17:35 - Chris, I've never seen you this happy. We are all glad with these amazing progresses in the compositor. Thanks you for sharing another amazing video!
Music to my ears. I've persisted with the compositor as it's very functional. The workflow benefits of keeping my post production in Blender are significant. Happy happy happy
This is a great thing. I always felt guilty exporting into another software cause how slow the blender composting phase was. But once this becomes a full release I am all on board with composting in blender.
This is like getting a photoshop fx suite for adding "the look" we want to our renders, for free... And more features will be implemented in the future when in full function mode... OMG!!! Blender, I LOVE YOU! Love the video! I have a Photoshop and don't remember it to be so fast! I need to sit down before I faint... Btw. We are talking 3d here, Photoshop is only postprocessing when it comes to a photo...
I have known Blender for a long time, but only recently I have tried to improve my Blender skills to the point that I could eventually use it professionally, for instance as a replacement for After Effects. Naturally I ended up experimenting with the compositor. Let's just say that when you rotated that blurred cube, it was like seeing ufo technology in real life. Hopefully they add very simple nodes to the new compositor, for us dumb people who can't make our own effects with math.
Once all the nodes are implemented, there will be minimal photoshop to be done. Especially on videos, when the nodes can be keyframed. As a graphics artist, this is going to cut my worktime by more than half and I'm so glad for it. I'm happy that I stuck with blender over the years, now more than ever. Will definitely be giving the experimental a whirl and see how it compares.
I asked in a live stream to Pablo about a Blender Launcher when I was still new to Blender and he didn't think it was a good idea. He asked how would it work, who would use it and why would you want it, that he thought it wasn't a good idea. I am glad someone made it!
Great video. If you hold ALT and drag a node, it will disconnect without breaking the connections between the previous and next node. Equally, CTRL-X does the same thing but deletes the node.
7:54 Note: You can press the alt key while click-dragging the node to extract it from the tree without disconnecting the other nodes (they get hotwired).
This is why I love blender, I know many applications where a plug in like this would have cost money, or if it was implemented as a part of the program they would have changed the version of the program and sold it and made advertisements like new version of jkj3d 2.8 now with realtime compositor, for 250€ or upgrade jkj3d 2.4 for just 50€
OMG! This is a great update! I work with Blender Compositor and enjoy it . I'm trying to record a Blender Compositor course for ArchViz and ProductViz, but the problem is: TO SLOW. Any changes that we made take so time, especially with some nodes as Blur, Distortion, Sun Beans and, of course, allways re-processing the Open Image Denoise node. I'm so excited about this real time compositor!!! Thank you @Crhis P for this video!
We need more compositor focus - both on training and development. Just noticed that you can group compositor nodes. Really surprised not much market currently for selling grouped compositor nodes (or custom compositor nodes) - all sorts of effects ...
Hi I'm french then I wanted to thank you for your way of speaking, clear, fresh and with a nice speed ! I think it's really conform to the OPEN source philosophy - unlike a guy with his lazy tutorials for exemple (that are very clever and good)... Means u're not lazy for us who aren't speaking fluently. Thanks *10 Good luck for the future 🙂🍻
Try the shortest path experimental, second most await node for me right after tessellate node (adaptive polygons from in sverchock or bit like micromesh from zbrush), bisect would be third, but still I have hope that we will get at least some solvers this year I just want rigged body solver badly too just to make same animation nodes could, dropping fractured pieces with a field.
How cool would it be to use Blender as a real-time compositing tool during streams or video meetings? The OBS or zoom-keyers are terrible and colour correction is just impossible…
Hey Chris great tutorial, real time compositing is awesome and you explained it really well. How did you change both values of the sliders at once at 12:35 in blur node.
@@digitalhouse6969 You can obviously use both but they have pretty different UI which makes switching between the apps harder. I wish I could do it all in Blender where I think the UI is better after learning both Blender and Gimp.
