The REAL FIGHT BEGINS against WAVES of PACT forces! | WARNO Campaign - Fulda Gap #1 (NATO)

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  • Опубліковано 31 тра 2024
  • Twitch 📺 / vulcanhdgaming
    Welcome to episode 1 of the Fulda Gap campaign in WARNO playing on Elite difficulty!
    WARNO Campaign Playlists | bit.ly/WARNOCampaignNATO | bit.ly/WARNOCampaignPACT
    Merch! 👕 vulcanhdgaming.com/
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КОМЕНТАРІ • 76

  • @longzeng
    @longzeng 28 днів тому +52

    All that supply dying in the 1st battle is gonna be painful later on

  • @lelmone6856
    @lelmone6856 28 днів тому +105

    I’m somewhat impressed in how much the AI’s improved in this game compared to previous Eugen titles, occasional braindead rushing inf/artillery into your lines aside it feels like it’s actually leveraging its numerical superiority in clever ways sometimes

    • @donnym3415
      @donnym3415 28 днів тому +11

      Definitely better than SD2 😂

    • @holmes2528
      @holmes2528 28 днів тому +10

      It can be good but it can be taken advantage of as well for instance the ai likes to build up in certain areas which means you can have a good time sniping them and moving back to cover, also good for arty to snipe

    • @sunbather1576
      @sunbather1576 28 днів тому +6

      I already liked the AI in SD and SD2, no matter what other people are saying. In fact, as of now I think the SD2 AI is a tad better. The AI in WARNO's AG campaigns tends to drive circles around their zone instead of taking good defensive positions. And more often than not it 'leads' an attack by an SPAA which is nonsensical obviously. (The last thing happens because AI sends units in bulk and since the SPAA is one of the fastest vehicles, it tends to come in way ahead of the tanks. Hopefully they'll fix that at some point.)

    • @donnym3415
      @donnym3415 28 днів тому +1

      @sunbather1576 don't consider rushing 40 trucks worth of infy into a AT gum that was spotted 10 minutes ago good. But I will say the AI of SD2 does have pretty good moments

    • @flyingtanks9313
      @flyingtanks9313 25 днів тому +1

      the AI in AG is neutered so much im not sure why... probably because they're given massive numerical superiority but they keep clumping up and one arty strike takes out the whole lot

  • @Lykas_mitts
    @Lykas_mitts 27 днів тому +16

    12:09 PIVADs actually doing something useful, an auspicious start to the campaign for sure.

  • @LuckieLordie
    @LuckieLordie 28 днів тому +81

    Artillery really would have saved your ass in that first battle

    • @judykimnguyen8393
      @judykimnguyen8393 28 днів тому +1

      Agreed

    • @kohtalainenalias
      @kohtalainenalias 28 днів тому +6

      always have at least counter arty. Secondly, AI does not seem very sophisticated here...

    • @blazeeer1483
      @blazeeer1483 25 днів тому

      @@kohtalainenalias The 3-11 ACR doesn't have any arty

    • @schaddenkorp6977
      @schaddenkorp6977 20 днів тому +1

      @@blazeeer1483 there were mortar vehicles and m109s listed if you look at the unit cards.

  • @risto3425
    @risto3425 27 днів тому +9

    I see the AI still loves himself some smoke artillery. Throwback to Red Dragon lol.

  • @johnpijano4786
    @johnpijano4786 28 днів тому +45

    Are you planning on doing a PVP campaign in one of these WARNO campaign maps? It would be a neat new way to play WARNO.

  • @js9534
    @js9534 28 днів тому +23

    Loving the WARNO content, bro

  • @RahpaSmurf
    @RahpaSmurf 28 днів тому +6

    All right! Was hoping you would do the campaigns...I think I have finally gotten through all of your SD2 campaigns.

