For this video I tried to go a bit more in depth, explaing recipes and output speeds, which lead to a pretty extensive runtime, this was sort of an experiment, so if you enjoy this slightly more in depth guide then let me know, also let me know if you prefer more concise content like my AE2 videos
RFTools builder with a quarry card is a great early game miner. Easy to make and it'll run on very little power. Of course, the more power you feed it, the better it gets, but you can just set it and forget it with a couple of wind turbines if you want. Use a filter card to filter everything you don't want. It'll leave behind allthemodium. It'll fill in your hole and replace blocks with dirt if you want. It will do various shapes like squares, circles or hearts or spheres and you can use it as a builder in the same way as you would a miner. you can set one up very early. Just add power as you go and move it if needed. Something like a blazing reactor and ender cell will keep you swimming in resources. It's perfect for moving beyond that because of the amount of emerald and diamond it pulls out of the mining dmension. Early on it might work well to use a furnator and just feed it the coal it's mining.
One of the best things to do to start ATM9 is to prioritize a mob farm through Mob Grinding Utilities. This can be done in as little as a few hours. Youll want to get resources for Lilypads of Fertility, to later be used for Mystical Agriculture. Youll want to make as many of these as possible, and your only major bottleneck are rare mob drops which are fixed with a mob farm.
5:00 actually on ATM9 (and NF) you can automate furnator early really easy with just bottany pots. If you have a little more resoruces you can put a drawer and a furnace on the way and make charcoal from the bottany pots, then put the charcoal on the furnators. It's always my starting power and if you enter powah crafting, it can get you pretty far with upgraded (and multiple) furnators. Bottany pots will require the same stuff that you already used to craft the furnator itself (clay for terracota and iron)
@@onionman7090 yeah, on my current world I'm sustaining power with like 30 bottany pots, 2 obsidian funaces and 12 blazing furnators. It's a little overkill, but the resources for this setup are easy to get, just the redstone is a pain, because of the powah capacitors (for 12 fucking furnators lol) btw, 30 bottany pots is really an overkill, but I do this to have a stockpile of charcoal for other stuff later, 1 bottany pot per blazing furnator is probabbly enough already
I don't think you mentioned it or maybe noticed it but melon power was severely nerfed in this pack. I.m.o stay away from powah reactors 250k FE/tick for the nitro one sounds amazing until you realise just how much resources and time has to go into crafting it and maintaining it. Personally I used the thermo generators from powah. If you use soul lava with them they output 900% their original power. That means that a single nitro thermo generator can output ~31k FE/tick by itself only consuming water. Rn i have 26 of these making ~800 kFE/tick for free, they don't consume anything but water and with sinks I wouldn't even count that as a consumable. This has been enough for my mid and late game power needs so far and it is stupid simple to expand. Soul lava can be found in the other which is somewhat easy to get to if you complete the warden killing quest. As for resource generation I found that you can if you want to, simply skip ore doubling and smelting early on alltogether. Get yourself an enchanting setup lvl 30 will do but making it better with apotheosis is simple and better. Then just enchant a pick with auto-smelt and fortune. Mine away and just forget about it. If you wanna take it to another level go to the other and mine the raw ore blocks, you'll get ingot blocks from them it's insane how easy it is. Sure you're not getting the most out of every single piece of ore but you can gather ore faster with this method making it just as if not better then the typical ore doubling method. However this method has a drawback when it comes to gathering certain ore like coal for example, coal when smelted turns into graphite which is useless early game. If your having toruble getting levels farm sculk blocks, each block drops exp and you can make this better with a tool enchanted with XP boost and FTB Ultimine. With this method I can get ~60 levels in under 5 minutes. As for people who don't like productive bees like myself, Onion Man is absolutely right its hands down the most server friendly and fastest way to produce resources. But it can take a lot of time and effort to get to that point. My tip, get yourself a few draconic bees early on (2 at least) and give 1 the very high productivity (from kamikazee bee) stat, breed them and just let them produce chunks for some time. They are very simple to get and can be captured right after your kill the ender dragon. By the time you remember you have them or need them you'll have enough chunks to boost your progress in the mod by a lot. Also use botany pots carefully especially on servers they create a lot of lag due to how they render the plants in them. Thx for the video, I honestly didn't realise how good and cheap windmills were until this video I always skipped them thinking it was very tedious to get into. I will defintely be making more use of these in the future.
