I play medic a lot, and the best players know to yell for me constantly. They yell leaving spawn, they yell when they're about to damage jump, they yell when they're about to push. Don't be thinking this is rude, oh no, it's teamwork enabling communication! I smile every time a good scout yells for me while running past, because I know the quick overheal is the difference of getting a med pick, or just simply not dying. Too often I see engineers trying to tank an uber without even calling for help. Voice comms exist, use them! It's not impolite, go ahead. - Love, medic.
Wish more like you existed. I’ll be top scoring, 20 pts ahead of the next player, and the medic will just refuse to overheal me while staying on a heavy.
Less experienced medics sometimes complain about full health players calling for medic... I press E every time I know I have crit heals and actively seek out a doctor to get buffed. Thank you for understanding lol
18:08 something i noticed habib doing in old demos was reload a few stickies, then a few pipes, then finishing off each. makes sense since having at least some of both makes you the most effective
Valve when designing soldier: let’s make his primary weakness reloading being slow Valve when designing Demoman: fuckinnn what if we made soldier with 12 rockets in his loadout lollllll
So you're really telling me that reloading a sticky launcher or grenade launcher from empty feels any faster? lmao In both cases if you're caught reloading, you're just cooked
They say what comes from experience cannot be taught, but man, your tutorials are capable of helping to organize my messy past gameplay memories and forge them into useful information & guidelines almost instantly. Please keep them going!....though how few views they get is a genuine shame... :(
Stickybombs can be destroyed by a lot of things. Funny thing I have to mention, I found out that the Cow Mangler's Charge (M2) can destroy Stickybombs wtf (I have 10.7k hours in this game lol)
My strategy for Demo was to only play demo for months until i learned the damn class. Now? He's given me a new appreciation for the game because of how insanely fun, engaging and 4D chess his gameplay feels
This channel is the reason i try to improve as demonan and keep maining demoman this channel is a huge role model for my gameplay if that makes any sense
I have 3 500 hours in TF2, 240 of those hours being as Demoman. This is one of few TF2 tip videos I've seen in a long, long time that actually taught me new concepts in this game and I really appreciate it, thank you!
My dude i love your channel so much i took a massive break from tf2 and couldnt even get a single kill some games but after watching 1 of your heavy guides my heavy gameplay actually shot up so much in quality and i got my first topscore in months thank you❤
I might be the only one who noticed that stickies on thumbnail change color depending on where you see them (notifications, main page etc) didn't know youtube had that function
melees being internally hitscan does allow for funnies after all I also think demo being unmitigated is a lesser evil than sniper given all the broken bullshit in pubs, but it's something that'd need to be addressed.
34:07 One fun thing that wasn't specifically mentioned re: Quickiebomb Launcher (and Scottish Resistance I guess ...) is that, for some reason, it can delete midair stickies. So, sometimes if you're fighting a QB Demo, your sticky can sometimes just get instadeleted as soon as you shoot it. QB is still overall worse than stock, but it's certainly annoyed me a countable-on-two-hands amount of times.
it's like fighting short circuit lite except it also takes a third of your health with each shot. Fun! Wish that stat was either removed entirely or at least only applied to grounded stickies.
Thanks for this video I have 300 hours on demoman but still couldnt understand how other better demomans were able to use their stickies in a more efficient way
Awesome guide. At 6:57 you mention a control style to shoot and detonate stickies. I’d like to add on that holding down right click will achieve the same result and cause stickies to detonate the moment they are able to. This makes it much easier for me to m1m2 as needed, hope this helps.
Yes, I do this when spamming as well. It avoids pressing m2 too early and not detonating the sticky at all. Though I will say being able to time your m2 clicks may make more fine tuned sticky spamming more effective, for example if you wanted to actually not detonate asap and leave it just a tad to inflict more damage like if you needed the sticky to travel slightly further or waiting for the enemy to move a little more into your sticky.