  • @steave435
    @steave435 28 днів тому +11

    Woo! Been looking forward to this! :)
    I think you're really undervaluing getting some of your own artillery though.
    You get 2 howitzers for the price of a tank, and just a few of them can have a massive impact on the amount of artillery fire you take. Getting 2 within the first 3 ticks or so to start working on it and then following up with 2 more a bit later usually means I'm not having to worry about enemy arty anymore, and it's quite effective at softening up approaching enemies too.
    Some arty firing at the area between the enemies "Fire ATGMs from here" point and the "in range of M1s here" point would have been very effective.
    If I remember correctly you tried bringing in 2 once in Bruderskrieg, but you did it very late, so the enemy had had time to build up massive artillery numbers of their own, and you put them in a group next to each other instead of spreading them out, so the enemy had enough spare arty to counter battery you instead.

  • @joesephstalin23
    @joesephstalin23 27 днів тому +1

    I was looking forward for this :)

  • @Endoloris99
    @Endoloris99 28 днів тому +4

    It was slower than pvp I can finally understand a bit of what is happening...it's very good I can't wait for the other episodes

  • @someonefromabroad5563
    @someonefromabroad5563 28 днів тому +7

    😂 The amount of 20 mm these SU-25s are tanking....

  • @nwoexecutor1945
    @nwoexecutor1945 28 днів тому +3

    I love the retro style of this game

  • @RebornV3
    @RebornV3 28 днів тому +1

    was waiting for this

  • @verrezen
    @verrezen 28 днів тому +10

    The only thing I dislike about the army general campaigns is that you can lose a division because it s attacked repeatedly due to morale loss. Even if you have never lost a battle, have very few casualties and are not surrounded. In essence the system forces you to pull back all the time to not get attacked 3 times per turn. Happened to me in brüderkrieg and it sucked.

    • @steave435
      @steave435 28 днів тому +3

      You'd need to get attacked 3 times per turn for 3 turns in order for that to happen. If that's happening without you getting surrounded, something seriously odd is happening.
      Sounds like you're mixing in at least some attacks of your own.

    • @VulcanHDGaming
      @VulcanHDGaming  27 днів тому +5

      The fatigue system does feel odd to begin with but it forces you to play very strategically. Especially when faced with overwhelming odds.

    • @CaptScrotes
      @CaptScrotes 26 днів тому +2

      I think it's also meant to simulate combat fatigue. Soldiers aren't supposed to remain on the front lines indefinitely. They either snap, or come back unsuited for civilian life.

    • @verrezen
      @verrezen 26 днів тому

      @@CaptScrotes I understand but I would have rather seen a system where their combat effectiveness got reduced instead of an instant surrender of a hole unit.

    • @christianwilson5956
      @christianwilson5956 22 дні тому

      It takes a lot of planning to be able to rotate your units in and out of combat.

  • @benjaminsmith5024
    @benjaminsmith5024 27 днів тому

    Great video!

  • @BruceWayne-lk8tu
    @BruceWayne-lk8tu 27 днів тому

    Love the video!

  • @Damn-good-deal
    @Damn-good-deal 28 днів тому +2

    i have an idea for your consideration, A campaign but where its more edited like your mp vids with the voice over, that way you could immerse us even more with some backstory to these cool ass battles

  • @michaeltillis7191
    @michaeltillis7191 5 днів тому

    Could you imagine being one of the guys in that first battle?
    "Men, you are going into battle against a horde of commies with no air or artillery support."

  • @team_not_nice7702
    @team_not_nice7702 28 днів тому +1

    Hell yeah

  • @failsafe123123
    @failsafe123123 25 днів тому +1

    This looked so damn easy. I guess if I played this battle it would be 1:11 instead of 11:1 ;-P

  • @vegardh1754
    @vegardh1754 28 днів тому +4

    2 arty on counter would have done magic

  • @judykimnguyen8393
    @judykimnguyen8393 28 днів тому +4

    HOLD THE LINE

  • @georgeseton1216
    @georgeseton1216 28 днів тому +2

    lets go

  • @batteredskullsummit9854
    @batteredskullsummit9854 28 днів тому +2

    Yeah you do have howitzers btw lol

  • @mahdijalalinajafabadi9599
    @mahdijalalinajafabadi9599 28 днів тому

    Let's goooo

  • @grudgebearer1404
    @grudgebearer1404 28 днів тому +1

    I gave up on NATO's Fulda Gap campaign on Elite difficulty 8 turns in, i just could not keep holding the AI, i will probably have to turn difficulty back to normal.

