1 BUFF I Would Give to EVERY Character In Smash Ultimate
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- Опубліковано 4 вер 2024
- In this video I talk about one buff I would give every single character in Super Smash Bros Ultimate for Nintendo Switch
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Hero's buff would be the mana cost for every spell except magic burst is 75% of the original cost. My bad, skipped over it in recording
He would automatically be a top 3 character.
@@TerenceTanyi he still has all his other issues, suddenly having effectively 25% more mana doesnt fix his problems
@@TerenceTanyi big overreact
I feel like so many of these buffs are just “revert this change on a move that definitely needed to be nerfed”
I think a good buff would be that Hero could act out of up b like game and watch sonic mega man etc.
Yoshi buff should be the return of the black Yoshi skin
Probably removed because of sml even then crafted yoshi is trash they should make it the blue one with shades
“Mario pleeease”
True
@@JubbJubb_buy me the new call of dooty
So beeing black is a buff
I think a better buff for Robin would be that the Levin Sword only loses its durability when you actually hit the opponent with it.
Not only would the player would not be punished for missing an attack with the Levin Sword, but it also mimics Fire Emblem's weapon durability mechanic more accurately.
Me cries in robin 😅
Agreed
Ya, I think not having levin sword at the start of a game is more of a small nuisance than an issue needing to be buffed. Not losing durability on miss would actually be a massive help
Bro just forgot Hero…
Hero buffs himself already😂
@@jaxby9156 nice one. Eheh
Let’s improve their Up-Smash.
@@ShadowMixes69 unfortunately it had the potential to be absurd. It’s the strongest smash with crit (the knockback growth is abnormal, even with crit, I’m not sure it’s a glitch or something, but scales too hard).
@@pensologohesito I’m just concerned about the hitbox. It should hit more consistently like Sora’s Up Smash.
Chrom with Marth recovery would be wild
There would be no point in playing Marth.
@@TerenceTanyi Or Roy
Who let him cook
@@yusifudo46or any character that isn’t Steve or sonic
@@yusifudo46 Nah. Roy up-b and kill power would be far more oppressive. It would just mean that Roy players can actually be even with Steve for once.
Not reworking ivysaur bullet seed is wicked
actually the most obsolete and strange and useless move in the whole franchise
Honestly, I'm not even sure what you could do to make the move even somewhat decent aside from either letting you shoot the bullets forward or just completely replacing the move.
If it were up to me, I would just completely replace bullet seed with Ivysaur's solar beam move from Project M.
@@xxhobocatxx2869 EXACTLY SOLAR BEAM IS GOATED
Make it double as leech seed@@xxhobocatxx2869
Wolf flash not putting him into free fall would be so sweet
Unlimited recovery…
Make it so you can only do side b once in the air and resets if you get hit or land
Same with mac, we would have a way better recovery 😢
@@MD.1111 Give that to Ike, Falcon, Ganondorf, Mii Fighter command grab side B, as well
@@Simes3760I thought Mac side b doesn’t put him in free fall
For **insert character** I would give him back his **insert move** from **previous smash games/patch** 🗿
I would also make Isabelles side B a command grab but not make it a kill move anymore, only a combo starter, otherwise it would be too OP. Another thing she also desperately needs is a bigger Up-Tilt and Up-Smash so that when an opponent is on a plantform and you are below of them it actually hits them. Yea, current Isabelle doesnt hit people on the platform with these moves, you can only hit them if you jump + aerial. And another thing that could be neat would be cancelling Up-B into any aerial.
Idk, they have to be at pretty high percents anyways, I don’t see why not keep it a kill move. I find myself struggling to kill w it even up to 140 if I’m on the ground. And every whiff is almost guaranteed punish so it’s not exactly safe
No way, seeing Isabelle yeet someone off the top of the screen is the funniest shit in the game, you can't take that out
I can't agree more, @@obviouslyanonymous.
@@obviouslyanonymous After giving it some thoughts I have decided that the yeet can stay.
The buff I would give to Ganon is easily having side b not make him go into free fall. 4 games later and it still sends him into free fall while fox, falco, little mac, Ridley and incineroar gets to use Both side B and Up B for their recovery
Great point, never thought about that. Incin side b is a command grab too so why he can but Ganon can't.
Honestly this. Though if there's one other buff I'd give to that side-b, it would be letting it actually kill when you drag down off ledge with it, instead of killing Ganon first and then letting half the cast recover. Seriously, if they can mash out of it, make it so they're guaranteed to lose a stock first if they fail to mash.