I'm surprised by your criticism of the quickie bomb launcher. It is exactly the weapon to snipe snipers from a distance, stickyspam and hit cart pushers with a full charged shot. I thought you were going to praise it when I opened the video, hehehe.
I think in misc you could've mentioned info and stickies. The number of stickies out changes when people destroy traps, you can put a couple obvious stickies in a doorway and see the active sticky count go down. I will put more stickies in the same spot but hidden and use that info to detonate. Also your trap info can be used against you if you trap a point and use it on someone capping, it could be a soldier/pyro that knocked them away without destroying them allowing a backcap.
seriously man, your demo and soldier guides are literally the only ones of their kind, targeted at intermediate to advanced players. they’ve helped me massively in getting better at casual
I would prefer to reload the stickybomb launcher first, as long as it has 4 or less shots left in it. I had to look this up on the wiki, because before it was just a feeling I had. Subsequent reloads after your first one (reload one sticky, and automatically reload the next) are much faster. 1.09s on first reload and 0.67s on subsequent. Having a lot of stickies missing means you get to benefit more from that faster reload rather than going with a lot of partial reloads.
Can anyone explaing how his FOV looks like that? it looks so good, I know some people have the FOV set to where you can see their arms cut off and I hate that but his settings are literally perfect.
Well that's interesting, I play demo for so long, but I've started taking interest in playing medic, it's so fun to kritz stock demos and overall knowing that you are the most important class in the battlefield
try pyro with degreaser/flare gun/homewrecker(melee of choice) if you play support/zone/damage role it has a similar feel to med. team protection and objective protection from your airblasts and extingushes is super rewarding. + flare gun crits are more fun crossbow bolts lol. i use homewrecker to de-sap stuff too.
@@VortexF I genuinely mained the Stock Medigun due to how good it is, but I still see why people liked Kritz as well. Regardless, it doesn't change that we are still really good and important to our team
@@senko0802 my favorite loadout is probably kritz, crossbow and amputator, the amputator is so good to heal a bunch of people at the same time, I love it so much, anyway's. Have fun playing demo
Scottish Resistance is really effective on tight maps and choke points. Add the Loose Cannon and it's oppressive. Push people into your own traps! The mistake is trying to use it like stock.
Good video, I've played quite a lot as demo and learned all of it subconsciously just through experience. Still I think this is a God tier info for new players who only start their journey as a demolition guy. -rep for shitting on quickie and scottish resistance tho, noob. P.S. No, really good shit. By the way is there any possibility I may make Russian subtitles for your video? I want to share your guides to a couple of my friends who don't speak English.
what does it say bro, i mean, not a pyro main, but what does it say please i need to know i won't get upset i just wanna check something please tell me what it says
Id rather deal with a cracked demoman than a cracked sniper. BY existance makes the game worse because discouraging players to attack makes it super easy for players to get picked off over and over a team fight never happening, And team with good sniper agains STUPID combat advantage by sheer existance and only counter to this menace is to REPEATEDLY sacrifice into it guarenteeing both players to not have fun good luck if there is cracked 2 snipers. Atleast demoman is interactive and fun to play against
32:40 you know... Engineer has a turtle cosmetic... he also can cosmetically remove his hat and wear a hawaiian shirt and glasses... Engineer confirmed Master Roshi and Short Circuit is just a Kamehameha ball form
Against my better judgement, here is a tip you did not cover. When relying on the autoreload setting, your automatic Stickybomb Launcher reloads will be stopped when holding M2, meaning you may end up reloading slightly slower. You can fix this by using +reload in console. For some reason, that makes the autoreload much more consistent across the board.
the biggest problem when i try to use the stickybomb launcher is that i PHYSICALLY cant tell where my stickies are and if theyre even close to my target, and this is something that i dont think i can fix much since its not a game problem, its an irl problem. so i need to find a way to know if theyre gonna get hit without knowing if theyre actually going to get hit
Hello do you have a video for the basics of demo? Im a complete nub and newbie so im not even sure how this class works. It just seems like soldier 2.0 to me
I use default/default. Here is a screenshot with my advanced settings menu so you can copy the pitches if you want: drive.google.com/file/d/1Xz3ytrACzqs038buH06BVm_xKfW4G1Ep/view?usp=sharing
To make the weird badwater last properties worse for demo mains, it is the same property that turns short circuit jumping from a small leap to a catapult. This is mostly useless information, but those are two minor disdains demos can now have for one property with this knowledge.
