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@tmWasted except that's Sigillum, not Sigil. Sigil is an English word derived from the Latin word and it's only pronounced Sijil. The exception is the city in Planescape which is pronounced with a G sound, no matter how awkward that is.
Sounds like he took the Dragonmarks from Eberron and skinned it for a sorcerer subclass. I like it. I also like his tattoo rules Mercur just introduced in the last crit role episode, s2e41.
This is such a cool subclass honestly. I'm glad you covered it! Have you done Cobalt Soul yet? If you haven't, remember to check out the UPDATED rules instead of the original version as Matt has adapted and improved it as actively playing it revealed some flaws.
I like the rune child, but in the short time the character is level 1, the level 1 abilities are unusable, since there are no sorcery points yet and you don't get a free charged rune at the beginning of the day (unless Matt Mercer has done an errata on this). If I have a player with this in my game, I might add a free charged rune at the beginning of the day, and perhaps let that evolve into a free charged rune upon rolling initiative if there are no runes already charged. Or something to make it usable at level one.
Hey WrittenInShadow, I didn't spend enough time explicitly covering it in the video, but you do have something you can do at level-1 with the power set. You can still spend the action to actively charge a run, without any sorcery points. Since you've only got 1 essence rune in total at level one, it effectively makes it the same as pre-buffing your Aegis ability. Then when you hit 2 you come into the usual action economy I described in the video. Hope this helps -- your suggestions for amping level-1 are also very good, especially the initiative related suggestion. Cheers!
Spoilers for Critical Role Campaign 1 Episode 40- Now I can see how Gilmore could battle an ancient dragon! Even if he couldn't win, the fight must have been freaking epic!
Thanks for the video! I'm fascinated by the story and roleplay components of this class, but was having trouble wrapping my head around what makes them fun and cool in actual gameplay. The girl I have in mind is 15 and as soon as I read that there tend to be magic casters who seek these rare runechildren, I could see my DM having so much fun with this (I really love an in-depth character so he tends to use my background to create the main plot and build the others into it in a very active way, just since they take a little longer to wrap their heads around their characters). My current character is 31 with a dark rogue assassin backstory, and DM and I have talked a lot about me playing a less repressed, younger character with some magic prowess in the next campaign. As soon as we found this class, we started brainstorming a party of this girl and her protectors where she kind of comes into her own and becomes just as powerful as a defense and buffer for them. Anyway, I've listened to podcasts with druids and wizards so I was looking at those classes until I found the runechild, and this video really helped me understand Sorcerer a lot better, so thank you! I'm less nervous to tackle it now.
Sounds like Matt read the "Death gate cycle" by Weiss and Hickman, there was a race of magic workers that used magical tattoos that glowed as they used magic.
@@TitanGamingTV. With this bloodline you could also do thematic effects, so have specific runes glow when you cast spells, no actual effects, just glowy special effects.
@@TitanGamingTV I read it a long time ago, when Weiss and Hickman were on fire with their Dragonlance books. My memory of this series is that I really enjoyed it. So even if you don't see the similarity you'll probably enjoy the books. If you've read other things by them and liked them I think it's a safe bet you'll like these books.
Yes! I really enjoyed your insight into the previous classes, glad you're continuing the series. Having read through it myself, I love the theme but feel that the runes don't give you enough of a benefit for having to use sorcery points. I don't feel that it actually competes with meta magic. The aegis dice doesn't scale (d6 is kinda low at high level) and using runes equal to spell level just to ignore resistance when you could just use a different spell seems...lackluster.
Ah I apologize, maybe I wasnt clear enough -- you get the runes for free any time you spend your normal sorcery points. So if you spend 3 sorcery points to perform a meta-magic, you ALSO get 3 charged runes from it. Its completely on-top of your existing sorcery point usage.
Titan Bear Gaming Thanks I completely missed that. I literally had the book in front of me and I still missed it! Can I also just say that I love that you reply to comments. Gives a really good sense of community
I make the videos for you guys, so I love camping the comment page on releases. Soon I'll use the new 'debut' feature UA-cam has to really connect with y'all. Glad to have helped :)
I love the theme of this subclass and it seems generally balanced. However, if I'm not mistaken, it gives you zero benefits at first level. You don't pick up any sorcery points until second level when you get Font of Magic, which means you have no way of charging your essence runes at first level. Although you gain the Essence Runes and Glyphs of Aegis abilities at first level, they can't do anything other than look fancy until second.
