Why so much? I usually just give Yojimbo 1.000 or 2.000 Gil when I use him and still get Ultra Esgrima (Sorry, I don't know how it is called in English, but it is the instakill attack)
@@Walamonga1313 The algorithm for getting the instakill depends on not only the money you give, but it also depends on some rng and your affinity with Yojimbo. So your score is something like Log_2(money)+affinity+rng, if your score is higher than the insta-kill's threshold, it will be done. The margin benefit of the money you give decreases very quickly. 1024gil gives you 10, while 100,000 only gives you 16. The threshold is maybe 60..
That's what the gambit system is for, I made a system on the fly as I was fighting him and made a perfectly balanced strategy, until he changed his tactics at the end and I had no time to counter.
What's funny is that even on the DS game FFXII revenant's wings, Yiazmat is broken aswell, immune to everything but slow, inflicting stop with each AOE BREATH attack and eventually inflicting coma to anyone (100%) with Death Strike... If you don't have anti-stop gear for the fight it you're so screwed. Not to mention he's supported by Golems and healing Carbuncles spawning continually out of nowhere, pure hell. The true final boss of the game
Absolute Virtue was never meant to be defeated. The developers ultimately admitted that they didn't want the players to beat him. That's why they patched away all strategies to kill it, and also why no genuine strategy was devised until actual controversy hit.
In interviews, the devs admitted that AV was never meant to be killed. It had a chance to spawn after the jailer of love was killed, and if it spawned, you were meant to die. It didn't even have loot. It was only made 'killable' after a bunch of NA players used an exploit to not die to its attacks and reduce its enormous pool of HP to zero after a war of attrition. When the devs found this out, they changed AV in both NA and JP servers to have loot drops, but the ones who first managed to kill it had their accounts suspended for a while and their rewards from the raid where they did the deed revoked.
The Weapons were introduced in FFVI, not VII. 'atma' is translated as 'ultima' in the later versions, therefore 'atma weapon' and 'omega weapon' (an optional boss in Kefka's Tower) are the original.
The Omega Weapon was not introduced until the GBA version of the game actually after defeating Kaiser Dragon, what you're thinking of is the Ultima Buster actually, which is more implied to be a copy of Ultima Weapon. However, the idea of the Weapon moniker wasn't technically introduced until FFVII, with the Ultima Weapon of FFVI being tied more to the fact it is the brother of the Ultima Weapon sword found in the game that was created during the War of the Magi.
You're both wrong. the weapon's introduction was actually FF5. It wasn't called by 'omega weapon' but its theme is always there. The bosses names are versions of 'the first// the last" and that's not changed other than adding the word weapon after it. Also, FF5 started the trend for it's story. Omega is so powerful a weapon (literally said in the game) that it had to be sealed in the rift. FF6 it was a weapon made in the war of the magi that it had to be sealed between the gate of the espers and humans. FF7 it had to be sealed to defend the planet in times of crisis. (okay, so not because it was so powerful). ff8 despite everything the scientists did to powerful creatures like Bahamut, it was Ultima Weapon that made them all flea and force them to lock the building down to prevent its escape. Ff9 didn't have it... ff10 finally deviated by just having it somehow being formed in the place that would essentially have kept it sealed and had no external influence.
The Ultimate fights in XIV will always be harder than any other fights in any single player RPG. Why? Because you need to find 7 other people willing to put in the time it takes to beat those fights. And for players just signing up to the game, good luck in finding a group if you are not on some popular raiding realm.
@@enriquemartellhernandez1900 No. As with every new raid tier, upon release there is a worldwide race to who clears it first. The participating groups have years of experience in the game and the players are pretty much the best there are. Still, clearing Ultimate Coil of Bahamut took them about two weeks of 6-18 hours of playing daily. No one can clear the fight on the first try.
I beat Yiazmat on the European PS2 version. I didn't want the counter to go up, so I fighted him in one go... It took me 2,5 hours (and an all-nighter to farm dark weapons), but in the end it worked
For me, Zodiark was more difficult than Yiazmat. I did died more times fighting Zodiark than I did the rest of the game combined. I thought leveling up Reddas and having him in the fight would be more helpful, but he was just one more person to keep alive.
I find Zodiark more difficult than Yiazmat. When I faced Yiazmat the second time around, I was goofing around doing whatever, and I realized that, you can lower it's stats to the point it did no damage lol. Literally spent 5-6 Hours fighting it on the Ps2 version, and then I guess to 1-2 hours in the zodiac version. The same with Omega MK
I'm still working on the unending coil of bahamut with my static. It's really REALLY difficult but we're getting there, as our most recent wipe had bahamut at 5% health. Also, I went with a group formed via linkshell in XI to beat both the pandemonium warden and absolute virtue recently, and actually beating them was incredible honestly. Then again I'm a sucker for those tough fights.
Fun fact not mentioned- If you find and befriend all of the 'friendly' monsters in FF9 prior to fighting Ozma, it will bring him within melee range so you can smack him with physical attacks. Otherwise you're limited to magic and items.
I'm surprised Pandemonium Warden didn't make the list lol. Remember that story back when ToAU was still young about that group who spent 24 hours in the fight and one or two of them wound up hospitalized?
Omega Weapon has another way to be cheesed. Raise your characters speed as high as you can, give them autohaste, be immune to death and start the fight with low hp. Cast aura on all the party and spam limit breaks until he dies. He won't get another turn after casting lv5 death.
9999 HP is the default limit in FFX, if you don't acquire the gear that allows to break HP limit and break damage limit. I don't remember how it works, but yeah, means you will not die instantly with an attack that does 9999 of damage.
Penance took me about 3 hours to get down, took 2 tries with some guidance but it was super super satisfying getting it down! I made 2 mistakes which almost cost me the battle 1hr and 1.5hrs in, had to stay mentally active the whole time.
Ozma was probably originally a concept for a planet that you traveled to made of light and darkness but instead made Terra and made Ozma the super boss?
Actually Ozma is supposedly a ancient eidolon who was to strong for summoners to control, it's a interesting theory considering you fight it in the Eidolon Cave
I got Ozma the first time. I was borrowing a PS1 for the holidays so i only had 2 weeks to 100% the game. So I suited up to give this terrible boss a try. The only advice at the time was equipping Eiko with a ruby so that if your entire party died there was a chance Carbuncle would come and resurrect you. I was getting some good hits in and died. Well holy crap Carbuncle came. I was sooooo lucky.
An honorable mention is the bahamut on the moon, in ff4. Beating him by casting reflect on your team is the way everyone says to beat him. The challenge is beating him without using that spell. It's kind of ridiculous how hard he is if you want to win without using the cheese lol
I'm gonna argue that penance is easly beatable in the first try, because you're expecting it. You expect to fight something big. All because of what you need to do to get to it in the first place. The dark aeons. You need certain things to fight them like, really high stats, auto haste, auto phoenix, specific items for rikku's mix, auto-life. What you need for dark bahamut, dark anima and dark magus sisters, can easly be translated to penance as well. You expect penance to be op so you're already somewhat equipped to fight penance. That's what happened to me and I did beat penance first try. The only killer here is the first dark aeon you fight, because that one is going to kill you and you're not prepared for it, and the celestial weapon grind. God, I will never try to dodge 200 lightnings and don't even let me begin with the chocobo race.
There's a way to summon Ark without beating Ozma. You just need to defeat Ark in the story, keep the first Pumice piece, then play the chocobo game until you find an another Pumice piece on an island. Then you have to defeat Hades in Memoria, forge the Pumice and this is it! You can now summon Ark! In fact, that's what I have done to summon Ark... I never beat Ozma... 😅
Ultimate Bahamut is pretty ridiculous. The fight is like 18 minutes you need to be on you and 7 other people need to be on their game for. Reacting to casts and callouts, making sure you have enough DPS, especially for certain parts, and you're positioned correctly for every single thing. When it gets to the Golden Bahamut phase, it always makes me tense to watch, just because of how epic the whole thing feels.
All those MMO bosses sound really tough. But, i would like to point out that vanilla Naxxramas from WOW was only ever cleared a few times in a 3 year period lol
Imagine an undead super boss with a health pool approaching infinity. Undead are hurt by heals... Target boss, toss an elixir that heals 100% of the target's hp, profit.
Using selphies limit " the end " will kill every enemy in the game instantly. Including ultima weapon. Selphies limit is triggeted by having very low health. Go into the fight with selphie at very low health. She will attack firt. Rinse and repeat.
I like how he says ff8 Omega Weapon is predictable... It opened up the fight, first move, with its ultimate attack that took my entire team from 9999 to 0(and beat on them for a while more) to create a game over BEFORE I HAD A TURN. Lol
ff5 wasnt the first time a super boss appeared, it was ff3 (or ff6 in america) it was a boss on a small island and could be either visible or invisible and had crazy strength and hp. it had the sprite of a behemoth but it was different color and named something i forget.
