That gun is either a mossberg or a Remington. The Ithaca 37 ejects shells out the bottom of the gun instead of the side. Also repair kits. Please consider getting enough repair to construct repair kits. They make the gun more effective, and also keep it in working order. They scale with your repair skill.
It's absolutely based on a Remington, push pin safety on the back of the trigger guard with the action release on the front of the trigger guard, only two pin holes on the receiver, barrel band right next to the pump with the magazine tube extending far past it, etc...
This weapon is really solid, like you said. I prefer the modded than dinnerbell simply the extra 3 shells will come in handy in most situations. it only gets better with the perks so I can see it doing good.
Agreed, this is how I feel about it-dinner bell is better than the unmodded hunting shotgun, but 3 extra shells make a huge difference in being able to handle more enemies or tougher ones without being as vulnerable during the reload period
@@silverjohn6037 I think that obsidian saw the double barrel from 3 and from point look out and thought it was kinda pointless to add both and with npc not carrying modded weapons they only added the simple and nv like sawed off
Dinnerbell is extremely solid if you're going to use Cass into late game. Maximizes her damages per shot, while the spread and item health do not matter on a companion.
@@MarkofWisdom companions don't have unlimited stocks of certain calibers, only reloads for their starter weapons. So you'd still probably need to spend a bit to kit her out.
Never went for a shotgun build until my recent playthrough and loved the modded hunting shotgun, it's so OP with the shotgun perks. Love to see the riot shotgun, I think it's a really interesting weapon.
In my mind, this is the shotgun that is missing from Fallout 4. Ideally, you'd have the Pipe Shotgun in the early game. Hard hitting compared to the other weapons available, but with only two shots before a slow reload. Then, the Hunting Shotgun would be your weapon for the mid-game: same damage as the Pipe Shotgun or a little more, but with a higher rate of fire, magazine capacity, and better accuracy, and maybe throw in a semi-auto receiver as a high level mod. Then, at high levels, you have a split: the Double-Barrel has very high damage but low capacity, and the Combat Shotgun has the same damage as the Hunting, but has higher capacity, faster reload, and very high fire rate, either semi or full auto.
I love the modded version. Got dinnerbell twice, and still went with the modded version. I'm actually working through single caliber/gauge runs, and I can't wait to get to 12 gauge lol
Don’t have to spawn if u wanna spend a lil time at primm and swap 5 caps at a time to denarious it takes a while and is boring but if your on console it’s a easy way to stay stocked on coin shot without modding in anything
Across all of my play throughs I’m sure this is my favorite weapon, especially with the bore choke this thing just rips, and all of the different ammo types are a blast. By the way, all of your new Vegas videos have motivated me to finally replace my blue screened computer with an actual gaming pc. So you cost me a lot of money, thanks a lot.😂
Honestly, I think it's the most reliable gun I've used in the game, in its base version this shotgun is surprisingly good at killing enemies at long range, even without slugs! And if you upgrade it so its spread is reduced along with getting the And stay back! And Shotgun surgeon, it becomes almost a sniper!
I did a naked challenge run on lonesome road from level 1 and didn't carry anything with me at all. Just used what I got there. The first enemy I killed had a hunting shotgun so that's what I was stuck with. I was very surprised at how good it actually was at level 2 or 3. Even with gun skill around 25 it still is strong just as long as you aren't too far away. It's definitely my favorite shotgun
regular 12 gauge ammo does 1.2x damage. apparently this was done in an later patch so slugs were not simply better than regular ammo, however that made a lot of other ammo useless like flechettes which do 30% less damage than regular ammo for a measly 6 DT reduction
Dinner Bell is underwhelming. All that for lower item health and marginally better accuracy? I'll stick to the modded shotgun with the eight rounds and tighter spread.
Hunting Shotgun, fully modded and synergized with a "Bulletproof Monk" V.A.T.S build feels like sex. Great video. Appreciate the content choice and your presentation/demeanor. Here's to the algorithm.
I love shotguns, and am always frustrated by the fact that Bethesda proper cannot seem to code weapons that reload one round at a time, but somehow the studios that made NV and 76 managed to do it in the same engine. Curious. Anyway, this thing is a monster and Dinner Bell is worth doing Bleed Me Dry for regardless of whether or not you’re after Red Lucy. Stay Back and Surgeon ensure that while the Riot Shotgun is better, the Hunting Shotgun can still carry you to the endgame.
