For the wurm raid, make sure that all players equip earrings with any perk except regeneration. This way, the tank won’t encounter any issues with taunt. ( this apply to any other pve mode too )
How does Bow get nerfed but Musket doesn't? It's has an incredibly oppressive ranged DoT ability which also buffs dmg for standard shots on targets with the DoT. Musket has crippling powder burn - 27% (gear) or 45% (weapon) slow for 5 seconds and does 20% weapon dmg for 9 seconds (+4 for headshot). Standard shots deal 12% additional dmg on burning targets. Bow has enfeebling poison shot - 16% (gear) or 27% (weapon) weaken for 6 seconds and does 20-24% weapon dmg for 10 seconds.
Bow ps doesn’t do high direct dmg like powder burn either. Musket has 2 ccs.. bow has none. Musket scaling can go past 2k. It also has higher empower than bow thanks to runeglass and harness.
I play both weapons, and bow is so much more versatile and shoots faster and has a lot more maneuverability. Musket should definitely hit harder than bow, and it only does so with split scaled attributes leaving you with 50-100 con while with bow im usually at 150 con. This comparison on only dmg is stupid.
@@fooojin bow has a draw back, musket has a load animation. However, musket has crazy strafe speed, it also has perma haste. If you run it with lifetaker it can have access to 4 slows, knock back and a root. It’s ridiculous with rapier and lifetaker it can have 40% amor pen. They run low con but they easily win vs higher con builds. They can 3 to 4 tap bis featherweight 200 con builds. The random split element stuff too is a big reason and top of 32% base empower, 1 tether and they basically empower capped. Also one of the most oppressive abilities with crippling powder…
@@NYgiants732 if you use musket with lifetaker that is mean you will be dead in a few seconds after assasins such as sns+spear+hatchets noticed you, only best way to play musket is rapier if you want to be able to run away from enemies, i played bow for 2 years and throw it away just because of invisible walls in the opr, arrows can stuck on air while you try to shot someone near the walls,trees , stones. Musket should deal more then bow because bow is faster weapon, and also usually dot dmg bow players play with 200 con so it is almost imposible to kill them if they kite you well, in the other hand musket have only 1 shot, either your gonna land your skills to kill enemy or you die, no other options because playing musket with +50 con is useless, musket is a 5 con weapon, kill or be killed.
They can't balance anything right now because everything is broken. The most they said about bugs is that there is bugs... But with no insight into what they are.
I been saying this but get clowned. Everything sucks and needs tuning. The game was better pre brim when everything took skill and need to only tune something’s down
As for 18:20 the thing about life staff(and any other weapon really) is that they are taking all of the changes from their data, which considering there is no skill/mmr/role queue in any way for anything other than war pretty worthless. A bad healer will die 15 times in opr just like a bad bow will end up with 1 kill while good healer wont die at all carrying the team and a good bow player will end up with 30 kills. Frankly entirety of this balance patch feels so tone deaf
I must be a bad bow player, I normally only get more than 10 kills if there are a lot of squishy players on the other team. Probably I average about 5-7 kills but my assist is often 80+. This is simply because everyone is out healing my damage, I'll go through 3-5 life bars on a target before I get the kill or I'll give up and switch to a different target.
But even a bad healer should be able to have significantly more impact on winning a match than any bad DPS would have. So even under that assumption, it still doesn't make sense to me.
@@DukeSloth of course it doesn't, their data is worthless in general since their main pvp content is unstructured mess. Just pointing out that from that worthless data it might seem like that to them since there is frankly no difference between current bad healer or bad dps in their relevance. A bad healer in a stomp sceanrio might end up with 6/7 deaths in short time which will skew the data a lot. It just kind of proves they aren't really playing their own game
2.50 I am using Magnetic Gauntlets after they fix them on GS Tank, since u always attacking enemies from front on GS its rougly 10% dmg increase. GS crit dmg base is 1.25x With magnetic gloves it drop down to 1.12x, but with my build total crit chance is 77% so basicly every hit is Crit, i very rarley see white numbers.
Crit chance is capped at 50% so magnetic gauntlets already put you at cap alone, so you can squeeze more damage out by going for damage perks instead of keen perks. Useful in the weapon tree as well.
If I'm understanding their change correctly, GS crit would still drop to 0.95x, meaning it would automatically be pushed to 1.0x after the patch. With Vicious it would be 1.02x and that's only in PvE, in PvP it would still be 1.0x. Unless there's something I'm overlooking here.
