I would like to direct everybody to some resources in the description because I know nobody reads it: 1. There is a pastebin with every enemy and all of their health classes. 2. The tiermaker shown at the start of the video is available if you wanna share your own tier lists. 3. u/quantum_shade's Corrosive vs. Viral post is also in the description. Also, if you watch with English captions you can see some commentary where I explain parts of the video and fit in some clarifications where I couldn't in the video itself. Edit: I also now have a Discord, join at your peril: discord.gg/MQ6XWExV9b
@@kronoshellsing6293 I didn't talk about damage types with no status effect (i.e. True/Tau) or status effects with no damage type (i.e. microwave/lifted). I felt like it would make the video more confusing, though I may make a video on them in the future.
@@CoolKid369 I perfectly understand, imo the two categories would require two videos in order to actually go into depth without blurring the black and white line that separates the two. Also your videos are cool, have a nice day ❤️
Ah, Warframe, the only game where you can play as a walking war crime (Saryn, literally named after Sarin), with weapons that break the Geneva Convention because you've managed to weaponize Cancer AND Space AIDS together.
"The autopsy has revealed coronary embolism as well as severe radiation poisoning... As well as third degree burns to the entire surface of the body, including chemical and electrical burns, though some tissue damage suggests frostbite... The cause of death was determined to be blood loss brought about by internal organ rupture inflicted via an as of yet undetermined sonic weapon."
Haven’t played warframe in like a year (I think I was in the midgame?) and thinking of getting back in. Stuff like this is pulling me back simply because of how much I missed as a beginner
To fix Blast damage, change out the bonuses and resistances and change the status effect to this: enemies afflicted by Blast status explode on death, dealing x damage + y% of their max hp as damage in a z meter range, with the health percentage or range increasing the more stacks are on the target. This would not only make Blast damage better as a damage type, but also give players the option of building for blast on single target weapons to give them some aoe potential, which is something I see a lot of people complaining about lately. Two birds with one stone.
I actually needed a video like this. I took a break from the game over a year a go, and now having been back for about 2 weeks it felt like I had a lot to catch up on. My struggle is different from a new players, as I had to re-learn and un-learn a lot of things on top of the new systems. I don't remember what all of the old status affects did, but I remember gas (more specifically stealth gas) was absolutely broken because it double dipped from toxin mods and faction mods on top of the stealth damage multiplier. Blast used to be a 5meter AoE knockdown. Corrosive procs lasted indefinitely and stacked to the point you could fully strip armor off. Viral halved the targets total HP, but could only have one stack applied at a time. Thanks for helping a returning veteran re-learn how to build status weapons again!
Some minor nitpicks: The Blast status effect used to cause actual explosions, which in turn caused knockdown. It was removed because the fandom complains about knockdown all the damn time. Cold procs are so ridiculous that they just outright slow the passage of time for the afflicted entity. They not only slow walking speed, they slow all movement period, _including gravity!_ Added little fun fact, Toxin used to have a +25% bonus against Ferrite. This was removed in 2020. Slash procs used to ignore shields like Toxin. Back then it was absolutely in the Mandatory/God Tier, and DE had to nerf it to only ignore armor
@@Kittysu-the-kitsune well don't forget blast was originally gonna ragdoll enemies but the backlash was so bad they turned it into knockdown before basically removing cc entirely for blast
Ah this comment hit home for me. I recently came back after a 4 year break and most of my builds are built this way. Seems I have a lot of updating to do. I wonder if the arca plasmor and atomos are still viable
Electricity Damage over Time double dips on weakspot modifiers (and increases to those modifiers, such as Deadhead's +headshot bonus) and can also actually proc Deadhead arcanes because the Electric proc itself can headshot. Not many people know about this and it's why Electric is way more powerful than people give it credit for. On many weapons, it's far better to build into Viral Elec than Viral Heat even for single target damage.
Not bad. You understood the Damage Table quite well. Well, here's how I use the whole thing: 1. Crit Builds - Corrosive or Heat 2. Status Builds - Heat + Viral 3. Hybrid Builds - Corrosive or Viral+Heat and then some weapon-specific shmuckery And yes, Infested and Corpus are still the weakest links in the whole food chain, Grineer, Corrupted and Sentients are the only ones who pose an even remote challenge to me, personally. Well that, and maybe level 400 Shadow Stalker.
What would help magnetic is if it had an effect that was effective regardless of faction and the shield damage was just an extra thing to shit on corpus. Like if enemies attracted each other over a short range that increases with stacks. Plus, the other duel element that would get paired with magnetic is gas and it would give them inherent synergy to be used together. They also need to uncap gas like the other dots
I've played Warframe off and on for over 5 years, but my god did I learn a lot from this video. I feel like I finally understand what status effects actually do, and how they could synergize together. Even without the tiering, this video is incredibly helpful, and deserves to blow up. Keep up the good work my dude!
so I've been running mostly blast this whole time because I never bothered to learn what's good and I used a tonkor because I love grenade launchers so I said "well it already does blast might as well just add more blast to it", honestly it explains a lot
The weird part is that I have been playing for over 7 years, I watch videos like this on a regular basis, and I’ve tested this kind of stuff personally to feel out my builds. And yet my unga bunga brain still slaps gas electric on so many of my builds because of how the statuses used to work. Excellent video dude, the editing was on point and your info is solid. Well done
I understand what you mean, I still have some old corrosive heat setups from the days when corrosive was a full strip, though honestly corrosive heat still destroys armor values
@@femthingevelyn Corrosive + Heat is still amazing for basically anything not Corpus. And uh, don't tell anyone but niche weapons like the Phage can get Corrosive + Heat + Viral, which hurts a lot. Add a riven to the equation and uh, oh boy. Oh lord.
@@Fiendir oh yeah, trust me, I have my phage set with with hunter munitions, corrosive, viral, and cold for disruption, I have a riven with multishot and critical chance and by god does it do work. it's actually kind of funny, my phage doesn't have enough mod capacity for all the mods I want on it, even with all slots being matching polarities
another thing thats good with cold is that its a great way to stall demolisher units, since the proc is a status effect it doesnt get cleared by their nullification pulse and it gives you a lot more time to take out a beefy demolisher unit, i personally find it great to use a corrosive cold glaxion paired with mesa in order to keep the demolisher in sight for longer so i have more time to rip through its healthbar. Its only downfall is with the juggernaut demolisher as it is the only demolisher unit that can't take cold procs
Thank you man, you just opened my eyes up to damage majorly, I'm a bit ashamed to say that as an Mr23 but I'm about to wreck shop a lot more now knowing all these details
This actually really helped me. I've been playing warframe for technically a few years now but for a while I just kind of played it and didn't look into any of the meta details so I didn't know anything about statuses. Thx for the info.