Other buffs I would give to his side B is to make the grounded version have less ending lag and not have set knockback. If this was done Ganondorf would have better chances for follow-up and opponents would have it harder to tech it everytime, and they would also not be able to grab the ledge at higher percents, which could work as a KO tool.
He needs to have a better recovery. No sense in giving him a combo throw and he doesn't have a way back to stage
Nah Ganon just needs that custom down B that the other youtuber was talking about
It is absolutely wild how good most of kirby moves are. Almost every kirby move has a use and they all pair well together but kirby is limited by his horrid movement speed on air
Another thing holding him back is that his special moves range from ok-ish to terrible, like it might be the worst collection of special moves in the game. I might get hate for this but I’d say that Egg Roll is better than Hammer
@@Sticker_By_NCT_127At least Kirby's side B doesn't result in a guaranteed stock loss when you accidentally misinput it off-stage.
@@YoshiAteTooManyYoshiCookies then don’t use Egg Roll offstage. The main reason why I think it’s better than Hammer is because it has a shield break setup on platforms when your opponent is shielding on the edge of the platform, making it semi useful for tech chases (I say semi, you have to predict really well what your opponent does or else you get nothing).
BEFORE ANYONE REPLIES, I know that aerial Hammer can break shields as well, but there’s not really a setup into it, and it’s much riskier than Egg Roll if it doesn’t work. Plus, it doesn’t even work on short opponents. Not saying Egg Roll is good at all, but I think its shield break potential is better than the entirety of Hammer
@@Sticker_By_NCT_127 while most of the points you provided are correct, I'd like to add that I clearly said that the problem was MISINPUTING egg roll offstage. You're making it sound like Yoshi players use egg roll offstage on purpose and should simply stop doing so.
@@YoshiAteTooManyYoshiCookies my bad, yes I oversimplified the misinput part. However, at least part of the reason why that happens is the player’s own fault (not saying that Egg roll isn’t responsible for most of it tho, that does really suck and I should’ve cleared that up).
Some of these buffs not created equal. Rob hurtbox decrease?? Into Toon Link zair endlag buff…. Into an enormous Wolf Flash buff?? I got some serious whiplash from that section🤣
Toon link zair buff is not what I would want as a toon link main. I was hoping for like a better hitbox on nair or let forward air hit grounded opponents like it did in 4 lol. There’s so much more you could do with toon link. His zair is fine. It’s a great spacing tool and it combos into dash attack lol.
@@gatolf2 100%. They’d have to chop YEARS off of the move’s endlag to make rising zair practical. For a zair buff a range buff would have been more useful, make it more like Samus’ zair. I personally would have liked bair to get its endlag reduced, its launch angle changed, or KBG reduced. I just wanna push it from an almost good combo tool to a genuinely good combo tool.
I imagined instead of a smaller ROB hurtbox to instead give side B intangibility frame 1. Still big, but has a Luigi cyclone built into his kit
@@DoritoTime Giving Rob a frame 1 combo breaker? You are a true demon🤣
@@DoritoTimerob main detected
Dude, Dedede doesn't need anything done to his back air; that's one of his best moves, lol. What he DOES need is more air speed, as well as a faster inhale with faster/better reflect. Obviously there's some other things he could use but those are the biggest IMO.
I largely agree, but D3's bair in Ult is one of his best moves because most of his moves otherwise are meh to meager. His bair in Brawl was one of the best moves in the whole game!
@@yolochip4889 Yeahhh, but you gotta remember that that's based around how Brawl works. I can't say too much on that though, since I've only really been playing him since Smash 4. I play Dedede as a secondary in Ultimate, and have never viewed his bair as a weakness. His nair hitbox is though, and honestly I feel he could also use a faster, easier to land dair.
his gordo shouldn't be able to hurt him
@@abdullahhusain9336 That'd probably make Gordo OP, but it should take more % dmg to reflect for sure.
@@yolochip4889 true true. Or if it had less end lag and his neutral b had faster startup he'd be able to use Gordo and then almost instantly be able to suck it back up in case it gets reflected quickly
I see the improvement in editing :)
Also:
NANA GRAB!?
SHEIK 50/50?!
HELL NO 🤢
Big fan :')
Hell yes
Nana grab yes
Yooo Izaw!! You a real legend man🙏🔥
Ike having a wall jump like in PM would be an insane buff that I'd love
Someone make a mod off this vid, "Larry Edition"
the crazy thing about Banjo with unlimited wonderwing is that it still wouldnt be nearly as toxic as minecart
He would be broken.. a lot of Banjo players depend on WW to take stocks. He doesn’t have many kill moves. Down throw Up tilt misses on over half the cast. I think Banjo should get 2 greneggs, or a fair that spikes. Especially since he lacks a lot of kill options. Back throw to WW on ledge has gotten me thousands of stocks lol. Random rant sorry.. ima BK main
Dr. Mario with Mario recovery would be life changing. We all know this.
