How Civ 6 PROS Win Science Victory in Multiplayer FAST!

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  • Опубліковано 28 вер 2024

КОМЕНТАРІ • 49

  • @whiteandnerdytv_
    @whiteandnerdytv_ 8 місяців тому +74

    I got a chance to watch the VOD of this stream and it was crazy impressive to see you win. But this breakdown is so much more informative and helpful. Thanks for all the tips! 107 science victory is crazy to me
    Also, the drone scouting trick is so much fun!

    • @bran_ginger
      @bran_ginger 8 місяців тому

      Hi white i realy suprized you are on herson video i thought you are only singleplayer

    • @whiteandnerdytv_
      @whiteandnerdytv_ 8 місяців тому +7

      There's still plenty to learn from multiplayer that applies to singleplayer in civ

  • @hitchikerspie
    @hitchikerspie 8 місяців тому +53

    You can use the science search filter in the bar to determine where the end game science researches are that you need for the space stations.
    Filtering for food will show one improvement, filtering for housing seasteads, filtering for production , and by process of eliminations you can narrow it down to two choices 😁

    • @HersonCiv
      @HersonCiv  8 місяців тому +27

      Wow I actually didn't know that, thanks for the tip!

    • @hitchikerspie
      @hitchikerspie 8 місяців тому +8

      Haha, it was Boesthius who first cottoned me onto it, happy to share!@@HersonCiv

  • @jeronimomendez1007
    @jeronimomendez1007 8 місяців тому +17

    I just saw your playlist and this video camed up lets gooo

  • @fhqwhgads109
    @fhqwhgads109 3 місяці тому +6

    0:15 Very Cool! I clapped when I saw Rich Evans.

    • @hailmary7283
      @hailmary7283 3 дні тому +1

      I CLAPPED BECAUSE I KNOW WHO THAT IS!!!!!!!!!!

  • @dogetube-7193
    @dogetube-7193 8 місяців тому +7

    Nice video big man

  • @fridumae2115
    @fridumae2115 8 місяців тому +4

    I play this game since it was actually released, 3k hours and I thought that I was very good player... yeah... After I watched this i feel like a total noob XD

  • @benjaminwang4014
    @benjaminwang4014 2 місяці тому

    That’s the one gripe I have with using score as placement. We all feel like nam was a close 2nd place, but empire size just gives way more score than any victory condition progress, so nam ended up getting third over Shaka

  • @kpbressanelli
    @kpbressanelli 8 місяців тому +3

    these guides are the best

  • @stogie1235
    @stogie1235 4 місяці тому +3

    Is chopping out the space projects more efficient than using your builders on the space port after building the Royal society building?

    • @HersonCiv
      @HersonCiv  4 місяці тому +6

      Yes, although ideally you'd make enough builders to do both if you have royal society. In this game, I had war department instead, so royal society wasn't an option.

  • @passdoutcouchpotatos
    @passdoutcouchpotatos 2 місяці тому

    I would love a late game production guide you had like 200+ production in your big cities like how. I struggle to hit 150 in the best games

    • @codetime01
      @codetime01 2 місяці тому

      Usually it's a combination of traders, a food industrial setup and vertical integration

  • @solidawesomeness
    @solidawesomeness 6 місяців тому +1

    Great video!

  • @kb8619
    @kb8619 8 місяців тому +2

    So basicaly, if you have a chance for the first time to reasearch tech in one turn, you should go for it and hope it snowbals, assuming you are also bulding more science, to keep it goin like that?!

    • @HersonCiv
      @HersonCiv  8 місяців тому +9

      Not necessarily. Really, it's only in the mid-game when you start getting all of your universities up that it starts becoming feasible to set a "one tech per turn" pace.
      Managing science overflow by researching cheap technologies you can complete in one turn does not actually increase the amount of science you get. It's simply a way of allocating the science you are already generating as efficiently as possible. This is necessary because you can only spend science naturally on one tech per turn.
      Let's say there are 10 technologies. Five of them cost 100 science, and five of them cost 200 science. You have 150 science per turn.
      - If you research the five expensive ones first, it'll take you 7 turns to complete them, leaving you with 50 science overflow at the end (you generated 1050 science over the 7 turns and they cost 1000). Researching the five cheap ones next, you can finish them in 5 turns (gaining 50 science overflow each turn since they're cheap) leaving you with 10 techs finished and 300 science overflow after 12 turns
      - If you research the five cheap technologies first, it'll take you 5 turns to complete them, leaving you with 250 science overflow (you generated 750 science over the 5 turns and they cost 500). Researching the five expensive ones next, you can finish them in 5 turns (spending 50 overflow each turn), leaving you with 10 techs finished and 0 science overflow after 10 turns.
      If that was the end of the tech tree, then congratulations, the second method finishes 2 turns earlier than the first method. However, if we imagine that there's one more tech at the end that costs 1000 science, something interesting happens: both methodologies finish the final tech at the same time, 17 turns after they started. In this case, there was no point in managing science overflow at all.
      The lesson here? If you can't keep up the "one tech per turn" pace, the order in which you research techs doesn't matter. Therefore, managing science overflow only starts mattering in the mid-to-late game, when you actually can keep up the pace.

