recently tried to go for a diplomatic victory but the AI sniped the win out from under me with a culture win, so i reloaded like 10 turns sooner while i was still at war with them then i made peace at the last second and gave them like 7000 gold so i could win the Aid Request and win the game
I always thought it's weird that rainforest is one of the things that lowers the appeal of adjacent tiles. I mean things like industrial zones, oil rigs and marsh are understandable. But rainforest?
I think appeal is meant to be a combination of beauty and how much someone would want to live there, which is why moist areas like marsh , floodplains, and rainforest would have low appeal because of disease
This is a great guide for what to look for if and when given perfect situations to capitalize a culture victory. I'm still fresh to civ vi so this helps a lot.
Just dominated a Prince Science victory with your Research 1-100 start. You make everything super clear and concise and it was nice to really have a base to go off of. Going for the culture victory this time so we'll see how it goes. Love your videos dude
@@giannifiori8333 Oh lord, six months feels like 10 years right now 😂 I naturally always gravitate toward science vics so it probably ended up going that way, tbh.
I am just getting into Civ VI, and I can't tell you how much I appreciate this. All the game plays are on Deity difficulty and I am nowhere near comfortable enough to play that level. Thank you!!
Thanks for this guide. Normally I only get a Science victory in Civ VI. But following this guide, I won my first culture victory. Yes it was on Prince level, instead of my usual Diety, but I won it fairly simply. I didn't even get any National Parks, only had 6 cities and didn't have the wonder either. I also built things, that reduced appeal on tiles. I mainly focussed on keeping the AI friendly and getting Museums and Rock Bands. I got an insane amount of Great Artists, Musician etc, so many I ended up with 3 or 4 on sleep. Going to try it at the next level up, King.
It should be noted that Animal Husbandry -> Archery is great for Prince, but on Diety if you do that you probably won’t found a religion. Rockbands are bought with faith, so founding a religion is really important for Culture games. Remember, barbarians can’t take your capitol, and there’s nothing to pillage right away. I suggest Astrology first, start building your religious district as soon as it’s finished, then go Animal Husbandry/Archery while waiting for the district to build.
I very much appreciate this guide. It has given me some useful ideas and strategies. I do wish, though, you had done it with a Civ that doesn't have an innate culture bonus. In this case, if I want to apply this to a difference Civ, I have to add the complication of building monuments. If you had demonstrated with a non-culture Civ, it would be easier to remove that complication when playing Rome. (Ie. I have to make up something to fill the void, rather than just ignoring something that isn't relevant.)
You do not "always always always" wanna go God King first. If you have a fast early faith source (luxury, leader ability, lucky envoy or relic) OR you need to invade a target really fast (and dont care about pantheon choice), you go Urban Planning. Urban planning is one of the best cards in the game for how impactful it is, and if you can slot it earlier because you have a different faith source than God King, do so. You only go god king if you do not have a faith source or there is no reason to immediately invade someone.
I disagree about Roman Bath. It's not super flashy building, but it fits perfectly with Roman civilization. With Rome, you want to spew out bunch of cities tightly packed together to get most of their unique ability (the instant trade roads and trade routes) so with Bath being better and cheaper (half production) this makes sure you can slap city pretty much everywhere and not too worry about fresh water and housing because you'll slap Bath and build it in like 4-5 turns. Bath+free Monument pretty much ensures your cities will grow at steady pace in both pop and culture (boarders). This is why Rome is so versatile, despite not having too OP or flashy abilities or unique buildings\units.
I’d argue the opposite. With other civs, you need to settle quite closely to transfer units. But with automatic roads, it helps to have them further away to make the most use of resources without worrying about getting units around
Hi there! Thanks for this tutorial! In one of my recent games, I was just a bit too late to pick up religious settlements and earth goddess. What pantheon would you recommend to grab in this case? And how does the late-game strategy change since you won't be generating as much faith to purchase naturalists and rock bands (from the lack of earth goddess)?