This is a great video. It is very helpful in teaching players almost all they need to know about statuses and how to make good builds against certain factions. I would wholeheartedly recommend this video to anyone who has not watched it yet. 10/10 would watch again.
Also because of quite a few bosses having Alloy armor and some even have status effect immunity or limit the status you can put on them (Eidolons, Archons, Sisters) which makes Radiation even better.
I haven’t played warframe for ages, only completing The New War yesterday. I had NO IDEA some these status effects had been changed like this (I just remember viral cutting max hp in half, and magnetic reducing max shields)
I actually agree. I tested with a heavy gunner and a corpus tech and the same things happened, but I didn't swap out the footage for some reason. From what I've determined though, accuracy scales with enemy level, so there comes a point where enemy accuracy is so high Blast is functionally useless.
IMO the *one* frame where Blast status has any kind of noticeable effect on is Nyx, but only because it stacks with her passive. But uh, let's be honest, if you're Nyx and enemies are shooting at you? You either want them to be accurate and hit your Absorb... Or you're having much bigger problems lmfao
**me MR 30 with 2500+ hours still found something I didn't knew** Amazing explaination, all the information summed up in one video, thanks and keep up the good work.
How would you feel if physical damage types could combine like elements? Slash + Puncture = Laceration Slash + Impact = Mastication Puncture + Impact = Burst (Not sure on the names, or what each would entail)
Slash + Puncture = Gouge Slash + Impact = Tear Puncture + Impact = Spall I'm not sure what you could do as a status that the others don't do. Spall- Staggers opponents and slows movements. May cause a knockdown if enough procs amounts. +2 Shields +1 Armor +/- Mechanics -1 Infested -2 flesh Tear- Slower bleed but also knockdowns on enemies when enough Tear procs build up. +2 Mechanic +1 Flesh +/- Infested -1 Shields -2 Armor Gouge- Rapid bleeding and greatly slowed movement. +2 infested +1 armor +/- Flesh -1 Mechanics -2 Shields
This was absolutely amazing, thought that long of a vid would be boring but holy moly u proved me wrong and u even gave a free lesson of very useful stuff, ty a lot and swas do lah
Captions honestly elevate this video 😂 Thank you for this cause I’ve been struggling to understand status effects in this game. Always been told that Viral Slash or Viral Heat is the go-to but it helps understanding why other status effects don’t match up to it and maybe think about combos like Gas+Electric to lock down groups in a DoT. Very informative and funny 10/10
I'd say that the damage chart for viral is also insane, not below average. IIRC the grineer health also affects the armored grineer, so you get a bonus to pretty much all grineer. And in my experience grineer are the only enemy type worth caring about damaging outside of steel path. (and largely even in it.) That said the corpus shields can get pretty crazy in steel path, and I think the fact that microwaves help all your damage means that it can be ranked much higher. I mean claiming it's bad because it's useless against 2/3 enemy types is kinda odd when we consider faction mods good and you always know what enemy type you'll be facing. In general that's part of the problem. A damage type that is super effective against 1 faction is better than one that is mildly effective versus all of them in hard content, and in easy content it doesn't matter. (Except corrupted I guess, so the mildly effective one also has a niche. Though I might just pack for grineer vs corrupted because they're the most annoying ones. I think that's how it works.) That means that the tier list is either overly long, or incomplete and kinda misleading. (Not really though because viral is clearly the best, and toxin is still better than magnetic in many cases against the corpus, and much better versus everyone else.) Also one part that's kinda poorly explained: If Puncture is great on the damage chart and has a bad status effect, wouldn't a largely puncture weapon be good if it also has low status chance? Not saying I disagree with placement, but I don't think it's explained perfectly. I hope you enjoy the feedback. It was a great video that taught me a few things. Have a great day!
Time for another mikuinterjection this time a large one: 3:50 There's two enemies off the top of my head that are missing here, and they are arguably the most important ones. Necramechs and Vey Hek, Vey hek is specifically hard for newer players on the base starchart, that alone on steel path but stripping him with a shattering impact gunblade is quite easy and once he's stripped he can be 1-3 shot with a decent blast built sniper. 4:04 Alright, this might have been a joke on your part but it's really not fair to use bombards to show what blast's status does, as blast only changes the initial trajectory of the rockets, and due to their tracking nature they'll home in on to you as soon as they leave the barrel, correcting any inaccuracy blast may have caused. When you get it to 10 stacks blast is fairly noticeable it's just that an unreliable survivability increase that needs to be applied on the enemy to work is just really badly designed from the get-go. 4:51 Nah, puncture's worse. Although that's not an element... not sure why you said element here but called the video a status tier list while also talking about damage types... but oh well... 5:58 Another thing to be mentioned here is that IPS mods only scale from the IPS damage that they boost rather than all damage on the weapon, so modding for +puncture on most weapons, even on raw damage builds that won't proc is ill advised as elemental mods will boost your raw damage further by scaling from all damage on the weapon. The only real use for puncture in the current metagame is when used with gara as her pseudoexalted is 100% puncture based on taps. 7:28 Blood for energy is honestly a more note worthy example of a good parazon mod that the two provided and hit and run deserves at least an honorable mention. 8:00 Yes, but actually no. Staggers can end up being a drawback as making enemies dance around like lunatics will cause you to miss headshots which are, as you know a massive damage increase. 8:51 Yeah, shattering impact isn't something to leave out, also you make it sound like you need a impact PROC to use shattering impacts instead of just impact damage which is odd. 9:00 Yeah, no nothing controversial about gas sucking. 11:43 NOOOOOO!! Care! Electric procs don't work well on ragdolled enemies. Gas isn't great either due to the stack cap but if you're ragdolling them considering AOE heat or slash instead of elec procs. If you're grouping enemies without ragdolling them however then electric is a great element. 11:53 Yeah, no, if you're modding for 3 different elements on a gun you're heavily losing out on damage. You're better off going viral elec or raw elec. 12:01 There's one interaction with gas you missed which is basically the best use for gas currently. The amalgam argonak metal auger interaction. If you have a dagger modded for gas and you use it on grouped enemies procking a gas proc on all of them will cause all the damage instances from each gas proc to strip all enemies in the group. And after the first batch dies you can easily just group a new batch on the same spot and the lingering effects of the old gas procs will cause the second batch to be stripped as well. Gas sucks but this interaction is legit great if you have no slots for a stripping subsume. 13:30 Yeah, this isn't correct although void procking a headshot does increase the amount of headshots you get (and the same for body shots) it does not guarantee that all further bullets will hit the enemies head. If an enemy has a void proc in their chest for example and you shoot from above you'll still land a headshot. Also it should be mentioned that some enemies have toxin-ignoring shields treasurers and sisters. Where tox won't do anything until the shields are broken so you really wanna use magnetic on those. Horrible DE balance but it is what it is. (Edit: You did mention this later so ignore this. Still would have been nice to mention it earlier.) 17:20 It should be noted again that some enemies like demolishers are immune to rad while cold is basically a mandatory damage type as it's CC that works well on them. 17:33 Your friend's right, there's a few weapons that can stack incredible amounts of electric procs quickly, for example a single clip of the phantasma kills 20, lvl 185 drekar manic bombards if grouped up. 21:21 WRONG! Enemies do not prioritize fighting each other just because they are under a rad proc they will simply add other enemies around them in to the pool of potential targets, turn on friendly fire, disable auras and boost damage to allies. An enemy with a rad proc will still shoot at you and deal damage to you and the objectives you're trying to protect. 24:47 You didn't mention one of the most important things about the heat DOT, all heat DOTs get refreshed when you apply new heat procs, this means that unlike all other DOTS that will eventually hit a cap of how much damage per second they do as old procs start expiring after 6 seconds, heat's DOT will keep growing indefinitely! Considering 6 seconds is an awfully long time to kill an enemy almost anything will die within this period but when it comes to killing lvlcap enemies with something like a mk1 bo, you can't really do anything other than heat. And lastly I disagree with the placement of viral being above slash. I think they both deserve the same spot. Viral is a x4.25 damage multiplier but against an enemy with enough armour slash is basically a 1000000% damage increase. Yes, viral is great in basically all situations and deserves to be on top of the list but a handful of weapons these days can onetap levelcap enemies with no buffs just because they have massive slash procs. Overall good video, add me on discord if you wanna talk: "TwistedBOLT#0001" and see you around, banana, out!
