Halo Infinite Custom Campaign - Recompense
Вставка
- Опубліковано 11 вер 2024
- Hey there homies and welcome back to another Halo Infinite Custom Campaign! In this video we will be check out another custom campaign with the description "Burn a hole through the Covenant Infested Arcadian jungles to secure an ONI research facility". This is Recompense, created by Hooman guy man and Uncle Kezo!
Download link: www.halowaypoi...
Gamemode Download: www.halowaypoi...
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Halo Infinite © Microsoft Corporation. “Halo Infinite Custom Campaign - Recompense” was created under Microsoft's "Game Content Usage Rules" using assets from Halo Infinite, and it is not endorsed by or affiliated with Microsoft.
Love this campaign so well designed and paced also nice touched with the added music
I'm glad you enjoyed :)
Thx for playing my campaign, very honored :)
You did a great job on it!
@@xXBarthXx thx bro!
Noice
Impressive level design, the studio should hire the guys who created this.
I would doodle the level design during my ap classes lol glad you liked it!
So are the maps with enemy AI for both pc and xbox or is it pc exclusive?
Both Xbox and pc
Feels like a misnomer to call this a campaign mission. It lacks the scale, story elements, artistic spirit and that long-lost Bungie magic. This is more like Linear Firefight.
Even with all the amazing tools 343 had given us in forge, it’s still very limiting on what you can make compared to dev tools. You can’t give a backstory, build character arcs, etc. in forge, it just isn’t possible. However this is a level that has a starting point, has you clear through waves on enemies, and hold off an area at the end against continuous waves until you succeed. That sounds like a campaign mission to me
@@xXBarthXx I suppose if you compare it to a H5 campaign mission, yes. Though it doesn't quite rise to compare to most of Bungie's levels in terms of raw scale. Not the fault of the Forger(s). A good Bungie mission would likely last 40+ minutes and take you across 10+ different areas/rooms while often remixing or changing the flow of combat, often moving across a mix of on-foot, vehicular and aerial gameplays while nicely fitting in the story and carrying it on.
@@namelessstranger1270dude it's not made by a studio it's made by one guy in the in-game engine calm down
This screw nu halo
You're telling me a mission made by an independent fan using in game mapping tools is not as good as a campaign made by a AAA studio funded by one of the richest companies of all time? No way!!!!