Hey Pjiggles! I have an idea for a missed opportunity: So you already know that some characters have unique death animations/sounds. Well I've been wondering why Steve doesn't make his oof sound when he gets hit (or at least for his KO animation in Stamina Battle, kinda like Terry)
Man Toon Link mains that watch PJiggles really can’t catch a break. First they learn that their portrait is cut off weirdly, and now they learn that their rumble is weird.
Canceling Kazuya's down tilt (Nejiri Uraken) is something you can actually do in Tekken 7 as a mixup. While not quite as useful in Smash, its awesome Sakurai added that little detail.
@@themanwithaplan5425 Personally I don't play Kazuya in Tekken (Paul Phoenix for life), but the ability to cancel that attack was something added in T7 Season 2(?). As far as I'm aware Kazuya doesn't have other moves that can cancel in that same fashion. Another tidbit is in Tekken 7, when you canceled Nejiri Uraken (which is a low hitting attack) it puts Kazuya in a crouching state, meaning you can do While Rising 2 (WR2) which is that gut punch he uses in Smash that uses the same input (Demon God Fist). In Tekken, you can only block low attack while crouching, but you CAN'T block MID hitting attacks while crouching. This meaning Kazuya can mix you up with either the low or the mid which is EXTREMELY rewarding when it connects, much like it does in Smash. When canceling Nejiri Uraken in Smash, it strangely leaves Kazuya in a standing state, UNLESS you hold down and manually input the WR attack, giving it the same function it has in Tekken 7. Sorry for the long reply, but I figured it would help explain it to those that haven't/don't play Tekken understand how this move works in its home game.
@@gustavomartin2565 Ah. 7 has been the only game in the series I've put a decent amount of time into, and my brother plays Kazuya. Wasn't aware he's had it for a while lol
12:35 ACKSCHUALLY Super Smash Bros. Ultimate, the crossover platform fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch, was released on December 7th, 2018, not December 7th, 2017.
Fun Fact: the reason why Kazuya isn't symmetrical, but Ryu, Terry and Ken are is because it matches their home games. In Tekken, it's about the stances your fighter is in as characters aren't symmetrical. However both the King Of Fighters / Fatal Fury and Street Fighter series have fighters flip around to keep symmetrical. So there is a reason why it's only Kazuya and not the other three.
That is correct, but I'd like to add that both series have had games using 3D models (Street Fighter EX, Fatal Fury: Wild Ambition and KOF: Maximum Impact to name a few) and in those, the characters on the right side have their backs face the camera, just like in Tekken. It seems like they wanted to stay true to their 2D games, as their more recent games using 3D models (like Street Fighter IV and The King of Fighters XIV) have them flip around like in Smash.
I think for the most part we can apply this logic to the other characters. Mario used sprite flipping for classic games, but so did King K. Rool (despite him not being symmetrical).
@@dabluepittoo-aqua4213 You're fine, I accidentally copied you on this one. At least it's nice seeing people around who play Smash and other fighting games too. Usually it's just one or the other or so I’ve seen in some places.
Useless Fact: Peach, Daisy, Toon Link, Mii Gunner, and King K. Rool are the only characters whose World of Light battles don’t take place on a Final Destination variant.
Similarly. Sonic and shiek have glitched special moves in W.O L. Shiek's burst grenade won't blow up if you have item buffs. And Sonic's homing attack when used on the ground wont rise into the air. But I'm not entirely sure why it happens.
Kazuya not being flipped while the other FG characters are actually makes sense given the nature of Tekken compared to other games. In Tekken, the buttons you press are actually linked to one of the fighter’s limbs, and in those games the characters aren’t flipped to keep that “limb-button” concept functional. This is unlike Street Fighter, Fatal Fury and other 2D fighting games, where even 3D models are usually flipped for gameplay reasons, such as having consistent visual cues regardless of the side you’re on and the sort
Yep, so something like Wind God Fist/EWGF is always done with the right hand, no matter which direction he faces, because it uses the "right punch" button.
8:36 for Kazuya, its simple. Unlike the other fighting games, which started as sprite-based fighters, Tekken has always been a 3d series. The other fighting games utilized sprite mirroring, while Tekken keeps track of orientation iirc
Additionally, in Tekken, every button is asigned to one of the fighter's limb (Left button is left hand, upper button is right hand, same goes for legs), so it would make sense to make him not mirrored, if they wanted to make the character more close to the source.
Another interesting fact about Kazuya’s “victory” theme is that he is the only character in the franchise who has an announcer say his full name, Kazuya Mishima. Makes sense since his full name was used by the announcer in Tekken 7 as well.
I mean, the announcer says Mewtwo’s full name too. But I assume you meant out of the characters who have canon last names that aren’t used on the select screen, like Cloud Strife and Ken Masters and Sonic the Hedgehog.
@@supernutz1262 Maybe it's not on his birth certificate, but that's the official name he's referred by. As opposed to, say, King Dedede. King Dedede is his official name - there's no "King Greg Dedede" - so King Dedede is referred to by his full name in Smash. If the announcer just called him "Dedede", that would not be his full name IMO.