melon power is still viable early game in my opinion, if you use bio generators, you can but biofuel in them, don`t have to convert it to ethanol, and ` bio generator produces 500-1000fe/t, with 10 of them you are good in the early/early mid game imo
powah reactors can easily be maintained with mystical agriculture as it uses little to no materials. In fact everything it needs to be crafted can be easily made with mystical agriculture. I have 2 reactors and I never had issues with power, even though I’m late game. If I were to add another reactor, I would never have problems with power. Every item required is imported using a simple import bus and a crafting card (ae2). The items used drain really slowly and I bet most have plants for them as they are required for a lot of other stuff
@@oryxisatthefront8338 Yes mystical agricultire makes it easy but you still have to get to the point where you can automate all of it which yes isn't hard but it's more tedious then alternatives. And 250k FE/tick is a little underwhelming for the amount of work you have to put into getting there. There's plenty of other options like extreme reactors or advanced generators that produce much more for less work and maintenance. Powah is still a viable mod my point was that there's better options then the powah reactors I.m.o. To clarify I'm not saying 250k FE/tick is small or useless it's a lot and will probably be enough for your needs until late game, my point is just there's better and easier options that produce more power for cheaper. For me I rushed a nitro thermo generator very early on before I even had an ME system and it was more then enough to push me till I could auto craft more. I couldn't of done that with the reactors.
The issue you are having with flux networks is like your energy cube and you mentioned a buffer they also want a buffer I do this with the base level Flux Power storage tank, Tool tip on flux is adds power to your flux network, flux network also needs its power stored, This should fix it for you every time 😊
@@onionman7090 Also a really slept on early power source is Tree oil from Thermal, makes 100k FE with the engine. Take a look in JEI at it the block that gets the liquid from tree just put 4 of em around a spruce tree, its a self contained system when its started it shouldnt stop as does not damage the tree and produces more than it uses. :)
@@onionman7090 try out rf tools power cells it's a good way to transport power like the flux plugs just takes a power cell and a card to link them all plus I think the base cell will store a million rf and each cell you add will add a million rf to your network
I prefer Functional Storage over Iron Chests, it’s not that much more expensive just a bit of redstone required and the amount of upgrades is far superior imo.
For mekanism reactors you should watch a tutorial, your turbine was running at like 12% of what it could, you can easily get 40 mil a tick from those turbines
18:45 Potatoes are far better than melons for Ethylene generation. Baked potatoes give 7 bio fuel per potato. Never dump oxygen. It can and will be used later. Make chemical tanks to store a bunch, then dump excess. Substrate is useless if youre just burning the ethylene youre making. Only keep it if youre making excess ethylene for HDPE.
for betting the billions of FE or RF for the ultimate energy cube or maybe the alloys between allthemodium metals what do you think would be best because i feel that fusion reactor is too overboard and i wont need it at all once i get the cube
I think if I remember right it's a setting that comes up when you open your inventory, I think it's in the bottom left of your screen, I might be remembering wrong however because it's been a while since I've done it last
Question: can you run this mod fairly easily on your computer or do you need a server to run all the mods I tried to play ATM7 I think it was and it runs for a bit but fills up my ram and the game crashes
How much ram did you have allocated? If your willing to drop all your settings down and allocate enough ram then it should run somewhat okay Edit: make sure your not allocating any more then 12, and any less then 4, and if you really still can't run it, check out ATM9: No Frills, which has the same core mods as ATM9, but cuts out some of the fat, including gregtech, the back is also designed to be played on as little as 4gb of ram
The wonderful thing about AllTheMods is it's a kitchen sink pack, you can do whatever you want and don't have to follow any set progression. This video was just a general baseline of ideas of what you can work towards if you want to (:
@@onionman7090thankfully ive been playing a bit more and wow its honestly not as hard as i imagined. its just a lot of materials you need but the mod that lets you view their recipes is helping a lot. def have to finish this video later on.
For this video I tried to go a bit more in depth, explaing recipes and output speeds, which lead to a pretty extensive runtime, this was sort of an experiment, so if you enjoy this slightly more in depth guide then let me know, also let me know if you prefer more concise content like my AE2 videos
The fact it's called a dumbshits guide gained you a new sub lol, my kinda humor
RFTools builder with a quarry card is a great early game miner. Easy to make and it'll run on very little power. Of course, the more power you feed it, the better it gets, but you can just set it and forget it with a couple of wind turbines if you want. Use a filter card to filter everything you don't want. It'll leave behind allthemodium. It'll fill in your hole and replace blocks with dirt if you want. It will do various shapes like squares, circles or hearts or spheres and you can use it as a builder in the same way as you would a miner.
you can set one up very early. Just add power as you go and move it if needed. Something like a blazing reactor and ender cell will keep you swimming in resources. It's perfect for moving beyond that because of the amount of emerald and diamond it pulls out of the mining dmension.
Early on it might work well to use a furnator and just feed it the coal it's mining.