Honestly he would still be REALLY gimpable if he gets launched far away because he’s a sitting duck when using tornado. A stronger buff would be to increase his airspeed even if you keep his up b height the same, it would drastically improve his recovery and it would kinda help his combo game too
@@abhaysharma6 Agreed. I would personally make it similar to how it is in Melee
where he has .04 more airspeed than Mario and comparable air acceleration
So he's still really slow on ground but can get around in the air decently
Like Wolf
@@abhaysharma6 This guy knows it.
I'd personally buff it from 0.92 to 1.02. (Same as Isabelle's)
I'd rather Dr. Mario stays bad as long as he stays more unique from Mario. The less like the original character, the better the clone.
@@toxic_shr00m Or you can just buff in different ways to make him good and different. (I.E: More Distance on Tornado, Shield Breaking F-Smash, Killing Dash Attack, etc)
Everyone wins!
Marth really needs his up-air to be fixed to be active for longer. The move ends way before the trail effects suggest resulting in the move just phasing through opponents and makes landing with it way harder than it should be
He needs the up air's first few frame hitboxes reverted to how it was before they increased the sweetspot size. Landing Sour u air -> sweet u air did NOT need to be nerfed to be near impossible to land unless you do the slap your opponent's controller out of their hand combo.
As a Shulk main I have to mention this. Make it so that you can switch Monado arts while in grab or buried.
Or perhaps make it so that Back Slash always snatches ledge. Or at least give it invincibility when it can grab ledge.
Alright, some of these are reasonable or nice, but lots of these would be so toxic!!!
So basically just revert every major nerf a character has had lol
The buff I would give pit it’s his brawl arrows back , that would help a lot in a lot of areas , I don’t mind the weak spike when I can hit almost anywhere in a game with just one airdodge and for dark pit i would keep the same opinion as you with the spike or a stronger uppair since I think dair it’s more a combo tool than a spike anyways
And so the trend continues of "I'm gonna buff every character!" *accidentally nerfs Pits*
An across the board KB increase for Pit dairspike would make SH Dair OoS kill confirms a little bit worse, since they already start working at basically the perfect percent window for USmash to kill, so the current KB allows for the largest SH Dair FF USmash window. SH Dair OoS is useful because of how low it hits, being able to even hit Kirby's crouch animation, which I believe is the lowest crouch in the game?
The bigger issue would be FS Dair (and other times you happen to hit FH Dair against standing opponents) kill confirms, as they already need to be nearish ledge to kill regardless of DI against most characters, so increasing the KB of Dair would make Dair single hit Nair FSmash/DThrow Bair not work at kill percents, leaving FS Dair combos to only kill once Bair both connects and kills on its own, which is much later.
Both of the above are good options which not enough Pits use, at least that I've seen, so I don't fault someone for not knowing that this would actually be bad for Pits. A KB increase to only aerial opponents would be much better, and is actually something Nintendo already did once for Pits, so it's not even a weird buff. I'd still be a bit sad because some silly, niche combos that are bad but cool would stop existing, but ultimately more KB against aerial opponents with dairspike would be a buff.
The way I'd buff them, though, is to make the hitbox of UTilt2 bigger, so that it hits more opponents standing on the ground in front of Pit. This would make Nairdodging through UTilt Nair DD Loops no longer the correct option for everyone not named Sephiroth (And Fox, Gren, and Pichu, who are just incapable of doing so), and heavily punish those who tried, as UTilt2 against standing opponents can combo into almost every button in Pits' kit, letting Pits do whatever they wanted to someone who Nairdodges UTilt1
Interesting!
Which timestamp is pit and dark pit again
Honestly for Corrin, the buff I would give her would be the ability to act out of Side B kick earlier, completely negating her movement woes. She's sluggish, but that's part of why she has pin, and that buff would be HUGE.
Frrrr!
Making pin better would be nice but I would either buff her down tilt so down tilt up tilt is true or completely give her a new dash attack or rework her dash attack so it becomes a burst option combo starter.