I play medic a lot, and the best players know to yell for me constantly. They yell leaving spawn, they yell when they're about to damage jump, they yell when they're about to push. Don't be thinking this is rude, oh no, it's teamwork enabling communication! I smile every time a good scout yells for me while running past, because I know the quick overheal is the difference of getting a med pick, or just simply not dying. Too often I see engineers trying to tank an uber without even calling for help. Voice comms exist, use them! It's not impolite, go ahead. - Love, medic.
Wish more like you existed. I’ll be top scoring, 20 pts ahead of the next player, and the medic will just refuse to overheal me while staying on a heavy.
Less experienced medics sometimes complain about full health players calling for medic... I press E every time I know I have crit heals and actively seek out a doctor to get buffed. Thank you for understanding lol
As a casual f2p, I’m just so used to not being able to talk that I forgot I can do that in community servers lol
MEEEEDIIIICCCCC!!
Ftp:
I watched ten minutes of this, spammed a few stickies, and got a lucky crit double kill. The crit was absolutely thanks to this video.
18:08 something i noticed habib doing in old demos was reload a few stickies, then a few pipes, then finishing off each. makes sense since having at least some of both makes you the most effective
why u ignoring fans in pubs?
Yap shames
rumpus the goat
@@Mai.Calicodoesn’t have an obligation to talk to people in pubs lmao I imagine as long as he isn’t explicitly rude
@@Mai.Calico muting chat in tf2 is a very sobering experience
Valve when designing soldier: let’s make his primary weakness reloading being slow
Valve when designing Demoman: fuckinnn what if we made soldier with 12 rockets in his loadout lollllll
CHADlier is still stronger
So you're really telling me that reloading a sticky launcher or grenade launcher from empty feels any faster? lmao
In both cases if you're caught reloading, you're just cooked
did not notice/care about the inconsistent voice quality until you pointed it out, don't lose sleep over it
They say what comes from experience cannot be taught, but man, your tutorials are capable of helping to organize my messy past gameplay memories and forge them into useful information & guidelines almost instantly. Please keep them going!....though how few views they get is a genuine shame... :(
The amount of 2nd hand dopamine in these demo clips feels like it should be illegal. Great work, great vid!
Stickybombs can be destroyed by a lot of things. Funny thing I have to mention, I found out that the Cow Mangler's Charge (M2) can destroy Stickybombs wtf (I have 10.7k hours in this game lol)
to be fair that stat was only added relatively recently (2019?) so its understandable not to know about it
WHAT?!?!
@@TwunnyPhaiv WAIT WHAT?
this is the only post blue moon weapon update so wtf
My strategy for Demo was to only play demo for months until i learned the damn class.
Now? He's given me a new appreciation for the game because of how insanely fun, engaging and 4D chess his gameplay feels
This channel is the reason i try to improve as demonan and keep maining demoman this channel is a huge role model for my gameplay if that makes any sense
I have 3 500 hours in TF2, 240 of those hours being as Demoman. This is one of few TF2 tip videos I've seen in a long, long time that actually taught me new concepts in this game and I really appreciate it, thank you!