I have a useless smash fact: Captain Falcon, Snake and Byleth are the only fighters that have a weapon they never use in smash, Captain Falcon and Snake have a gun they never use and Byleth has a dagger
10:46 I have to admit that the fact that you hid Mr. Game & Watch's silhouette despite the fact that it's already "hidden" (As in, it's already pitch black), just made me lose it when the border appeared, so thank you for the unintentional best joke I've seen all day
Now that you mention it, a left-handed salute is often considered rude and unprofessional (unless of course your right arm is injured or missing, but that doesn't apply to Falcon). The Smash team probably didn't want to risk sending a mixed message, so they made the taunt reversible. Although, they probably could've just made Falcon turn around before saluting. Maybe that would've made the taunt a little too long in the games before Ultimate, before you could taunt cancel.
@@jamesmichael794 I thought that at first, too, but then they mentioned the difference between "Functionally" and "Visibly" Symmetric. Similar to K. Rool, Falcon isn't visibly symmetric, but while K. Rool always faces the camera regardless since he's functionally symmetric, Falcon still turns. The only thing stopping Falcon from being functionally, is his down taunt.
As if the Fighting Game Characters couldn’t get anymore cooler than what they already are, especially Terry taunting into Buster Wolf or Power Geyser. The Heartbeat rumble for Kazuya is also a really cool addition I never knew about since I use the Wireless Switch GameCube controller.
@@YounesLayachi It’s technically a pro controller that has the same look and feel as a GameCube controller, but it has an added left bumper and no rumble capabilities.
@@YounesLayachi the console identifies it as a pro controller but the layout is similar to the GameCube controller with a home button and an extra bumper
8:53 I really like that triple reply panic thing I did upon realizing I was finally on time for one of these. It's funny because I had recently made my own list of characters with this behavior as I noticed Kazuya was technically the first auto-turn character to face both towards/away from the camera. Olimar and Wii Fit surprised me, as I hadn't known about that fact beforehand and now it bothers me somewhat. 11:17 For that reason, I was ahead of the game with this tidbit lol Anyways, thanks for the shout-outs and better luck next time! ...If I'm not around to foil it.
Another thing I researched was the fact that DK and R.O.B. both face the camera to both the left and right, but during their turn animation, THEY TURN AWAY FROM THE CAMERA FOR NO REASON and I cannot unsee it and I lie awake at night thinking about it. Also, I'd have to dig for a list I made somewhere because some characters with multiple jumps that can turn midair have some odd clipping error in their turn animations (easier to see in slow motion) Banjo is one of them. they'll turn a full 180 degrees but sort of "snap back" to the correct positioning. So I guess those are my Useless Smash Facts contributions.
using taunts for command inputs might have something to do with the fact that on sideways joycon, side taunt is done by pressing the stick down and hitting the B button. That might have some weird programming implication on special input moves. Just a thought.
It’s so easy for people to accidentally taunt when playing on sideways controllers It makes sense they would let taunt work as an input so it happens anyway
@@PandaFan2443 well you feel the opposite because you just play differently, that isn't even a matter of perception you just aren't given the same feedback, so why even say this?
With that "functionally symmetrical" fact with the Ice Climbers, I'd like to also point out Donkey Kong's cargo throw. He lifts the fighter with one hand as he carries them around, but when you turn left or right, he actually switches hands. (DK does the same thing with barrels in Donkey Kong County Returns, and Donkey Kong Country Tropical Freeze.)
Here's a fact: In the circle of the middle of the screen with cute character art on the main menu, if you select online, you'll see different characters on it. If you look closely, ROB is in the far back, but he's in his Famicom alt, despite being on the American version of the game in which his default is the NES alt. None of the other characters in any menu use an alternate costume, but this is likely more an oversight than anything else.
8:36 In Tekken, whether you're standing orthodox or southpaw (ie flipping) is a BIG part of gameplay, as it switches buttons, thus I think Sakurai wanted to keep it faithful to the game. For Ken, Ryu, and Terry, their iterations mainly come from their 2D games, where their sprites would just mirror when sides are switched, which would justify them not flipping
For the peculiar deaths sounds part, Inkling has it too. And when they get killed in Stamina mode (I assume same goes if they get killed by death's scythe and other insta-kills in the game), they explode with a small squid spirit that raise from their death area, the same as they do in both iterations of their own game.
11:21 there may be an easier method of seeing this, that being with items like the pokeball! I remember recording/submitting a long video of all the characters holding the pokeball and some of them swapping it between their hands or just keeping it with one hand (submitted via Discord, but the server gone). Still a cool fact!
Some returning characters that got changed to be mirrored in Ultimate actually revert to their previous idle animation when holding an item. Wolf and I think Sheik do that
At 11:44 I legitimately didn't know which way G&W was rotating, kinda like that spinning ballerina silhouette optical illusion lol, so when you said that it was his right hand first when I was imagining it as his left hand, my mind collapsed
Actually, I do believe that Mega Man can turn both of his hands into a buster. He just prefers his left hand. Some art shows it's on is left hand while others show it's on the right. This is also shown in the games' sprites. Since Mega Man was made to represent his NES era, I do think this might have been on purpose. :)
During K. Rool's Counter, he's intangible for a brief moment (like 5 frames) it isn't really enough to matter but I've dodged a projectile or two with it.
@@ManuCarrotman312 I'd say it's useless because considering how small of a window it is, it's never really useful. Most projectiles, even if you time it perfectly, will still be active and contacting you on frame 6 or whenever it ends. Not to mention this only happens *after* you counter/reflect, meaning the thing you hit will probably never have contacted you in the first place. Yes, TECHNICALLY SPEAKING, it's not useless. But it's so oddly specific and not talked about that it might as well be.