Id give her a third Jump using her wings kinda like sephiroth
I'd make it so that pin into the kick would hit 100% of the time. It's silly how you can sometimes pin an opponent but not be able to hit them with the kick
They nerfed that from smash 4 for a reason
DK Jab buff is a perfect example of cooler buffs often being better than stronger ones, but a lot of these are toxic (complimentary)
1:05 Bros turning dk into another rob
Yeah we killing the game with this one 💀
Its funny how a lot of characters get minor buffs like a slight endlag reduction or a better grab which is relatively minor and won't change too much and then theres just
"Give Cloud, Aegis, Palu, Joker, etc, something from their prepatch versions or previous game where they are all top 1-2 contenders and were far and away the some of the best characters in the franchises history"
Ah yes lets allow Sephiroth to get wing at 40% because he was a stock down and now he wont lose it until he dies. Not much of an issue when you have a good MU into him but now every character that struggles vs him is pretty much guaranteed to lose because Wing is just that brokenly powerful
Nothing against Larry, but some of these picks feel very lazy.
For Lucario I would give him a lower shorthop. This would let him SH rising nair people and use the move significantly better.
For lucario, my buff would be to make him heavier. But idk what would be the most impactful.
Chrom and Ike's buffs would be so good, another one for Ike that would be amazing is to make it so side b doesn't put you in free fall
Changing Chrom's up+b entirely ? Maybe it'd be cool if he can cancel it like Cloud's or more horizontal movement, like a tiger blade (tales series). His move is actually like that in the series.
think it would be a good idea to do this same video where smash pros chime in and give their own ideas. it'd be cool to see what the character specialists would change for their character
Cloud's sm4sh nair size is a crime. BRING BACK THE FALLING UP AIR
The biggest buff is either for Chrom or ICs. My pick is Chrom, though. Takes his position as a worse Roy and puts him as the best sword fighter in the game. Makes him a top 5 character
My buff for Byleth would definitely be: decrease the chamber time to arrow so that using the uncharged variant comes out quicker and can be used in neutral
Keep the same strength tho
My one buff would be to allow ZSS to true combo out of grab. That's all
For Kirby I think there's a few worth contenders. The buffs I want either make advantage state far more consistent or help him in neutral greatly:
1. *Reduce D-Air landing by 3-4 frames* : Kirby can always do turnaround Up-Tilt out of D-Air but it requires a turnaround and he no longer has the advantage on hit to get the forward version. Reducing its landing lag would make D-Air followups more consistent and greatly improve Throw combos but it would be important not to buff it so much that he can get D-Air D-Smash easily with no need to auto cancel it.
2. *Reduce D-Air startup by 2-3 frames* : With D-Air Ride already being a thing you have to be careful with the start as too low and his loops become too easy and degenerate. Still 18 startup is rough so taking another 2-3 off should open more combo options while still not making it overly easy to set up into.
3. *Reduce Projectile Swallow Lag Immensely* : This was a neat change they added but the high lag makes it too impractical. Cutting the animation down makes it a better anti-zoning measure and helps a lot against projectiles overall.
4. Run Speed Buff: I am actually in a camp of letting Kirby really min max his ground game. Making him about as fast as Bowser (or at the very least have his full dash match his initial dash) would help with ground pressure and approaching.
I actually agree that the buffs Kirby did get have made his moveset a lot more effective now than a lot of us, even us Kirby mains, initially gave credit for. Just a few more changes could actually make him a seroius meta threat but just one of those imo would already be gamechanging. That more air speed isn't bad. It definitely would help on recovery.
If I had to choose one, I'd make Dair frame 14-15 with the landing hitbox giving him more advantage. If Kirby's gotta work hard to win neutral, he might as well have "degenerate" Luigi-type combos. A milder buff that'd be feasible is making Kirby hold every projectile no matter the size. This way, he can choose to spit or swallow with no end lag!
@@djdrizzy9139 Ya the more I think about it, the more satisified I am overall with the buffs Kirby got. I just feel like they fell just *ONE* critical buff short of making him a sleeper meta threat and Down Air never getting touched up was probably the biggest missed opportunity. Ideally I would do a mixture of reducing startup slightly and buffing landing lag at least enough that you can consistently hit Forward Up Tilt out of D-Air again. Would make combo extending easier and more flexible and really make his advantage state borderline top tier. I also like the idea of the Projectile Swallow rework. It's werid that big ones can be swallowed with little lag the second ya get them. Honestly they just shoulda had that be how it always works and scale the spit out star accordingly.
Btw are ya in Kirby Discord? I have seen some insightful comments from ya before and I used to be huge there on labbing and am picking it up again. Especially with Kirby's recent successes more hands on deck is always nice.