I loved this game. Took a bit to quit but im glad i did. Seeing its still brokem makes me glad i did. Move on ppl, code is such a mess theyll.never be able to make consistent and reliable changes
I've calmed down a bit now. I was pretty salty! I pretty much agree with most of what you said. Bow/ranged was so broken, I don't know how they could judge it. BB nerf makes sense but it's late and BB not super OP or anything now. Firestaff is strong but as you say flare is a meh, just bad to be buffing this at this time. Flail - meh seems in an okay spot to me. Hatchet is pretty strong but don't hate the changes. Musket doesn't need a buff in my opinion. On an individual level no change is super super bad, just collectively I don't think these changes align with what most players are feeling in OPR - which I am farming no end for a 2.5% pvp track reward. Maybe their data shows something else but I doubt they have enough S5 data and even if they do the data won't make sense cause of all the bugs.....this video should probably have come in May
100% skill issue, your really a meme in OPR man. Musket projectiles definitley needs a fix. Easy to say things coming from melee where you have aimbot assist. Again 100% skill issue for you.
@@johanjansson1608 you what? I've never claimed to be good. I play every role... I'm average at some, crap at others. Nothing I said is about skill, it's just an opinion on the balance
Sadly it is coming too obvious that New World developers makes wrong conclusions out of the data they gather. They've done that throughout the existence of New World. It is very sad.
Spear needs nerfing so that is good news, i mean do melee use anything else these days? Tracking with sns and spear is insane. Healing needs a rework im fine with nerfing life staff constantly but they need to add healing either thriugh another weapon or simply make flail be more like a pally and ward dame or close aor heals real heals though not 100 hp here and there.
smh Duke I sincerely hope you find a better game someday. I also hope it's a game I'm playing because you're a pretty good and comprehensive content creator. I check on your content from time to time to see if maybe it's time to reinstall NW. Of course I still need to filter out your (albeit declining) hopium. I do so because I no longer can sustain hopium for AGS. So... Ya, still not time to reinstall. I'm nearly positive that time will never come now. Seriously though you're too good for this trainwreck.
So my firestaff will have permanent 21% empower from shirking empower because Entomb is bugged and every tick of dmg received counts as shirked. NICE new exploit!
lifestaff NEEDS to be single pop heal, single sustain heal (NOT SELF) and a party heal for dungeons if needed. The rest of the abilities need to either be variations of those 3 or be buff/support abilities. The life staff having abilities that AOE SUSTAIN SELF HEAL AND BUFF X2 is crazy and painful for the game. Supportive abilities can include knockbacks, damage buffs, empower help, haste boost, or really anything. The whole idea of having these stupid AOE heal drops that have an incredible healing amount plus having 2 makes PvP AND PvE braindead. In order for the healer to be healing themselves they should be sacrificing the healing of others. right now the healer has no job after dropping beacon/ground and then can just run around inside them or run away well still having all healing be output.
I'm pretty sure they are wrong about exhaust. Because if you have something like Nimble, STR Perks, or Spear perks to increase stam regen, if it was 60% exhaust and you had nimble, i bet it would still be 50% exhaust if you know what I mean. I don't think the tool tip is wrong, i think they were trying to say 60% exhaust doesn't work, but it actually does if someone is running nimble etc. I agree with the nerf to it though.
Net Shot was never bugged. Cap of 50% is irrelevant when you have effects like nimble, spear's regen passive and STR regen passives. So absolutely you were gettign FULL 60% regen debuff against enemies with those effects active. Devs just do not understand mechanics of their own game. It's insane. I can literally teach them how their game works better than they can teach me, because I and many other dedicated players simply have better fundamental understanding of how mechanics works. It's mind boggling how pathetic the BoP dude are now that Dave is gone.
AGS removing accuracy penalty and buffing the damage by 20 percent on musket is actually insane. Musket 5 mans are still a thing and they are extremely unenjoyable to play against. Can’t wait for opr lobbies to turn into Cod matches yet again.
Dude, you should really practice listening. There was absolutely no mention of a 20% dmg buff. And don't pretend extending lethal combo to powderburn is a 20% musket dmg buff. It already did the same thing with stopping power. I agree that it's a good buff, but don't say its something it's not
The really bad ones maybe. The good ones die 0 to 2 times usually. In the most competitive wars in each region, with many of the best players, full geared, full communication and coordinated plays, healers are hard to kill af, in part thanks to rapier that's also true. Imagine in 3v3 lol But healers and players with pocket get used to play god mode. NW need other healing weapons so they don't need to keep the only one OP to keep an army alive, with more healing distribution would be easier to balance. For now, LS will continue being OP af in low scale pvp and there isn't a solution, if they nerf it too much, in OPR and Wars people will die a lot.