Hey man I've seen your iceburg video, this one, and the weird and obsure stuff video. You're doin great work. Looking forward to pt. 2 of the weird and obscure stuff, and whatever else you make! I would bet money you will be at 10k subs by the end of November!
I actually quit Warframe awhile back because I started struggling too much to make progress. Would have helped to know about damage types and Statuses. Very educational.
as someone who uses heat+viral i can say that the DoT potential is literally unlimited and quickly amps up to be able to kill even steel path in seconds if not instantly
I am a retard who has been playing this game for over 200 and I never really cared about the intricacies of status effects, All I cared about was what was giving the largest overall damage when put into a weapon. This video really did made me appreciate Status more Discovering Heat has no stack limit makes me REALLY happy since at first I only thought DOT only applies one stack Thanks CoolKid369, now as a TF2 Pyro Main, I'm off to set the world of Warframe on fire
So I left Warframe for years and only recently came back to it this was extremely useful as a guide cause I'd completely forgot what each of the statues even do or who they were even good again besides what the ingame tool tips say.
One thing about slash that is also of note is that enemies killed with slash are dismembered, which for Nekros means his desecrate will dip on each of the body parts. Of not are also Death animations of enemies when killed by status or damage type. God Tier - Slash. Turning enemy into minced meat and also being ACTUALLY useful. Great Tier - Corrosive (enemies fucking melt). Heat (burn to ash). Good tier - Radiation (disintegrate but looks kinda worse than corrosive or heat). Cold (frozen and broken apart). Okay - Blast (disintegrate with explosion effect, some are yeeted). Electric (electrecuted and a imation is ok, but some enemies, ESPECIALLY ancients, at first glance seem to be alive, so you might overkill them a d waste ammo). Bad / Do they even have one? - Toxin, Gas, Impact, Puncture (with exception on bows as there they seem to pin full enemies to walls), Viral, Magnetic.
These are the videos that make the world go round. Deep dives from a passionate player who tested, documented, and then scrutinized the hell out of their work. Teetering on the brink of sanity type shit. You are the tenno the origin system needs
7:43 😂😂 that shit is what's gonna have me coming back my dude 😂😂. honest. Correct yourself. And know what you're talking about. Hella good Warframe UA-camr right there. Usually if someone fucks up they don't address it, or even acknowledge it. You my friend. Ate the true mvp!
They really should've kept the knockdown effect on Blast to some degree, maybe at like 10 stacks of it or something. There was really no reason to remove it at all
thank fucking god, someone who finally knows how warframe works. I am now going to save the link to this video to a .txt file on my desktop bcuz im gonna need so so often. thank you, i love you.
If you use a slot mainly for finisher enabling, a bronco with some punchthru and dizzying bolts would probably fill this purpose Too bad that allows for regular melee finishers too that may actually kill the thing before you get enough impact on it :D (jat kittag comes to mind)
@@laszloneumann500 I have a pretty neatly built quellor with 100% status, mainly built for viral, but occasional impact does the job because of how fast this gun shoots. Than my Nikana prime on slash melts their HP, and if they survive first few procs, Parazon finisher is faster.
After 12k+ hours in Warframe, I totally feel your pain. Ive given up trying to keep up to date on the damage system changes. They keep everything in flux long enough that I ended up doing more research and testing than actual gameplay.
It’s worth noting that radiation is at its absolute best when used on lavos’s catalyze. It CCs enemies in a huge area, including enemies that it failed to hit (those enemies get distracted shooting at enemies that did get hit). This lets lavos get some much needed breathing room basically whenever he wants. I have no idea if irradiated enemies who shoot themselves thanks to a void proc do increased damage against themselves (if so, it could stack pretty significantly with viral), but I generally consider void to also be pretty good regardless, mostly because of how Xata’s whisper boosts damage and double dips like crazy into faction mods and laetum’s devouring attrition.
One thing to note (as you didn't cover the combinations part in your video): The fact that two of the best status effects in the game are top tier and you can build all three of the top tier ones on a single weapon without any issue at all just goes to show how ridiculously outclassed even "mid" status effects are. Mid-tier damage effects like Poison just get shit on by the fact that Heat+Viral makes you deal something like 3x the damage against Grineer targets just with 2 procs. And especially with how DE have uncapped Status Chance accumulation from 100%, you can easily just hit 2 status effects. Even with weapons that have a "mediocre" status chance as a starting-off point (like I think the Lenz with something around 10%?), it's absolutely still worth to slap on Heat+Viral in hopes of getting either one to proc. A second thing to note would maybe be the second biggest weakness of Radiation: Enemy damage scaling. Enemy health scales so incredibly fast compared to enemy damage, that popping a Rad proc on steel path enemies is basically just a 12s stun. Enemy density in SP is usually not the issue, but the enemies just straight up don't damage each other with their weapons at all. At best what you get out of a rad proc in SP is a bunch of other IPS procs on random enemies because of the weapons the mobs are using. So essentially against anything that's above lvl 80 or so, Radiation is just a glorified stun that doesn't actually help you kill the target faster (outside of obviously having good match-ups against alloy armor).
