One of my favorites is Misty Explosion Azumarill + Weakness Policy Passimian in doubles Explode Azumarill turn 1, activates Weakness Policy and Receiver on Passimian, so now you have a +2 Huge Power Passimian with Acrobatics
I've always adored the Gliscor-Heatran-Ferrothorn core. Mostly for stalling, yes, but the covering of their weaknesses and their roles in a team make for awesome matches. Heatran gets rid of Ferro's fire weakness, Gliscor gets rid of Heatran's ground weakness, and Ferro covers Gliscor and Heatran's water weakness. With this team you can spread passive damage and recovery in the field. You can set Stealth Rock and Spikes, Leech Seed, bait for Iron Barbs + Rocky Helmet, spread status moves, and hit some hard stuff like Gyro Ball, Lava Plume or EQ. They even counter eachother! Gliscor beats Heatran, Heatran beats Ferro and Ferro checks Gliscor. So it's more of a rock-paper-scissors scenario. It's amazing to use.
I saw Gardevoir and Linoone and I was like.. yeah WeedleTwineedle's patent simple beam linoone + trace Gardevoir core. But arena trap + memento is cool too
One mad synergy I always wanted was unburden symbiosis. I did a lot of theorycrafting around it, and had a bellyburden slurpuff ready to go for it, but sadly life got in the way
@@fourthmatchflame From what I recall, it worked for a gen or two? There was a short window at least, where Unburden could only be inactivated by switching out/roar, and things like sticky barb didn't impact it at all.
Garchomp + Magnezone was really nasty. Garchomp used to run fire blast to take out steel types but as of gen VI needed iron head to hit fairy types. Enter Magnezone who can trap surgically remove steel types like skarmory
Yo jim, I put a pause on playing Pokemon after Reg B but I haven't put a pause on watching your videos. Thanks for bringing out this kind of content, talking about things in a humanized tone, and just being yourself. Keep up the good stuff dude!
i have a cool synergy for you: in gen 4 the combination of heatran scizor and latios/latios has literally zero weaknesses, heatran works very well with scizor since its immune to fire and latios can switch into ground/fighting/water attacks headed for heatran and ofc both heatran and scizor can switch into dragon/ice/ghost/dark/bug moves aimed at latios, these 3 complement each other perfectly.
A really cool gen 5 mamo set is never melt ice. I know you lose out from speed but that icicle crash is hitting harder than quake by a few points making it a cooler punk rock option in neutral targets
I used mega heracross in a few gen 7 drafts and it was so dope if you could actually get it started but that's a bit of a tall order for a role that could be filled better with like 5 other pokemon
7:22 lol you know you play Pokémon too much when you immediately knew he was going to say the porygon 2 would trace heatran’s flash fire when he mentioned scizor’s 4x fire weakness.
when i see linoone+gardevoir my mind instantly assumes that it's scarf simple beam linoone and salac gardevoir with calm mind, draining kiss, stored power, endure
One of the funnier ones from when I was younger is Gyarados and Electivire. Gyarados is immune to Ground, which is what Electivire is weak to. Electivire absorbs electric moves and gets faster(?), which can be baited out with Gyarados on the field.
I had a Cofagrigus Slaking core in Gen 7 that really screwed with people (Slaking had babiri berry and Natural Gift). Cofag had mix defences and abused Hex, Wisp and pain split until Slaking could grab the Mummy safely
shouldnt the skarmorys ivs be negative attack in the beginning so less damage from foul play? I know its not even a real team and it doesn’t matter but i think im learning more about the game
Jim said at the beginning that he was going to talk about "interesting" or "fun" synergies which implies not very common. Volt turn is just obnoxious in my opinion.
my fave core in gen 9 was Clodsire, Skeledirge, and Corviknight ("Was" because it doesn't work super well against some pokemon Home pokemon like Ursaluna). Corv and Skele can be threatening attackers if left unchecked, and between the three of them the only un-checked types are Ghost and Dark, which you can just use Corviknight and Clodsire's physical and special bulk respectively to deal with. The Gameplan was to use Clodsire to set up hazards, which you didn't really mind dealing with yourself because Skeledirge can just put on the boots and not worry about them, freeing up a move on Corviknight. Then you try and force switches by putting them up against a wall they can't break, burning their threats with Skeledirge, and once they're weak you send in an aggressive attacker like Iron Valiant or (at the time) Roaring Moon to clean up the game. It won me a few games, made me feel like a genius for a few days
Gardevoir + Linoone also had a (very gimmicky) synergy in gen 7 with Linoone using simple beam to let Gardevoir trace simple and then get +2/+2 calm minds to boost up quickly and then mega evolve. It could work surprisingly well since Linoone threatens offensive teams and Gardevoir threatens bulky teams. Many mons which can take a +6 e-speed are easy set-up fodder for Gardevoir, especially with a Magnezone to trap bulky steel types.