Well, since I’ve made this video the new preserve district has been released and it’s an amazing way to generate enough faith to at least partially find a culture win without needing earth goddess or holy sites! I would also recommend voidsingers for old god obelisks as they give faith and spots for more great works! In terms of pantheon I would just grab the next best available one you can get for your map. If you miss earth goddess you can just pick when works best after that. It doesn’t necessarily culture focused. In terms of late game strategy changes you’ll probably need to run for theatre squares project to really make sure you’re getting a high percentage of the great writers, artists etc...even if you don’t have the space to use them. You’ll also probably focus more on wonders as they give tourism and other benefits and since you don’t have earth goddess you can put some early mines down and not worry’s bout appeal as much. Also, I’d you have monopolies and corporations shoot straight for as many monopolies as possible. They give a BONKERS amount of tourism bonuses 👌
A good listen, as someone extremely new to the game, would have been nice to have mentioned you are playing with DLCs, took me a while to realise this. Still enjoyed though.
Hello, im new to Civ. Was following this guide and had a question. I noticed that you dont have much archers/military around your settlements. Do your cities get attacked by barbarians with them being undefended? How do you deal with this? thanks for the content, love it.
You don’t really need to defend every city. Think about where the barbarian camp is before thinking about defending. For example, let’s say I have 3 cities in a sort of triangle (one top, left, and right.) The barbarian camp is right at the top of the triangle city, at the most northern point. No real need to defend the other two. There’s also the fact that city defending has huge bonuses. One archer inside your city can dispatch maybe 2-3 units coming at you. And then there’s just watching where the barbarian camp is, which ties into my first point a little. Knowing which city to defend with is better than going full troop production mode.
Why do you have to wait for a boost to start researching that civic/tech? I always find that the boost only shaves off a few turns at most. Can you help me figure this out?
"I'm going to send this trade route to Pass-our-gate. ... We are now getting that boost from Pass-our-gate... or for Cyrus from Pass-our-gate.". Lmao I'm just playing man. Love the content. Doubt you'll read this comment.
I dont understand why he didnt go for magnus on rome, where he wouldnt lose population for settlers and he would also gain more for chops. Rome could be making settlers like crazy if it wasnt losing pop and if you had spent builders charges for rome.
Really informative! I particularly like the notes on the various techs that can feed into a culture victory. In my games in Deity, I currently only have victory turn count as indicators by which I can gauge my speed. Would you say that the numbers you mentioned here (3 cities at t50, 8-12 at t100) are still good targets for higher difficulties?
I know this is 2 years old but I really like how you explain your thought process for where to settle new cities. It would be great though, if you explained better why you consider some wonders for certain locations and what the long term benefits of the wonders are. Example, you mention ruhr valley and how it's not helpful to a culture victory but you don't mention why, or what ruhr valley is good for, or why you'd consider it for that specific city location.
something like Ruhr valley does not increase tile appeal, culture or tourism. It only helps with production - so in situations where you need to prioritize wonders like Eiffel Tower and cristo redentor in your high production cities, spending time on Ruhr is a waste unless you can get it VERY quickly
For settling new cities, in the early game you’ll want to forward settle in order to build in space to expand your empire - the absolute ideal is to have 10 cities by turn 100-110. By early/mid game you’ll want to settle in locations with fresh water, a strategic location (gives luxuries, strategic resources or simply prevents your enemies from settling near) or high adjacency bonuses for your districts.
I tried to create a map just like you said, and Sofocles and Reinhardt started just over me, and as I was set to start building the greek s.o.b. took everything from me.
It can be very powerful. There are city states which if you are suzerain of them you can buy encampment and city centre buildings with faith. Faith can also rush buy great people. It can buy research buildings like library, university and research labs (you need the correct religious belief for this). You can buy military units with faith in the medieval era if you have the right government building. Theocracy government allows cheaper purchases with faith. If you are spending faith, then you are not spending gold or production, meaning they can be directed at other things.
Cheers VB, I’ve been watching all your vids. Would you take a saved game and provide a review for a novice like me? I have found I get lost in the tech tree and just try to advance the whole thing instead of targeting specific techs
i am struggling with diplomacy. how to approach it, develop it, and build it. i have not been able to find any in-depth explanations about the dialogs. please help. thnx...
Could someone explain to me how foreign tourists are counted in Wonders, as I saw some panel and tourism accumulation in that circle? Does their threshold calculation work the same as with other civilizations, or does it depend on something else?
nah god of the sea is a chad pantheon its really good idk why but costal cities are so good when you get good ones and god of the sea really helps with that
This was very helpful to learn how to do a culture victory. I know some basics of the game and that last city I probably would have put an aqueduct where the hub was, move the hub to the theater square and then put the theater square on the stone for more adjacency. Then a possible harbor adjacency if it was in range. Or do you think that's too many districts?