@@TimG57867 Tbh, I haven't been active in the Discord (or the app in general) in a couple of years. Ever since I graduated from college, I "retired" from competing, so I don't have motivation to grind as before. I still play the game though. If Kirby were to get more buffs or Smash 6 gets announced, I'll become more active. I'm just ready for a Kirby rework already!
I would love to see the changes to inhale, kirby despite having great moves, gets outranged so easily, making inhale a proper anti zoning tool would be crazy imo, it'd be great if he could spit them back as stars too, would differentiate it from dedede's while still being able to send projectiles back
Honestly, any speed buffs to dair or his special moves would be very impactful. Making final cutter faster would give him a much better aerial threat range, making stone faster would make it much more reliable for disadvantage and edge guarding, making hammer flip faster would really buff shield break setups + ledge trapping + general aerial single-tap use, and inhale just needs lag buffs. It's honestly surprising how Kirby never got any significant special move buffs besides copy abilities and stone kb
I think a better buff for Meta Knight would be to allow him to use special moves again roughly 12 frames after the end lag of his side-b ends so newer players will Self Destruct less often.
4:29 We have two games full of proof of why that's a bad idea.
That is a very nice Zelda buff.
The one I always wanted in this game was to let her nair actually work better as a drag dowm tool.
Would be cool but I feel like Zelda needs better neutral tools and shield pressure and a safe d-tilt would change everything. I also think making telecanceling as easy as palu. It would give her so much more movement
@@carcharo7 she deserves all these changes + the faster grab. They really had to make her worse than Palu in every possible way
I wish Marth's Up-Air would be either active for 2 more frames, or it had it's hitbox expanded downwards a little bit; So it could consistantly hit with the last part of the animation while fast falling with it.
As a Zelda main, the down tilt buff would be absolutely evil. Sure there are other buffs she would maybe *need*, for example the grab as you said, make the nair consistent or make her f tilt faster. But making down tilt into fair or dash attack true at any percent? I'm rooting for it ALL DAY.
Buff me Larry
Honestly I’ve had this idea for a while that dr Mario pill should work like snake grenade, being an item and movement option. I think giving doc that would not only buff his combo game but also his air mobility and landing options. The idea of an “item Mario” has always been cool to me.
17:53 relatively recently, Terry mains have started jumping down and using crack shoot to spike him
The buff i would give bowser would be to make his n-air a multihit similar to palutena's nair, with many hits before the lounching one instead of the wierd hitboxes only on his limbs that make it's role as a combo starter and extender really inconsistent, i would also make it -8 on shield instead of-12, making it a tad bit safer.
Hero has a lot that could be changed: Reduce the forward special cost, reduce his end lag 1 to 2 frames of his smash attacks, reduce dash attack end lag by one frame, improve forward and backwards throw launch distance, increase text size in menu for easier read
My inkling buff (yes I know this is insane) is that ink scales knockback in addition to the damage
Nah… you know… it makes sense..😅
Technically it already does this, since damage is included in the formula for knockback.
Personally, I think a more interesting buff would be to let Inkling Neutral Special apply ink to shielding opponents.
I would buff lucas mobility as a lucas player. His combos and killing are perfectly fine, but having more ground speed would be pretty game changing.
some of these are really clever. I'd like to see someone make a mod with all these changes
I was hoping K Rool’s buff would be that he does two front flips for his dair
Mac should've never been able to lose his side b when hit off stage.
Bro just made wobbling possible again
As a Byelth main I’d say that all we really need is an increase to our movement speed and then we become a solid high tier.
Or if that’s too much, give landing side be the same end lag as ground side b.
I like the idea for Wii Fit, but I think a better buff would be to have big hit box on Fair, Nair and tilt attack as they both do reach the shorter characters like yoshi, pika and so on. Nair especially is very difficult to hit and not consistent, you have to jump and fall into the nair to hit the opponent making it a lot more difficult to use.
Honestly, I like both ideas, although my buff for Wii fit would be less startup frames on her grab, I'm a casual player tho so it might just be a me problem ha ha
Think a better buff for ice climbers would be that if popo dies first, instead of nana disappearing she would become the controllable character. This would be a huge buff but also a bit of a nerf as nana is actually launched further by attacks. It would make for incredible comeback plays as nana has the meteor on her fair that could absolutely destroy people
That Mii Swordfighter buff to up tilt is really good. I would have gone with that or a hitbox improvement to up-air that allows it to hit grounded opponents more easily (not necessarily ones that are low profiling, but most standing characters)
An ACTUAL Pythra buff would be having my guy Rex sticking around to cheer for the rest of the match after up taunt. But for real I’d add a weak flame pillar hitbox behind Pyra during her landing up B. More accurate to XC2 and makes it so you don’t get punished for not reacting to DI perfectly without just mirroring the move
I think biggest buff will be a low tier so King K Rool and the smallest buff is probably Sonic realistically
Great video! I like the changes that would give character more combos or reliable kill options.