Hey Ben -- I didnt make a big enough deal of it in the video, but you still have the ability to spend an action to charge an essence rune outright. So you can pre-charge your rune to get the Aegis effect at level 1.
Hey Alex. I was wondering on how one would fix the unearthed arcana for theurgy as it seems like it takes everything that the subclasses from cleric have and even taking the channel divinity when you have the divine arcana seems kinda weird in my opinion. As well as the fact you get the 17th level cleric domain benefit at 14th level.
@@TitanGamingTV I've never been a sorcerer fan, so I'll pass on playing a Rune child. But I'm playing a artificer so you should do an analysis on that class!
@@TitanGamingTV mine is a whole class that ranges from similarities to elemental monk, eldritch knight, and glyph of warding expanded spellcaster between the subclass similarities. I even had concept art commissioned.
I find it a bit weird that you can't use this stored magic power to attack. Shouldn't you be able to use the runes to unleash attacks of. pure magic energy, or make spells deal even more damage?(I know thats what metamagic already does, especially empowered spell, but I still think that it would be a cool idea to be able to attack with the magic building inside you)
Welcome back :) My initial thought of incorporating "Rune Child" as a way of creating sorcerers, Maybe it is a Dwarven way of creating more arcane magic users or a darker cult that uses them for nefarious means (maybe a link to a Cthulian old one on a side note have you seen the Cthulhu Mythos source book from Peterson games eu.petersengames.com/ ) maybe as supercharged sacrifices which you have to save and there by release rune children into your game world?
Truth be told, you're still able to engage the action to charge your single essence rune, letting you pre-charge your Aegis rune. So your action economy isnt as good, but you are able to utilize the powers. Cheers!
@@TitanGamingTV well, since I've only DMed I can say that I love the style of the class, and well if one of my players is going to be a sorcerer, I'll point them to this video and this class
Runechild description text '' Others seek to enslave them, using their bodies as tortured spell batteries for their own diabolic pursuits.'' Cool, cool, cool free reason to roleplay a Runechild as a Anders DA2/ Solas DA:I mix.
Tal'Dorei Campaign Guide - amzn.to/2zHmvSU
Subscribe - ua-cam.com/users/TitanBearGami...
Become a Patron - Patreon.com/TitanBearGaming
Shop the store - www.titanbeargaming.com
"Siggle" -Matt Mercer
Siggle is right! Lol. Poor guy.
@tmWasted except that's Sigillum, not Sigil.
Sigil is an English word derived from the Latin word and it's only pronounced Sijil. The exception is the city in Planescape which is pronounced with a G sound, no matter how awkward that is.
warforged runechild. literal arcane supercomputer.
Totally.
"technology noises expand".
magic tech abomination.
For the omnissiah
Sounds like he took the Dragonmarks from Eberron and skinned it for a sorcerer subclass. I like it. I also like his tattoo rules Mercur just introduced in the last crit role episode, s2e41.
Im like 5 episodes behind, I've gotta catch up! Folks super love magical skin marks in this game, haha.
Titan Bear Gaming
I won’t spoil anything else then. 😁
Most flavorful magical tattoos in D&D history will go to Planescape: Torment. Truly sublime
I like that it doesn't Stop you from doing Sorcerer things. While you're casting spells and using Sorcery points you're building rune charge.
Totally. As a bolt-on to your existing behavior, its pretty sweet.
This is such a cool subclass honestly. I'm glad you covered it! Have you done Cobalt Soul yet? If you haven't, remember to check out the UPDATED rules instead of the original version as Matt has adapted and improved it as actively playing it revealed some flaws.
Im so glad you pointed that out, I would've just gone with the book copy. Cobalt Soul is next! Bring on the beauregard!
@@TitanGamingTV Glad I helped! :)
I love that you are covering the Tal'Dorei campaign setting! Nice to see you back on UA-cam also!
Thanks Steven, I missed yall!
I like the rune child, but in the short time the character is level 1, the level 1 abilities are unusable, since there are no sorcery points yet and you don't get a free charged rune at the beginning of the day (unless Matt Mercer has done an errata on this). If I have a player with this in my game, I might add a free charged rune at the beginning of the day, and perhaps let that evolve into a free charged rune upon rolling initiative if there are no runes already charged. Or something to make it usable at level one.