I already won a diplomatic win when I was going for cultural and I have way over the amount number I need but still have zero lifetime which was very confusing to me
Maybe it's cuz I play Prince so much (hey! I don't like to lose lol) or maybe because I tend to play on a standard sized map so 8 or more AI (7 plus the player?? I dunno I never counted...) so domination is just difficult as is diplo. But I win culture 99.9% of the time. The other .1% it's broken or something where it just doesn't trigger though it keeps saying 'your culture victory is immanent!'. Anyway it's very very easy to do in a standard+ sized map with default # of AI. Prince level difficulty obviously helps too lol.
I’m relatively new to civ, it surprises me that “rerolling” for a better start is a common thing. Doesn’t that take away from the integrity of the game when you just abuse RnG until you get an OP start?
I think the question about integrity is a good one! I talk about this on stream sometimes. I think of re-rolling kind of like finding a car to take on a road trip. It's not so much about finding an OP start as it is about trying to find a start that has a little bit to work with. If you went to rent a car for a road-trip you don't need a luxury vehicle, but you do want it to have brakes, a steering wheel, seatbelts, and if you're lucky maybe a built in GPS or something fancy. If you don't have a good enough start on deity it is kind of like just going for a road-trip in a shitty car. You can try it, but chances are you won't be successful. So basically we look for starts that have most of the "parts of the car" so we can drive, but it takes a while to get a start truly over-powered.
Yes it definitely does! Settling on turn 1 or 2 is most ideal, but if you settle any later you really hurt the amount you're able to scout early. If you can scout out early and get your first meet city state yields, goody huts, and just generally scout the land/opposition it's so much more valuable than settling on turn 3/4. Now that not saying there aren't situations where it's fine to do, but it generally feels REALLY bad, even if it doesn't sound like it would be terrible.
There are some starts that are so bad, that getting up to speed just won’t be fun/to difficult depending on the ai’s level/barbarians and the random stuff you’re dealing with in the beginning. It depends on the person though. If I don’t have a river for gods sake (and believe me, there are starts like that) or half of my starting tiles are dessert, then restarting actually seems fair. I do have one rule about restarting though, if I don’t see any hills, I restart by the time my scout gets out and roams the map. He needs to very quickly find me a good second city, because all flatlands, no production/food cities look good but those are the worst games man.
I cannot see how you have the little bubbles that have the culture and science ... I know 'Y' is for yields but how do you ge those other markers on your map?
How come whenever i watch your How to videos you doin perfect start but when i try to do certain type of victory (other than science) i get smashed before turn 100
The first term you meet someone, you can always send a delegation, assuming you have the 25 gold. You said that on your turn 69 it was the first turn you could earn tourists. What unlocked the ability to get tourists? Was it something you researched, in the culture tree?
I always want to have war with other civilizations! but, I always get screw up by their power! hahaha.......... man, I feel the civ 6 is much harder. I mean it is more in deep details for civilized! I love this game though!!!
"earth goddess and religious are the best pantheons in the game". Right, so you are not a good player, might as well have cut it short and explained right from the start that you are a prince level player that plays on prince and makes a guide for prince. Earth goddess especially (in your case) is a trash option, because of all the jungle and flood plains. You are getting pretty much nothing out of it. Your best choice here would have been Sacred Path, but you dont even mention that one. Potato playstyle, you teach new players some really questionable choices, and the annoying part is that you do it with such confidence, which is the hallmark trait of a potato player. Also ""So much of a culture win is in science". No its not, its in faith.. You are hurting yourself here with your choices, big time.
recently tried to go for a diplomatic victory but the AI sniped the win out from under me with a culture win, so i reloaded like 10 turns sooner while i was still at war with them
then i made peace at the last second and gave them like 7000 gold so i could win the Aid Request and win the game
I always thought it's weird that rainforest is one of the things that lowers the appeal of adjacent tiles. I mean things like industrial zones, oil rigs and marsh are understandable. But rainforest?
mosquitos
Mosquitoes and also they're a bitch to traverse
I think appeal is meant to be a combination of beauty and how much someone would want to live there, which is why moist areas like marsh , floodplains, and rainforest would have low appeal because of disease
Modquito and bugs
Also temperature and humidity,try living in a tropical coutry,its hell
Thanks for the insight. Where I'm from mosquitos aren't a thing (way too cold) so I don't know how bad they can be.