My dude i love your channel so much i took a massive break from tf2 and couldnt even get a single kill some games but after watching 1 of your heavy guides my heavy gameplay actually shot up so much in quality and i got my first topscore in months thank you❤
having to press m1 and m2 and worrying about an arc and a delay makes stickybombs the hardest weapon to use in tf2, and maybe most fps in general
Nah we all know the phlog is the the hardest weapon to use in gaming history, stickybomb is a close second
@@magoleo-pr7if the wrangler is harder than both
Huntsman is harder
lmfao
I might be the only one who noticed that stickies on thumbnail change color depending on where you see them (notifications, main page etc) didn't know youtube had that function
I have never seen something like that, crazy
I am using a youtube feature to test 3 different thumbnails and see which one is better. The only difference is the color of the stickybombs :)
melees being internally hitscan does allow for funnies after all
I also think demo being unmitigated is a lesser evil than sniper given all the broken bullshit in pubs, but it's something that'd need to be addressed.
The only demoman long range launcher is the quickiebomb launcher, my favourite demo weapon.
34:07 One fun thing that wasn't specifically mentioned re: Quickiebomb Launcher (and Scottish Resistance I guess ...) is that, for some reason, it can delete midair stickies. So, sometimes if you're fighting a QB Demo, your sticky can sometimes just get instadeleted as soon as you shoot it. QB is still overall worse than stock, but it's certainly annoyed me a countable-on-two-hands amount of times.
it's like fighting short circuit lite except it also takes a third of your health with each shot. Fun! Wish that stat was either removed entirely or at least only applied to grounded stickies.
Underrated video. Algorithm definitely needs to pick it up.
37:25 shoutouts to that brave pyro who saved you from what would have been an inevitable death! such an inspirational player...
lowkey you brought me back into playing demo ty for posting videos goat 🙏
I have 300 hours on Demoman, yet I seem to learn new things from this channel. Thank you for the video!
Thanks! Also nice profile picture, fav Death album is probably Human or Symbolic.
You can just hold right click instead of tapping it for “sweet spot” distance
Will definitely be coming back to this, especially with how often I get caught out by scouts, fantastic tutorial 🖤🖤
Airshots with pipes just hit different man
Thanks for this video I have 300 hours on demoman but still couldnt understand how other better demomans were able to use their stickies in a more efficient way
Awesome guide. At 6:57 you mention a control style to shoot and detonate stickies. I’d like to add on that holding down right click will achieve the same result and cause stickies to detonate the moment they are able to. This makes it much easier for me to m1m2 as needed, hope this helps.
Yes, I do this when spamming as well. It avoids pressing m2 too early and not detonating the sticky at all. Though I will say being able to time your m2 clicks may make more fine tuned sticky spamming more effective, for example if you wanted to actually not detonate asap and leave it just a tad to inflict more damage like if you needed the sticky to travel slightly further or waiting for the enemy to move a little more into your sticky.
you forgot the importance of being under influence while playing demo (alcohol increases performance)
This video reignited my love for tf2 for the first time in a bit. I really enjoy your channel, and your videos rock my man. keep up the good work :)
26:56 Balls
Dewill you fell off
I'm surprised by your criticism of the quickie bomb launcher. It is exactly the weapon to snipe snipers from a distance, stickyspam and hit cart pushers with a full charged shot. I thought you were going to praise it when I opened the video, hehehe.
The quickiebomb launcher is bad for stickyspam because of its halved clip size and lower damage with uncharged stickies.
Kritz intro is an absolute fire🔥🔥🔥
Very useful guide, thanks! :D
I want to point that you wrote "33L17 Difficulties…" in the description instead of "33:17"
A whole 40 minutes of hades music with some tf2 in the background?