He is anti bow, lol. FS is the most OP weapon in the entire game. Bow DoT build is crap that just pads in OPR and goes 10 kills with little effort. FS goes 20 kills with little effort.
@@ab3240 most op weapon in the game? Hahaha i was joking but from your view on FS couldn’t be more false. Sns spear greatsword. I can go on. Give me a break with that horseshit lol
@@gotchyaa5747 GS is pretty mid after they nerfed its tracking. SnS spear are both broken af but make absolutely no sense to compare to a ranged DPS weapon. FS is the best ranged DPS weapon by miles and it isn't even close. Good to know you are a 10 kill per OPR FS main though. I'm sure you're bottom 20% in every ranked video game you have ever played.
NW has no chance.. even an expierenced playa like sloth doesnt grasp and understand the changes, the synergies, and how much certain things are actually buffing or nerfing.. most folks have even less idea, noone knows shit, and AGS has no good clear vision for NW. the biggest mistake was when they started listening to the players and streamers.. all with their random views on things.. sad
They want Firestaff to be the DoT heavy weapon... while also dealing incredible burst dmg...
It's clear that they love FS
For the wurm raid, make sure that all players equip earrings with any perk except regeneration. This way, the tank won’t encounter any issues with taunt. ( this apply to any other pve mode too )
How does Bow get nerfed but Musket doesn't? It's has an incredibly oppressive ranged DoT ability which also buffs dmg for standard shots on targets with the DoT.
Musket has crippling powder burn - 27% (gear) or 45% (weapon) slow for 5 seconds and does 20% weapon dmg for 9 seconds (+4 for headshot). Standard shots deal 12% additional dmg on burning targets.
Bow has enfeebling poison shot - 16% (gear) or 27% (weapon) weaken for 6 seconds and does 20-24% weapon dmg for 10 seconds.
with poison on a 30s cooldown, whose dot damage is negated by someone just running thru a random aoe heal
Bow ps doesn’t do high direct dmg like powder burn either. Musket has 2 ccs.. bow has none. Musket scaling can go past 2k. It also has higher empower than bow thanks to runeglass and harness.
I play both weapons, and bow is so much more versatile and shoots faster and has a lot more maneuverability. Musket should definitely hit harder than bow, and it only does so with split scaled attributes leaving you with 50-100 con while with bow im usually at 150 con. This comparison on only dmg is stupid.
@@fooojin bow has a draw back, musket has a load animation. However, musket has crazy strafe speed, it also has perma haste. If you run it with lifetaker it can have access to 4 slows, knock back and a root. It’s ridiculous with rapier and lifetaker it can have 40% amor pen. They run low con but they easily win vs higher con builds. They can 3 to 4 tap bis featherweight 200 con builds. The random split element stuff too is a big reason and top of 32% base empower, 1 tether and they basically empower capped. Also one of the most oppressive abilities with crippling powder…
@@NYgiants732 if you use musket with lifetaker that is mean you will be dead in a few seconds after assasins such as sns+spear+hatchets noticed you, only best way to play musket is rapier if you want to be able to run away from enemies, i played bow for 2 years and throw it away just because of invisible walls in the opr, arrows can stuck on air while you try to shot someone near the walls,trees , stones. Musket should deal more then bow because bow is faster weapon, and also usually dot dmg bow players play with 200 con so it is almost imposible to kill them if they kite you well, in the other hand musket have only 1 shot, either your gonna land your skills to kill enemy or you die, no other options because playing musket with +50 con is useless, musket is a 5 con weapon, kill or be killed.
They can't balance anything right now because everything is broken. The most they said about bugs is that there is bugs... But with no insight into what they are.
I been saying this but get clowned. Everything sucks and needs tuning. The game was better pre brim when everything took skill and need to only tune something’s down
As for 18:20 the thing about life staff(and any other weapon really) is that they are taking all of the changes from their data, which considering there is no skill/mmr/role queue in any way for anything other than war pretty worthless. A bad healer will die 15 times in opr just like a bad bow will end up with 1 kill while good healer wont die at all carrying the team and a good bow player will end up with 30 kills. Frankly entirety of this balance patch feels so tone deaf
I must be a bad bow player, I normally only get more than 10 kills if there are a lot of squishy players on the other team. Probably I average about 5-7 kills but my assist is often 80+. This is simply because everyone is out healing my damage, I'll go through 3-5 life bars on a target before I get the kill or I'll give up and switch to a different target.