Well played... well... played. You titled the video in a way that would make people come here to counter your claim. Because every boss in this list that I've fought, I beat on my first try. But that is primarily because FF games are easy in general since they're basic leveling/out-strengthing game. There isn't much tactic or skill needed to beat a final fantasy game. Just time and grinding. In recent years I stopped doing that because gridning makes any jrpg way too easy as the story and difficulty progresses.
I beat Ozma on my first try by cheesing the shit out of it with Ark strats. Boost on Dagger, Auto Regen on everyone, slap as many status resist Abilities as I can on the party, and just go to town.
Longer battle doesn't add challenge, it replaces challenge. Think about the most difficult games you've played. Cuphead, Bloodborne, Sekiro etc. Their bosses rarely take more than few minutes to defeat if you know what you're doing because by that time you've already proved the limits of your skills and after that it's just about how long you can hold your full focus. The more numbers, rng snd other factors the fight has the longer it's going to take to prove definitely that your success was not a fluke but even then it's the same. If you can calculate 30-45min fight for 40 player, you can count the fight for 2 or 10 hour fight and then it's just a matter of biological and social needs. It doesn't add anything unless the devs really made unique events for the full duration if that 18 hour fight. And even then, what's the harm of making it multiple part fight? What's the advantage of having 18 hour fight instead of for example 9 x 2 hour fights, each with different set of mechanics? How does it show player's skills that they have to shit themselves twice and fuck up their sleeping schedule for no good reason? It doesn't. The increased duration is just there to mask the fact devs couldn't make challenging but fair fight. The fight would either be too easy without that barrier or the victory would heavily depend on factors completely put of player's hands, like the boss not using spell that fully restores its HP and as far as I know, this boss belongs to latter category.
The only FF super bosses I've ever defeated are all the Weapons in VII and VIII, and honestly they felt like absolute chumps next to Golden Sun: The Lost Age's Dullahan, the hardest boss I've ever beaten, in any game, bar none. Can anyone who's beaten both the other bosses on this list AND Dullahan offer some perspective as to how they compare (except for that ridiculous broken FFXI boss)?
Omega Weapon is pretty simple really. Just have some Hero's and Holy War's available, use Megalixirs and the Recover / Revive abilities then use Lion Heat. Killed the fucker in one go doing that. Granted there's some degree of chance there, but this invalidates the "definitely didn't beat on first time round" phrase in the title.
The only Super Boss I beat on my first try was Penance and I just Yojimbo-d him because I wanted the trophy. I'm a terrible person. I don't deserve to live. I don't count Nemesis or Omega from FFX vanilla because those guys are way too easy with that version's Quick Hit.
And you were right. It's there together with Ozma 2.0 in Baldesion Arsenal (fittingly, the final part of Eureka that IS a a whole area made to reference FFXIV playstyle)
If that was the case, then Omega would probably have immediately one-shot you since he opens with LvL 5 Death. Unless you predicted that you'd need 100% Death Resistance. Or somehow played the Chocobo World minigame and gotten yourself 3 Ribbons.
But either way this isn't hard in the least if you are maxed. I also annihilated emerald weapon with no effort. At level 99 and fully optimized items and spells the FF super bosses up to X aren't hard.
*What* *about* *Zodiark* ? This dude has an attack that has a 80% chance of instakilling any character, and there is no immunity to that in the game. Later in the battle every attack you make is countered with about 2000 dmg and that is annoying. And lets not forget that Zodiark becomes immune to *all* *damage* in his final form and spammes his instakilling move Darkja. He also constantly casts buffs on himself while attacking you for 4000+ and he uses Limit breaks wisch makes his moves charge instantly. Darkja also casts blind on every character wisch you have to heal before attacking. Problem is that you get barely no time to do that until he does the same move again. He can also cast *Confuze* AND *Disease* wicsh makes one characters max HP 1. And it lasts after death. This fight is luck based with darkja, requires 90% healing and 10% attacking. And it doesn't help When he casts immunity to damage from time to time. Suprised this didn't make the list... ua-cam.com/video/TJWzmq8aYmM/v-deo.html This is the fight... Skip to 6:35, thats when the fight gets tense
Lol Hell No!Took me atleast 3 Lion Hearts and all other strong attacks n alot healing etc etc to beat Omega Weapon in FF8 so ur Omega Weapon must been low lvl af cos 1 Lion Hearth dont kill lvl 100 Omega Weapon,not even close!
I know its a ff edition, but the hardest fight i was ever a part of in City of Heroes, fighting a giant cell/glob with every available hero on the server... so much lag...! It was only like a 10-20min fight though
I don't remember having too much trouble with Ozma and I think I beat him on my first try. Those cute rams however were a nightmare, even when the party is over powered. Lich was also defeated in one go.
Benediction wasn't just a significant amount, it was all of your HP. The problem with the initial "Wall of Justice" exploit was that it was discovered by NA players who got no drops, and were punished by the GMs for it if I recall correctly, before being used by JP players who got all of the drops and no punishment to boot. At least for NA players, the toughest boss of FFXI were the extremely biased GMs in charge of the game.
It was discovered by LS called Apathy on Remora (My server as well), I also don't think they got there items taken away. Seems like I remember Papy had an item from it. Absolute Virtue was just dumb tho. I also think I remember they some LS used the whiff masters Dark Knights souleater ability to beat it and I think here was another that kited to some spot and beat it. All three got nerfed. Still, not as dumb as the artifact weapons from dynamis.
I actually beat Ozma on my first try but it was PURE luck. After fighting it for several minutes, Ozma inflicted that one attack that gives everyone random status ailments and everyone else was dead except for Zidane but he was afflicted with confuse. So he was spinning and spinning and instead of hitting himself he hit Ozma and it ended up being the final blow. Couldn’t believe it.
It is the most luck heavy fight in the list, powerful enough first timers can defeat it if RNGesus wills it. On the oposite end shitty enough RNG can end a perfectly prepared party just as well. It comes down to retrying it until jackpot is rolled, better preparation does significantly increase chances though.
I found a trick on Ozma by happenstance years ago. You can use a tent on it and I believe it will bring about blind and a few other status ailments provided it works. Granted Ozma will remove them, but it buys you several turns if you need breathing room.
Also Fun fact: If you kill ozma without finishing the friendly monster sidequest and then find the friendly yan and give it a diamond, it'll be like "wait, you already beat him?" lmao
Good luck trying to kill Ozma without finishing the friendly monster quest. Your attacks can't reach Ozma that way unless you use Freyjas limit break (which it's possible to kill Ozma with her alone). But still very very difficult
@@nunofontes9352 There is a strategy that I used but you needed Steiner+Freya, A lot of Remedies, Quina's Snack and Magic Hammer Enemies skill, make sure to have Mini and Confuse immunity, Auto-Regen, Auto-Life. I kill Ozma before completing the friendly quest. Steiner and Freya will be the main damage dealer with Shock+Dragon Crest (Shock deal 9999 and Dragon Crest deal depending on how many dragon you killed ignoring defense) while Zidane is busy stealing until he's done. Quina is your heart and soul in this because Quina Magic Hammer+Angel's Snack will force Ozma to waste turn to cast Curse. If Ozma had his MP low enough, he will start waste turn to Absorb MP instead of casting shit like Meteor or Doomsday. I got him into a loop long enough for him just use MP Absorb and Curse. Auto-Regen is fast enough to heal you duel to some long ass animation.
@@zhaoyun255 I could be wrong in this but Zidane won't be able to reach to steal until you have finished the friendly quest. Other than that your strategy does work as I've used something similar, but I found that fighting Ozma a lot is dependant on luck.
My very first and unforgettable Ozma encounter was when I was battling it for over 30 minutes (I think), and then when my hopes were finally crushed since it knocked my whole party out, Eiko's Phoenix summon triggered (which was my first time ever seeing it at the time), dealing the final blow and reviving the whole party. Man, that was an intense feeling! :')
Emerald Weapon in FF7, what a fight back then. I was at a friends house and we hatched plan after plan on how to defeat this thing within the time limit. One time, after many tries, we landed the final blow 5 seconds before the end. We yelled and cheered...until we realized the death animation was so long that we still drowned. We were so damn pissed. Many tries and different tactics later we finally did it and beat him within the time limit. What a great feeling! Fast forward some weeks, my buddy approached me one day and said "Hey, i just heard from someone that you can get an underwater materia that stops the timer for the fight..." DOHHHH 😅
@@christianstachl Also, Aire Tam Storm deals damage based on how much AP your characters have in their Materia, so if you stick to Materia that have low AP, or just use none, his Super-Attack is useless. 😉
emerald and ruby were both pains, I couldn't find the strategy guide forever and we didn't have the internet until 99. Learning about KOTR and the underwater material was mind blowing once I had the guide
Luckily i had the strategy guides from psm. I beat emerald once and that is only because i had a gameshark and yet that was a long battle too. Ruby was hard as well all dependson who gets left to fight after the other 2 are kicked out.
as a kid i was lame enough to beat them by equipping counter materia on all the slots and basically defeating them both within just a few turns ._. kinda feels like i beat them the first time now for real without lame exploits like that
I think I beat him once just cheesing him. Had like two materia on cloud KoTR and a HP materia KoTR hit he did Materia storm knocked me into all 7's and I think he was dead less then 5minutes later granted this was years ago so their might have been more to it then that. Also the most powerful strategy is just use Vincent's Death Penalty glitch.
