I recorded this but it got cut out during video editing: The CWDT character is running in Predictive mode, while the other is running in Lockstep mode. Edit: Dang it, I forgot to say that this is without Triple Buffering turned on, and Dynamic Culling and Hide Filtered Ground Items enabled.
this is a fairly vanilla mapping content, so for this kind of gameplay youre right. However, as soon as you really start juicing maps you put your computer on its knees, even on builds that doesnt tax your hardware as much. For comparison sake: on maps like the one showcased, my old pc(ryzen 3600x, rtx3060) averaged around 120fps on 1080p, and on the ultra juiced ones i never go over 20. Doing 5 ways i hover between 5 and 10 fps EVEN LOWERING THE IN GAME RESOLUTION to 800x600.
That's because you were already CPU bottlenecked. Lowering the resolution only makes that worse. You not gaining any FPS when lowering the resolution clearly shows you were CPU bottlenecked. If your GPU is constantly waiting on the CPU to deliver frames (and vice versa), it causes frametime problems, which introduces FPS drops and choppiness. That is mostly what the 0.1% and 1% Lows are referring to. That's why it's good to use matching hardware. You also need settings and resolution to match. The 3D cache of the Ryzen CPUs somewhat alleviates this problem because the CPU can access a lot more information it needs often much faster, which is why I expect my new CPU to improve things. Though it's not a guarantee, because I have no idea how their game engine interacts with higher L3 cache. There's zero hard reference material. Regarding your CPU, the 3600X is worse than the i5-12400, particularly in Single Core performance. The 3600X has 25% lower SC performance compared to the i5, but also performs 20% worse in multi-core. PoE is a game that favors CPUs with high single core AND multi-core performance. If you have a lot of individually strong cores, it will generally perform better. The game can use up to 16 cores since like patch 3.11 or so. I've played this game on various different hardware, including i9 CPUs, and this was also my observation. A GTX 1080 Ti performs better than an RTX 3060 here. I had a GTX 1080 for a brief while until my RTX 4080 arrived (and I still had the 13700K), and this particular build would hit a game engine/CPU bottleneck regardless, even in 1080p, tested with both cards. It's just how the calculations hit a limit. This cannot be solved with better hardware. There have been some improvements, in particular to Ignite tracking, but for the same reason is why Poison stacking builds can tank FPS almost instantly. Lowering certain settings and enabling a few others can help. You'd also make it worse by not adding an FPS cap. One key thing to note is that the FPS graph can be pretty smooth, yet the frametime graph can be pretty wonky, which hints at a bottleneck. Meaning, if that bottleneck is there, your FPS will be low, but it will be fairly consistent because the component that is causing it isn't going to work any faster. You just hit the ceiling. This can be clearly seen in other recordings I have, where it clearly demonstrates that the i5-12400 just can't go any higher in those scenarios. That said, you will hit a game engine limit long before the strongest CPU will be the bottleneck. This is just how PoE 1 works. Engine updates take a long time. (I have a set of pre-recorded footage that I will compare to the 7600X3D in a benchmark video when it arrives, and once I got things figured out with the new platform.)
@@BaumisMagicalWorld My point was that build matters much less than the content youre playing. The only build i ever felt my old pc couldnt handle on normal content was KB of fragmentation using nimis, every other thing i tried was fine until i started adding too many stuff to my maps.
@@jaorocha No, that is just not correct. Adding more monsters adds more calculations that have to be done by the CPU, sure, but that is not the main problem here. I do not get this type of lag in the same content with a character that shoots out a ton of projectiles that all pierce, but mechanically works very different from this one. You can exacerbate the problem with the right build. You even said it yourself. Lockstep vs Predictive also matters. Watch this and see for yourself: ua-cam.com/video/Bj89f6AYCtE/v-deo.html Edit: Just in case, so you don't miss it, that video is with a GTX 1080 and an i7-13700K in 1080p and in Predictive Mode, sound effects disabled.
Just to add to this: There's a vast performance difference between a build spamming 200 AoE spells per second vs 200 projectile spells per second. Every projectile needs to be tracked. I have it on video, too.
been playing the game with a 1k$ setup from 2018 and been playing it since metamorph the only area where i get lagged out is/was nem4 and 3 5orbs ,giga juiced 5orbs and sometimes in simulacrum but its also heavly dependant on the build im using as well apart from that regular juice no problems
Resolution, settings etc. matter, too. I forgot to mention it in the video and I just remembered: I have Dynamic Culling and the hide item render thingy enabled. When those features came out, they gave noticeable improvements.
true culling and item renderer aare a big plus but also around 2020 delirium was just straight breaking the game(performance wise) and they were also reworking streaming and stuff but overrall the game in a day to day gameplay has never required a big setup and this will probably be the case for poe2 as well
Path of Exile is so strange when it comes to performance and compatibility. But I kinda made the same experience like you. I have an i7-12700 and it is never even close to 100% usage when I play poe. On the other hand people on reddit seem to be 100% sure that poe is a CPU heavy game.
It is a CPU-heavy game. It just entirely depends on the type of build you are playing. Graphics-wise, it's fairly stable. Not so much when you got a build that ignites, poisons, knocks back, maims, hinders, crits, shocks, chills, lowers resistances, bleeds, while shooting out 500 returning projectiles per second.
Yeah yeah, what ever, I play on rtx 4090 with ryzen 7800 x3d and still game crashes on lowest settings while playing party with kinetic blast, cut the bullshit
I recorded this but it got cut out during video editing: The CWDT character is running in Predictive mode, while the other is running in Lockstep mode.