@@donete8566 Well that actually makes sense considering Final Smashes slow down time, which would make the window of intangibility significantly larger.
I don't remember if this detail extends past Melee, but I explicitly remember Game and Watch's helmet in his up-smash looks different depending on which way you are facing.
8:35 Ignoring the whole "he doesn't flip in Tekken" argument I also just think it was easier to keep the same animations flipped rather than go over his entire moveset and create a new animation based off the direction he's facing
They should've made Pac-Man's death happen in the magnifying glass. Having it stay on screen during the explosion as you watch him die in classic Pac-Man fashion.
8:36 - the reason Ken, Ryu, and Terry flip their animations while Kazuya doesn't is because Kazuya is from a game that utilizes 3-dimensional movement, so your stance is fundamentally important for hitboxes and hurtboxes. Ken, Ryu and Terry all come from games where the characters get mirrored when they turn around, whether it be functionally or literally.
Useless fact: Byleth is the only FE character that smiles when they lose(probably even during their entrance as well). A bit funny considering their character and backstory, but also a bit heartwarming considering the timeline Every other FE character has a straight face.
They’re also one of only two FE characters with more than one weapon Byleth has their lance, sword, axe, and bow The other is Robin with his tomes, levin sword, and bronze sword
8:35 Ryu, Ken and Terry are flipped on their games when they face a different direction, since they're a part of a 2D fighting game, but since Tekken Is a 3D fighting game with 360⁰ arenas, Kazuya In that game doesn't suddenly shift to the side. Heck, characters such as Eddy and Hworang can fight with their backs turned on the opponent or engage with an invisible enemy.
Why’d you mention Eddy and Hwoarang as characters with back turn stances but not Lei Wulong? Lei has a full on backturn stance that’s a huge part of his gameplan, arguably one of his most important stances along with Tiger because of its mixup potential.
another one they missed is rumble at all for byleths get up attack from ledge. im not sure if its 100% of the time that it happens, but more often than not theres no hd rumble at all and feels very very weird. HD rumble is actually really well utilized in this game and is important to how i play and make decisions in game now
I literally just started playing toon link again since basically the release of ultimate and I kept thinking i was wiffing my back airs for a split second even though I'd land the hit and I couldn't for the life of me figure out why it felt like that. Now I know why.
09:43 Well, Megaman's canon is like that because they are refering to the old way what the programmers used to save cartridge memory; mirroring sprites to look both ways
Kazuya being able to cancel that attack reminds me of something I find hilarious as Donkey Kong: if you shield immediately after trying to charge neutral B, he does the start of the animation before immediately stopping (without showing the shield, if you do it quick enough). I just love how stupid and pointless it looks LOL
@@jacobprovan3979 Everyone knows that when you say "latest at the time of this recording" that means something is going to change immediately after the recording
Fun fact, Mr. G&W actually *can* face the camera by using his up tilt (Flagman). That move is kinda weird. Sometimes when you face left the numbers get flipped and sometimes they don't. (Or maybe that's something that was fixed in a patch...?)
Idk where better to put this As sora, while running, the vibrations on your controller make the pattern of footsteps, even though sora hovers above the ground when running.
Both of the Pits are the only characters in the game that have a unique sound when side dodging or spot dodging. They replicate the dodging sound from KI Uprising. I might be wrong, since the dodging sound in general is pretty close but it should be right, hoping so lol
Did you know that holding shield and side taunt also allows you to shield-shift? Even with Inkling and Steve, they don't do their regular shield+special mechanics.
Cool thing that Steve can do. He can use his jumping taunt to activate the pressure plate and set off the tnt. If you set your tnt and let go when Steve is on the pressure plate, press the taunt and steve will jump off and on the plate and set it off.
Fun fact- Shulk is I think the only character who can use their neutral B while having their final smash. This happens if you hit him, as Shulk has the passive ability to change arts while in hit stun. This means if you got hit with a low sending attack while with Final Smash, you could use the hit stun to switch to buster mode, tech roll in, and final smash. I haven't tested it yet, but I think if you did it fast enough, Buster would last the entire final smash.
Yeah, this actually lets you do things like N-air > art switch -- Buster and still combo into FS. The Shulk tips also tell you his FS is affected by Arts, meaning you can do more damage via Buster Chain Attack or kill faster with Smash Chain Attack. Shulk mains never lost their super specific tech.
11:21 Look ma I'm on TV!! (And am blurred ala Mike Wazowski) But yeah shoutouts to Nathan on that one. I really thought about Shiek's omission but that sure got me 🤣🤣
Hey PJiggles, did you know that Sephiroth has a special victory quote just like Falco/dark pit/Lucina when he beats cloud? It's the one where he has the wing if you're wondering..
2:42 I finally found it Something better than hearing Terry asking are you okay at kill percent. As a Terry main, (being one who's relevantly fluent in commands) this is just what I needed. so much savagery, swagger and power.
If you get thrown out of an arena while choosing the music, you won’t have any background music until you either start a game or manually turn it back on again
Well you know Sakurai. He wants to stay true to Kazuya’s game so that’s probably why Kazuya doesn’t have a victory theme and just has the Tekken announcer.