Activate Windows moment
I have been meaning to get rid of it, but I am way too lazy
@@onionman7090 another way to get rid of it is to switch to linux ;)
One of the best things to do to start ATM9 is to prioritize a mob farm through Mob Grinding Utilities. This can be done in as little as a few hours. Youll want to get resources for Lilypads of Fertility, to later be used for Mystical Agriculture. Youll want to make as many of these as possible, and your only major bottleneck are rare mob drops which are fixed with a mob farm.
5:00 actually on ATM9 (and NF) you can automate furnator early really easy with just bottany pots. If you have a little more resoruces you can put a drawer and a furnace on the way and make charcoal from the bottany pots, then put the charcoal on the furnators. It's always my starting power and if you enter powah crafting, it can get you pretty far with upgraded (and multiple) furnators.
Bottany pots will require the same stuff that you already used to craft the furnator itself (clay for terracota and iron)
Interesting, I never considered that, I imagine that would be probably the best early game power source in that case
@@onionman7090 yeah, on my current world I'm sustaining power with like 30 bottany pots, 2 obsidian funaces and 12 blazing furnators. It's a little overkill, but the resources for this setup are easy to get, just the redstone is a pain, because of the powah capacitors (for 12 fucking furnators lol)
btw, 30 bottany pots is really an overkill, but I do this to have a stockpile of charcoal for other stuff later, 1 bottany pot per blazing furnator is probabbly enough already
I don't think you mentioned it or maybe noticed it but melon power was severely nerfed in this pack. I.m.o stay away from powah reactors 250k FE/tick for the nitro one sounds amazing until you realise just how much resources and time has to go into crafting it and maintaining it. Personally I used the thermo generators from powah. If you use soul lava with them they output 900% their original power. That means that a single nitro thermo generator can output ~31k FE/tick by itself only consuming water. Rn i have 26 of these making ~800 kFE/tick for free, they don't consume anything but water and with sinks I wouldn't even count that as a consumable. This has been enough for my mid and late game power needs so far and it is stupid simple to expand. Soul lava can be found in the other which is somewhat easy to get to if you complete the warden killing quest. As for resource generation I found that you can if you want to, simply skip ore doubling and smelting early on alltogether. Get yourself an enchanting setup lvl 30 will do but making it better with apotheosis is simple and better. Then just enchant a pick with auto-smelt and fortune. Mine away and just forget about it. If you wanna take it to another level go to the other and mine the raw ore blocks, you'll get ingot blocks from them it's insane how easy it is. Sure you're not getting the most out of every single piece of ore but you can gather ore faster with this method making it just as if not better then the typical ore doubling method. However this method has a drawback when it comes to gathering certain ore like coal for example, coal when smelted turns into graphite which is useless early game. If your having toruble getting levels farm sculk blocks, each block drops exp and you can make this better with a tool enchanted with XP boost and FTB Ultimine. With this method I can get ~60 levels in under 5 minutes.
As for people who don't like productive bees like myself, Onion Man is absolutely right its hands down the most server friendly and fastest way to produce resources. But it can take a lot of time and effort to get to that point. My tip, get yourself a few draconic bees early on (2 at least) and give 1 the very high productivity (from kamikazee bee) stat, breed them and just let them produce chunks for some time. They are very simple to get and can be captured right after your kill the ender dragon. By the time you remember you have them or need them you'll have enough chunks to boost your progress in the mod by a lot.
Also use botany pots carefully especially on servers they create a lot of lag due to how they render the plants in them.
Thx for the video, I honestly didn't realise how good and cheap windmills were until this video I always skipped them thinking it was very tedious to get into. I will defintely be making more use of these in the future.
melon power is still viable early game in my opinion, if you use bio generators, you can but biofuel in them, don`t have to convert it to ethanol, and ` bio generator produces 500-1000fe/t, with 10 of them you are good in the early/early mid game imo
powah reactors can easily be maintained with mystical agriculture as it uses little to no materials. In fact everything it needs to be crafted can be easily made with mystical agriculture. I have 2 reactors and I never had issues with power, even though I’m late game. If I were to add another reactor, I would never have problems with power. Every item required is imported using a simple import bus and a crafting card (ae2). The items used drain really slowly and I bet most have plants for them as they are required for a lot of other stuff
also powah needs to be filled with water once
@@oryxisatthefront8338 Yes mystical agricultire makes it easy but you still have to get to the point where you can automate all of it which yes isn't hard but it's more tedious then alternatives. And 250k FE/tick is a little underwhelming for the amount of work you have to put into getting there. There's plenty of other options like extreme reactors or advanced generators that produce much more for less work and maintenance. Powah is still a viable mod my point was that there's better options then the powah reactors I.m.o. To clarify I'm not saying 250k FE/tick is small or useless it's a lot and will probably be enough for your needs until late game, my point is just there's better and easier options that produce more power for cheaper. For me I rushed a nitro thermo generator very early on before I even had an ME system and it was more then enough to push me till I could auto craft more. I couldn't of done that with the reactors.