Wow.. what a GREAT video. Thank you SO very much.. Much of this has totally eluded me for quite some time, apparently, and I now have a better understanding of why some of my formerly beastly loadouts absolutely SUCK nowadays.. I was still modding according to "gas procs poison-ticks based on toxic-dmg" etc. Is this now Damage 3.0 or 2.something? So, again, thank you very much - goes to show that even founders can still learn a thing or two ;) ps: after the icebergs and "weird and obscure stuff"... yeah.. subscribed ;)
i always thought that i don't need outside resources, i don't need the meta, i'll do what i like, and i like what i do, but also not being able to kill level 54 and higher mobs and not knowing why is not very cool. so thanks for the guide and pretty amazing explanation for it all.
I would recommend the xoris more than the orvious, it doesn’t target enemies but it has a much bigger explosion and does much more damage. It’s just the better version and it’s pretty easy to get Great videos and I look forward for more :)
@@CoolKid369I used in a build for my ankiros prime, I build a gara based in only boxing and thanks to you I manage to build my ankyros to destroy everything slowly cus still ankiros xD
@CoolKid369 yeah, I'm exhausted and mixed the 2 up. I still run blast with max radius on rapid fire for the hilarious constant stumbling against any of my slowdown builds. In my defense; I run blast and impact together, so they've fused in my sleep deprived brain I personally don't think anything is exactly unusable, only difficult to use without the right mindset (I would say limbo is the exception if I wasn't too tired to meme 🤣 ) You're correct on damage effect, I was wrong and need to use the sleep
I know it's a funny to make self-deprecating jokes, but I just want you to know that you are a very intelligent person who was able to explain something that newer and returning players need to learn, so thank you for your hard work!
im a god level newbie, but when i had viral on some weapon, i literally felt that it was op, even though my actual weapons are cancer and i didnt even know it was viral that was carrying me, though maybe the meme was in the back of my mind. As far as tangents go the tier list was amazing, thanks so much bro!!!! now this noob can get something done
you said at the end that this tier list is like an apples to oranges kind of thing, and while i think that’s acceptable for most of the effects you put on the list, the one damage type i feel like is too different is void damage. it’s an incredible damage type - against a very specific and uncommon niche of units. sentients i think are pretty separate from the other factions you regularly encounter so while i agree with where it was placed on the list considering how it works on all factions, clearly void is one effect not even remotely intended for all factions. but again when put up against EVERY faction, i completely agree with where you put void, and that *was* the premise of the video, i just wanted to mention that
I would like to direct everybody to some resources in the description because I know nobody reads it:
1. There is a pastebin with every enemy and all of their health classes.
2. The tiermaker shown at the start of the video is available if you wanna share your own tier lists.
3. u/quantum_shade's Corrosive vs. Viral post is also in the description.
Also, if you watch with English captions you can see some commentary where I explain parts of the video and fit in some clarifications where I couldn't in the video itself.
Edit: I also now have a Discord, join at your peril: discord.gg/MQ6XWExV9b
forgive me for asking but what about those "invisible" status'? like true damage, void/ rift.. hell the nukor has one called microwave iirc
@@kronoshellsing6293 I didn't talk about damage types with no status effect (i.e. True/Tau) or status effects with no damage type (i.e. microwave/lifted). I felt like it would make the video more confusing, though I may make a video on them in the future.
@@CoolKid369 I perfectly understand, imo the two categories would require two videos in order to actually go into depth without blurring the black and white line that separates the two. Also your videos are cool, have a nice day ❤️
Ah, Warframe, the only game where you can play as a walking war crime (Saryn, literally named after Sarin), with weapons that break the Geneva Convention because you've managed to weaponize Cancer AND Space AIDS together.
Ah yes my bow that breaks 3 warcrimes in one shot
@@blackhole1835 I love using cluster munitions, biological warfare, and chemical warfare on my bow (hell, it should be possible to get this higher)
@@Bob-bs9ok heres mine nuclear warfare, cluster bombs, and prolonged human suffering in one bow
"The autopsy has revealed coronary embolism as well as severe radiation poisoning... As well as third degree burns to the entire surface of the body, including chemical and electrical burns, though some tissue damage suggests frostbite... The cause of death was determined to be blood loss brought about by internal organ rupture inflicted via an as of yet undetermined sonic weapon."
You mean Sarin from Warhammer?
This video is pure gold and a must see for warframe begineers struggling at mid game.
Thank you for the kind words Aravind!
Haven’t played warframe in like a year (I think I was in the midgame?) and thinking of getting back in.
Stuff like this is pulling me back simply because of how much I missed as a beginner
30k views now, nice
I'm Legendary 1, and learned from this video. Good job.
absolutely! especially for me
Man just did a god-like 30 min tierlist video and got like 200 views. Man youre one of the best warframe youtubers these days (if not the best) :D
Thank you so much for the support!
Dutlniv tioogattlyg
we at 75k now :)
Almost 100k
@@Elyrium42 and in an hour it hit 100k
To fix Blast damage, change out the bonuses and resistances and change the status effect to this: enemies afflicted by Blast status explode on death, dealing x damage + y% of their max hp as damage in a z meter range, with the health percentage or range increasing the more stacks are on the target.
This would not only make Blast damage better as a damage type, but also give players the option of building for blast on single target weapons to give them some aoe potential, which is something I see a lot of people complaining about lately. Two birds with one stone.
This would be hilarious with the Jat Kittag Aug + Deimos mod set. 1 dead enemy would kill everything within the area of effect
put this on the forums
i love the idea of having a blast primer with this system
Blast +corrosive sobek with augment *Y E S*
As a Toxic Lash + Roar Sobek enthusiast, I am very interested
This was really comprehensive and even as a veteran, I learned a lot so thank you very much.
I actually needed a video like this. I took a break from the game over a year a go, and now having been back for about 2 weeks it felt like I had a lot to catch up on. My struggle is different from a new players, as I had to re-learn and un-learn a lot of things on top of the new systems.
I don't remember what all of the old status affects did, but I remember gas (more specifically stealth gas) was absolutely broken because it double dipped from toxin mods and faction mods on top of the stealth damage multiplier. Blast used to be a 5meter AoE knockdown. Corrosive procs lasted indefinitely and stacked to the point you could fully strip armor off. Viral halved the targets total HP, but could only have one stack applied at a time.
Thanks for helping a returning veteran re-learn how to build status weapons again!
Glad to hear I could help!