One of my favorite Doubles cores I've ever had was Gen 7 Doubles Girafarig, Mega Swampert and Comfey. Girafarig is scarfed to let it pass Sap Sipper to a bulky Mega Swampert, removing its one weakness (except Freeze Dry lol). Then Comfey backs up the Sap-Sipping Swampert with +3 priority Floral Healing, as well as priority Giga Drain to buff its ally's Attack.
Back in Gen 5, before the baton pass ban, I had a team focused on Latios/Gorebyss/Kyurem-Black. Latios set up screens and memento to allow Gorebyss to Smash Pass to Kyurem-B, who was pretty much unstoppable if Byss got the pass off. Played about 2 dozen games with that team before getting bored, and didn't lose even once. Thankfully Smogon woke up and realized how busted Baton Pass was so now I'll never know how high on the ladder that team could've gotten me.
my fav gen 7 core was mega heracross + heatran, i called it crossfire :P bulu would have been amazing on that idk why i didnt consider it, used celebi instead as my honorary water answer
One of my favorite cores from Gen 8 is SD Scale Shot Garchomp + Tapu Lele. Late game once the enemy's Corvi or other Chomp check is weakened, Lele can sac itself to get in Chomp in Psychic Terrain, letting it SD and Scale Shot while not fearing Weav's Ice Shard or any other Priority. Here's the team paste: Melm (Melmetal) @ Choice Band Ability: Iron Fist EVs: 32 HP / 252 Atk / 224 Spe Adamant Nature - Double Iron Bash - Ice Punch - Thunder Punch - Superpower Lele (Tapu Lele) @ Choice Specs Ability: Psychic Surge EVs: 4 Def / 252 SpA / 252 Spe Timid Nature IVs: 0 Atk - Psychic - Psyshock - Focus Blast - Moonblast Zap-G (Zapdos-Galar) @ Choice Scarf Ability: Defiant Shiny: Yes EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Brave Bird - Close Combat - Steel Wing - U-turn Ttar (Tyranitar) @ Leftovers Ability: Sand Stream EVs: 248 HP / 8 Def / 252 SpD Careful Nature - Earthquake - Rock Blast - Stealth Rock - Thunder Wave Corvi (Corviknight) @ Leftovers Ability: Pressure Shiny: Yes EVs: 252 HP / 168 Def / 88 SpD Impish Nature - Defog - Roost - U-turn - Body Press Chomp (Garchomp) @ Leftovers Ability: Rough Skin EVs: 252 Atk / 4 SpD / 252 Spe Jolly Nature - Swords Dance - Earthquake - Scale Shot - Aqua Tail When I built this team I'd just watched some video about choice items, so I wanted to build a team with all three. It's not the best team ever, it really struggles into the rain, Urshifu-R and Volcanion MUs, but it's overall very reliable into the vast majority of the meta (last I played, that is). It also really struggles into IronPress Corvi or Skarm, relying on Lele to hit two FBs in a row to power past them. Everything else on this team is really quite standard, in terms of EVs and movesets. Lele is kind of weird in being timid (most specs Lele are Modest), but I prefer the bit of extra speed over power. The majority of Ttar in Gen 8 were Banded last I played, so support (which is quite nice for the Ghosts in the tier) is generally less expected, though no less useful. Thunder Wave is fantasic support for the team, letting Corvi have an easier time dealing with Pokemon like Kartana and opposing Ttar, along with paraing some defensive switches like Corvi, Pex and Buzzwole, letting Melm 2HKO them with TPunch for the former two and DIB for Buzz. Melm is here to hit things hard. Really hard. It can also act as a Weav check if Corvi is weakened. Melmetal really punishes having no long lasting steel resist and almost always trades positively into offense and VS defense always can make some progress if you predict well. Zap-G was a Scarf Buzzwole at first because I saw that somewhere and thought it was funny, but after a few matches I found it really wasn't that good and thus I switched it out for Zap-G, which helps the team immensely VS HO and as an offensive pivot. It has Steel Wing just to OHKO Ninetales-A, since Stomping Tantrum can't ever break a healthy Pex. Finally, Chomp. Aqua Tail is just to hit Balloon Heatran and avoid possibly getting Toxic'd, though Fire Fang is probably better overall. It's the main wincon of this team and is best kept in pristine condition until the late game.