Sign me up
The hades OST is so good. The art too
I think in misc you could've mentioned info and stickies. The number of stickies out changes when people destroy traps, you can put a couple obvious stickies in a doorway and see the active sticky count go down. I will put more stickies in the same spot but hidden and use that info to detonate. Also your trap info can be used against you if you trap a point and use it on someone capping, it could be a soldier/pyro that knocked them away without destroying them allowing a backcap.
seriously man, your demo and soldier guides are literally the only ones of their kind, targeted at intermediate to advanced players. they’ve helped me massively in getting better at casual
21:55 It’s raining stickies! Hallelujah! It’s raining stickies!
my advice is... play how you want to. if you like hitting pipes use them more. if you like shooting then shoot
Goat has posted, millions must enjoy
Thank you for this video. I find using stickies harder than using pipes
I would prefer to reload the stickybomb launcher first, as long as it has 4 or less shots left in it. I had to look this up on the wiki, because before it was just a feeling I had. Subsequent reloads after your first one (reload one sticky, and automatically reload the next) are much faster. 1.09s on first reload and 0.67s on subsequent. Having a lot of stickies missing means you get to benefit more from that faster reload rather than going with a lot of partial reloads.
I love this channel
i feel like i'm at school for tf2, in the best possible way
thank you
honored to have kicked off that charged sticky montage
Can anyone explaing how his FOV looks like that? it looks so good, I know some people have the FOV set to where you can see their arms cut off and I hate that but his settings are literally perfect.
I use viewmodel_fov 100
AND
tf_use_min_viewmodels 1
that should replicate exactly what I have.
nice vid, the levels on the chapter transition sfx are really high tho
A 40 minute video about sticky spamming? Don't mind if I do!
you can thank hbomberguy for my growing interest in long form content
Nice video! are you planning on doing a demoman positioning video?
Eventually yes
9:51 yeah good luck winning against yumyum in mge. Honestly great example of how scout is better than demo in 1v1s
I might actually go play TF2 again and learn Demo. Maybe it's time for me to rest as an almost exclusive Medic main
Well that's interesting, I play demo for so long, but I've started taking interest in playing medic, it's so fun to kritz stock demos and overall knowing that you are the most important class in the battlefield
try pyro with degreaser/flare gun/homewrecker(melee of choice) if you play support/zone/damage role it has a similar feel to med. team protection and objective protection from your airblasts and extingushes is super rewarding. + flare gun crits are more fun crossbow bolts lol. i use homewrecker to de-sap stuff too.
@@fatherdoobie2698 I honestly just sucked at FPS game. But even so, I'm willing to try it out anyways. That is if I got some free time for it
@@VortexF I genuinely mained the Stock Medigun due to how good it is, but I still see why people liked Kritz as well.
Regardless, it doesn't change that we are still really good and important to our team
@@senko0802 my favorite loadout is probably kritz, crossbow and amputator, the amputator is so good to heal a bunch of people at the same time, I love it so much, anyway's. Have fun playing demo
I really needed this - I can aim pipes insanely well, but for some reason the “sweet spot” for sticky spamming has always eluded me.
Scottish Resistance is really effective on tight maps and choke points. Add the Loose Cannon and it's oppressive. Push people into your own traps! The mistake is trying to use it like stock.
Good video, I've played quite a lot as demo and learned all of it subconsciously just through experience. Still I think this is a God tier info for new players who only start their journey as a demolition guy. -rep for shitting on quickie and scottish resistance tho, noob.
P.S. No, really good shit. By the way is there any possibility I may make Russian subtitles for your video? I want to share your guides to a couple of my friends who don't speak English.
Thank you for this informative guide im genuinely worse at the game now
33:10
Pyro mains would be mighty upset if they could read.
grrrr i cant read and im already mad!!!! what does it say tho
what does it say bro, i mean, not a pyro main, but what does it say please i need to know i won't get upset i just wanna check something please tell me what it says
3:45 *laughs in huntsman sniper*
Blessed to see this in the sub box
32:06 I'm not a demo main, but the short circuit is so freaking broken and is the only thing preventing me from decimating a 100 player dustbowl game
Hey i was just doing that on Shounic Trenches
i love hades
Id rather deal with a cracked demoman than a cracked sniper. BY existance makes the game worse because discouraging players to attack makes it super easy for players to get picked off over and over a team fight never happening, And team with good sniper agains STUPID combat advantage by sheer existance and only counter to this menace is to REPEATEDLY sacrifice into it guarenteeing both players to not have fun good luck if there is cracked 2 snipers.