But even a bad healer should be able to have significantly more impact on winning a match than any bad DPS would have. So even under that assumption, it still doesn't make sense to me.
@@DukeSloth of course it doesn't, their data is worthless in general since their main pvp content is unstructured mess. Just pointing out that from that worthless data it might seem like that to them since there is frankly no difference between current bad healer or bad dps in their relevance. A bad healer in a stomp sceanrio might end up with 6/7 deaths in short time which will skew the data a lot. It just kind of proves they aren't really playing their own game
@@robb4566 bro thinks he did something 😁
2.50 I am using Magnetic Gauntlets after they fix them on GS Tank, since u always attacking enemies from front on GS its rougly 10% dmg increase. GS crit dmg base is 1.25x With magnetic gloves it drop down to 1.12x, but with my build total crit chance is 77% so basicly every hit is Crit, i very rarley see white numbers.
Crit chance is capped at 50% so magnetic gauntlets already put you at cap alone, so you can squeeze more damage out by going for damage perks instead of keen perks. Useful in the weapon tree as well.
If I'm understanding their change correctly, GS crit would still drop to 0.95x, meaning it would automatically be pushed to 1.0x after the patch. With Vicious it would be 1.02x and that's only in PvE, in PvP it would still be 1.0x. Unless there's something I'm overlooking here.
I loved this game. Took a bit to quit but im glad i did. Seeing its still brokem makes me glad i did. Move on ppl, code is such a mess theyll.never be able to make consistent and reliable changes
I've calmed down a bit now. I was pretty salty!
I pretty much agree with most of what you said. Bow/ranged was so broken, I don't know how they could judge it. BB nerf makes sense but it's late and BB not super OP or anything now. Firestaff is strong but as you say flare is a meh, just bad to be buffing this at this time. Flail - meh seems in an okay spot to me. Hatchet is pretty strong but don't hate the changes. Musket doesn't need a buff in my opinion.
On an individual level no change is super super bad, just collectively I don't think these changes align with what most players are feeling in OPR - which I am farming no end for a 2.5% pvp track reward. Maybe their data shows something else but I doubt they have enough S5 data and even if they do the data won't make sense cause of all the bugs.....this video should probably have come in May
100% skill issue, your really a meme in OPR man. Musket projectiles definitley needs a fix. Easy to say things coming from melee where you have aimbot assist. Again 100% skill issue for you.
@@johanjansson1608 you what? I've never claimed to be good. I play every role... I'm average at some, crap at others.
Nothing I said is about skill, it's just an opinion on the balance
@@johanjansson1608 we can duel if you fancy it? You'll probably win but happy to try
I disagree. Outside of OPR, musket is terrible. It needs a buff.
@@douglasminor9483 I agree with that...I don't know you can buff it without bugging it in opr as well but I agree
Sadly it is coming too obvious that New World developers makes wrong conclusions out of the data they gather. They've done that throughout the existence of New World. It is very sad.
Spear needs nerfing so that is good news, i mean do melee use anything else these days? Tracking with sns and spear is insane. Healing needs a rework im fine with nerfing life staff constantly but they need to add healing either thriugh another weapon or simply make flail be more like a pally and ward dame or close aor heals real heals though not 100 hp here and there.
smh Duke I sincerely hope you find a better game someday. I also hope it's a game I'm playing because you're a pretty good and comprehensive content creator. I check on your content from time to time to see if maybe it's time to reinstall NW. Of course I still need to filter out your (albeit declining) hopium. I do so because I no longer can sustain hopium for AGS. So... Ya, still not time to reinstall. I'm nearly positive that time will never come now. Seriously though you're too good for this trainwreck.
These ppl saying “bad game, dead game, etc” will be the first to comeback to check up on updates 🤣
All they gotta do is reinstall 🤣
How much have you actually played the new season duke?
I appreciate the informed reaction and not the first.
Well, I'm hoping Keen zerk is only one trigger now for it to activate.
Ty for the video! Do we have any info on if they are fixing that craftet flail went from focus to dex? It must have frustrated many ppl including me.
No info on that at all, unfortunately
So my firestaff will have permanent 21% empower from shirking empower because Entomb is bugged and every tick of dmg received counts as shirked. NICE new exploit!
lifestaff NEEDS to be single pop heal, single sustain heal (NOT SELF) and a party heal for dungeons if needed. The rest of the abilities need to either be variations of those 3 or be buff/support abilities. The life staff having abilities that AOE SUSTAIN SELF HEAL AND BUFF X2 is crazy and painful for the game. Supportive abilities can include knockbacks, damage buffs, empower help, haste boost, or really anything. The whole idea of having these stupid AOE heal drops that have an incredible healing amount plus having 2 makes PvP AND PvE braindead.