Me too, I just got back into the game. I was caught up just before plains of eidolon came out and now I'm relearning so much
Some minor nitpicks:
The Blast status effect used to cause actual explosions, which in turn caused knockdown. It was removed because the fandom complains about knockdown all the damn time.
Cold procs are so ridiculous that they just outright slow the passage of time for the afflicted entity. They not only slow walking speed, they slow all movement period, _including gravity!_
Added little fun fact, Toxin used to have a +25% bonus against Ferrite. This was removed in 2020.
Slash procs used to ignore shields like Toxin. Back then it was absolutely in the Mandatory/God Tier, and DE had to nerf it to only ignore armor
And that change of blast makes Amalgam Furax Body count can't knock down enemy anymore lol. Totally useless outside the stats.
I miss old blast..
So thats why my entropy bolto doesnt explode as much anymore ;w;
@@Kittysu-the-kitsune well don't forget blast was originally gonna ragdoll enemies but the backlash was so bad they turned it into knockdown before basically removing cc entirely for blast
Ah this comment hit home for me. I recently came back after a 4 year break and most of my builds are built this way. Seems I have a lot of updating to do. I wonder if the arca plasmor and atomos are still viable
Electricity Damage over Time double dips on weakspot modifiers (and increases to those modifiers, such as Deadhead's +headshot bonus) and can also actually proc Deadhead arcanes because the Electric proc itself can headshot. Not many people know about this and it's why Electric is way more powerful than people give it credit for. On many weapons, it's far better to build into Viral Elec than Viral Heat even for single target damage.
I recently found this out and started running electric on weapons like phantasma. It shreds even more than before with heat.
Not bad. You understood the Damage Table quite well.
Well, here's how I use the whole thing:
1. Crit Builds - Corrosive or Heat
2. Status Builds - Heat + Viral
3. Hybrid Builds - Corrosive or Viral+Heat and then some weapon-specific shmuckery
And yes, Infested and Corpus are still the weakest links in the whole food chain, Grineer, Corrupted and Sentients are the only ones who pose an even remote challenge to me, personally. Well that, and maybe level 400 Shadow Stalker.
What would help magnetic is if it had an effect that was effective regardless of faction and the shield damage was just an extra thing to shit on corpus.
Like if enemies attracted each other over a short range that increases with stacks. Plus, the other duel element that would get paired with magnetic is gas and it would give them inherent synergy to be used together. They also need to uncap gas like the other dots
Magnetic should attract projectiles to enemies
I've played Warframe off and on for over 5 years, but my god did I learn a lot from this video. I feel like I finally understand what status effects actually do, and how they could synergize together. Even without the tiering, this video is incredibly helpful, and deserves to blow up. Keep up the good work my dude!
so I've been running mostly blast this whole time because I never bothered to learn what's good and I used a tonkor because I love grenade launchers so I said "well it already does blast might as well just add more blast to it", honestly it explains a lot
I have 4000 hours into this damn game. And this explains alot. This should be a must see for all wf players and DE
The weird part is that I have been playing for over 7 years, I watch videos like this on a regular basis, and I’ve tested this kind of stuff personally to feel out my builds. And yet my unga bunga brain still slaps gas electric on so many of my builds because of how the statuses used to work.
Excellent video dude, the editing was on point and your info is solid. Well done
I understand what you mean, I still have some old corrosive heat setups from the days when corrosive was a full strip, though honestly corrosive heat still destroys armor values
@@femthingevelyn Corrosive + Heat is still amazing for basically anything not Corpus. And uh, don't tell anyone but niche weapons like the Phage can get Corrosive + Heat + Viral, which hurts a lot. Add a riven to the equation and uh, oh boy. Oh lord.
@@Fiendir oh yeah, trust me, I have my phage set with with hunter munitions, corrosive, viral, and cold for disruption, I have a riven with multishot and critical chance and by god does it do work.
it's actually kind of funny, my phage doesn't have enough mod capacity for all the mods I want on it, even with all slots being matching polarities
another thing thats good with cold is that its a great way to stall demolisher units, since the proc is a status effect it doesnt get cleared by their nullification pulse and it gives you a lot more time to take out a beefy demolisher unit, i personally find it great to use a corrosive cold glaxion paired with mesa in order to keep the demolisher in sight for longer so i have more time to rip through its healthbar. Its only downfall is with the juggernaut demolisher as it is the only demolisher unit that can't take cold procs
Thank you man, you just opened my eyes up to damage majorly, I'm a bit ashamed to say that as an Mr23 but I'm about to wreck shop a lot more now knowing all these details
I was struggling with status effects for the longest time now, but this simple video answered all my questions. Thanks a bunch.
If watched quite a few videos about warframe so that i can push myself past mid game, but im gonna be 100% honest this video was god darn amazing
It would be cool if Magnetic pulled enemies closer depending on the Status Damage. Void bypassing shields would be cool too.
Void is pretty bad rn, not being able to deal headshot its so bad
@@akadreku7327
void needs a whole ass rework
This actually really helped me. I've been playing warframe for technically a few years now but for a while I just kind of played it and didn't look into any of the meta details so I didn't know anything about statuses. Thx for the info.
Super helpful content !
This immediatly goes to my tutorial playlist for newbies I come across.
This is a great video. It is very helpful in teaching players almost all they need to know about statuses and how to make good builds against certain factions. I would wholeheartedly recommend this video to anyone who has not watched it yet.
10/10 would watch again.
Also because of quite a few bosses having Alloy armor and some even have status effect immunity or limit the status you can put on them (Eidolons, Archons, Sisters) which makes Radiation even better.
I haven’t played warframe for ages, only completing The New War yesterday. I had NO IDEA some these status effects had been changed like this (I just remember viral cutting max hp in half, and magnetic reducing max shields)
Love it! The work you've done in this video is incedible. I am a nearly endgame player but i still learned so much from your video! keep it up!
"Use Corrosive and Heat if you're out and about on the Drift"
My corrosion Dex Furis and Nezha were forged by infestacles it seems.
this is making me want to play warframe again, might actually do so
I don't know if me inspiring you is good or bad lol
Testing blast status effect with a bombard isn't a proper/fair test. The rockets home in on the player
I actually agree. I tested with a heavy gunner and a corpus tech and the same things happened, but I didn't swap out the footage for some reason. From what I've determined though, accuracy scales with enemy level, so there comes a point where enemy accuracy is so high Blast is functionally useless.
IMO the *one* frame where Blast status has any kind of noticeable effect on is Nyx, but only because it stacks with her passive.
But uh, let's be honest, if you're Nyx and enemies are shooting at you? You either want them to be accurate and hit your Absorb... Or you're having much bigger problems lmfao
Well done lad!
I’m a massive noob with Warframe so not only was this entertaining but very informative! Also I really enjoy your sense of humor.
