I'm so happy to see a companion build in space engineers, thats good but howy sh** thats way better then i thought it was going to be when i was told to look it up. It's so good i love your design.
should add some more armor to the legs so you can use them as cover, or maybe a deployable sheet of armor when it stops, also how do you control the robotic arms so well?
@@BlackArmor718 make it fold out of a box into the walker like a transformer you're enough of a wizz to pull it off just pray to clang before every test run
Yeah, well I put wheels on my box and now it drives. LOL. This is awesome dude! Glad to see another amazing build from you! Been waiting to see what you will make with the new blocks and weapons! Some amazing mechs are sure to come!
Yeah I can probably make like some kind of stiff legged Tachikoma with static limbs, but Black Armor could probably make them not only fully poseable but somehow get them to talk like Japanese school girls too
Oh, 100% for sure, wild card after wild card. That whole mission was a dumpster 🔥. Sadly, IRL I don't expect Elons mars base plans to fair any differently. That is assuming they survive the journey all of the way there, + stick the landing just for starters. No matter how cool or interesting I think the venture is, I would still have to say that it's a massive waste of time, lives, & fuel resources. Additionally I'm uncertain as to how much trust u could place in Spot or any of the other creations coming out of Boston Dynamics these days seeing as how the company has been purchased by Google/Alphabet. China could at any time pressure Google into making those bots covertly sabotage the entire operation in a multitude of different ways.
You're a goddamn master builder. This is the kinda content I've been longing for since the update, but UA-cam keeps shoving 30 second clips in my feed. Everyone and their mom is posting how to make the ball turrets. Those are cool, but this, this is what I'm after!
I don't think SE is nearly stable enough, but i'm waiting for the moment it becomes possible to make decently functioning(probably with a LOT of scripting assistance) Mobile Suits in game. The thing that will genuinely surprise me and amaze me the most is if someone can not only make a functioning mobile suit, but make one that can join to its various parts in-air. Think the Impulse Gundam, complete with striker packs.
That is really awesome. I did not know that this is even possible in vanilla SE and your control system is genious. It looks kind of like a trained horse reacting to its human, only in this case it is "ai" reacting to your movements.
Love your creations. There is a script which uses camera raytraycing to have a drone follow the player around like a pet while logging the path, so you can send it back on it's own. I wonder if that could be repurposed for controlling a walker like this.
Okay, just seeing multiple of these companions air dropped from an air ship, along with a tactical team would be a site to see. Queue Spectral reference
То что вы сделали это круто! Робот интересный с прикольным инженерными решениями. Однозначно лайк и подписка. Те идеи что я опишу дальше это чисто мои мысли по поводу улучшения данной военной единицы. Лично я бы хотел что бы на данного робота поставили небольшого дрона разведчика. Ещё бы хотелось что бы для этого робота сделали что то вроде реактивного ранца что бы робот мог десантироваться на планету или преодолевать средним расстояния. Да у вас есть парашют, но точность у данного у данного метода не из лучший что критично при военных действиях в горной местности или при обороне. Ещё бы хотелось увидеть мелкокалиберную турель которая в автоматическом режиме отстреливалась от ракет людей и небольших вёрких Дронов особенно это пригодилось при установки крупнокалиберной пушки в качестве основного вооружения
7:34 "Let's face it. This gun is cool..." *Fires first gun* "But, it's not quite this cool..." *Fires the second gun for a millisecond and then immediately plays an ad for Pirates of the Caribbean: Tides of war mobile game*
Are they 100% vanilla, or do they require scripts? I’m a console player and want to make walkers like this, but I’ve always seen mentions of scripts, which are disabled on console. If these are made using just timer blocks, then I’m gonna take a jab at making something similar. Awesome build!
@@BlackArmor718 thank you so much for responding man! I’ve been testing the sequence on just a single leg that I’ve built, but I can’t seem to get it to move smoothly like yours. Is it possible to download your creation on Xbox so that I can view how it works?
Brilliant, as usual. Why not have the platform swap out different tools like a welder, a crane to salvage ships (etc) with, a drilling system with an ore detector, and of course weapons making the walker and other vehicles more versatile? I usually only use one weapon, the biggest and hardest hitting one.