@@chrisprenn amazing update!!! i hope it for a long long time。。。 iam a unreal user and unreal have the powerful postprocess compositor and hope blender will have it~ ,,,,cheers today!!!!!
I've tested in my potato laptop (i7 4th gen - 16GB Ram and 4GB GTX 860M ),and it's much better and faster than before ! So for simple postwork I can do it in there without bring in another 2d image editor apps
Just a quick idea (have no chance to test it myself atm): if you're cropping the rendered view to the camera frame, maybe then the vignette will be based on this instead of the whole viewport?
Wow, this is so good, it's actually getting really embarrassing for the paid programs out there. Blender is making their excuses to want money very, very slim. LMAO
i am watching your Animation nodes tutorials , should i invest more time in AN or i should just start learning GN and forget about AN ? because AN are WAY more powerful
What do you mean by that?:) I think that for example, entire sculpting is a video game section, and they are making it still more and more viable:) But Yeah, I agree that for example texture exporting, etc., could be more straightforward
As soon as the new realtime compositor is ported into the actual compositor. At the moment the realtime compositor is for the viewport but the blender devs want to bring it to the "real" compositor in the future!
Dman you UA-cam, he's an intersting guy but my blender skills aren't even at bake details yet. sorry to click off early... Thank you so much for the tool btw! haha please make the GUI movement like unity/unreal as default :P
The results are not accurate enough. If you take a simple scene with a blur node added. Split the viewport to have the rendered result (Image Viewport) on one side and the active 3D Viewport with Composite enabled on the other, set you camera view on the 3D viewport, play with the blur settings....render the results. You will see different blur results in each viewport. The 3D viewport has much more of an effect than the render result.
It is so annoying when you follow the tutorials and get an error. Blender Launcher couldn't be installed because of blah blah blah. So, tell me, if I was to buy some of your products with good money, will I get a message saying "Thanks for the money but for my material pack to work you'll have to change your computer?"
this is so stupid development. need a fix n-panel addons, Mantaflow, FBX import, veiwport perfomance of VDBs, particles development, hair system, VDB and alembic retime and more. They do this. for last year Blender looks like Autodesk with their stupid plans to development.
If you have so many problems with the development, then you should work on it. FBX is made by autodesk, they can't do anything about it if things break, that's why USD was created. Mantaflow the project itself, is out of development by the original developers so the Blender devs can't do anything about it if the people who created mantaflow have stopped developing. VDB is library made by other people, they can do so much without changing the actual library which the blender devs have no control on. The new hair system is already in experimental and people are using it and making videos. And the new particle system is under development. Alembic retime is already possible. You don't pay for blender, they don't owe you anything, if you have problem with the development, do something about it instead complaining like a bitch. The compositor in blender was really slow and now it's real-time and runs on gpu, that's a stupid development to you? NO other software company was able pull off what blender devs were able to.
17:35 - Chris, I've never seen you this happy. We are all glad with these amazing progresses in the compositor. Thanks you for sharing another amazing video!
Music to my ears. I've persisted with the compositor as it's very functional. The workflow benefits of keeping my post production in Blender are significant. Happy happy happy
This video is a year old. I was today old when I found it. Thanks!
This is a great thing. I always felt guilty exporting into another software cause how slow the blender composting phase was. But once this becomes a full release I am all on board with composting in blender.
Can't wait for the real time compositing to release officially !!! 😱🤫😝
Lovely as hell, not only real time comp but real time in the viewport that’s amazing
Aha! THAT's how that glare works. Nice. Perfect tut!
I've been interested in this new feature. I thought Chris could give a good thorough overview of the mechanics.
This looks like kid just got new lego set, awesome.
This is like getting a photoshop fx suite for adding "the look" we want to our renders, for free... And more features will be implemented in the future when in full function mode... OMG!!! Blender, I LOVE YOU! Love the video!
I have a Photoshop and don't remember it to be so fast! I need to sit down before I faint... Btw. We are talking 3d here, Photoshop is only postprocessing when it comes to a photo...