Ruby's easy once u know what to do. Did u know if 2 of you're characters are ko'd prior to engaging him he won't cast quicksand allowing you to fight him with all 3 characters. He might cast it later though so you'll want to hit em with quandra magic-hades to poison and paralyze him followed by slow for the rest of the match. Hit him with that before using KOTR that way he won't be able to counter with Ultima. Makes that whole fight way easier.
@@Krucifus he was extremely tough the first time I ever ran into him. I was 8 when this game was released, and I had the bad luck of running into him the first time I got to the bridge leading to Tiamat. If you aren't ready for him he will kick your ass lol.
My bf fought emerald weapon with amazing luck. He was doing badly against it, and wasn't prepared for it, but emerald hit cloud, bring his HP to 7777, triggering the lucky 7s. I was told that it would only hit for 7777 damage for a few times, but cloud DIDN'T. STOP. ATTACKING. XD cloud just kept going until emerald died
Emerald has an attack that deals 1111 damage per materia a character has equipped. So a character with 9999HP and 2 materia equiped would suffer 2222 damage, leading to a remaining 7777HP. Maybe that's what happened - although it's unlikely that Cloud would only have 2 materia equipped, unless this was intentional.
Ozma was just total bs. So much of that fight was luck that I just didnt really like it. But of course ff9, arguably the best or at least one of the best, would have such a ridiculous boss.
How can you talk about Omega Weapon in FF8 without bringing up how he opened the fight with Lv. 5 Death when your party most likely was all Lv. 100 at that point?
@@TheJCHarkins2 You also had to fight Diamond weapon in FFVII iirc. It marches on Midgar and the game won't progress unless you go and give it a good licking. I went and looked up previous FF games to make sure I didn't miss anything and I don't think I did: Final Fantasy 2 has an incarnation of Ultima Weapon albeit an optional boss but critically only in GBA/PSP versions, not in the original. Final Fantasy 6 has Atma which is just a mistranslation of Ultima and this is the first legit version of it.
I don't think I ever defeated any FF super boss on the first try. And I don't mind saying so, because after defeat, I had to plan a strategy to overcome them; and that was the part I had more fun with.
I beat Omega weapon and adamantoise on FFXV on my first try but it took me 5 hours and the game is pretty hard to actually completely die in so idk if that counts lol.
Of the ones I have actually attempted, I either encountered them way too early or knew nothing about them. So yeah. Some just piss me off because I know they'll be tedious and otherwise boring. Like Adamantoise in 13-2.
if you're gonna say that, then you can also add Ultima Weapon from FF VIII on the cheese list cause Selphie can just simply end his story and win the fight instantly
Let’s be honest here: If you’re using Zanmato, Dark Jimbo is pretty much still impossible. You can’t get that thing to trigger 5 times in a row without an insane amount of gil. (60,000 the first time 232,000 the second... God knows how much for 3, 4, and 5
rofl i remember when SE released the AV video...no one had a CLUE wtf was going on other than people using 2hrs, there was NO way that that video was a "tutorial"
I remember getting invited to an alliance to fight that thing. Guy said they needed some help that they've been fighting the NM for awhile. I ask how long. Two...full...days of team members swapping in and out. Noped the hell out of that one.
Just gotta say, i see a lot of "not that hard, all you have to do is..." in the comments. I think this video is saying, that if you aren't prepared for the encounter, or if you stumble into the encounter, then these battles can be very difficult. Knowing the proper strategy for the boss ahead of time makes them much easier.
Thats what i was thinking, these people act like they wernt lvl 99 with the best items and gear winning the first try. I mean i did beat most super bosses first try but i was lvl 99 looking for them, not knowing they existed, like the war mech, tho i will say the gba ff 4 superbosses are pretty easy, even without knowing the strats, ds version tho is pure evil tho, and so is ff 5 on the gba
Sure, but almost everything in a videogame is hard if you are unprepared. Even normal bosses can beat you if you are underleveled/equipped/etc and not exploiting some broken mechanic. And while its true that back in the day when the internet was still a wee lad, and not owned by everyone, being prepared for such superbosses were virtually impossible without putting out money for a strategy guide. But nowadays only people who just don't WANT to be prepared are unprepared for superbosses. There's just no reason not to be, except as mentioned, people who are actively against it. And if being prepared makes them go from "Super boss" to "Super chore" then they really aren't THAT hard. Unless they have RNG involved, and if a game needs to rely on RNG to be challenging, then its a poorly designed fight that isn't there to make you feel rewarded, but frustrated.
I accidentally beat Ruby Weapon without knowing what it was XD I read online that you could get an item to get a gold chocobo from beating Ruby Weapon. And I was too lazy to breed one. I remember thinking "Wow this is taking a really long time." I assumed it was healing itself or something XD
well with FF8 its a bit different, at least with me. The strategy I found very early in the game was just so ridiculously powerful. I used it against Omega Weapon because I used it on everything else XD The ruby weapon thing though? I do not have any idea how I pulled that off. It had to have been just some completely absurd amount of luck.
I Zanmatoed Penance last week. I love FFX but by the time I got through the drag of an end game I had enough. Paid the Samurai 1.5 Million Gil. Walked away.
Let me just say. FFX is my favourite game. Ever. But up until last week I'd never done the end game. If you want to keep loving that game... don't do it. Shit blows. Core game is 10/10 though.
tbh i don't think ff7 really 'started' the weapon trend, given ff6 started the idea of weapon with ultima weapon, on the floating continent, just ff7's were more iconic given they were related to the story.
@@M1Simulator except that was omega: they're considered different. omega's pure robot, whereas omega weapon's usually more of a cyborg centuar ish thing did forget about that with the whole superboss thing though.
Yiazmat is not hard... it only takes forever. That's like an artificial difficulty instead of a clever A.I and interesting mechanics... but maybe it's just me.
True that, as long as Ozma doesnt cast Meteor or Curse in 2 turns, the fight is secured. Steiner's shock, Zidane thievery and Freya's dragon crest can deal max damage per turn. 4th party member can be anyone using a dark matter for max damage too preferably Eiko for her Auto-Phoenix for a chance to revive the team from a game over. Second turn guarantees the kill.
No dude! People don't mean they beat him on the first try. They mean they beat him on their first playthrough of the game. Some might mean their first try though idk
Pure RNG sure, people win lottos all the time. Look at ff7 speed run champ, he owes his trophy to the RNG of the game as he's one of few to get a perfect RNG run. RNG might have killed 999 999 thousand of you, there's still that odd fellow though
Penance was such a hard fight, every second of the fight was trying to remember how many turns before the arms will come back to life, and maybe getting three hits or so on the main body in-between
Dark Valeflor, purely because of how much of a surprise it was. I had already played ffx but not the international version, on my second playthrough I was. I know it's not the hardest one, and honestly anything can be beaten with yojimbo in ffx, but imagine someone just going back on the first temple to get the bonus item on there, and then BOOM 99999 damage. I didn't even know it was possible before to have this number appear.
Seymour was hard in Final Fantasy 10. I can't remember if it was his second form but it was the fight at the top of the snowy mountains. Took me 3 times before I beat him.🤣
@@TooLameToDie I said this 😂 He's easy every other time (before and after Gagazet). Ran back down the mountain to level up and finally realised that poison and zombie affect him🙄
The friendly Yan on FF IX is definitely tougher than Ozma, not many mention it, since most just give it the diamond to get to Ozma. Just try beating it if you want an additional challenge.
Loved this video. I don't think I fought any of these bosses except Penance. I had to beat it for the trophy. There is a super boss in FF13 named Vercingetorix which does require a very specific strategy to beat and has 15,840,000 HP. One wrong move and it's game over and you have to restart. There is also some tough bosses in FF13 Lightning Returns. One in particular, Aeronite, if fought under certain conditions, it can reach 57,750,000 HP, which is the highest potential HP of any FF boss. Tho even if you don't have the conditions that makes him his strongest, he's still tough even on normal mode with 11,000,000 HP and hard mode with 38,500,000 HP. I don't even wanna talk about the final boss of the game if you play on NG+. He has multiple different stages with different HP bars on normal and hard. On hard mode, his HP triples and his attack changes and actually becomes more aggressive, using more powerful spells and takes a more specific strategy to take down then before. There was a few in FFX-2.. Trema and Angra Mainyu. Also some tough ones in FF15. Too many to name. Haha. Just a few to mention from my play experience. Great video. I was surprised you didn't mention FF7, but I suppose you mentioned those bosses before already. Haha.