smogon said mega gallade + bisharp was good (despite mega gallade being uu banlist not ou) i used it it was good. bisharp dealt with fairy and psychic types, gallade took out fighting types and had good coverage in ice punch
@@DarthNoshitam one physical electrics are bad without a signature stab move. If you REALLY want to use a electric type with a immunity ability at least use a decent one like jolteon. Granted jolteon’s not good but it at least has the deceny of having a primary stab not be so pitifully weak. Two everybody knows you are switching away from that tbolt coming in most the time. You are getting ice beamed on the switch since you need a bit of chip for tbolt to ko gyrados anyway ( unlike electivire gyrados is an actually good Mon where as electivire for context immediately fell to ru the next gen because it was no longer ou by technicality gyrados was still ou) which that achieves and ice beam 2 hit kos after rocks damage and ice beam just generally hits a decent amount of the meta well and hits both grass and ground expected switch ins. You are using a Mon who can survive a 4x super effective tbolt even when considering the wacan berry it’s holding that’s impressive that has intimidate and good setup potential and you are trying to pair with low tier trash physical electrics. The only decent ones have a unique stab move like dracozolt/arctozolt.
@@DarthNoshitam I’m sorry your luxray was stuck with thunder fang the whole game and got tried desperately to find another decent gen 4 physical electric only to realize there are none and switch into a offensive calm suicune expecting it to use hp electric it calm minds and then it outspeeds you since you need to invest both in attack and special attack and it ohkos you with hydro pump. Heck vire loses without the calm mind since it can’t ohko it anyway lol and is outspeed. You are advocating for a electric type that loses vs water types that’s like their primary job.
Another good gen 1 combo is jolteon and cloyster, and I guess starmie is a third wheel. Jolteon fears rhydon and paralysis, cloyster demolishes rhydon and can heal off paralysis with rest by virtue of its good defense stat. Cloyster also chips down opponent's team with busted STAB clamp and STAB blizzard, allowing jolteon to clean up in the lategame. Starmie is also a good answer to alakazam and opponent starmie because it has high special unlike cloyster and is still bulky enough to stay in with psychic. Jolteon doesn't really cover for cloyster all that well, but cloyster is a great enabler for jolteon in return, who is one of the most insane lategame cleaners. (I think this is called a JoltCloy team?)
Not exactly competitive, more notable for Nuzlockes, but Aggron and Togekiss just work well together. They collectively wall basically everything, have tons of overlapping and complementary coverage and support options, and both perfectly cover eachother's weaknesses. There's very, very few things that meaningfully threaten BOTH
I Apologize - Rock Slide does not have a flinch effect in Gen 1. I'm cool and smart. Slowbro and Rhydon still have good synergy however.
I was thinking “gen 1 has flinch?” my boyfriend tried hitting me with it lol
@@idontcheckmynotifications domestic violence is no laughing matter
@@muzz4610 for fuck's sake, you know that's not what they meant
@@camillalapolentona84480 calm down camilla it was a joke xx
I like how you had to add you're cool and smart as if we didn't already know that
I think Miltank and Quagsire pair well lord-wise. Quag loves round objects, and Miltank loves to roll around.
Was hoping to get an update on the situation with Flamigo…..
Revavroom is on the way.
Thank Arceus!!
But the question is, who bailed him out?
Thank god we received this update!
@@senabecool7232 the New Dollar
15:27 I used Z Celebrate Victini with Kings Rock Weavile in NatDex OU Gen 8
One of my favorites is Misty Explosion Azumarill + Weakness Policy Passimian in doubles
Explode Azumarill turn 1, activates Weakness Policy and Receiver on Passimian, so now you have a +2 Huge Power Passimian with Acrobatics
Imq try that
It didn't work as well as I expected it in gen 8. Gonna try it in gen 7
@@dabmonstr7403 Don't think Azu gets Misty explosion in Gen 7
Lol. I'm trying this. Thank you for the idea.
How much health is left afterwards?