❤️
Blender is the most insanely evolving software to exist in the known universe 😄
this is mind blowing really, keep going Blender!!!
I have known Blender for a long time, but only recently I have tried to improve my Blender skills to the point that I could eventually use it professionally, for instance as a replacement for After Effects. Naturally I ended up experimenting with the compositor. Let's just say that when you rotated that blurred cube, it was like seeing ufo technology in real life. Hopefully they add very simple nodes to the new compositor, for us dumb people who can't make our own effects with math.
Once all the nodes are implemented, there will be minimal photoshop to be done. Especially on videos, when the nodes can be keyframed. As a graphics artist, this is going to cut my worktime by more than half and I'm so glad for it.
I'm happy that I stuck with blender over the years, now more than ever.
Will definitely be giving the experimental a whirl and see how it compares.
just Wow! Thanks for the video
Hey Blenderheads! I am so excited about this. What do YOU think!?!?
Absolutely amazing
This is still another WOW to me. FREE!!
realtime dispersion?? amazing! can't wait for the stable release
It's been a while since I started learning blender, I think it's amazing how you know nodes haha, this new tool is really cool, thanks for the vídeo
I asked in a live stream to Pablo about a Blender Launcher when I was still new to Blender and he didn't think it was a good idea. He asked how would it work, who would use it and why would you want it, that he thought it wasn't a good idea. I am glad someone made it!
Yes, very handy tool!
I've been waiting for this since 2.4, man.... that's amazing
Great video.
If you hold ALT and drag a node, it will disconnect without breaking the connections between the previous and next node. Equally, CTRL-X does the same thing but deletes the node.
Thanks, I know, I forget shortcuts when recording videos 😁
Wow what a huge improvement!
God I just love Blender, the developers are doing incredible stuff all the time :D
7:54 Note: You can press the alt key while click-dragging the node to extract it from the tree without disconnecting the other nodes (they get hotwired).
Never heard of Blender Launcher, thanks for pointing it out!
This is why I love blender, I know many applications where a plug in like this would have cost money, or if it was implemented as a part of the program they would have changed the version of the program and sold it and made advertisements like new version of jkj3d 2.8 now with realtime compositor, for 250€ or upgrade jkj3d 2.4 for just 50€
I'm going mad! This is immense awesome
right!?
Am i only one who thinks that Blender is the fastest growing open source software till date...
This is actually totally mind blowing!!!
Man this is insane. Never would imagine how amazing this is.
This is a game changer, always hated compositing because blender was so bad at it
I always loved the node based compositor - even when slow - but this will be sooooooo goood!
OMG! This is a great update!
I work with Blender Compositor and enjoy it . I'm trying to record a Blender Compositor course for ArchViz and ProductViz, but the problem is: TO SLOW.
Any changes that we made take so time, especially with some nodes as Blur, Distortion, Sun Beans and, of course, allways re-processing the Open Image Denoise node.
I'm so excited about this real time compositor!!! Thank you @Crhis P for this video!
Great demo, Chris!
Beautiful ......... wen particles nodes?
We need more compositor focus - both on training and development. Just noticed that you can group compositor nodes. Really surprised not much market currently for selling grouped compositor nodes (or custom compositor nodes) - all sorts of effects ...
you mean i don't have to waste time re-rendering scenes just to test the compositing? omfg!
chris p coming with the heat
Hi I'm french then I wanted to thank you for your way of speaking, clear, fresh and with a nice speed ! I think it's really conform to the OPEN source philosophy - unlike a guy with his lazy tutorials for exemple (that are very clever and good)... Means u're not lazy for us who aren't speaking fluently. Thanks *10 Good luck for the future 🙂🍻
Also note that the final render compositor in Blender has gotten significantly faster in recent versions in my opinion.
A little 😉
THANK YOU :)
My pleasure!
Nice tutorial Michael,
Was about time!