Atleast demoman is interactive and fun to play against
it’s easier to get close to a sniper than a demo
Im suprised you didnt mention the scorch shot
31:18
“Yeah bro, the stickybomb launcher is SUCH a skill weapon, you just gotta know how to use it right”
BROCCOLI I LUV U
Nice vid
32:40 you know... Engineer has a turtle cosmetic... he also can cosmetically remove his hat and wear a hawaiian shirt and glasses...
Engineer confirmed Master Roshi and Short Circuit is just a Kamehameha ball form
Against my better judgement, here is a tip you did not cover. When relying on the autoreload setting, your automatic Stickybomb Launcher reloads will be stopped when holding M2, meaning you may end up reloading slightly slower. You can fix this by using +reload in console. For some reason, that makes the autoreload much more consistent across the board.
Just be careful because this will work weirdly with some weapons, especially the Loose Cannon. Just use -reload to stop.
ok but have you considered not doinig this and getting drunk and hitting stuff with your sword
and flying when you run into a ramp
the biggest problem when i try to use the stickybomb launcher is that i PHYSICALLY cant tell where my stickies are and if theyre even close to my target, and this is something that i dont think i can fix much since its not a game problem, its an irl problem.
so i need to find a way to know if theyre gonna get hit without knowing if theyre actually going to get hit
alternate title: How to be annoying in TF2 (NOT CLICKBAIT)
Great video, I really enjoyed it. Keep it up!
1:19 holy crap that was so loud
i almost never run out of ammo cause i usually die way before that 😂
31:56 QOTSA RATED R MENTIONED!!
Yo bro, can you give me your cfg? The game runs so well and graphics look really good, thanks
everyone point and laugh he's playing on linux
Hello do you have a video for the basics of demo? Im a complete nub and newbie so im not even sure how this class works. It just seems like soldier 2.0 to me
Good video, but why the pyro hate?
When i sucked as demoman i found the class very boring and now that i gave it a shot its so much fun, if i feel like not playing engineer i play demo
Hi, how do you remove the explosion GFX?
00:01 not demo mains : yes it is "leaves the video"
Bro are you playing on LINUX?!
Yeah those emojis took me by surprise
I've been gaming on linux for around a year!
Amazing guide, even after 2k hours i love getting good players insights. Also dope hades backing track
"You did a fine job of tossing your little balls around."
Another beast guide from scarybroccoli
what hitsound/killsound do you use?
I use default/default. Here is a screenshot with my advanced settings menu so you can copy the pitches if you want: drive.google.com/file/d/1Xz3ytrACzqs038buH06BVm_xKfW4G1Ep/view?usp=sharing
You best be nice to the Scottish straight upgrade bubba
times casual players weep about sticky spam after this video 📈
m1+m2
awesome video thanks. scary broccoli
waaaaaaaiiiit a minute… i’ve seen your name before… do you play competitive highlander 🤔
rgl.gg/Public/PlayerProfile?p=76561198296440084&r=24
To make the weird badwater last properties worse for demo mains, it is the same property that turns short circuit jumping from a small leap to a catapult. This is mostly useless information, but those are two minor disdains demos can now have for one property with this knowledge.
26:54 these are my balls
can you make a guide on 100 player tf2? i just like it and want to see more content about it
i'd rather employ the shoot and pray strat
That's not a guide to sticky spam. That's a guide to just how to play demoman
hud name?
Budhud!
Clark William Harris Elizabeth Gonzalez Dorothy
40 minutes of footage, all of that to make thousands of people watch your m1m2 clips smh
Jokes aside, cool content, keep 'em coming!
I can tell you play super smash bros.
You nead map good