This is incredible. As a question, would it be possible to create a mech that has enough sensors to follow you in a more complex manor? Like if you go out of range it will move in the direction you are?
@@BlackArmor718 thanks for the idea but I’m honestly probably too incompetent to do anything like that lololol I’ll figure it out on my own eventually 🤷🏻
could you make a system that uses a custom turret controller and a gyro system like in this video: ua-cam.com/video/62L5E_9fiV8/v-deo.html so that the mech will always face toward friendly targets?
Your builds are some of the only blueprints I use that I didn't make myself. I should probably learn to build mechs and more automated systems, but I just don't have the patience or good standing with Lord Clang you seem to have. Hell, I made automated retractable landing gear, and the damn things keep making my ship try to do a back flip in flight. Subgrids and I don't seem to get along. 😮💨
I too have very few bps that I didn't create, so I understand the depth of that compliment. Mechs and automation is the most rewarding stuff you can make. Clang is no match for willpower
Very cool thing. However it is very much over-engineered. Nobody in their right mind will bother to replace turret when you can instead have two mech with different turrets. As matter of fact I can no see any good reason not to put both guns or four on at same time.
4:16 - I discovered a year or so ago that if you hold ALT while in control of a turret, you can move your ship instead of the turret while in the turret. Is this still valid?
@@BlackArmor718 I also remember accidentally discovering way back, that you can still drive a rover when in a turret; that WASD still send input to the wheels.
What's the fastest mech you can make in this game? this one seems decently speedy to keep up with the running speed of the player, but can you do one that can compete with a regular rover?
Now can you make a version that can deploy from a mothership type rover or like a drop pod that deploys from a bigger ship in the atmosphere or in space?
i had i idea: if you put an remote on it you can set an gps cord and press the support button and it will swivel to face the cords and walk there, and guess what it actually works! in the frostbite scenario (witch i cant use because i don't have any of the dlc's) there is an remote you can find that has an special hidden programing witch makes it turn yellow and try to find the nearest player, if you can get that remote you can have it follow you around but that only works in creative sadly
Damn . . . You and Apologies are taking SE to new and mysterious places that I never thought Space Engineers was even capable of going to . . . . Outstanding build.
BlackArmor blows my mind every time he creates something genius.
So--- basicly every time he creates somthing!
Shucks
@@BlackArmor718 could you try to built a mech from titan fall?
Love your vids
@@fabricebarbon5886 I do not want to make one of those
@@BlackArmor718 dare you to try make this one large grid
I legit got super excited from this! Now I want to play Space Engineers again!
Excellent to hear this
I'm so happy to see a companion build in space engineers, thats good but howy sh** thats way better then i thought it was going to be when i was told to look it up. It's so good i love your design.
NOOOO i cant us it cus im on console noooooooooooooooooo!
What da dog doin?
The modularity reminds me of the Liger Zero.
dogs when they see an unattended 5 yr old in the park
should add some more armor to the legs so you can use them as cover, or maybe a deployable sheet of armor when it stops, also how do you control the robotic arms so well?
I set them up at the start point, set limits, go to the end point, set limits, then just reverse stuff till it looks good
Ooh, same concept with a larger walker...
My inner dumb thought meat is tingling.
Lmao
I love the way you actually show each step of your design process.
I'm trying to incorporate that more often. Looks like I'll just make separate hype videos because I like that too
The real magic is in the programming of everything though. Coming up with a great design isn't beyond most people, but getting it to actually work is.
The absolute most mechanically-minded space engineer in the game. Impressive as always!
Yes...ok it's finished....now how to make it 10x more complicated...begin!
@@BlackArmor718 It ain't engineering if it ain't overly complicated.
great content as always!
@@BlackArmor718 make it fold out of a box into the walker like a transformer you're enough of a wizz to pull it off just pray to clang before every test run
If you add a fully enclosed cockpit and make it bipedal as well, you could create the first space engineers titan with a combat ai
BT!
Heresy!
@@davidalldred9392 they meant titanfall lol, this thing is very similar aesthetically to the main mech of titanfall 2's campaign
Titanfall 3?