@@elodkotro5936 I wasn't trying to say it wasn't viable just pointing out the fact that they had specifically nerfed it for being so good.
The issue you are having with flux networks is like your energy cube and you mentioned a buffer they also want a buffer I do this with the base level Flux Power storage tank, Tool tip on flux is adds power to your flux network, flux network also needs its power stored, This should fix it for you every time 😊
Thanks I appreciate it haha, Flux plugs are very new to me, I'm used to the time old strategy of mekanism cables running all over my base 😂😂
@@onionman7090 Also a really slept on early power source is Tree oil from Thermal, makes 100k FE with the engine. Take a look in JEI at it the block that gets the liquid from tree just put 4 of em around a spruce tree, its a self contained system when its started it shouldnt stop as does not damage the tree and produces more than it uses. :)
@@onionman7090 try out rf tools power cells it's a good way to transport power like the flux plugs just takes a power cell and a card to link them all plus I think the base cell will store a million rf and each cell you add will add a million rf to your network
another power cable available is the flux duct which is also super cheap early game
That's a good point! I forgot about fluxducts
im not to sure about it, but i belive fluxduct doesn`t have a transfer limit, or just doesnt shows it anywhere?
bro i love you i needed a vid like that
I prefer Functional Storage over Iron Chests, it’s not that much more expensive just a bit of redstone required and the amount of upgrades is far superior imo.
Btw there is a good charcoal generator for early game with the mystical agricultur mod
This series is perfect for me! Sincerely a dumb shit xD
I'm glad it was helpful (:
For mekanism reactors you should watch a tutorial, your turbine was running at like 12% of what it could, you can easily get 40 mil a tick from those turbines
I've been meaning to figure out turbines, I know there's some inefficiency in the design I'm using just haven't gotten around to it yet haha
@@onionman7090 all good, you need 5 coils is the big one. Then more layers of vents, like alot of vents. The roof can also be made of vents
Man, I wish actually additions was real still, the Crates were so good for early game storage in older packs :P
My alternative I go for is is upgraded chests with stack upgrades
18:45
Potatoes are far better than melons for Ethylene generation. Baked potatoes give 7 bio fuel per potato.
Never dump oxygen. It can and will be used later. Make chemical tanks to store a bunch, then dump excess.
Substrate is useless if youre just burning the ethylene youre making. Only keep it if youre making excess ethylene for HDPE.
why not use create to make a wood/charcoal farm for the fuel at 5:26
May I suggest you to add chapters to the video? It would be really useful.
Keep it up 🤙
I'll absolutely do so when I get a chance (:
for betting the billions of FE or RF for the ultimate energy cube or maybe the alloys between allthemodium metals what do you think would be best because i feel that fusion reactor is too overboard and i wont need it at all once i get the cube
I have heard good things about thermo generators along with reactors which are fairly easy to automate if your power demands aren't too high
timestamps would be great.
is nobody gonna say that you cool the reactor with water and then also use ice/dry ice to help it further and not as a replacement?
I did not know that, that's good to know
how do you get your hud black in atm9?
I think if I remember right it's a setting that comes up when you open your inventory, I think it's in the bottom left of your screen, I might be remembering wrong however because it's been a while since I've done it last
How did you add GPU and MEM to the upper left corner?
I belive it's in the video settings iirc
@@onionman7090 I tried searching there, but only found simple and advanced mode. that's not what I was looking for
Question: can you run this mod fairly easily on your computer or do you need a server to run all the mods I tried to play ATM7 I think it was and it runs for a bit but fills up my ram and the game crashes
How much ram did you have allocated? If your willing to drop all your settings down and allocate enough ram then it should run somewhat okay
Edit: make sure your not allocating any more then 12, and any less then 4, and if you really still can't run it, check out ATM9: No Frills, which has the same core mods as ATM9, but cuts out some of the fat, including gregtech, the back is also designed to be played on as little as 4gb of ram
@@onionman7090 thanks mate will do this now and see how i go
I planned on playing this modpack but man this just seems like too much to manage.
The wonderful thing about AllTheMods is it's a kitchen sink pack, you can do whatever you want and don't have to follow any set progression.
This video was just a general baseline of ideas of what you can work towards if you want to (:
@@onionman7090hmm ill try playing it then.
@@onionman7090thankfully ive been playing a bit more and wow its honestly not as hard as i imagined. its just a lot of materials you need but the mod that lets you view their recipes is helping a lot. def have to finish this video later on.
Gpu?
3070 (:
Activate Windows 🤣
Holy shit thank you, just for that I might actually 😂😂