As a PT main, my bias will show here... Squirtle I say needs more air speed, Ivysaur needs bullet seed replaced, and Charizard needs better out of shield options so more reach behind him on up smash cause my god he's such a sitting duck.
For Cloud I would definitely make his Up-B more consistent. It’s outrageous how often it connects but the opponent falls out of it and can break your momentum or punish you. Being randomly punished while you just successfully landed an attack is dumb as hell.
Give DK a projectile. Coconut gun or barrel throw I don't care which. It'll never happen but it should. It's such a huge part of the character. It's absurd that he's the only heavy with no sort of ranged move. They added the roll but for games now DK has struggled at a distance. Even a basic projectile would help. Bowser breathes fire. Dee Dee has the side B. Ridley is insanely cracked. Even Ganons side and down special has some quick distance closing that isn't utterly predictable in most encounters. DK needs some reworking at least a bit. I personally would do side b barrel throw and remove the other pitfall can easily be a down throw instead.
I love Maining K Rool, And Inkling the Buff i would give k rool is his crown because his crown is a projetile because people use crown against him so i would buff his crown so that way he can keep his crown during combos with it instead of crown as a projectile.
For inkling i would buff her/his Blaster its a good up smash but if you think about it the scoop of it will let characters DI Away so thats the buff i would give inkling is so that way they wont DI Away from it anymore when they get buried by roller or on ledge
For Steve, his Down-throw has more knockback and has slightly more kill power
Yes, I know Steve's down-throw is a combo opener, yes I know it is a nerf in disguise, but it still is a buff since it technically powers up a move
That plant segment had me dying bruh the way he went, "what"
I’m no game dev, so this could be absolutely broken, but I think giving ganondorf some armor on his down b would go a long way towards making him a better character (anti projectile/camping application)
Bro needs to do a series called "Lurrning with Larry" with vids like this!
As a buff to Lucario (for a future game bc it's moveset changing) I would change one of his moves into a recoil move from Pokemon like double-edge, and give him a way to self-damage like Pichu. I think it would make him a much more interesting threat, while also doing better justice to the root game, where a big part of the gameplay is synergizing around your Pokemon's ability.
King ddd has the worst turnaround dash… not falcon?
imo Wii Fit wants the same buff you'd give Captain Falcon more than an up throw kill confirm. WFT has the same dash frame data as the Captain but also has a completely upright dash animation so you get clipped by a ton of aerials other characters would not. This dash is the biggest reason that Villager can be a tough matchup for Wii Fit for example; you're eating slingshots for days and have a lot of trouble closing distance. Having an 11 frame dash like the majority of the cast would give Wii Fit both a better dash up shield or ftilt and a better dash away turn around Sun charge which is what the character's neutral game is built around. Wii Fit gets all the kills you'd ever want so the most relevant buffs would be things that get you that first neutral win easier so you can get deep breathing up as quickly as possible.
Perfect young link buff. A dair that spikes would finally reward me for reading my opponent 5 times in a row. His mix potential would shoot through the roof.
Bro if you're reading your opponent 5 times in a row and you feel like you're not rewarded, you have to pick a better punish instead of being stubborn with down air
@@erickaguirre4888 riddle me this, you read run up shield, get a grab, you downthrow, read the panic nair dodge, rang fair 1 dtilt, opponent di's out you buffer full hop arrow now they're offstage. You know the won't waste a double jump or want to be above yink ( up air and up b). You know they'll go low. Every other link and most of the cast can just dair spike.Yink, his corny ass dair sends up. My up air and dair don't need to both send up. Keep the endlag of dair too, I'd take the draw back. An option to punish people for going low makes sense.
THANK YOU!! I've been telling people that Mac recovering Side B after hit would benefit Mac in a massive way
If Isabelle's Fishing Rod were a command grab it would be in the running for one of the best special moves in the game. Absolutely oppressive.
100% agree on Ridley. Making him a property superheavy still wouldn't put him in the top half of the cast, but it's a decent buff he should have had in the first place
Chrom got the biggest buff for sure
For Yoshi I would do one of 2 things.