On how few pumps there are in Fallout: I want to see a bolt action shotgun in a Fallout game. Those things are VERY 1950s (They were almost as cheap as a single shot, and popular till at least the 70s and falling off once manufacturer changes made pumps cheaper. Can’t tell exact switchover because it’s hard to track utility stuff like that past 1968.). On the game side it allows devs to reuse animations from every bolt action rifle, is better than single/double and worse than pump/FA options, and has a quirk that gives it one advantage over a pump (many are box mag fed rather than tube).
The standard hunting shotgun is often one of my most used weapons in NV. I prefer it even over Dinner Bell as Dinner Bell is limited to 5 shots. 8 shots of 12 gauge with psycho should take down just about anything.
Really suprised how good the hunting shotgun is, made me want to do a shotgun run. I think you were too kind on the dinnerbell, I was really frustrated by it- like you said sometimes 5 shots isn't enough. I find that to be true very often- a lot of enemys are in small groups and i found i could finish off 3 sometimes 4 (of course 1 shot 1 kill with meak enemies e.g powder gangers) with little difficulty, not sustaining too much damage- but with the dinner bell and faffing about with reloading while potentially 2 enemies are still standing and firing/clawing/biting/burning/mind blasting etc at you, no thanks. Installed a mod that hopefully let's me mod the dinnerbell to make it the legend it should've been on par with ratslayer or christine's COS rifle. I would rank it less than even the standard because of the added insult of a unique weapon being worse than the modded plus being a royal pain in the arse to get.
Shotgun-enhancing perks (you already know about these, but other readers might not): * And Stay Back (+10% chance [per projectile!] to ragdoll target to the ground) * Shotgun Surgeon (-10 to target DT) Weapon-enhancing perks: * Hand Loader (ability to craft custom ammo, doubles recovery rate of hulls) * Quick Draw (halves time to holster, unholster, or swap weapons; useful with the exploit that lets you skip the shell-at-a-time reload by switching to another weapon and then switching back) * Rapid Reload (reduce reload time by 25%) * Jury Rigging (game becomes much more forgiving about how similar an item has to be in order to repair another item) Note that Pyromaniac does not affect dragon's breath shells, but probably should have. Weapon-agnostic perks: * Better Criticals (+50% crit damage) * Black Widow/Lady Killer (+10% damage against members of opposite sex, turns you into a horndog) * Bloody Mess (+5% damage against everything plus lots of gore/dismemberment) * Cherchez La Femme/Confirmed Bachelor (+10% damage against members of same sex, turns you gay) * Entomologist (+50% damage against insects) * Fight the Power! (+5% crit chance against NPCs in NCR, Legion, or Brotherhood armor, and +2 DT against their attacks) * Finesse (+5% to crit chance) * Hunter (+75% to crit damage agains animals, mutated or not) * Living Anatomy (+5% damage against humans and non-feral ghouls, shows health and armor of all enemies) * Sneering Imperialist (+15% damage and +25% VATS hit-chance against raiders, junkies, and tribals, plus two new dialog options with specific tribals [unfortunately, this perk doesn't consider Ulysses to be a tribal and I felt cheated, but got even by launching half a dozen mini-nukes at him before he could even start his final monologue]) VATS perks (I personally never use these, as I prefer to craft all my Jet into Turbo and only use VATS for enemy identification): * Action Boy/Action Girl * Center of Mass * Commando * Concentrated Fire * Hobbler (useless with a shotgun since ragdolling a deathclaw to the ground with And Stay Back is much more effective than trying to slow it down by crippling its legs, and doesn't even need any action points) * Math Wrath * Sniper Weapon-agnostic challenge perks: * Abominable (+3% damage against abominations after killing 50, +6% after killing 50 more [100 total], +10% after killing 50 more [150 total]) * Animal Control (like Abominable, but for mutated animals) * Bug Stomper (like Abominable, but for insects and scorpions) * Lord Death (+1% damage against everything after 200 kills, +2% damage after 500 more [700 total], +4% damage after 300 more [1,000 total]) * Machine Head (like Abominable, but for robots, turrets, and Think Tanks, and rank 3 is unobtainable due to bugs; note that you can get this one by killing Yes Man repeatedly) Note that all of the following perks that affect "chems" are all bugged (in a good way) and affect all consumable items that have a duration of effect, including chems, skill/crit chance magazines, and Stealth Boys. Augment-enhancing perks: * Chem Resistant (-50% to addiction chance) * Chemist (double duration of "chems") * Comprehension (increase effect of skill books from 3 to 4 and double effect of skill/crit chance magazines) * Old World Gourmet (+25% addiction resistance, plus buffs to certain healing items) * Retention (triple duration of skill/crit chance magazines) * Voracious Reader (craft damaged books into skill/crit chance magazines; note that 90-95% of such books are looted from buildings instead of bought from merchants, so you can take this one before rebuilding your character in Old World Blues without it and get most of the benefit for free, useful since the base game has about 3 crit chance magazines and the DLC adds about 2 more, and this lets you craft well over 100 without even putting in much effort) Augment-enhancing challenge perks: * Day Tripper (+33% duration of "chems" after taking 25 addictive chems [beer is cheap and low-risk]) Selected augment-enhancing traits: * Built to Destroy (+3% crit chance at the cost of +15% weapon wear, downside can be offset by some companion perks) * Logan's Loophole (double duration of all "chems" and eliminate possibility of addiction at the cost of keeping level cap at 30 instead of 50)
Shotguns suffer in the meta for the game because they just can't compete with the rifles at long range and pistols are tuned so high that it isn't worth the added weight to carry a shotgun. Especially in Survival mode where ammo has weight.
The FNV hunting shotgun is responsible for making me fall in love with shotguns overall, particularly with dropped stocks and extended tubes. I still appreciate the realistic capacity of both the standard and extended tube too. P.S. I highly recommend some of the Ithaca and Mossberg mods out there, the Ithaca especially. Makes for a ton of fun if you get lucky RNG and get them earlier in the game!
That gun is either a mossberg or a Remington. The Ithaca 37 ejects shells out the bottom of the gun instead of the side. Also repair kits. Please consider getting enough repair to construct repair kits. They make the gun more effective, and also keep it in working order. They scale with your repair skill.
alternatively, going through dead money gives you infinite free weapon repair kits
Actually, that gun is the pistol from Blade Runner 😁
It's absolutely based on a Remington, push pin safety on the back of the trigger guard with the action release on the front of the trigger guard, only two pin holes on the receiver, barrel band right next to the pump with the magazine tube extending far past it, etc...
This weapon is really solid, like you said. I prefer the modded than dinnerbell simply the extra 3 shells will come in handy in most situations. it only gets better with the perks so I can see it doing good.
Yeah this is one of my favorite weapons in FNV.
Dinner bell is an excellent weapon easily one of the best uniques.
Agreed, this is how I feel about it-dinner bell is better than the unmodded hunting shotgun, but 3 extra shells make a huge difference in being able to handle more enemies or tougher ones without being as vulnerable during the reload period
I wish we had a bit more of a selection of shotguns in New Vegas, maybe a 12 gauge double barrel that isn't sawn off would be cool.
Indeed. But game devs these days seems to only think of Elmer Fudd instead of Alan Quartermain when it comes to double barrels so they don't add them.
@@silverjohn6037 I think that obsidian saw the double barrel from 3 and from point look out and thought it was kinda pointless to add both and with npc not carrying modded weapons they only added the simple and nv like sawed off
They clearly want too keep us from cosplaying as the doom slayer
@@evanlopez8533 Could have done it with a weapon mod instead, same as the extended mag tube.
Double barrels are the most generic guns in a video game
only recently discovered pulse shells. incredible adding that kind of situational use.
Dinnerbell is extremely solid if you're going to use Cass into late game. Maximizes her damages per shot, while the spread and item health do not matter on a companion.
does it work with her unlimited companion ammo, or would you have to give her 12 gauge rounds to use?
@@MarkofWisdom companions don't have unlimited stocks of certain calibers, only reloads for their starter weapons. So you'd still probably need to spend a bit to kit her out.
@@minkinomics3002 hmm, seems like it, yeah. Still, Cass using a riot shotgun would be pretty dang effective
Never went for a shotgun build until my recent playthrough and loved the modded hunting shotgun, it's so OP with the shotgun perks. Love to see the riot shotgun, I think it's a really interesting weapon.
One of my favorite weapon in the game. It's super strong and feels AMAZING to use !