I've always adored the Gliscor-Heatran-Ferrothorn core. Mostly for stalling, yes, but the covering of their weaknesses and their roles in a team make for awesome matches. Heatran gets rid of Ferro's fire weakness, Gliscor gets rid of Heatran's ground weakness, and Ferro covers Gliscor and Heatran's water weakness. With this team you can spread passive damage and recovery in the field. You can set Stealth Rock and Spikes, Leech Seed, bait for Iron Barbs + Rocky Helmet, spread status moves, and hit some hard stuff like Gyro Ball, Lava Plume or EQ.
They even counter eachother! Gliscor beats Heatran, Heatran beats Ferro and Ferro checks Gliscor. So it's more of a rock-paper-scissors scenario. It's amazing to use.
Add Jellicent and a Ttar and you have an almost complete sand balance team
Ferro and heatran arent stall pokemon
@@Rose-ez7yn ywnbaw
any mon can be a stall pokemon lol. Just look at breloom and sceptile, they fit on stall.@@Rose-ez7yn
Replace Heatran with Toxapex and you've got my favorite defensive core
I saw Gardevoir and Linoone and I was like.. yeah WeedleTwineedle's patent simple beam linoone + trace Gardevoir core.
But arena trap + memento is cool too
me too lol
Iron Mugulis and Iron Fellow have a pretty terrifying synergy that we, Jimothy Cool subscribers, need go stop at all costs
Hate to pop your bubble but Rock Slide doesnt flinch in RBY/G1. The flinch side effect was added in G2
The part I love is that when he's talking about it, you can see the Rock Slide in the bottom say "no additional effect"
Unexpected synergies: Jimcool viewers and the subscribe button
Nah.
That one was expected.
Easy reads
For those of you wondering why Miltank has Growl(3:59). Growl is key to defeating Curse Snorlax.
Actualy rock slide doesen't have the secondary flinch effect in gen 1 i thing is only from gen 2 and later
One of my favorite cores I like to use is Swampert and Aggron, which can allow you to do some fun things with it.
One mad synergy I always wanted was unburden symbiosis. I did a lot of theorycrafting around it, and had a bellyburden slurpuff ready to go for it, but sadly life got in the way
does that... work?
@@fourthmatchflame From what I recall, it worked for a gen or two? There was a short window at least, where Unburden could only be inactivated by switching out/roar, and things like sticky barb didn't impact it at all.
I really enjoyed this, as someone that isn't the most practiced at building cores. Would be keen for videos of a similar nature!
This is one of the coolest videos on Pokémon battling that I’ve seen. What a neat showcase.
I always struggle to make teams with synergistic cores so this is helpful thanks Jim
Garchomp + Magnezone was really nasty. Garchomp used to run fire blast to take out steel types but as of gen VI needed iron head to hit fairy types. Enter Magnezone who can trap surgically remove steel types like skarmory
Garchomp already destroys steels with EQ lol
@@jamesh7469Yes, but Corviknight/Skarmory pretty much hard walled it. Scizor and Ferrothorn were also nuisances that Magnezone just deleted.
Dragmag is a classic
Mag with flamethrower or overheat would have been a nightmare during dragmag
Good work Timothy, thank you skyhop
Yo jim, I put a pause on playing Pokemon after Reg B but I haven't put a pause on watching your videos. Thanks for bringing out this kind of content, talking about things in a humanized tone, and just being yourself. Keep up the good stuff dude!
Scarlet Monestary is so fun. Thanks for reminding me of the random dungeon runs I used to do, and the people I met.
This video is great i love that it exists and that you make videos
i have a cool synergy for you: in gen 4 the combination of heatran scizor and latios/latios has literally zero weaknesses, heatran works very well with scizor since its immune to fire and latios can switch into ground/fighting/water attacks headed for heatran and ofc both heatran and scizor can switch into dragon/ice/ghost/dark/bug moves aimed at latios, these 3 complement each other perfectly.
So glad my banded medicham had fake out to kill the gardevior/ linune set up.