3:43 this is not actually true. The stats determining the victory screen for doubles are ranked most important at the top to least important at the bottom, making the amount of stocks a teammate has the deciding factor most of the time.
Another random little detail with team victory screen: Joker will override any other victory screens unless it’s Sephiroth if he’s the most important. If he isn’t he’ll do a down taunt then just stand there
0:38 No I will not call Terry nor Kazuya a shoto. I know you're teasing when you are referring to all the fighting game characters as shotos. You are right? Right?
8:36 actually Kazuya also has an orthodox stance like Little Mac which is important in Tekken because in it each attack button correlates to one of the characters' limbs, so if a character got mirrored you'd have to press different buttons to do the same attacks
12:36 WHOOPS Smash Ultimate released in 2018, not 2017, my bad, you get the Idea though ahahaha
Unacceptable lol
Hey Pjiggles! I have an idea for a missed opportunity:
So you already know that some characters have unique death animations/sounds. Well I've been wondering why Steve doesn't make his oof sound when he gets hit (or at least for his KO animation in Stamina Battle, kinda like Terry)
@@chamtheman551 the oof sound was never included in Minecraft, only in beta
You actually shared a useful fact in 5:00 in the video.
Okay, I really thought I was going crazy…
Man Toon Link mains that watch PJiggles really can’t catch a break. First they learn that their portrait is cut off weirdly, and now they learn that their rumble is weird.
Sad toon link main noises :(
was gonna mention the back air being one frame faster than it looks but that may have been pkbeats
so true JJ
SAME WITH CLOUD MAINS
Remember cloud’s weirdly cut shoulder?
Nah, PJ got our F-air buffed, remember?
Canceling Kazuya's down tilt (Nejiri Uraken) is something you can actually do in Tekken 7 as a mixup. While not quite as useful in Smash, its awesome Sakurai added that little detail.
Is that the only move he has in smash that he can cancel in Tekken
@@themanwithaplan5425 Personally I don't play Kazuya in Tekken (Paul Phoenix for life), but the ability to cancel that attack was something added in T7 Season 2(?). As far as I'm aware Kazuya doesn't have other moves that can cancel in that same fashion.
Another tidbit is in Tekken 7, when you canceled Nejiri Uraken (which is a low hitting attack) it puts Kazuya in a crouching state, meaning you can do While Rising 2 (WR2) which is that gut punch he uses in Smash that uses the same input (Demon God Fist).
In Tekken, you can only block low attack while crouching, but you CAN'T block MID hitting attacks while crouching. This meaning Kazuya can mix you up with either the low or the mid which is EXTREMELY rewarding when it connects, much like it does in Smash.
When canceling Nejiri Uraken in Smash, it strangely leaves Kazuya in a standing state, UNLESS you hold down and manually input the WR attack, giving it the same function it has in Tekken 7.
Sorry for the long reply, but I figured it would help explain it to those that haven't/don't play Tekken understand how this move works in its home game.
@A Yellow Yoshi this d+1+2 cancel exists since T6 or even T5
@TheManWithAPlan5 Kazuya never was the type of character with many move cancels so I don't think there is anymore moves other than this one.
@@gustavomartin2565 Ah. 7 has been the only game in the series I've put a decent amount of time into, and my brother plays Kazuya. Wasn't aware he's had it for a while lol
12:35 ACKSCHUALLY Super Smash Bros. Ultimate, the crossover platform fighting game developed by Bandai Namco Studios and Sora Ltd. and published by Nintendo for the Nintendo Switch, was released on December 7th, 2018, not December 7th, 2017.
ACKSCHUALLY you smell bad
ACKSUALLY I forgor 💀what I wanted to say
ACKSCHUALLY??
ACKSCHUALLY I am a comment
Acktchuaelley, you're not spelling this right.
Fun Fact: the reason why Kazuya isn't symmetrical, but Ryu, Terry and Ken are is because it matches their home games.
In Tekken, it's about the stances your fighter is in as characters aren't symmetrical. However both the King Of Fighters / Fatal Fury and Street Fighter series have fighters flip around to keep symmetrical. So there is a reason why it's only Kazuya and not the other three.
That is correct, but I'd like to add that both series have had games using 3D models (Street Fighter EX, Fatal Fury: Wild Ambition and KOF: Maximum Impact to name a few) and in those, the characters on the right side have their backs face the camera, just like in Tekken. It seems like they wanted to stay true to their 2D games, as their more recent games using 3D models (like Street Fighter IV and The King of Fighters XIV) have them flip around like in Smash.
I think for the most part we can apply this logic to the other characters. Mario used sprite flipping for classic games, but so did King K. Rool (despite him not being symmetrical).
Heck I commented about this before seeing this comment. Ah well, at least we had the same ideas.
@@shroobfan101saccount4 ...frick, sorry for accidentally copying you.
@@dabluepittoo-aqua4213 You're fine, I accidentally copied you on this one. At least it's nice seeing people around who play Smash and other fighting games too. Usually it's just one or the other or so I’ve seen in some places.
Useless Fact: Peach, Daisy, Toon Link, Mii Gunner, and King K. Rool are the only characters whose World of Light battles don’t take place on a Final Destination variant.
Similarly. Sonic and shiek have glitched special moves in W.O L. Shiek's burst grenade won't blow up if you have item buffs. And Sonic's homing attack when used on the ground wont rise into the air. But I'm not entirely sure why it happens.