In order for the healer to be healing themselves they should be sacrificing the healing of others. right now the healer has no job after dropping beacon/ground and then can just run around inside them or run away well still having all healing be output.
I'm pretty sure they are wrong about exhaust. Because if you have something like Nimble, STR Perks, or Spear perks to increase stam regen, if it was 60% exhaust and you had nimble, i bet it would still be 50% exhaust if you know what I mean. I don't think the tool tip is wrong, i think they were trying to say 60% exhaust doesn't work, but it actually does if someone is running nimble etc. I agree with the nerf to it though.
Net Shot was never bugged. Cap of 50% is irrelevant when you have effects like nimble, spear's regen passive and STR regen passives. So absolutely you were gettign FULL 60% regen debuff against enemies with those effects active. Devs just do not understand mechanics of their own game. It's insane. I can literally teach them how their game works better than they can teach me, because I and many other dedicated players simply have better fundamental understanding of how mechanics works. It's mind boggling how pathetic the BoP dude are now that Dave is gone.
Fire staff broken!? Make it even stronger
As I said day 1 of the "DLC":They removed beloved to screw over healers.
The Data
Gigantic is back. Hell of a thing, thought I'd never get to say that.
Break meta we need it
That shirking empower/heals really speaks volumes on their own knowledge of their own game.
hope we see you covered smite 2
AGS removing accuracy penalty and buffing the damage by 20 percent on musket is actually insane. Musket 5 mans are still a thing and they are extremely unenjoyable to play against. Can’t wait for opr lobbies to turn into Cod matches yet again.
They should just make a map for muskets only deathmatch
Dude, you should really practice listening. There was absolutely no mention of a 20% dmg buff. And don't pretend extending lethal combo to powderburn is a 20% musket dmg buff. It already did the same thing with stopping power. I agree that it's a good buff, but don't say its something it's not
@@fooojin its a damage boost by 20 percent to any debuff applied by a musket. thats what it is, a 20 percent damage boost.
@@newbishere1351 omg. There is only one other debuff on the sharpsooter tree, and that is shell shock, and that's only 4s if you headshot.
Good, musket needs a buff. It is useless anywhere other than OPR. You still get rejected for some M1s if you have a musket.
musket with bayonets inc!
Jay oddity makes his money trashing on games. I 0 shits what he thinks.
Buff Arena!
deadly floursih useless? how about thwarting trip lmao
Healer nerf needed? No, not really. Healers die in a handful of seconds ever since the disease reduction to self heal.
The really bad ones maybe. The good ones die 0 to 2 times usually.
In the most competitive wars in each region, with many of the best players, full geared, full communication and coordinated plays, healers are hard to kill af, in part thanks to rapier that's also true.
Imagine in 3v3 lol
But healers and players with pocket get used to play god mode.
NW need other healing weapons so they don't need to keep the only one OP to keep an army alive, with more healing distribution would be easier to balance. For now, LS will continue being OP af in low scale pvp and there isn't a solution, if they nerf it too much, in OPR and Wars people will die a lot.
Dude doesn’t hide the fact he is anti magic. Holy. Firestaff OP 😂😂😂😂😂😂.
He is anti bow, lol. FS is the most OP weapon in the entire game. Bow DoT build is crap that just pads in OPR and goes 10 kills with little effort. FS goes 20 kills with little effort.
@@ab3240 most op weapon in the game? Hahaha i was joking but from your view on FS couldn’t be more false. Sns spear greatsword. I can go on. Give me a break with that horseshit lol
@@gotchyaa5747 GS is pretty mid after they nerfed its tracking. SnS spear are both broken af but make absolutely no sense to compare to a ranged DPS weapon.
FS is the best ranged DPS weapon by miles and it isn't even close. Good to know you are a 10 kill per OPR FS main though. I'm sure you're bottom 20% in every ranked video game you have ever played.
Tower sheild is to strong buff light armor blocking😅😅😅
stop milking this game and move on
Stop posting shitty comments!
Still waiting for a reason to come back. These devs suck and gotta be replaced
Dead game, dislike
NW has no chance.. even an expierenced playa like sloth doesnt grasp and understand the changes, the synergies, and how much certain things are actually buffing or nerfing.. most folks have even less idea, noone knows shit, and AGS has no good clear vision for NW. the biggest mistake was when they started listening to the players and streamers.. all with their random views on things.. sad