  • @User-ik8lu
    @User-ik8lu 8 місяців тому +1

    Great video. Doesn't pillaging science break the science overflow?

    • @HersonCiv
      @HersonCiv  8 місяців тому

      I've heard it said that completing a technology in the middle of a turn causes a bug that deletes your accumulated overflow science, but I've never actually seen evidence of this happening from pillaging. I think it might only happen when you use a great scientist like Galileo or Darwin that grants an instant burst of science upon activation, but I'm not sure. There isn't much documentation of the bug.

  • @koreiyn
    @koreiyn 8 місяців тому +1

    Really entertaining video! Do you know any resources/videos without using BBG? I play 3v3 or FFAs with friends and they mostly don't want to play with BBG because they think it'll get too complicated (3 of them just got the game and all have under 15 hours).

    • @HersonCiv
      @HersonCiv  8 місяців тому +20

      Glad to hear you enjoyed the video! To answer your question, there are a lot of guides on youtube for singleplayer Civ 6 without BBG, from youtubers such as Ursa Ryan and PotatoMcWhiskey. There are fewer guides for multiplayer Civ 6 with BBG, which is the space my videos occupy. However, if you want guides for multiplayer Civ 6 without BBG, I'm sorry to say that I don't know of any. The multiplayer experience in Civ 6 is simply extremely unbalanced without a mod to adjust it.
      I can, however, leave you with a list of OP strategies in the base game of Civ 6 which were nerfed/removed in BBG:
      1. Babylon in general. This civ's just insanely broken in the base game of Civ 6, since you instantly unlock any technology you trigger the eureka for. You can get apprenticeship by turn 20 and industrialization by turn 35. Both of these techs grant +1 production to all mines in your empire, so resourceless grassland hill mines are already at a ridiculously high 2 food 4 production very early in the game. It's easy to snowball from there and get a ton of eurekas so you can dominate the world militarily.
      2. The Work Ethic religious belief is way too strong in Civ 6 without BBG, since it provides production equal to the adjacency of holy sites in cities following the religion. Some of the best combos for it are Brazil with the Sacred Path pantheon, Russia/Canada with the Dance of the Aurora pantheon, and Japan with any pantheon. You rush for the Theology civic and slot in the policy card which doubles holy site adjacency, as this also doubles the production they provide.
      3. Gaul man-at-arms rush. In the base game, Gaul instantly completes apprenticeship upon completing their first oppidum. Without BBG, apprenticeship also unlocks the Man-at-arms unit. It's possible to push someone as early as turn 30 with men-at-arms while playing Gaul. Go Oligarchy as your first government for +4 combat strength on melee units, build one encampment and run projects for a great general, and watch men-at-arms with 45 + 5 (great general) + 4 (oligarchy) = 54 combat strength roll over any neighbor unlucky enough to spawn next to you. Furthermore, Gaul's innate combat strength bonus on all units in the base game is double what it is in BBG.
      4. Australia forward-settling. Just pick Australia, settle insanely close to your neighbor, put scouts on tiles they're trying to improve, etc, in order to bait them into declaring war on you. You get 100% production in all cities empire-wide for 10 turns upon having war declared on you without BBG. This is completely busted, especially in online game speed where 10 turns is a very long time.
      Use strategies like these, and after a few games, your friends will be begging you to play with BBG instead.

    • @koreiyn
      @koreiyn 8 місяців тому +2

      ​@@HersonCiv Thank you so much for the detailed explanations. I'll be trying those out soon. I watch Ursa Ryan and PotatoMcWhiskey, but multiplayer feels different based on how different interactions are between actual people and the AI.

    • @auroratranceaudio7465
      @auroratranceaudio7465 8 місяців тому +1

      ​@@koreiyn seriously just play bbg, it's the same underlying game, just more balanced. Installing via steam workshop also very easy

  • @icelandochka5808
    @icelandochka5808 7 місяців тому

    Pretty cool. But:
    1. had you a split? 9:12 Colonial Taxes +100/240.
    2. What about war weariness? I can see a lot of cards for Amenities, but if i start a war I will have -10 in cites ^^,

    • @HersonCiv
      @HersonCiv  7 місяців тому +2

      1. Yes, I had a continent split near my capital which meant several of the cities I settled were on another continent for the Colonial Taxes card. Also, every single English city I conquered was on that other continent.
      2. One of Alexander the Great's leader bonuses makes his entire empire completely immune to war weariness penalties.

  • @cecagna
    @cecagna 8 місяців тому

    Wow what a close game

  • @Davidpeinao
    @Davidpeinao 8 місяців тому +1

    great vid

  • @kaktusgaming2219
    @kaktusgaming2219 8 місяців тому

    What do you think about the venetian arsenal science macedon?