@@leobardosantano8813 for sonic if he has stat changes homing attack doesn't rise
i swear i thouht ryu or ken didnt use fd either
@@ThatGuyThomas Ryu is on Omega Suzaku Castle, and Ken is on Omega Boxing Ring.
@@bumblebee8903 dang guess i was wrong
Kazuya not being flipped while the other FG characters are actually makes sense given the nature of Tekken compared to other games.
In Tekken, the buttons you press are actually linked to one of the fighter’s limbs, and in those games the characters aren’t flipped to keep that “limb-button” concept functional.
This is unlike Street Fighter, Fatal Fury and other 2D fighting games, where even 3D models are usually flipped for gameplay reasons, such as having consistent visual cues regardless of the side you’re on and the sort
was about to comment about this
Yep, so something like Wind God Fist/EWGF is always done with the right hand, no matter which direction he faces, because it uses the "right punch" button.
@@FuzzySumasshu same
beat me to saying it.
Basically Sakurai and his team putting extra attention to details once more.
10:46 I like how he showed Mr. Game and Watch's silhouette even though all it does is remove his white outline lol
8:36 for Kazuya, its simple. Unlike the other fighting games, which started as sprite-based fighters, Tekken has always been a 3d series. The other fighting games utilized sprite mirroring, while Tekken keeps track of orientation iirc
also it's much more stance based
Additionally, in Tekken, every button is asigned to one of the fighter's limb (Left button is left hand, upper button is right hand, same goes for legs), so it would make sense to make him not mirrored, if they wanted to make the character more close to the source.
Another interesting fact about Kazuya’s “victory” theme is that he is the only character in the franchise who has an announcer say his full name, Kazuya Mishima. Makes sense since his full name was used by the announcer in Tekken 7 as well.
I mean, the announcer says Mewtwo’s full name too.
But I assume you meant out of the characters who have canon last names that aren’t used on the select screen, like Cloud Strife and Ken Masters and Sonic the Hedgehog.
@@snuffysam Yeah. Kazuya is the only character that has his full name spoken by an announcer.
@@apollorock3r244 The Tekken 7 announcer, to be specific
@@snuffysam Is "The Hedgehog" Sonic's last name? If so that's news to me
@@supernutz1262 Maybe it's not on his birth certificate, but that's the official name he's referred by.
As opposed to, say, King Dedede. King Dedede is his official name - there's no "King Greg Dedede" - so King Dedede is referred to by his full name in Smash. If the announcer just called him "Dedede", that would not be his full name IMO.
I have a useless smash fact: Captain Falcon, Snake and Byleth are the only fighters that have a weapon they never use in smash, Captain Falcon and Snake have a gun they never use and Byleth has a dagger
Actually Richter ALSO has a dagger that he does not use.
Ok thanks, i didn’t knew that
Steve has a bow
@@martinhodges572 the weapons that i mentioned are visible in the characters artwork, Steve can craft a bow but in smash he may or may not have one
You forgot Isabelle
10:46 I have to admit that the fact that you hid Mr. Game & Watch's silhouette despite the fact that it's already "hidden" (As in, it's already pitch black), just made me lose it when the border appeared, so thank you for the unintentional best joke I've seen all day
The reason Falcon doesn't always face the camera might also be because his down taunt changes depending on what way he's facing.
Now that you mention it, a left-handed salute is often considered rude and unprofessional (unless of course your right arm is injured or missing, but that doesn't apply to Falcon). The Smash team probably didn't want to risk sending a mixed message, so they made the taunt reversible.
Although, they probably could've just made Falcon turn around before saluting. Maybe that would've made the taunt a little too long in the games before Ultimate, before you could taunt cancel.
I thought It was because of his gun 🤷♂️
@@jamesmichael794
I thought that at first, too, but then they mentioned the difference between "Functionally" and "Visibly" Symmetric. Similar to K. Rool, Falcon isn't visibly symmetric, but while K. Rool always faces the camera regardless since he's functionally symmetric, Falcon still turns.
The only thing stopping Falcon from being functionally, is his down taunt.
@@keeganmoore99 huh. Neat. Lol. Anyways games?
@@jamesmichael794
Game?
Being able to taunt cancel into supers with Terry is the least useless thing I've seen on this series
About time, I missed this series so much.
we all did
Cool profile pic bro
Same
I've been watching another channel that does the same thing for so long that I didn't realize how long it's been since his came out
I was way too close to learning something useful about this game. Thank God pjiggles came out with this video when they did
“The most forgotten gameplay mode in any smash game ever”
Me: Say Smash Run and I’m going to beat you up
“Street Smash”
Me: …street what?
I'm liking the name "power geezer". Just a supercharged old man
2:15
You gotta hear gimr's ones :
Kazoo-yuh, Arson, Worry-oh, wayft
(Kazuya, Arsene, Wario, waft)
its a focking power geezer ye
As if the Fighting Game Characters couldn’t get anymore cooler than what they already are, especially Terry taunting into Buster Wolf or Power Geyser. The Heartbeat rumble for Kazuya is also a really cool addition I never knew about since I use the Wireless Switch GameCube controller.
You got a bit confused there ... "Wireless Switch GameCube controller"
Lmao is it a switch controller or a GameCube controller ?
@@YounesLayachi It’s technically a pro controller that has the same look and feel as a GameCube controller, but it has an added left bumper and no rumble capabilities.