That has got to be one of the coolest intros I’ve ever seen
And hit damn, that presentation
Thanks for the validation, I haven't done this deep of an intro before
Yeah, well I put wheels on my box and now it drives. LOL. This is awesome dude! Glad to see another amazing build from you! Been waiting to see what you will make with the new blocks and weapons! Some amazing mechs are sure to come!
Yeah I can probably make like some kind of stiff legged Tachikoma with static limbs, but Black Armor could probably make them not only fully poseable but somehow get them to talk like Japanese school girls too
how? how can you get it on the xbox?
@@Canoby Lmao
Personally, it reminds me of "AMEE" the utility/defense robot from red planet, at least in the way it walks
Or Boston Dynamics robots.
That film was a horror film without being a horror film.
@@Kwwwt I'm sure the drone he based this off of was actually inspired by the IRL Boston Dynamics robots, so the design influence carries through
Or the armoured drone from Ghost Recon
Oh, 100% for sure, wild card after wild card. That whole mission was a dumpster 🔥. Sadly, IRL I don't expect Elons mars base plans to fair any differently. That is assuming they survive the journey all of the way there, + stick the landing just for starters. No matter how cool or interesting I think the venture is, I would still have to say that it's a massive waste of time, lives, & fuel resources. Additionally I'm uncertain as to how much trust u could place in Spot or any of the other creations coming out of Boston Dynamics these days seeing as how the company has been purchased by Google/Alphabet. China could at any time pressure Google into making those bots covertly sabotage the entire operation in a multitude of different ways.
You're a goddamn master builder.
This is the kinda content I've been longing for since the update, but UA-cam keeps shoving 30 second clips in my feed.
Everyone and their mom is posting how to make the ball turrets. Those are cool, but this, this is what I'm after!
Happy to fulfill
That carousel clang is beautiful. It feels and looks as heavy as it should.
It looks and sounds like an OSHA violation
I love it
@@shayminthedoctor9663 There's no OSHA in space!
@@Psycorde Aieee, good point
I wish my brain worked like yours man! These are absolutely awesome! Thanks for sharing your work with us.
Thanks! It's just like dominos buddy, one at a time
I don't think SE is nearly stable enough, but i'm waiting for the moment it becomes possible to make decently functioning(probably with a LOT of scripting assistance) Mobile Suits in game. The thing that will genuinely surprise me and amaze me the most is if someone can not only make a functioning mobile suit, but make one that can join to its various parts in-air. Think the Impulse Gundam, complete with striker packs.
very cool designs! love the idea of modular weapons on mechs!
You're making SE look like a totally different game. Hell, I might even play it again after a 5 year pause
Great production quality. Keep it up
A lot of good updates over 5 years
@@kerbalairforce8802 Good point, worth coming back to
Will do!
That is really awesome. I did not know that this is even possible in vanilla SE and your control system is genious. It looks kind of like a trained horse reacting to its human, only in this case it is "ai" reacting to your movements.
Love your creations.
There is a script which uses camera raytraycing to have a drone follow the player around like a pet while logging the path, so you can send it back on it's own.
I wonder if that could be repurposed for controlling a walker like this.
Just use the custom turret controller now
Your stuff is always great, but that support platform is next level.
I wonder if the azimuth reassignment could be done with a programmable block.
I attempted with TCES by whiplash but couldn't bugger it into submission
Okay, just seeing multiple of these companions air dropped from an air ship, along with a tactical team would be a site to see.
Queue Spectral reference
Good idea!
I kinda wanna redownload SE just to try my hand at making one of these in the style of a Titanfall Titan. The parachute/orbital drop caught my eye....
Probably my favorite SE Channel. The builds are so satisfying and inspiring.
Aw yeah love hearing this!
I have seen plenty of incredible SE builds on the various UA-cam channels... but this is truly mind blowing. My hat's off, sir.
Appreciate it Daniel
Awesome, I love to do automation in this game. It feels so good. 🙂
I wish such stuff would be possible on the servers.