I really like this video
Try the shortest path experimental, second most await node for me right after tessellate node (adaptive polygons from in sverchock or bit like micromesh from zbrush), bisect would be third, but still I have hope that we will get at least some solvers this year I just want rigged body solver badly too just to make same animation nodes could, dropping fractured pieces with a field.
Now this, this is really cool.
Yes!
ive been making complete verses on a single soft, it seems everyone of these tutorials i find like to put a single instrunt on each
Interresting !
Yes!
there should be an option to make it work only in camera view!
How cool would it be to use Blender as a real-time compositing tool during streams or video meetings? The OBS or zoom-keyers are terrible and colour correction is just impossible…
interesting idea!
Hey Chris great tutorial, real time compositing is awesome and you explained it really well. How did you change both values of the sliders at once at 12:35 in blur node.
Just drag down then left/right!
I hope Blender texture drawing tools have at least Gimp level clone and healing tools in the future. Then Blender could replace Gimp, too.
maybe gimp and blender will work together since both serve people for free and both are great!
@@digitalhouse6969 You can obviously use both but they have pretty different UI which makes switching between the apps harder. I wish I could do it all in Blender where I think the UI is better after learning both Blender and Gimp.
@@MikkoRantalainen true blender has a really nice UI. can't you change UI in Gimp?
crispy
Yes 😁
wow
I know :)
@@chrisprenn amazing update!!! i hope it for a long long time。。。 iam a unreal user and unreal have the powerful postprocess compositor and hope blender will have it~ ,,,,cheers today!!!!!
Great video! :)
Thanks!
If this is developed further in the future, watch out Photoshop :-))), looks great
I've tested in my potato laptop (i7 4th gen - 16GB Ram and 4GB GTX 860M ),and it's much better and faster than before ! So for simple postwork I can do it in there without bring in another 2d image editor apps
Finally 🔥
Maybe trying with render region in the viewport will make the RTC closer to the render!
Will try
@@chrisprenn no it doesn't work 😁😅
@@rolliart we'll see how this develops. It is still very early....
Just a quick idea (have no chance to test it myself atm): if you're cropping the rendered view to the camera frame, maybe then the vignette will be based on this instead of the whole viewport?
BRUHHHHHHHH NO WAY
Way!
Neato!
is this real time compositor standard on 3.4? Not seeing where to toggle live for the viewport
Sa. TNice tutorials quarantine is making question my whole existence.
👍👍 👍👍 👍👍
I like the real time compositing that Octane and Luxrender can do in Blender as well, Cycles has some catching up to do still.
It's really complex not gonna lie.
WAIT WHAT
apparently is not working anymore..
Is there a list of working nodes? ....... any idea when this hits a main release?
I think you can track the progress here: developer.blender.org/T99210
Good day. Nees some advice. In Blender 4.0 compositor where do I plug the Albedo to in the render layers node? Thanks.
Where do you get an Albedo socket?
Thanks. On the denoise node. From the render layers what socket is plugged into it? I am referring to the compositor workspace. @@chrisprenn
Wow, this is so good, it's actually getting really embarrassing for the paid programs out there. Blender is making their excuses to want money very, very slim. LMAO
i am watching your Animation nodes tutorials , should i invest more time in AN or i should just start learning GN and forget about AN ? because AN are WAY more powerful
Right now they are very different tools - but maybe in the future AN will be obsolete. Anyway, learning anything is never a bad idea ;)
sadly blender abandoned cloth simulator, i hope one day they will come back to it.
?
@@chrisprenn Blender didn't improved cloth feature since it's been released.
For some reason this feature is not showing up anymore in the experimental section to enable in the 3.3 version????
make sure you have the "temp viewport compositor merge" experimental branch from builder.blender.org/download/experimental/
yeah well blender focuses on everything but video games
so good for people making movies, but what about the others ?