Edit: Dang it, I forgot to say that this is without Triple Buffering turned on, and Dynamic Culling and Hide Filtered Ground Items enabled.
this is a fairly vanilla mapping content, so for this kind of gameplay youre right. However, as soon as you really start juicing maps you put your computer on its knees, even on builds that doesnt tax your hardware as much.
For comparison sake: on maps like the one showcased, my old pc(ryzen 3600x, rtx3060) averaged around 120fps on 1080p, and on the ultra juiced ones i never go over 20. Doing 5 ways i hover between 5 and 10 fps EVEN LOWERING THE IN GAME RESOLUTION to 800x600.
That's because you were already CPU bottlenecked. Lowering the resolution only makes that worse. You not gaining any FPS when lowering the resolution clearly shows you were CPU bottlenecked. If your GPU is constantly waiting on the CPU to deliver frames (and vice versa), it causes frametime problems, which introduces FPS drops and choppiness. That is mostly what the 0.1% and 1% Lows are referring to. That's why it's good to use matching hardware. You also need settings and resolution to match.
The 3D cache of the Ryzen CPUs somewhat alleviates this problem because the CPU can access a lot more information it needs often much faster, which is why I expect my new CPU to improve things. Though it's not a guarantee, because I have no idea how their game engine interacts with higher L3 cache. There's zero hard reference material.
Regarding your CPU, the 3600X is worse than the i5-12400, particularly in Single Core performance. The 3600X has 25% lower SC performance compared to the i5, but also performs 20% worse in multi-core. PoE is a game that favors CPUs with high single core AND multi-core performance. If you have a lot of individually strong cores, it will generally perform better. The game can use up to 16 cores since like patch 3.11 or so. I've played this game on various different hardware, including i9 CPUs, and this was also my observation.
A GTX 1080 Ti performs better than an RTX 3060 here. I had a GTX 1080 for a brief while until my RTX 4080 arrived (and I still had the 13700K), and this particular build would hit a game engine/CPU bottleneck regardless, even in 1080p, tested with both cards. It's just how the calculations hit a limit. This cannot be solved with better hardware. There have been some improvements, in particular to Ignite tracking, but for the same reason is why Poison stacking builds can tank FPS almost instantly. Lowering certain settings and enabling a few others can help. You'd also make it worse by not adding an FPS cap.
One key thing to note is that the FPS graph can be pretty smooth, yet the frametime graph can be pretty wonky, which hints at a bottleneck. Meaning, if that bottleneck is there, your FPS will be low, but it will be fairly consistent because the component that is causing it isn't going to work any faster. You just hit the ceiling. This can be clearly seen in other recordings I have, where it clearly demonstrates that the i5-12400 just can't go any higher in those scenarios. That said, you will hit a game engine limit long before the strongest CPU will be the bottleneck. This is just how PoE 1 works. Engine updates take a long time.
(I have a set of pre-recorded footage that I will compare to the 7600X3D in a benchmark video when it arrives, and once I got things figured out with the new platform.)
Here's a good reference for you: ua-cam.com/video/0mO4op3bL90/v-deo.html
@@BaumisMagicalWorld My point was that build matters much less than the content youre playing. The only build i ever felt my old pc couldnt handle on normal content was KB of fragmentation using nimis, every other thing i tried was fine until i started adding too many stuff to my maps.
@@jaorocha No, that is just not correct. Adding more monsters adds more calculations that have to be done by the CPU, sure, but that is not the main problem here. I do not get this type of lag in the same content with a character that shoots out a ton of projectiles that all pierce, but mechanically works very different from this one. You can exacerbate the problem with the right build. You even said it yourself.
Lockstep vs Predictive also matters. Watch this and see for yourself: ua-cam.com/video/Bj89f6AYCtE/v-deo.html
Edit: Just in case, so you don't miss it, that video is with a GTX 1080 and an i7-13700K in 1080p and in Predictive Mode, sound effects disabled.
Just to add to this: There's a vast performance difference between a build spamming 200 AoE spells per second vs 200 projectile spells per second. Every projectile needs to be tracked. I have it on video, too.
been playing the game with a 1k$ setup from 2018 and been playing it since metamorph the only area where i get lagged out is/was nem4 and 3 5orbs ,giga juiced 5orbs and sometimes in simulacrum but its also heavly dependant on the build im using as well apart from that regular juice no problems
setup is i5 8400 16gb ram and 1060 6gb
Resolution, settings etc. matter, too. I forgot to mention it in the video and I just remembered: I have Dynamic Culling and the hide item render thingy enabled. When those features came out, they gave noticeable improvements.
true culling and item renderer aare a big plus but also around 2020 delirium was just straight breaking the game(performance wise) and they were also reworking streaming and stuff but overrall the game in a day to day gameplay has never required a big setup and this will probably be the case for poe2 as well
you don't really need a top tier specs pc to play POE solo but you'll need them when playing with party.
Path of Exile is so strange when it comes to performance and compatibility. But I kinda made the same experience like you. I have an i7-12700 and it is never even close to 100% usage when I play poe. On the other hand people on reddit seem to be 100% sure that poe is a CPU heavy game.
It is a CPU-heavy game. It just entirely depends on the type of build you are playing. Graphics-wise, it's fairly stable. Not so much when you got a build that ignites, poisons, knocks back, maims, hinders, crits, shocks, chills, lowers resistances, bleeds, while shooting out 500 returning projectiles per second.
Yeah yeah, what ever, I play on rtx 4090 with ryzen 7800 x3d and still game crashes on lowest settings while playing party with kinetic blast, cut the bullshit
Wait are you the Dota2 baumi? That mostly play arcade dota?
No, different guy.
Well, you're playing in 4k so obviously lol
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