This is a great guide for what to look for if and when given perfect situations to capitalize a culture victory. I'm still fresh to civ vi so this helps a lot.
Just dominated a Prince Science victory with your Research 1-100 start. You make everything super clear and concise and it was nice to really have a base to go off of. Going for the culture victory this time so we'll see how it goes. Love your videos dude
Nice! So, how did it go? That is, if you still remember right =D
@@giannifiori8333 Oh lord, six months feels like 10 years right now 😂 I naturally always gravitate toward science vics so it probably ended up going that way, tbh.
@@iamdebirdie haha, nice to hear anyways. having fun is a priority
I'm truly terrible at these kinds of games but I absolutely love them. All your videos have been super helpful!
Same, I just got my first civ game because it was on sale and god it’s good fun!
I love the "My Man" whenever you met a new civ
Well done Brad ... loved the high energy (as per usual)! Can't wait to see more content like this!
I am just getting into Civ VI, and I can't tell you how much I appreciate this. All the game plays are on Deity difficulty and I am nowhere near comfortable enough to play that level. Thank you!!
“These barbarians can not take Rome” lmao try telling that to Rome
Thanks for this guide. Normally I only get a Science victory in Civ VI. But following this guide, I won my first culture victory. Yes it was on Prince level, instead of my usual Diety, but I won it fairly simply. I didn't even get any National Parks, only had 6 cities and didn't have the wonder either. I also built things, that reduced appeal on tiles. I mainly focussed on keeping the AI friendly and getting Museums and Rock Bands. I got an insane amount of Great Artists, Musician etc, so many I ended up with 3 or 4 on sleep. Going to try it at the next level up, King.
It should be noted that Animal Husbandry -> Archery is great for Prince, but on Diety if you do that you probably won’t found a religion. Rockbands are bought with faith, so founding a religion is really important for Culture games. Remember, barbarians can’t take your capitol, and there’s nothing to pillage right away. I suggest Astrology first, start building your religious district as soon as it’s finished, then go Animal Husbandry/Archery while waiting for the district to build.
As a new player, this guide was perfect In Helping me. Big thanks
It’s an hour long… you’re probably just this guys second account
I very much appreciate this guide. It has given me some useful ideas and strategies. I do wish, though, you had done it with a Civ that doesn't have an innate culture bonus. In this case, if I want to apply this to a difference Civ, I have to add the complication of building monuments. If you had demonstrated with a non-culture Civ, it would be easier to remove that complication when playing Rome. (Ie. I have to make up something to fill the void, rather than just ignoring something that isn't relevant.)
i feel like cultural victory is the most complicated😂
Crazy Informative! Keep up the good work, Brad.
Cheers! Appreciate it
You do not "always always always" wanna go God King first. If you have a fast early faith source (luxury, leader ability, lucky envoy or relic) OR you need to invade a target really fast (and dont care about pantheon choice), you go Urban Planning. Urban planning is one of the best cards in the game for how impactful it is, and if you can slot it earlier because you have a different faith source than God King, do so. You only go god king if you do not have a faith source or there is no reason to immediately invade someone.
I disagree about Roman Bath. It's not super flashy building, but it fits perfectly with Roman civilization. With Rome, you want to spew out bunch of cities tightly packed together to get most of their unique ability (the instant trade roads and trade routes) so with Bath being better and cheaper (half production) this makes sure you can slap city pretty much everywhere and not too worry about fresh water and housing because you'll slap Bath and build it in like 4-5 turns. Bath+free Monument pretty much ensures your cities will grow at steady pace in both pop and culture (boarders). This is why Rome is so versatile, despite not having too OP or flashy abilities or unique buildings\units.
I’d argue the opposite. With other civs, you need to settle quite closely to transfer units. But with automatic roads, it helps to have them further away to make the most use of resources without worrying about getting units around
Hi there! Thanks for this tutorial! In one of my recent games, I was just a bit too late to pick up religious settlements and earth goddess. What pantheon would you recommend to grab in this case? And how does the late-game strategy change since you won't be generating as much faith to purchase naturalists and rock bands (from the lack of earth goddess)?