No one ever mentions the 13 boss fights despite the super bosses being an actual test of skill with little rng and not the endurance fights of the other games. You can kill any boss in any of the 3 games in less then 30 mins and i nuked aeronite in less then 10.
Beating a turn-based boss gives me zero satisfaction, as the only skills you really need are: 1) Patience to mindlessly grind for five billion years; 2) Looking up a guide to see what every ability does and just react to each of its casts optimally, which literally isn't hard to memorize Beat any of the Ultimate fights in Final Fantasy XIV and I'll be impressed. Otherwise, meh.
@@chrism1518 By that Logic I agree it's not cheating, rather, let's say using ZANMATO is a CHEAP SHOT. If a player wimps out and uses Zanmato on a serious Boss Fight, they shouldn't count it as a honorable win. Many FF players will frown upon a player who claims using Zanmato to beat Super Bosses as a Legit win.
@@iLLBiLLsRoastBeats Oh i tought you could only replace "lost" cards as "lost in a card match" not "used" cards for crafting. That's a missprint in the guide for my country it seems, thx for the info i didn't know that.
FF8 Omega was an awesome fight! I know he may not be up to the standards of current day super bosses but it was still a great feeling being able to beat him fairly. Heros/ Holy Wars or any form of invincibility as well as The End limited break felt too cheap to me. He's a fair and manageable challenge if you know his pattern. His design is awesome nonetheless and is probably my favorite version of Omega in the series.
I found Omega Mk XII far harder than Yiazmat. Yiazmat takes a while (took me around 6 hours) but has no real nasty surprises you haven't seen before apart from if it manages to get restore off. Omega Mk XII has much less health but hits *very* hard. It can easily wipe you before you even get into melee range due to the sheer damage and range of it's attacks. Not to mention if you wipe to it you have to traverse a fairly annoying maze every time to get back to the fight. A few notes on Absolute Virtue. One thing which made the fight so awful was it's combining of 2 hour abilities. Notably Chainspell (remove cast time and recast time for your spells) + Manafont (All spell costs reduced to 0) which would then be followed up by rapid fire Meteor. AV was also reportedly designed to be unbeatable. Some devs have said since it was supposed to be symbolic "bad luck" for players (It used to only have a low chance of spawning when you killed the Jailer of Love) because you were slaying virtues to obtain sins. I find it kind of funny that when AV was taken down using an exploit the devs called foul but when Pandemonium Warden was first taken down using an exploit the devs allowed it and celebrated it's first defeat.
that just sounds like bad game design, a boss is meant to beatable like that, the fact that people using exploits were punished on such a broken boss fight is just wrong.
I agree. I was just pointing out that there is a stupid reason to go with the stupid design. I loved XI and have many fond memories and met friends I am still friends with to this day. But I won't even try to defend the existence of AV.
Have the first line in every character's gambits be Ally: Reverse and wear bubble belts to be able to tank a single unreversed hit and Omega Mk XII is done.
Penance: I am death incarnate. Destroyer of hopes and dreamed.
Me: Here’s 100000 Gil Yojimbo.
Why so much? I usually just give Yojimbo 1.000 or 2.000 Gil when I use him and still get Ultra Esgrima (Sorry, I don't know how it is called in English, but it is the instakill attack)
You mean 28,250
@@Kafka_Garezerra How tho
@@Walamonga1313 Luck, I guess. Or maybe the skill is buffes in the PAL version making it easier to pay
@@Walamonga1313 The algorithm for getting the instakill depends on not only the money you give, but it also depends on some rng and your affinity with Yojimbo. So your score is something like Log_2(money)+affinity+rng, if your score is higher than the insta-kill's threshold, it will be done. The margin benefit of the money you give decreases very quickly. 1024gil gives you 10, while 100,000 only gives you 16. The threshold is maybe 60..
The Yiazmat battle in a nutshell:
Players: "Hey hey! Time out, bathroom break"
Yiazmat: "sure, I go too"
That's what the gambit system is for, I made a system on the fly as I was fighting him and made a perfectly balanced strategy, until he changed his tactics at the end and I had no time to counter.
@@wolfpackflt670 Right, when he get angry, he just fucking destroyed me
What's funny is that even on the DS game FFXII revenant's wings, Yiazmat is broken aswell, immune to everything but slow, inflicting stop with each AOE BREATH attack and eventually inflicting coma to anyone (100%) with Death Strike... If you don't have anti-stop gear for the fight it you're so screwed. Not to mention he's supported by Golems and healing Carbuncles spawning continually out of nowhere, pure hell.
The true final boss of the game
12 hour fight... 😫
3hr 38min , never play ff12 again...
Absolute Virtue is so far beyond a 'superboss' that it deserves its own list. Pandaemonium Warden, too.
The nightmares linger.
Badly designed fights are badly designed. The fact that exploits were found before a consistent strat is telling.
Absolute Virtue was never meant to be defeated. The developers ultimately admitted that they didn't want the players to beat him. That's why they patched away all strategies to kill it, and also why no genuine strategy was devised until actual controversy hit.
Absolute Virtue isn't just a boss. It's a god.
White Heart that’s not true at all. The devs even killed it at a live event to prove it was possible.
In interviews, the devs admitted that AV was never meant to be killed. It had a chance to spawn after the jailer of love was killed, and if it spawned, you were meant to die. It didn't even have loot. It was only made 'killable' after a bunch of NA players used an exploit to not die to its attacks and reduce its enormous pool of HP to zero after a war of attrition. When the devs found this out, they changed AV in both NA and JP servers to have loot drops, but the ones who first managed to kill it had their accounts suspended for a while and their rewards from the raid where they did the deed revoked.
The Weapons were introduced in FFVI, not VII. 'atma' is translated as 'ultima' in the later versions, therefore 'atma weapon' and 'omega weapon' (an optional boss in Kefka's Tower) are the original.
The Omega Weapon was not introduced until the GBA version of the game actually after defeating Kaiser Dragon, what you're thinking of is the Ultima Buster actually, which is more implied to be a copy of Ultima Weapon. However, the idea of the Weapon moniker wasn't technically introduced until FFVII, with the Ultima Weapon of FFVI being tied more to the fact it is the brother of the Ultima Weapon sword found in the game that was created during the War of the Magi.
You're both wrong.
the weapon's introduction was actually FF5. It wasn't called by 'omega weapon' but its theme is always there. The bosses names are versions of 'the first// the last" and that's not changed other than adding the word weapon after it. Also, FF5 started the trend for it's story. Omega is so powerful a weapon (literally said in the game) that it had to be sealed in the rift. FF6 it was a weapon made in the war of the magi that it had to be sealed between the gate of the espers and humans. FF7 it had to be sealed to defend the planet in times of crisis. (okay, so not because it was so powerful). ff8 despite everything the scientists did to powerful creatures like Bahamut, it was Ultima Weapon that made them all flea and force them to lock the building down to prevent its escape. Ff9 didn't have it... ff10 finally deviated by just having it somehow being formed in the place that would essentially have kept it sealed and had no external influence.
Actually Omega Weapon was a random encounter in the FIRST FF back in the NES days.
That wasn't Omega Weapon, that was Death Machine. Completely different enemy.
yeah, ultima weapon was in the original ff6, omega weapon was just the gba remake. there was a version of it in kefka's tower, too.
Actually Ozma's meteor can miss if u have high magic evasion
absolute virtue : I am the strongest boss in gaming history!!!
original non patched c'thun: hold my beer!
God's beard, no kidding
*Laughs in Inbachi*
Oh jesus, pre-nerf C'thun had NO clears xD
Good times
The Ultimate fights in XIV will always be harder than any other fights in any single player RPG. Why? Because you need to find 7 other people willing to put in the time it takes to beat those fights. And for players just signing up to the game, good luck in finding a group if you are not on some popular raiding realm.
That's not true, there're a lot who run main story quest roulette since it gives pretty good exp.
Then the battles are difficult because of your teammates not the boss itself.
Finding team mate is the hardest part for solo player like to proceed the raid :(
False - XI took full alliances for some bosses.
@@enriquemartellhernandez1900 No. As with every new raid tier, upon release there is a worldwide race to who clears it first. The participating groups have years of experience in the game and the players are pretty much the best there are. Still, clearing Ultimate Coil of Bahamut took them about two weeks of 6-18 hours of playing daily. No one can clear the fight on the first try.
I beat Yiazmat on the European PS2 version. I didn't want the counter to go up, so I fighted him in one go... It took me 2,5 hours (and an all-nighter to farm dark weapons), but in the end it worked
For me, Zodiark was more difficult than Yiazmat. I did died more times fighting Zodiark than I did the rest of the game combined. I thought leveling up Reddas and having him in the fight would be more helpful, but he was just one more person to keep alive.
