS1 EU version, and the Saturn version, like the SNES version, is crazy expensive). We didn't get this in the states back in the day for PS1, but I did run into a PS1 copy years back locally (the Japanese version), instead of getting it, I got Rockman Complete Works 5, which is a bit more sought after. Would've run me $30, and I had money for both, but I tend to budget my collection, amazing how it's not far from 1,200 games knowing my cheap ass.
Bloodreign1 Have you ever seen the PC port in stores? Apparently the PC port was in the US and Japan.
You should have gotten rockman x3 for ps1. It's way way to expensive now even for saturn as well.
Sigma's expression at 2:09
Like mine?
I had the one for the SNES. I hate that these other versions changed the music.
I agree the music sucked in these versions
Wow i have been fucking up. I thought the X series was only on SNES until they made 4. I was WRONG
The anime cutscenes run smoother in the Sega Saturn version
0:41 eu tenho impressão que já ouvi esse efeito sonoro,ele é do DBZ quando lança um Ki blast (uma bolinha de Ki)
Eu já tive em mãos duas versões desse jogo pra PS1, em uma delas a introdução era tão aos trancos quanto nessa aí, e em outra tão fluída quanto o do Saturn.
Já o jogo em si, sem comentários.
Por favor haz un vídeo sobre el Capcom vs SNK PS1 y DC
I just wish the Saturn had solid black on the sides instead of the grey texture
The Saturn looks right and not "stretch". Look on the life bar.
While SNES games output at 8:7, the intended image is often 4:3.
@Lucas. the PS1 version did this like SNES??? Only the Saturn couldn’t handle 256x224, so the game uses borders to do a 8:7 aspect ratio.
Also you can’t stretch a 4:3 aspect ratio.
@Lucas. And people did even back then because most SNES games looked fat back then compared to the Genesis ones, which had more room on screen.
It runs way smoother on the saturn. Both versions are good though, it is not like one is unplayable.
Both have different music than on the SNES :O
psx keeps the proper resolution, it's stretched in the video.
sample quality is slightly lower in the Saturn but that's just splitting hairs
they both run exactly as you'd expect, with loading times differing between versions
I think Sega Saturn played this game better! The game run smoother cause of the better frame rate...
Tem alguma ferramenta boa para ripar os vídeos diretamente dos jogos do Saturn?
Os mmx3 que tem pra pc na Net são todos com uma musiquinha repetitiva é um vídeo, mas o executável é perfeitamente corrigível com um editor hexadecimal.
Estranho do PlayStation não usar o 4:3. Única coisa que eu curti do console da Sony foi o som quando os personagens falam, tá mais agradável de ouvir do que no Saturn (apesar que está em japonês e entender porra nenhuma). De resto, Saturn leva.
Saturns animation looks more smoother and has no missing frames
jjajaja thats just a movie cut scene what matters is in GAME GRAPHICS
This game is awesome, but for a 16-bit platform. They got the SNES game and put some animations in it. MMX4 is much more worthy of a 32-bit platform. But at least in this versions, there is not the limitations of SNES processor slowing down when there are a lot of enemies at screen.
too many frameskip on psx. winner is saturn.
Ps1 has stretched aspect ratio and blurry image. Saturn has correct aspect ratio and crisp image. The borders might be a minus for some, but not for me. Saturn wins!
Indeed, stretched out on Playstation and the intro also is smoother on Saturn.
Music on the Saturn Version is far better than PS1. It has Clearer instruments than the PS1.
Chip sound Motorola.
Okay.. A few things that were noticeably different, I'm not sure if it's just the vide creator or not, but the PSX version is stretched.
Next is the way Zero Talk in the PSX vs Saturn. Literally his mouth moves side to side and it's weird.
Ambos são ports de SNES, tirando o preenchimento da tela são idênticos!
Which one is the fastest X3 arrange
Saturn, PS1, PSX, X collection
Name it to the slowest to the fastest
Saturn has a better compression on video cut scenes but I'd have a hard day playing a windowed game, even though I believe they did it to keep the correct aspect ratio and keep the pixel-perfection of the SNES version. On that point, PS1 is delivering the wrong aspect ratio, at least on this video.
couldn't spot any significant differences other than the stretched out aspect of the PS 1 as well.
I think PSX kept the SNES proportion while Saturn version uses square pixels.
PS1 o aspecto da imagem esta esticado,deixou o sprite do X meio zoado.
Alexandre Landi Prefiro a versão de SNES
The sound is much better on the Saturn
saturn had better hardware than playstation, also more audio channels (32 vs 24) so the quality was better on saturn
mmm dont know about that wheres the proof .. what i can tell is the audiophile playstation 1001 had better audioout put than the saturn ..some of the games had better audio on the ps1 DONT LIE
mmm dont know about that wheres the proof .. what i can tell is the audiophile playstation 1001 had better audioout put than the saturn ..some of the games had better audio on the ps1 DONT LIE
You’d think that the PS1 would have the better frame rate for the cutscenes because of MPEG...