A really cool gen 5 mamo set is never melt ice. I know you lose out from speed but that icicle crash is hitting harder than quake by a few points making it a cooler punk rock option in neutral targets
unexpected synergies, flamigo and the brand new paradox pokemon of nuzleaf iron testicle
I used mega heracross in a few gen 7 drafts and it was so dope if you could actually get it started but that's a bit of a tall order for a role that could be filled better with like 5 other pokemon
In Gen 6 manaphy is used a lot instead of azu to beat guys like landorus. Also every single synergy you talked about past Gen 3 has a sample team
Great content Jim
Haven't tested this in ladder but mega lop and aegislash seems like it would be a fun core in natdex
Mega lops rival scizor breaks that though
Surprisingly scizor is able to break defensive aegislash if its mega bc it just has that much attack and swords dance
wait, rhydon can abuse paraflinch in RBY? i thought rock slide only had flinch rate from gen 2 onwards
Was an error, still Rhydon learns Stomp but not worth imo
7:22 lol you know you play Pokémon too much when you immediately knew he was going to say the porygon 2 would trace heatran’s flash fire when he mentioned scizor’s 4x fire weakness.
when i see linoone+gardevoir my mind instantly assumes that it's scarf simple beam linoone and salac gardevoir with calm mind, draining kiss, stored power, endure
What a Cool video
Cheers for the video
congrats on ewand
That linoone video was great :)
Am I the only one who enjoyed the methodical and paced playstyle of Gen 8 ou?
Gen8 was the first gen I played seriously and is where I learned the game. I care about it a lot too. Even if I don't play it that much anymore
I did too. I still don't understand why it was called the stall gen though, maybe people are traumatised by DLC 1 meta.
@@watery2211 To me it was more leaning towords balanced team styles. Guess people hate gen8 toxapex that much
Gen 8 ou is great,but it would be so much better if it wasn't for boots and pivot moves spam
@@yeet8036 I'll admit, teleport sucks. It's pretty mindless
Garch and corvi are pretty nice together.
One of the funnier ones from when I was younger is Gyarados and Electivire.
Gyarados is immune to Ground, which is what Electivire is weak to.
Electivire absorbs electric moves and gets faster(?), which can be baited out with Gyarados on the field.
I had a Cofagrigus Slaking core in Gen 7 that really screwed with people (Slaking had babiri berry and Natural Gift).
Cofag had mix defences and abused Hex, Wisp and pain split until Slaking could grab the Mummy safely
Really like your vid’s. You must hate your viewers tho with the amount of midrolls you run. It’s like 10 for a 20 min video lmao
The porygon2/scizor duo in gen 4 was actually rly interesting, but why does p2 not run HP fire for the Heatran flash fire proc?
This was actually a pretty pleasant video. I would like to watch you stream showdown matches perhaps if you are interested in that sort of content.
shouldnt the skarmorys ivs be negative attack in the beginning so less damage from foul play? I know its not even a real team and it doesn’t matter but i think im learning more about the game
For some reason i thought this was an old video even tho it came out 10 minutes ago
You should have added Volt Turn, Scizor and Rotom Wash
Definitely
Jim said at the beginning that he was going to talk about "interesting" or "fun" synergies which implies not very common. Volt turn is just obnoxious in my opinion.
Volt turn is extremely common strategy,and is kinda bland. And this video is about interesting cores
my fave core in gen 9 was Clodsire, Skeledirge, and Corviknight ("Was" because it doesn't work super well against some pokemon Home pokemon like Ursaluna). Corv and Skele can be threatening attackers if left unchecked, and between the three of them the only un-checked types are Ghost and Dark, which you can just use Corviknight and Clodsire's physical and special bulk respectively to deal with. The Gameplan was to use Clodsire to set up hazards, which you didn't really mind dealing with yourself because Skeledirge can just put on the boots and not worry about them, freeing up a move on Corviknight. Then you try and force switches by putting them up against a wall they can't break, burning their threats with Skeledirge, and once they're weak you send in an aggressive attacker like Iron Valiant or (at the time) Roaring Moon to clean up the game. It won me a few games, made me feel like a genius for a few days
Gardevoir + Linoone also had a (very gimmicky) synergy in gen 7 with Linoone using simple beam to let Gardevoir trace simple and then get +2/+2 calm minds to boost up quickly and then mega evolve. It could work surprisingly well since Linoone threatens offensive teams and Gardevoir threatens bulky teams. Many mons which can take a +6 e-speed are easy set-up fodder for Gardevoir, especially with a Magnezone to trap bulky steel types.
Why would you use porygon 2 and not porygon Z for the gen 4 combo?
This is a bit of a nitpick but rock slide doesn't have any flinch chance in Gen 1
One of my favorite Doubles cores I've ever had was Gen 7 Doubles Girafarig, Mega Swampert and Comfey.