Well, since I’ve made this video the new preserve district has been released and it’s an amazing way to generate enough faith to at least partially find a culture win without needing earth goddess or holy sites!
I would also recommend voidsingers for old god obelisks as they give faith and spots for more great works!
In terms of pantheon I would just grab the next best available one you can get for your map. If you miss earth goddess you can just pick when works best after that. It doesn’t necessarily culture focused.
In terms of late game strategy changes you’ll probably need to run for theatre squares project to really make sure you’re getting a high percentage of the great writers, artists etc...even if you don’t have the space to use them.
You’ll also probably focus more on wonders as they give tourism and other benefits and since you don’t have earth goddess you can put some early mines down and not worry’s bout appeal as much.
Also, I’d you have monopolies and corporations shoot straight for as many monopolies as possible. They give a BONKERS amount of tourism bonuses 👌
@@VanBradley OOOHHH thanks for your insight! I was in the middle of my gameplay and was like well shit what do i do now. 🤣
A good listen, as someone extremely new to the game, would have been nice to have mentioned you are playing with DLCs, took me a while to realise this. Still enjoyed though.
Righto! I will try to mention that upfront next time, all of my stuff is just the base game + DLC’s no fancy mods or anything
Hello, im new to Civ. Was following this guide and had a question. I noticed that you dont have much archers/military around your settlements. Do your cities get attacked by barbarians with them being undefended? How do you deal with this? thanks for the content, love it.
You don’t really need to defend every city. Think about where the barbarian camp is before thinking about defending. For example, let’s say I have 3 cities in a sort of triangle (one top, left, and right.)
The barbarian camp is right at the top of the triangle city, at the most northern point. No real need to defend the other two.
There’s also the fact that city defending has huge bonuses. One archer inside your city can dispatch maybe 2-3 units coming at you.
And then there’s just watching where the barbarian camp is, which ties into my first point a little. Knowing which city to defend with is better than going full troop production mode.
Why do you have to wait for a boost to start researching that civic/tech? I always find that the boost only shaves off a few turns at most. Can you help me figure this out?
"I'm going to send this trade route to Pass-our-gate. ... We are now getting that boost from Pass-our-gate... or for Cyrus from Pass-our-gate.".
Lmao I'm just playing man. Love the content. Doubt you'll read this comment.
What mod are you using for the player score UI in the top right corner?
Cool videos mate. You gonna do a How to win a Diplomatic Victory series?
Just get diplomatic victory points lol
@@lumen101 4Head
I loved how you explained everything. Very helpfull. Thanks a lot!
3:34 take a look what Rome does. Besides the aqueduct, sanitation, the roads, medicine and .......... What have the Romans ever done for us?
how does earth godess interact with pachacuti? can you get those +2 faith essentially guaranteed, as mountain tiles are always breathtaking?
yea
Perfect guide man! thank you
I dont understand why he didnt go for magnus on rome, where he wouldnt lose population for settlers and he would also gain more for chops. Rome could be making settlers like crazy if it wasnt losing pop and if you had spent builders charges for rome.
Magnus is good for later on he's good if you are cutting trees and stuff early on I reckon
Really informative! I particularly like the notes on the various techs that can feed into a culture victory.
In my games in Deity, I currently only have victory turn count as indicators by which I can gauge my speed. Would you say that the numbers you mentioned here (3 cities at t50, 8-12 at t100) are still good targets for higher difficulties?
I really liked this format by the way thank you for this video :)
I love these CIV videos thank u:)))
I know this is 2 years old but I really like how you explain your thought process for where to settle new cities. It would be great though, if you explained better why you consider some wonders for certain locations and what the long term benefits of the wonders are. Example, you mention ruhr valley and how it's not helpful to a culture victory but you don't mention why, or what ruhr valley is good for, or why you'd consider it for that specific city location.
something like Ruhr valley does not increase tile appeal, culture or tourism. It only helps with production - so in situations where you need to prioritize wonders like Eiffel Tower and cristo redentor in your high production cities, spending time on Ruhr is a waste unless you can get it VERY quickly
For settling new cities, in the early game you’ll want to forward settle in order to build in space to expand your empire - the absolute ideal is to have 10 cities by turn 100-110. By early/mid game you’ll want to settle in locations with fresh water, a strategic location (gives luxuries, strategic resources or simply prevents your enemies from settling near) or high adjacency bonuses for your districts.