То что вы сделали это круто! Робот интересный с прикольным инженерными решениями. Однозначно лайк и подписка. Те идеи что я опишу дальше это чисто мои мысли по поводу улучшения данной военной единицы. Лично я бы хотел что бы на данного робота поставили небольшого дрона разведчика. Ещё бы хотелось что бы для этого робота сделали что то вроде реактивного ранца что бы робот мог десантироваться на планету или преодолевать средним расстояния. Да у вас есть парашют, но точность у данного у данного метода не из лучший что критично при военных действиях в горной местности или при обороне. Ещё бы хотелось увидеть мелкокалиберную турель которая в автоматическом режиме отстреливалась от ракет людей и небольших вёрких Дронов особенно это пригодилось при установки крупнокалиберной пушки в качестве основного вооружения
Спасибо
Damn i wanna see a working AT-TE from you)
7:34
"Let's face it. This gun is cool..."
*Fires first gun*
"But, it's not quite this cool..."
*Fires the second gun for a millisecond and then immediately plays an ad for Pirates of the Caribbean: Tides of war mobile game*
i can already imagine this mech in groups just attacking/harassing enemies
funnily enough in the game this design is from they do that lmao
"yet a build a new player make to simply defend their base :D"
-BlackArmor
That is awsome, and actually pretty functional.
Collaborate with apologies pls. I can only imagine what crazy shit you two would make
Insane abilities, love your work.
Now I will have an army of obedient canine mechs
You would be a MP admins worst nightmare lol. This amazing btw.
This is giving me some Generation Zero vibes. You should try to create some of Generation Zero’s mechs.
i think it literally is a runner from gen0 funnily enough
I can only imagine a combat scenario where this mech is airdropped into the battlefield
Horse walker? Call it the unicorn with the main goal being to transfer wholesale base systems like refinery's and deploy them onto a grid connector.
This is some incredible work.
as Martincitopants once said: "DOG wananana ROBOT DOG wanananana"
As if I'm not going to give my 2nd goodest boy all the guns at once
This would make for some insanely cool titanfall mechs
YES, boston dynamics dog is adorable
Martincitopants : DOG (wanananana) ROBOT DOG (wanananana)
Are they 100% vanilla, or do they require scripts? I’m a console player and want to make walkers like this, but I’ve always seen mentions of scripts, which are disabled on console. If these are made using just timer blocks, then I’m gonna take a jab at making something similar. Awesome build!
They just tougher on xbox since you generally need to use remote control groups to have as many buttons as pc does
All the logic is done with timers
@@BlackArmor718 how many timers does each leg use?
@@FlyntofRWBY I use 4 for the walking sequence
@@BlackArmor718 thank you so much for responding man! I’ve been testing the sequence on just a single leg that I’ve built, but I can’t seem to get it to move smoothly like yours. Is it possible to download your creation on Xbox so that I can view how it works?
This why we don't put guns on Boston dynamics dogs
I didn't know I wanted a pet attack dog mech until now lol
THIS THING LOOKS LIKE THE RUNNER FROM GENERATION ZERO TO AT
Brilliant, as usual. Why not have the platform swap out different tools like a welder, a crane to salvage ships (etc) with, a drilling system with an ore detector, and of course weapons making the walker and other vehicles more versatile? I usually only use one weapon, the biggest and hardest hitting one.
Tools on small grid are pretty oversized for this mech
oh i get it...
"BLACK" armour
(wink wink)
your secret is safe with me my brutha
I'm not trackin
This is incredible. As a question, would it be possible to create a mech that has enough sensors to follow you in a more complex manor? Like if you go out of range it will move in the direction you are?
Yeah you can use the custom turret controller and a gyro to accomplish this
Saw this one after, holy cow the features on this thing. Totally badass! The sensor use is genius
Again thanks!
that's art at this point, now I need to try it!
Dude this is the kind of stuff I come up with in the shower and then am disappointed over when I remember I suck at building in space engineers
Throw out ideas on reddit theres usually someone familiar with the topic that will offer solutions
@@BlackArmor718 thanks for the idea but I’m honestly probably too incompetent to do anything like that lololol
I’ll figure it out on my own eventually 🤷🏻
Boston Dynamics wants to know your location
could you make a system that uses a custom turret controller and a gyro system like in this video: ua-cam.com/video/62L5E_9fiV8/v-deo.html so that the mech will always face toward friendly targets?
I already tried it out and it works somewhat but doesn't track 100%. That setup works better in space or frictionless wheels
Your builds are some of the only blueprints I use that I didn't make myself.