Either:
Cut the startup for Eggroll in half or more (14-16 frames of startup instead of 32) and have it accelerate faster. To compensate for the faster startup I'd probably remove the intangibility it gets during parts of its startup animation. This would allow it to be an okay grounded burst option/escape option. It'd be like Minecart, but only work on the ground and have its same crappy hitbox, no kill power or armor meaning you can easily punish it if you anticipate it. But could allow it be a potential escape option near the ledge or just an option to create space.
Or
Significantly cut the time to cancel it and allow him to act much faster out of it. This would allow it to be a decent approach option if he has the space to start it up, but could get predictable if used too often, it'd also potentially open up more edge guarding opertunities by letting him chase off stage opponents faster. I see this being decent but not too degenerate since if you wanted to do fast approaching aerials on stage, he wouldn't have access to back-air, his only real disjointed aerial. meaning it'd still be possible to swat him if he gets too predictable with it on stage. (It'd also be kind of cool if he could slide and do a grounded move if he canceled it on the ground, but that might be too over powered being able to do like a sliding F-smash or Up-smash.)
For either of these buffs I would not touch the shitty hitbox, or kill power. And it'd still basically have no velocity in the air. It'd still be a way shittier version of minecart/clown car and probably still be one of the worst moves in yoshi's kit but it'd at least have some use cases and maybe have some possitve aspects that set it apart from the other mobility side specials (instead of it being set apart by just how much worse it is than all of the other versions).
I think my buff for incineroar is instead of super armor on his UP-B i would make it a two parts UP-B just like shulk or cloud's one without the downside that put's you in free fall
Back in the day i wouldn't even had thought that de-nerfing characters would be a good idea, but with Steve being so friggin broken... yeah, we need something that allows us to stand our ground
Prediction: The biggest buff will be Ganondorf, and the smallest one will be Game and Watch.
As a bowser player decreasing fair’s endlag wouldn’t change his game plan at all. It’s already relatively safe to use on shield when spaced and already is his second best combo starter after nair. The buff I would give would be making his rise and fall with side b be invincible.
Why give Ganon a kill confirm? He doesn't struggle to kill. His issue is exactly the same as Dr Mario. Bad recovery in combination with bad air drift speed. Thats what hurts Ganon the most by far.
As a Zelda main, I would have taken the faster grab. Zelda already conditions most of the cast to shield, it would make her pressure and zoning a lot stronger if she had the grab to back it up.
Like, I get it, she still has a good grab and throws, but think about how Pac-Man's grab is such a good and fast tool for him to break up the opponent's defense. Zelda could do that but way better because her throws are really good.
Luigi cyclone does still go higher depending on your mashing.
That being said, it's like a third of Dr. Mario's and a shell of its former self. Smash 4 Luigi was such an interesting competitive character and they absolutely massacred him.
Chrom with a Lucina recovery would be game changing
As a Fox main I think down throw should be buffed because it has 0 usage except throwing at a specific angle which isn’t the optional throw. Down throw should be allowed to true combo into aerials at low percent only
For the characters I use when I try to play more or less seriously, I would make Lucina's dash attack quick and powerful, I would give Pyra the ability to jab 1, grab, pummel, forward throw, back throw and up throw before catching her sword after using her side B, I would remove Mythra's helplessness after using her side B, I would enlarge Corrin' side B tipper hitbox, and finally, I would add a weaker, but faster variant of Byleth's neutral B. Stuffs like these. I have other ideas, but this is just me daydreaming
Some other buffs i'd have perosnally would like for certain characters would be:
Lucario: Give him back his Brawl weight. Alltho having ihm start with aura is prob overall better?
Robin: Make his movement speed faster.
Mewtwo: Tail hurbox gone would be great but honestly I think making him a heavier character would help a lot too.
Byleth: Make down B a bit faster and/or let him have armor when using it mid-air.
Pits: Make Dair spike more consistent. I feel like it's one of the harder moves to actually spike with and if you don't spike you're putting yourself in a worse position.
3:26 I like that buff. I'm not even a Ness player but I like that buff. An opponent jumping in the way of his PK thunder should not prevent him from being able to use it to recover.
i feel like mewtwo tail hurtbox is not as much of a problem as him being the same size as Rob but as light as Olimar. Currently loosing neutral once very often leads to either death or reaching kill percents. A bit more weight would mean you can afford to lose neutral more, and would make mewtwo less vulnerable to stray hits and trades that can cost him very early stocks.