Nice vid. Have you amended the "code typo" which forces the AI to focus excessively on science btw?
I tried to create a map just like you said, and Sofocles and Reinhardt started just over me, and as I was set to start building the greek s.o.b. took everything from me.
Is faith still crucial when you play in vanilla mode? I am quite new to the game and have been able to usually buy 1 naturalist to build 1 park.
It can be very powerful. There are city states which if you are suzerain of them you can buy encampment and city centre buildings with faith. Faith can also rush buy great people. It can buy research buildings like library, university and research labs (you need the correct religious belief for this). You can buy military units with faith in the medieval era if you have the right government building. Theocracy government allows cheaper purchases with faith. If you are spending faith, then you are not spending gold or production, meaning they can be directed at other things.
Cheers VB, I’ve been watching all your vids. Would you take a saved game and provide a review for a novice like me? I have found I get lost in the tech tree and just try to advance the whole thing instead of targeting specific techs
Absolutely! If you pop into the discord or DM me a save file I’d love to take a look at it on stream next weekend 👌
i am struggling with diplomacy. how to approach it, develop it, and build it. i have not been able to find any in-depth explanations about the dialogs. please help. thnx...
Great video! Had no idea about the tile appeal function and how much it impacts your districts. Very informative.
is the governor system available on the standard edition, bc every guide ive seen introduces governors, but i dont have it
Its way to hard to win by culture on gigantic map (better balanca addon). Do you have such experience?
Could someone explain to me how foreign tourists are counted in Wonders, as I saw some panel and tourism accumulation in that circle? Does their threshold calculation work the same as with other civilizations, or does it depend on something else?
any advice on what changes with ramses and the focus on monuments?
Love it. More skills on Civ vi the better ... show culture with cleopatra also
Thanks! I’ll add it to the list 👌
@@VanBradley thanks Buddy from Australia 🇦🇺👍🏻
nah god of the sea is a chad pantheon its really good idk why but costal cities are so good when you get good ones and god of the sea really helps with that
if this game was on king difficulty, which turn do you think you could win?
The ghost in the background and you opening with “clan” 😭😭😭
This was very helpful to learn how to do a culture victory. I know some basics of the game and that last city I probably would have put an aqueduct where the hub was, move the hub to the theater square and then put the theater square on the stone for more adjacency. Then a possible harbor adjacency if it was in range. Or do you think that's too many districts?
Now I can beat my son at civ with a culture victory. Many thanks
I already won a diplomatic win when I was going for cultural and I have way over the amount number I need but still have zero lifetime which was very confusing to me
Just started playing on mobile. I kinda suck at it but learning has been a fun experience.
Maybe it's cuz I play Prince so much (hey! I don't like to lose lol) or maybe because I tend to play on a standard sized map so 8 or more AI (7 plus the player?? I dunno I never counted...) so domination is just difficult as is diplo. But I win culture 99.9% of the time. The other .1% it's broken or something where it just doesn't trigger though it keeps saying 'your culture victory is immanent!'. Anyway it's very very easy to do in a standard+ sized map with default # of AI. Prince level difficulty obviously helps too lol.
Does finishing a district change the location of strategic resources ?
Ha watched this just in time for spooky season
I’m relatively new to civ, it surprises me that “rerolling” for a better start is a common thing. Doesn’t that take away from the integrity of the game when you just abuse RnG until you get an OP start?
And on a deity level, does that one or two turns moving your settler make THAT much of a difference? Where it’s better to RR?
I think the question about integrity is a good one! I talk about this on stream sometimes. I think of re-rolling kind of like finding a car to take on a road trip. It's not so much about finding an OP start as it is about trying to find a start that has a little bit to work with. If you went to rent a car for a road-trip you don't need a luxury vehicle, but you do want it to have brakes, a steering wheel, seatbelts, and if you're lucky maybe a built in GPS or something fancy. If you don't have a good enough start on deity it is kind of like just going for a road-trip in a shitty car. You can try it, but chances are you won't be successful. So basically we look for starts that have most of the "parts of the car" so we can drive, but it takes a while to get a start truly over-powered.