  • @sidorovich2367
    @sidorovich2367 27 днів тому

    I did this one with my friend on coop, once you get the main Soviet Guards spearheads destroyed its pretty much steamrolling

  • @jahm-a-fool8178
    @jahm-a-fool8178 28 днів тому

    29:41 what would of happened if you pulled troops to flank their right to help middle

  • @tomj.7599
    @tomj.7599 28 днів тому +2

    I`m on the fence here. WARNO or Regiments III? Which one is better for SOLO? Better AI? I don`t have time for PVP. Thx for a great video.

    • @VulcanHDGaming
      @VulcanHDGaming  27 днів тому +3

      You'll get more hours out of WARNO single player for sure. Both are very good though. Regiments is streamlined as a single player only game but doesn't have a strategic layer, like army general.

    • @tomj.7599
      @tomj.7599 27 днів тому +1

      @@VulcanHDGaming Thank you :)

  • @krieg3736
    @krieg3736 26 днів тому

    honest to god i'd do the voice acting for free
    it's painfully obvious they did it with AI for the dialogue from those generals.

  • @lk_ludikruc8358
    @lk_ludikruc8358 27 днів тому

    Damn just when you think you are doing well the AI pulls in a coordinated arty strike with a tank/infantry assault and planes coming in too putting you in a very tough situation sometimes where you can lose your whole defense... damn AI

  • @sunbather1576
    @sunbather1576 28 днів тому +2

    23:22: Why are the Abrams deploying their smoke automatically? Is there a setting for them to do so? I hate micromanaging this aspect.

    • @VulcanHDGaming
      @VulcanHDGaming  28 днів тому +4

      Under rules of engagement, I think it's called "out of range reaction". If it is set to defensive they automatically smoke against ATGMs. Doesn't work so well for Soviet tanks that have their own ATGMs though.

    • @sunbather1576
      @sunbather1576 24 дні тому +1

      @@VulcanHDGaming Thanks mate! This will come in handy!

  • @sylvainprigent6234
    @sylvainprigent6234 27 днів тому

    How do you rate the AI compared to steel division 2 ?
    I guess SD2's AI was okayish, definitely better than in wargame red dragon

  • @chandlerkilpatrick1260
    @chandlerkilpatrick1260 21 день тому

    Is this game fully out now?

  • @hansharz8321
    @hansharz8321 28 днів тому

    well yeah. Unfortunately the campaigns 1-5 are too easy. You can win it mostly on the strategic map easily. Won the second last campaign with Pact at 50:1. (on expert) .Last one is maybe more of a challenge. a slightly more agressive AI on the strategic map would help maybe. Nato was the attacking side and attacked lackluster. Easy to encircle etc.
    Engagements are not too tricky either. Often AI "parks" hordes of units and you can arty them to death. Drives tanks into towns. Etc. Too predictable.

  • @Lord_Imrahil
    @Lord_Imrahil 28 днів тому +1

    I feel like trying to sped it up costed you proably more than it should have. It might make it more interesting to watch for some, but I prefer it to be even more overwelming.

  • @manzell
    @manzell 9 днів тому +1

    that voice "acting" in the mission brief is so bad like... seriously just pay $10 /month for an Elevan Labs voice. No one's getting laid off, it's just a different means of automation.

  • @rook2111
    @rook2111 28 днів тому +8

    Kind of lame that they use AI voices. Hopefully that's something they'll change.

    • @VelesSvK
      @VelesSvK 28 днів тому +1

      They are using AI for that?

    • @steave435
      @steave435 28 днів тому +2

      They don't

    • @VulcanHDGaming
      @VulcanHDGaming  28 днів тому +7

      They have voice actors for them now. Although I'll admit the Major sounds like AI 😂

    • @neurofiedyamato8763
      @neurofiedyamato8763 27 днів тому +1

      I think some are still AI but some were changed on release. Hopefully they get them all replaced.

  • @korsucx
    @korsucx 27 днів тому

    Suggestion; although it may defeat all purposes of efficiency 😂. For AG, will it be too much of restriction to deploy based on organization ? Game mechanism does not penalize it but having command and recon tank from same company being all the way across out of mutual support range just seems odd. But i just play immersively so what do i know 😢