I find Zodiark more difficult than Yiazmat. When I faced Yiazmat the second time around, I was goofing around doing whatever, and I realized that, you can lower it's stats to the point it did no damage lol. Literally spent 5-6 Hours fighting it on the Ps2 version, and then I guess to 1-2 hours in the zodiac version. The same with Omega MK
I'm still working on the unending coil of bahamut with my static. It's really REALLY difficult but we're getting there, as our most recent wipe had bahamut at 5% health. Also, I went with a group formed via linkshell in XI to beat both the pandemonium warden and absolute virtue recently, and actually beating them was incredible honestly. Then again I'm a sucker for those tough fights.
Fun fact not mentioned-
If you find and befriend all of the 'friendly' monsters in FF9 prior to fighting Ozma, it will bring him within melee range so you can smack him with physical attacks. Otherwise you're limited to magic and items.
I beat Yiazmat back on PS2 days of FF12. I was told the fight could take 4 hours so i was pretty stoked when i did it in 3.
I'm surprised Pandemonium Warden didn't make the list lol. Remember that story back when ToAU was still young about that group who spent 24 hours in the fight and one or two of them wound up hospitalized?
That's my boy Omega Weapon over there. Thanks for including it!
Omega Weapon has another way to be cheesed. Raise your characters speed as high as you can, give them autohaste, be immune to death and start the fight with low hp. Cast aura on all the party and spam limit breaks until he dies. He won't get another turn after casting lv5 death.
Can we give Ruby and Emerald honorable mentions to this list? Those were fun fights that took every skill you had to defeat.
9999 HP is the default limit in FFX, if you don't acquire the gear that allows to break HP limit and break damage limit. I don't remember how it works, but yeah, means you will not die instantly with an attack that does 9999 of damage.
Penance took me about 3 hours to get down, took 2 tries with some guidance but it was super super satisfying getting it down! I made 2 mistakes which almost cost me the battle 1hr and 1.5hrs in, had to stay mentally active the whole time.
Ozma was probably originally a concept for a planet that you traveled to made of light and darkness but instead made Terra and made Ozma the super boss?
Actually Ozma is supposedly a ancient eidolon who was to strong for summoners to control, it's a interesting theory considering you fight it in the Eidolon Cave
Omega Weapon was so much fun. Pulse and Dark Ammo, paired with Lion Heart. He didn't even stand a chance 😂
I got Ozma the first time. I was borrowing a PS1 for the holidays so i only had 2 weeks to 100% the game. So I suited up to give this terrible boss a try. The only advice at the time was equipping Eiko with a ruby so that if your entire party died there was a chance Carbuncle would come and resurrect you. I was getting some good hits in and died. Well holy crap Carbuncle came. I was sooooo lucky.
An honorable mention is the bahamut on the moon, in ff4. Beating him by casting reflect on your team is the way everyone says to beat him. The challenge is beating him without using that spell. It's kind of ridiculous how hard he is if you want to win without using the cheese lol
I'm gonna argue that penance is easly beatable in the first try, because you're expecting it. You expect to fight something big. All because of what you need to do to get to it in the first place.
The dark aeons.
You need certain things to fight them like, really high stats, auto haste, auto phoenix, specific items for rikku's mix, auto-life. What you need for dark bahamut, dark anima and dark magus sisters, can easly be translated to penance as well. You expect penance to be op so you're already somewhat equipped to fight penance. That's what happened to me and I did beat penance first try. The only killer here is the first dark aeon you fight, because that one is going to kill you and you're not prepared for it, and the celestial weapon grind. God, I will never try to dodge 200 lightnings and don't even let me begin with the chocobo race.
There's a way to summon Ark without beating Ozma. You just need to defeat Ark in the story, keep the first Pumice piece, then play the chocobo game until you find an another Pumice piece on an island. Then you have to defeat Hades in Memoria, forge the Pumice and this is it! You can now summon Ark!
In fact, that's what I have done to summon Ark... I never beat Ozma... 😅
I recently started FF9. I will keep Ozma in mind...
Ultimate Bahamut is pretty ridiculous. The fight is like 18 minutes you need to be on you and 7 other people need to be on their game for. Reacting to casts and callouts, making sure you have enough DPS, especially for certain parts, and you're positioned correctly for every single thing. When it gets to the Golden Bahamut phase, it always makes me tense to watch, just because of how epic the whole thing feels.
All those MMO bosses sound really tough.
But, i would like to point out that vanilla Naxxramas from WOW was only ever cleared a few times in a 3 year period lol
I beat ozma on my first go round.
Doomsday + reflect
Vivi was my best character lol
Return Magic from both Vivi and Amarant were also huge blessings.
Imagine an undead super boss with a health pool approaching infinity. Undead are hurt by heals... Target boss, toss an elixir that heals 100% of the target's hp, profit.
I beat Omega weapon and Ultima weapon both on my first.... in FFX lol, not in FFVIII
Using selphies limit " the end " will kill every enemy in the game instantly. Including ultima weapon. Selphies limit is triggeted by having very low health. Go into the fight with selphie at very low health. She will attack firt. Rinse and repeat.
2:57 selphies "The End" nuff said.
Knights of the Round counterattack, The End, Dragon’s Crest, Zanmato.
Selphie Tilmitt, interesting name considering it was HER world, the others were just in it...
I've beaten Omega and Penance on this list. Still have yet to ever have Yojimbo use Zanmato when I summon him though.
Done Ozma first try, but still haven’t beat a group of yans 🙈
TheOneAndOnly yans are sooo broken it's not funny, like you can kill one and next encounter guess what they snort your party out of existence
Who would win
Forgotten Spiritual Eidolon
Or
A sheep
I like how he says ff8 Omega Weapon is predictable... It opened up the fight, first move, with its ultimate attack that took my entire team from 9999 to 0(and beat on them for a while more) to create a game over BEFORE I HAD A TURN. Lol
ff5 wasnt the first time a super boss appeared, it was ff3 (or ff6 in america) it was a boss on a small island and could be either visible or invisible and had crazy strength and hp. it had the sprite of a behemoth but it was different color and named something i forget.
Well played... well... played. You titled the video in a way that would make people come here to counter your claim.
Because every boss in this list that I've fought, I beat on my first try. But that is primarily because FF games are easy in general since they're basic leveling/out-strengthing game. There isn't much tactic or skill needed to beat a final fantasy game. Just time and grinding. In recent years I stopped doing that because gridning makes any jrpg way too easy as the story and difficulty progresses.
At 0:53 why did you put a pic of them in speedos that's super creepy 😂
I beat Ozma on my first try by cheesing the shit out of it with Ark strats. Boost on Dagger, Auto Regen on everyone, slap as many status resist Abilities as I can on the party, and just go to town.
Yiazmat, the only mark left unchecked.
Longer battle doesn't add challenge, it replaces challenge. Think about the most difficult games you've played. Cuphead, Bloodborne, Sekiro etc. Their bosses rarely take more than few minutes to defeat if you know what you're doing because by that time you've already proved the limits of your skills and after that it's just about how long you can hold your full focus. The more numbers, rng snd other factors the fight has the longer it's going to take to prove definitely that your success was not a fluke but even then it's the same. If you can calculate 30-45min fight for 40 player, you can count the fight for 2 or 10 hour fight and then it's just a matter of biological and social needs. It doesn't add anything unless the devs really made unique events for the full duration if that 18 hour fight. And even then, what's the harm of making it multiple part fight? What's the advantage of having 18 hour fight instead of for example 9 x 2 hour fights, each with different set of mechanics? How does it show player's skills that they have to shit themselves twice and fuck up their sleeping schedule for no good reason?
It doesn't. The increased duration is just there to mask the fact devs couldn't make challenging but fair fight. The fight would either be too easy without that barrier or the victory would heavily depend on factors completely put of player's hands, like the boss not using spell that fully restores its HP and as far as I know, this boss belongs to latter category.
This should have been a top Final Fantasy boss video.
The only FF super bosses I've ever defeated are all the Weapons in VII and VIII, and honestly they felt like absolute chumps next to Golden Sun: The Lost Age's Dullahan, the hardest boss I've ever beaten, in any game, bar none.
Can anyone who's beaten both the other bosses on this list AND Dullahan offer some perspective as to how they compare (except for that ridiculous broken FFXI boss)?
Omega Weapon is pretty simple really. Just have some Hero's and Holy War's available, use Megalixirs and the Recover / Revive abilities then use Lion Heat. Killed the fucker in one go doing that. Granted there's some degree of chance there, but this invalidates the "definitely didn't beat on first time round" phrase in the title.
But omega was in ff7 he was optional too and that's how u got the final sword and access to that jelly forest with the frogs without a chocobo
The only Super Boss I beat on my first try was Penance and I just Yojimbo-d him because I wanted the trophy. I'm a terrible person. I don't deserve to live. I don't count Nemesis or Omega from FFX vanilla because those guys are way too easy with that version's Quick Hit.