I never had any idea what the flechette shells did, could definitely see using those. Thanks for going over the ammo types!
Choke + Slugs + Steady makes thing a sniper rifle.
In my mind, this is the shotgun that is missing from Fallout 4. Ideally, you'd have the Pipe Shotgun in the early game. Hard hitting compared to the other weapons available, but with only two shots before a slow reload. Then, the Hunting Shotgun would be your weapon for the mid-game: same damage as the Pipe Shotgun or a little more, but with a higher rate of fire, magazine capacity, and better accuracy, and maybe throw in a semi-auto receiver as a high level mod. Then, at high levels, you have a split: the Double-Barrel has very high damage but low capacity, and the Combat Shotgun has the same damage as the Hunting, but has higher capacity, faster reload, and very high fire rate, either semi or full auto.
I love the modded version. Got dinnerbell twice, and still went with the modded version. I'm actually working through single caliber/gauge runs, and I can't wait to get to 12 gauge lol
Coin shot still my favorite shells to use. Always spawn a metric assload in just for the fun
Don’t have to spawn if u wanna spend a lil time at primm and swap 5 caps at a time to denarious it takes a while and is boring but if your on console it’s a easy way to stay stocked on coin shot without modding in anything
Across all of my play throughs I’m sure this is my favorite weapon, especially with the bore choke this thing just rips, and all of the different ammo types are a blast.
By the way, all of your new Vegas videos have motivated me to finally replace my blue screened computer with an actual gaming pc. So you cost me a lot of money, thanks a lot.😂
Theres also one you can get at honest hearts so I always go there early on.
Yup, same here. I purchase the mods before and keep them on hand. As soon as I hit the general store, bam modded hunting shotgun.
Would love to see you talk about the Laser RCW, because I know it's a favorite of yours ;)
A good source of Hunting Shotguns is Legion Hitsquads. They usually have 1 guy with a hunting shotgun.
Depending on your level I'm doing a run ATM pushing the strip till I'm level enough for the divide so I can get something to put death claws down
I always loved the stock sfx for this weapon since The Last Stand flash game and Left 4 Dead. 😂
Doing a NCR run using a hunting shotgun to rain their own money down on the Legion is peak New Vegas.
Honestly, I think it's the most reliable gun I've used in the game, in its base version this shotgun is surprisingly good at killing enemies at long range, even without slugs! And if you upgrade it so its spread is reduced along with getting the And stay back! And Shotgun surgeon, it becomes almost a sniper!
You can pretty much run through the whole game with it, there isn’t much it can’t do.
I did a naked challenge run on lonesome road from level 1 and didn't carry anything with me at all. Just used what I got there. The first enemy I killed had a hunting shotgun so that's what I was stuck with. I was very surprised at how good it actually was at level 2 or 3. Even with gun skill around 25 it still is strong just as long as you aren't too far away. It's definitely my favorite shotgun
regular 12 gauge ammo does 1.2x damage. apparently this was done in an later patch so slugs were not simply better than regular ammo, however that made a lot of other ammo useless like flechettes which do 30% less damage than regular ammo for a measly 6 DT reduction
There is no such thing as 0000 or Quadruple buck. There is a #4 buck that measures .24” per pellet. 00 buck measures .33”.
Okay thanks, I always thought 4/0 was for 0000. That makes more sense.
Dinner Bell is underwhelming. All that for lower item health and marginally better accuracy? I'll stick to the modded shotgun with the eight rounds and tighter spread.
im using riot shotgun+slasher+rushing water raiding the night stalkers including the legendary one near the eggs pile in 6 seconds, so brutal
Hunting shotgun is one of my favorite firearms on FONV. Defiently recommend it for most playthroughs 👍
I like that he doesn’t rely on vats…another reason i enjoy watching his videos
Awesome video. Could you do a video on the riot shotgun or the 12.7mm pistol/ little devil
Hunting Shotgun, fully modded and synergized with a "Bulletproof Monk" V.A.T.S build feels like sex.
Great video. Appreciate the content choice and your presentation/demeanor. Here's to the algorithm.
I love shotguns, and am always frustrated by the fact that Bethesda proper cannot seem to code weapons that reload one round at a time, but somehow the studios that made NV and 76 managed to do it in the same engine. Curious.