Girafarig is scarfed to let it pass Sap Sipper to a bulky Mega Swampert, removing its one weakness (except Freeze Dry lol). Then Comfey backs up the Sap-Sipping Swampert with +3 priority Floral Healing, as well as priority Giga Drain to buff its ally's Attack.
Recommend core:Clodsire + Corviknight
Back in Gen 5, before the baton pass ban, I had a team focused on Latios/Gorebyss/Kyurem-Black.
Latios set up screens and memento to allow Gorebyss to Smash Pass to Kyurem-B, who was pretty much unstoppable if Byss got the pass off. Played about 2 dozen games with that team before getting bored, and didn't lose even once.
Thankfully Smogon woke up and realized how busted Baton Pass was so now I'll never know how high on the ladder that team could've gotten me.
I'd love to run Scarlet Monastery later Jim!
But Golem still takes 4x damage from HP Grass? So why would they need HP Water specifically for Golem?
gen 8 OU after everything came out was really fun, can't believe urshifu rapid was lrgal
Wow what a video
my fav gen 7 core was mega heracross + heatran, i called it crossfire :P
bulu would have been amazing on that idk why i didnt consider it, used celebi instead as my honorary water answer
Mega Pokémon are available in Gen 7???
One of my favorite cores from Gen 8 is SD Scale Shot Garchomp + Tapu Lele. Late game once the enemy's Corvi or other Chomp check is weakened, Lele can sac itself to get in Chomp in Psychic Terrain, letting it SD and Scale Shot while not fearing Weav's Ice Shard or any other Priority.
Here's the team paste:
Melm (Melmetal) @ Choice Band
Ability: Iron Fist
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Double Iron Bash
- Ice Punch
- Thunder Punch
- Superpower
Lele (Tapu Lele) @ Choice Specs
Ability: Psychic Surge
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Psyshock
- Focus Blast
- Moonblast
Zap-G (Zapdos-Galar) @ Choice Scarf
Ability: Defiant
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Close Combat
- Steel Wing
- U-turn
Ttar (Tyranitar) @ Leftovers
Ability: Sand Stream
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Earthquake
- Rock Blast
- Stealth Rock
- Thunder Wave
Corvi (Corviknight) @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 HP / 168 Def / 88 SpD
Impish Nature
- Defog
- Roost
- U-turn
- Body Press
Chomp (Garchomp) @ Leftovers
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Scale Shot
- Aqua Tail
When I built this team I'd just watched some video about choice items, so I wanted to build a team with all three. It's not the best team ever, it really struggles into the rain, Urshifu-R and Volcanion MUs, but it's overall very reliable into the vast majority of the meta (last I played, that is). It also really struggles into IronPress Corvi or Skarm, relying on Lele to hit two FBs in a row to power past them. Everything else on this team is really quite standard, in terms of EVs and movesets. Lele is kind of weird in being timid (most specs Lele are Modest), but I prefer the bit of extra speed over power. The majority of Ttar in Gen 8 were Banded last I played, so support (which is quite nice for the Ghosts in the tier) is generally less expected, though no less useful. Thunder Wave is fantasic support for the team, letting Corvi have an easier time dealing with Pokemon like Kartana and opposing Ttar, along with paraing some defensive switches like Corvi, Pex and Buzzwole, letting Melm 2HKO them with TPunch for the former two and DIB for Buzz. Melm is here to hit things hard. Really hard. It can also act as a Weav check if Corvi is weakened. Melmetal really punishes having no long lasting steel resist and almost always trades positively into offense and VS defense always can make some progress if you predict well. Zap-G was a Scarf Buzzwole at first because I saw that somewhere and thought it was funny, but after a few matches I found it really wasn't that good and thus I switched it out for Zap-G, which helps the team immensely VS HO and as an offensive pivot. It has Steel Wing just to OHKO Ninetales-A, since Stomping Tantrum can't ever break a healthy Pex. Finally, Chomp. Aqua Tail is just to hit Balloon Heatran and avoid possibly getting Toxic'd, though Fire Fang is probably better overall. It's the main wincon of this team and is best kept in pristine condition until the late game.
16:10 why are victinis evs 4-
for SpA
Ever tried the metal burst strategy using AGGRON? IT'S AWESOME.
Iron mugulius ruined my life
What does he did to u
Why isn't SkarmBliss not as good in Gen 2 OU?
I used Safeguard Memento Gardevoir into Linoone in gen 3 UUBL, it is insanely busted in that lower-power tier.