@@YounesLayachi the console identifies it as a pro controller but the layout is similar to the GameCube controller with a home button and an extra bumper
Really hoping to see that partial taunt pop up in a shield break flex or crazy read/punish sometime, ideally in a Salt is Real video
@@EthanGhere
Yes it’s that one, thank you for correcting me.
I’d like to confirm that you did NOT pronounce those Japanese names wrong for Ken.
I’d like to confirm that you are indeed an egg with ears.
@@That0neStup1dGuy Those are wings.
@@tjackknife6590
Well, you’d have to have ears too, otherwise you couldn’t hear those pronunciations
@@tjackknife6590 O.O crap..
XD
8:53 I really like that triple reply panic thing I did upon realizing I was finally on time for one of these. It's funny because I had recently made my own list of characters with this behavior as I noticed Kazuya was technically the first auto-turn character to face both towards/away from the camera. Olimar and Wii Fit surprised me, as I hadn't known about that fact beforehand and now it bothers me somewhat.
11:17 For that reason, I was ahead of the game with this tidbit lol
Anyways, thanks for the shout-outs and better luck next time! ...If I'm not around to foil it.
Another thing I researched was the fact that DK and R.O.B. both face the camera to both the left and right, but during their turn animation, THEY TURN AWAY FROM THE CAMERA FOR NO REASON and I cannot unsee it and I lie awake at night thinking about it. Also, I'd have to dig for a list I made somewhere because some characters with multiple jumps that can turn midair have some odd clipping error in their turn animations (easier to see in slow motion) Banjo is one of them. they'll turn a full 180 degrees but sort of "snap back" to the correct positioning. So I guess those are my Useless Smash Facts contributions.
I wanna land one of Terry’s taunt supers in a match
These facts are useful in that I don’t get bored of them ever
using taunts for command inputs might have something to do with the fact that on sideways joycon, side taunt is done by pressing the stick down and hitting the B button. That might have some weird programming implication on special input moves. Just a thought.
its kinda like why jump cancelling worked in the older games
that may be it
It’s so easy for people to accidentally taunt when playing on sideways controllers
It makes sense they would let taunt work as an input so it happens anyway
Not likely, because the same thing existed in Smash 4 on the Wii U with Ryu
@@jekrixlokan4507 That rhymes.
If you go frame by frame you can actually see the icies pass their hammers to their other hand when they turn around
I always wondered why Cloud up smash felt so unsatisfying to hit, really hope they fix that
Yeah it needs a fix
I feel the exact opposite. I think its satisfying to hit. Of course, I play without rumble.
@@PandaFan2443 well you feel the opposite because you just play differently, that isn't even a matter of perception you just aren't given the same feedback, so why even say this?
With that "functionally symmetrical" fact with the Ice Climbers, I'd like to also point out Donkey Kong's cargo throw. He lifts the fighter with one hand as he carries them around, but when you turn left or right, he actually switches hands. (DK does the same thing with barrels in Donkey Kong County Returns, and Donkey Kong Country Tropical Freeze.)
13:26 can we talk about how PJiggles named his Samus Amiibo "Susus"?
Susus Arangus
@@kroton09yt15 Yesz
Ametroigus
5:02 *Alternative online taunt confirmed.*
Please make a sequel to that video once the last character comes out.
**Kazuya infinitely dabs on you*
**...It's menacing*
Whoo boy, can’t wait to see what he finds on Sora
Imagine if most fighters had their specific game over sound effect when getting K.O.'ed. It would be so nice
Here's a fact: In the circle of the middle of the screen with cute character art on the main menu, if you select online, you'll see different characters on it. If you look closely, ROB is in the far back, but he's in his Famicom alt, despite being on the American version of the game in which his default is the NES alt. None of the other characters in any menu use an alternate costume, but this is likely more an oversight than anything else.
8:36 In Tekken, whether you're standing orthodox or southpaw (ie flipping) is a BIG part of gameplay, as it switches buttons, thus I think Sakurai wanted to keep it faithful to the game. For Ken, Ryu, and Terry, their iterations mainly come from their 2D games, where their sprites would just mirror when sides are switched, which would justify them not flipping
"Power Geezer" makes me think of a really old Terry kicking ass
“I love the young people.”
I can't belive this game is almost finished, also i want to see pjiggles doing uselees nick all star brawl facts
I believe it will continue getting updates after the fighter pass ends
@@tezcanaslan2877 They won't update it forever though
For the peculiar deaths sounds part, Inkling has it too. And when they get killed in Stamina mode (I assume same goes if they get killed by death's scythe and other insta-kills in the game), they explode with a small squid spirit that raise from their death area, the same as they do in both iterations of their own game.
4:39 Ah yes. My favorite character in F-Zero.
Kazuya Mishima
Kazuya can cancel his "down tilt" in tekken as well. It is specifically designed to bait reactions for whiff punishes.
11:21 there may be an easier method of seeing this, that being with items like the pokeball! I remember recording/submitting a long video of all the characters holding the pokeball and some of them swapping it between their hands or just keeping it with one hand (submitted via Discord, but the server gone). Still a cool fact!
That makes things a lot easier to visualize.