I have a very strange feeling absolute virtue will make it into Final Fantasy XIV one day.
And you were right. It's there together with Ozma 2.0 in Baldesion Arsenal (fittingly, the final part of Eureka that IS a a whole area made to reference FFXIV playstyle)
Just getting ready for Penance with the sphere grid take hours, if not days.
I'd add FFXIIZA Omega MK Xll and Zodiark. As well as 1st time playing FFX Seymore fight in Mt.Gagazat plenty tough.
Definitely annhililated Omega weapon in ff8 the first time. Obliterated. Max level party all optimized spells And items
If that was the case, then Omega would probably have immediately one-shot you since he opens with LvL 5 Death. Unless you predicted that you'd need 100% Death Resistance. Or somehow played the Chocobo World minigame and gotten yourself 3 Ribbons.
@@OmicronX-1999 I knew what items I needed and had holy wars etc at the ready. I should rephrase, I didn't just guess it..I knew what to do.
@@OmicronX-1999 also L5 death only hits if your level is a multiple of 5. You're immune at lvl 99
But either way this isn't hard in the least if you are maxed. I also annihilated emerald weapon with no effort. At level 99 and fully optimized items and spells the FF super bosses up to X aren't hard.
Max level in FFVIII is 100, not 99.
Final Fantasy 1... Warmech - back in the late 80's he was a pretty damn hard superboss
Imagine doing the FFX endgame without HP/Damage limit breaks, yikes
*What* *about* *Zodiark* ?
This dude has an attack that has a 80% chance of instakilling any character, and there is no immunity to that in the game. Later in the battle every attack you make is countered with about 2000 dmg and that is annoying. And lets not forget that Zodiark becomes immune to *all* *damage* in his final form and spammes his instakilling move Darkja. He also constantly casts buffs on himself while attacking you for 4000+ and he uses Limit breaks wisch makes his moves charge instantly. Darkja also casts blind on every character wisch you have to heal before attacking. Problem is that you get barely no time to do that until he does the same move again. He can also cast *Confuze* AND *Disease* wicsh makes one characters max HP 1. And it lasts after death. This fight is luck based with darkja, requires 90% healing and 10% attacking. And it doesn't help When he casts immunity to damage from time to time. Suprised this didn't make the list...
ua-cam.com/video/TJWzmq8aYmM/v-deo.html
This is the fight... Skip to 6:35, thats when the fight gets tense
Surprised Adamantoise wasn't on here.
Lol, I killed Omega Weapon in one hit with Lionheart.
Wait, really? Nice
How??? You can't deal that much damage even with Renzokuken and lion heart being used...
Lol Hell No!Took me atleast 3 Lion Hearts and all other strong attacks n alot healing etc etc to beat Omega Weapon in FF8 so ur Omega Weapon must been low lvl af cos 1 Lion Hearth dont kill lvl 100 Omega Weapon,not even close!
Online FF games shouldn't be in videos like this.
Add FF7's Rapps, Proud Clod and Safer Sephiroth to the list. Oh, and Emerald and Ruby WEAPONs. Oh, and FF8's Adel
The only ones you just mentioned that are superbosses are the weapons. The others are story bosses
And now we have 2023 and Bahamut Prime is a joke as far strategy evolved.
I know its a ff edition, but the hardest fight i was ever a part of in City of Heroes, fighting a giant cell/glob with every available hero on the server... so much lag...! It was only like a 10-20min fight though
I used Selphies "The End" and beat Omega Weapon on the first turn
so? nothing special...
I don't remember having too much trouble with Ozma and I think I beat him on my first try. Those cute rams however were a nightmare, even when the party is over powered. Lich was also defeated in one go.
Benediction wasn't just a significant amount, it was all of your HP. The problem with the initial "Wall of Justice" exploit was that it was discovered by NA players who got no drops, and were punished by the GMs for it if I recall correctly, before being used by JP players who got all of the drops and no punishment to boot. At least for NA players, the toughest boss of FFXI were the extremely biased GMs in charge of the game.
It was discovered by LS called Apathy on Remora (My server as well), I also don't think they got there items taken away. Seems like I remember Papy had an item from it. Absolute Virtue was just dumb tho. I also think I remember they some LS used the whiff masters Dark Knights souleater ability to beat it and I think here was another that kited to some spot and beat it. All three got nerfed. Still, not as dumb as the artifact weapons from dynamis.
JP button XD
@@davidrobertson6014 {Impossible To Gauge}
So in short, Enix wanted it to be unbeatable and banned anyone who managed to beat it.
@@TheZombiesAreComing they didn't ban anyone.
Ozma is probably the most terrifying sphere I have ever seen in a video game
Sure plays a mean pinball 🎶
I believe its designed after a jawbreaker...lolz
bet you had PTSD when seeing the sphere grid in FFX lol i know i did!
Fuck that ball of death hell no never again
I actually beat Ozma on my first try but it was PURE luck. After fighting it for several minutes, Ozma inflicted that one attack that gives everyone random status ailments and everyone else was dead except for Zidane but he was afflicted with confuse. So he was spinning and spinning and instead of hitting himself he hit Ozma and it ended up being the final blow. Couldn’t believe it.
I can't remember how. But it was first try and took forever. 7s weapons? Five. Six tries. Omega? Same. Ozma. Once.
That's crazy luck
It is the most luck heavy fight in the list, powerful enough first timers can defeat it if RNGesus wills it. On the oposite end shitty enough RNG can end a perfectly prepared party just as well. It comes down to retrying it until jackpot is rolled, better preparation does significantly increase chances though.
I found a trick on Ozma by happenstance years ago. You can use a tent on it and I believe it will bring about blind and a few other status ailments provided it works. Granted Ozma will remove them, but it buys you several turns if you need breathing room.
if i were you, i will never beat ozma again after that lucky blow!
Also Fun fact: If you kill ozma without finishing the friendly monster sidequest and then find the friendly yan and give it a diamond, it'll be like "wait, you already beat him?" lmao
didn't know that. O_O Thanks for telling!
Good luck trying to kill Ozma without finishing the friendly monster quest.
Your attacks can't reach Ozma that way unless you use Freyjas limit break (which it's possible to kill Ozma with her alone).
But still very very difficult
Nuno Fontes It was hard but really fun! Worth it lol
@@nunofontes9352 There is a strategy that I used but you needed Steiner+Freya, A lot of Remedies, Quina's Snack and Magic Hammer Enemies skill, make sure to have Mini and Confuse immunity, Auto-Regen, Auto-Life. I kill Ozma before completing the friendly quest. Steiner and Freya will be the main damage dealer with Shock+Dragon Crest (Shock deal 9999 and Dragon Crest deal depending on how many dragon you killed ignoring defense) while Zidane is busy stealing until he's done. Quina is your heart and soul in this because Quina Magic Hammer+Angel's Snack will force Ozma to waste turn to cast Curse. If Ozma had his MP low enough, he will start waste turn to Absorb MP instead of casting shit like Meteor or Doomsday. I got him into a loop long enough for him just use MP Absorb and Curse. Auto-Regen is fast enough to heal you duel to some long ass animation.
@@zhaoyun255 I could be wrong in this but Zidane won't be able to reach to steal until you have finished the friendly quest.
Other than that your strategy does work as I've used something similar, but I found that fighting Ozma a lot is dependant on luck.
My very first and unforgettable Ozma encounter was when I was battling it for over 30 minutes (I think), and then when my hopes were finally crushed since it knocked my whole party out, Eiko's Phoenix summon triggered (which was my first time ever seeing it at the time), dealing the final blow and reviving the whole party. Man, that was an intense feeling! :')
I beat ozma but still haven't completed the friendly monsters side quest even till this day 🤣🤣
That is exactly what happened to me lol. It never activated before and that was the first time and the only time i saw it but damb what luck
Emerald Weapon in FF7, what a fight back then. I was at a friends house and we hatched plan after plan on how to defeat this thing within the time limit.
One time, after many tries, we landed the final blow 5 seconds before the end. We yelled and cheered...until we realized the death animation was so long that we still drowned. We were so damn pissed. Many tries and different tactics later we finally did it and beat him within the time limit. What a great feeling!
Fast forward some weeks, my buddy approached me one day and said "Hey, i just heard from someone that you can get an underwater materia that stops the timer for the fight..."
DOHHHH 😅
@Johnny Herman
Yep, but also i'm still proud to this day that we did it without the materia 😁
@@christianstachl Also, Aire Tam Storm deals damage based on how much AP your characters have in their Materia, so if you stick to Materia that have low AP, or just use none, his Super-Attack is useless. 😉
@@divinefallfromgrace regardless of the AP, all materia will add 1111 to Aire Tam Storm, meaning 9 or more materia is an insta kill.
in the german version, penance is called "Der Richter", which means simply "the judge" - giving him some other authority then in the english version.