Actually, it's a proprietary format more alike MJPEG than MPEG.
i would think the ps1 would run better but ig i was wrong
Hmm not sure if PSX is stretched out or Saturn is squeezed. Cutscene is no competion obviusly.
PSX> Saturn
Saturn FMV> PSX
Tive a impressão que o desenho de abertura roda mais fluido no saturn ,no 0:11 mostra claramente ,o jogo no console da sega esta com a tela mais " espremida " verticalmente? Significa então que esta numa resolução de tela menor?
Bom, sim na abertura o Saturn está mais fluída. Na questão de estar espremida, pelo o que eu acho o Saturn "respeitou" a resolução real do jogo , por isso que tem essa impressão.
Não é que o Saturn espremeu a tela,foi o PS que esticou,isso sim.
Okami™ mas a resolução do snes é aquela que o Saturn mostra,o snes também estica a imagem pra preencher a tela.
Sempre tive a curiosidade pra saber o porque dessas bordas obrigado por explicarem.
Saturn in fact is good.
Why with the boarder on the Saturn version?? It just doesn't make any sense.
Saturn was more fluid during cutscenes, and the aspect ratios are different.
dont matter any more . the cut scenes are way too old now a days they look all grainy etc. what matters is IN GAME graphics
Joguei muito a versão do Saturn e Snes,Só agora fui jogar a versão do Ps1,das três versões eu prefiro no Saturn,no PlayStation fica esticado a tela,no Snes a qualidade da trilha sonora é inferior aos consoles de Cd e não tem abertura em anime.
looks like the Saturn kept the original ratio while ps1 stretched the screen out.
KokoroNoSama Negative, the PlayStation is running it at its original resolution, the Saturn can't run it at 256x224, its running it at 320x224 but to keep it at its original resolution they had to add the border, the Saturn version is pathetic.
Really? The Saturn version. looks exactly like the snes ver. though? I thought the Snes version was the original.
@@rebel1097 the snes games are stretched for the 4.3 aspect ratio for 4.3 tv while in saturn corrects that
I have the super nintendo version. The music sound so different lol
Siento que el movimiento más natural la version de saturn que la de PS1
SS 是把2D 性能發揮到極至 PS 2D表現比SS差 只有3D稍微好一點
PS是靠 sony電器的名號(跟 微軟xbox很類似
Mesmo o PS tendo um decodificador para videos mpeg 1,as cenas em animes perde para o Saturn que usa o Cinepak,no PS roda a 15 fps,sem contar que a proporção da tela foi esticada no PS e o legal que ambas as versões dá pra ouvir as músicas do jogo em qualquer cd player.
não entendi pq o ps1 roda pior nas cenas de anime ,justamente pq esse era um dos trunfos do console,ou seja não era um codec como no saturn e sim pelo próprio hardware,teoricamente era pra ser melhor no console da sony
johnwolque é por causa da compressão,para caber no disco sem ocupar muito espaço,a grande maioria dos jogos os FMV roda a 15 fps,17 ou 20,os jogos da série Lunar rodam a 24 fps.
Sim amigo ,poderia explicar melhor ,visto q as duas versões são em cd ,o problema de fps baixo teria que ocorrer no saturn tbm ,e não acho que 700 mb seja pouco pra época a ponte de comprimir por falta de espaço ainda mais com relação a este jogo ,se bem que nunca baixei ele pra saber o seu tamanho :d
johnwolque não é fps do jogo e sim do codec de video,um arquivo de video também tem seu fps e quanto menos mais travado ele vai rodar,o cd tinha bastante espaço,mas,magina que tem que colocar o jogo com as cenas em FMV + as faixas de musicas que nesse jogo não tem compressão,tanto que você pode toca-lo em qualquer cd player,e nesse caso o codec usado no PS teve que comprimir mais do que no Saturn.
Tem um detalhe: O vídeo não está comprimido no PSX, mas o player do jogo que roda o vídeo o deixa dessa maneira.
A prova disso é que ao rodar os vídeos SRT em um action replay no próprio console ou mesmo no PC (com algum player de STR), o vídeo roda idêntico a versão do Saturn. Isso me confunde desde criança
Get the snes version
PSX seems to run a bit faster.
Saturn has better resolution, runs smoother, & better sound Quality.
However, SNES beats both at Load Times. XD
Yeah, Saturn and psx X3 are still good games but not good ports. Snes X3 is still the definitive version.