Hey WrittenInShadow, I didn't spend enough time explicitly covering it in the video, but you do have something you can do at level-1 with the power set. You can still spend the action to actively charge a run, without any sorcery points. Since you've only got 1 essence rune in total at level one, it effectively makes it the same as pre-buffing your Aegis ability. Then when you hit 2 you come into the usual action economy I described in the video. Hope this helps -- your suggestions for amping level-1 are also very good, especially the initiative related suggestion. Cheers!
Spoilers for Critical Role Campaign 1 Episode 40-
Now I can see how Gilmore could battle an ancient dragon! Even if he couldn't win, the fight must have been freaking epic!
Giiilmooooooooreeeeee!
Man that actually sounds fucking great, what level was Gilmore at that point? Any clue?
Reminds me of Fable 2, the more magic power you had, the more glowy tattoos you had whenever you cast spells
Gotta love visible signs of power!
This has such a strong Ryze from League vibe to it, i love it. Probably the only sorc subclass id prefer to play over wizards
Thanks for the video! I'm fascinated by the story and roleplay components of this class, but was having trouble wrapping my head around what makes them fun and cool in actual gameplay. The girl I have in mind is 15 and as soon as I read that there tend to be magic casters who seek these rare runechildren, I could see my DM having so much fun with this (I really love an in-depth character so he tends to use my background to create the main plot and build the others into it in a very active way, just since they take a little longer to wrap their heads around their characters). My current character is 31 with a dark rogue assassin backstory, and DM and I have talked a lot about me playing a less repressed, younger character with some magic prowess in the next campaign. As soon as we found this class, we started brainstorming a party of this girl and her protectors where she kind of comes into her own and becomes just as powerful as a defense and buffer for them.
Anyway, I've listened to podcasts with druids and wizards so I was looking at those classes until I found the runechild, and this video really helped me understand Sorcerer a lot better, so thank you! I'm less nervous to tackle it now.
People really need to read Skulduggery Pleasant , China Sorrows man. The OG
Glyph of Aegis + Death Ward on a Half+Orc Barbarian? Even more unstoppable!
Yeah. Huge. Hyooge.
Sounds like Matt read the "Death gate cycle" by Weiss and Hickman, there was a race of magic workers that used magical tattoos that glowed as they used magic.
Love those authors myself.
@@TitanGamingTV. With this bloodline you could also do thematic effects, so have specific runes glow when you cast spells, no actual effects, just glowy special effects.
Totally. I love the light emitting detail here.
Patryn's are the best.
This. Was the first thought I had.
Sort of reminds me of the Patryns from the Death Gate Cycle by Weiss and Hickman from back in the early 90's.
That's what folks are saying! Looks like I've got some reading to do.
@@TitanGamingTV I read it a long time ago, when Weiss and Hickman were on fire with their Dragonlance books. My memory of this series is that I really enjoyed it. So even if you don't see the similarity you'll probably enjoy the books. If you've read other things by them and liked them I think it's a safe bet you'll like these books.
Glad to see your back
Thanks Spooky!
Great to see you back making content again!
Thanks ntbatman! Its great to be back making content.
Yes! I really enjoyed your insight into the previous classes, glad you're continuing the series.
Having read through it myself, I love the theme but feel that the runes don't give you enough of a benefit for having to use sorcery points. I don't feel that it actually competes with meta magic. The aegis dice doesn't scale (d6 is kinda low at high level) and using runes equal to spell level just to ignore resistance when you could just use a different spell seems...lackluster.
Ah I apologize, maybe I wasnt clear enough -- you get the runes for free any time you spend your normal sorcery points. So if you spend 3 sorcery points to perform a meta-magic, you ALSO get 3 charged runes from it. Its completely on-top of your existing sorcery point usage.
Titan Bear Gaming Thanks I completely missed that. I literally had the book in front of me and I still missed it! Can I also just say that I love that you reply to comments. Gives a really good sense of community
I make the videos for you guys, so I love camping the comment page on releases. Soon I'll use the new 'debut' feature UA-cam has to really connect with y'all. Glad to have helped :)
Also, d6 doesn't scale because at higher levels you have a looot of sorcerer points. Theorectically you could reduce damage by 20d6 at lvl 20.
I love the theme of this subclass and it seems generally balanced. However, if I'm not mistaken, it gives you zero benefits at first level. You don't pick up any sorcery points until second level when you get Font of Magic, which means you have no way of charging your essence runes at first level. Although you gain the Essence Runes and Glyphs of Aegis abilities at first level, they can't do anything other than look fancy until second.