**me MR 30 with 2500+ hours still found something I didn't knew**
Amazing explaination, all the information summed up in one video, thanks and keep up the good work.
Speaking of Gas, I like using the cyanex because I'm able to get both gas and corrosive on it which makes it a monster.
How would you feel if physical damage types could combine like elements?
Slash + Puncture = Laceration
Slash + Impact = Mastication
Puncture + Impact = Burst
(Not sure on the names, or what each would entail)
Slash + Puncture = Gouge
Slash + Impact = Tear
Puncture + Impact = Spall
I'm not sure what you could do as a status that the others don't do.
Spall-
Staggers opponents and slows movements. May cause a knockdown if enough procs amounts.
+2 Shields
+1 Armor
+/- Mechanics
-1 Infested
-2 flesh
Tear-
Slower bleed but also knockdowns on enemies when enough Tear procs build up.
+2 Mechanic
+1 Flesh
+/- Infested
-1 Shields
-2 Armor
Gouge-
Rapid bleeding and greatly slowed movement.
+2 infested
+1 armor
+/- Flesh
-1 Mechanics
-2 Shields
That would be way too op at that point
I actually really needed this, thanks. I was using puncture on a weapon and wondered why it was harder to beat corpus
This was absolutely amazing, thought that long of a vid would be boring but holy moly u proved me wrong and u even gave a free lesson of very useful stuff, ty a lot and swas do lah
Captions honestly elevate this video 😂 Thank you for this cause I’ve been struggling to understand status effects in this game. Always been told that Viral Slash or Viral Heat is the go-to but it helps understanding why other status effects don’t match up to it and maybe think about combos like Gas+Electric to lock down groups in a DoT. Very informative and funny 10/10
oh viral heat was never players were jsut lazy and never changed to match the faction
viral slash still good tho
Uhm why do you not have more subs? This is professional tier stuff here, keep it up man
Good to see most of my editing mistakes aren't super obvious lmao. But seriously, thank you for the support!
@@CoolKid369 Makes it more endearing in my opinion. Makes you more relatable lol
I'd say that the damage chart for viral is also insane, not below average. IIRC the grineer health also affects the armored grineer, so you get a bonus to pretty much all grineer. And in my experience grineer are the only enemy type worth caring about damaging outside of steel path. (and largely even in it.)
That said the corpus shields can get pretty crazy in steel path, and I think the fact that microwaves help all your damage means that it can be ranked much higher. I mean claiming it's bad because it's useless against 2/3 enemy types is kinda odd when we consider faction mods good and you always know what enemy type you'll be facing.
In general that's part of the problem. A damage type that is super effective against 1 faction is better than one that is mildly effective versus all of them in hard content, and in easy content it doesn't matter. (Except corrupted I guess, so the mildly effective one also has a niche. Though I might just pack for grineer vs corrupted because they're the most annoying ones. I think that's how it works.)
That means that the tier list is either overly long, or incomplete and kinda misleading. (Not really though because viral is clearly the best, and toxin is still better than magnetic in many cases against the corpus, and much better versus everyone else.)
Also one part that's kinda poorly explained: If Puncture is great on the damage chart and has a bad status effect, wouldn't a largely puncture weapon be good if it also has low status chance? Not saying I disagree with placement, but I don't think it's explained perfectly.
I hope you enjoy the feedback. It was a great video that taught me a few things. Have a great day!
really nice effort into this, good job! :)
Time for another mikuinterjection this time a large one:
3:50 There's two enemies off the top of my head that are missing here, and they are arguably the most important ones. Necramechs and Vey Hek, Vey hek is specifically hard for newer players on the base starchart, that alone on steel path but stripping him with a shattering impact gunblade is quite easy and once he's stripped he can be 1-3 shot with a decent blast built sniper.
4:04 Alright, this might have been a joke on your part but it's really not fair to use bombards to show what blast's status does, as blast only changes the initial trajectory of the rockets, and due to their tracking nature they'll home in on to you as soon as they leave the barrel, correcting any inaccuracy blast may have caused. When you get it to 10 stacks blast is fairly noticeable it's just that an unreliable survivability increase that needs to be applied on the enemy to work is just really badly designed from the get-go.
4:51 Nah, puncture's worse. Although that's not an element... not sure why you said element here but called the video a status tier list while also talking about damage types... but oh well...
5:58 Another thing to be mentioned here is that IPS mods only scale from the IPS damage that they boost rather than all damage on the weapon, so modding for +puncture on most weapons, even on raw damage builds that won't proc is ill advised as elemental mods will boost your raw damage further by scaling from all damage on the weapon.
The only real use for puncture in the current metagame is when used with gara as her pseudoexalted is 100% puncture based on taps.
7:28 Blood for energy is honestly a more note worthy example of a good parazon mod that the two provided and hit and run deserves at least an honorable mention.
8:00 Yes, but actually no. Staggers can end up being a drawback as making enemies dance around like lunatics will cause you to miss headshots which are, as you know a massive damage increase.
8:51 Yeah, shattering impact isn't something to leave out, also you make it sound like you need a impact PROC to use shattering impacts instead of just impact damage which is odd.
9:00 Yeah, no nothing controversial about gas sucking.
11:43 NOOOOOO!! Care! Electric procs don't work well on ragdolled enemies. Gas isn't great either due to the stack cap but if you're ragdolling them considering AOE heat or slash instead of elec procs. If you're grouping enemies without ragdolling them however then electric is a great element.
11:53 Yeah, no, if you're modding for 3 different elements on a gun you're heavily losing out on damage. You're better off going viral elec or raw elec.
12:01 There's one interaction with gas you missed which is basically the best use for gas currently. The amalgam argonak metal auger interaction. If you have a dagger modded for gas and you use it on grouped enemies procking a gas proc on all of them will cause all the damage instances from each gas proc to strip all enemies in the group. And after the first batch dies you can easily just group a new batch on the same spot and the lingering effects of the old gas procs will cause the second batch to be stripped as well. Gas sucks but this interaction is legit great if you have no slots for a stripping subsume.
13:30 Yeah, this isn't correct although void procking a headshot does increase the amount of headshots you get (and the same for body shots) it does not guarantee that all further bullets will hit the enemies head. If an enemy has a void proc in their chest for example and you shoot from above you'll still land a headshot.
Also it should be mentioned that some enemies have toxin-ignoring shields treasurers and sisters. Where tox won't do anything until the shields are broken so you really wanna use magnetic on those. Horrible DE balance but it is what it is. (Edit: You did mention this later so ignore this. Still would have been nice to mention it earlier.)
17:20 It should be noted again that some enemies like demolishers are immune to rad while cold is basically a mandatory damage type as it's CC that works well on them.