@@DanielAyy The Windows (9x era) version is debatably the best. It has no slowdown unlike the PSX and Saturn ports, the ability to save your game, an optional Easy Mode (that fixes the ridiculous damage enemies do in X3), and the ability to even mod back the original SNES OST and sound effects if you want.
Name music?
Why is there a border on the Saturn version?
It's to maintain the native aspect ratio of the game I believe.
Só não entendi pq a tela do Sega Saturn é menor com esse fundo
É por causa da resolução maior do Saturn, que é superior as resoluções do SNES e PS1, senão ficaria só com barras pretas, e ia ficar esquisito😉
I didnt kniw that the saturn ver. Runs the opening at better fps
PSX better transparency.... that's it.. both play good
O sega saturn esmaga o ps1 no 2d assim como o ps1 esmaga o sega saturn em 3d. Então tapa trocado não dói.
HHAHAHAH verdade. Psone é mais recente. geralmente console mais novo é melhor. Basta olhar o atual e melhorar
Há exceções,como Dracula X,ps1 é bem melhor
Saturn Wins
The anime scene reminds me of Fooly Cooly. This is like... Fooly Cooly on Sega Saturn & PlayStation. :P
Sega Saturn
Wooooooo!!!!! 😀😃😄🤣😅😁😂💥💥💥💥💥💥
Saturn version seems faster and has better frame rate
These are just ports from the SNES version, Megaman X4 was a big raphical jump, worthy of the 32 bits consoles, something you never could play in the SNES.
No meu ver o magaman do ps1 ele é mais esticado do que o do Saturn,a minha versão preferida é a de SNES pois remixaram a música intro que lá é melhor
In sega Saturn have stable fps but in the ps1 have low fps
saturn wins!
FMV - Saturn win.
Audio - Saturn win.
Aspect ratio - Psx win.
Aspect Ratio - Saturn, pois está em pixel perfect. A versão do Ps1 está em stretch, ou seja, deformada.
Saturn wins
I really guess the Saturn Version could be better ...
The 2 versions are bad ports with slowdowns
Play the Megaman X Collection version if you like this OST and the cutscenes
I agree, Snes is still superior but the arranged versions are still fully playable.
3:51 - не, ну мегамен на ps1 явно бахнув пельменiв
No veo ninguna diferencia pero me quedo con la de Playstation
name of the song
Song name: One more time by Kotono Shibuya
Playstation
Doesn't matter. They are both good for different reasons. No biggie deal.
PS : 15fps
SS : 30fps
but SS codec is cpk format...
SS version has those borders. It doesn't feel right. Also, listen to the text sound in Saturn.
At least is better than being streched
@@TsuyAr the PS1 version is not stretched, the SNES used rectangular pixels and the PS1 handles the SNES resolution, the Saturn can't and uses square pixels, the Saturn uses those frames to fill the screen because it runs at higher resolution and it squeezes the image because of square pixels, the PS1 looks exactly like the SNES did
Yo elijo a la version PlayStation👍
I actually have the Japanese saturn port. the PS1 port ran faster but the Saturn port had better frame rates. I would say the SFX & Graphics are tied along with the Gameplay & Difficulty! Controls play a big factor, I would say the PS1 would win because it's controller was better suited for platforming games in compared to the Saturn's which was made mostly for racing & fighting games.
PS1 is better more stable frame rate compared to the saturn you can tell just by looking at the part where x is going down the ladder and if you have played both u will know. If you can't tell then "good" hahaha!
the problem was that psx stretch the image..saturn don't..so sega does what playstaydon't...hahahaha..
No saturn percebe-se que o jogo e as cgs rodam suavemente sem travar ou perceber que os frames andaram demais, nesse ponto o saturn ganhou pois o ps1 processa os frames de um geito mais antecipado e travado fazendo 16 bits ser muita coisa
e o audio no saturn roda mais limpido e um pouco mais alto
e os sprits no ps1 é mais esticado dando a impressão que eles são maiores mas são apenas mais largos e ocupam mais tela
se discordar de algo comenta ae
PS1 sound good
Gostei da sega Saturn
wow.
Why all mega man games when you run you actually don't run?!
Saturn is superior
fuckn DBZ and gundam sound effects lmao
I don't understand how sega drop out the console biz there graphics were more superior than any other at the time and that's comes from a guy who likes nintendo.
Because of consumers getting beaten up by Sega of America with berny stoler botching the saturns launch and literally saying saturn is not our future. So everyone went to sony in the west. But in Japan it's a different story. It's why we. never got a single limited edition saturn and they just kept it all black here in the US while Japan got saturns that could play video CDs ( a precursor to DVDs) and other really cool saturns like the skeleton saturn.
Also berny later went on to help develop the original Xbox so there is a conspiracy that berny ran Sega to the ground in order to make the xbox possible but Idk personally I think that this theory is just bashing berny