Hey Ben -- I didnt make a big enough deal of it in the video, but you still have the ability to spend an action to charge an essence rune outright. So you can pre-charge your rune to get the Aegis effect at level 1.
@@TitanGamingTV Ah, you're right! Forgot about that part.
Excellent video as always Alex!
Gracias Senor Tim! Thanks for tuning in!
Anytime. Love the content you put out! :)
Come on Rune Child
You're so far away tonight
The door is falling open
And we're flying wild
I've got an idea for an Egyptian runechild basically sorcerer covered in hieroglyphs
A new Titan Bear video. :heart_eyes:
Its nice to see you too!
He's back!
Tis I!
Hey Alex. I was wondering on how one would fix the unearthed arcana for theurgy as it seems like it takes everything that the subclasses from cleric have and even taking the channel divinity when you have the divine arcana seems kinda weird in my opinion. As well as the fact you get the 17th level cleric domain benefit at 14th level.
As a being of pure Magic Energy, would you even still need sleep to survive? You could literally be Dr. Manhattan and just never sleep/always glow
That would certainly be a direction to take it. Supervillain anyone?
For three rounds, at least!
My man. Another good analysis.
Thanks Jubes. What do you think about the Runechild? Think youll give it a try?
@@TitanGamingTV I've never been a sorcerer fan, so I'll pass on playing a Rune child. But I'm playing a artificer so you should do an analysis on that class!
Holy shit you're back
Sound the horn and bring out the jugglers!
@@TitanGamingTV I'm actually working on my own homebrew class called the runic. I didnt know this subclass existed until a week after I started.
How do the two compare so far, Munagi Xero?
@@TitanGamingTV mine is a whole class that ranges from similarities to elemental monk, eldritch knight, and glyph of warding expanded spellcaster between the subclass similarities. I even had concept art commissioned.
Perfect. It going up on dmsguild.com when its done?
I find it a bit weird that you can't use this stored magic power to attack. Shouldn't you be able to use the runes to unleash attacks of. pure magic energy, or make spells deal even more damage?(I know thats what metamagic already does, especially empowered spell, but I still think that it would be a cool idea to be able to attack with the magic building inside you)
Nice as always
Thanks Nick!
Welcome back :) My initial thought of incorporating "Rune Child" as a way of creating sorcerers, Maybe it is a Dwarven way of creating more arcane magic users or a darker cult that uses them for nefarious means (maybe a link to a Cthulian old one on a side note have you seen the Cthulhu Mythos source book from Peterson games eu.petersengames.com/ ) maybe as supercharged sacrifices which you have to save and there by release rune children into your game world?
Perfect -- awesome way to incorporate living mana-batteries into the game!
Whats a hazard? I never new there was something called like that in dnd
Hazard covers traps and environmental dangers, like stuff falling on you or running through sharp brambles.
Tbh, reminds me of the Patryn race from the Weis/Hickman Death Gate Cycle.
I kinda dislike that it's level 1 abilities don't do anything until 2nd level, when Sorcs actually get their points.
Truth be told, you're still able to engage the action to charge your single essence rune, letting you pre-charge your Aegis rune. So your action economy isnt as good, but you are able to utilize the powers. Cheers!
I really need to check this class out
Totally. Great defensively minded Sorcerer with breadth to handle physical challenges.
Manifest Inscriptions turn your sorcerer into a black light
Hey! You're back!
Ye ye! What do you think of Runechild Seba?
@@TitanGamingTV well, since I've only DMed I can say that I love the style of the class, and well if one of my players is going to be a sorcerer, I'll point them to this video and this class
Awesome.
i'd probably multiclass this with warlock for a decent melee fighter
Totally. Great synergy.
WHERE HAVE YOU BEEN!
New dayjob, new house, first baby, new city. Oh and I started a podcast!
Bring forth the content to the TBG masses!
@@TitanGamingTV congrats on the child man
I would love to hear your reviews of the heroes of orient classes
SO is it its own class or a type of sorcerer?!
Runechild description text '' Others seek to enslave them, using their bodies as tortured spell batteries for their own diabolic pursuits.''
Cool, cool, cool free reason to roleplay a Runechild as a Anders DA2/ Solas DA:I mix.
God of War's Baldur?
Oh shit
Sh*t is right!