17:33 Your friend's right, there's a few weapons that can stack incredible amounts of electric procs quickly, for example a single clip of the phantasma kills 20, lvl 185 drekar manic bombards if grouped up.
21:21 WRONG! Enemies do not prioritize fighting each other just because they are under a rad proc they will simply add other enemies around them in to the pool of potential targets, turn on friendly fire, disable auras and boost damage to allies. An enemy with a rad proc will still shoot at you and deal damage to you and the objectives you're trying to protect.
24:47 You didn't mention one of the most important things about the heat DOT, all heat DOTs get refreshed when you apply new heat procs, this means that unlike all other DOTS that will eventually hit a cap of how much damage per second they do as old procs start expiring after 6 seconds, heat's DOT will keep growing indefinitely! Considering 6 seconds is an awfully long time to kill an enemy almost anything will die within this period but when it comes to killing lvlcap enemies with something like a mk1 bo, you can't really do anything other than heat.
And lastly I disagree with the placement of viral being above slash. I think they both deserve the same spot. Viral is a x4.25 damage multiplier but against an enemy with enough armour slash is basically a 1000000% damage increase. Yes, viral is great in basically all situations and deserves to be on top of the list but a handful of weapons these days can onetap levelcap enemies with no buffs just because they have massive slash procs.
Overall good video, add me on discord if you wanna talk: "TwistedBOLT#0001" and see you around, banana, out!
Get a real job banana man
cringe tbh
@@azir1trick69 Thanks for your feedback, appreciate it!
Did not expect to find Bolt here
@@excalibursonic32 people find me in all sorts of weird places.
Hey man I've seen your iceburg video, this one, and the weird and obsure stuff video. You're doin great work. Looking forward to pt. 2 of the weird and obscure stuff, and whatever else you make! I would bet money you will be at 10k subs by the end of November!
I wouldn't be that optimistic, but thank you for the support Joshua!
I come back to this vid every once in awhile and honestly still best guide in my opinion
I actually quit Warframe awhile back because I started struggling too much to make progress.
Would have helped to know about damage types and Statuses.
Very educational.
Timestamps:
Blast 3:25
Puncture 4:56
Impact 6:31
Gas 9:01
Void 12:16
Magnetic 14:21
Cold 15:56
Electric 17:32
Toxin 19:13
Radiation 20:39
Corrosive 22:25
Heat 23:41
Slash 25:03
Viral 26:33
In case anyone wants to look at the individual statuses
as someone who uses heat+viral i can say that the DoT potential is literally unlimited and quickly amps up to be able to kill even steel path in seconds if not instantly
I am a retard who has been playing this game for over 200 and I never really cared about the intricacies of status effects, All I cared about was what was giving the largest overall damage when put into a weapon. This video really did made me appreciate Status more
Discovering Heat has no stack limit makes me REALLY happy since at first I only thought DOT only applies one stack
Thanks CoolKid369, now as a TF2 Pyro Main, I'm off to set the world of Warframe on fire
One huge advantage to Viral is that you can pair it with Radiation, HEAVILY amplifying damage that enemies deal to each other with both active.
Great video I totally agree with the sentiment that you should use whatever status you want glad to see new warframe content on the platform.
This video is really well made. Hope you get more recognition my dude
Whan you start watching a video about a topic, and you hear "is just my opinion" you know its gonna be objective, earned my sub ^^
So I left Warframe for years and only recently came back to it
this was extremely useful as a guide cause I'd completely forgot what each of the statues even do or who they were even good again besides what the ingame tool tips say.
Great video especially for those players looking for a nice explanation on why some statuses are so good compared to others.
Got my sub over this one! That was so informative and though I knew all the information it is compiled SO WELL! Great work!
One thing about slash that is also of note is that enemies killed with slash are dismembered, which for Nekros means his desecrate will dip on each of the body parts.
Of not are also Death animations of enemies when killed by status or damage type.
God Tier - Slash. Turning enemy into minced meat and also being ACTUALLY useful.
Great Tier - Corrosive (enemies fucking melt). Heat (burn to ash).
Good tier - Radiation (disintegrate but looks kinda worse than corrosive or heat). Cold (frozen and broken apart).
Okay - Blast (disintegrate with explosion effect, some are yeeted). Electric (electrecuted and a imation is ok, but some enemies, ESPECIALLY ancients, at first glance seem to be alive, so you might overkill them a d waste ammo).
Bad / Do they even have one? - Toxin, Gas, Impact, Puncture (with exception on bows as there they seem to pin full enemies to walls), Viral, Magnetic.
so *THAAAAAAATS* what viral does! I was told “put it on your hammer! It’s amazing” and now, it’s going on the Kuva zarr. Thanks dude!
i mean the game literally tells you what every status effect does
so if you didnt know thats what viral does... idk
I didn’t know where to find it…
It also was changed not all that long ago, it used to literally just halve the enemies hp while active if I recall correctly
These are the videos that make the world go round. Deep dives from a passionate player who tested, documented, and then scrutinized the hell out of their work. Teetering on the brink of sanity type shit. You are the tenno the origin system needs
Damn.. thnaks for the tierlist and I love your humor, keep it up
Nice to see grinding isn't the only time I'll have to be forced to look at Hydron.
8:14 the captions speaking to me was a great surprise. Never seen anyone do that. Charming
7:43 😂😂 that shit is what's gonna have me coming back my dude 😂😂. honest. Correct yourself. And know what you're talking about. Hella good Warframe UA-camr right there. Usually if someone fucks up they don't address it, or even acknowledge it. You my friend. Ate the true mvp!
I've been putting Viral/Slash on my weapons for almost 3 years, when it wasnt that good. I feel like some sort of prophet now
*and they called me a Madman*
Perfectly balanced between fun to watch and educational. Take my sub and like good sir
They really should've kept the knockdown effect on Blast to some degree, maybe at like 10 stacks of it or something. There was really no reason to remove it at all
Wow....this explains so much and I understand why some of my gear hasn't scaled well despite the promising raw numbers.
This video was randomly recommended to me. You’re kinda funny. Subbed
thank fucking god, someone who finally knows how warframe works. I am now going to save the link to this video to a .txt file on my desktop bcuz im gonna need so so often. thank you, i love you.
glad I could help lol
Very entertaining and informational video! You kept my attention for 30mins straight... not many vids do that
Having one fast, high status impact weapon is a blessing on steel path, just to get rid of heavy units quick
If you use a slot mainly for finisher enabling, a bronco with some punchthru and dizzying bolts would probably fill this purpose
Too bad that allows for regular melee finishers too that may actually kill the thing before you get enough impact on it :D
(jat kittag comes to mind)
@@laszloneumann500 I have a pretty neatly built quellor with 100% status, mainly built for viral, but occasional impact does the job because of how fast this gun shoots. Than my Nikana prime on slash melts their HP, and if they survive first few procs, Parazon finisher is faster.