Yes it definitely does! Settling on turn 1 or 2 is most ideal, but if you settle any later you really hurt the amount you're able to scout early. If you can scout out early and get your first meet city state yields, goody huts, and just generally scout the land/opposition it's so much more valuable than settling on turn 3/4. Now that not saying there aren't situations where it's fine to do, but it generally feels REALLY bad, even if it doesn't sound like it would be terrible.
There are some starts that are so bad, that getting up to speed just won’t be fun/to difficult depending on the ai’s level/barbarians and the random stuff you’re dealing with in the beginning.
It depends on the person though. If I don’t have a river for gods sake (and believe me, there are starts like that) or half of my starting tiles are dessert, then restarting actually seems fair.
I do have one rule about restarting though, if I don’t see any hills, I restart by the time my scout gets out and roams the map. He needs to very quickly find me a good second city, because all flatlands, no production/food cities look good but those are the worst games man.
Where can I see the Governors screen? In my game I cant find it
Can we get the seed and game settings, for anybody who wants to play along on the same map?
That’s a good idea! I’ll try to remember to do that as we start games from now on 👌
I cannot see how you have the little bubbles that have the culture and science ... I know 'Y' is for yields but how do you ge those other markers on your map?
its the third little blue circle above the minimap you can use it to ping things so you dont forget about them
You might want to mention that on console you can't put pins on the map
Is this on standard game speed or online game speed?
Thanks for the vids man
I'm surprised by the choice of Earth Goddess over Divine Spark
doesnt settling on rainforrest plains remove one produiction?
How I win with culture turn 1: pick America. Turns 2-500: just played the game. So hard to win any other victory other than culture w America
How do you get cities to revolt and join you
"I'll link a few of them in the description"
Description: blank
*watches in 2022* hello clan! oooooof
Great tutorial for beginners!
How come whenever i watch your How to videos you doin perfect start but when i try to do certain type of victory (other than science) i get smashed before turn 100
Could you tell me why you disregard the bonus resources? Are they not that useful?
Just had to watch the whole vid. Questions answered. Thanks a ton for this!
what game speed is this?
Work the olives. It’s not just the carrot
Are you from iceland?
What map size and difficulty was this game played on ???
Small and prince
The first term you meet someone, you can always send a delegation, assuming you have the 25 gold. You said that on your turn 69 it was the first turn you could earn tourists. What unlocked the ability to get tourists? Was it something you researched, in the culture tree?
pre sure it was from building the wonder
But thats not diety, its some prince
Are you the Jaskier the bard?
Thanks for these
I always want to have war with other civilizations! but, I always get screw up by their power! hahaha..........
man, I feel the civ 6 is much harder. I mean it is more in deep details for civilized!
I love this game though!!!
Baths are fantastic 🧐
Can you play multiplayer this game? Thanks in advance
Yes you can
......google.
this guy is a fucking genius
You should try and build an aqueduct in all your cities that you have an industrial zone for the adjacency bonus
He says in the first 5 minutes baths are bad and he’s only gonna build maybe two 😂 SO! I don’t think I’m gonna finish this video
btw jadwiga is ya not j(ade)
im so good i can guess the civs based on border colors at least a few of them
Domination is the only victory worth going for.
Trying to follow your inputs but the mouse input is ALL over the place!!!!
what is the map seed
My AI always finish Oracle before turn 50 how can I do your strategy zzz
Can you do it with dom?
Absolutely! Each week will be a different victory condition and the videos will be released Monday, Wednesday, and Friday!
Great tips
Was this on prince?
Yes. He did a walkthrough on every victory type, and went for default everything.
He looks like Hue Grant.
Time for the shout fest
How does he know it's 100?
My earth goddess in only +1?
Diplomatic victories please!!
i make aquaducts for industrial zona adjacancy
"earth goddess and religious are the best pantheons in the game". Right, so you are not a good player, might as well have cut it short and explained right from the start that you are a prince level player that plays on prince and makes a guide for prince. Earth goddess especially (in your case) is a trash option, because of all the jungle and flood plains. You are getting pretty much nothing out of it. Your best choice here would have been Sacred Path, but you dont even mention that one. Potato playstyle, you teach new players some really questionable choices, and the annoying part is that you do it with such confidence, which is the hallmark trait of a potato player. Also ""So much of a culture win is in science". No its not, its in faith.. You are hurting yourself here with your choices, big time.
I won with culture in 63 turns on prince my fastest win ever