I have a idea for a buff of the Mii Fighters; Give them more *original* outfits (like some that were in SSB4 like the Neon Suit, etc.) and let's have them have an actual render in the VS splash screen, not this beta placeholder with the blacked out face
0:26 Mario
0:44 Donkey Kong
1:12 Link
1:30 Samus
1:49 Yoshi
2:04 Kirby
2:29 Fox
2:45 Pikachu
2:57 Luigi
3:18 Ness
3:30 Captain Falcon
3:45 Jigglypuff
3:58 Peach & Daisy
4:06 Bowser
4:19 Ice Climbers
4:32 Sheik
4:51 Zelda
5:14 Dr. Mario
5:28 Pichu
5:39 Falco
5:54 Marth
6:10 Lucina
6:16 Young Link
6:40 Ganondorf
7:07 Mewtwo
7:16 Roy
7:29 Chrom
7:53 Mr. Game & Watch
8:01 Meta Knight
8:24 Pit & Dark Pit
8:34 Zero Suit Samus
8:43 Wario
9:02 Snake
9:09 Ike
9:16 Squirtle
9:29 Ivysaur
9:36 Charizard
9:46 Diddy Kong
9:54 Lucas
10:09 Sonic
10:17 King Dedede
10:26 Olimar
10:32 Lucario
10:53 R.O.B.
11:03 Toon Link
11:18 Wolf
11:32 Villager
11:40 Mega Man
11:54 Wii Fit Trainer
12:05 Rosalina & Luma
12:18 Little Mac
12:35 Greninja
12:48 Mii Fighters
13:08 Palutena
13:24 Pac-Man
13:32 Robin
13:40 Shulk
13:50 Bowser Jr.
14:02 Duck Hunt
14:20 Ryu
14:35 Ken
14:45 Cloud
14:54 Corrin
15:03 Bayonetta
15:24 Inkling
15:41 Ridley
15:58 Richter & Simon
16:11 King K. Rool
16:21 Isabelle
16:31 Incineroar
16:56 Piranha Plant
17:13 Joker
17:23 Banjo & Kazooie
17:36 Terry
17:54 Byleth
18:01 Min-Min
18:10 Steve (Unfortunately)
18:24 Sephiroth
18:31 Pyra & Mythra
18:49 Kazuya
19:02 Sora
ivysaur should got more hitstun on his nair and maybe make it autocancel to create drag down combos and edge guard potential
For Pac-Man, the buff I would give him is *Fire hydrant spike* or to give him a spike that can combo with his up smash.
That Sephiroth buff would be sooooo needed also make him heavier pls, HE WEIGHS THE SAME AS KIRBY AND PIKA also weighs the same as Mewto (he needs some weight aswell) is the 11 lightest character in the game, that's insane
I think people still really oversell how bad Incineroar's recovery is post-buff. I would argue it's easily in the top half of the roster.
It's very dangerous to challenge as both side-b and up-b can kill at essentially 0 in the right situation, he has the option to recover either high or low because neither moves puts him in free fall, he has revenge if he burns air dodge early, and he has great out-of-tech moves like neutral-b, which synergize well with his up-b that's good at riding the wall back to ledge.
There are obviously still weaknesses to it, but look at all those benefits it has going for it and then realistically compare it to most of the recoveries in the game. He legitimately just has a lot more options than many characters.
5:18 Yeah I really do think you're right about that. Dr Mario does deserve a better recovery.
5:41 Yeah that buff makes sense. I mean if he's going to have a throw that involves him shooting the opponent he doesn't make any sense to have it sometimes miss. It should always hit or else it's inconsistent.
5:57 That makes perfect sense. Honestly I've always felt like Marth was just kind of left behind since Lucina came into the game and Smash 4. Making Marth more easily able to land his tippers would be such a great improvement
My thoughts:
DK - I thought you were going to remove the tie hurt box.
Kirby - I agree with increasing air speed, 0.84 -> 0.935 is not NEARLY enough. I'd probably go to 1.092 (Zelda) or 1.079 (Marcina).
Jigglypuff - I agree on U-Throw, I would take the opposite route, buffing the KBG to make it a better KO throw.
Bowser - I would buff aerial U-Special, either increasing its mash distance or increasing the size of the hit box to make it harder to spike.
Chrom - I think this is excessive. I'd give him Cloud's U-Special rather than Marcina's. Still a buff, but a more manageable one.
Charizard - I was thinking you were going to make F-Air auto-cancel out of a short-hop.
Ridley - I would give him 1-3 additional air jumps, improving his survivability in a different way.
Steve - I would probably have just made Dash Attack do 1% more damage w/ KB compensated. Technical buff w/o any impact.
Is funny they buffed the Pits Down Air Spike Knockback on aerial opponents(0 to 10) but that wasn't near enough. If the base knockback was closer to Samus's Down Air, it would be so much better