Anyway, this thing is a monster and Dinner Bell is worth doing Bleed Me Dry for regardless of whether or not you’re after Red Lucy. Stay Back and Surgeon ensure that while the Riot Shotgun is better, the Hunting Shotgun can still carry you to the endgame.
I'd like to see a video on the scientist gloves from old world blues
Those ones will be fun to go over too!
On how few pumps there are in Fallout: I want to see a bolt action shotgun in a Fallout game. Those things are VERY 1950s (They were almost as cheap as a single shot, and popular till at least the 70s and falling off once manufacturer changes made pumps cheaper. Can’t tell exact switchover because it’s hard to track utility stuff like that past 1968.). On the game side it allows devs to reuse animations from every bolt action rifle, is better than single/double and worse than pump/FA options, and has a quirk that gives it one advantage over a pump (many are box mag fed rather than tube).
I love that you literally run a fall out channel bu 76 was such an obvious stinker even uou stayed away
laser rifle next
That gun is stupid OP with a critical hits build. It's good up to max level with the right perks and max charge ammo.
@@AlastorTheNPDemon yes! It's my favorite weapon. Kinda ridiculous that a fairly common weapon becomes so strong later in the game.
I believe if you do the ammo switch glitch/exploit and use .22 hollow points this thing becomes a monster
I always run 2 less strength than I need for a build and rush Veronica and get early power armor training.
The standard hunting shotgun is often one of my most used weapons in NV. I prefer it even over Dinner Bell as Dinner Bell is limited to 5 shots. 8 shots of 12 gauge with psycho should take down just about anything.
Gotta admit. My favorite shotgun. My only quibble is the scarcity.
Really suprised how good the hunting shotgun is, made me want to do a shotgun run. I think you were too kind on the dinnerbell, I was really frustrated by it- like you said sometimes 5 shots isn't enough. I find that to be true very often- a lot of enemys are in small groups and i found i could finish off 3 sometimes 4 (of course 1 shot 1 kill with meak enemies e.g powder gangers) with little difficulty, not sustaining too much damage- but with the dinner bell and faffing about with reloading while potentially 2 enemies are still standing and firing/clawing/biting/burning/mind blasting etc at you, no thanks. Installed a mod that hopefully let's me mod the dinnerbell to make it the legend it should've been on par with ratslayer or christine's COS rifle. I would rank it less than even the standard because of the added insult of a unique weapon being worse than the modded plus being a royal pain in the arse to get.
Well, I nearly called it! haha
I just recently started playing NV and this shotgun rocks! 😂
Hunting Rifle and Hunting Shotgun. Best guns in the game.
That's a lot more jackles then I remember.
Modded shotty is better, but Dinner Bell is a gift that I will always carry though.
Hunting Shotgun is so sexy. Has so much power.
My favorite gun in the game. Is it the most powerful? No, but it's just really satisfying to use.
Inthink its one of the only 2 shotguns that feel like a shotgun, the other one is the single. Now can you the lever-action shotgung next?
Was that absolute army of golden geckos in the beginning modded or are there just so many when your level is high?
It's probably from his live streams with 10x enemies mod.
What perks other than the obvious Shotgun perks apply to this shotgun?
Stay back ,
I guess lvl 50 perks and bloody mess and maybe commando?
Shotgun-enhancing perks (you already know about these, but other readers might not):
* And Stay Back (+10% chance [per projectile!] to ragdoll target to the ground)
* Shotgun Surgeon (-10 to target DT)
Weapon-enhancing perks:
* Hand Loader (ability to craft custom ammo, doubles recovery rate of hulls)
* Quick Draw (halves time to holster, unholster, or swap weapons; useful with the exploit that lets you skip the shell-at-a-time reload by switching to another weapon and then switching back)
* Rapid Reload (reduce reload time by 25%)
* Jury Rigging (game becomes much more forgiving about how similar an item has to be in order to repair another item)
Note that Pyromaniac does not affect dragon's breath shells, but probably should have.