Some returning characters that got changed to be mirrored in Ultimate actually revert to their previous idle animation when holding an item. Wolf and I think Sheik do that
5:57 I genuinely thought that you were drinking a Coca Cola from Mac Donald's or something 🤣
I think falcons animations not just being flipped when he turns is because of his shoulder pad thing and olimar is because of his suit buttons
At 11:44 I legitimately didn't know which way G&W was rotating, kinda like that spinning ballerina silhouette optical illusion lol, so when you said that it was his right hand first when I was imagining it as his left hand, my mind collapsed
15:59 *THERE I AM, GARY! THERE I AM!!*
Actually, I do believe that Mega Man can turn both of his hands into a buster. He just prefers his left hand. Some art shows it's on is left hand while others show it's on the right. This is also shown in the games' sprites. Since Mega Man was made to represent his NES era, I do think this might have been on purpose. :)
I think him using both busters Is a thing in one of the Japan only spin offs.
@@Klonoahedgehog
Yeah! It's in Super Adventure Rockman I think.
The disrespect potential that canceling taunts into GO moves has is off the charts
During K. Rool's Counter, he's intangible for a brief moment (like 5 frames)
it isn't really enough to matter but I've dodged a projectile or two with it.
And u can turn it around
Yeah but that isn't so much of a "useless" fact isn't it? It's hardly useful still.
@@ManuCarrotman312 I'd say it's useless because considering how small of a window it is, it's never really useful. Most projectiles, even if you time it perfectly, will still be active and contacting you on frame 6 or whenever it ends. Not to mention this only happens *after* you counter/reflect, meaning the thing you hit will probably never have contacted you in the first place.
Yes, TECHNICALLY SPEAKING, it's not useless. But it's so oddly specific and not talked about that it might as well be.
I actually dodged a final smash with it today :)
@@donete8566 Well that actually makes sense considering Final Smashes slow down time, which would make the window of intangibility significantly larger.
I don't remember if this detail extends past Melee, but I explicitly remember Game and Watch's helmet in his up-smash looks different depending on which way you are facing.
8:35
Ignoring the whole "he doesn't flip in Tekken" argument I also just think it was easier to keep the same animations flipped rather than go over his entire moveset and create a new animation based off the direction he's facing
They should've made Pac-Man's death happen in the magnifying glass. Having it stay on screen during the explosion as you watch him die in classic Pac-Man fashion.
8:36 - the reason Ken, Ryu, and Terry flip their animations while Kazuya doesn't is because Kazuya is from a game that utilizes 3-dimensional movement, so your stance is fundamentally important for hitboxes and hurtboxes. Ken, Ryu and Terry all come from games where the characters get mirrored when they turn around, whether it be functionally or literally.
Useless fact: Byleth is the only FE character that smiles when they lose(probably even during their entrance as well). A bit funny considering their character and backstory, but also a bit heartwarming considering the timeline
Every other FE character has a straight face.
Probably sees it as a student passing with flying colors.
They’re also one of only two FE characters with more than one weapon
Byleth has their lance, sword, axe, and bow
The other is Robin with his tomes, levin sword, and bronze sword
@@lepurpleboi3266 corrin uses a dragonstone to transform
Schrödingers G&W. He's both always and never looking at the camera, until you turn on his 3D animations
“Game and watch is a bit of a weirdo. But that’s why we love him”
Absolutely nobody would say that after a few games on quickplay
8:35 Ryu, Ken and Terry are flipped on their games when they face a different direction, since they're a part of a 2D fighting game, but since Tekken Is a 3D fighting game with 360⁰ arenas, Kazuya In that game doesn't suddenly shift to the side.
Heck, characters such as Eddy and Hworang can fight with their backs turned on the opponent or engage with an invisible enemy.
Why’d you mention Eddy and Hwoarang as characters with back turn stances but not Lei Wulong? Lei has a full on backturn stance that’s a huge part of his gameplan, arguably one of his most important stances along with Tiger because of its mixup potential.
@@assassinonprozac Because I don't usually play with or against Lei, sorry.
another one they missed is rumble at all for byleths get up attack from ledge. im not sure if its 100% of the time that it happens, but more often than not theres no hd rumble at all and feels very very weird. HD rumble is actually really well utilized in this game and is important to how i play and make decisions in game now
I literally just started playing toon link again since basically the release of ultimate and I kept thinking i was wiffing my back airs for a split second even though I'd land the hit and I couldn't for the life of me figure out why it felt like that. Now I know why.
I hope that PJiggles won against his fans on Twitter.
Edit: Your viewers have galaxy brain IQ
I'll never win :(
@@PJiggles :(
@@PJiggles :(
@@PJiggles :(
@@PJiggles :(
10:45 that shillouette did nothing lol
When we needed him most, he returned
09:43 Well, Megaman's canon is like that because they are refering to the old way what the programmers used to save cartridge memory; mirroring sprites to look both ways
5:16 If you use Sephiroth's Final Smash, the controller will rumble to make it sound like a meteor is soaring by.
"This onion won't make me cry."
"Game and watch is a bit of a weirdo, but that's why we love him!"
Love taunt combos, it’s such a flex
Yes, power geezer, my favorite move 2:15
4:30
In the Tekken games, there is no "victory theme". Either the music from the stage the match took place on plays, or there's no music.
14:48 Mario ALSO has an iconic death sound effect that isn't used in Smash Bros.
I first thought that that Discord ramble at the end was gonna be about him making a new server. Oh well.
do you know why he deleted it? i only caught the last, like, 30 seconds of its existence on that day. did he make an announcement or smth?