    • @HersonCiv
      @HersonCiv  8 місяців тому

      It's definitely the most efficient means of converting production to science using Macedon's unique barracks which grants science equal to 25% of the production cost of units you make. Ideally though, you'd want an actual target you could kill with the navy in order to get the most value out of it. A land military is pretty much always netting you additional value in the form of pillaging tiles and conquering extra cities, but you won't always have a civ you can easily attack with a navy.
      Venetian Arsenal Macedon into spamming naval units for science is a great strategy so long as you have a spawn that supports it.

  • @LTK333
    @LTK333 8 місяців тому

    Super impressive

  • @JamminTrev
    @JamminTrev 8 місяців тому +99

    Alexander is out here bringing new meaning to the term “war is a science”

  • @santinokumar
    @santinokumar 4 місяці тому +6

    Hey, How did you get 224 production in your capital by turn 95? I know about the powerplants/ adjacency+ policy card strategy but is there also some other strategy involved ? I would be really grateful for an answer

  • @Lenny533
    @Lenny533 8 місяців тому +7

    I really like the vid thx for the good explanation

  • @kotorybeusz7246
    @kotorybeusz7246 3 місяці тому +3

    I've never seen a number of science per turn higher than 600, and this Burrize guy pulls out 1400?????

  • @Huerayrah
    @Huerayrah 8 місяців тому +4

    Yo hi bro i rly loved your videos very educational. Here as an idea and request: Could you do a video on how and when to go for golden ages and same for dark age?.. And what is the best pattern to secure golden ages consistently?

    • @HersonCiv
      @HersonCiv  8 місяців тому +1

      Glad to hear you're enjoying the videos! I could definitely make that a future topic at some point. I still need to figure out a way of framing such a video that's more interesting than just listing out all of the sources of era score, though.

    • @benjaminwang4014
      @benjaminwang4014 2 місяці тому

      @@HersonCiv maybe the mentality and scout pathing. And when to use production/gold/faith to generate era score. Etc…
      Different strategies for different openers

  • @christopherflynn350
    @christopherflynn350 3 місяці тому +4

    These guides are so entertaining, I've barely touched Civ IV but these videos are all digestable and well paced

  • @xXRu5h-13Xx
    @xXRu5h-13Xx 3 місяці тому

    I dint even get space ports till turn 475

  • @vvizard2000
    @vvizard2000 8 місяців тому

    About your example of research order. What exactly will you loose if you research for 3 turns but still have extra overflow science? Will it not even out next turns?

    • @HersonCiv
      @HersonCiv  8 місяців тому +8

      The number of techs completed will eventually start to even out if you run into techs which you aren't able to complete in one turn. This is why managing science overflow isn't a thing in the early game - there's no point. However, so long as you keep your science per turn growing fast enough, that may never happen.
      I explained this in another comment, but the concept of managing science overflow isn't about increasing your science - it doesn't do that. It's simply about allocating it more efficiently so that you complete as many techs as possible, since you're only able to spend science on one tech per turn.
      If a game has enough blue city states, then once players finish the Chemistry technology and start putting up research labs, they can get enough science per turn to be able to finish every tech in the rest of the tech tree in one turn. Therefore, managing science overflow is primarily a matter of ensuring that you have as many techs as possible completed at the point where you reach chemistry.
      Let's imagine that two players both want to tech Chemistry to unlock research labs. One of them rushes straight for it while neglecting science overflow and never researching cheap technologies such as printing and castles (since they aren't prerequisites for chemistry), so they end up completing chemistry on turn 80 with 39 techs completed. The other player manages their science overflow well and throws in a ton of cheap technologies, reaching Chemistry at turn 82 with 45 techs completed.
      If both players build all of their research labs immediately after unlocking them and therefore have enough science per turn to finish 1 tech per turn for the rest of the game, the player who managed science overflow well will be able to hold a 4 tech lead, despite getting chemistry two turns later than the other person. They'll get to the Off-world Mission technology first and win the space race.

  • @ryceval
    @ryceval 6 місяців тому +2

    sorry if this is a dumb question, but how is the entire lobby already in the information / future era by turn 100? when I play games until turn 250 it never goes this fast so I feel like im doing something wrong

    • @HersonCiv
      @HersonCiv  6 місяців тому +6

      The game is being played with the "online" game speed setting, and the players in the lobby have very good fundamentals. Some of my earliest videos such as the Magnus Commercial Hub one, the "Feudalism is OP" one, and "How to dominate the late game" one give a lot of advice on how to set extremely fast paces in games with the Better Balanced Game mod.
      I've also uploaded the full game this video draws from on this channel, so you can scan through that if you want more details.

    • @ryceval
      @ryceval 6 місяців тому

      @@HersonCiv super helpful thank you so much!

  • @BigdaddyDalaodie
    @BigdaddyDalaodie 3 місяці тому +1

    Civ multiplayer might be the most interesting, epic, and complex thing humankind has ever made. I love it!

  • @aflyingtoilet6926
    @aflyingtoilet6926 8 місяців тому

    u cant be a pro until u win money in scourge duel tournament