Yeah. I always felt like that was a more appropriate name. Also sounds a bit more menacing and fitting for the strongest enemy in the game.
what I find funny in FFVIII is that when you fight Ultima Weapon it's holding Cloud's Ultimate Weapon in his hand
So does FF8 take place BEFORE FF7?
@@Josh-fp2qn I'm pretty sure that the maker's did that to make it an easter egg
@@Josh-fp2qn It was just an easter egg bro. The entire FF series has easter eggs throughout. Zidane made a reference to Cloud in FF 9. 😎
emerald and ruby were both pains, I couldn't find the strategy guide forever and we didn't have the internet until 99. Learning about KOTR and the underwater material was mind blowing once I had the guide
Luckily i had the strategy guides from psm. I beat emerald once and that is only because i had a gameshark and yet that was a long battle too. Ruby was hard as well all dependson who gets left to fight after the other 2 are kicked out.
Thanks to that counter mime combo, the fight is a LOT easier. Just imagine battling weapon without that combo..
as a kid i was lame enough to beat them by equipping counter materia on all the slots and basically defeating them both within just a few turns ._.
kinda feels like i beat them the first time now for real without lame exploits like that
I think I beat him once just cheesing him. Had like two materia on cloud KoTR and a HP materia KoTR hit he did Materia storm knocked me into all 7's and I think he was dead less then 5minutes later granted this was years ago so their might have been more to it then that. Also the most powerful strategy is just use Vincent's Death Penalty glitch.
Ruby's easy once u know what to do. Did u know if 2 of you're characters are ko'd prior to engaging him he won't cast quicksand allowing you to fight him with all 3 characters. He might cast it later though so you'll want to hit em with quandra magic-hades to poison and paralyze him followed by slow for the rest of the match. Hit him with that before using KOTR that way he won't be able to counter with Ultima. Makes that whole fight way easier.
Does anyone else consider Warmech from the first game a super boss?
Nah. It was tough but I used to use Warmech to grind before fighting Chaos.
FOR SURE
Grind boss since he respawned near endgame. Prayed to run into him most games.
@@Krucifus he was extremely tough the first time I ever ran into him. I was 8 when this game was released, and I had the bad luck of running into him the first time I got to the bridge leading to Tiamat. If you aren't ready for him he will kick your ass lol.
Yes and shinryu
My bf fought emerald weapon with amazing luck.
He was doing badly against it, and wasn't prepared for it, but emerald hit cloud, bring his HP to 7777, triggering the lucky 7s. I was told that it would only hit for 7777 damage for a few times, but cloud DIDN'T. STOP. ATTACKING. XD cloud just kept going until emerald died
Emerald has an attack that deals 1111 damage per materia a character has equipped. So a character with 9999HP and 2 materia equiped would suffer 2222 damage, leading to a remaining 7777HP.
Maybe that's what happened - although it's unlikely that Cloud would only have 2 materia equipped, unless this was intentional.
This happen to me one time ever. During the ruby right.
It’s 63 consecutive attacks of 7,777 damage, which is actually only 489,951 damage, not even half of emerald weapon’s health
Don't forget that it's very probable that ozma will kill you before you get a turn. Luck is also a part of beating it
Ozma was just total bs. So much of that fight was luck that I just didnt really like it. But of course ff9, arguably the best or at least one of the best, would have such a ridiculous boss.
There was a guy who made a list like this and he stated `this fight so luckbased. Your victory is never guaranteed´ And i can´t agree more.
Magic hammer. Ozma is NOT hard at all!
U can wear gear to make ozma kill itself no luck at all
@ Trever Thornburg: wait... what?? How???
How can you talk about Omega Weapon in FF8 without bringing up how he opened the fight with Lv. 5 Death when your party most likely was all Lv. 100 at that point?
This guy stated at the start of the video that the weapons were first seen in ff7 so that should have been a clue that he doesn't know shit xD
"two new weapons, Ultima and Omega"
Ultima was in ff7.... AND FF6 as Atma (a mistranslation)
@@Buggaton Ultima was the only one you actually HAD to fight though. I do however concede Atma. It also had an ultimate weapon of the same name iirc.
@@TheJCHarkins2 You also had to fight Diamond weapon in FFVII iirc. It marches on Midgar and the game won't progress unless you go and give it a good licking.
I went and looked up previous FF games to make sure I didn't miss anything and I don't think I did:
Final Fantasy 2 has an incarnation of Ultima Weapon albeit an optional boss but critically only in GBA/PSP versions, not in the original.
Final Fantasy 6 has Atma which is just a mistranslation of Ultima and this is the first legit version of it.
My party was level 20ish by disc 4, power scaling
I don't think I ever defeated any FF super boss on the first try. And I don't mind saying so, because after defeat, I had to plan a strategy to overcome them; and that was the part I had more fun with.
I beat emerald weapon on my first playthrough of ff7 but i didnt fight him until i was level 91 so it was kinda easy.
I beat Omega weapon and adamantoise on FFXV on my first try but it took me 5 hours and the game is pretty hard to actually completely die in so idk if that counts lol.
@@CB-lh8gw lmao nope, the Omega is hard but except for him FFV in general is super easy thanks to the broken job system
Of the ones I have actually attempted, I either encountered them way too early or knew nothing about them. So yeah. Some just piss me off because I know they'll be tedious and otherwise boring. Like Adamantoise in 13-2.
Challenge can be real fun.
6 Incredibly hard super bosses you wish you had Zanmato for. And also Penance.
Don't use that ability then.
There is no satisfaction in using zanmato to kill it, i would know, i beat it without using it
if you're gonna say that, then you can also add Ultima Weapon from FF VIII on the cheese list cause Selphie can just simply end his story and win the fight instantly
@@Dr_Trumpet Overkill rewards > Satisfaction
Let’s be honest here: If you’re using Zanmato, Dark Jimbo is pretty much still impossible. You can’t get that thing to trigger 5 times in a row without an insane amount of gil. (60,000 the first time 232,000 the second... God knows how much for 3, 4, and 5
rofl i remember when SE released the AV video...no one had a CLUE wtf was going on other than people using 2hrs, there was NO way that that video was a "tutorial"
I remember getting invited to an alliance to fight that thing. Guy said they needed some help that they've been fighting the NM for awhile. I ask how long. Two...full...days of team members swapping in and out. Noped the hell out of that one.
Just gotta say, i see a lot of "not that hard, all you have to do is..." in the comments. I think this video is saying, that if you aren't prepared for the encounter, or if you stumble into the encounter, then these battles can be very difficult. Knowing the proper strategy for the boss ahead of time makes them much easier.
Thats what i was thinking, these people act like they wernt lvl 99 with the best items and gear winning the first try. I mean i did beat most super bosses first try but i was lvl 99 looking for them, not knowing they existed, like the war mech, tho i will say the gba ff 4 superbosses are pretty easy, even without knowing the strats, ds version tho is pure evil tho, and so is ff 5 on the gba
Btw kotr works on rubys tentacles, which kills him quickly
Sure, but almost everything in a videogame is hard if you are unprepared. Even normal bosses can beat you if you are underleveled/equipped/etc and not exploiting some broken mechanic.
And while its true that back in the day when the internet was still a wee lad, and not owned by everyone, being prepared for such superbosses were virtually impossible without putting out money for a strategy guide. But nowadays only people who just don't WANT to be prepared are unprepared for superbosses. There's just no reason not to be, except as mentioned, people who are actively against it. And if being prepared makes them go from "Super boss" to "Super chore" then they really aren't THAT hard. Unless they have RNG involved, and if a game needs to rely on RNG to be challenging, then its a poorly designed fight that isn't there to make you feel rewarded, but frustrated.
I accidentally beat Ruby Weapon without knowing what it was XD I read online that you could get an item to get a gold chocobo from beating Ruby Weapon. And I was too lazy to breed one. I remember thinking "Wow this is taking a really long time." I assumed it was healing itself or something XD
well with FF8 its a bit different, at least with me. The strategy I found very early in the game was just so ridiculously powerful. I used it against Omega Weapon because I used it on everything else XD The ruby weapon thing though? I do not have any idea how I pulled that off. It had to have been just some completely absurd amount of luck.
I’ve just gotta say, screw the sadists behind FF11.
I Zanmatoed Penance last week. I love FFX but by the time I got through the drag of an end game I had enough. Paid the Samurai 1.5 Million Gil. Walked away.
Worth it
i zanmatoed every boss after exploiting the pay system lol
Let me just say. FFX is my favourite game. Ever. But up until last week I'd never done the end game. If you want to keep loving that game... don't do it. Shit blows. Core game is 10/10 though.
@@HamJams I agree 100%, I spent more time beating end game then I did in the main story. I love a good grind though
Yep... and that's why FF13 has a better Endgame than FFX. You can do almost all missions without grinding too much.