*reading this while having high fire rate & status akstiletto prime*
BRRRRTTT
That clip of the corpus getting shredded has me dying cuz that exsctly how i imagined it
All road leads to viral flamethrower with a bit of a cutting edge
After 12k+ hours in Warframe, I totally feel your pain. Ive given up trying to keep up to date on the damage system changes. They keep everything in flux long enough that I ended up doing more research and testing than actual gameplay.
Very interesting video. I guess a lot of work went into this. Well done, lad!
It’s worth noting that radiation is at its absolute best when used on lavos’s catalyze. It CCs enemies in a huge area, including enemies that it failed to hit (those enemies get distracted shooting at enemies that did get hit). This lets lavos get some much needed breathing room basically whenever he wants. I have no idea if irradiated enemies who shoot themselves thanks to a void proc do increased damage against themselves (if so, it could stack pretty significantly with viral), but I generally consider void to also be pretty good regardless, mostly because of how Xata’s whisper boosts damage and double dips like crazy into faction mods and laetum’s devouring attrition.
Just came across thia while getting back into the game. You earned my sub.
Thanks for the video, getting back into Warframe after a year and some change leave and I was pretty sure corrosive wouldn't be king anymore.
my friend was building blast damage on all weapons for like 4 years now. I hope this video will help him find the right way of living.
small return to warframe after a LONG while, awesome video to get me patched up on the new damage type meta
EDIT: pug
One thing to note (as you didn't cover the combinations part in your video): The fact that two of the best status effects in the game are top tier and you can build all three of the top tier ones on a single weapon without any issue at all just goes to show how ridiculously outclassed even "mid" status effects are. Mid-tier damage effects like Poison just get shit on by the fact that Heat+Viral makes you deal something like 3x the damage against Grineer targets just with 2 procs. And especially with how DE have uncapped Status Chance accumulation from 100%, you can easily just hit 2 status effects. Even with weapons that have a "mediocre" status chance as a starting-off point (like I think the Lenz with something around 10%?), it's absolutely still worth to slap on Heat+Viral in hopes of getting either one to proc.
A second thing to note would maybe be the second biggest weakness of Radiation: Enemy damage scaling. Enemy health scales so incredibly fast compared to enemy damage, that popping a Rad proc on steel path enemies is basically just a 12s stun. Enemy density in SP is usually not the issue, but the enemies just straight up don't damage each other with their weapons at all. At best what you get out of a rad proc in SP is a bunch of other IPS procs on random enemies because of the weapons the mobs are using. So essentially against anything that's above lvl 80 or so, Radiation is just a glorified stun that doesn't actually help you kill the target faster (outside of obviously having good match-ups against alloy armor).
Wow.. what a GREAT video. Thank you SO very much..
Much of this has totally eluded me for quite some time, apparently, and I now have a better understanding of why some of my formerly beastly loadouts absolutely SUCK nowadays.. I was still modding according to "gas procs poison-ticks based on toxic-dmg" etc. Is this now Damage 3.0 or 2.something?
So, again, thank you very much - goes to show that even founders can still learn a thing or two ;)
ps: after the icebergs and "weird and obscure stuff"... yeah.. subscribed ;)
I've been playing the game for almost 2000 hours now and still struggle with types of status. Thank you for this video.
thanks for your efforts, i've played this game for 300-odd hours and a lot of this was new information to me
This was an amazing breakdown. Thanks a lot bro
Thank you for the kind words Edward!
i always thought that i don't need outside resources, i don't need the meta, i'll do what i like, and i like what i do, but also not being able to kill level 54 and higher mobs and not knowing why is not very cool. so thanks for the guide and pretty amazing explanation for it all.
The explanation of everything helps a lot
I would recommend the xoris more than the orvious, it doesn’t target enemies but it has a much bigger explosion and does much more damage. It’s just the better version and it’s pretty easy to get
Great videos and I look forward for more :)
I was only using Orvius in the footage to vary what weapons were on-screen. In reality I very seldom use it lol. Definitely agree about Xoris.
Love the metroid prime background music
Nice video I love how you breakdown all the information
A lot of it is outdated now and it's due for a remake, which I plan on doing. Stay tuned if that interests you!
@@CoolKid369I used in a build for my ankiros prime, I build a gara based in only boxing and thanks to you I manage to build my ankyros to destroy everything slowly cus still ankiros xD
@@CoolKid369 an updated one would be sick, and a TLDR at the end, which ones to use when would be nice
Your humor is actually really good and I love it.
"Blast is unusable!" (Blast, which increases the health at which enemies can be mercied. Yeah, that blast.)
Blast has no effect on enemy mercy thresholds, that's impact.
@CoolKid369 yeah, I'm exhausted and mixed the 2 up. I still run blast with max radius on rapid fire for the hilarious constant stumbling against any of my slowdown builds.
In my defense; I run blast and impact together, so they've fused in my sleep deprived brain
I personally don't think anything is exactly unusable, only difficult to use without the right mindset (I would say limbo is the exception if I wasn't too tired to meme 🤣 )
You're correct on damage effect, I was wrong and need to use the sleep
Incredibly underrated, thank you so much
That meme you made, is in fact, very funny.
Hey, new WF content creator! I like the vibe of the video, subscribed! Looking forward for more videos.
What a great job!.. Thank you for the information👍🤙
iv been using blast for a large percentage of a casual 1200 hours lmao
May the algorithm bless you
Thank you dude this will be very useful great job
I know it's a funny to make self-deprecating jokes, but I just want you to know that you are a very intelligent person who was able to explain something that newer and returning players need to learn, so thank you for your hard work!
im a god level newbie, but when i had viral on some weapon, i literally felt that it was op, even though my actual weapons are cancer and i didnt even know it was viral that was carrying me, though maybe the meme was in the back of my mind. As far as tangents go the tier list was amazing, thanks so much bro!!!! now this noob can get something done
Mastery rank 24 with 1400 hours in and it took me this long to find this shit out. Tysm.
you said at the end that this tier list is like an apples to oranges kind of thing, and while i think that’s acceptable for most of the effects you put on the list, the one damage type i feel like is too different is void damage. it’s an incredible damage type - against a very specific and uncommon niche of units. sentients i think are pretty separate from the other factions you regularly encounter so while i agree with where it was placed on the list considering how it works on all factions, clearly void is one effect not even remotely intended for all factions. but again when put up against EVERY faction, i completely agree with where you put void, and that *was* the premise of the video, i just wanted to mention that