Kazuya being able to cancel that attack reminds me of something I find hilarious as Donkey Kong: if you shield immediately after trying to charge neutral B, he does the start of the animation before immediately stopping (without showing the shield, if you do it quick enough). I just love how stupid and pointless it looks LOL
Yay was waiting for this for a long time
"Kazuya is still the newest smash character at the time of this video"
Confirmed we're getting a new character tomorrow
really?
@@jacobprovan3979 Everyone knows that when you say "latest at the time of this recording" that means something is going to change immediately after the recording
@@HootyHoot_9 oh damn
I can now play Dan hibiki by doing Taunt into super.
Fun fact, Mr. G&W actually *can* face the camera by using his up tilt (Flagman).
That move is kinda weird. Sometimes when you face left the numbers get flipped and sometimes they don't. (Or maybe that's something that was fixed in a patch...?)
As well as Up Smash if I remember correctly
5:56 me at the taco bell bathroom
Idk where better to put this
As sora, while running, the vibrations on your controller make the pattern of footsteps, even though sora hovers above the ground when running.
Referring to Ryu as the Shoto of smash is genius
When using some skins on ice climbers you sometimes play as nana and not popo you can tell by the hair styles
Both of the Pits are the only characters in the game that have a unique sound when side dodging or spot dodging. They replicate the dodging sound from KI Uprising.
I might be wrong, since the dodging sound in general is pretty close but it should be right, hoping so lol
It’s always a treat when PJiggles uploads.
Did you know that holding shield and side taunt also allows you to shield-shift? Even with Inkling and Steve, they don't do their regular shield+special mechanics.
Cool thing that Steve can do. He can use his jumping taunt to activate the pressure plate and set off the tnt. If you set your tnt and let go when Steve is on the pressure plate, press the taunt and steve will jump off and on the plate and set it off.
Fun fact- Shulk is I think the only character who can use their neutral B while having their final smash. This happens if you hit him, as Shulk has the passive ability to change arts while in hit stun. This means if you got hit with a low sending attack while with Final Smash, you could use the hit stun to switch to buster mode, tech roll in, and final smash. I haven't tested it yet, but I think if you did it fast enough, Buster would last the entire final smash.
Yeah, this actually lets you do things like N-air > art switch -- Buster and still combo into FS. The Shulk tips also tell you his FS is affected by Arts, meaning you can do more damage via Buster Chain Attack or kill faster with Smash Chain Attack.
Shulk mains never lost their super specific tech.
11:21 Look ma I'm on TV!! (And am blurred ala Mike Wazowski)
But yeah shoutouts to Nathan on that one. I really thought about Shiek's omission but that sure got me 🤣🤣
Hey PJiggles, did you know that Sephiroth has a special victory quote just like Falco/dark pit/Lucina when he beats cloud? It's the one where he has the wing if you're wondering..
Wow, the Pac-Man death sound only being present in street smash is probably my favourite fact so far.
The heartbeat thing makes sense. In Tekken 7, there's a heartbeat ambience that plays when you use your rage art
2:42
I finally found it
Something better than hearing Terry asking are you okay at kill percent.
As a Terry main, (being one who's relevantly fluent in commands) this is just what I needed. so much savagery, swagger and power.
When the world needed him most…
He returned
12:35 I literally have my cat peach amibo right next to me right now
Dude I can never get enough of this stuff.
If you get thrown out of an arena while choosing the music, you won’t have any background music until you either start a game or manually turn it back on again
Of course one of his taunts has an input, shotos are weird man
E
Kazuya isn't a shoto. Far from it
@@rainer9931 Well yes, but actually no
@@OmegaM3TE0R only no.
@@rainer9931 he has the fundamentals of one but he isn't
Why do Smash players keep calling Kazuya a shoto
I actually noticed the cloud upsmash thing and it always subconsciously made me think the move was a lot weaker than forward smash
Me seeing Kazuya moveset and now this video:
Damn, not even the multiplication chart were that complicated.
Well you know Sakurai. He wants to stay true to Kazuya’s game so that’s probably why Kazuya doesn’t have a victory theme and just has the Tekken announcer.
P Jiggles did you know some character have taunt that hit (Like Luigi, I don't think anyone else)
I'm sorry but that dm made me laugh way to hard lmao
Getting called out on your "Technically" logic? PJiggles confirmed shook
Yeah, very rude. Some people, amiright? smh
3:43 this is not actually true. The stats determining the victory screen for doubles are ranked most important at the top to least important at the bottom, making the amount of stocks a teammate has the deciding factor most of the time.
Another random little detail with team victory screen: Joker will override any other victory screens unless it’s Sephiroth if he’s the most important. If he isn’t he’ll do a down taunt then just stand there
In the files, Kazuya actually does have a victory theme file, but when the file plays, it is completely silent.
0:38 No I will not call Terry nor Kazuya a shoto. I know you're teasing when you are referring to all the fighting game characters as shotos. You are right? Right?
Useless fact: All of the attacks had blue lines that indicate DI, but you can't see most of them.
I really wish Kazuya's death animation in stamina mode was the one from Tekken. Where their hands fly up and their heads fly back.
8:36 actually Kazuya also has an orthodox stance like Little Mac which is important in Tekken because in it each attack button correlates to one of the characters' limbs, so if a character got mirrored you'd have to press different buttons to do the same attacks