#2: And that, friends, is why we have hard wipe timers in FFXIV
tbh i don't think ff7 really 'started' the weapon trend, given ff6 started the idea of weapon with ultima weapon, on the floating continent, just ff7's were more iconic given they were related to the story.
Atma weapon wasn't really a superboss though, his strenght was barely above the regular bosses.
not trying to imply atma weapon was a superboss, just that ff7 didn't start the concept of weapons. they kinda started superbosses, but not weapons.
@@M1Simulator except that was omega: they're considered different. omega's pure robot, whereas omega weapon's usually more of a cyborg centuar ish thing
did forget about that with the whole superboss thing though.
Yiazmat is not hard... it only takes forever. That's like an artificial difficulty instead of a clever A.I and interesting mechanics... but maybe it's just me.
Not even that long with a solid black robes/yaguya dark blade combo. ;)
Yeah Omega was much harder
@ADEBISI ADEBISI Who hurt you?
it’s more of a test of endurance than a challenging technical boss
Misael Piero at 20% of his hp it becomes a beast tho, such a cool boss
Oh man, the euphoria after beating Ozma was amazing. I consider it one of my greatest achievements in gaming! Was an epic battle!
“7 Incredibly Hard Super Bosses You Definitely Didn’t Beat First Time Round”
Hah, bold of you to assume I beat any of these
Also people are saying that they beat ozma in their first try dont realise that the boss is pure rng and sometimes you will not beat him at all
It took me 6 damn hours
True that, as long as Ozma doesnt cast Meteor or Curse in 2 turns, the fight is secured. Steiner's shock, Zidane thievery and Freya's dragon crest can deal max damage per turn. 4th party member can be anyone using a dark matter for max damage too preferably Eiko for her Auto-Phoenix for a chance to revive the team from a game over. Second turn guarantees the kill.
I always thought Ozma way a very lazy boss design.
No dude! People don't mean they beat him on the first try. They mean they beat him on their first playthrough of the game. Some might mean their first try though idk
Pure RNG sure, people win lottos all the time. Look at ff7 speed run champ, he owes his trophy to the RNG of the game as he's one of few to get a perfect RNG run. RNG might have killed 999 999 thousand of you, there's still that odd fellow though
Penance was such a hard fight, every second of the fight was trying to remember how many turns before the arms will come back to life, and maybe getting three hits or so on the main body in-between
I beat Ozma on my first try although I was OP'ed tho and Yiazmat took forever but it allowed for saving so i also beat it on my first try.
you didn't beat ozma.
ozma just randomly decided to let you win.
Exactly, if he didn't use meteor, it's an absolutely win win.
Dark Valeflor, purely because of how much of a surprise it was. I had already played ffx but not the international version, on my second playthrough I was. I know it's not the hardest one, and honestly anything can be beaten with yojimbo in ffx, but imagine someone just going back on the first temple to get the bonus item on there, and then BOOM 99999 damage. I didn't even know it was possible before to have this number appear.
Seymour was hard in Final Fantasy 10. I can't remember if it was his second form but it was the fight at the top of the snowy mountains. Took me 3 times before I beat him.🤣
His second form, the one on Mount Gagazet is his hardest form. However, he can be poisoned and that makes any of his forms that much easier.
@@TooLameToDie I said this 😂
He's easy every other time (before and after Gagazet).
Ran back down the mountain to level up and finally realised that poison and zombie affect him🙄
Omega weapon is an easy boss if you know how to card mod and get good at triple triad.
The friendly Yan on FF IX is definitely tougher than Ozma, not many mention it, since most just give it the diamond to get to Ozma. Just try beating it if you want an additional challenge.
0:53 "beefed up parties" you can't unsee it lmaoo🤣😂🤣
I certainly wouldn't mind attending such a party.... :)
That was actually hot
@@Feyrbrand31 you people are fucking disgusting
We have good taste [:
I would attend a party like that too :D
But I need to lose like 10 Kg, I always feel a little fat T_T
why emerald and ruby weapon from FF7 was not included? really?
Because, well, um, the list is whacked.
Loved this video. I don't think I fought any of these bosses except Penance. I had to beat it for the trophy.
There is a super boss in FF13 named Vercingetorix which does require a very specific strategy to beat and has 15,840,000 HP. One wrong move and it's game over and you have to restart.
There is also some tough bosses in FF13 Lightning Returns. One in particular, Aeronite, if fought under certain conditions, it can reach 57,750,000 HP, which is the highest potential HP of any FF boss. Tho even if you don't have the conditions that makes him his strongest, he's still tough even on normal mode with 11,000,000 HP and hard mode with 38,500,000 HP.
I don't even wanna talk about the final boss of the game if you play on NG+. He has multiple different stages with different HP bars on normal and hard. On hard mode, his HP triples and his attack changes and actually becomes more aggressive, using more powerful spells and takes a more specific strategy to take down then before.
There was a few in FFX-2.. Trema and Angra Mainyu.
Also some tough ones in FF15. Too many to name. Haha.
Just a few to mention from my play experience.
Great video. I was surprised you didn't mention FF7, but I suppose you mentioned those bosses before already. Haha.
No one ever mentions the 13 boss fights despite the super bosses being an actual test of skill with little rng and not the endurance fights of the other games. You can kill any boss in any of the 3 games in less then 30 mins and i nuked aeronite in less then 10.
@Jonathan McMahon just got my record down to 7:27 balls in your court
no one mentions 13 which is a shame cause some of those bosses are fucking tough. but 15 bosses are a breeze at all times
Doing Zanmato to Penance gives zero satisfaction and feels like cheating
imagine actually getting yojimbo to fight
Beating a turn-based boss gives me zero satisfaction, as the only skills you really need are:
1) Patience to mindlessly grind for five billion years;
2) Looking up a guide to see what every ability does and just react to each of its casts optimally, which literally isn't hard to memorize
Beat any of the Ultimate fights in Final Fantasy XIV and I'll be impressed. Otherwise, meh.
If an ability is put into a game to be used at any time, it's not cheating to one-shot a superboss. It's an oversight by the developers.
@@mamayareborn imagine thinking ffxiv is hard
@@chrism1518 By that Logic I agree it's not cheating, rather, let's say using ZANMATO is a CHEAP SHOT.
If a player wimps out and uses Zanmato on a serious Boss Fight, they shouldn't count it as a honorable win.
Many FF players will frown upon a player who claims using Zanmato to beat Super Bosses as a Legit win.
Yo man wtf?
To beat Omega (ff 8) you're suggesting to synthetize cards? That's a waste of collectibles! Shame on you!
Have he no pride?
You can get the cards back from the CC group on the Ragnarok if you completed their quest.
@@RC-ve8dl Except the alien card
Onside Silver you can replace all cards endlessly on disc 4 from the Queen of cards
@@iLLBiLLsRoastBeats Oh i tought you could only replace "lost" cards as "lost in a card match" not "used" cards for crafting.
That's a missprint in the guide for my country it seems, thx for the info i didn't know that.
FF8 Omega was an awesome fight! I know he may not be up to the standards of current day super bosses but it was still a great feeling being able to beat him fairly. Heros/ Holy Wars or any form of invincibility as well as The End limited break felt too cheap to me. He's a fair and manageable challenge if you know his pattern. His design is awesome nonetheless and is probably my favorite version of Omega in the series.
I found Omega Mk XII far harder than Yiazmat. Yiazmat takes a while (took me around 6 hours) but has no real nasty surprises you haven't seen before apart from if it manages to get restore off. Omega Mk XII has much less health but hits *very* hard. It can easily wipe you before you even get into melee range due to the sheer damage and range of it's attacks. Not to mention if you wipe to it you have to traverse a fairly annoying maze every time to get back to the fight.
A few notes on Absolute Virtue. One thing which made the fight so awful was it's combining of 2 hour abilities. Notably Chainspell (remove cast time and recast time for your spells) + Manafont (All spell costs reduced to 0) which would then be followed up by rapid fire Meteor. AV was also reportedly designed to be unbeatable. Some devs have said since it was supposed to be symbolic "bad luck" for players (It used to only have a low chance of spawning when you killed the Jailer of Love) because you were slaying virtues to obtain sins. I find it kind of funny that when AV was taken down using an exploit the devs called foul but when Pandemonium Warden was first taken down using an exploit the devs allowed it and celebrated it's first defeat.
that just sounds like bad game design, a boss is meant to beatable like that, the fact that people using exploits were punished on such a broken boss fight is just wrong.
I agree. I was just pointing out that there is a stupid reason to go with the stupid design. I loved XI and have many fond memories and met friends I am still friends with to this day. But I won't even try to defend the existence of AV.
Have the first line in every character's gambits be Ally: Reverse and wear bubble belts to be able to tank a single unreversed hit and Omega Mk XII is done.
I mopped the floor with Omega Mk XII, can't do anything with Yiazmat though. The Reverse strategy is the truth.
Yiazmat got that annoying instant kill chance during attacking though. I got his HP down to somewhere around half then I got terrible RNG.