What do you mean by that?:) I think that for example, entire sculpting is a video game section, and they are making it still more and more viable:)
But Yeah, I agree that for example texture exporting, etc., could be more straightforward
Das ist ja verrückt. Da muss man nicht mehr zwischen Viewport und Compositor wechseln (Nachdem man das Nodesetup aufgesetzt hat natürlich)
👍🏻
😮😮
im using 3.0 and i can't get this to show up
How do you download the compositer?
It is now built into Blender 3.5 and later!
@@chrisprenn NOW!
three words. NOT ENOUGH MONEY
?
Sir Now Blender suitable for composting?
As soon as the new realtime compositor is ported into the actual compositor. At the moment the realtime compositor is for the viewport but the blender devs want to bring it to the "real" compositor in the future!
@@chrisprenn Ok! Sir Thank you
@@chrisprenn Ok! Sir Thank you
Dman you UA-cam, he's an intersting guy but my blender skills aren't even at bake details yet. sorry to click off early... Thank you so much for the tool btw! haha please make the GUI movement like unity/unreal as default :P
Am i'm right that this realtime effect is only available in the viewport? It doesn't seem to affect the final rendering+compositing speed.
Yes, for now
I mention it in the video...
can the realtime compositor work with cycles?
Answer: Yes
Question: Why not just try it?
I always say this throughout the last couple of years: goodbye other expensive 3d software buaahaha
I dont see Realtime Compositor as an option in Experimental after downloading 3.3.0
It is an experimental build
builder.blender.org/download/experimental/
➡️Blender 3.3.0 - temp-viewport-compositor-merge
@@chrisprenn Thanks, I used this but doesn't work for me. appreciate the reply though!
Nice! Do you know if this will require a machine with GPU compute ability?
Yes it is all GPU based
@@chrisprenn Damn. I have CPU-compute-only laptop :P Oh well. All the more reason to upgrade. The realtime compositing looks fantastic!
This feature was completely removed from 3.4
it will be back...
\'\\\\stoned" get it?
Way to call out.... lol
:D
The results are not accurate enough. If you take a simple scene with a blur node added. Split the viewport to have the rendered result (Image Viewport) on one side and the active 3D Viewport with Composite enabled on the other, set you camera view on the 3D viewport, play with the blur settings....render the results. You will see different blur results in each viewport. The 3D viewport has much more of an effect than the render result.
Aa shown in the video: the compositor for the render is still the old one but will be replaced later
useless for glare node beacuse the final render is not the same as the viewport compositor
I know, this is annoying 😑
@@chrisprenn yep. i read that they are trying fix this atm
sa
It is so annoying when you follow the tutorials and get an error. Blender Launcher couldn't be installed because of blah blah blah. So, tell me, if I was to buy some of your products with good money, will I get a message saying "Thanks for the money but for my material pack to work you'll have to change your computer?"
If Blender Launcher doesn't work you can always manually download experimental builds from builder.blender.org/download/experimental/
Blender needs to stop improving because it'll get sponged up by some big troll company and we'll be back to buying 2000€ licenses.
this is so stupid development. need a fix n-panel addons, Mantaflow, FBX import, veiwport perfomance of VDBs, particles development, hair system, VDB and alembic retime and more. They do this. for last year Blender looks like Autodesk with their stupid plans to development.
If you have so many problems with the development, then you should work on it. FBX is made by autodesk, they can't do anything about it if things break, that's why USD was created. Mantaflow the project itself, is out of development by the original developers so the Blender devs can't do anything about it if the people who created mantaflow have stopped developing. VDB is library made by other people, they can do so much without changing the actual library which the blender devs have no control on. The new hair system is already in experimental and people are using it and making videos. And the new particle system is under development. Alembic retime is already possible. You don't pay for blender, they don't owe you anything, if you have problem with the development, do something about it instead complaining like a bitch. The compositor in blender was really slow and now it's real-time and runs on gpu, that's a stupid development to you? NO other software company was able pull off what blender devs were able to.
Yet you're the only one complaining, most people seem ecstatic, I know I am.
too I made like s on garage band and thought it be easier in softsoft. nope