I should probably learn to build mechs and more automated systems, but I just don't have the patience or good standing with Lord Clang you seem to have. Hell, I made automated retractable landing gear, and the damn things keep making my ship try to do a back flip in flight. Subgrids and I don't seem to get along. 😮💨
I too have very few bps that I didn't create, so I understand the depth of that compliment. Mechs and automation is the most rewarding stuff you can make. Clang is no match for willpower
Me: struggles to make drone that’ll follow while not knowing how to nor having access to scripts
BlackArmor: robot dogs are possible
That half-minute refit is insane.
Companion really they shouldn't called it a Direwolf, Hell Hound or if you are really creative a Panzer Hound!
Very cool thing. However it is very much over-engineered. Nobody in their right mind will bother to replace turret when you can instead have two mech with different turrets. As matter of fact I can no see any good reason not to put both guns or four on at same time.
Excuse me while I cry at my own complete failure to even make a wheeled mining rover that doesn't immediately turtle itself...
4:16 - I discovered a year or so ago that if you hold ALT while in control of a turret, you can move your ship instead of the turret while in the turret. Is this still valid?
I thought I tried that but ill have to test again
@@BlackArmor718 I also remember accidentally discovering way back, that you can still drive a rover when in a turret; that WASD still send input to the wheels.
What's the fastest mech you can make in this game? this one seems decently speedy to keep up with the running speed of the player, but can you do one that can compete with a regular rover?
Now can you make a version that can deploy from a mothership type rover or like a drop pod that deploys from a bigger ship in the atmosphere or in space?
ayo thats sick if only this game was not a massive file that turns your pc into a portable frying pan i wouldve downloaded a crack version
the legs must break apart so easily. Sad the official servers can only host 16 users.
lol is this bostond dynamics dog but upgraded for military purposes? imagine if someone makes a mini movie with this bad boy in it it would be epic
Also looks like a enlarged weaponised boston dynamics robo dog. Damn dude you are insane at this game xD
Have you ever tried the game stormworks? I think it would be right up your alley!
This guy here is making stuff like this and I can't figure out how to make my bot walk haha
This man's made this video like he's trying to sell me the thing, and it's working. I'll take 20
when I saw the Lightning Saix video, it made me want to modify it into a Liger Zero and make a setup like this to swap out the armor
omg i don´t know you and i don´t play aktiv space engineers but that shit is impressiv as fu
Can you make an airborne invasion cinematic with astronauts charging alongside the giant dogs?
This is awesome. Makes me wanna go back to playing Space Engineers.
For the briefest of moments I thought the intro song was my little dark age and I was about to lose it!
Excellent creation, love the idea of infantry support mechas
i had i idea: if you put an remote on it you can set an gps cord and press the support button and it will swivel to face the cords and walk there, and guess what it actually works!
in the frostbite scenario (witch i cant use because i don't have any of the dlc's) there is an remote you can find that has an special hidden programing witch makes it turn yellow and try to find the nearest player,
if you can get that remote you can have it follow you around but that only works in creative
sadly
Man I would love to build things like this, but with Klang always breaks everything cool I try to do :(
Whelp you did it again, I am now inspired to continue my Ronin Titan recreation
magician :D tbh it reminds me of the "dog" from Transformers 3 xD
Make em all interconnect and transform a giant super robot like the power rangers
Now let it backflip just like Boston dynamics did 😉
This would be awesome to incorporate into my huge mobile base build
First time watching one of his videos pretty amazing.
I like the way you showed off the mech, then released the brake down.
I've been wanting to build a wood mech. This is perfect inspiration
This mech would really come in handy in the ukraine right now
Is this piece of art available on mod io (for Xbox)?
Kinda wanna see what it looks like with a magenta 'eye', like a Zaku.
reminds me of generation zero, would be cool if you made the tank from it!
im pretty sure the art he used was a runner so it litteraly is lmao
Damn . . . You and Apologies are taking SE to new and mysterious places that I never thought Space Engineers was even capable of going to . . . . Outstanding build.
I'm just trying to keep up
Now we just need a cinematic of these assaulting a base XD
This screams Zoids more rather than BF2042
`would love this for like tanks etc damn that very cool
Good lord I love this, I never expected to see this is space engineers
Oh christ that thing is a lot bigger than it looked on the thumbnail