Weapon-agnostic perks:
* Better Criticals (+50% crit damage)
* Black Widow/Lady Killer (+10% damage against members of opposite sex, turns you into a horndog)
* Bloody Mess (+5% damage against everything plus lots of gore/dismemberment)
* Cherchez La Femme/Confirmed Bachelor (+10% damage against members of same sex, turns you gay)
* Entomologist (+50% damage against insects)
* Fight the Power! (+5% crit chance against NPCs in NCR, Legion, or Brotherhood armor, and +2 DT against their attacks)
* Finesse (+5% to crit chance)
* Hunter (+75% to crit damage agains animals, mutated or not)
* Living Anatomy (+5% damage against humans and non-feral ghouls, shows health and armor of all enemies)
* Sneering Imperialist (+15% damage and +25% VATS hit-chance against raiders, junkies, and tribals, plus two new dialog options with specific tribals [unfortunately, this perk doesn't consider Ulysses to be a tribal and I felt cheated, but got even by launching half a dozen mini-nukes at him before he could even start his final monologue])
VATS perks (I personally never use these, as I prefer to craft all my Jet into Turbo and only use VATS for enemy identification):
* Action Boy/Action Girl
* Center of Mass
* Commando
* Concentrated Fire
* Hobbler (useless with a shotgun since ragdolling a deathclaw to the ground with And Stay Back is much more effective than trying to slow it down by crippling its legs, and doesn't even need any action points)
* Math Wrath
* Sniper
Weapon-agnostic challenge perks:
* Abominable (+3% damage against abominations after killing 50, +6% after killing 50 more [100 total], +10% after killing 50 more [150 total])
* Animal Control (like Abominable, but for mutated animals)
* Bug Stomper (like Abominable, but for insects and scorpions)
* Lord Death (+1% damage against everything after 200 kills, +2% damage after 500 more [700 total], +4% damage after 300 more [1,000 total])
* Machine Head (like Abominable, but for robots, turrets, and Think Tanks, and rank 3 is unobtainable due to bugs; note that you can get this one by killing Yes Man repeatedly)
Note that all of the following perks that affect "chems" are all bugged (in a good way) and affect all consumable items that have a duration of effect, including chems, skill/crit chance magazines, and Stealth Boys.
Augment-enhancing perks:
* Chem Resistant (-50% to addiction chance)
* Chemist (double duration of "chems")
* Comprehension (increase effect of skill books from 3 to 4 and double effect of skill/crit chance magazines)
* Old World Gourmet (+25% addiction resistance, plus buffs to certain healing items)
* Retention (triple duration of skill/crit chance magazines)
* Voracious Reader (craft damaged books into skill/crit chance magazines; note that 90-95% of such books are looted from buildings instead of bought from merchants, so you can take this one before rebuilding your character in Old World Blues without it and get most of the benefit for free, useful since the base game has about 3 crit chance magazines and the DLC adds about 2 more, and this lets you craft well over 100 without even putting in much effort)
Augment-enhancing challenge perks:
* Day Tripper (+33% duration of "chems" after taking 25 addictive chems [beer is cheap and low-risk])
Selected augment-enhancing traits:
* Built to Destroy (+3% crit chance at the cost of +15% weapon wear, downside can be offset by some companion perks)
* Logan's Loophole (double duration of all "chems" and eliminate possibility of addiction at the cost of keeping level cap at 30 instead of 50)
@@desertdude540 awesome comment
_pistol grip pump on my lap at all times_
_they can be freakin' with other couriers' stuff but they can't be freakin' with mine_
Riot shotgun?😮
I prefer the look and feel of the lever action shot gun! Speaking of which.....
Gotta admit the sound of this shogtun is the best but the mod shotgun from another milenia wins the pipe shotgun from metro
Can we get the S tier Anti Material rifle with explosive ammo out of the way? Seriously, who uses anything else outside of close range?
0:17 yes we know so tldr: 2 x A and 1 S tier. let's go! (sarcasm)
12.7 mm smg.
Im pretty sure that at level 10 Hunting Shotguns start appearing at the Gun Runners Vendor i could be wrong though
Shotguns suffer in the meta for the game because they just can't compete with the rifles at long range and pistols are tuned so high that it isn't worth the added weight to carry a shotgun. Especially in Survival mode where ammo has weight.
Nah and stayback perk is way too strong not to use shotgun even in hardcore and ultra hard shotguns still are wayy too strong
The FNV hunting shotgun is responsible for making me fall in love with shotguns overall, particularly with dropped stocks and extended tubes. I still appreciate the realistic capacity of both the standard and extended tube too.
P.S. I highly recommend some of the Ithaca and Mossberg mods out there, the Ithaca especially. Makes for a ton of fun if you get lucky RNG and get them earlier in the game!