I made myself a road spline asset that is just a big rectangle of the TUME airport street texture. You can inch it up or down to create the road surface without messing up the splines nearby. The road marking splines can be height-adjusted to sit just on top. Since your route is flat, it should be easy. You could even make the road spline dip a bit on the sides so the sidewalks are still a bit raised. Another benefit is you can tailor the spline to the exact width of that road you are doing. Because of the HD texture limit, I've also created some stains and cracks that sit on top of the street texture, as well as a spline of vehicle tire tracks.
Great to see you building on UA-cam again. Looking forward to future episodes! If you're using HD terrain there, won't you just be able to raise the height of the road while keeping the ground lower under the sidewalks? It'll be a job of work, but what else do we ever do in Trainz than spend hours (and hours) terraforming?
Hey Approach Medium firstly love your content always helps me with ideas for my route building plus always nice to see what you come up with from scratch pretty much. Secondly a poosible solution to your sidewalk problem, I would suggest setting the side walk height just a fraction above the terrain height maybe by .02 or something small enough so that the rail heads are still visible but you dont get the terrain interference with your sidewalk. Might be a bit of a fiddle getting the right height but in my experience its very possible.
Whadya know, another AM video! And a new railroad, too, with Tranz 2022. It's been forever since I built in Trainz and I gather a lot has changed. Apparently, micro managing terrain/track/sidewalk elevations isn't one of the changes. I was gonna suggest lowering the sidewalks to street level (or raising the ground to nearly the streeet/sidewalk level) for where the trains cross the roads/sidewalks. My recollection from traveling through old industrial areas is there often weren't any fancy concrete sidewalks. On the over side of the country I recall in Oakland, CA that often there was a patch of gravel (or really rotten pavement) between street and buildings. I'll be looking forward to how you solve that problem. And the tracks were anything but well ballasted - ties sunk in muddy/greasy ballast often with only rail showing was more typical. It's really early in the build, but I'd hope the streets will be made positively nasty with cracks/patehes/potholes, on again / off again stripes. Joe, you sure know how to stick buildings together to make an interesting/realistic warehouse district. Loving your videos, dude. Horace Fithers
Long time no see! Been ages since I saw one of your Trainz route building videos in my recommended, and goodness I didn't realize how much I missed them until now. This looks like it will be another excellent little route from you. Wish I had Trainz so that I could download it and play on it, but life issues ( and the fact that I've already spent $100+ on train games in the ~2 years I've had Steam) are not permitting me to.
A few suggestions you could change the rail texture where it crosses the road to rails only or there are some good models to make your own crossing i just don't know how well they work in a curve
I bet my friends who are way more into railroads than I am have photos and info about this. All I know is that the 65th Street Yard is used by the MTA to ship out retired train cars by barge for scrapping in New Jersey
In your opinion, are the HD Terrain and other notable Trainz+ improvements worth the money? Or should I hope that they get released as an update in the future?
I was watching stircktoaster old videos and he shouted you out which is how I found you. (i played trainz as a lil girl! :D) What happened to strictoaster?
I doubt he will, judging by his past creations he details a bit much for mobile. It would be good move to connect to his younger/mobile audience though.
lol true but DEMs aren’t always entirely accurate. In this case I think it captured too much of the surrounding building rooftops. For this particular build though, I really wanted it more for the google UTM tiles.
Nice trainz layout, I know a guy on discord who's building this same scene in N scale. He even has the same name as you!
Man what a small world. I bet he and I would get along good
I made myself a road spline asset that is just a big rectangle of the TUME airport street texture. You can inch it up or down to create the road surface without messing up the splines nearby. The road marking splines can be height-adjusted to sit just on top. Since your route is flat, it should be easy. You could even make the road spline dip a bit on the sides so the sidewalks are still a bit raised. Another benefit is you can tailor the spline to the exact width of that road you are doing.
Because of the HD texture limit, I've also created some stains and cracks that sit on top of the street texture, as well as a spline of vehicle tire tracks.
The music at 16:00 was fire the intro riff especially u into any thrash metal or like nu metal?
Great to see you building on UA-cam again. Looking forward to future episodes! If you're using HD terrain there, won't you just be able to raise the height of the road while keeping the ground lower under the sidewalks? It'll be a job of work, but what else do we ever do in Trainz than spend hours (and hours) terraforming?