My favorite synergy is probably Hydreigon and Aegislash. Two of my favorite Pokémon and they’re perfect for switching in with each other
Ofc we all know the best synergy is iron mugulus and great mug.
hi jim, how’s your day
his days fine, move along
wait… what happens when you taunt the skarmory at the start of the vid?
Any suggestions on cool cores/synergies for Metagross?
I'm glad I watched this video, too.
excellent.
you're Excellent, Didi.
“The money got different”
Unfortunate that Iron Mugulis stole all of Jim's teams because he did not use NordVPN
smogon said mega gallade + bisharp was good (despite mega gallade being uu banlist not ou) i used it it was good. bisharp dealt with fairy and psychic types, gallade took out fighting types and had good coverage in ice punch
I always liked Gyarados + Electivire in gen 4
That’s a noob trap not a cool synergy.
@@ultimaterecoil1136 Sounds like your Starmie tried to use Thunderbolt against Gyarados 🤣
@@DarthNoshitam one physical electrics are bad without a signature stab move. If you REALLY want to use a electric type with a immunity ability at least use a decent one like jolteon. Granted jolteon’s not good but it at least has the deceny of having a primary stab not be so pitifully weak. Two everybody knows you are switching away from that tbolt coming in most the time. You are getting ice beamed on the switch since you need a bit of chip for tbolt to ko gyrados anyway ( unlike electivire gyrados is an actually good Mon where as electivire for context immediately fell to ru the next gen because it was no longer ou by technicality gyrados was still ou) which that achieves and ice beam 2 hit kos after rocks damage and ice beam just generally hits a decent amount of the meta well and hits both grass and ground expected switch ins. You are using a Mon who can survive a 4x super effective tbolt even when considering the wacan berry it’s holding that’s impressive that has intimidate and good setup potential and you are trying to pair with low tier trash physical electrics. The only decent ones have a unique stab move like dracozolt/arctozolt.
@@ultimaterecoil1136 I'm so sorry for the trauma Gen 4 Ebelt Electivire clearly caused you! I wish expedient healing to your persistent scars
@@DarthNoshitam I’m sorry your luxray was stuck with thunder fang the whole game and got tried desperately to find another decent gen 4 physical electric only to realize there are none and switch into a offensive calm suicune expecting it to use hp electric it calm minds and then it outspeeds you since you need to invest both in attack and special attack and it ohkos you with hydro pump. Heck vire loses without the calm mind since it can’t ohko it anyway lol and is outspeed. You are advocating for a electric type that loses vs water types that’s like their primary job.
nemu guy
LULA
Also skarmory is immune to earthquake a move that blissey prefers to not take
Another good gen 1 combo is jolteon and cloyster, and I guess starmie is a third wheel. Jolteon fears rhydon and paralysis, cloyster demolishes rhydon and can heal off paralysis with rest by virtue of its good defense stat. Cloyster also chips down opponent's team with busted STAB clamp and STAB blizzard, allowing jolteon to clean up in the lategame. Starmie is also a good answer to alakazam and opponent starmie because it has high special unlike cloyster and is still bulky enough to stay in with psychic. Jolteon doesn't really cover for cloyster all that well, but cloyster is a great enabler for jolteon in return, who is one of the most insane lategame cleaners. (I think this is called a JoltCloy team?)
Remember when weavile was good?
Golem still gets castrated by hp grass tho
unexpected synergies -
10% M-ATK scroll + white scroll
but what about the dark scroll mate
@@tecul1 i am a fool
Like your vids but man, get that pop filter soon ✌
I dont think people talk enough about Iron Fellow and Flamigo...
gen 1 amnesia doesn’t exist in future generations? uhhh… xerneas would beg to differ
Trace goes so hard
I love Shhnorlax
I LIKE GROWLITHE
That Gen 5 team seems weak against Fire.
Gamer didnt invent sub salac mamo it finch used it in spl
Inb4 chalk
would really appreciate a pop filter
Unexpected synergy; pokemon fans and bad takes
Not exactly competitive, more notable for Nuzlockes, but Aggron and Togekiss just work well together.
They collectively wall basically everything, have tons of overlapping and complementary coverage and support options, and both perfectly cover eachother's weaknesses. There's very, very few things that meaningfully threaten BOTH
First bye guys
why r u everywhere i go
First
You're too close to the mic, it's uncomfortable
Is Old Money racist?
he doesn't want us to know how his family got that money