Hey Approach Medium firstly love your content always helps me with ideas for my route building plus always nice to see what you come up with from scratch pretty much. Secondly a poosible solution to your sidewalk problem, I would suggest setting the side walk height just a fraction above the terrain height maybe by .02 or something small enough so that the rail heads are still visible but you dont get the terrain interference with your sidewalk. Might be a bit of a fiddle getting the right height but in my experience its very possible.
Thank you so much Joe
OUR FAVORITE TRAINZ CREATOR IS BACK!
Suggestion: Put a dip in the sidewalk, like a driveway entrance, so the sidewalk is at road height where the tracks cross.
Dude! Can't wait to see this public! I also want to know your idea of me making the East Broad Top for TRS19+?
Whadya know, another AM video! And a new railroad, too, with Tranz 2022.
It's been forever since I built in Trainz and I gather a lot has changed. Apparently, micro managing terrain/track/sidewalk elevations isn't one of the changes.
I was gonna suggest lowering the sidewalks to street level (or raising the ground to nearly the streeet/sidewalk level) for where the trains cross the roads/sidewalks. My recollection from traveling through old industrial areas is there often weren't any fancy concrete sidewalks. On the over side of the country I recall in Oakland, CA that often there was a patch of gravel (or really rotten pavement) between street and buildings. I'll be looking forward to how you solve that problem.
And the tracks were anything but well ballasted - ties sunk in muddy/greasy ballast often with only rail showing was more typical.
It's really early in the build, but I'd hope the streets will be made positively nasty with cracks/patehes/potholes, on again / off again stripes.
Joe, you sure know how to stick buildings together to make an interesting/realistic warehouse district. Loving your videos, dude.
Horace Fithers
Long time no see! Been ages since I saw one of your Trainz route building videos in my recommended, and goodness I didn't realize how much I missed them until now.
This looks like it will be another excellent little route from you. Wish I had Trainz so that I could download it and play on it, but life issues ( and the fact that I've already spent $100+ on train games in the ~2 years I've had Steam) are not permitting me to.
Awesome Work, Joe. This route is looking 🔥so far 👏
YAH, new series!!😃🥳
Can you make a video running the dbev
Edit: I remember watching the dbev videos in elementary school (in high school now)
Are there any planned TS22 updates?
A few suggestions you could change the rail texture where it crosses the road to rails only or there are some good models to make your own crossing i just don't know how well they work in a curve
Great job, although it looks like (unless you've updated it) that your computer starts to get old.
Nice video. Thanks I enjoyed. Good luck with the new series.
Love that site got go info on a few of the railroads in that area
My home borough!!
I bet my friends who are way more into railroads than I am have photos and info about this. All I know is that the 65th Street Yard is used by the MTA to ship out retired train cars by barge for scrapping in New Jersey
Nice work
YUH HE BACK
In your opinion, are the HD Terrain and other notable Trainz+ improvements worth the money? Or should I hope that they get released as an update in the future?
HDT is an absolute game changer. Once you use it you’ll never want to go back.
@@ApproachMedium Sounds like I'm getting Trainz+!
it is really hard getting heights right i have so many hours trying to do this
Awesome video
Is the P&B ever gonna be done?
Next month!
@@ApproachMedium Is it gonna be able to run on TRS19?
@@ApproachMediumawesome, looking forward to operating it!
Also do you like transport fever 2?
:0
I was watching stircktoaster old videos and he shouted you out which is how I found you. (i played trainz as a lil girl! :D)
What happened to strictoaster?
He’s taking a break from the UA-cam world. I miss his videos too.
@@ApproachMedium its weird though that strict, flux, and fresh popcorn all quit youtube without a word to their audience
So hey what would you say to someone that can model you the right buildings.....
I would say, “Hell yeah!” Let’s goooo
Make route for TS3
I doubt he will, judging by his past creations he details a bit much for mobile. It would be good move to connect to his younger/mobile audience though.
People play Trainz on mobile? Anyways, it would be a pain to convert the assets into mobile-compatible creations, and buidling on mobile is not fun.
What's the point of using a DEM if you're just going to level the terrain? *facepalm
lol true but DEMs aren’t always entirely accurate. In this case I think it captured too much of the surrounding building rooftops. For this particular build though, I really wanted it more for the google UTM tiles.